mf0 logs -> 2012 -> Thu, 28 Jun 2012< mf0.20120627.log - mf0.20120629.log >
--- Log opened Thu Jun 28 00:00:48 2012
00:09 DeathZero [NSwebIRC@Nightstar-5d46be7b.iplsin.sbcglobal.net] has joined #mf0
00:14 Tetrajak [NSwebIRC@Nightstar-3bebff3e.nztrans.co.nz] has joined #mf0
00:14 mode/#mf0 [+v Tetrajak] by ChanServ
00:14
<+Tetrajak>
heyo
00:18
< DeathZero>
yo.
00:19
<+Tetrajak>
Making a bricklink order tomorrow = excitement
00:20
< DeathZero>
haha, yea, I placed one today, I'll pay it tomorrow morning.
00:21
<+Tetrajak>
Although, having said that, it's not for my company of walking tanks :(
00:21
<+Tetrajak>
man, those things have been sitting as LDD files for ages
00:22
< DeathZero>
:/
00:22
< DeathZero>
Mines so that I can make all my frames match.
00:25
<+Tetrajak>
fair do
00:25
<+Tetrajak>
I need to build some practical terrain too. Probably do that this weekend
00:26
<+Tetrajak>
I try to make all the frames in each of my companies look the same
00:26
< DeathZero>
I've got most of them the same type of frame, but theres a few that don't match the rest.
00:27
< DeathZero>
so I figured I'd go with a matched color.
00:31
<+Tetrajak>
cool ^^
00:31
<+Tetrajak>
I try to match my frames because I imagine them as a group of standard issue soldiers, rather than, say, a group of protagonists piloting their personal mecha
00:34
< DeathZero>
Yea, thats why the majority of them are one type, supposed to be the mass production model. Then there's the frames that I've only built one each of, I classify those as experimental prototype mecha piloted by elites.
00:34
<+Tetrajak>
Heh, cool
00:35
<+Tetrajak>
I have built the occasional frame that is one-of-a-kind, but I make them for the sake of making them and enjoying the frame itself, rather than giving it any specs for the game :D
00:35
<+Tetrajak>
I just like lego mecha ^^
00:35
< DeathZero>
lol.
00:35
< afny>
most of my frames are personalized in some way; might be a simple stripe, might be a custom paint job, or might be every component of the frame is custom built or designed
00:36
< afny>
but I don't consider any of them "elite". In fact, the standardized UMFL company I have is definitely the most "elite" of my frames.
00:36
< DeathZero>
My ideology when it comes to assembling a force was very much influenced by the Zeon way of thinking.
00:36
< afny>
I see it more like, well, these individuals have set down a significant amount of money on these frames, and even though they might be standard patterns or parts, they spend a lot of their time in them
00:36
< afny>
use them as transport and a means to make money
00:36
< afny>
why wouldn't they personalize them?
00:37
< afny>
I guess it has a lot to do with my setting not being so much an all-out war zone as a tense political situation in an urban environment
00:37
<+Tetrajak>
I build my companies with the tactical game of MFZ in mind. If all the units look the same, except for their loadouts, then there's no personality in any of them, and thus not a great loss when they are destroyed. They are all the same, and are therefore interchangeable
00:37
< afny>
I don't think the two are mutually exclusive
00:38
<+Tetrajak>
true
00:38
<+Tetrajak>
but I work on the assumption that a company has paid for the frames
00:38
<+Tetrajak>
rather than the individuals
00:38
<+Tetrajak>
I play war, rather than roleplaying battles
00:38
< afny>
that's sort of a misinterpretation of the word "company"
00:38
< afny>
I mean, I'm sure that's true for some higher up SU forces
00:38
<+Tetrajak>
I mean company as in business
00:38
< afny>
yeah, but that's just not always going to be the case
00:39
< afny>
in real world wars or in Solar Century wars
00:39
< afny>
funding for war comes from all places. Some people buy their own AK-47 and join a militia. Some people sign up with a PMC and get a full kit.
00:39
<+Tetrajak>
surely the TTA buys/manufactures the frames for their soldiers
00:39
< afny>
Churches fund wars, warlords gund wars.
00:39
< afny>
Transit Marines, sure
00:39
< afny>
they get shiny new toys
00:39
<+Tetrajak>
I play the TTA :D
00:39
< afny>
but the UMFL on the ground, I imagine it's a variety of funds.
00:40
< afny>
Yeah, but you can't apply your company's motivation and means to all companies. If that's not what you were saying, don't mind me.
00:40
<+Tetrajak>
I was just talking about my stuff
00:40
< afny>
Ah okay
00:40
< afny>
I thought about fielding a TTM company when I was making space frames, but
00:40
< afny>
I couldn't think up enough compelling reasons for them to ever go planetside
00:41
<+Tetrajak>
hehe, well that's where the Venus comes in :D
00:41
<+Tetrajak>
it's an orbit-to-ground frame
00:41
< afny>
that's the means to go planetside, not the motivation
00:41
<+Tetrajak>
fair do
00:41
< afny>
I have orbit-to-ground frames in my Jellyfish, too
00:41
< afny>
but they're UMFL that are aboard a ship, like TEM marines would be
00:41
< afny>
because policy with the colony is that they don't keep a large standing army
00:41
<+Tetrajak>
motivation is that dropping frames from orbit is fucking awesome, and a great way to provide quick backup
00:42
< afny>
But who would the TTA be backing up?
