--- Log opened Thu Jun 28 00:00:48 2012 |
00:09 | | DeathZero [NSwebIRC@Nightstar-5d46be7b.iplsin.sbcglobal.net] has joined #mf0 |
00:14 | | Tetrajak [NSwebIRC@Nightstar-3bebff3e.nztrans.co.nz] has joined #mf0 |
00:14 | | mode/#mf0 [+v Tetrajak] by ChanServ |
00:14 | <+Tetrajak> | heyo |
00:18 | < DeathZero> | yo. |
00:19 | <+Tetrajak> | Making a bricklink order tomorrow = excitement |
00:20 | < DeathZero> | haha, yea, I placed one today, I'll pay it tomorrow morning. |
00:21 | <+Tetrajak> | Although, having said that, it's not for my company of walking tanks :( |
00:21 | <+Tetrajak> | man, those things have been sitting as LDD files for ages |
00:22 | < DeathZero> | :/ |
00:22 | < DeathZero> | Mines so that I can make all my frames match. |
00:25 | <+Tetrajak> | fair do |
00:25 | <+Tetrajak> | I need to build some practical terrain too. Probably do that this weekend |
00:26 | <+Tetrajak> | I try to make all the frames in each of my companies look the same |
00:26 | < DeathZero> | I've got most of them the same type of frame, but theres a few that don't match the rest. |
00:27 | < DeathZero> | so I figured I'd go with a matched color. |
00:31 | <+Tetrajak> | cool ^^ |
00:31 | <+Tetrajak> | I try to match my frames because I imagine them as a group of standard issue soldiers, rather than, say, a group of protagonists piloting their personal mecha |
00:34 | < DeathZero> | Yea, thats why the majority of them are one type, supposed to be the mass production model. Then there's the frames that I've only built one each of, I classify those as experimental prototype mecha piloted by elites. |
00:34 | <+Tetrajak> | Heh, cool |
00:35 | <+Tetrajak> | I have built the occasional frame that is one-of-a-kind, but I make them for the sake of making them and enjoying the frame itself, rather than giving it any specs for the game :D |
00:35 | <+Tetrajak> | I just like lego mecha ^^ |
00:35 | < DeathZero> | lol. |
00:35 | < afny> | most of my frames are personalized in some way; might be a simple stripe, might be a custom paint job, or might be every component of the frame is custom built or designed |
00:36 | < afny> | but I don't consider any of them "elite". In fact, the standardized UMFL company I have is definitely the most "elite" of my frames. |
00:36 | < DeathZero> | My ideology when it comes to assembling a force was very much influenced by the Zeon way of thinking. |
00:36 | < afny> | I see it more like, well, these individuals have set down a significant amount of money on these frames, and even though they might be standard patterns or parts, they spend a lot of their time in them |
00:36 | < afny> | use them as transport and a means to make money |
00:36 | < afny> | why wouldn't they personalize them? |
00:37 | < afny> | I guess it has a lot to do with my setting not being so much an all-out war zone as a tense political situation in an urban environment |
00:37 | <+Tetrajak> | I build my companies with the tactical game of MFZ in mind. If all the units look the same, except for their loadouts, then there's no personality in any of them, and thus not a great loss when they are destroyed. They are all the same, and are therefore interchangeable |
00:37 | < afny> | I don't think the two are mutually exclusive |
00:38 | <+Tetrajak> | true |
00:38 | <+Tetrajak> | but I work on the assumption that a company has paid for the frames |
00:38 | <+Tetrajak> | rather than the individuals |
00:38 | <+Tetrajak> | I play war, rather than roleplaying battles |
00:38 | < afny> | that's sort of a misinterpretation of the word "company" |
00:38 | < afny> | I mean, I'm sure that's true for some higher up SU forces |
00:38 | <+Tetrajak> | I mean company as in business |
00:38 | < afny> | yeah, but that's just not always going to be the case |
00:39 | < afny> | in real world wars or in Solar Century wars |
00:39 | < afny> | funding for war comes from all places. Some people buy their own AK-47 and join a militia. Some people sign up with a PMC and get a full kit. |
00:39 | <+Tetrajak> | surely the TTA buys/manufactures the frames for their soldiers |
00:39 | < afny> | Churches fund wars, warlords gund wars. |
00:39 | < afny> | Transit Marines, sure |
00:39 | < afny> | they get shiny new toys |
00:39 | <+Tetrajak> | I play the TTA :D |
00:39 | < afny> | but the UMFL on the ground, I imagine it's a variety of funds. |
00:40 | < afny> | Yeah, but you can't apply your company's motivation and means to all companies. If that's not what you were saying, don't mind me. |
00:40 | <+Tetrajak> | I was just talking about my stuff |
00:40 | < afny> | Ah okay |
00:40 | < afny> | I thought about fielding a TTM company when I was making space frames, but |
00:40 | < afny> | I couldn't think up enough compelling reasons for them to ever go planetside |
00:41 | <+Tetrajak> | hehe, well that's where the Venus comes in :D |
00:41 | <+Tetrajak> | it's an orbit-to-ground frame |
00:41 | < afny> | that's the means to go planetside, not the motivation |
00:41 | <+Tetrajak> | fair do |
00:41 | < afny> | I have orbit-to-ground frames in my Jellyfish, too |
00:41 | < afny> | but they're UMFL that are aboard a ship, like TEM marines would be |
00:41 | < afny> | because policy with the colony is that they don't keep a large standing army |
00:41 | <+Tetrajak> | motivation is that dropping frames from orbit is fucking awesome, and a great way to provide quick backup |
