--- Log opened Fri Apr 25 00:00:51 2014 |
02:02 | | FlakManiak [Erik@Nightstar-lo9.8nb.192.206.IP] has joined #mf0 |
02:36 | | Mantisking [NSwebIRC@Nightstar-rg9mk7.ma.comcast.net] has joined #mf0 |
02:54 | < Mantisking> | I'm back. |
03:04 | < FlakManiak> | Well this Gundam head is turning out giant. |
03:04 | < FlakManiak> | But it's just some draft or something. |
03:04 | < FlakManiak> | And I can probably get away with a head that's a little too big. |
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05:29 | | Ced23Ric [me@Nightstar-j0ev5g.cust.telecolumbus.net] has quit [Connection closed] |
05:53 | | Soren is now known as Soren[Away] |
05:57 | < FlakManiak> | I think I gave this head too much depth. |
06:30 | < FlakManiak> | Okay, Z axis under control. |
06:31 | < FlakManiak> | Now I just need to figure out how it would attach to a neck. |
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17:22 | < Mantisking> | Soren? |
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18:55 | < Mantisking> | You can tell it's Friday, there's no conversation going on anywhere online. |
19:14 | | Ced23Ric [me@Nightstar-frb.717.120.37.IP] has joined #mf0 |
19:14 | < Ced23Ric> | Heya guys. |
19:21 | < Mantisking> | Hey. |
19:31 | < Mantisking> | How's things? |
19:31 | < Ced23Ric> | Quite alright, yourself? |
19:31 | < Ced23Ric> | Also: "The shipās configuration is 1K2Ra1B1Y2W." |
19:31 | < Ced23Ric> | Why not WWBYKRaRa ? |
19:32 | < Mantisking> | I usually list dice in the order you have to deal with them. |
19:33 | < Ced23Ric> | Defense, Move/Attack/ Spot, then? |
19:33 | < Ced23Ric> | So, BRaRaYKWW in that case? |
19:33 | < Mantisking> | Attack, Defense, Move, Spot, Wild. |
19:33 | < Ced23Ric> | RaRaBYKWW, then. |
19:33 | < Mantisking> | Yup. |
19:34 | < Ced23Ric> | But not 2Ra1B1Y1K2W. |
19:34 | < Ced23Ric> | (Which is quite bloated...) |
19:34 | < Mantisking> | Enh. It looks like a math formula that way. Kinda fun. |
19:34 | < Ced23Ric> | Or chemistry. |
19:34 | < Mantisking> | And if you're talking about my carrier it should be 2K. |
19:35 | < Ced23Ric> | No, was just looking at Josh's post about the Mekong carrier. |
19:35 | < Mantisking> | Ah. |
19:35 | < Ced23Ric> | "The shipās configuration is 1K2Ra1B1Y2W. Thatās one catapult (black die), one assault-range cannon on the starboard side of the hull (two red dice), armored cheek plates (blue die), and a sensor array (yellow die)." |
19:35 | < Mantisking> | Ah. We didn't play it that way in the demo. |
19:36 | < Mantisking> | It was 2Ra/2Rp/1K/1Y/2W. |
19:36 | < Ced23Ric> | Heh. |
19:36 | < Ced23Ric> | Here's something you might find funny. |
19:36 | < Ced23Ric> | http://i.4cdn.org/tg/1398404781011.jpg |
19:36 | < Ced23Ric> | Commentary: I'd make some of my battlefield objectives look just like these boxes, or make them as terrain to put around the place. Give the mech two defense, and illustrate losing its systems by removing six plates on its shell, just like a regular piece of cover. With two blue, it even counts as cover for another frame. Throw in two yellow dice for spotting, and your opponent will have no idea |
19:36 | < Ced23Ric> | where that spotting token is coming from. I just really like the idea of an innocent little boxbot doing so much trolling. |
19:37 | < Mantisking> | Posted to my blog last friday. |
19:37 | < Ced23Ric> | Yeah, I know, saw it. I just liked the reaction. |
19:37 | < Mantisking> | I'm really tempted to build a bunch. |
19:38 | < Ced23Ric> | And use them as above? |
19:38 | < Ced23Ric> | It would be so cheesey. |
19:39 | < Mantisking> | I'm not sure how I'd use them, but it would be fun to use them in a dockyard or warehouse scenario. |