00:42
<+Tetrajak>
their ground units
00:42
< afny>
I mean, their SOLE purpose is the defense of the gates.
00:42
< afny>
Why would the TTA have ground units?
00:42
<+Tetrajak>
quelling the Free Colonies
00:42
< afny>
I don't mean to poke holes in your company but I've wondered about it before.
00:42
< afny>
It's not the TTA's job to fight resistance.
00:42
< afny>
That's the TEM or UMFL.
00:42
< afny>
They SOLELY protect the gates from unauthorized use
00:43
<+Tetrajak>
mmk, I was misunderstanding the TTA then
00:43
< afny>
Terran Expeditionary Marines fly around in ships, break shit when shit needs breaking bad
00:43
< afny>
then they get sent out on another mission and the Solar Union subsidizes occupation to a United Mars Foreign Legion force
00:43
<+Tetrajak>
are the TEM an official part of the SC?
00:43
< afny>
who are mostly locals, with some brass from mars
00:43
< afny>
Terran Expeditionary Marines? Yes.
00:43
< afny>
They're shock troops that are stationed on ships, not colonies.
00:44
< afny>
The tree basic arms are Terran Trade Marines (Terran Trade Authority)
00:44
< afny>
who protect gates and oversee interstellar travel for the Solar Union
00:44
< afny>
the Terran Expeditionary Marines, who get sent off all over the place. They're the ones who do drops and would have high tech shit.
00:45
<+Tetrajak>
afny; it's Terran Transit Authority
00:45
<+Tetrajak>
I got told off by Josh XD
00:45
< afny>
And the United Mars Foreign Legion, which is a super diffuse and differentiated occupying force made up of mostly locals after the Solar Union strongarms in somewhere; their overarching governance is usually from Mars or somewhere central to the SU, but they sometimes do whatever they want locally.
00:45
< afny>
Hm, that's confusing
00:46
<+Tetrajak>
Ah, then it would be more accurate to say that my company of Venus frames is a TEM company
00:46
< afny>
But anyway, yeah. Those are the three arms of the SU military that have been outlined so far.
00:46
< afny>
Yeah, I'd say that fits better.
00:46
<+Tetrajak>
the walking tanks are likely to by UMFL
00:47
< afny>
they could be whatever
00:47
< afny>
Could be part of a Free Colonial movement
00:48
< afny>
could be UMFL enlisted
00:48
< afny>
could even be Ijad aligned
00:48
< afny>
I definitely think it's more interesting to blur the lines of the "factions", because with the exception of the Solar Union
00:48
< afny>
there AREN'T predefined factions
00:49
< afny>
And even the Solar Union is so big, it can't help but fracture
00:50
<+Tetrajak>
oh, sure, but the tanks are all in tan
00:50
<+Tetrajak>
it's what they look best in
00:50
<+Tetrajak>
therefore it's safe to say that they're a military force
00:50
<+Tetrajak>
and definitely designed to be on the ground
00:50
<+Tetrajak>
so the UMFL fits
00:51
< afny>
well, if you want them to be SU, sure
00:51
< afny>
but any military force fighting in a desert area or whatever would paint their shit tan
00:51
< afny>
it's just common sense
00:52
< afny>
Ijad don't HAVE to be white/blue, and FC DEFINITELY don't have to be Orange.
00:52
< afny>
The Free Colonies movement is a huge, complicated concept. It's like "Occupy", but with even more differing motivations, and less students.
00:53
< afny>
It's more just the IDEA that colonials can (and now will) resist SU control. So some groups that would be dubbed "Free Colonial" might be very traditional military. They might even be the dominant military power in an area.
00:53
< afny>
And the same for Ijad. While some, probably the more religiously motivated or tribal groups, might paint their frames in bright colors
00:54
< afny>
I'm sure there are others that take a more guerilla or military approach to their frames.
00:54
< afny>
And things get ESPECIALLY blurred when groups like those join forces against common foes; say a Free Colonies politician and an Ijad tribal leader bond.
00:54
< afny>
Bam, instant new faction allied against Solar Union control. Mixed frame aesthetics. The whole deal.
00:55
< afny>
And I wouldn't consider that kind of thing to be "fanwank", like it would be in other game fluff.
00:55
< afny>
It's basically encouraged. Although, groups like that are just as likely to turn on eachother and fight to the death over a juicy bit of whatever.
00:59 * afny wall of text.
01:02
<+Tetrajak>
all good
01:02
<+Tetrajak>
sorry for the lack of reply, I was distracted with actual work
01:03
<+Tetrajak>
Yea, I see your point, I guess I'm just not really approaching MFZ from a fluff perspective
01:03
<+Tetrajak>
I enjoy the tactical game of MFZ, and the building of lego mecha
01:03
<+Tetrajak>
more than the fluff
01:04
<+Tetrajak>
or any fluff I could care to create
01:04
< afny>
Well there's nothing wrong with just picking a faction and building just for that
01:04
<+Tetrajak>
mhm
01:04
< afny>
but I enjoy building lego mechs too, and I find that digging into different aspects of the fiction
01:04
< afny>
gives me more inspiration
01:04
< afny>
it's also easier to keep grounded
01:05
<+Tetrajak>
mhm
01:08
< CaGeRit>
I have a brick ton of fluff written for my faction... in my head/.