00:42 | < afny> | But who would the TTA be backing up? |
00:42 | <+Tetrajak> | their ground units |
00:42 | < afny> | I mean, their SOLE purpose is the defense of the gates. |
00:42 | < afny> | Why would the TTA have ground units? |
00:42 | <+Tetrajak> | quelling the Free Colonies |
00:42 | < afny> | I don't mean to poke holes in your company but I've wondered about it before. |
00:42 | < afny> | It's not the TTA's job to fight resistance. |
00:42 | < afny> | That's the TEM or UMFL. |
00:42 | < afny> | They SOLELY protect the gates from unauthorized use |
00:43 | <+Tetrajak> | mmk, I was misunderstanding the TTA then |
00:43 | < afny> | Terran Expeditionary Marines fly around in ships, break shit when shit needs breaking bad |
00:43 | < afny> | then they get sent out on another mission and the Solar Union subsidizes occupation to a United Mars Foreign Legion force |
00:43 | <+Tetrajak> | are the TEM an official part of the SC? |
00:43 | < afny> | who are mostly locals, with some brass from mars |
00:43 | < afny> | Terran Expeditionary Marines? Yes. |
00:43 | < afny> | They're shock troops that are stationed on ships, not colonies. |
00:44 | < afny> | The tree basic arms are Terran Trade Marines (Terran Trade Authority) |
00:44 | < afny> | who protect gates and oversee interstellar travel for the Solar Union |
00:44 | < afny> | the Terran Expeditionary Marines, who get sent off all over the place. They're the ones who do drops and would have high tech shit. |
00:45 | <+Tetrajak> | afny; it's Terran Transit Authority |
00:45 | <+Tetrajak> | I got told off by Josh XD |
00:45 | < afny> | And the United Mars Foreign Legion, which is a super diffuse and differentiated occupying force made up of mostly locals after the Solar Union strongarms in somewhere; their overarching governance is usually from Mars or somewhere central to the SU, but they sometimes do whatever they want locally. |
00:45 | < afny> | Hm, that's confusing |
00:46 | <+Tetrajak> | Ah, then it would be more accurate to say that my company of Venus frames is a TEM company |
00:46 | < afny> | But anyway, yeah. Those are the three arms of the SU military that have been outlined so far. |
00:46 | < afny> | Yeah, I'd say that fits better. |
00:46 | <+Tetrajak> | the walking tanks are likely to by UMFL |
00:47 | < afny> | they could be whatever |
00:47 | < afny> | Could be part of a Free Colonial movement |
00:48 | < afny> | could be UMFL enlisted |
00:48 | < afny> | could even be Ijad aligned |
00:48 | < afny> | I definitely think it's more interesting to blur the lines of the "factions", because with the exception of the Solar Union |
00:48 | < afny> | there AREN'T predefined factions |
00:49 | < afny> | And even the Solar Union is so big, it can't help but fracture |
00:50 | <+Tetrajak> | oh, sure, but the tanks are all in tan |
00:50 | <+Tetrajak> | it's what they look best in |
00:50 | <+Tetrajak> | therefore it's safe to say that they're a military force |
00:50 | <+Tetrajak> | and definitely designed to be on the ground |
00:50 | <+Tetrajak> | so the UMFL fits |
00:51 | < afny> | well, if you want them to be SU, sure |
00:51 | < afny> | but any military force fighting in a desert area or whatever would paint their shit tan |
00:51 | < afny> | it's just common sense |
00:52 | < afny> | Ijad don't HAVE to be white/blue, and FC DEFINITELY don't have to be Orange. |
00:52 | < afny> | The Free Colonies movement is a huge, complicated concept. It's like "Occupy", but with even more differing motivations, and less students. |
00:53 | < afny> | It's more just the IDEA that colonials can (and now will) resist SU control. So some groups that would be dubbed "Free Colonial" might be very traditional military. They might even be the dominant military power in an area. |
00:53 | < afny> | And the same for Ijad. While some, probably the more religiously motivated or tribal groups, might paint their frames in bright colors |
00:54 | < afny> | I'm sure there are others that take a more guerilla or military approach to their frames. |
00:54 | < afny> | And things get ESPECIALLY blurred when groups like those join forces against common foes; say a Free Colonies politician and an Ijad tribal leader bond. |
00:54 | < afny> | Bam, instant new faction allied against Solar Union control. Mixed frame aesthetics. The whole deal. |
00:55 | < afny> | And I wouldn't consider that kind of thing to be "fanwank", like it would be in other game fluff. |
00:55 | < afny> | It's basically encouraged. Although, groups like that are just as likely to turn on eachother and fight to the death over a juicy bit of whatever. |
00:59 | | * afny wall of text. |
01:02 | <+Tetrajak> | all good |
01:02 | <+Tetrajak> | sorry for the lack of reply, I was distracted with actual work |
01:03 | <+Tetrajak> | Yea, I see your point, I guess I'm just not really approaching MFZ from a fluff perspective |
01:03 | <+Tetrajak> | I enjoy the tactical game of MFZ, and the building of lego mecha |
01:03 | <+Tetrajak> | more than the fluff |
01:04 | <+Tetrajak> | or any fluff I could care to create |
01:04 | < afny> | Well there's nothing wrong with just picking a faction and building just for that |
01:04 | <+Tetrajak> | mhm |
01:04 | < afny> | but I enjoy building lego mechs too, and I find that digging into different aspects of the fiction |