19:42 | | Soren[Away] is now known as Soren |
19:42 | < Soren> | I fully support horrible troll strategies. |
19:43 | < Soren> | Also hi. |
19:43 | < Mantisking> | Hey. |
19:43 | < Mantisking> | Soren, have you seen the "Tigershark" Mekong? |
19:43 | < Soren> | The white/dark tan one? |
19:43 | < Soren> | Yeah. |
19:46 | < Mantisking> | What'd you think? |
19:48 | < Ced23Ric> | It's a more muted adaption of the originally more aggressive colour scheme? |
19:48 | < Ced23Ric> | Perfect for desert applications, in case of a crash. |
19:49 | < Soren> | I think thereās a lot more room to tweak than heās using :) |
19:49 | < Soren> | Iād pick up a couple different shades of orange and do stripes along the whole hull. |
19:52 | < Ced23Ric> | I like designs you can break from brick to plate level that retain structural integrity. |
19:52 | < Ced23Ric> | Makes for loads of "painting" optins. |
19:53 | < Soren> | Yeah, thatās why the Kelantan is designed the way it is. |
19:53 | < Soren> | Lots of paint scheme options |
20:07 | < Ced23Ric> | http://www.ced23ric.de/stuff/mfz_coverindex.png |
20:07 | < Ced23Ric> | Can you give it a once-over and say if you see anything missing in there? |
20:07 | < Ced23Ric> | Or if you'd change the sequence aywhere? |
20:17 | < Soren> | Seems pretty good so far |
20:19 | < Soren> | I might move āTactical and Combat Orderā behind āA Frameās Turnā, just because youāre going to need that first. |
20:23 | < Ced23Ric> | Sure? |
20:23 | < Ced23Ric> | Because it starts with Tactical Order. |
20:23 | < Ced23Ric> | As in, round go, Tactical Order in effect, pick a frame. |
20:23 | < Soren> | Hrm. |
20:23 | < Ced23Ric> | Admittedly, only a frame can trigger Combat Order. |
20:24 | < Ced23Ric> | So it's kind of sandwhiched in between. |
20:24 | < Soren> | Yeah, I donāt know. Hence āmightā |
20:24 | < Ced23Ric> | Yet, I felt explaining how a turn works before one knows when that turn begins is a little off. |
20:26 | < Soren> | Itās your call. I havenāt taught the game to enough people to say. |
20:27 | < Soren> | Ray, you want to chip in? Youāve got more experience here. |
20:27 | < Mantisking> | "Here's some dice, go." :-) |
20:28 | < Mantisking> | I'd have to look at the way things are set up now. |
20:29 | < Mantisking> | I usually slap dice into people's hands and start talking quick when running demos. |
20:32 | < Mantisking> | {* sigh *} I want to get out of here and head home and build. |
20:40 | < Mantisking> | Four hours 20 minutes left on the kickstarter. |
20:47 | < FlakManiak> | So Ced, when do you think your first draft of Core will be ready for viewing? |
21:16 | < Ced23Ric> | Ray: Sure, that works in person. But this document is for teaching yourself or reference quickly. :) |
21:16 | < Ced23Ric> | Flak: I think I can get a first draft done tonight. |
21:16 | < FlakManiak> | Great. |
21:18 | < Mantisking> | I know. I'm also at work with no access to the rules. |
21:32 | < Ced23Ric> | I could provide them if you want them? |
21:33 | < Mantisking> | No, it's okay. I'm leaving work soon. |
21:34 | < Mantisking> | I will take a look at the turn structure in the rulebook when I get home. |
21:41 | < Mantisking> | So how's everyone doing on this fine Friday? |
21:46 | < FlakManiak> | My combinatorics class was excellent. |
21:46 | < FlakManiak> | Combinatorial game theory seems like it will be my degree field. |
21:47 | < Soren> | Having less than three hours left on a Kickstarter project is better than more coffee. |
21:51 | < Mantisking> | Getting a little wired, Soren? |
21:51 | < Soren> | Not too badly. |
21:53 | < Mantisking> | Almost 123% funded. |