01:08
< afny>
Yeah, most of mine isn't written down either
01:08
< afny>
but I can't help writing it in my head
01:09
< CaGeRit>
I'm doing Carson Annex, a deep space mining colony which sucessfuly revoled from the solar union and twenty years later is governing itself rather well.
01:10
< CaGeRit>
revolted*
01:10
< afny>
Nice
01:10
< afny>
So your company is what, their standing military?
01:10
< afny>
or do you have different ideas for companies all in that setting?
01:11
< CaGeRit>
Well the population is around a couple million, so thier standing military would probably number in the tens of thousands.
01:11
< CaGeRit>
Perhaps more since the Annex is still recovering from the war to remove themselves from SU control.
01:12
< afny>
I didn't mean their ENTIRE standing military in 8 or less frames
01:12
< CaGeRit>
Lol
01:12
< afny>
8 refitted SCVs.
01:12
< CaGeRit>
Well...
01:12
< afny>
Ain't afraid of anything.
01:12
< CaGeRit>
This may be a bit lengthy
01:12
< afny>
DO IT.
01:18
< CaGeRit>
The planet in question was hit with a meteroid so-many-thousands of years ago splitting it and spilling its molten money center into the cold vast space where it solidified. So-many-thousands of years later a mining company (I'm shitty with names, but I have a few floating around it my head) set up a remote facility to mine the mineral wealth. Over the years this proved to be a very profitable venture expanding the colony. Now, the planet does have a
01:18
< CaGeRit>
"breathable" atmosphere, but only in the deep chasms close to the core is it dense enough to actualy breath, and even then there are enogh toxic elements to give you horrific space-cancer. Only two major settlements exist planetside, the workers city and the industrial block. The miners alternate cycles living in the habitable space and working down in the mines and in the industrial sector. The industrial sector is a massive foundry with a number of
01:18
< CaGeRit>
railgun arrays, the raw ore mined in the bowls of the planet is sent to the foundy, made into large bricks and shot into space where ships can gather it without having to waste fuel landing.
01:19
< CaGeRit>
The overall uninhavitableness of the planet caused the company to invest heavily in automated equipent such as drones.
01:20
< CaGeRit>
Now, as the operation grew and grew it became unprofitable to fly supplies out so water treatment, hydroponics, ect. were shipped in to make the colony fully sustainable.
01:20
<+Tetrajak>
(this tempts me to convert one of my favourite factions in my favourite book of all time into an MFZ faction)
01:20
< CaGeRit>
Oh I also forgot ammer and anvil station hang on.
01:20
< afny>
The clarion call of fluff, TJ
01:21
< afny>
You can't resist it.
01:21
<+Tetrajak>
heh, it certainly is, afny
01:24
< CaGeRit>
Now the planet has an atmosphere, but not one significant enough to stop smalelr asteroid impacts as the colony grew so did the worry that asteroid impact would be trouble. Also as the colony grew the parent company was able to invest more heavily in anti-space rock defences, mainly ground mounted concussion missle batteries designed to change the trajectory of incoming rocks without breaking them up. They also invested in creating Hammer and Anvil st
01:24
< CaGeRit>
These were twin stations using the same rail gun tech on the ground except in macro scale, they were essentialy designed to play marbles with any kind of rock headed for the colony or anywhere on the planet. They were set up to provide complete protection.
01:25
< CaGeRit>
In addition to being very big guns they took over the role of dry docks able to better serve incoming cargo ships.
01:25
< CaGeRit>
Now, conditions were never "good" but they weren't horrifying or anything like that.
01:26
< CaGeRit>
However the company wished to keep their workers in line to the letter.
01:26
< CaGeRit>
Now this is where Carson comes in.
01:26
< CaGeRit>
Carson <firstname not come up with yet>
01:26
< CaGeRit>
Carson was a mining foreman, incharge of around 100 men in the mines, a popular leader.
01:27
< afny>
Oh wait, so up until this point it was a Solar Union operation?
01:27
< CaGeRit>
Technicaly it was jsut a mining colony.
01:27
< CaGeRit>
and Yes.
01:27
< CaGeRit>
We are coming to the revolt now.
01:28
< CaGeRit>
So Carson starts speaking up about some of the more dangerous mining practices and generaly wishes the comapny to slow down to put safty of its workers first.
01:28
< CaGeRit>
The recent free colony movement has the company spooked and views this rather insignificant bout of complaining as being on the verge of violent revolt.
01:29
< CaGeRit>
Remeber, the execs are back on earth living the good life, not on the fringes, information getting to them is via 3rd and 4th party accounts.
01:29 MoF0-9792 [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has joined #mf0
01:29 MoF0-9792 is now known as Mantisking
01:29
< Mantisking>
Howdy.
01:29
< CaGeRit>
So they over react and request aid from the SU to quell the "uprising"
01:29
< CaGeRit>
Hey
01:30
< CaGeRit>
When the troops get there they really don't find much going on but stand guard as are their orders.
01:30
< afny>
TEM troops?
01:30
< afny>
or private military?
01:30
< afny>
owned by the company?
01:31
< CaGeRit>
More like military rejects, failed in some important mission and were sent to garrison a back water mining colony.
01:31
< afny>
ah
01:32
< CaGeRit>
Carson and his following view this as a meaningless show of force and stage a march of around 100-200 on the corperate office in the living district, where coincidentaly the SU forces are sitting because nothing ever happens.