01:04 | < afny> | gives me more inspiration |
01:04 | < afny> | it's also easier to keep grounded |
01:05 | <+Tetrajak> | mhm |
01:08 | < CaGeRit> | I have a brick ton of fluff written for my faction... in my head/. |
01:08 | < afny> | Yeah, most of mine isn't written down either |
01:08 | < afny> | but I can't help writing it in my head |
01:09 | < CaGeRit> | I'm doing Carson Annex, a deep space mining colony which sucessfuly revoled from the solar union and twenty years later is governing itself rather well. |
01:10 | < CaGeRit> | revolted* |
01:10 | < afny> | Nice |
01:10 | < afny> | So your company is what, their standing military? |
01:10 | < afny> | or do you have different ideas for companies all in that setting? |
01:11 | < CaGeRit> | Well the population is around a couple million, so thier standing military would probably number in the tens of thousands. |
01:11 | < CaGeRit> | Perhaps more since the Annex is still recovering from the war to remove themselves from SU control. |
01:12 | < afny> | I didn't mean their ENTIRE standing military in 8 or less frames |
01:12 | < CaGeRit> | Lol |
01:12 | < afny> | 8 refitted SCVs. |
01:12 | < CaGeRit> | Well... |
01:12 | < afny> | Ain't afraid of anything. |
01:12 | < CaGeRit> | This may be a bit lengthy |
01:12 | < afny> | DO IT. |
01:18 | < CaGeRit> | The planet in question was hit with a meteroid so-many-thousands of years ago splitting it and spilling its molten money center into the cold vast space where it solidified. So-many-thousands of years later a mining company (I'm shitty with names, but I have a few floating around it my head) set up a remote facility to mine the mineral wealth. Over the years this proved to be a very profitable venture expanding the colony. Now, the planet does have a |
01:18 | < CaGeRit> | "breathable" atmosphere, but only in the deep chasms close to the core is it dense enough to actualy breath, and even then there are enogh toxic elements to give you horrific space-cancer. Only two major settlements exist planetside, the workers city and the industrial block. The miners alternate cycles living in the habitable space and working down in the mines and in the industrial sector. The industrial sector is a massive foundry with a number of |
01:18 | < CaGeRit> | railgun arrays, the raw ore mined in the bowls of the planet is sent to the foundy, made into large bricks and shot into space where ships can gather it without having to waste fuel landing. |
01:19 | < CaGeRit> | The overall uninhavitableness of the planet caused the company to invest heavily in automated equipent such as drones. |
01:20 | < CaGeRit> | Now, as the operation grew and grew it became unprofitable to fly supplies out so water treatment, hydroponics, ect. were shipped in to make the colony fully sustainable. |
01:20 | <+Tetrajak> | (this tempts me to convert one of my favourite factions in my favourite book of all time into an MFZ faction) |
01:20 | < CaGeRit> | Oh I also forgot ammer and anvil station hang on. |
01:20 | < afny> | The clarion call of fluff, TJ |
01:21 | < afny> | You can't resist it. |
01:21 | <+Tetrajak> | heh, it certainly is, afny |
01:24 | < CaGeRit> | Now the planet has an atmosphere, but not one significant enough to stop smalelr asteroid impacts as the colony grew so did the worry that asteroid impact would be trouble. Also as the colony grew the parent company was able to invest more heavily in anti-space rock defences, mainly ground mounted concussion missle batteries designed to change the trajectory of incoming rocks without breaking them up. They also invested in creating Hammer and Anvil st |
01:24 | < CaGeRit> | These were twin stations using the same rail gun tech on the ground except in macro scale, they were essentialy designed to play marbles with any kind of rock headed for the colony or anywhere on the planet. They were set up to provide complete protection. |
01:25 | < CaGeRit> | In addition to being very big guns they took over the role of dry docks able to better serve incoming cargo ships. |
01:25 | < CaGeRit> | Now, conditions were never "good" but they weren't horrifying or anything like that. |
01:26 | < CaGeRit> | However the company wished to keep their workers in line to the letter. |
01:26 | < CaGeRit> | Now this is where Carson comes in. |
01:26 | < CaGeRit> | Carson <firstname not come up with yet> |
01:26 | < CaGeRit> | Carson was a mining foreman, incharge of around 100 men in the mines, a popular leader. |
01:27 | < afny> | Oh wait, so up until this point it was a Solar Union operation? |
01:27 | < CaGeRit> | Technicaly it was jsut a mining colony. |
01:27 | < CaGeRit> | and Yes. |
01:27 | < CaGeRit> | We are coming to the revolt now. |
01:28 | < CaGeRit> | So Carson starts speaking up about some of the more dangerous mining practices and generaly wishes the comapny to slow down to put safty of its workers first. |
01:28 | < CaGeRit> | The recent free colony movement has the company spooked and views this rather insignificant bout of complaining as being on the verge of violent revolt. |
01:29 | < CaGeRit> | Remeber, the execs are back on earth living the good life, not on the fringes, information getting to them is via 3rd and 4th party accounts. |
01:29 | | MoF0-9792 [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has joined #mf0 |