21:53 | < Ced23Ric> | Soren, Ray, Flak: |
21:53 | < Ced23Ric> | http://i.4cdn.org/tg/1398459211008.png |
21:53 | < Ced23Ric> | Pages 3 & 4. |
21:54 | < Ced23Ric> | Give it a look, if you can? |
21:54 | < Ced23Ric> | Correct me where I am wrong, most of it comes from memory. |
21:56 | < Mantisking> | All i'm seeing is a 4Chan logo. |
21:57 | < Soren> | Thatās all sounds correct, from memory. |
21:57 | < Ced23Ric> | I'll upload it elsewhere, Ray. Sec. |
21:58 | < Ced23Ric> | http://www.ced23ric.de/stuff/mfz_pg3_4.png |
21:58 | < Ced23Ric> | Soren: I left out that you are a whip-wielding, nipple-clamping, cat-worshipping deviant. |
21:59 | < Soren> | Well, you know, we make omissions to the historical record for brevity. |
21:59 | < Ced23Ric> | While I am sure that 4chan would love to hear that a former /d/eviant is in on this, I felt that was not important. |
21:59 | < Ced23Ric> | It is, to me. |
21:59 | < Ced23Ric> | But, to the world probably not. |
21:59 | < Soren> | I donāt think Iāve spent very much time in /d/ at all, actually. |
21:59 | < Ced23Ric> | ... you know what I mean.. |
21:59 | < Ced23Ric> | Anywhore. |
22:00 | < Ced23Ric> | That all looks good, ya? |
22:00 | < Soren> | I used to grab images out of there to fuck with people, sure. |
22:00 | < Soren> | Yeah, the typesetting is an atrocity but itās a first pass. |
22:00 | < Ced23Ric> | Anything you feel I should add? |
22:00 | < Soren> | The information is correct. |
22:00 | < Ced23Ric> | Ha. |
22:00 | < Ced23Ric> | It's Trebuchet MS in Open Office Writer. |
22:01 | < Ced23Ric> | While I personally love Trebuchet for it's cleanliness, I am aware that something like Open Office Writer is hardly a tool for typesetting. |
22:01 | < Soren> | Itās more the tracking and kerning. |
22:01 | < Soren> | Itās not important. Thatās stuff you fix once you have final copy. |
22:01 | < Ced23Ric> | Yeah, there's no ... syllable seperation. However that's called in English. |
22:01 | < Mantisking> | Looks good, just needs some word changes and error correction here and there. |
22:01 | < Ced23Ric> | And the lines also don't match up, because changing font sizes. I am aware. :D |
22:01 | < Ced23Ric> | Ray: Shoot! |
22:02 | < Ced23Ric> | That's exactly what I need. |
22:02 | < Ced23Ric> | Typos and errors. |
22:03 | < Mantisking> | fifth line of text, left-most column, need a space between "as" and "well". |
22:04 | < Mantisking> | Eigth line of text, left-middle column, change "touch" to "tough". |
22:05 | < Mantisking> | Fourth line of text, right-middle column, remove the comma. |
22:07 | < Mantisking> | 16th line of text, same column, change "one-time stop" to "one-stop". |
22:08 | < Mantisking> | 14th line of text, same column, add ",rather" between "sooner" and "than". |
22:09 | < Mantisking> | Same as above, add a comma after the word "later". |
22:09 | < Mantisking> | That's all I see at the moment. |
22:14 | < Ced23Ric> | Thanks! |
22:15 | < Mantisking> | Okay, time for me to close it down. The work day is over. I'll be logging back in some time around 10pm Eastern if anyone is going to be around. |
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22:27 | < Ced23Ric> | Soren? |
22:27 | < Soren> | Yes? |
22:27 | < Ced23Ric> | What's your advice on how much cover to bring to the table? |
22:27 | < Ced23Ric> | Let's say, "per player" ? |
22:27 | < Soren> | Iām not really an expert, but letās say ālotsā |
22:28 | < Ced23Ric> | Well, do you feel like there should be one piece of cover for every frame or two less than that? |
22:28 | < Ced23Ric> | Because, that'd be an easy way to do it. |
22:28 | < Ced23Ric> | 8 vs 7, bring 15 pieces of cover. Or just 11. |