01:33
< CaGeRit>
The resulting clash turns a wee bit violent, no real clarity on who shot first or even if the protestors came armed with intent to attack the SU, basicaly a huge clusterfuck.
01:33
< CaGeRit>
But the SU had frames and the protestors did not so it kinda rolled on them.
01:34
< Mantisking>
Origin story for your "area of conflict"?
01:34
< CaGeRit>
In reality the SUs fired a number of live rounds to disperse the crowd 10 or so dead 20ish injured, was reported to the rest of the residents, as being a bloody massacre hundreds dead ect.
01:35
< CaGeRit>
Of course to disperse the crowd the best way is to take out the leadership, Carson was martyred and consequently proclaimed a hero ect.
01:36
< CaGeRit>
In short fearing full on rebellion the SU evacted post haste and sent word that there was a full on rebellion.
01:37
< CaGeRit>
Now, attitude towards the SU was strained until this broke it wide open.
01:37
< CaGeRit>
Now this is a mining colony and there already is a natural chain of command with workers and managers, and out of that came a provisional governing body which was most decidedly anti-su
01:38
< CaGeRit>
Gathering what resources were available they prepaired their defences what they could.
01:39
< afny>
I'll catch up in a minute, people are here
01:39
< CaGeRit>
Now while this was happening the SU was prepairing a counter attack, go in with force and crush all with superior firepower and cow any resistance into not resisting anymore.
01:39
< CaGeRit>
It took about two months to get a significant force together and make it to the colony.
01:40
< CaGeRit>
Now the colony is on a world split in two and is surrounded by a giant asteroid field.
01:40
< CaGeRit>
This natural barrier prevents the su from going in full stop.
01:41
< CaGeRit>
On their first attempt to navigate the field they found a number of unpleasent suprises, namely rocks with thrusters and primitive guidence systems which turned them into massive non exploding missles.
01:42
< CaGeRit>
Secondly they discovered that, suprise suprise, Hammer and Anvil station were not only capable of shooting down rocks headed towards the surface, but also made great anti-capital ship weapon platforms.
01:43
< CaGeRit>
And lastly the Annex managed to scrap together a navy out of shuttles and small cargo ships.
01:43
< CaGeRit>
The first intrusion went horribly, while few ships were actualy lost, most all of the fleet suffered damage, some of which was sevear.
01:43
< Mantisking>
"severe"
01:44
< CaGeRit>
I reserve the right to spell words they way I want to spell them.
01:44
< Mantisking>
Just helping.
01:45
< CaGeRit>
I have to go beddy by in about 15 minutes so this next bit will be short.
01:45
< CaGeRit>
Commander decided that the only way threw was subterfuge, working with loyalists on the ground they sent weapons and equipment to a team whose goal was to sabotage the anvil station.
01:46
< CaGeRit>
Or rather capture it.
01:46
< CaGeRit>
The attempt almsot works completly.
01:46
< CaGeRit>
In the end a few personell lock themselves in the maintenance bay and using what they had overloaded the railgun array.
01:47
< CaGeRit>
They did this because they thought the su was going to use it as a weapon against ground targets.
01:47
< CaGeRit>
In reality su probably wouldn't do that because their mission was to capture the colony not destroy it.
01:47
< CaGeRit>
However with the platform off line an entire half of the planet goes without rock defence and is promptly evacuated.
01:48
< CaGeRit>
With the station off line the fleet makes its entrance, and manages to land its ground forces.
01:48
< CaGeRit>
THe forces run about captung various facilities on the now defenceless side and are shoecked to see that there are no colonists, only work drones with improvised hunter killer programs roming around.
01:49
< CaGeRit>
They soon discover why as meteroids start falling.
01:49
< CaGeRit>
In a scrabled push towards the living district of the original station they lose many to traps, ambushes and the falling asteroids.
01:49
< CaGeRit>
Upon reaching the city they are unable to take the main cause way in and out, are forced to retreat.
01:50
< CaGeRit>
The SU doesn't belive the colony is capable of governing itself and pulls out believing that they will come back.
01:50
< Mantisking>
Except the entire planet would be at risk from meteors, just half at a time.
01:51
< CaGeRit>
Nope, the colony does alright and the SU has its prioritys otherwise, with favorable tax schemes the colony attracts a number of businesses to set up shop and are currently doing ok.
01:51
< CaGeRit>
As for the half planet thing
01:51
< CaGeRit>
I need to look up a term.
01:51
< CaGeRit>
But essentialy the stations do not orbit, so the same section of land is out of protection all the time, most of the facilities are abandon and only a few stupid/brave treasure hunters frequent them.
01:52
< CaGeRit>
It also makes for a great place for smugglers to stash stuff.
01:52
< CaGeRit>
I really need to write this down because what I have given here really should have been an abstract.
01:53
< Mantisking>
Copy it all into a text file and edit it afterwards.
01:53
< CaGeRit>
Yea
01:53
< CaGeRit>
I need to go to bed though, I'll start writing this up tomorrow.
01:53
< CaGeRit>
Gnight.
01:53
< Mantisking>
Night.
01:54 CaGeRit [x@Nightstar-f0d9c21f.hr.cox.net] has left #mf0 ["["Textual IRC Client: www.textualapp.com"]"]
01:57
< afny>
finally found a program to make my fn key Control
01:57
< afny>
that WORKS
01:57
< afny>
I thought I did it like four days ago but it kept reverting
01:59
<@randolph>
hey guys
01:59
< afny>
o/
01:59
< afny>
you should read CGR's backscroll
01:59
< afny>
he's got some good stuff
01:59
< Mantisking>
Hey.
