code logs -> 2015 -> Tue, 28 Jul 2015< code.20150727.log - code.20150729.log >
--- Log opened Tue Jul 28 00:00:46 2015
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01:18
<&McMartin>
http://www.rsaconference.com/blogs/how-we-foiled-ransomware-and-got-the-files-ba ck
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01:44
<@mac>
[07:39:25] <ToxicFrog> Alek, McMartin: relativity: there's actually a recent game (Speed of Light, I think?) that simulates lightspeed as being a finite value not that much faster than your runspeed, so you do get quite dramatic relativistic effects.
01:44
<@mac>
'A Slower Speed of Light' is the name, and it was an edutainment game specifically designed to demonstrate relativistic effects. Made by... MIT, I think?
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03:59
<@Alek>
I've heard of that, I remember now.
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15:28
< catadroid>
I have a massive case of imposter syndrome
15:28
<@ErikMesoy>
No you don't. You only think you do. ;)
15:29
< catadroid>
yet I'm currently reading the C++standard and casually browsing to find the info I need without feeling daunted and feeling pleased that our junior coders are easily adding to the infrastructure I built without much direction
15:29
< catadroid>
in the manner I would implement those things
15:29
< catadroid>
heh :)
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22:18
<&Derakon>
Interesting little breakdown of how serious abuses of Mega Man (on the NES) work: http://tasvideos.org/forum/viewtopic.php?p=413610#413610
22:18
<&Derakon>
Specifically in a TAS context, jumping to the end of the game by abusing when a hardware interrupt happens.
22:18
<&Derakon>
(That post is a translation from Japanese, evidently)
--- Log closed Wed Jul 29 00:00:01 2015
code logs -> 2015 -> Tue, 28 Jul 2015< code.20150727.log - code.20150729.log >

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