--- Log opened Fri Jun 29 00:00:02 2012 |
00:00 | <~McMartin> | Mmm, mass relays |
00:00 | <+Tetrajak> | note that the gate is pointed at the "Sol system", not at "a gate in the the Sol System" |
00:00 | < afny> | Well I don't think we can read that either way |
00:00 | <+Tetrajak> | McM; heh, yea |
00:00 | <+Tetrajak> | afny: true, I am speculating |
00:00 | <~McMartin> | Someone in here (Ced?) was making some very very mass-relay-y gates. |
00:00 | <~McMartin> | They were quite nice |
00:00 | < afny> | I mean, it might just be syndechdoche |
00:01 | < afny> | but I ASSUME, at some point, the gates were fired without a target gate |
00:01 | <+Tetrajak> | afny: if you want clarity regarding the workings of the gates, you're probably only going to get it by directly approaching the MFZ team about the mechanics and theoretical physics involved |
00:01 | < afny> | yeah, I just wondered if anyone else knew more than I did |
00:01 | <+Tetrajak> | At other times, I'm fairly certain Josh has said that gates are paired |
00:01 | < afny> | I think all of this stuff will be included, in some form, in the book |
00:01 | <+Tetrajak> | at least when they're used |
00:02 | <+Tetrajak> | afny: I hope it's included in clearer and easier to understand explanations than the rules PDF XD |
00:02 | <+Tetrajak> | (considering how many misunderstandings that PDF has spawned) |
00:02 | < afny> | That's how crowdsourced edited works |
00:02 | < afny> | it was by no means a finished product |
00:03 | < Carbonbass> | When I asked he told me that Gates are paired for maximum accuracy, but can be used on their own, but you won't get as close to the target. |
00:03 | < afny> | every time we misunderstand something and bring it to J and V's attention, the finished product gets cleaner |
00:03 | <+Tetrajak> | Yes, but they haven't crowd-sourced editing on the fluff material yet ;) |
00:03 | < afny> | true, but he's said it will be in the next draft |
00:03 | <+Tetrajak> | ah, I didn't know that |
00:03 | <+Tetrajak> | that makes me happy :D |
00:03 | < afny> | also, it's a lot easier to misunderstand rules |
00:03 | <+Tetrajak> | CB: thanks for that :D |
00:03 | < afny> | than it is to misunderstand fluff |
00:04 | <+Tetrajak> | I dunno about that... |
00:04 | < afny> | sure |
00:04 | <+Tetrajak> | it's pretty easy to misinterpret fiction, when compared to the author's original intentions |
00:04 | < afny> | you can easily self-edit your own fluff |
00:04 | < afny> | Well, okay, you can MISINTERPRET |
00:04 | < afny> | even WILLFULLY |
00:04 | <+Tetrajak> | haha |
00:04 | <+Tetrajak> | not willfully |
00:04 | < afny> | but it's not the same as misunderstanding the intention of a ruling |
00:05 | <+Tetrajak> | fair point |
00:05 | <+Tetrajak> | I concede |
00:05 | < afny> | it's a lot harder to self-edit the clarity of rules, I mean |
00:05 | < afny> | that it is to self-edit fiction |
00:05 | <+Tetrajak> | we should wait until the publishing of the official fluff |
00:05 | <+Tetrajak> | you make good points, afny |
00:11 | <+Tetrajak> | Man, the Chub is such an insanely popular frame |
00:11 | <+Tetrajak> | especially it's torso |
00:11 | < Carbonbass> | This is all why I'm keeping my fluff writing on the ground until we get hard fluff |
00:11 | <+Tetrajak> | that thing has been reused everywhere |
00:11 | <~McMartin> | "Hard fluff" sounds like a bubblegum metal band |
00:11 | <~McMartin> | (This ha been the random McM moment for the day) |
00:11 | <+Tetrajak> | CB: fair do |
00:12 | < Carbonbass> | It took me two weeks to come up with a torso that I liked as much as that beautifully elegant Chub design |
00:12 | <+Tetrajak> | The opening act for tonight will be the hard fluff band "Carbonfibre Candyfloss" |
00:12 | < Carbonbass> | that's a long time to be tinkering |
00:12 | <~McMartin> | Now we *have* to name a frame that. |
00:12 | < Carbonbass> | oh lawd |
00:12 | <~McMartin> | Black and pink bricks |
00:13 | <+Tetrajak> | hahahaha |
00:13 | <+Tetrajak> | I'm glad you like it XD |
00:13 | <+Tetrajak> | said frame can be the lead singers personal vehicle? |
00:14 | <+Tetrajak> | CB: regarding the frame torso, I totally understand. Most of mine have been either the chub torso, or a variant of Zizy's AF frame |
00:14 | < Carbonbass> | It's the only frame allowed Purple sonic systems |
00:14 | <+Tetrajak> | XD |
00:15 | <~McMartin> | Is Purple Haze more widely available? |
00:15 | < afny> | Advanced Frame Frame |
00:17 | < Carbonbass> | *looks through new Hanger posts* I still can't see what the deal is with the terrain argument. |
00:17 | <+Tetrajak> | WHICH terrain argument XD |
00:18 | < Carbonbass> | That's the real question isn't it. |
00:18 | <+Tetrajak> | pretty much |
00:19 | < Carbonbass> | The depression and ridges one has me terribly confused. |
00:23 | < Carbonbass> | All I see is more crap to slow down a game |
00:24 | <+Tetrajak> | yea, pretty much |
00:24 | <+Tetrajak> | I think I'm going to not bother making hills that frames can climb on, simply because I view the elevation rules as buggy |
00:24 | <+Tetrajak> | (as they currently stand) |
00:25 | < afny> | why? |
00:25 | < afny> | I mean, hills aside, if you're just talking buildings as elevation |
00:25 | < afny> | on an otherwise flat battlefield |
00:25 | < afny> | what's buggy about them? |
00:25 | <+Tetrajak> | ok, as I understand it, if a frame climbs onto elevation that is 6 bricks high or higher, it counts as being in cover from all other frames that are not "elevated" |
00:25 | <+Tetrajak> | correct me if I'm wrong |
00:26 | < afny> | that's right |
00:26 | <+Tetrajak> | ok |
00:26 | < afny> | the caveat is that the elevation takes damage on hits to cover, just like a wall would |
00:26 | <+Tetrajak> | I don't see how that's the case when a non-elevated frame has the easiest line of sight on a frame that is elevated |
00:26 | <+Tetrajak> | afny: disregard that part about taking hits, as I see that as reasonable |
00:27 | < afny> | so you're saying, because the frame is higher up |
00:27 | < afny> | everyone can see it easier? |
00:27 | <+Tetrajak> | let's say that the minimum elevation is achieved; 6 bricks, and that the elevated surface is no more than, say, 12x12 studs |
00:27 | <+Tetrajak> | then yes |
00:28 | <+Tetrajak> | LOS is easy to achieve for any frame that isn't behind cover that is 6 bricks tall and non-elevated |
00:28 | < afny> | I think, at least to SOME extent, distances like that are representational |
00:28 | < afny> | I mean, if you think about a small two story building |
00:28 | <+Tetrajak> | even if the frame were on a pillar 50 bricks high, it would still be visible |
00:28 | < afny> | a frame on the ground would have a much harder time |
00:28 | < afny> | shooting a frame prone on the roof of that building |
00:28 | <+Tetrajak> | hmmm |
00:28 | < afny> | than the frame on the building would have shooting the frame on the ground. |
00:29 | <+Tetrajak> | fair call, if the frame is prone |
00:29 | < afny> | well it would be |
00:29 | <+Tetrajak> | I admittedly hadn't thought of that |
00:29 | < afny> | it'd be prone, or if it's a scrambler with a movement system, it's low-slung anyway |
00:29 | < afny> | or if it's a hi-leg, it'd be DOIN THE SQUAT |
00:29 | < afny> | Frames are pretty flexible in lore |
00:29 | <+Tetrajak> | yup |
00:29 | < afny> | they can do tactical rolls and shit |
00:30 | < Carbonbass> | Even if the frame isn't prone, it only needs to expose a minute portion of itself to shoot at the frame on the ground, that's how shooting off a building works |
00:30 | < afny> | ^ |
00:30 | < afny> | a frame standing on a thin pillar is definitely a corner case |
00:30 | <+Tetrajak> | sure, but on a building that has a (relative to the frame) small surface area to stand on, it's much more likely to be easily seen |
00:31 | <+Tetrajak> | and considering the size of frames to buildings and hills that are actually being built by people for MFZ, it seems like the frames on top of the elevated cover would be easy to spot |
00:31 | < afny> | again, I think that's making a lot of assumptions. If it gets up there in the middle of a large battle, you're no more likely to see a frame climbing up a building than you are to see one sneaking around behind you |
00:32 | <+Tetrajak> | I think it's much easier to spot a frame on top of a building that has a small surface area than it is to spot a frame behind a wall |
00:32 | < afny> | and once it's up there and using it as cover, it's harder to hit because as Carbonbass says, it only has to expose a minimum amount of itself to fire |
00:32 | <+Tetrajak> | sorry, I should say LOS, rather than spot |
00:32 | < afny> | well there is no LOS |
00:32 | < Carbonbass> | One reason they probably have it as being in cover, is that it cuts any argument about line-of-sigfht |
00:32 | <+Tetrajak> | I know, I know |
00:32 | <+Tetrajak> | I know there is no rule about LOS, but there are mechanics that make use of it in a simplified manner |
00:33 | <+Tetrajak> | my main point is that a frame hiding on top of a hill is like a person hiding on top of a chair |
00:33 | < afny> | Again, that's a huge assumption. That's a damn tiny hill and a damn large frame |
00:33 | < afny> | a TALL, small hill |
00:33 | <+Tetrajak> | fine, person hiding on top of 4 fridges |
00:34 | < afny> | heh |
00:34 | < afny> | funny visual |
00:34 | <+Tetrajak> | that's the scale that the cover is being built at |
00:34 | < Carbonbass> | This is why I'm buying bricks to build scale buildings |
00:34 | < afny> | well if you want realism, don't build cover like that |
00:34 | < afny> | but honestly, the way the rules work |
00:34 | < afny> | if you have elevation at that scale, I think a guy prone on top of four fridges with an AK47 |
00:35 | < afny> | has about the same advantage as a frame in that scenario |
00:35 | < afny> | obviously you don't want to STAY in that position for long, or you're fucked |
00:35 | <+Tetrajak> | yes |
00:35 | < Carbonbass> | It all depends on LOS to the target |