02:01 neoaez [IceChat77@4FC299.C3E247.0F3770.0DCC35] has joined #mf0
02:02
<@randolph>
I just did
02:02
<@randolph>
neat
02:03
<@randolph>
@ afny, re: transformation not being used in atmo
02:03
<@randolph>
You could just make transforming orbital / ground frames
02:03
<@randolph>
yeah, you'll never use the orbital version in normal play, but they'll be cool
02:04
<@randolph>
If you only want stuff you'll use in 99% of play, you can make frames with integrated jump packs
02:05
< Mantisking>
Well, the first alternate rules to come out will be Space Combat.
02:05
<@randolph>
Yeah.
02:06
< afny>
I've got a ton of frames with integrated jump packs already
02:06
<@randolph>
I mean more integrated
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02:06
<@randolph>
as in the whole frame goes all wingsuit when it "jumps"
02:07
< afny>
Ah, yeah
02:07
< afny>
I mean the reason I think it is impractical is
02:07
< afny>
for tactical strikes
02:07
< afny>
planes are pretty up there in terms of real world effectiveness
02:07
< afny>
so I figure there is a reason mobile frame strike teams are preferred in the SC
02:08
<@randolph>
Sometimes you want to be able to deploy AND evac a frame
02:08
< afny>
and the more a frame behaves like a plane in MOST scenarios, the more likely it is to be, say, shot down by plentiful surface to air missiles
02:08
<@randolph>
Without support
02:08
< afny>
true
02:08
< afny>
I'm not saying frames that have flight modes WOULDN'T exist
02:08
<@randolph>
So like, spy plane -> deep within enemy lines
02:08
< afny>
they're just specialized
02:08
<@randolph>
yeah
02:08
<@randolph>
you wouldn't have a whole company unless you're Megatron
02:08
< afny>
and they don't fit MY setting, personally
02:08
< afny>
at least my city
02:08
<@randolph>
Luckily, I'm Megatron
02:08
< afny>
Damn
02:09 * afny is Starscream
02:09
< afny>
MEGATRROOOOOOON!
02:09
<@randolph>
http://tfwiki.net/w2/images2/0/00/Megatrong2idiot.jpg
02:09
< afny>
heh
02:09
< afny>
alright, going to the store
02:09
< afny>
be back in a bit
02:09
<@randolph>
later
02:09 afny is now known as afny|away
02:13
<~McMartin>
That is still my favorite single panel in any comic
02:15 neoaez [JCollins@4FC299.C3E247.0F3770.0DCC35] has joined #mf0
02:16
< neoaez>
Ok. I feel like I've stepped back in time. Am I actually hanging out in irc?
02:17
< Mantisking>
Yup.
02:17
<~McMartin>
IRC: Still better than IM chat rooms
02:18
< neoaez>
Somehow that doesn't make it better.
02:19
< Mantisking>
So, Neoaez, who are you elsewhere?
02:20
< DeathZero>
blaaarg.
02:20
< neoaez>
Same nick. Just been lurking.
02:20
< Mantisking>
DZ?
02:20
< Mantisking>
Ah.
02:21
< DeathZero>
sup Mantis
02:21
< Mantisking>
Sup.
02:22
< DeathZero>
nm.
02:22
< DeathZero>
when you said in your blog that building crab frames was addictive, you werent kidding
02:23
< DeathZero>
I was looking at my little guy earlier today and was like....he looks all lonely. So I made another.
02:24
< Mantisking>
Heh.
02:24
< Mantisking>
I think I have about 15 of them all told.
02:25
< DeathZero>
lol. I figured I could use the two I've got as a hammer/anvil type team.
02:25
< DeathZero>
I scrapped the spot on the second one in place of a second direct fire.
02:27
< Mantisking>
Nice. I've got a couple with double cannons in the dorsal mount.
02:27
< DeathZero>
I saw, I did something similar to what I saw on yours.
02:28
< Mantisking>
Is it viable for the 3t "contest"?
02:28
< DeathZero>
I suppose I could remove the one tap it does use. lol
02:29
<@randolph>
DZ
02:29
<@randolph>
http://www.flickr.com/photos/legoloverman/6823659143/in/photostream
02:29
<@randolph>
^ these are addictive too
02:29
<@randolph>
(re can't stop making them)
02:29
< DeathZero>
awww, turtles!
02:29
< DeathZero>
XD
02:29
< DeathZero>
awesome.
02:29
<@randolph>
Here's a "breakdown shot": http://www.flickr.com/photos/legoloverman/6782749255/in/photostream/
02:29
< DeathZero>
I'ma totally make a couple of those some time.
02:30
<@randolph>
Look closely, you won't be disappointed
02:30
< DeathZero>
o_o lmao, nice breakdown.
02:30
< DeathZero>
mantis, I'll get that tap off the crab and post it tomorrow.
02:30
< Mantisking>
Cool.
02:31
< Mantisking>
Check this out. http://www.flickr.com/photos/32432717@N02/7269586604/in/pool-44124304756@N01/
02:31
< Mantisking>
I've got one of those turtles in my copy box.
02:31
< DeathZero>
thats pretty cool. I like the mid-fire modelling on it.