22:29 | < Ced23Ric> | 5 vs 4 vs 4 vs 3, bring 16 pieces. Or 12. |
22:29 | < Soren> | We ran demos with ten, three large, seven small, and that felt about right. |
22:29 | < Soren> | Letās see. |
22:29 | < Ced23Ric> | How many frames did you field there? |
22:30 | < Soren> | six, two per player. |
22:30 | < Soren> | Iād say you donāt need to scale that directly. |
22:31 | < Ced23Ric> | A rough guideline helps new players. |
22:31 | < Soren> | 15-18 sounds like a good number for a full game. |
22:31 | < Ced23Ric> | Always assume that people are afraid to make mistakes, and rather be told what to do. |
22:31 | < FlakManiak> | Hmm. I have eleven terrain pieces. |
22:31 | < Ced23Ric> | At least, that is what I learnt when dealing with people. |
22:31 | < Ced23Ric> | Decisions are scary. |
22:32 | < Ced23Ric> | I might add a "hint box", saying that more cover draws the game out longer, less makes it more fierce. |
22:32 | < Soren> | well, yes, but Itās less that I donāt like giving orders (I do), itās that i hate giving stupid or wrong ones. |
22:32 | < FlakManiak> | Soren, when you run demos with two frames per player, do they all have the same number of systems, and thus the same score per asset? |
22:32 | < Soren> | Yeah. |
22:33 | < FlakManiak> | Oh, right, you told me the exact loadouts. |
22:33 | < Ced23Ric> | Simplified demo game is simplified. It's not to go into all details, just to make 'em taste the blood in the water. |
22:33 | < Soren> | So we proceed from the dealerās left for one turn, by which time somebody grabs a station and then you explain the turn order. |
22:55 | < Ced23Ric> | Makes sense. |
22:55 | < Ced23Ric> | PS: Holy fuck, writing a rulebook is hard. |
22:57 | < Ced23Ric> | It has been done before, but can we quickly make a headcount for required dice? |
22:57 | < Ced23Ric> | 1B, 1Y per frame. |
22:57 | < Ced23Ric> | 2W in general. |
22:57 | < Ced23Ric> | 4 R6, 2R8 in general. |
22:57 | < Ced23Ric> | 2 G6, 1G8 in general. |
22:57 | < Ced23Ric> | Correct? |
22:58 | < Ced23Ric> | No, you need 4 d8R. |
22:59 | < Ced23Ric> | Because you could Alpha Strike on a double weapon frame. |
22:59 | < FlakManiak> | You need at least one more B and Y than the number of frames, because the last activating frame could have two of one of those. |
23:01 | < Ced23Ric> | Mhmm? |
23:01 | < Ced23Ric> | How can the last frame have 2B ? |
23:01 | < Ced23Ric> | Oh, wait. |
23:01 | < Ced23Ric> | I am stupad. |
23:02 | < Ced23Ric> | Of course you need 1 more - in case any of those frames has a double system. |
23:02 | < FlakManiak> | Yes exactly. |
23:02 | < FlakManiak> | Last activating can have a double system. |
23:02 | < Ced23Ric> | Thanks. Has been a while. :D |
23:02 | < Ced23Ric> | Or any of them, really. |
23:02 | < FlakManiak> | I need to run a game this weekend. |
23:02 | < Ced23Ric> | Only 1 remains, but you need to roll 2 anyway. |
23:02 | < FlakManiak> | Well sure but only if it's the last activating will you not have extra dice if you only have dice = frames. |
23:03 | < FlakManiak> | *not have enough dice |
23:03 | < FlakManiak> | I think I got 20 yellow d6 and 20 blue d6 so that I could do 3-4P, or big battles, without running out of dice. |
23:04 | < Ced23Ric> | To cover all bases, have the following dice ready: |
23:04 | < Ced23Ric> | ā¢ 2x white d6 |
23:04 | < Ced23Ric> | ā¢ 2x blue d6 |
23:04 | < Ced23Ric> | ā¢ 2x green d6 |
23:04 | < Ced23Ric> | ā¢ 1x green d8 |
23:04 | < Ced23Ric> | ā¢ 2x yellow d6 |
23:04 | < Ced23Ric> | ā¢ 4x red d6 |
23:04 | < Ced23Ric> | ā¢ 4x red d8 |
23:04 | < Ced23Ric> | Check? |
23:04 | < Ced23Ric> | (per frame is missing blue and yellow) |