00:36 | <+Tetrajak> | my main point is that a guy hiding behind a wall is harder to see than a guy hiding on top of 4 fridges in the middle of a parking lot |
00:36 | < Carbonbass> | Pretty much |
00:36 | < afny> | I don't think it's fair to call the elevation rules buggy just because you can set up a case like that |
00:36 | <+Tetrajak> | in this same comparison; a frame on top of the elevation that is currently being exhibited is the same as that dude on 4 fridges |
00:36 | < afny> | in rules, it would only take one attack to reduce that to no cover at all; the frame in that position would PROBABLY take rollover damage. |
00:37 | < afny> | as Ced would say, even though it technically counts as cover, it's really no cover at all. |
00:37 | <+Tetrajak> | I guess I should really just be bugging the people building hills and buildings to make them more realistically scaled |
00:37 | < Carbonbass> | Hop up to take a shot, gtfo the next turn |
00:38 | < afny> | Yeah, you need a G to get up there anyway |
00:38 | < afny> | so only fast frames would be making that kind of maneuver |
00:38 | <+Tetrajak> | mmmk |
00:38 | < afny> | But yeah, I mean |
00:39 | < afny> | I think you have a point |
00:39 | < afny> | but I don't think the rules need to address that kind of thing; if you don't think cover like that is realistic, don't use it in your group |
00:39 | <+Tetrajak> | if I had a group j-j |
00:39 | < afny> | I know that feel :_: |
00:40 | <+Tetrajak> | I guess I'll need to come up with some house rules for my Patlabor Ark battlefield once I build it |
00:41 | | MoF0-6478 [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has joined #mf0 |
00:42 | <+Tetrajak> | MK? |
00:42 | | MoF0-6478 is now known as Mantisking |
00:42 | <+Tetrajak> | hahaha |
00:42 | < Mantisking> | Yup, that's me. |
00:42 | <+Tetrajak> | you're the only one who connects as a guest |
00:42 | < Mantisking> | Enh. |
00:42 | < Mantisking> | :D |
00:44 | < Mantisking> | Hmmnn. I should hop outside and take some pictures while I still have daylight. |
00:46 | <+Tetrajak> | that is a good idea |
00:56 | < Carbonbass> | LAND, IN THE SEA! |
00:59 | <~McMartin> | mass hysteria |
01:03 | <+Tetrajak> | what? |
01:04 | < Carbonbass> | Ever watch Patlabor The Movie Abridged? |
01:05 | | * McMartin was going for Ghostbusters there |
01:07 | < Carbonbass> | I was referencing The Ark commercials from the abridged Patlabor videos. |
01:07 | < Mantisking> | Something about cats and dogs living together? |
01:07 | <~McMartin> | Mantisking: Yeah |
01:08 | <~McMartin> | I'm sadly unfamiliar with patlabor |
01:08 | < Mantisking> | I've seen a few bits here and there. Sadly, not enough. |
01:10 | <+Tetrajak> | CB: I haven't seen the abridged |
01:10 | | Carbonbass [NSwebIRC@Nightstar-afd4bea8.res.rr.com] has left #mf0 [""] |
01:10 | <+Tetrajak> | Patlabor is my favourite anime of all time |
01:11 | <+Tetrajak> | I have all the movies, and the animated series |
01:11 | <+Tetrajak> | including the special edition of the third movie |
01:11 | <+Tetrajak> | *said Tetrajak, being a fanboy* |
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01:28 | | MoF0-6478 is now known as Mantisking |
01:29 | | Tetrajak is now known as Tetrajak|away |
01:30 | < Mantisking> | {* the Joepardy theme *} |
01:34 | < afny> | this is a song about a superhero named joe pardy |
01:34 | < afny> | it's called |
01:34 | < afny> | joe pardy's theme. |
01:39 | < Mantisking> | Oookay, so those pictures all turned out very blue. |
01:49 | | Tetrajak|away is now known as Tetrajak |
01:55 | < afny> | well Imma cannibalize my three unassigned frames |
01:55 | < afny> | and make something cool |
01:56 | <+Tetrajak> | awesome :D |
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01:59 | < Mantisking> | Muse! |
02:00 | | DeayhZero [NSwebIRC@Nightstar-5d46be7b.iplsin.sbcglobal.net] has joined #mf0 |
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02:02 | < DeathZero> | yo. |
02:03 | < Mantisking> | Yo. |
02:03 | < Carbonbass> | yo yo |
02:05 | < Mantisking> | Yo? |
02:05 | < Carbonbass> | Yo. |
02:05 | < DeathZero> | sup |
02:06 | <+Tetrajak> | not much |
02:07 | < Carbonbass> | I don't have to answer that! I know my rights! |
02:07 | < DeathZero> | :P |
02:10 | < DeathZero> | here ya go mantis http://www.flickr.com/photos/deathzero/7464022524/in/photostream |
02:11 | < Carbonbass> | Crab people? |
02:11 | < Mantisking> | Okay, this is sick. http://www.youtube.com/watch?v=LXO-jKksQkM |
02:12 | < Mantisking> | Sweet! |
02:12 | < DeathZero> | I like the dark grey and red "eyes" better on this one |
02:15 | <+Tetrajak> | Mantis: you only just found that vid? Yes, it's very awesome :D |
02:15 | <+Tetrajak> | DZ: that is a cute crab frame :D |
02:15 | < Mantisking> | I just started getting into dubstep. |
02:16 | < Mantisking> | There is nothing cute about that frame. It will fuck your shit up! :[ |
02:16 | < Mantisking> | :D |
02:16 | < DeathZero> | I've got it going too, its not bad. |
02:16 | < DeathZero> | lol @ mantis. |
02:17 | <+Tetrajak> | it is cute |
02:17 | <+Tetrajak> | look at it's little face |
02:17 | <+Tetrajak> | and it's triangle anime eyes |
02:19 | < Mantisking> | And totally forget about the 2Rd+d8 as you get shot in the face. :P |
02:19 | < DeathZero> | XD |
02:19 | < DeathZero> | http://www.flickr.com/photos/deathzero/7464060636/in/photostream/ heres the first one with its taps replaced. |
02:20 | < Mantisking> | Wahooo! |
02:24 | < DeathZero> | put em both up in the challenge like you said as well |
02:25 | <+Tetrajak> | MK; yes, after all, something that cute couldn't possibly be deadly |
02:26 | < Mantisking> | Poison Dart Frogs! |
02:27 | <+Tetrajak> | are so cute |
02:27 | <+Tetrajak> | and kill a great number of tourists |
02:28 | < DeathZero> | ha. |
02:28 | < DeathZero> | and turtles. > |
02:28 | < DeathZero> | >_> |
02:28 | <+Tetrajak> | lol |
02:28 | < DeathZero> | I think I know what I'm gonna do with these crabs. |
02:28 | <+Tetrajak> | kill turtles? |
02:29 | < DeathZero> | I'ma put together a couple scramblers, another crab for a total of 3, and then do some turtle's to round it all out. o_O |
02:29 | < Mantisking> | It looks like I'm going to delete these photos and try again on Saturday. |
02:29 | < Mantisking> | They're just too big and too blue. |
02:29 | < DeathZero> | eh? o_O |
02:30 | < Mantisking> | I took a bunch of photos earlier of my 3T entry. |
02:30 | < Mantisking> | I'm using my back-up camera. |
02:31 | < Mantisking> | I changed the light level 'cause the flash was washing out the image and I brought it down too much. |
02:31 | < Mantisking> | And the file size after editing is still over a Mb. |
02:32 | < DeathZero> | Ah. |
02:32 | < DeathZero> | I'm using a 40 dollar camera <_< |
02:33 | < DeathZero> | I just turn the flash off and make sure I've got enough ambient light. |
02:33 | < DeathZero> | but I take crappy pictures, so yea. |
02:34 | < Mantisking> | I was ouside and the ambient light wasn't enough, especially with the blue cloth background I have. |
02:34 | < Mantisking> | "outside" |
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02:36 | < DeathZero> | ah |
02:37 | <+Tetrajak> | *holds his light tent and white-balanced lamps close* |
02:37 | <+Tetrajak> | I still can't find my good camera |
02:37 | <+Tetrajak> | it's *SOMEWHERE*, of course |
02:37 | <+Tetrajak> | but where... |
02:37 | < DeathZero> | I need to make one of those cheap lightboxes. |
02:37 | < DeathZero> | the dog ate it. |
02:38 | <+Tetrajak> | unlikely |
02:38 | <+Tetrajak> | he would be horrendously sick, an we would notice |
02:38 | <+Tetrajak> | I think it is in the "office" |
02:38 | <+Tetrajak> | under many other things |
02:38 | <+Tetrajak> | *fears for the life of his ill-taken-care-of good camera* |
02:38 | < afny> | alright, so... |
02:39 | < afny> | if I make a frame |
02:39 | < DeathZero> | lol |
02:39 | < afny> | in 7p scale |
02:39 | < DeathZero> | I'll eat it |
02:39 | < afny> | that doesn't use any crazy tech |
02:39 | < afny> | BUT |
02:39 | < afny> | it looks like a gundam |
02:39 | < afny> | and has an alt form |
02:39 | < afny> | IS IT KOSHER |
02:39 | <+Tetrajak> | yes |
02:39 | < DeathZero> | totally. o_O |
02:39 | <+Tetrajak> | well, as kosher as a transforming frame can be |
02:39 | < DeathZero> | and not all gundam's used crazy tech. |
02:39 | < Mantisking> | Why wouldn't it be? |
02:40 | < afny> | dunno |
02:40 | < DeathZero> | 08th ms team ftw. |
02:40 | < afny> | even the tech in 08th ms team is higher tech than SC |
02:40 | <+Tetrajak> | but considering the fact that Josh even CONSIDERED doing rules for transforming frames, I'd say transforming frames are canon |
02:40 | < afny> | for the most part |
02:40 | < afny> | alright, well |
02:40 | < afny> | thinking about redoing my FC company |
02:40 | < afny> | with this guy as the ace |
02:40 | < Mantisking> | I think I need some dinner. |
02:40 | <+Tetrajak> | link us |
02:41 | < afny> | it's not done |
02:41 | <+Tetrajak> | MK; go eat. The real world is more important than the internet. Plus if you don't eat, you'll die, and wont be able to make any more frames |
02:41 | < afny> | just legs and torso so far |
02:41 | <+Tetrajak> | afny: ah ok |
02:41 | <+Tetrajak> | I look forward to seeing it |
02:41 | < DeathZero> | same here. |
02:41 | < afny> | I just had plenty of parts to make a frame |
02:41 | < afny> | but none on coherent colors |
02:41 | < DeathZero> | :/ always sucks. |
02:41 | < afny> | when you start piling primary colors together in a frame... |
02:41 | < afny> | it inevitably looks like a gundam. |
02:42 | < DeathZero> | lol. |
02:42 | <+Tetrajak> | haha |
02:42 | <+Tetrajak> | true |
02:42 | < DeathZero> | totally. |
02:43 | <+Tetrajak> | lookin' forward to the weekend |
02:43 | <+Tetrajak> | gunna order parts on Bricklink :D |
02:43 | < DeathZero> | :D |
02:44 | <+Tetrajak> | MFZ has to be the best excuse I have to mess with my lego collection and buy more bricks |
02:45 | < DeathZero> | same here. |