02:33
< Mantisking>
This looks like it'll be at "MFZ scale". http://www.flickr.com/photos/jedirexmd/7415010112/in/pool-1881725@N20
02:33
< DeathZero>
yea it does
02:34
< DeathZero>
and interesting use of a visor too.
02:35
< Mantisking>
Looks like I'll have to join that group.
02:36
< DeathZero>
which one
02:37
< Mantisking>
"Mecha Skill"
02:37
< DeathZero>
ah.
02:41
< DeathZero>
well I'm off here, gonna go get that tap off the crab and put together one of them turtles before I head to bed. Night folks
02:41
< DeathZero>
o7
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02:42
< Mantisking>
Night.
02:42
< Mantisking>
I guess I'll amble off myself.
02:45 Ceddobear [Ced@Nightstar-9ba48eaa.adsl.alicedsl.de] has joined #mf0
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02:49 afny|away is now known as afny
02:51
<@randolph>
wb
02:51
< afny>
o/
02:51
< afny>
semi afk still, cooking dinner
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03:14
<+MittenNinja>
heya peeps!
03:15 FerrelFerret_phone [AndChat4505@Nightstar-3a9e5298.tmodns.net] has joined #mf0
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03:15
<+FerrelFerret_phone>
Yo
03:16
<+MittenNinja>
sup ferret
03:17
<+FerrelFerret_phone>
Not much. Chilling at Starbucks.
03:19
<+FerrelFerret_phone>
Just got done playing co-ed company volleyball.
03:19
<+MittenNinja>
nice!
03:19
<+FerrelFerret_phone>
It's one sport I'm good at. :)
03:19
<+MittenNinja>
haha
03:20
<+FerrelFerret_phone>
Being a Lifeguard payed off. :)
03:21
<+MittenNinja>
i bet
03:21
<+MittenNinja>
i played tennis when i was younger
03:22
<+FerrelFerret_phone>
Though, the rest of my team was not as adept at it... So, we didn't win.
03:23
<+FerrelFerret_phone>
I'm trying to be more active. My nerdieness doesn't like it.
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04:11
<+FerrelFerret>
yo again
04:12
<+FerrelFerret>
So... After the success of Battleship. http://goo.gl/dmK0w
04:13
< neoaez>
Uhhhh
04:14
< neoaez>
I don't think I would have wanted to see that even when I was a kid.
04:16
<+FerrelFerret>
Iread about it, and my reaction was the same as my reaction to Battleship...
04:16
<+FerrelFerret>
lolwut?
04:17
< neoaez>
I thought the Battleship movie was a joke at first.
04:21
<+FerrelFerret>
i never heard of it until Anvengers.
04:22
< neoaez>
I saw a billboard ad in Dallas. It's for coke or something like that.
04:23
< neoaez>
I was sure I read the tag line wrong the first time I saw it.
04:24
< neoaez>
Thought maybe someone put up an old Battlefield Earth ad or something.
04:24
<+FerrelFerret>
Your in DAllas?
04:24
<+FerrelFerret>
cause i'm in Fort Worth!
04:24
<+FerrelFerret>
XD
04:24
< neoaez>
I work there. I actually live in Joshua (south of Ftw)
04:25
< neoaez>
Nice.
04:25
<+FerrelFerret>
live in Watauga
04:25
<+FerrelFerret>
North East Tarrant
04:25
<+FerrelFerret>
we so close. :)
04:25
< neoaez>
I work for a managed services IT company so I get to travel all around.
04:26
<+FerrelFerret>
I work for an IT distribution warehouse
04:27
<+FerrelFerret>
So, I ship the stuff you work with. lol
04:27
< neoaez>
Heh.
04:30
< neoaez>
Trying to find a Lego set to pickup locally that would make good cityscape terrain is proving difficult.
04:30
< neoaez>
I really don't want to bricklink it
04:31
< neoaez>
Plus there's that whole having to wait thing...
04:31
< neoaez>
Nothing has enough gray bricks.
04:34
<+FerrelFerret>
On bricklink look up D A L L A S B R I C K S
04:34
<+FerrelFerret>
They have a good selection
04:34
<+FerrelFerret>
and I got my order in the day after it was shipped
04:35
<+FerrelFerret>
total of 3 days from order to receipt
04:36
<+FerrelFerret>
Also, the lego stor has blue and green 1x2 bricks.
04:36
<+FerrelFerret>
I have to go back and pick some more up. really good deal to fill the 14.99 cup with bricks.
04:37
<+FerrelFerret>
a lot of bang for your buck
04:37
< neoaez>
Yeah, I've used that store. Nice to get the order so fast.
04:37
< neoaez>
My first bricklink experience it took over a month to get my order. Almost stopped using it.
04:38
< neoaez>
With a different store.
04:38
< neoaez>
Is that the North Park store?
04:40
<+FerrelFerret>
yeah
04:40
<+FerrelFerret>
this is a list of what others say they have.
04:40
<+FerrelFerret>
http://www.brickbuildr.com/view/pab/side/off/42/
04:40
< neoaez>
I may have to stop in next week when I get back to Dallas.
04:40
<+FerrelFerret>
not 100%, but it's close
04:41
<+FerrelFerret>
I'm going to update it net time I go.
04:41
<+FerrelFerret>
<next>
04:42
< neoaez>
Nice find.
04:42
< neoaez>
Could use some of those plant bricks.
