--- Log opened Thu Oct 23 00:00:04 2008 |
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00:29 | | Vornicus-Latens is now known as Vornicus |
00:31 | | * Vornicus gets back to hacking King's Bounty. |
00:48 | | * gnolam chalks off Deus Ex. |
00:48 | | * gnolam now ponders replaying "Outcast". |
00:50 | <@gnolam> | One of the most underrated games ever. |
00:52 | <@gnolam> | And possibly the most "in character" game ever. |
00:52 | < Consul> | The only thing I'm replaying is "Antmusic." :-) |
00:53 | < Consul> | Oh, hey! I have Leonard Nimoy in my music collection! |
00:55 | <@gnolam> | Bilbo Baggins? |
00:55 | < Consul> | Cool! Another fan! :-P |
00:55 | < Consul> | I have the video somewhere, too. |
00:57 | <@gnolam> | It's a classic. |
00:57 | < Consul> | I really want to get his rendition of "I Walk the Line." |
01:01 | <@gnolam> | Masochist, eh? |
01:02 | < Consul> | Like fans of Ed Wood, I'm a big believer in the "so bad it's good" category of culture. |
01:03 | <@Vornicus> | Okay. what's left to find, here. |
01:04 | <@gnolam> | If you have a generous supply of alcohol or commentaries by Crow and Tom Servo, yes. Otherwise, no. |
01:04 | <@gnolam> | And then there's "A Nymphoid Barbarian in Dinosaur Hell", which is a category all by itself. |
01:04 | < Consul> | Eh, I can add my own commentary. I usually make people laugh. |
01:04 | <@Vornicus> | castle army types, castle owners, town spells, all the reveal orbs, continent charts, and artifacts... |
01:04 | <@gnolam> | Try it with a Nymphoid Barbarian. I dare you. |
01:05 | < Consul> | Heh |
01:05 | <@Vornicus> | And /then/ I can do battle with statistics. |
01:05 | <@gnolam> | That movie is probably as bad as you can possibly make a movie before it starts becoming good again. |
01:05 | <@gnolam> | We tried to MST3k it. Oh, how we tried. |
01:06 | <@gnolam> | But... IT DIDN'T HELP. |
01:06 | < Consul> | Everyone says that about Plan 9, which I actually have yet to see. I should put it in my Netflix queue. |
01:06 | <@gnolam> | Oh, Plan 9 has its moments. |
01:06 | <@gnolam> | And if you disregard all the hilarious goofs, it's not that far from '50s standard schlock. :) |
01:07 | < Consul> | I suppose not. |
01:09 | <@gnolam> | Vornicus: how are you going about this exactly? Just changing stuff, saving, diffing? |
01:09 | <@gnolam> | Or are you actually disassembling it? |
01:09 | <@McMartin> | gnolam: Interactive disassemblers are very good at this |
01:10 | <@Vornicus> | gnolam: Mostly that. |
01:10 | <@Vornicus> | And a lot of knowledge of how the game works. It's surprising how quickly some of this stuff falls. |
01:11 | <@Vornicus> | I haven't broken out the disassembler yet; I may need to for some pieces. |
01:12 | <@McMartin> | Which version of the game are you running? Basilisk? |
01:12 | <@Vornicus> | Mac, the actual one, and in Classic mode. |
01:13 | <@Vornicus> | (the advantages of having a PPC mac, I can still do this) |
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01:33 | <@Vornicus> | Anyway, let's see. |
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01:45 | <@Vornicus> | not much room left. |
01:46 | <@McMartin> | For? |
01:46 | <@Vornicus> | For the things that must still be in there - I need to find a spot for 130 contiguous bytes. |
01:50 | | * Vornicus finds the castle ownership list: stuffed in before the visibility thing, there's 26 bytes, with exactly one each of 00..10, and a bunch of 7fs. |
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02:16 | <@Vornicus> | (there's exactly 17 villains) |
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03:12 | | * Vornicus eyes this data he's getting. Okay, a few other toys in here he can't figure out. |
03:16 | <@Vornicus> | ...does it, uh... set a flag on the /castle/ when you know where the villain is? |
03:22 | <@ToxicFrog> | Does it need to do anything once you know? |
03:23 | <@ToxicFrog> | I thought whether you know where they are or not is irrelevant, it's whether you have the contract that matters. |
03:23 | <@Vornicus> | Well, there is one thing |
03:24 | <@Vornicus> | If you examine the contract, and you know where the villain is, it tells you there; otherwise it says "unknown" |
03:24 | <@ToxicFrog> | Aah |