02:45 | < DeathZero> | I was just making little hardsuits and star wars type walkers till I found this. |
02:47 | < DeathZero> | Oh sweet saint jeebus. o_o |
02:47 | < DeathZero> | I just found my old faction banner. |
02:47 | <+Tetrajak> | I made the occasional mech, and stuff, but I had put my lego down months ago and not touched it for ages |
02:47 | <+Tetrajak> | DZ: go on, show it off |
02:48 | < DeathZero> | http://s19.photobucket.com/albums/b197/Jinx_Bizzar/?action=view¤t=sd.jpg this was for my old gundam rp faction. I'm gonna retool their backstory to fit in MFZ |
02:48 | < DeathZero> | it's nothing special |
02:49 | < DeathZero> | but I thought I'd lost it. |
02:51 | <+Tetrajak> | I understand the joy of finding things you had put effort into that you thought you had lost |
02:52 | < DeathZero> | :D |
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03:06 | | mode/#mf0 [+v FerrelFerret_phone] by ChanServ |
03:06 | <+FerrelFerret_phone> | Yo. |
03:07 | <+Tetrajak> | heya FF |
03:08 | < DeathZero> | hey |
03:10 | <+Tetrajak> | I idly wonder just how many vendors on Bricklink have been making a mad scramble for things like T-bars, travis bricks, taps, claws, cheese slopes, etc. due to MFZ |
03:10 | <+Tetrajak> | as said vendors run out of said pieces |
03:11 | < Mantisking> | The MFZ effect! |
03:13 | < DeathZero> | :D |
03:15 | <+FerrelFerret_phone> | I know I bought out quite a few lots from a local vendor. |
03:16 | < DeathZero> | I've bought out a couple people on taps and travis's |
03:18 | <+Tetrajak> | I've bought out my two favourite vendors on a few pieces that they didn't have many of, which happened to be useful in frames I was building at the time |
03:18 | <+Tetrajak> | although not any of the pieces I listed |
03:19 | <+FerrelFerret_phone> | I need to finish sorting my Legos so I can get back to building. |
03:19 | <+FerrelFerret_phone> | :) |
03:21 | < DeathZero> | I've got mine pretty well sorted. |
03:22 | < DeathZero> | I like my stanley fatmax boxes |
03:22 | < DeathZero> | I'm off here for now, maybe back after while. later folks. |
03:22 | < DeathZero> | o7 |
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03:22 | < Mantisking> | Later. |
03:26 | <+Tetrajak> | I admit to having spent a decent portion of my time stacking parts of the same type and colour in a manner that appears very OCD |
03:26 | <+Tetrajak> | however, it certainly helps me find what I'm looking for in my large containers :D |
03:27 | <+Tetrajak> | as I do not own a great many tackle boxes in which to deposit parts by type and colour |
03:27 | <+Tetrajak> | Such stacking also allows me to see how many of a certain part I have very quickly :D |
03:32 | < afny> | god |
03:32 | < afny> | every day |
03:32 | < afny> | I lose my brick separator |
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03:46 | <+Tetrajak> | *attempts to not judge the state of afny's building space* |
03:46 | < afny> | I actually have a sorting thing now |
03:46 | < afny> | with most of my 1x1 bits in it |
03:46 | < afny> | and only one building surface (currently) |
03:46 | < afny> | I don't know HOW I lost it this time |
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04:04 | < Mantisking> | . |
04:05 | <+Tetrajak> | .. |
04:05 | < Mantisking> | Just finished rebuilding my Uriel frame with the legs I designed earlier this week. |
04:05 | <+Tetrajak> | cool |
04:05 | <+Tetrajak> | I presume there are no pics just yet then |
04:05 | < Mantisking> | Nope. |
04:05 | < Mantisking> | There is the old pic though. |
04:06 | < Mantisking> | http://www.flickr.com/photos/35895569@N05/5688475474/in/photostream |
04:09 | <+Tetrajak> | mmk |
04:10 | < Mantisking> | ?? |
04:13 | <+Tetrajak> | no, as in, the onomatopoeia |
04:19 | < Mantisking> | Okay. |
04:19 | < Mantisking> | I also half completed a beefier version of my Cylon frame. |
04:20 | < Mantisking> | http://www.flickr.com/photos/35895569@N05/5688475074/in/photostream |
04:25 | <+Tetrajak> | lololol |
04:25 | <+Tetrajak> | cylons XD |
04:25 | <+Tetrajak> | man, I didn't even think of making toaster frames |
04:26 | <+Tetrajak> | that's awesome |
04:26 | < Mantisking> | It wasn't named that until I noticed how the helmet looks like an old Cylon helmet. |
04:27 | < Mantisking> | I replaced the Black 1x1 Fat Round with an Trans-Dark Orange 1x1 Fat Round so it looks even better now. |
04:30 | <@randolph> | hey guys |
04:31 | < Mantisking> | Hey. |
04:31 | <+Tetrajak> | heya |
04:33 | < Mantisking> | It's time for bed for me. The cat is letting me know. |
04:33 | <+Tetrajak> | night |
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04:40 | < afny> | urgh |
04:40 | < afny> | I just can't get a flight mode that looks believable for SC/7p |
04:49 | <+Tetrajak> | ... |
04:49 | <+Tetrajak> | it's a giant transforming mech |
04:49 | <+Tetrajak> | what part of this needs to be believable exactly? |
04:50 | < afny> | the part that has a place in the Solar Century setting :\ |
04:50 | <+Tetrajak> | so said flight mode needs to look like something that would be a combat aircraft 250 years from now, yes? |
04:50 | <+Tetrajak> | I'd say that gives you a lot of room |
04:51 | < afny> | theoretically, yes, but stylistically, no |
04:51 | <+Tetrajak> | maybe it would be more useful to build a 7p scale aircraft first, and then modify that so it can transform into a frame? |
04:52 | < afny> | I did that |
04:52 | <+Tetrajak> | oh |
04:52 | < afny> | but I wasn't happy with the results |
04:52 | <+Tetrajak> | hmmm |
04:53 | <+Tetrajak> | have you taken a look at Zizy's transforming frames, and the joints commonly used in them? |
04:53 | <+Tetrajak> | maybe you could utilise some of those to come up with something that works for you? |
04:53 | < afny> | that's really my problem |
04:53 | < afny> | everything I made looked like a zizy flightmode |
04:53 | <+Tetrajak> | XD |
04:53 | <+Tetrajak> | aah |
04:53 | < afny> | and I don't feel they're appropriate for the setting |
04:54 | < afny> | they're much more Gunda, |
04:54 | < afny> | +m |
04:54 | <+Tetrajak> | hmmm |
04:54 | <+Tetrajak> | do you have anything in mind that you would say was a believable aircraft in the SC setting, as in, a picture? |
04:55 | <@randolph> | I think if you just take steps forward from modern aircraft, you'll be fine |
04:56 | <@randolph> | You can assume a certain level of materials advancement |
04:56 | < afny> | I'll end up with a goofy as fuck robot |
04:56 | < afny> | I don't need it to look like a real world aircraft |
04:56 | < afny> | I just need it to not look like a wave rider. |
04:56 | < afny> | but the biped form is a priority |
04:57 | <+Tetrajak> | well, if you're not aiming at a specific image you have in mind for the flight mode, I'm not sure you're going to generate something that is satisfactory |
04:58 | < afny> | I have an image, it just doesn't really have a real world aircraft equivalent |
04:59 | <+Tetrajak> | *shrug* I'm stumped for suggestions then |
05:00 | < afny> | I was more just complaining |
05:00 | < afny> | I'm powering through. |
05:00 | < afny> | complaining is an important part of my creative process, you see. |
05:00 | <+Tetrajak> | you could take a look at some Transformers toys for examples XD |
05:00 | < afny> | also not the aesthetic I'm going for |
05:00 | < afny> | as much as I love randolph's g1 transformer look |
05:04 | <+Tetrajak> | I was thinking more along the lines of where the limbs go and how certain pieces hide away or transform into other pieces |
05:05 | < afny> | I don't think that kind of transformation is practical at this scale |
05:05 | <@Soren> | I have a word for you. |
05:05 | < afny> | Is it bunghole |
05:05 | <@Soren> | That word is 'Gerwalk', actually. |
05:05 | < afny> | Hmmm |
05:06 | < afny> | Das good point |
05:06 | < afny> | . |
05:06 | <@Soren> | ...and since randolph isn't here, I'm going to deliver it in the form 'gerwalk before you can run' and hide behind this piece of armor plate. |
05:06 | <@Soren> | done! |
05:06 | < afny> | He'll be back. |
05:07 | <+Tetrajak> | I'd never heard that term before |
05:08 | <+Tetrajak> | but now I know |
05:08 | <+Tetrajak> | that's what those walking planes are called |
05:08 | <@randolph> | hee |
05:08 | <@randolph> | Gerwalk like a Micronian |
05:09 | <@randolph> | @ Soren/afny, my next attempt was to build a valkyrie, actually |
05:09 | <@randolph> | I built an Optimus Prime in the meantime |
05:09 | <@Soren> | oho. |
05:09 | <@randolph> | It's not very good :| |
05:10 | <@Soren> | good luck with the funky torso break on the VF. I've never figured out a good way to do that. |
05:10 | <@randolph> | Thanks. Conveniently for my optimism, my last memory of a Valkyrie was when Macross Plus came out |
05:10 | <@randolph> | It's kind of a hazy memory |
05:11 | <@randolph> | I suspect I won't do a lot of experimental bricking this weekend; the 5-day party starts tonight |
05:16 | <@Soren> | well, that gives you time to think. |
05:18 | <@randolph> | heh |
05:18 | <@randolph> | I'll watch some videos now to get a refresher |
05:19 | <+Tetrajak> | all this talk of transforming frames makes me want to make another one |
05:19 | < afny> | The farthest I got was a waverider that folded up and used a shield/booster to get a vague nosecone and wings |
05:19 | < afny> | but it was just like...what would this even be used for |
05:19 | <@randolph> | Looks like someone already did it |
05:19 | <@randolph> | http://www.youtube.com/watch?v=VFRhaNnne8c |
05:20 | < afny> | A gerwalk (or gerwalk like VTOL) is gonna be my next attempt |
05:20 | < afny> | at that scale you can get away with individually transforming components though |
05:21 | <@randolph> | Right, but from that scale, I can get inspiration for tricks |
05:22 | <@randolph> | Hmmmmm |
05:22 | <@randolph> | I think I can do this |
05:22 | <@randolph> | The head break anyway |
05:22 | <+Tetrajak> | oh wow |
05:22 | <+Tetrajak> | that's soooo cool |
05:22 | <@randolph> | Use a four-hinge variant of my Midir's break |