01:29 | | MoF0-9792 is now known as Mantisking |
01:29 | < Mantisking> | Howdy. |
01:29 | < CaGeRit> | So they over react and request aid from the SU to quell the "uprising" |
01:29 | < CaGeRit> | Hey |
01:30 | < CaGeRit> | When the troops get there they really don't find much going on but stand guard as are their orders. |
01:30 | < afny> | TEM troops? |
01:30 | < afny> | or private military? |
01:30 | < afny> | owned by the company? |
01:31 | < CaGeRit> | More like military rejects, failed in some important mission and were sent to garrison a back water mining colony. |
01:31 | < afny> | ah |
01:32 | < CaGeRit> | Carson and his following view this as a meaningless show of force and stage a march of around 100-200 on the corperate office in the living district, where coincidentaly the SU forces are sitting because nothing ever happens. |
01:33 | < CaGeRit> | The resulting clash turns a wee bit violent, no real clarity on who shot first or even if the protestors came armed with intent to attack the SU, basicaly a huge clusterfuck. |
01:33 | < CaGeRit> | But the SU had frames and the protestors did not so it kinda rolled on them. |
01:34 | < Mantisking> | Origin story for your "area of conflict"? |
01:34 | < CaGeRit> | In reality the SUs fired a number of live rounds to disperse the crowd 10 or so dead 20ish injured, was reported to the rest of the residents, as being a bloody massacre hundreds dead ect. |
01:35 | < CaGeRit> | Of course to disperse the crowd the best way is to take out the leadership, Carson was martyred and consequently proclaimed a hero ect. |
01:36 | < CaGeRit> | In short fearing full on rebellion the SU evacted post haste and sent word that there was a full on rebellion. |
01:37 | < CaGeRit> | Now, attitude towards the SU was strained until this broke it wide open. |
01:37 | < CaGeRit> | Now this is a mining colony and there already is a natural chain of command with workers and managers, and out of that came a provisional governing body which was most decidedly anti-su |
01:38 | < CaGeRit> | Gathering what resources were available they prepaired their defences what they could. |
01:39 | < afny> | I'll catch up in a minute, people are here |
01:39 | < CaGeRit> | Now while this was happening the SU was prepairing a counter attack, go in with force and crush all with superior firepower and cow any resistance into not resisting anymore. |
01:39 | < CaGeRit> | It took about two months to get a significant force together and make it to the colony. |
01:40 | < CaGeRit> | Now the colony is on a world split in two and is surrounded by a giant asteroid field. |
01:40 | < CaGeRit> | This natural barrier prevents the su from going in full stop. |
01:41 | < CaGeRit> | On their first attempt to navigate the field they found a number of unpleasent suprises, namely rocks with thrusters and primitive guidence systems which turned them into massive non exploding missles. |
01:42 | < CaGeRit> | Secondly they discovered that, suprise suprise, Hammer and Anvil station were not only capable of shooting down rocks headed towards the surface, but also made great anti-capital ship weapon platforms. |
01:43 | < CaGeRit> | And lastly the Annex managed to scrap together a navy out of shuttles and small cargo ships. |
01:43 | < CaGeRit> | The first intrusion went horribly, while few ships were actualy lost, most all of the fleet suffered damage, some of which was sevear. |
01:43 | < Mantisking> | "severe" |
01:44 | < CaGeRit> | I reserve the right to spell words they way I want to spell them. |
01:44 | < Mantisking> | Just helping. |
01:45 | < CaGeRit> | I have to go beddy by in about 15 minutes so this next bit will be short. |
01:45 | < CaGeRit> | Commander decided that the only way threw was subterfuge, working with loyalists on the ground they sent weapons and equipment to a team whose goal was to sabotage the anvil station. |
01:46 | < CaGeRit> | Or rather capture it. |
01:46 | < CaGeRit> | The attempt almsot works completly. |
01:46 | < CaGeRit> | In the end a few personell lock themselves in the maintenance bay and using what they had overloaded the railgun array. |
01:47 | < CaGeRit> | They did this because they thought the su was going to use it as a weapon against ground targets. |
01:47 | < CaGeRit> | In reality su probably wouldn't do that because their mission was to capture the colony not destroy it. |
01:47 | < CaGeRit> | However with the platform off line an entire half of the planet goes without rock defence and is promptly evacuated. |
01:48 | < CaGeRit> | With the station off line the fleet makes its entrance, and manages to land its ground forces. |
01:48 | < CaGeRit> | THe forces run about captung various facilities on the now defenceless side and are shoecked to see that there are no colonists, only work drones with improvised hunter killer programs roming around. |
01:49 | < CaGeRit> | They soon discover why as meteroids start falling. |
01:49 | < CaGeRit> | In a scrabled push towards the living district of the original station they lose many to traps, ambushes and the falling asteroids. |
01:49 | < CaGeRit> | Upon reaching the city they are unable to take the main cause way in and out, are forced to retreat. |
01:50 | < CaGeRit> | The SU doesn't belive the colony is capable of governing itself and pulls out believing that they will come back. |
