--- Log opened Sat Aug 23 00:00:00 2014 |
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05:55 | <~Vornicus> | oh, right |
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06:04 | | * Vornicus fails miserably at getting the number right, wonders what the hell he did |
06:05 | <~Vornicus> | Ah, much more like it. |
06:09 | <~Vornicus> | Okay. After some initial perturbation, this is a straight line on the log graph |
06:11 | <~Vornicus> | It "looks" like it curves down, but really that's because the simulator only does so many rolls. |
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06:16 | <~Vornicus> | Reiver: okay so. 0.043 * 0.95^x is approximately the probability of a given value, once you get high enough. |
06:19 | <~Vornicus> | it's highly linear against normsinv but not symmetric: you literally can't make anything easier than 16% chance of failure. |
06:19 | <~Vornicus> | This might not be considered a problem~ |
06:21 | <~Vornicus> | you do get *crazy* sensitivity: +1s.d. is at 40; +2s.d is at 80. |
06:23 | <@macdjord> | Vornicus: ... what's the context here? |
06:23 | <~Vornicus> | reiver wondered about exploding d6s, except they explode on *everything except 1* |
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06:24 | <~Vornicus> | equivalents to d20: 4, 5, 6 etc are: 1, 3, 5, 6, 8, 10, 12, 14, 16, 19, 22, 25, 29, 34, 41, 50, 65. |
06:25 | <~Vornicus> | That's a hell of a lot of sensitivity in this. 1 in a million is high enough up that I have to rerun the simulator to get accurate numbers. |
06:26 | <@macdjord> | Vornicus: Okay, I'm missing some context here. Sensativity to /what/? What are your variables here? Number of dice? Target value? |
06:26 | <~Vornicus> | Sensitivity, in a dice rolling system, is how small increments you can adjust probabilities |
06:27 | <@macdjord> | And what is the /target/ that gives you 1-in-a-million? |
06:28 | <~Vornicus> | uh. it's high. |
06:29 | <~Vornicus> | ....252? |
06:29 | <@macdjord> | You're going to be rolling for a while then. |
06:29 | <~Vornicus> | Little bit. |
06:31 | <~Vornicus> | wait, forgot to increase the target range |
06:34 | <~Vornicus> | okay yeah, 252 |
06:38 | <~Vornicus> | and I read "okay yeah, 252" and I think of http://imgur.com/gallery/gPBuAgl |
06:39 | <~Vornicus> | anyway slep now |
06:40 | <@macdjord> | Ni. |
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16:16 | <@ErikMesoy> | https://twitter.com/j1mc/status/502517538539200514 what the hell, Oracle? |
16:19 | <@froztbyte> | it's an honest sale |
16:19 | <@froztbyte> | "You don't want to use us. At all!~" |
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17:16 | < [R]> | Ugh, not getting any help for a complicated library sucks. |
17:16 | < Syka> | what lib is it |
17:16 | < [R]> | Trying to compile a minecraft mod to no success. |
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17:23 | < [R]> | src/tutorial/generic/ClientProxy.java:3: error: package net.minecraftforge.client does not exist |
17:23 | < [R]> | import net.minecraftforge.client.MinecraftForgeClient; |
17:24 | < [R]> | My classpath is huge, why don't I have the basic stuff in it? |
17:24 | < [R]> | D: |
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17:59 | <&jerith> | Has anyone here written anything nontrivial in TADS3? |
17:59 | <&jerith> | I'm learning it at the moment and I dislike the syntax so far. |
18:09 | <&ToxicFrog> | I looked at it briefly, was reminded unpleasantly of Java, and went back to Inform 7. |
18:10 | <&ToxicFrog> | IMO, I7 is what you should be using for IF development unless you need some specific capability available only in TADS. |
18:11 | <@Azash> | No no, see |
18:11 | <@Azash> | All the alternatives are bad |
18:11 | <@Azash> | That's why you should roll your own |
18:29 | <&jerith> | Someone on another network suggested a collaboration on some IF with TADS3 as the implementation language. |
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20:55 | <&ToxicFrog> | jerith: aah. I have not written anything nontrivial in it. I believe McM is also all about Inform, but might know who to ask. |
20:56 | <&ToxicFrog> | There's also a #TADS3 channel on IFMUD. |
20:59 | <&jerith> | ToxicFrog: I was mostly asking out of idle curiosity. |
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22:38 | <&McM[AFK]> | T3 is competent but I've always found it impossibly difficult to use |
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22:38 | <&McM[AFK]> | If Inform is the Visual Basic of IF, T3 is the Ada |
22:39 | <&McM[AFK]> | There has been some efforts over the years to produce a simplified API which would help |
22:40 | <&McM[AFK]> | When I used T3, Thing had something like 500 public methods, all slightly different and if you overrode the wrong bits it would fit into the world model in subtly wrong ways |
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--- Log closed Sun Aug 24 00:00:16 2014 |