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05:23 | <@randolph> | Dammit, I need a lot more parts |
05:23 | <@randolph> | Hey CB |
05:23 | < Carbonbass> | Same |
05:23 | <@randolph> | http://www.youtube.com/watch?v=VFRhaNnne8c |
05:23 | <@randolph> | ^ we're chatting about a 7p conversion, of that |
05:23 | < Carbonbass> | me guesta |
05:24 | < Carbonbass> | What would you use to replace the ball-joints in 7p |
05:24 | < Carbonbass> | wait nevermind |
05:24 | < Carbonbass> | they only have to bend forwards |
05:25 | < Carbonbass> | Looks like it could be done |
05:26 | <@randolph> | In theory :x |
05:26 | <@randolph> | Actually |
05:26 | <@randolph> | You know, that's got a minifig pilot |
05:26 | <@randolph> | 7p isn't significantly smaller than that |
05:29 | <+Tetrajak> | speaking of transforming lego mech, I found this in the related links; http://www.youtube.com/watch?v=lqNzC9vzrVE&feature=related |
05:30 | <+Tetrajak> | all I can say is... holy shit |
05:30 | <+Tetrajak> | and I'm not even a gundam fan |
05:31 | < Carbonbass> | that's crazy good |
05:31 | <+Tetrajak> | no kidding |
05:31 | <+Tetrajak> | I have to say, having seen the transformation, that seeing it standing up on it's own in gundam form is even more impressive |
05:31 | <+Tetrajak> | considering the fact that the thing weighs 2.5kg |
05:32 | <@Soren> | Someday I'd like to attempt that transformation at half the size. |
05:32 | <+Tetrajak> | I don't think I'd ever dedicate that much lego to even something half the scale |
05:32 | <@Soren> | I doubt it's fully achievable, but failing at it would be fun. |
05:33 | <+Tetrajak> | I'm too obsessed with building in tiny scale and testing the limits of lego pieces to represent things they're not scaled for |
05:33 | < Carbonbass> | same |
05:34 | <+Tetrajak> | not to say there isn't challenging in building something like that gundam, but I enjoy the constraints of fewer parts |
05:34 | <+Tetrajak> | challenge* |
05:34 | <+Tetrajak> | argh, it's only 4:30pm, and my brains have already left me |
05:34 | <@Soren> | me too, but I've found that certain scales are just extremely satisfying regardless. |
05:34 | <+Tetrajak> | man, I am so tired |
05:34 | <+Tetrajak> | Soren: true that |
05:35 | < Carbonbass> | I've just spent my whole life building Mini-fig scale, this is my first time doing anything smaller than that |
05:35 | < afny> | https://dl.dropbox.com/u/84803929/Pan%20II%20-%20equip.JPG |
05:35 | < afny> | what I built after I smashed the wave rider |
05:35 | <+Tetrajak> | I used to build microscale spaceships when I was little, and have enjoyed the occasional small car |
05:35 | < Carbonbass> | That's sexy |
05:36 | <+Tetrajak> | but mecha are something I've only tried to build in the past few years |
05:36 | < afny> | https://dl.dropbox.com/u/84803929/Pan%20II%20-%20back.JPG |
05:36 | <+Tetrajak> | no, I take that back |
05:36 | <+Tetrajak> | I remember several mechwarrior mechs I built when I was small |
05:36 | <+Tetrajak> | ah, Timberwolf, how I miss you |
05:36 | < afny> | the last thing I built with lego before I stopped was a Grappler Ship |
05:36 | < afny> | it was SOOO bad |
05:36 | < afny> | b |
05:36 | < afny> | +ut I was like...13? |
05:36 | < Carbonbass> | I've always built Mecha, just bigger, and pretty lame |
05:37 | <+Tetrajak> | oh wow, afny, nice parts usage |
05:37 | <+Tetrajak> | VERY nice |
05:37 | < Carbonbass> | Afny, how hard is it to balance that frame? |
05:37 | < afny> | uhh it's always balanced |
05:37 | < afny> | I've built six of those little guys now and they're by far the sturdiest frames I have |
05:38 | <+Tetrajak> | man, lucky you |
05:38 | <+Tetrajak> | my Venus is difficult because of it's tiny feet and tall height :( |
05:39 | <+Tetrajak> | but with bigger feet it would look silly |
05:39 | < afny> | you say that like I don't have a frame almost exactly like it in my company |
05:39 | <@randolph> | Well, you know what they say about frames with huge feet. |
05:39 | < afny> | yeah, it's not as sturdy as these |
05:39 | < afny> | but these are a lot smaller |
05:39 | <+Tetrajak> | very true |
05:39 | <+Tetrajak> | I may have to try and generate something similar just for kicks |
05:40 | <+Tetrajak> | anywho, I'm off for now |
05:40 | < afny> | o/ |
05:40 | <@randolph> | later TJ |
05:40 | <+Tetrajak> | may be on over the weekend, but no promises |
05:40 | < Carbonbass> | later |
05:40 | <+Tetrajak> | see you all later, happy building! |
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05:40 | < afny> | Soren, have you seen Turn A? |
05:40 | <@Soren> | Yes |
05:40 | < afny> | I listened to the soundtrack today and it was incredible |
05:41 | <@Soren> | it rocks really hard. |
05:41 | <@Soren> | You'll like it. |
05:41 | < afny> | It was only on the vaguest of my periphery until I heard the OST |
05:41 | < Carbonbass> | I still need to watch that one. Is there a dubbed version or is it all subs? |
05:42 | <@Soren> | just fansubs. |
05:42 | < afny> | HAH |
05:42 | < afny> | Gundam Dubs. |
05:42 | <@Soren> | it's so delightfully weird. |
05:42 | < Carbonbass> | Some of them are terrible, others are pretty okay. |
05:45 | <@Soren> | I've always accepted that my standards for voice acting are always going to be a couple orders of magnitude higher than any resonable budget. |
05:45 | <@Soren> | =a |
05:45 | <@Soren> | +a |
05:45 | <@randolph> | Tekken 5 had surprisingly competent VAs |
05:46 | <@randolph> | They got native speakers for the Mandarin |
05:46 | <@randolph> | Bizarrely, the guy patterned after Jackie Chan spoke... not Cantonese... not Mandarin... but Engrish! |
05:46 | <@randolph> | Actually hm, that was true for the guy patterned after Bruce Lee as well. |
05:46 | <@randolph> | (with English instead of Engrish) |
05:47 | <@randolph> | Meanwhile, Soul Calibur IV had the most hilarious JP VA for Darth Vader. |
05:47 | <@randolph> | I don't even have convenient descriptive words for it |
05:51 | < Carbonbass> | My standards aren't low, but they aren't all that high either. Plus I'm usually doing other stuff while watching anime, which is hard to so with subs. |
05:53 | <@randolph> | Bad voicework takes me out of immersion too much to enjoy it unless I'm MST3king |
05:54 | <@randolph> | ... like Chow Yun Fat in Crouching Tiger Hidden Dragon~ |
05:54 | < Carbonbass> | oh lord |
05:54 | <@randolph> | 'course the subs were pretty bad too |
05:54 | <@randolph> | (the official ones) |
05:54 | <@randolph> | I mean, not incompetent, but they lost so much nuance |
05:54 | < Carbonbass> | I've always wondered how they fucked that up so bad |
05:54 | <@randolph> | Because he's not a native speaker |
06:01 | < afny> | restarting |
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06:22 | < Carbonbass> | blwh |
06:23 | < Carbonbass> | Not that it really matters, or at least it shouldn't, but I'm never going to get credit for the bendy chub legs am I? |
06:31 | < Carbonbass> | I mean, all I did was mod Soren's fantastic design, so wanting credit for that isn't really logical. Everyone's just treating it like the new hotness while I was building them for a solid month before he even joined the forum. |
06:32 | <@Soren> | heh. |
06:32 | < Carbonbass> | And that shows how sad my life is |
06:32 | <@randolph> | CB: I had em in my Kabuto too |
06:32 | <@randolph> | It's okay, dude, you can be Leibnitz |
06:33 | < Carbonbass> | I'll go start curling my hair |
06:34 | < Carbonbass> | Those Kabutos are fantastic btw. |
06:35 | <@randolph> | The Terracotta or the Kabuto? |
06:35 | <@randolph> | The Kabuto is the silly one with the handlebar on his face |
06:35 | <@randolph> | From back in May |
06:36 | < Carbonbass> | Oh I am thinking of the Terracotta |
06:36 | < Carbonbass> | I can't wait to see a full bricked company of those |
06:36 | < Carbonbass> | so uniform, so badass |
06:40 | <@randolph> | hehe |
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--- Log closed Fri Jun 29 14:19:42 2012 |
--- Log opened Fri Jun 29 14:20:36 2012 |
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20:17 | <+MittenNinja> | Sup guys |
20:18 | < DeathZero> | yo |
20:19 | < Carbonbass> | wassup? |
20:20 | < DeathZero> | watching some Bleach why I try to put together some of Grasshoppers modular walls. |
20:21 | <+MittenNinja> | Nice. |
20:22 | <+MittenNinja> | Those things look sweet, I just don't know if I want to invest that kind of money into them |
20:23 | < DeathZero> | I figure'd I'll put together what I can. When i run out of parts for em then I stop I suppose. |
20:23 | < Carbonbass> | Got a link to a pic of the walls? |
20:23 | < DeathZero> | http://www.flickr.com/photos/78709365@N02/7396013200/in/photostream/ thats grasshoppers LDD pics of em. |
20:24 | < Carbonbass> | Those are pretty ballin |
20:24 | < DeathZero> | they come appart to re-arrange. |
20:24 | < DeathZero> | http://www.flickr.com/photos/78709365@N02/7393055782/in/photostream/ |
20:25 | < DeathZero> | heck, I'd use em in 40k battles too. |
20:25 | <+MittenNinja> | You'll have to post pics once you get them bricked up. |
20:25 | < DeathZero> | totally. |
20:28 | < DeathZero> | still in the sorting process though. I think I'm going to have to demolish a tower I'd built a while back(was for 40k) to do it all in one color. |
20:32 | < Carbonbass> | I just can't wait to get payed for my 40K stuff, gonna go to the lego store and buy a metric ton of bricks for terrain. Maybe they'll have some mobile frame bits too |
20:32 | < DeathZero> | Sold your 40k stuff I take it. |
20:33 | < DeathZero> | Always a sad day when somebody sells their army. :/ |
20:36 | <+MittenNinja> | Meh, MFZ is better anyways |
20:37 | < Carbonbass> | I just don't have time for it anymore, but man I was finally making my dream army. BT with a ton of bikers |
20:37 | < Carbonbass> | Lots of conversions too |
20:37 | < Carbonbass> | http://i86.photobucket.com/albums/k82/jedi_hobbit2000/SDC13265-1.jpg |
20:37 | < Carbonbass> | http://i86.photobucket.com/albums/k82/jedi_hobbit2000/SDC13362.jpg |