01:50 | < Mantisking> | Except the entire planet would be at risk from meteors, just half at a time. |
01:51 | < CaGeRit> | Nope, the colony does alright and the SU has its prioritys otherwise, with favorable tax schemes the colony attracts a number of businesses to set up shop and are currently doing ok. |
01:51 | < CaGeRit> | As for the half planet thing |
01:51 | < CaGeRit> | I need to look up a term. |
01:51 | < CaGeRit> | But essentialy the stations do not orbit, so the same section of land is out of protection all the time, most of the facilities are abandon and only a few stupid/brave treasure hunters frequent them. |
01:52 | < CaGeRit> | It also makes for a great place for smugglers to stash stuff. |
01:52 | < CaGeRit> | I really need to write this down because what I have given here really should have been an abstract. |
01:53 | < Mantisking> | Copy it all into a text file and edit it afterwards. |
01:53 | < CaGeRit> | Yea |
01:53 | < CaGeRit> | I need to go to bed though, I'll start writing this up tomorrow. |
01:53 | < CaGeRit> | Gnight. |
01:53 | < Mantisking> | Night. |
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01:57 | < afny> | finally found a program to make my fn key Control |
01:57 | < afny> | that WORKS |
01:57 | < afny> | I thought I did it like four days ago but it kept reverting |
01:59 | <@randolph> | hey guys |
01:59 | < afny> | o/ |
01:59 | < afny> | you should read CGR's backscroll |
01:59 | < afny> | he's got some good stuff |
01:59 | < Mantisking> | Hey. |
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02:02 | <@randolph> | I just did |
02:02 | <@randolph> | neat |
02:03 | <@randolph> | @ afny, re: transformation not being used in atmo |
02:03 | <@randolph> | You could just make transforming orbital / ground frames |
02:03 | <@randolph> | yeah, you'll never use the orbital version in normal play, but they'll be cool |
02:04 | <@randolph> | If you only want stuff you'll use in 99% of play, you can make frames with integrated jump packs |
02:05 | < Mantisking> | Well, the first alternate rules to come out will be Space Combat. |
02:05 | <@randolph> | Yeah. |
02:06 | < afny> | I've got a ton of frames with integrated jump packs already |
02:06 | <@randolph> | I mean more integrated |
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02:06 | <@randolph> | as in the whole frame goes all wingsuit when it "jumps" |
02:07 | < afny> | Ah, yeah |
02:07 | < afny> | I mean the reason I think it is impractical is |
02:07 | < afny> | for tactical strikes |
02:07 | < afny> | planes are pretty up there in terms of real world effectiveness |
02:07 | < afny> | so I figure there is a reason mobile frame strike teams are preferred in the SC |
02:08 | <@randolph> | Sometimes you want to be able to deploy AND evac a frame |
02:08 | < afny> | and the more a frame behaves like a plane in MOST scenarios, the more likely it is to be, say, shot down by plentiful surface to air missiles |
02:08 | <@randolph> | Without support |
02:08 | < afny> | true |
02:08 | < afny> | I'm not saying frames that have flight modes WOULDN'T exist |
02:08 | <@randolph> | So like, spy plane -> deep within enemy lines |
02:08 | < afny> | they're just specialized |
02:08 | <@randolph> | yeah |
02:08 | <@randolph> | you wouldn't have a whole company unless you're Megatron |
02:08 | < afny> | and they don't fit MY setting, personally |
02:08 | < afny> | at least my city |
02:08 | <@randolph> | Luckily, I'm Megatron |
02:08 | < afny> | Damn |
02:09 | | * afny is Starscream |
02:09 | < afny> | MEGATRROOOOOOON! |
02:09 | <@randolph> | http://tfwiki.net/w2/images2/0/00/Megatrong2idiot.jpg |
02:09 | < afny> | heh |
02:09 | < afny> | alright, going to the store |
02:09 | < afny> | be back in a bit |
02:09 | <@randolph> | later |
02:09 | | afny is now known as afny|away |
02:13 | <~McMartin> | That is still my favorite single panel in any comic |
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02:16 | < neoaez> | Ok. I feel like I've stepped back in time. Am I actually hanging out in irc? |
02:17 | < Mantisking> | Yup. |
02:17 | <~McMartin> | IRC: Still better than IM chat rooms |
02:18 | < neoaez> | Somehow that doesn't make it better. |
02:19 | < Mantisking> | So, Neoaez, who are you elsewhere? |
02:20 | < DeathZero> | blaaarg. |
02:20 | < neoaez> | Same nick. Just been lurking. |
02:20 | < Mantisking> | DZ? |
02:20 | < Mantisking> | Ah. |
02:21 | < DeathZero> | sup Mantis |
02:21 | < Mantisking> | Sup. |
02:22 | < DeathZero> | nm. |
02:22 | < DeathZero> | when you said in your blog that building crab frames was addictive, you werent kidding |
02:23 | < DeathZero> | I was looking at my little guy earlier today and was like....he looks all lonely. So I made another. |
02:24 | < Mantisking> | Heh. |
02:24 | < Mantisking> | I think I have about 15 of them all told. |
02:25 | < DeathZero> | lol. I figured I could use the two I've got as a hammer/anvil type team. |
02:25 | < DeathZero> | I scrapped the spot on the second one in place of a second direct fire. |
02:27 | < Mantisking> | Nice. I've got a couple with double cannons in the dorsal mount. |
02:27 | < DeathZero> | I saw, I did something similar to what I saw on yours. |
02:28 | < Mantisking> | Is it viable for the 3t "contest"? |
02:28 | < DeathZero> | I suppose I could remove the one tap it does use. lol |