23:05 | < FlakManiak> | Blue and yellow should be N + 1. |
23:06 | < Ced23Ric> | Yupp, we just talked about it. |
23:07 | < Ced23Ric> | To cover all bases, have the following dice ready: |
23:07 | < Ced23Ric> | ā¢ 2x white d6. |
23:07 | < Ced23Ric> | ā¢ 2x blue d6 per frame you field. |
23:07 | < Ced23Ric> | ā¢ 2x yellow d6 per frame you field. |
23:07 | < Ced23Ric> | ā¢ 1x additional blue d6. |
23:07 | < Ced23Ric> | ā¢ 1x additional yellow d6. |
23:07 | < Ced23Ric> | ā¢ 2x green d6. |
23:07 | < Ced23Ric> | ā¢ 1x green d8. |
23:07 | < Ced23Ric> | ā¢ 4x red d6. |
23:07 | < Ced23Ric> | ā¢ 4x red d8. |
23:07 | < Ced23Ric> | Check now? |
23:08 | < FlakManiak> | It still says 2x blue and yellow per frame. Should say 1x. |
23:09 | < Ced23Ric> | I need to stop being special in the head. |
23:09 | < Ced23Ric> | Thank you for your patience. |
23:10 | < FlakManiak> | No problem. |
23:10 | < Ced23Ric> | See, this is why I need proofreaders. |
23:10 | < Ced23Ric> | I copy and paste and rewrite these lines for five days now, it looks all the same to me. :D |
23:10 | < FlakManiak> | I enjoy proofreading because it's a chance for me to be annoyed at typos/bad grammar/other mistakes and then people listen and fix them. |
23:11 | < Ced23Ric> | I'll tak a quick break, then I'll tackle "player count and game size." |
23:13 | < FlakManiak> | I think I'll try to run a battle tonight. A skirmish, whatever. I wish battle weren't a game term for a specific size of game. |
23:13 | < Ced23Ric> | A "game" ! :) |
23:14 | < FlakManiak> | Okay fine. |
23:14 | < FlakManiak> | But battle sounds cooler. |
23:17 | < Ced23Ric> | It does. |
23:46 | | Jandy [NSwebIRC@Nightstar-qpv.vpm.218.2.IP] has joined #mf0 |
23:50 | < FlakManiak> | Alright. |
23:50 | < FlakManiak> | Back from dinner, or what is close enough to dinner to count. |
23:50 | < Soren> | Itās food entering your body in the evening through an approved orifice, it counts. |
23:51 | < Ced23Ric> | Alright. |
23:51 | < Ced23Ric> | Here we go! |
23:51 | < Ced23Ric> | http://www.ced23ric.de/stuff/mfz_pg5_6.png |
23:52 | < Ced23Ric> | Please scan for factual errors, typos, and grammar problems. |
23:52 | < FlakManiak> | Who said anything about an approved orifice? But yes it was exclusively by mouth. Otherwise it would be rather strange. |
23:52 | < Ced23Ric> | I'll blame my German overzealousness for commas on those, by the way. |
23:52 | < Ced23Ric> | German uses commas at a rate that rivals the way inflation ruined out money after the war. |
23:53 | < FlakManiak> | I only use Zimbabwe commas, which are equivalent to a billionth of an American comma. |
23:53 | < FlakManiak> | But actually they got discontinued and replaced with the New Zimbabwe Comma, which lopped off some zeroes. |
23:54 | < FlakManiak> | And then got discontinued entirely. |
23:54 | < Ced23Ric> | Are commas a rare commoditiy in Zimbabwe? |
23:55 | < FlakManiak> | (It was a Zimbabwe dollar joke) |
23:55 | < Ced23Ric> | (I was playing along.) |
23:56 | < Ced23Ric> | PS: I fixed the messed up bit at game size. |
23:57 | < Ced23Ric> | Removed the "for" and broke up the run-on sentence. |
23:57 | < FlakManiak> | I should bump up at least one of my companies to eight frames so I can play in the maximum game size. |
23:57 | < FlakManiak> | All of mine are 4-6 right now. |
23:57 | < FlakManiak> | Why do I have the desire to make more blue dragons? That's blatantly impractical. I should make more of my original black and white guys. |
23:59 | < Ced23Ric> | You are like me, in that sense. |
23:59 | < Ced23Ric> | More is better. |
23:59 | < Ced23Ric> | Hey, Jandy. |
--- Log closed Sat Apr 26 00:00:04 2014 |