20:38 | < Carbonbass> | http://i86.photobucket.com/albums/k82/jedi_hobbit2000/SDC13309.jpg |
20:39 | < Carbonbass> | Other than the re-posed marines the rest were on Assault Marine legs |
20:39 | <+MittenNinja> | Nice |
20:39 | < DeathZero> | heh, templars. nicely done. |
20:39 | | afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0 |
20:39 | <+MittenNinja> | Sup afny |
20:39 | < afny> | hey |
20:40 | < afny> | Was gonna tell Ced that Commander626 HILARIOUSLY didn't get the hnt |
20:40 | < afny> | but he's not here |
20:40 | < DeathZero> | I'm not gonna post multiple links, but heres this for my Blood Angels based army. http://s19.photobucket.com/albums/b197/Jinx_Bizzar/Steel%20Angels/ |
20:40 | <+MittenNinja> | I'm so anxious right now. I'm waiting for this guy to get back to me about a commission. |
20:41 | < afny> | Nice, what kind of frames? |
20:41 | <+MittenNinja> | Lookin nice zero |
20:41 | <+MittenNinja> | Actually he doesn't want then for mfz |
20:41 | < Carbonbass> | Has anyone else had problems with new bricks splitting when combined with older bricks? Also: Sweet army! |
20:41 | <+MittenNinja> | He wants me to make a chess set out of Lego mechanic |
20:41 | <+MittenNinja> | *mechs |
20:41 | < afny> | That's awesome |
20:41 | < DeathZero> | lol afny, Carbon posted his 40k army so I was showing off mine. |
20:41 | < afny> | ? |
20:42 | < DeathZero> | oh, nm. read what you said wrong. |
20:42 | < afny> | Also, Carbonbass, yes. Mostly older headlights |
20:42 | < afny> | sometimes jumpers |
20:42 | < afny> | oh wait, read that wrong |
20:42 | < afny> | my OLD bricks split, the new ones seem to be fine |
20:42 | < afny> | ...so far |
20:43 | < DeathZero> | o_O that sounds pretty cool mitten. |
20:43 | <+MittenNinja> | I'm waiting to find out if he wants mechs that have visual elements of chess pieces or if he just wants mechs that encompass the personality of the pieces |
20:43 | < afny> | my bricks with damage other than large wingplates are old headlights, mostly old light grey and white, old jumpers (same colors), and 1x1 tiles of any color |
20:43 | < Carbonbass> | I bought a bunch of new 1x1 slopes, headlights, and 1x1 tiles and a lot of them have started splitting |
20:43 | <+MittenNinja> | Then I can start doing some work |
20:43 | < afny> | I think those pieces are prone to splitting anyway |
20:43 | < afny> | do the headlights have slots? |
20:43 | <+MittenNinja> | Yeah they are |
20:44 | <+MittenNinja> | I'm pretty sure they put the slots there to help with that problem |
20:44 | < Carbonbass> | @afny, no mine are the older style. |
20:44 | <+MittenNinja> | Somehow it helps the structure |
20:44 | < afny> | yeah, slots are nice |
20:44 | < afny> | all the headlights Ced sent me have no slots (because Noah requested all the slotted ones) |
20:44 | < afny> | and about five of them have split already |
20:45 | < Carbonbass> | I have some ooollld headlights that are reenforced in the corners a lot better than the new ones that haven't split yet |
20:45 | <+MittenNinja> | Heh |
20:45 | < afny> | and my old slotted white headlights have about the same ratio of DEATH |
20:45 | <+MittenNinja> | At least headlights are cheap |
20:45 | <+MittenNinja> | Unlike other 1x1 bricks |
20:45 | <+MittenNinja> | That have 5 studs |
20:45 | < Carbonbass> | I'll have to pick up some slotted ones. |
20:46 | < afny> | http://www.flickr.com/photos/halfbeak/7467751078/in/pool-961839@N22/ |
20:46 | < afny> | I like this |
20:47 | < Carbonbass> | that is pretty cool |
20:47 | < DeathZero> | thats pretty awesome. |
20:47 | <+MittenNinja> | Nice! |
20:47 | <+MittenNinja> | Although that is nit my favorite trek movie |
20:47 | <+MittenNinja> | It's kooky |
20:47 | < afny> | heh, it's my favorite |
20:47 | <+MittenNinja> | Which is fun |
20:48 | <+MittenNinja> | But its not what I consider good trek |
20:48 | < Carbonbass> | It has some of my favorite character moments |
20:48 | < afny> | that claw into round 2x2 plate trick |
20:48 | <+MittenNinja> | 6 is the best imo |
20:48 | < afny> | gonna have to use that. |
20:48 | < DeathZero> | also, I think I'm gonna do a bricklink order in order to brick up those walls. fiancee isn't about to let me tear that tower apart. Apparently she was planning on using it as decoration in our wedding. |
20:48 | < afny> | Hey, if your fiancee wants to use lego decor in your wedding |
20:48 | < afny> | I think you're already ahead. |
20:48 | <+MittenNinja> | Ha |
20:48 | <+MittenNinja> | Indeed |
20:49 | < afny> | Yeah, 6 is good |
20:49 | < DeathZero> | We're planning on buying the lego Link and Zelda from dudes store on shapeways for cake toppers. |
20:49 | < afny> | but if I'm going to sit down and watch a TOS movie |
20:49 | < afny> | it's gonna be Voyage Home |
20:49 | <+MittenNinja> | See what does it for me is the classic Klingon conflict, the mystery, and badassery in 6 |
20:50 | < Carbonbass> | I'm a sucker for 2 |
20:50 | <+MittenNinja> | I love Kirk vs klingons |
20:50 | <+MittenNinja> | 2 is amazing |
20:50 | <+MittenNinja> | 2 is the best, but 6 is my favorite |
20:51 | < Carbonbass> | Kirk Vs Klingons is great, but for some reason I've always enjoyed Picard vs Klingons more. |
20:51 | < DeathZero> | same here. |
20:51 | <+MittenNinja> | Eh |
20:51 | <+MittenNinja> | It's more diplomatic |
20:51 | < DeathZero> | I'm not a big fan of Shatner's over-acting. |
20:51 | < afny> | Yeah, I wouldn't classify many encounters in TNG as Picard VS Klingons |
20:51 | < afny> | maybe Picard AND Klingons |
20:51 | <+MittenNinja> | Mr Stewart is by far a better actor |
20:52 | < DeathZero> | I like Picard vs Q or Picard vs Borg. |
20:52 | < afny> | The Borg were so played out after there first few appearances |
20:52 | <+MittenNinja> | If were delving into other series though, ds9 is total win |
20:52 | <+MittenNinja> | By far my fave trek |
20:53 | < Carbonbass> | The borg were just boring, they made them a little better in Voyager, still not all that great though. DS9 is pure win. |
20:53 | < afny> | I dunno if I'd say it's my favorite, but it's by far the best episode to episode |
20:53 | <+MittenNinja> | Sisko is the best command character in any trek |
20:53 | <+MittenNinja> | He's so human |
20:53 | < DeathZero> | I didn't like DS9 :/ |
20:53 | < afny> | Every character on DS9 is better written than other treks |
20:54 | <+MittenNinja> | He's not a goody goody either |
20:54 | <+MittenNinja> | True that |
20:54 | < afny> | because none of them are moral caricatures, or at least not as bad |
20:54 | <+MittenNinja> | Exactly |
20:54 | < afny> | the only reason I might say I prefer TNG is because I grew up on it, and it has a few really spectacular episodes |
20:54 | <+MittenNinja> | They're written as actual human beings with feelings and emotions that create conflict |
20:54 | < afny> | but overall it's weak sauce |
20:54 | <+MittenNinja> | Or alien beings |
20:55 | <+MittenNinja> | Whatever |
20:55 | < afny> | same dif. |
20:55 | < afny> | (apparently) |
20:55 | <+MittenNinja> | Yeah |
20:55 | < DeathZero> | I didn't care for Sisko. :/ |
20:55 | <+MittenNinja> | It's the same reason why I love Babylon 5 |
20:55 | < afny> | DZ, did you watch more than the first season? |
20:55 | < afny> | Sisko's arc is pretty dramatic |
20:56 | < Carbonbass> | I just finished watching all of TNG on Netflix, I'd seen a lot on tv but not all of it. Was cool to watch the writing get progressively better, but it took it a while to get up to even my pretty low standards. |
20:57 | < Carbonbass> | Oh man, Babylon 5. |
20:57 | <+MittenNinja> | Dz, watch this. http://m.youtube.com/watch?desktop_uri=%2Fwatch%3Fv%3DK-YyL7X4CWw&v=K-YyL7X4CWw& gl=US |
20:57 | < afny> | there are really only one or two great episodes a season, if that |
20:57 | < afny> | (in TNG) |
20:57 | <+MittenNinja> | B5 is pure genius |
20:57 | <+MittenNinja> | Best sci-for series in decades |
20:57 | <+MittenNinja> | *fi |
20:58 | < Carbonbass> | It actually goes places with a big story arc. |
20:58 | <+MittenNinja> | That's because it was written from the beginning as a five season story arc |
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20:59 | <+MittenNinja> | So ducking epic |
20:59 | <+MittenNinja> | -d +f |
20:59 | < Carbonbass> | No space-commies either. Asshole capitalist humans are asshole capitalists. Just like everyone else. |
21:01 | <+MittenNinja> | Exactly |
21:01 | <+MittenNinja> | There's no utopian society |
21:01 | <+MittenNinja> | There's no world peace |
21:01 | <+MittenNinja> | Racism exists |
21:01 | <+MittenNinja> | Prejudice exists |
21:01 | < Carbonbass> | Much more relatable |
21:01 | <+MittenNinja> | It seems more real |
21:02 | | * afny hasn't seen it |
21:02 | <+MittenNinja> | Go watch it! |
21:02 | <+MittenNinja> | The first season is a bit campy I admit |
21:02 | <+MittenNinja> | But the actors are still really.discovering they're characters |
21:02 | < afny> | I can handle campy first seasons |
21:02 | < afny> | I'm a Farscape fan. |
21:02 | <+MittenNinja> | Ha |
21:02 | < afny> | but right now, gonna go shower and make dinner |
21:02 | < Carbonbass> | Also it has Walter Koenig, and they let him ACT |
21:02 | | afny is now known as afny|away |
21:03 | <+MittenNinja> | By second season though, its pure fucking gold |
21:03 | < afny|away> | "Say nuclear wessel." |
21:03 | < afny|away> | "NO." |
21:03 | <+MittenNinja> | There are maybe 4-5 sub par episodes |
21:03 | <+MittenNinja> | Hahaha |
21:03 | < Carbonbass> | Farscape is one of my favorite sci-fi shows |
21:03 | <+MittenNinja> | One note about b5 though |
21:03 | <+MittenNinja> | Everyone rags on season 5 |
21:04 | <+MittenNinja> | But they don't know the story behind it |
21:04 | <+MittenNinja> | They were finishing up season 4 and the network told them they weren't going to get a fifth |
21:04 | <+MittenNinja> | So they were like "shot we gotta wrap this up!" |
21:05 | <+MittenNinja> | Season 4 ends and its the most epic shit ever. |