02:29 | <@randolph> | DZ |
02:29 | <@randolph> | http://www.flickr.com/photos/legoloverman/6823659143/in/photostream |
02:29 | <@randolph> | ^ these are addictive too |
02:29 | <@randolph> | (re can't stop making them) |
02:29 | < DeathZero> | awww, turtles! |
02:29 | < DeathZero> | XD |
02:29 | < DeathZero> | awesome. |
02:29 | <@randolph> | Here's a "breakdown shot": http://www.flickr.com/photos/legoloverman/6782749255/in/photostream/ |
02:29 | < DeathZero> | I'ma totally make a couple of those some time. |
02:30 | <@randolph> | Look closely, you won't be disappointed |
02:30 | < DeathZero> | o_o lmao, nice breakdown. |
02:30 | < DeathZero> | mantis, I'll get that tap off the crab and post it tomorrow. |
02:30 | < Mantisking> | Cool. |
02:31 | < Mantisking> | Check this out. http://www.flickr.com/photos/32432717@N02/7269586604/in/pool-44124304756@N01/ |
02:31 | < Mantisking> | I've got one of those turtles in my copy box. |
02:31 | < DeathZero> | thats pretty cool. I like the mid-fire modelling on it. |
02:33 | < Mantisking> | This looks like it'll be at "MFZ scale". http://www.flickr.com/photos/jedirexmd/7415010112/in/pool-1881725@N20 |
02:33 | < DeathZero> | yea it does |
02:34 | < DeathZero> | and interesting use of a visor too. |
02:35 | < Mantisking> | Looks like I'll have to join that group. |
02:36 | < DeathZero> | which one |
02:37 | < Mantisking> | "Mecha Skill" |
02:37 | < DeathZero> | ah. |
02:41 | < DeathZero> | well I'm off here, gonna go get that tap off the crab and put together one of them turtles before I head to bed. Night folks |
02:41 | < DeathZero> | o7 |
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02:42 | < Mantisking> | Night. |
02:42 | < Mantisking> | I guess I'll amble off myself. |
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02:49 | | afny|away is now known as afny |
02:51 | <@randolph> | wb |
02:51 | < afny> | o/ |
02:51 | < afny> | semi afk still, cooking dinner |
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03:14 | <+MittenNinja> | heya peeps! |
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03:15 | <+FerrelFerret_phone> | Yo |
03:16 | <+MittenNinja> | sup ferret |
03:17 | <+FerrelFerret_phone> | Not much. Chilling at Starbucks. |
03:19 | <+FerrelFerret_phone> | Just got done playing co-ed company volleyball. |
03:19 | <+MittenNinja> | nice! |
03:19 | <+FerrelFerret_phone> | It's one sport I'm good at. :) |
03:19 | <+MittenNinja> | haha |
03:20 | <+FerrelFerret_phone> | Being a Lifeguard payed off. :) |
03:21 | <+MittenNinja> | i bet |
03:21 | <+MittenNinja> | i played tennis when i was younger |
03:22 | <+FerrelFerret_phone> | Though, the rest of my team was not as adept at it... So, we didn't win. |
03:23 | <+FerrelFerret_phone> | I'm trying to be more active. My nerdieness doesn't like it. |
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04:11 | <+FerrelFerret> | yo again |
04:12 | <+FerrelFerret> | So... After the success of Battleship. http://goo.gl/dmK0w |
04:13 | < neoaez> | Uhhhh |
04:14 | < neoaez> | I don't think I would have wanted to see that even when I was a kid. |
04:16 | <+FerrelFerret> | Iread about it, and my reaction was the same as my reaction to Battleship... |
04:16 | <+FerrelFerret> | lolwut? |
04:17 | < neoaez> | I thought the Battleship movie was a joke at first. |
04:21 | <+FerrelFerret> | i never heard of it until Anvengers. |
04:22 | < neoaez> | I saw a billboard ad in Dallas. It's for coke or something like that. |
04:23 | < neoaez> | I was sure I read the tag line wrong the first time I saw it. |
04:24 | < neoaez> | Thought maybe someone put up an old Battlefield Earth ad or something. |
04:24 | <+FerrelFerret> | Your in DAllas? |
04:24 | <+FerrelFerret> | cause i'm in Fort Worth! |
04:24 | <+FerrelFerret> | XD |
04:24 | < neoaez> | I work there. I actually live in Joshua (south of Ftw) |
04:25 | < neoaez> | Nice. |
04:25 | <+FerrelFerret> | live in Watauga |
04:25 | <+FerrelFerret> | North East Tarrant |
04:25 | <+FerrelFerret> | we so close. :) |
04:25 | < neoaez> | I work for a managed services IT company so I get to travel all around. |
04:26 | <+FerrelFerret> | I work for an IT distribution warehouse |
04:27 | <+FerrelFerret> | So, I ship the stuff you work with. lol |
04:27 | < neoaez> | Heh. |
04:30 | < neoaez> | Trying to find a Lego set to pickup locally that would make good cityscape terrain is proving difficult. |
04:30 | < neoaez> | I really don't want to bricklink it |
04:31 | < neoaez> | Plus there's that whole having to wait thing... |
04:31 | < neoaez> | Nothing has enough gray bricks. |
04:34 | <+FerrelFerret> | On bricklink look up D A L L A S B R I C K S |
04:34 | <+FerrelFerret> | They have a good selection |
04:34 | <+FerrelFerret> | and I got my order in the day after it was shipped |
04:35 | <+FerrelFerret> | total of 3 days from order to receipt |
04:36 | <+FerrelFerret> | Also, the lego stor has blue and green 1x2 bricks. |
04:36 | <+FerrelFerret> | I have to go back and pick some more up. really good deal to fill the 14.99 cup with bricks. |
04:37 | <+FerrelFerret> | a lot of bang for your buck |
04:37 | < neoaez> | Yeah, I've used that store. Nice to get the order so fast. |
04:37 | < neoaez> | My first bricklink experience it took over a month to get my order. Almost stopped using it. |