04:44
<+FerrelFerret>
oh yeah, I got a ton of them, anf the flames
04:45
<+FerrelFerret>
http://flic.kr/p/cfb7fj
04:45
<+FerrelFerret>
these are the parts I picked up last time
04:45
<+FerrelFerret>
minus the clue and green 1x2 bricks
04:47
< neoaez>
Did you ever get your maptool gametype finished?
05:00
<+FerrelFerret>
The tokens are ready, but I gent get the server to work.
05:00
<+FerrelFerret>
haven't had the time to work on the router/port issues
05:02
<+FerrelFerret>
no one can connect to my game. :(
05:02
< neoaez>
Hmmmm
05:02
< neoaez>
You're probably right about the ports not being open.
05:03
<+FerrelFerret>
I was trying it on windows running in bootcamp
05:03
<+FerrelFerret>
might be easier to fix on os x
05:03
<+FerrelFerret>
since I'm on a MacBook
05:04
< neoaez>
Booted into bootcamp directly or are you running the bootcamp partition through VMware Fusion or Parallels?
05:10
<+FerrelFerret>
directly
05:10
<+FerrelFerret>
running XP
05:10
<+FerrelFerret>
there is a PDF with instructions on what to do.
05:10
<+FerrelFerret>
my issue is a common one.
05:11
< neoaez>
I haven't run maptools in a few years
05:11
<+FerrelFerret>
'connection time out'
05:12
< neoaez>
What ISP do you have?
05:13
<+FerrelFerret>
Verizon FiOS
05:14
<+FerrelFerret>
The PDF says the common fix is Port Forwarding
05:15
< neoaez>
Yeah.
05:15
<+FerrelFerret>
, I was having issues with UPnP
05:15
< neoaez>
Your FiOS modem/router may have a basic firewall turned on. If you can log into it, you can setup port forwarding.
05:15
< neoaez>
The other issue would be to make sure your Windows XP firewall is turned off.
05:16
<+FerrelFerret>
I can. I'm going to try it this weekend.
05:16
< neoaez>
Or to just add an exception for maptools.exe.
05:16
<+FerrelFerret>
when I have more time
05:16
<+FerrelFerret>
as it is, I have to get to bed so I can wake up in the morning
05:16
< neoaez>
I should turn in, too.
05:16
<+FerrelFerret>
so, I'll talk to you later.
05:17
< neoaez>
See ya.
05:17
<+FerrelFerret>
hey, look me up on FaceBook if you like.
05:17
<+FerrelFerret>
http://www.facebook.com/FerrelFerret
05:17
< neoaez>
Sure. I'll have to dust off my FB profile.
05:18
<+FerrelFerret>
you, Sage, and i should meet up for a game some time.
05:18
< neoaez>
Sounds good to me.
05:18
<+FerrelFerret>
later
05:18
< neoaez>
Night.
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06:32
<@randolph>
Hey sCed
06:32
<@randolph>
Hey Soren
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09:53
<@Soren>
mmrph.
10:01
<@Soren>
I love that our cat is completely litter-trained, yet cannot figure out how to properly bury her shit.
10:01
<@Soren>
She seems to expect guidance, or something.
11:38 Ced|Bed [Ced@Nightstar-1ff8e8a1.dip.t-dialin.net] has joined #mf0
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12:25 mode/#mf0 [+o Ced|Bed] by Soren
12:55 Ced|Bed is now known as Ced23Ric
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20:51
<@randolph>
slow day?
20:52
<+MittenNinja>
apparently
20:52
<+MittenNinja>
Ive been doing mock drafts for fantasy football all afternoon
20:52
<+MittenNinja>
its that time of year
20:55
<@randolph>
hehe
20:56
<@randolph>
Going to mf0 live this weekend
20:56
<@randolph>
woo woo
21:03
<+MittenNinja>
Nice!
21:03
<+MittenNinja>
Where is it at?
21:05
<@randolph>
My house, annual party
21:06
<+MittenNinja>
Nice
21:06
<+MittenNinja>
wish I could come throw down
21:11
<@randolph>
CA is a bit far
21:16
<+MittenNinja>
You're in Cali?
21:42
<@randolph>
Yeah
21:42
<@randolph>
Near CJ
21:43
<+MittenNinja>
Denver isnt THAT far from Cali
21:44
<+MittenNinja>
for some reason i thought you were in germany with Ceddo
21:44
<+MittenNinja>
Far enough that I wouldnt go down to play one game of mfz or anything
21:44
<+MittenNinja>
but not far enough to not be worth a weekend trip or something
21:47
<@randolph>
hehe
22:12 Tetarjak [NSwebIRC@Nightstar-3bebff3e.nztrans.co.nz] has joined #mf0
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22:13
<+Tetrajak>
heya everyone
22:18
<+MittenNinja>
Heya tartar
22:18
<+MittenNinja>
:p
22:20
<+Tetrajak>
:P
22:20
<+MittenNinja>
hows it goin?
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22:40
<+Tetrajak>
pretty good
22:40
<+Tetrajak>
kinda tired, could have slept better, but saw Brave last night, so am happy
23:09 KarolineDianne [NSwebIRC@Nightstar-35371e3c.hstntx.sbcglobal.net] has joined #mf0
23:10 * KarolineDianne waves
23:15
<+Tetrajak>
heya KD
23:16
< KarolineDianne>
Heya
23:16
< KarolineDianne>
Been a while
23:17
<+Tetrajak>
Yea, it has
23:18
< KarolineDianne>
I've been busy irl and distracted with other stuff. I haven't had time to do much anything MF0 related.