21:05 | <+MittenNinja> | Then the network is like "surprise you get another season after all!" |
21:05 | <+MittenNinja> | They were like "we already finished the story arc" |
21:06 | < Carbonbass> | I would have told the network to fuck off personally. |
21:06 | <+MittenNinja> | So they threw together season 5 as more of a prelude to another series called.Excalibur |
21:06 | <+MittenNinja> | Which lasted 13 episodes and then got cancelled |
21:06 | <+MittenNinja> | But was brilliant anyways |
21:07 | <+MittenNinja> | It's like the exact opposite of what firefly fans had to go through |
21:08 | < Carbonbass> | I'll be back in a little while, need to go shower/eat |
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21:25 | <+MittenNinja> | Anybody in the market for a projector? |
21:25 | <+MittenNinja> | I've got three I want to get rid of |
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21:30 | < DeathZero> | well that was fun. |
21:30 | < DeathZero> | had a power outage. |
21:35 | <+MittenNinja> | ooo |
21:36 | <+MittenNinja> | did you get the link for the Sisko monolouge? |
21:37 | < DeathZero> | nupe |
21:38 | <+MittenNinja> | http://www.youtube.com/watch?v=K-YyL7X4CWw |
21:38 | <+MittenNinja> | watch that |
21:38 | <+MittenNinja> | that is why Sisko is the shit |
21:38 | | afny|away is now known as afny |
21:40 | < afny> | Sisko is indeed the shit |
21:41 | <+MittenNinja> | ^ truth |
21:41 | < DeathZero> | Eh, its a good monolouge, but doesn't really change my opinion on him. Just never liked him. |
21:41 | < afny> | I do think ds9 could've done without the actual divine intervention |
21:41 | <+MittenNinja> | yeah |
21:41 | < afny> | while I loved the religious motivation of some characters |
21:41 | < afny> | even Sisko |
21:41 | < afny> | it got a little TOO REAL |
21:41 | <+MittenNinja> | if you missed the first season though, you could question whether it was real r not |
21:42 | < afny> | yea |
21:42 | < afny> | well |
21:42 | <+MittenNinja> | for the most part |
21:42 | < afny> | except the part where like |
21:42 | <+MittenNinja> | I like to think of it that way anyways |
21:42 | < afny> | the entire Dominion force gets turned away by |
21:42 | < afny> | handwavey gods |
21:42 | <+MittenNinja> | no no |
21:42 | <+MittenNinja> | aliens |
21:42 | < afny> | handwavey god aliens |
21:42 | < afny> | but not in a cool 2001 kind of way |
21:43 | <+MittenNinja> | http://www.allmystery.de/i/tMiRudM_b25isg_i-dont-know-therefore-aliens.jpg |
21:43 | <+MittenNinja> | that was really the only sub-par thing about that entire series |
21:43 | <+MittenNinja> | everything else is brilliant |
21:44 | <+MittenNinja> | plus Wallace Shawn makes the perfect Grand Nagus |
21:45 | < afny> | The whole Ferengi cast is awesome |
21:47 | <+MittenNinja> | Agreed |
21:48 | <+MittenNinja> | They had so many cool alien races in DS9 |
21:48 | <+MittenNinja> | not just "it's a human with antenna" |
21:49 | <+MittenNinja> | The Trill are badass |
21:49 | <+MittenNinja> | and Morn. Morn is awesome! |
21:49 | < afny> | His dialogue is great. |
21:49 | < afny> | I like the idea of the Trill, but I wish they'd pushed it further. |
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21:50 | < Carbonbass> | Razor-burned my upper lip like a boss |
21:50 | < afny> | I mean, Dax is a cool character |
21:50 | < afny> | but any of the wider Trill stuff |
21:50 | < afny> | I feel like they kind of...whitewashed |
21:51 | < Carbonbass> | The trill just never really interested me, other than Dax, because Dax was kickass |
21:52 | <+MittenNinja> | They only really delved into Dax |
21:52 | <+MittenNinja> | (all of them) |
21:52 | <+MittenNinja> | I wish theyd have done more of that too |
21:52 | <+MittenNinja> | But the concept of the race is awesome |
21:54 | < DeathZero> | Well, its time for me to head out for D&D. Later folks. |
21:54 | < Carbonbass> | Later |
21:54 | < Carbonbass> | Gut some nonbelievers |
21:54 | < DeathZero> | o7 |
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21:55 | < afny> | I guess a lot of my problem with the Trill outside of Dax |
21:56 | < afny> | is that the one time they explored the culture really heavily |
21:56 | < afny> | it just ended up being a deus ex machina for a http://en.wikipedia.org/wiki/Lesbian_kiss_episode |
21:57 | < afny> | Admittedly a slightly better attempt at appealing to the LGBT community than that TNG episode where Riker falls in love with someone from an agender species and she decides she's a girl |
21:57 | < afny> | and then gets lobotomized |
21:58 | < afny> | But for a show that claimed the first interracial kiss on television, newer Treks failed to get progressive when it mattered. |
21:58 | < Carbonbass> | Those darn lobotomies |
21:59 | < Carbonbass> | A better attempt than the random men wearing skirted uniforms anyways |
21:59 | < afny> | Heh, I actually think that's their best attempt to date |
21:59 | < afny> | just because it's so casual |
21:59 | < afny> | I mean, this is a totally liberated, need-free society. There are men in skirts. That's just how it is. |
22:00 | < Carbonbass> | true |
22:01 | < afny> | But yeah, Farscape, despite its flaws |
22:01 | < afny> | is by far my favorite live action Sci-Fi in the modern set |
22:01 | < afny> | it's just so ludicrous, but still grounded by its characters |
22:02 | < Carbonbass> | Jim Henson scifi is best scifi |
22:02 | < afny> | fsho |
22:02 | <+MittenNinja> | absolutely |
22:05 | < Carbonbass> | I always got really annoyed with the "Look dude, you're back on earth and it's so weird" episodes. One reason being that you know it's a trick, the second being that I couldn't have given less of a shit about earth. I wanted to see more of the alien worlds |
22:05 | < afny> | Yeah, that's a little bit of a low point |
22:06 | < afny> | although I enjoy PARTS of when they actually do go to earth |
22:07 | < Carbonbass> | Yeah when they are actually on earth was pretty coo |
22:07 | < Carbonbass> | =l |
22:07 | < Carbonbass> | +l |
22:08 | < Carbonbass> | derp |
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22:17 | <+Tetrajak> | heyo |
22:17 | < afny> | o/ |
22:18 | <+Tetrajak> | so, I have an idea for an artillery company I'd like to pass by whoever's in here at the moment |
22:18 | <+Tetrajak> | anyone keen to listen? |
22:19 | < Carbonbass> | I'm here, but I don't know the nuances of the game yet so I can't be all that much help |
22:19 | < afny> | you're talking dicebuilds? |
22:19 | <+Tetrajak> | eh, well, anyway, I can always ask the ever-experienced and always-opined Cedric, when he's around |
22:20 | <+Tetrajak> | afny: yes |
22:20 | < afny> | I'm surprised he isn't here |
22:20 | < afny> | he's NEVER not here |
22:20 | <+Tetrajak> | so I realise I have a melee company in mind, and a DF company, but I don't have an arty company |
22:20 | < afny> | even when he's not here. |
22:20 | <+Tetrajak> | I know, right? |
22:20 | <+Tetrajak> | online even when he's asleep |
22:20 | < afny> | that's dedication. |
22:20 | <+Tetrajak> | mhm |
22:20 | <+Tetrajak> | so, anywho |
22:20 | <+Tetrajak> | I was thinking 5 arty units and 3 DF units |
22:21 | <+Tetrajak> | something along the lines of what follows; |
22:21 | <+Tetrajak> | 5x A YY x, 3x D Y G x |
22:21 | <+Tetrajak> | x can be anything, as suits |
22:22 | <+Tetrajak> | I'm thinking this company would probably be most useful in battles of large numbers, or large tables |
22:22 | <+Tetrajak> | large, as in number of unit lengths, not physical size |
22:22 | <+MittenNinja> | I;ve found that A paired with double Y is not as effective as it seems |
22:22 | < afny> | Just at first glance, it seems to me that you've got too much yellow and not enough red |
22:23 | <+MittenNinja> | Its good at harrassment but thats about it |
22:23 | <+MittenNinja> | give your DF guys one Y since they will be in range anyways |
22:23 | <+MittenNinja> | and give your Artys a B or a G to keep them alive longer |
22:24 | < Carbonbass> | That's what I've been planning for supporting my Arty frames |
22:24 | <+Tetrajak> | Hmm |
22:24 | <+Tetrajak> | ok, second attempt; |
22:24 | < afny> | if you want global spots to start chains for your arty |
22:24 | < afny> | put them in DF guys |
22:24 | < afny> | on* |
22:24 | <+MittenNinja> | Also |
22:25 | < afny> | that way, if you don't have the initiative |
22:25 | < afny> | those frames will get activated by enemy fire |
22:25 | < afny> | and you can still spot chain |
22:25 | < afny> | A YY has the potential of not getting attacked at all in a turn |
22:25 | <+MittenNinja> | yeah |
22:25 | <+MittenNinja> | pretty much |
22:25 | < afny> | in fact, an enemy might avoid it purposefully |
22:25 | < afny> | and if you don't have the initiative, those spots go to waste |
22:25 | <+MittenNinja> | Thatts exactly what I was going to say |
22:25 | <+Tetrajak> | why do they go to waste? |
22:25 | < afny> | because you never get to activate them |
22:25 | <+MittenNinja> | because if your YY guy goes lat |
22:25 | < afny> | until the end |
22:26 | <+MittenNinja> | that spot doesnt do anything |
22:26 | < afny> | even if you have four YY guys, if they activate last you're spotting suboptimal targets, and not being able to shoot all of them |
22:26 | <+MittenNinja> | exactly |
22:26 | < afny> | if you put your YY on DF frames that go into the heat of battle, they're likely to get shot at, so they're dual purpose |
22:26 | < afny> | they're doing their OWN damage, and they're laying down their YY EARLY so you can exploit spot chains with your artillery |
22:26 | < afny> | on your terms, even if you don't have the initiative |
22:27 | <+MittenNinja> | which is really important for larger forces |
22:27 | < afny> | you can clean up those spots even if all four of your artillery frames are the last to activate |
22:27 | < afny> | because you placed them on optimal targets early with your DF frames. |
22:28 | < afny> | you want to have some redundancy with your spotters, though |