04:38 | < neoaez> | With a different store. |
04:38 | < neoaez> | Is that the North Park store? |
04:40 | <+FerrelFerret> | yeah |
04:40 | <+FerrelFerret> | this is a list of what others say they have. |
04:40 | <+FerrelFerret> | http://www.brickbuildr.com/view/pab/side/off/42/ |
04:40 | < neoaez> | I may have to stop in next week when I get back to Dallas. |
04:40 | <+FerrelFerret> | not 100%, but it's close |
04:41 | <+FerrelFerret> | I'm going to update it net time I go. |
04:41 | <+FerrelFerret> | <next> |
04:42 | < neoaez> | Nice find. |
04:42 | < neoaez> | Could use some of those plant bricks. |
04:44 | <+FerrelFerret> | oh yeah, I got a ton of them, anf the flames |
04:45 | <+FerrelFerret> | http://flic.kr/p/cfb7fj |
04:45 | <+FerrelFerret> | these are the parts I picked up last time |
04:45 | <+FerrelFerret> | minus the clue and green 1x2 bricks |
04:47 | < neoaez> | Did you ever get your maptool gametype finished? |
05:00 | <+FerrelFerret> | The tokens are ready, but I gent get the server to work. |
05:00 | <+FerrelFerret> | haven't had the time to work on the router/port issues |
05:02 | <+FerrelFerret> | no one can connect to my game. :( |
05:02 | < neoaez> | Hmmmm |
05:02 | < neoaez> | You're probably right about the ports not being open. |
05:03 | <+FerrelFerret> | I was trying it on windows running in bootcamp |
05:03 | <+FerrelFerret> | might be easier to fix on os x |
05:03 | <+FerrelFerret> | since I'm on a MacBook |
05:04 | < neoaez> | Booted into bootcamp directly or are you running the bootcamp partition through VMware Fusion or Parallels? |
05:10 | <+FerrelFerret> | directly |
05:10 | <+FerrelFerret> | running XP |
05:10 | <+FerrelFerret> | there is a PDF with instructions on what to do. |
05:10 | <+FerrelFerret> | my issue is a common one. |
05:11 | < neoaez> | I haven't run maptools in a few years |
05:11 | <+FerrelFerret> | 'connection time out' |
05:12 | < neoaez> | What ISP do you have? |
05:13 | <+FerrelFerret> | Verizon FiOS |
05:14 | <+FerrelFerret> | The PDF says the common fix is Port Forwarding |
05:15 | < neoaez> | Yeah. |
05:15 | <+FerrelFerret> | , I was having issues with UPnP |
05:15 | < neoaez> | Your FiOS modem/router may have a basic firewall turned on. If you can log into it, you can setup port forwarding. |
05:15 | < neoaez> | The other issue would be to make sure your Windows XP firewall is turned off. |
05:16 | <+FerrelFerret> | I can. I'm going to try it this weekend. |
05:16 | < neoaez> | Or to just add an exception for maptools.exe. |
05:16 | <+FerrelFerret> | when I have more time |
05:16 | <+FerrelFerret> | as it is, I have to get to bed so I can wake up in the morning |
05:16 | < neoaez> | I should turn in, too. |
05:16 | <+FerrelFerret> | so, I'll talk to you later. |
05:17 | < neoaez> | See ya. |
05:17 | <+FerrelFerret> | hey, look me up on FaceBook if you like. |
05:17 | <+FerrelFerret> | http://www.facebook.com/FerrelFerret |
05:17 | < neoaez> | Sure. I'll have to dust off my FB profile. |
05:18 | <+FerrelFerret> | you, Sage, and i should meet up for a game some time. |
05:18 | < neoaez> | Sounds good to me. |
05:18 | <+FerrelFerret> | later |
05:18 | < neoaez> | Night. |
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06:32 | <@randolph> | Hey sCed |
06:32 | <@randolph> | Hey Soren |
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09:53 | <@Soren> | mmrph. |
10:01 | <@Soren> | I love that our cat is completely litter-trained, yet cannot figure out how to properly bury her shit. |
10:01 | <@Soren> | She seems to expect guidance, or something. |
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20:51 | <@randolph> | slow day? |
20:52 | <+MittenNinja> | apparently |
20:52 | <+MittenNinja> | Ive been doing mock drafts for fantasy football all afternoon |
20:52 | <+MittenNinja> | its that time of year |
20:55 | <@randolph> | hehe |
20:56 | <@randolph> | Going to mf0 live this weekend |
20:56 | <@randolph> | woo woo |
21:03 | <+MittenNinja> | Nice! |
21:03 | <+MittenNinja> | Where is it at? |
21:05 | <@randolph> | My house, annual party |
21:06 | <+MittenNinja> | Nice |
21:06 | <+MittenNinja> | wish I could come throw down |
21:11 | <@randolph> | CA is a bit far |
21:16 | <+MittenNinja> | You're in Cali? |
21:42 | <@randolph> | Yeah |
21:42 | <@randolph> | Near CJ |
21:43 | <+MittenNinja> | Denver isnt THAT far from Cali |
21:44 | <+MittenNinja> | for some reason i thought you were in germany with Ceddo |
21:44 | <+MittenNinja> | Far enough that I wouldnt go down to play one game of mfz or anything |
21:44 | <+MittenNinja> | but not far enough to not be worth a weekend trip or something |
21:47 | <@randolph> | hehe |
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22:13 | <+Tetrajak> | heya everyone |
22:18 | <+MittenNinja> | Heya tartar |
22:18 | <+MittenNinja> | :p |
22:20 | <+Tetrajak> | :P |
22:20 | <+MittenNinja> | hows it goin? |
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22:40 | <+Tetrajak> | pretty good |
22:40 | <+Tetrajak> | kinda tired, could have slept better, but saw Brave last night, so am happy |
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23:10 | | * KarolineDianne waves |
23:15 | <+Tetrajak> | heya KD |
23:16 | < KarolineDianne> | Heya |
23:16 | < KarolineDianne> | Been a while |
23:17 | <+Tetrajak> | Yea, it has |