03:25 | <@Vornicus> | It isn't a piece of information I need, but it was something I noticed - I thought that data there was static other than conquering, and it's not. |
03:27 | <@Vornicus> | ...whaaaa? |
03:28 | <@Vornicus> | Okay, there's an artifact here. I don't h... |
03:28 | <@Vornicus> | waaiit a second, let me see that. |
03:30 | <@Vornicus> | ...93. That's one I've not seen before on the world map. Looks like it does /that/ on the world map too. |
03:31 | <@ToxicFrog> | /that/? |
03:33 | <@Vornicus> | I've been looking for artifact and map-reveal locations in the main data; but this artifact doesn't have anything in the main data. It /does/, however, have 0x93 in its position on the world map, and I've not seen 0x93 before. |
03:33 | <@ToxicFrog> | Artifacts all have unique sprites. |
03:34 | <@Vornicus> | Indeed. |
03:34 | <@ToxicFrog> | Map-reveals don't, however. |
03:34 | <@Vornicus> | Right, so I suspect that the map-reveal is still in main data. |
03:34 | <@Vornicus> | Really though I should be tearing out the maps for this and seeing what goodies I discover. |
03:38 | <@Vornicus> | (I haven't found any map-reveals at all yet, though) |
03:42 | <@Vornicus> | The maps probably have dwellings marked as unique sprites. |
03:42 | <@Vornicus> | ...oh, there's another piece. |
03:42 | <@Vornicus> | "A few gnomes, in hopes of greater glory, wish to join your army." |
03:42 | <@ToxicFrog> | Well, easy to check: find two dwellings with the same sprite but different contents. Check tilemap. |
03:43 | | * ToxicFrog finds his FF7 savegame where every nameable character is named Sephiroth |
03:43 | <@Vornicus> | No, I know the dwelling /race/ is available elsewhere. |
03:43 | <@Vornicus> | You even named the chocobos Sephiroth? |
03:44 | <@ToxicFrog> | Don't have them yet in this save |
03:44 | <@ToxicFrog> | But yes, when I get them, they will be named Sephiroth. |
03:44 | <@ToxicFrog> | Recall that FF7 does not use portraits or speech bubbles. |
03:44 | <@Vornicus> | Heh. |
03:44 | <@McMartin> | Wark! |
03:44 | <@Vornicus> | ...hm. |
03:44 | <@ToxicFrog> | The only way you know who is talking is that their name appears at the top of the dialogue window. |
03:44 | | * Vornicus goes to ask a related question in #fleet |
03:44 | <@ToxicFrog> | This makes for some extremely surreal conversations. |
03:45 | <@McMartin> | By long-standing convention, though, gold chocobos have to be named Adonis |
03:45 | <@ToxicFrog> | (a friend of mine is working on renaming the non-renameable characters, too) |
03:45 | <@ToxicFrog> | (she's crazy, but the end result should be highly entertaining_ |
03:45 | <@ToxicFrog> | McMartin: happily, this is not a problem that will ever arise, as I lack the masochistic urge that would lead me to try to breed Golds~ |
03:47 | <@Vornicus> | Breeding golds isn't /that/ hard. |
03:47 | <@Vornicus> | The A-class races with Wonderful chocobos are horrible, because you keep having to deal with Tieoh, but... |
03:49 | <@ToxicFrog> | Back in the day when I first played FF7 and finished the game with 80 hours on the clock... |
03:49 | <@ToxicFrog> | I did damn near everything. |
03:49 | <@ToxicFrog> | All the ultimate weapons and limit breaks, at least one of each materia, all optional bosses dead, etc etc. |
03:49 | <@ToxicFrog> | The two things I never did were breed a gold chocobo and get Master Materia by mastering all normal materia of that category. |
03:50 | <@ToxicFrog> | And the former wasn't for lack of trying. |
03:50 | <@ToxicFrog> | I have no desire to revisit that. |
03:50 | <@Vornicus> | I got three of each Master Materia. |
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03:50 | <@ToxicFrog> | That seems a bit excessive. |
03:50 | | * McMartin found that getting a Gold Choco was less obnoxious than beating Emerald Weapon. |
03:50 | <@McMartin> | Ergo, I never beat the Weapons. |
03:50 | <@Vornicus> | TF: it means that everybody has every summon, magic, and command. |
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03:51 | <@Vornicus> | well. Not /every/; but most of them. 2xcut, eskill, and a couple other commands can't be pulled into a master. |
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03:52 | <@Vornicus> | (though I did 20/20 all four Eskills, so.) |