23:18
< KarolineDianne>
Work, doing stuff irl, and skyrim have taken my attention.
23:18
< KarolineDianne>
So I just wanted to stop in and say hi.
23:19
<+Tetrajak>
well it's good to see you again
23:19
<+Tetrajak>
I understand life taking your time away from MFZ
23:20 * KarolineDianne gives everone hugs, then heads off.
23:20
< KarolineDianne>
I'll see you guys later, just wanted to check in and say hello again. I didn't fall off the face of the earth, priorities just shifted.
23:20
< KarolineDianne>
See ya!
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23:25
< afny>
awww what
23:25
< afny>
just HAD to be practicing mutalisk micro when KD came in
23:30
< afny>
Is anyone following these exponential energy increase in sending mass through transit gates vs a flat energy input/output for SU?
23:30
< afny>
er...accidentally a word; these DISCUSSIONS
23:34
<+Tetrajak>
where are said discussions?
23:34
< afny>
It was recently touched on in the Arcadia overview thread
23:34
<+Tetrajak>
I, admittedly, don't read the background forum
23:35
< afny>
It's mostly posts from Josh that I'm wondering about
23:35
< afny>
There's another reference about it too, somewhere more official, but I can't recall where
23:35
<+Tetrajak>
link me, and I'll have a read, after which we can discuss, if that's what you're after?
23:36
< afny>
http://www.mobileframehangar.com/viewtopic.php?f=9&t=1329
23:36
< afny>
well that's the thread in question, the posts are near the bottom
23:43
<+Tetrajak>
*reading*
23:43
<+Tetrajak>
So your point is regarding the 10 frames = 100 times the energy of 1 frame to send through a Gate?
23:46
<+Tetrajak>
and the fact that it's a flat rate for the SU to send something from earth outwards?
23:46
<+Tetrajak>
that seems inconsistent
23:50
< afny>
sorry, started cooking dinner
23:50
<+Tetrajak>
all good
23:50
< afny>
yeah, I'm confused why there's such a massive discrepancy between the energy costs
23:50
<+Tetrajak>
the real world comes before the internet
23:50
< afny>
or if I'm just misreading it
23:50
<+Tetrajak>
no, you're not misreading it
23:50
<+Tetrajak>
Josh may have written it incorrectly though
23:51
<+Tetrajak>
I'm seeing the same thing though
23:52 Carbonbass [NSwebIRC@Nightstar-afd4bea8.res.rr.com] has joined #mf0
23:52
<+Tetrajak>
you may want to start a new thread to ask about it, because I'm not seeing any clear answer except to guess at whatever theoretical physics Josh is using to justify the discrepancy
23:53
< Carbonbass>
I'm coming in on the tail end of srs business aren't I?
23:53
<+Tetrajak>
Plus there's not exactly a lot of information about how the gates work anyway; no diagrams or theoretical physics papers
23:53
<+Tetrajak>
CB; a little
23:53
< afny>
it'd make sense if he was talking MONETARY costs
23:53
<+Tetrajak>
but he isn't
23:53
< afny>
doesn't seem that way.
23:54
<+Tetrajak>
CB: this post; http://www.mobileframehangar.com/viewtopic.php?f=9&t=1329#p12529 quotes a kickstarter piece that Josh wrote, which makes a no sense regarding the transit gates
23:54
<+Tetrajak>
afny: "If you're the SU, you have energy and other resources coming in at just above the rate of their consumption, but the marginal cost for sending a mission through a stargate is much smaller for them, since it's a flat amount for a given amount of materiel, not a proportion of their total"
23:55
<+Tetrajak>
this references the cost, before mentioning "flat amount for a given amount of material"
23:55
<+Tetrajak>
and then compares it against the previous 10 for 100 comment by saying "not a proportion of their total"
23:55
<+Tetrajak>
specifically stating a difference
23:55
<+Tetrajak>
since the 10 for 100 was a specific statement of energy for mass
23:56
<+Tetrajak>
we can assume that "flat amount" is the amount of energy
23:56
<+Tetrajak>
So I think you're reading it correctly
23:57
<+Tetrajak>
in that there is definitely a discrepancy between what it costs the colonies to send mass through the gates, and what it costs (now this is important) specifically the SU
23:57
<+Tetrajak>
costs in energy, that is
23:57
< afny>
yeah
23:57
< afny>
weird
23:57
< afny>
must be something to do with the two ends of the gates
23:58
<+Tetrajak>
while the example system is indeed earth, it is mentioned that the SU doesn't need to use the proportional energy. Rather than, saying that the people of Earth don't need to use proportional energy costs for using the gates
23:58
<+Tetrajak>
afny: but there doesn't seem to be linked gates in the quoted kickstarter
23:58
< afny>
I think Earth is pretty synonymous with SU
23:58
<+Tetrajak>
lemme get the exact line
23:58
< afny>
yeah, I couldn't find what he was talking about
23:59
<+Tetrajak>
"get the engineers to point the thing at the Sol system, and send the transport instantaneously"
23:59
<+Tetrajak>
that makes it sound like the gates are more along the lines of a far ranged instantaneous gun
--- Log closed Fri Jun 29 00:00:02 2012
mf0 logs -> 2012 -> Thu, 28 Jun 2012< mf0.20120627.log - mf0.20120629.log >

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