22:28 | <+Tetrajak> | then what spots are the DF frames supposed to take advantage of to deal damage? |
22:28 | <+MittenNinja> | Also, I've found white dice for spots to be pretty effective |
22:28 | <+MittenNinja> | at least more so than people think |
22:28 | <+MittenNinja> | especially if the frame has a G |
22:28 | < afny> | if your focused heavily on artillery for damage, you aren't spot chaining for your DF guys unless it suits you |
22:28 | < afny> | you're* |
22:28 | <+Tetrajak> | MN: oh, definitely, I've found that too |
22:28 | < afny> | if you have four global spots and four frames with no spots |
22:29 | <+MittenNinja> | My Fat Snake company has one unit with Y |
22:29 | < afny> | you pick your best spots and focus fire |
22:29 | <+MittenNinja> | it still spots effectively |
22:29 | <+Tetrajak> | wait wait |
22:29 | <+Tetrajak> | I think I see an assumption |
22:29 | <+Tetrajak> | I'm under the impression that a spot is used up once it has been "used" in an attack against the frame that has the spot on it |
22:29 | <+MittenNinja> | it is |
22:29 | < afny> | it is |
22:30 | < afny> | if you're really worried about your DF guys not having spots on their attacks |
22:30 | <+Tetrajak> | then the DF guys are never going to have a spot to take advantage of, because they're spotting for the artillery, and nobody's spotting for them |
22:30 | < afny> | you probably don't want as much artillery. |
22:30 | <+MittenNinja> | here's the other thing |
22:31 | < afny> | in mid-game, you'll be using your spots as much for the DF frames as the artillery frames, i'd wager |
22:31 | <+Tetrajak> | Well, really, I just want to make sure every unit that has a weapon can deal damage |
22:31 | < afny> | especially once some of them shed 1 y |
22:31 | <+MittenNinja> | use your DF guys to attack the cover that the enemy is hiding behind, then spot |
22:31 | < afny> | ^ |
22:31 | <+MittenNinja> | then your artillery gets no cover shots with spot dice |
22:31 | <+Tetrajak> | hmmmm |
22:31 | <+Tetrajak> | that is a good point |
22:32 | <+MittenNinja> | they dont even need Y to be used like that |
22:32 | <+MittenNinja> | and it's hella effective |
22:32 | < afny> | well the reason for the Y in that scenario is that they're dual purpose |
22:32 | <+Tetrajak> | ok, so, new plan |
22:32 | < afny> | they shell the cover and they spot for the arty |
22:32 | <+MittenNinja> | right |
22:32 | <+MittenNinja> | its still nice to have it |
22:33 | <+MittenNinja> | but it's not necessary |
22:33 | < afny> | I like it because it's an even split of units; it stays strong even when you lose 2 of each |
22:33 | <+Tetrajak> | yes, but if they're DF range, then they'll be shelling cover at DF range, therefore only need one Y |
22:33 | <+MittenNinja> | you dont even need one really |
22:33 | <+MittenNinja> | you just destroyed the cover, so white will still spot |
22:33 | < afny> | well |
22:33 | <+Tetrajak> | MN: more for redundancy |
22:33 | < afny> | if you're SOLELY using Mitten's strategy, that's true |
22:33 | <+Tetrajak> | in case of bad rolls |
22:33 | < afny> | but early on, you might want to start a spot chain in a separate location |
22:33 | <+MittenNinja> | against cover? Rarely going to be an issue |
22:33 | <+Tetrajak> | hmmm |
22:33 | < afny> | and you need YY to do that if half your damage (or more) comes from artillery |
22:34 | <+MittenNinja> | you roll your full damage dice and they hit on 3,4,5,6 |
22:34 | <+MittenNinja> | each hit kills 6 bricks of your choice |
22:34 | < afny> | Say your DF frames move in on one or two weak frames in DF range and cripple them, and you see that it would be more to your advantage to start a new spot chain against a frame that is NOT in cover to your artillery, but also isn't in direct fire range. |
22:34 | <+MittenNinja> | unless the cover is made out of 1x1 plates your good |
22:34 | < afny> | You want to be able to spot that frame. |
22:35 | <+MittenNinja> | I'm big into high mobility |
22:35 | <+MittenNinja> | so id just move them into a position that they can spot them |
22:35 | <+MittenNinja> | I'm just going off of what has worked for me |
22:35 | < afny> | also a viable strategy |
22:35 | <+Tetrajak> | we all are |
22:35 | < afny> | two different means to the same end |
22:35 | <+Tetrajak> | yup |
22:35 | < afny> | I'm just saying that you need to consider multiple hotspots |
22:35 | <+MittenNinja> | the way i see it, Y is only useful for spot |
22:35 | <+MittenNinja> | G gives you more combat options and gets you into a position to spot |
22:36 | <+Tetrajak> | I think the redundancy and capability of a high Y build on the DF means that multiple strategies are open to the company |
22:36 | <+MittenNinja> | and gets you into cover more oftne |
22:36 | <+MittenNinja> | and also helps capture stations etc |
22:36 | <+MittenNinja> | more useful imo |
22:36 | < afny> | I think either one is strong if you play to its advantage |
22:36 | <+Tetrajak> | true |
22:37 | < afny> | For instance, a YY heavy team would probably be stronger against a team with lots of Bs |
22:37 | <+MittenNinja> | right |
22:37 | < afny> | simply because you can actually assign a higher spot dice most of the time |
22:37 | < afny> | but a G team would be strong against another G team, or an artillery heavy team |
22:37 | <+MittenNinja> | god this game is so fucking balanced |
22:37 | < afny> | but if you play either one with focus, it's going to be strong |
22:38 | <+Tetrajak> | MN: no it's not :( |
22:38 | < afny> | it totally is |
22:38 | <+Tetrajak> | melee is horribly underpowered |
22:38 | < afny> | I think it's one of the most elegant systems in a game I've seen in so long |
22:38 | <+MittenNinja> | i disagree |
22:38 | <+Tetrajak> | Oh, I agree on it's elegance |
22:38 | < afny> | in some ways, melee is supposed to be underpowered. |
22:38 | <+Tetrajak> | I love the system too |
22:38 | < afny> | I don't think that means it's useful. |
22:38 | < afny> | er...useless. |
22:38 | <+Tetrajak> | lol |
22:38 | <+MittenNinja> | Melee is great, when it's used properly |
22:38 | <+Tetrajak> | but it has less use cases than DF |
22:38 | <+MittenNinja> | agreed |
22:39 | < afny> | but that's true in real world battles. |
22:39 | <+MittenNinja> | but when it is useful, it's devestating |
22:39 | <+Tetrajak> | thayt is mostly my beef with melee |
22:39 | < afny> | It was about something different, but did you see that thing Josh posted |
22:39 | <+Tetrajak> | no, actually |
22:39 | <+MittenNinja> | the paintball analogy? |
22:39 | <+Tetrajak> | what did Josh post? |
22:39 | < afny> | about how, when wars were fought with melee weapons, an increase in numbers granted you an advantage at a rate of, like |
22:40 | < afny> | 11 soldiers vs 10 soldiers have a 10% advantage |
22:40 | < afny> | but in the age of guns |
22:40 | < afny> | it's 11 soldiers vs 10 soldiers have a 20% advantage |
22:40 | <+MittenNinja> | yeah something like that |
22:40 | < afny> | the way melee/DF works in the game seems to simulate that pretty accurately |
22:40 | <+MittenNinja> | "An early conceptual contributor to the game, Sydney Freedberg (a military journalist and historian), gave us a really interesting conceptual tool: in the days of hand-to-hand combat, force size was directly proportionate. If I have 10 guys and you have 11, you have a 10% advantage over me. But once everyone is armed with a roughly equivalent ranged weapon (arquebusses or M16/AK-47s, say), the difference becomes exponential. That is |
22:41 | < afny> | The idea of "balance" doesn't mean every tactical is equal |
22:41 | < afny> | it just means that every tactic has a place in an effective strategy |
22:42 | < Carbonbass> | Would you guys say that it is useful to equip a few frames both DF and melee weapons instead of having a couple pure melee frames? |
22:42 | <+MittenNinja> | it can be |
22:42 | <+Tetrajak> | I haven't seen it to be |
22:42 | < afny> | I don't have an opinion yet |
22:42 | < afny> | but with the right overarching strategy, it might be strong |
22:42 | <+Tetrajak> | ok, I have played with units of both pure and mixed |
22:42 | <+MittenNinja> | two of my companies at the Con had a DF and a HTH system |
22:42 | <+Tetrajak> | I've found that the lack of a Gd8 means that the melee hardly ever gets used |
22:43 | <+Tetrajak> | and just kinda sits there, taking up a system |
22:43 | <+MittenNinja> | two chubs with a DF and a HTH rushed a sniper, they tore apart the cover in one turn |
22:43 | < afny> | I think a lot of the assessments of dicebuilds I've seen so far from people are so weak, in the sense that |
22:43 | <+MittenNinja> | and then one shotted him the next with hth |
22:43 | < afny> | people set up a frame and just go, bleuggh here's a frame DO STUFF |
22:43 | < afny> | and they don't really have any idea what the frame's strengths or weaknesses are, and how it fits into their company as a whole, and what strategies that company favors |
22:43 | <+Tetrajak> | afny: fair point |
22:43 | < afny> | and they lose or the frame dies early and they say, well, this dicebuild is suboptimal. |
22:43 | <+MittenNinja> | Dicebuilds as a whole are less important than solid tactic |
22:43 | <+MittenNinja> | s |
22:43 | < afny> | But really, it's the STRATEGY that's suboptimal. |
22:44 | <+Tetrajak> | I am of the opinion that some dice builds really are useless |
22:44 | <+MittenNinja> | well yeah |
22:44 | <+MittenNinja> | a BBGG isnt going to be good |
22:44 | <+Tetrajak> | XD |
22:44 | <+Tetrajak> | aaaaaaactually |
22:44 | <+Tetrajak> | it could be a really useful melee unit |
22:44 | < Carbonbass> | Some pretty fast cover for other frames XD |
22:44 | <+MittenNinja> | it could be |
22:45 | <+MittenNinja> | but very rarely |
22:45 | < afny> | it might have a place on a melee defender team |
22:45 | <+MittenNinja> | yeah |
22:45 | < afny> | in a 3 player or 4 player match |
22:45 | <+MittenNinja> | thats the thing |
22:45 | <+MittenNinja> | even really "suboptimal" builds have a use in a specific tactic |
22:45 | <+Tetrajak> | heh |
