--- Log opened Thu Nov 29 00:00:23 2012 |
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02:01 | | * iospace blarghs |
02:37 | < iospace> | i lied,no one has the Due in stock Dx |
02:38 | <@Azash> | Aw :( |
02:38 | <@Azash> | I was looking at it and had the same problem |
02:39 | <&McMartin> | ? |
02:45 | < iospace> | McMartin: Arduino Due, it's an ARM board |
02:45 | <&McMartin> | Oh! |
02:45 | <&McMartin> | OK, Iv'e heard of arduinos |
02:47 | < iospace> | :P |
02:49 | < iospace> | i was debating using i2c devices but considering the Due has 50 some digital I/O pins... i2c isn't really needed :P |
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04:42 | <@Alek> | aaaa |
04:43 | <@Alek> | "Development of Firefox 64bit for Windows has been halted"... |
04:45 | <@Azash> | asdf |
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04:54 | < Vornucopia> | McMartin, others: http://gamemakerblog.com/2012/11/26/skull-crossbones-vandalize-studio-games/ |
04:57 | <@Azash> | Ouch |
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05:26 | <&McMartin> | Vorn: Thanks. |
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09:05 | <@Azash> | http://www.daniweb.com/software-development/cpp/threads/440954/cant-fix-error-in -my-program |
09:26 | <@TheWatcher> | .... what |
09:27 | <@TheWatcher> | I'd file that firmly under "someone is taking the piss", except I teach programming, and have seen what happens sometimes.... |
09:28 | <@TheWatcher> | Admittedly, not on that scale |
09:32 | < syksleep> | wat |
09:32 | < syksleep> | wat |
09:32 | | syksleep is now known as Syk |
09:32 | < Syk> | also, i am not sleeping, silly irc nick, you're drunk |
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10:34 | <@Azash> | TheWatcher: I lost it at "new averaging system" |
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10:44 | < ReivDriod> | ... Did they not teach him for loops? |
10:45 | <@auREAX> | ReivDriod: the only loop he uses is one |
10:45 | <@auREAX> | that is guaranteed to run a single time |
10:45 | <@auREAX> | truly this is some kind of magic |
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11:05 | < Syk> | what if like |
11:06 | < Syk> | loops were suddenly discovered to be heisenbug |
11:06 | < Syk> | and all loops break |
11:06 | <@auREAX> | it could happen any time |
11:07 | <@auREAX> | this is why I use -funroll-all-loops |
11:10 | <@Azash> | Oh wait, it's -f unroll |
11:10 | <@Azash> | For no understandable reason whatsoever I always parsed it as "fun roll" |
11:10 | < Syk> | uh |
11:10 | < Syk> | isnt it -funroll? |
11:10 | <@Azash> | Yeah but I mean the intention behind it |
11:11 | < Syk> | oh yeah |
11:11 | | * Syk unrolls via fun |
11:16 | <@Tamber> | -O5 just replaces the most heavily-used parts of your code with NOP; best performance increase ever! Fewer bugs, too. |
11:24 | <@auREAX> | Azash: same |
11:24 | <@auREAX> | Tamber: it's like using noSQL! |
11:25 | <@auREAX> | I always use the /dev/null storage backend |
11:25 | <@Tamber> | :D |
11:25 | <@auREAX> | dat performance |
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13:44 | | Netsplit *.net <-> *.split quits: AnnoDomini, @simon_, @Namegduf, gnolam, franny, Tarinaky, @auREAX, iospace, @McMartin, Moltare, (+7 more, use /NETSPLIT to show all of them) |
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15:15 | < AnnoDomini> | McMartin: Are the star systems that aren't germane to the plot randomly generated in UQM? |
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16:08 | < iospace> | hmm... i think i'll go with a Arduino Mega for the time... the Uno is nice and cheap for for my PE Embedded project it doesn't have the pincount i need D: |
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16:17 | < gnolam> | How many pins do you need and for what? |
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16:19 | < iospace> | gnolam: i'm going to do Project Euler Embedded, which basically at the moment involves using a 20x4 Character LCD as a menu and general display, a 4 digit 7 segment display to show how long it takes, and menu nav buttons |
16:19 | < gnolam> | Ah. 7-segment displays. |
16:20 | < iospace> | also an SD card that contains the best time, the current version of the algorithm for the problem, other things :P |
16:20 | < iospace> | so a lot of pins ^^;; |
16:21 | < gnolam> | Well. The LCD shouldn't take more than 8 or 9. SD cards... 4? IIRC. But if you want to drive 7-segment displays directly - bozhe moi! |
16:21 | < iospace> | oh yes |
16:22 | < iospace> | gnolam: SD card is a 4 wire |
16:22 | < iospace> | SPI interface |
16:22 | < iospace> | i /could/ use i2c but where's the fun in that? :D |
16:23 | < iospace> | (i2c for the LCD and 7-seg) |
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16:28 | < Syk> | iospace: you could probably get an arduino emulator? :P |
16:28 | < Syk> | i'm sure those exist |
16:29 | < iospace> | yeah and? It's good for developing ahead of time (I've used somethign similar), but it's hard to verify that a 7-seg is being properly used without the hardware :P |
16:30 | < gnolam> | ModelSim.~ |
16:31 | | * iospace shrugs |
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17:20 | < gnolam> | ... huh. |
17:20 | < gnolam> | We've made a hardware JPEG decelerator. >_> |
17:20 | < iospace> | o rly |
17:23 | < gnolam> | According to the benchmark, it takes longer to perform the DCT in hardware than in software. |
17:25 | < iospace> | DCT? |
17:26 | < gnolam> | Discrete Cosine Transform. |
17:26 | < iospace> | ah |
17:27 | < gnolam> | The underlying magic of JPEG. |
17:29 | < gnolam> | (JPEG in a nutshell: convert into YCrCb, downsample the Cr and Cb channels (optional), split into 8x8 pixel blocks, DCT, quantize, RLE in a zig-zag pattern, Huffman encode) |
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19:18 | < iospace> | ... is it sad that i now instinctively know how long 80 chars is? |
19:19 | < McMartin> | No |
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--- Log closed Fri Nov 30 00:00:20 2012 |