23:18 | < KarolineDianne> | I've been busy irl and distracted with other stuff. I haven't had time to do much anything MF0 related. |
23:18 | < KarolineDianne> | Work, doing stuff irl, and skyrim have taken my attention. |
23:18 | < KarolineDianne> | So I just wanted to stop in and say hi. |
23:19 | <+Tetrajak> | well it's good to see you again |
23:19 | <+Tetrajak> | I understand life taking your time away from MFZ |
23:20 | | * KarolineDianne gives everone hugs, then heads off. |
23:20 | < KarolineDianne> | I'll see you guys later, just wanted to check in and say hello again. I didn't fall off the face of the earth, priorities just shifted. |
23:20 | < KarolineDianne> | See ya! |
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23:25 | < afny> | awww what |
23:25 | < afny> | just HAD to be practicing mutalisk micro when KD came in |
23:30 | < afny> | Is anyone following these exponential energy increase in sending mass through transit gates vs a flat energy input/output for SU? |
23:30 | < afny> | er...accidentally a word; these DISCUSSIONS |
23:34 | <+Tetrajak> | where are said discussions? |
23:34 | < afny> | It was recently touched on in the Arcadia overview thread |
23:34 | <+Tetrajak> | I, admittedly, don't read the background forum |
23:35 | < afny> | It's mostly posts from Josh that I'm wondering about |
23:35 | < afny> | There's another reference about it too, somewhere more official, but I can't recall where |
23:35 | <+Tetrajak> | link me, and I'll have a read, after which we can discuss, if that's what you're after? |
23:36 | < afny> | http://www.mobileframehangar.com/viewtopic.php?f=9&t=1329 |
23:36 | < afny> | well that's the thread in question, the posts are near the bottom |
23:43 | <+Tetrajak> | *reading* |
23:43 | <+Tetrajak> | So your point is regarding the 10 frames = 100 times the energy of 1 frame to send through a Gate? |
23:46 | <+Tetrajak> | and the fact that it's a flat rate for the SU to send something from earth outwards? |
23:46 | <+Tetrajak> | that seems inconsistent |
23:50 | < afny> | sorry, started cooking dinner |
23:50 | <+Tetrajak> | all good |
23:50 | < afny> | yeah, I'm confused why there's such a massive discrepancy between the energy costs |
23:50 | <+Tetrajak> | the real world comes before the internet |
23:50 | < afny> | or if I'm just misreading it |
23:50 | <+Tetrajak> | no, you're not misreading it |
23:50 | <+Tetrajak> | Josh may have written it incorrectly though |
23:51 | <+Tetrajak> | I'm seeing the same thing though |
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23:52 | <+Tetrajak> | you may want to start a new thread to ask about it, because I'm not seeing any clear answer except to guess at whatever theoretical physics Josh is using to justify the discrepancy |
23:53 | < Carbonbass> | I'm coming in on the tail end of srs business aren't I? |
23:53 | <+Tetrajak> | Plus there's not exactly a lot of information about how the gates work anyway; no diagrams or theoretical physics papers |
23:53 | <+Tetrajak> | CB; a little |
23:53 | < afny> | it'd make sense if he was talking MONETARY costs |
23:53 | <+Tetrajak> | but he isn't |
23:53 | < afny> | doesn't seem that way. |
23:54 | <+Tetrajak> | CB: this post; http://www.mobileframehangar.com/viewtopic.php?f=9&t=1329#p12529 quotes a kickstarter piece that Josh wrote, which makes a no sense regarding the transit gates |
23:54 | <+Tetrajak> | afny: "If you're the SU, you have energy and other resources coming in at just above the rate of their consumption, but the marginal cost for sending a mission through a stargate is much smaller for them, since it's a flat amount for a given amount of materiel, not a proportion of their total" |
23:55 | <+Tetrajak> | this references the cost, before mentioning "flat amount for a given amount of material" |
23:55 | <+Tetrajak> | and then compares it against the previous 10 for 100 comment by saying "not a proportion of their total" |
23:55 | <+Tetrajak> | specifically stating a difference |
23:55 | <+Tetrajak> | since the 10 for 100 was a specific statement of energy for mass |
23:56 | <+Tetrajak> | we can assume that "flat amount" is the amount of energy |
23:56 | <+Tetrajak> | So I think you're reading it correctly |
23:57 | <+Tetrajak> | in that there is definitely a discrepancy between what it costs the colonies to send mass through the gates, and what it costs (now this is important) specifically the SU |
23:57 | <+Tetrajak> | costs in energy, that is |
23:57 | < afny> | yeah |
23:57 | < afny> | weird |
23:57 | < afny> | must be something to do with the two ends of the gates |
23:58 | <+Tetrajak> | while the example system is indeed earth, it is mentioned that the SU doesn't need to use the proportional energy. Rather than, saying that the people of Earth don't need to use proportional energy costs for using the gates |
23:58 | <+Tetrajak> | afny: but there doesn't seem to be linked gates in the quoted kickstarter |
23:58 | < afny> | I think Earth is pretty synonymous with SU |
23:58 | <+Tetrajak> | lemme get the exact line |
23:58 | < afny> | yeah, I couldn't find what he was talking about |
23:59 | <+Tetrajak> | "get the engineers to point the thing at the Sol system, and send the transport instantaneously" |
23:59 | <+Tetrajak> | that makes it sound like the gates are more along the lines of a far ranged instantaneous gun |
--- Log closed Fri Jun 29 00:00:02 2012 |