22:45 | <+Tetrajak> | I <3 MFZ |
22:45 | <+MittenNinja> | That sentinel with the BBYY that I have? |
22:45 | <+MittenNinja> | friggin awesome |
22:46 | <+MittenNinja> | No one thinks it's a threat |
22:46 | <+MittenNinja> | and then BAM |
22:46 | <+MittenNinja> | shield to the face |
22:46 | <+MittenNinja> | they ignore it because of the HUGE defense it usually has |
22:46 | <+MittenNinja> | and the fact that it cant shoot anything |
22:46 | <+MittenNinja> | until its too late |
22:47 | <+MittenNinja> | since all of the other frames in the company have at least one Y |
22:47 | <+Tetrajak> | hmm. I worry that my DF guys are going to be exceptionally tempting targets in my arty company |
22:47 | <+MittenNinja> | it's YY doesnt make it stick out much |
22:48 | <+MittenNinja> | brb |
22:48 | <+Tetrajak> | ok, new plan |
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22:48 | <+Tetrajak> | 4x A A G B, 4x DF Y G B |
22:49 | <+Tetrajak> | this is the one that is subject to doing most of it's damage via artillery, and relies on the DF guys being near the thing that the ARTY wants to shoot |
22:49 | <+Tetrajak> | the other build is 4x A A G B, 4x DF Y Y B |
22:49 | < afny> | the concern I have with that is this |
22:50 | < afny> | discounting the artillery, you're moving in with four frames |
22:50 | < afny> | and you're probably the attacker |
22:50 | < afny> | so you're either attacking a weak group of the other attacker's frames because it's your only option, or you're attacking the defner |
22:50 | < afny> | in MOST cases, you're moving in when you have the unit advantage |
22:51 | < afny> | spotting those frames with what Y's you can as your DF frames activate, probably after taking fire themselves |
22:51 | < afny> | then you're pounding down those targets with your artillery |
22:51 | < afny> | the reason I think you need SOME global spot in an artillery heavy company is once you've engaged on those smaller clusters |
22:51 | < afny> | there's a chance you'll be wasting the rest of your activations firing at targets with your artillery that your DF frames can't spot |
22:52 | <+Tetrajak> | hmm, good point |
22:53 | <+Tetrajak> | so you'd be keener on the second build? |
22:53 | | MittenNinja [MittenNinja@Nightstar-4e4dfdbe.tmodns.net] has joined #mf0 |
22:53 | | mode/#mf0 [+v MittenNinja] by ChanServ |
22:53 | < afny> | I think so, but it's probably a matter of preference |
22:54 | < afny> | I'd probably do something weird like move the DF guys into an advantageous position |
22:54 | < afny> | but then not press too hard with them (just enough to get them fired on) |
22:54 | < afny> | and then spot chain a weak point far away for the artillery |
22:55 | < afny> | your opening play is going to be very important with a company like that |
22:55 | < afny> | where you set up your DF guys is going to have long term ramifications if they don't have greens |
22:55 | < afny> | so you want to get your SSRs off early |
22:56 | <+Tetrajak> | why launching the SSRs early? |
22:56 | < afny> | well, the way I would play it |
22:56 | < afny> | I would go in strong with the direct fire group, possibly taking the station that the defender plans on giving up early |
22:57 | < afny> | so I'd want to make my big push with them there, doing as much damage as possible |
22:57 | < Carbonbass> | Use the SSRs while you can before frames start getting popped |
22:57 | < afny> | and then hitting any viable targets left over with the artillery |
22:57 | <+MittenNinja> | Exactly |
22:57 | < afny> | after that, I'd start attacking globally |
22:57 | < afny> | yeah, use your SSRs when you still have a direct fire system left, especially |
22:58 | <+Tetrajak> | ok |
22:58 | <+MittenNinja> | I'm kind of intrigued by the BBGG idea now... |
22:58 | < Carbonbass> | same |
22:58 | <+Tetrajak> | hehe |
22:58 | <+Tetrajak> | they would make good melee units, so long as they had supporting spotters |
22:58 | <+MittenNinja> | Maybe ditch one G for a Y though |
22:59 | <+Tetrajak> | yes |
22:59 | <+Tetrajak> | BBGY + Gd8 |
22:59 | <+Tetrajak> | you'd move hella fast |
22:59 | <+MittenNinja> | Yep |
22:59 | <+Tetrajak> | AND be hard to hit |
22:59 | <+Tetrajak> | but your damage would rely entirely on your whites |
22:59 | <+Tetrajak> | HOWEVER |
22:59 | < afny> | I'm really interested to field defenders in a game with more than two players |
22:59 | <+MittenNinja> | Your white would basically be a hth system |
22:59 | < afny> | that are all HtHBB frames |
23:00 | <+Tetrajak> | your whites wouldn't be wasted as they can be dedicated to other systems until you get into range |
23:00 | <+MittenNinja> | You can drop FAST |
23:00 | <+MittenNinja> | Really fast |
23:00 | < Carbonbass> | We shall call it Farshight-Tortoise |
23:00 | <+MittenNinja> | Exactly |
23:01 | <+MittenNinja> | In 3p games, the defender really has his work but out for him |
23:01 | <+Tetrajak> | what would you back them up with? |
23:01 | <+MittenNinja> | *cut |
23:01 | < afny> | are you asking me? |
23:01 | <+MittenNinja> | Anything really |
23:01 | <+Tetrajak> | asking everyone about what to back up wth BBGY G8 frames with |
23:02 | <+Tetrajak> | I don't think anything is a fitting answer |
23:02 | <+Tetrajak> | I'm certain they could benefit from supporting fire |
23:02 | <+MittenNinja> | Depends on your overall plan of attack |
23:02 | <+Tetrajak> | plus, if they're defense, you'd be low on frames, rather than systems |
23:03 | <+Tetrajak> | but then, they wouldn't have to be defense |
23:03 | <+Tetrajak> | not with that much blue and green |
23:03 | <+Tetrajak> | they could afford to rush in from outside the defense perimeter |
23:03 | <+MittenNinja> | I'm thinking about using them for assaults |
23:08 | < afny> | all this talk is motivating me to finish my demo campaign |
23:08 | < afny> | and start scouting flgs |
23:08 | < afny> | (if only the one 20 minutes away hadn't closed) |
23:08 | < Carbonbass> | I feel your pain |
23:09 | <+MittenNinja> | I'm working on a scenario to run at next years comic con |
23:10 | <+MittenNinja> | I'm going to set up one station for me (probably a planetary defense cannon or something) and have three players try to take it from me |
23:10 | <+MittenNinja> | If they do, they win |
23:10 | <+Tetrajak> | heh |
23:11 | <+Tetrajak> | neat |
23:11 | <+MittenNinja> | I'll be using a larger.force than a normal defender obviously |
23:11 | <+Tetrajak> | mhm |
23:11 | < afny> | you could do something like Vincent did in his space campaign |
23:11 | < afny> | where only he was allowed to use blue dice |
23:12 | < afny> | but the attackers got extra SSRs |
23:12 | <+MittenNinja> | Interesting |
23:12 | <+Tetrajak> | heh |
23:12 | < afny> | there was vector movement too |
23:12 | <+MittenNinja> | Of course |
23:12 | <+MittenNinja> | How did that work exactly? |
23:12 | <+MittenNinja> | I'm quite curious |
23:13 | <+Tetrajak> | man, wish I had a group to play this awesome game with XD |
23:13 | < Carbonbass> | I also feel your pain |
23:13 | <+MittenNinja> | Move to Denver! I'll play! |
23:13 | <+Tetrajak> | XD |
23:13 | <+Tetrajak> | no way man |
23:13 | <+Tetrajak> | I'm not living in the uS |
23:13 | <+Tetrajak> | US* |
23:13 | < afny> | Uhh I don't remember MN |
23:14 | < afny> | it was sort of complicated, but I'm sure it made more sense when you actually saw it |
23:14 | <+MittenNinja> | It's not that bad |
23:14 | < afny> | I just read about it on his blog |
23:14 | < afny> | let me see if I can find it |
23:14 | <+Tetrajak> | MN: I'm not planning on visiting the US ever again :/ |
23:14 | <+MittenNinja> | Why is that? |
23:15 | <+MittenNinja> | Where did you visit TJ? |
23:15 | <+Tetrajak> | gtg |
23:15 | | Tetrajak [NSwebIRC@Nightstar-5d36f84e.telstraclear.net] has quit [[NS] Quit: ] |
23:16 | < afny> | oh god |
23:16 | < afny> | he's a war criminal. |
23:16 | < Carbonbass> | It's obvious, he's Fidel Castro |
23:16 | <+MittenNinja> | Well fine then :p |
23:16 | <+MittenNinja> | Hahaha |
23:16 | < afny> | http://www.lumpley.com/comment.php?entry=425 |
23:16 | < afny> | this is what I read |
23:19 | <+MittenNinja> | Ah |
23:19 | <+MittenNinja> | For some reason I thought vector movement meant z-axis |
23:19 | <+MittenNinja> | That makes royalty sense |
23:19 | <+MittenNinja> | *total |
23:20 | <+MittenNinja> | Thanks for finding that afny |
23:20 | < Carbonbass> | bbl |
23:21 | <+MittenNinja> | Later |
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23:37 | <+MittenNinja> | Afny, you want to see my first rough build for that chess set? |
23:38 | < afny> | yea |
23:38 | <+MittenNinja> | http://db.tt/eGkCRFDs |
23:38 | < afny> | sick |
23:38 | < afny> | wow, the thumb |
23:38 | <+MittenNinja> | Ty |
23:39 | < afny> | I really like the look of the back, too |
23:39 | <+MittenNinja> | Thanks. I wanted to go for something bulky and rough |
23:40 | <+MittenNinja> | Colors are obviously not going to be that. |
23:40 | < afny> | I kind of like that color scheme for the black pieces |
23:40 | < afny> | I bet it would look awesome in white and blue for white |
23:41 | < afny> | are white and black going to be mirrored sets, or different designs? |
23:42 | <+MittenNinja> | Pretty sure they will be mirrored |
23:42 | <+MittenNinja> | I'm planning black with orange and white trim |
23:42 | <+MittenNinja> | And white with blue and black trim |
23:42 | < afny> | cool |
23:44 | <+MittenNinja> | That guy is the first draft for the Rooks |
23:45 | <+MittenNinja> | Now I'm brainstorming for the bishops |
23:49 | < afny> | gotta have a big head |
23:53 | <+MittenNinja> | Heh |
23:53 | <+MittenNinja> | I'm.thinking something sleek and agile looking |
23:55 | < afny> | sleek |
23:55 | < afny> | agile |
23:55 | < afny> | with a big head. |
23:55 | < afny> | could just be a long sensor pod looking thing off the back |
23:55 | < afny> | I just think you need to evoke the bishop hat somehow |
23:55 | < afny> | it's an important feature of the piece |
23:58 | <+MittenNinja> | Agreed |
--- Log closed Sat Jun 30 00:00:37 2012 |