--- Log opened Sun Apr 24 00:00:33 2011 |
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01:08 | | * Tamber grabs a marker, turns TheWatcher's circle into a smiley-face. |
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05:31 | < Tarinaky> | I've |
05:31 | < Tarinaky> | I've read this chapter twice and I still don't understand what the hell clipping is. |
05:31 | < Alek> | uh. |
05:31 | < Tarinaky> | Or how the camera is being rotated in the examples. |
05:32 | < Alek> | when textures and surfaces intersect? |
05:32 | < Tarinaky> | Alek: Now I'm just more confused. |
05:37 | < Rikushadow5> | What're you working on? |
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05:51 | < Vornicus> | Clipping: things that appear on the wrong side of a clipping plane will not appear. |
05:53 | < Tarinaky> | I'm trying to learn OpenGL. |
05:54 | < Tarinaky> | I'm not getting very far :/ |
05:56 | | kwsn\blargh is now known as nwsk |
05:58 | < McMartin> | Man, OpenGL |
05:58 | < McMartin> | It's not bad |
05:59 | < McMartin> | But it's not entirely unlike trying to write a program by programming a robot to go input the program via toggle switches. |
06:09 | < Vornicus> | heh |
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07:10 | < Tarinaky> | < McMartin> But it's not entirely unlike trying to write a program by programming a robot to go input the program via toggle switches. << Isn't that more or less how programming normally works? |
07:11 | < Tarinaky> | With varying levels of robot intelligence. |
07:17 | < McMartin> | Well, normally you program the machine yourself~ |
07:18 | <@Namegduf> | Normally you use a high level programming language instead of toggle switches. |
07:18 | | cpux is now known as cpux|TWEWY |
07:18 | <@Namegduf> | So I guess the point is that OpenGL is toggle-switch-like. |
07:19 | < McMartin> | It's very, very modal. |
07:19 | < McMartin> | You set a mode, then you call a function many times, then you set a different mode, and call that same function many more times and now it does something *completely different*. |
07:19 | <@Namegduf> | Haha, yes. |
07:20 | < McMartin> | But the arguments to that function still mean the same thing! |
07:23 | < Tarinaky> | Heh. |
07:24 | < Tarinaky> | I'm struggling with the basics though. |
07:24 | | * Tarinaky isn't an artist for a reason >.< |
07:25 | < Tarinaky> | I'm also unsure how this interfaces with pygame as I can't find any documentation on that beyond setting up an OpenGl context you can draw to... somehow. |
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10:02 | | You're now known as TheWatcher |
10:14 | < TheWatcher> | Tarinaky: I'm nothing remotely like an expert at pygame, but I believe it's basically just |
10:15 | < TheWatcher> | pygame.init() |
10:15 | < Tarinaky> | It's not pygame I'm having a problem with. |
10:15 | < TheWatcher> | screen = pygame.display.set_mode(....|OPENGL|DUOUBLEBUF) |
10:15 | < Tarinaky> | The trouble is I'm not sure what to do to manipulate the opengl context. |
10:15 | < Vornicus> | Only, spelled right. |
10:16 | < Tarinaky> | If that makes sense... |
10:16 | < TheWatcher> | And then you can do things like |
10:16 | < TheWatcher> | glEnable(GL_DEPTH_TEST) |
10:16 | < TheWatcher> | glEnable(GL_LIGHTING) |
10:16 | < TheWatcher> | etc |
10:16 | < Tarinaky> | Are they not in a module? |
10:17 | < TheWatcher> | you'll need to import OpenGL.GL and OpenGL.GLU probably, yeah |
10:17 | < TheWatcher> | ie: from OpenGL.GL import * etc |
10:18 | < TheWatcher> | but once you've created your opengl context, and opengl commands you issue just go to it. |
10:18 | < Tarinaky> | Ahah. |
10:18 | < TheWatcher> | (and, 'know, each time you finish drawing a frame, call pygame.display.flip() to make the frame visible) |
10:18 | | Vornicus is now known as Vornicus-Latens |
10:19 | < Tarinaky> | Yeah. |
10:20 | < Vornicus-Latens> | Do Not Use Import * |
10:20 | < Tarinaky> | Pygame says that pygame.display.flip() calls glSwapBuffers() or whatever it's called. |
10:20 | < Vornicus-Latens> | (except in very specific circumstances, it is precisely the wrong thing to do) |
10:21 | | * TheWatcher shrug, like he said is nothing remotely like an expert |
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11:06 | | * TheWatcher bleghs at FBOs and the patchiness of antialiasing in them, decides he'll have to try a different approach |
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20:03 | < Rikushadow5> | Huh. Anybody per chance know what this means? |
20:04 | < Rikushadow5> | Technical details of permanent failure: |
20:04 | < Rikushadow5> | Google tried to deliver your message, but it was rejected by the recipient domain. We recommend contacting the other email provider for further information about the cause of this error. The error that the other server returned was: IP address removed <Email address removed>: Recipient address rejected: User unknown in relay recipient table (state 14). |
20:05 | < Rikushadow5> | Never heard of a user being unknown in a relay recipient table. |
20:05 | < Rikushadow5> | I would ASSUME that this means that the email just failed to get where it was supposed to go, or something. |
20:05 | < Rikushadow5> | Hell, would this even be a question for coders? |
20:06 | < EvilDarkLord> | That looks like it might be a convoluted way of saying that you misspelled the email address. |
20:07 | < Rikushadow5> | Nah, I used the email's Hyperlink to open the Email Address in Gmail |
20:07 | < Rikushadow5> | If it's misspelled, it's because Google fucked up. |
20:07 | < Rikushadow5> | Or rather, they misspelled their own email address, since I got it from an internet form Submission Email |
20:08 | < Rikushadow5> | I'm taking it as "This person doesn't exist". |
20:10 | < EvilDarkLord> | Maybe the email address exists somewhere but it's not bound to an actual person ID any more. I dunno. |
20:10 | < Rikushadow5> | It's possible. |
20:10 | < Rikushadow5> | I dunno. I've never seen "We can't find this email address" worded that way, so I was curious if it meant something different. |
20:11 | < EvilDarkLord> | Did you google for it already? |
20:12 | < Rikushadow5> | ... |
20:12 | < Rikushadow5> | ...maybe... |
20:12 | | * Rikushadow5 drops his head |
20:12 | < Rikushadow5> | ...no... |
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--- Log closed Mon Apr 25 00:00:47 2011 |