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03:53 | <@ToxicFrog> | Well, yes |
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03:53 | <@ToxicFrog> | But on the other hand, even having one of each is enough to completely remove all challenge from the game |
03:53 | <@ToxicFrog> | To the extent that it's possible to take down the entire final dungeon, Ruby Weapon, and probably Emerald and Ultima Weapons with a single character |
03:54 | <@ToxicFrog> | Possibly even without using the cheesetastic Mime+KoR+W-Summon combo. |
03:54 | <@ToxicFrog> | (which I must confess I used, but only on Ruby) |
03:54 | <@Vornicus> | Forget that. |
03:54 | <@ToxicFrog> | And *getting* more than one of each is a matter of obscene quantities of tedious grinding, even with ++growth equipment. |
03:54 | <@Vornicus> | Go in with limit break on cloud, and mime /Omnislash/ |
03:55 | <@ToxicFrog> | KoR hits harder and hits all enemies, actually. |
03:55 | <@ToxicFrog> | Fewer hits, but more damage per hit and it doesn't diffuse against multiple targets. |
03:55 | <@ToxicFrog> | On the other hand, Omnislash is over much, much faster~ |
03:56 | <@Vornicus> | And looks cooler anyway |
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03:57 | <@ToxicFrog> | (does Added Effect/Added Element stack with limit breaks?) |
03:59 | <@ToxicFrog> | Oh, right |
03:59 | <@ToxicFrog> | And the other reason KoR kills stuff better: W-Summon |
04:00 | <@Vornicus> | AE/AE does. and yeah, W-Summon is good stuff. |
04:01 | <@ToxicFrog> | Probably the most broken legitimate attack is Reflect All Self, followed by Quadramagic <powerful spell> All Self |
04:02 | <@ToxicFrog> | Which will remove the reflect and bounce twelve boosted castings of <powerful spell> into the enemy party. |
04:02 | <@ToxicFrog> | Note: not for use with Ultima or other non-reflectables. |
04:02 | <@ToxicFrog> | (found that one out the hard way) |
04:03 | <@Vornicus> | hee. |
04:04 | <@ToxicFrog> | The funny part is that it wasn't a TPK. |
04:04 | <@Vornicus> | pffff. |
04:05 | <@Vornicus> | Okay, here's a weird one. |
04:05 | <@Vornicus> | The game stores the number of days left |
04:05 | <@ToxicFrog> | Yuffie survived by having an obscene m-ev and dodging every single one. |
04:05 | <@ToxicFrog> | Cloud and Barret were atomized, though. |
04:05 | <@ToxicFrog> | Ok |
04:05 | <@Vornicus> | But it /also/ stores the number of days until the next week start. |
04:05 | <@ToxicFrog> | One would think that would just be mod |
04:06 | <@Vornicus> | One would think, yes. |
04:06 | <@ToxicFrog> | Also, that reminds me |
04:06 | <@ToxicFrog> | Your earlier objection to not wanting to do that calculation every time you go to look up a castle |
04:06 | <@Vornicus> | Yes? |
04:06 | <@ToxicFrog> | You wouldn't be doing so |
04:06 | <@Vornicus> | Which calculation? |
04:06 | <@ToxicFrog> | It's not one array, it's four arrays packed end to end |
04:06 | <@ToxicFrog> | The first N elements are the first continent, and so forth |
04:07 | <@Vornicus> | I forget what calculation we're talking about. |
04:08 | <@Vornicus> | Oh, the one about "where does the one thing begin, and the next end"? Yeah, solved that. |
04:08 | <@Vornicus> | it is four arrays /of the same length/ packed together. |
04:08 | <@ToxicFrog> | Yes |
04:08 | <@ToxicFrog> | Earlier, you were vexed that castle info contained only (x,y) and not continent # |
04:08 | <@ToxicFrog> | I suggested that continent # might be implicit in array offset, and you objected because performing that calculation to map between offset and continent number each time is messy. |
04:09 | <@Vornicus> | What threw me off was I thought it wasn't - I htought it was a list, completely without continent context, and there did not appear to be any way of telling. |
04:09 | <@ToxicFrog> | Aah. |
04:10 | <@Vornicus> | Once I figured out that there were more monsters than the single pack of numbers had in it, I figured it out: it's a rectangular array, and the long-step index is the continent index. |
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04:19 | <@Vornicus> | ...what the cheese? |
04:20 | | * Vornicus tries to find rhyme and or reason to the potential castle/town visit mask, gets nowhere. |
04:22 | <@McMartin> | Also: suggested title: The Realm's Ransom |
04:22 | <@Vornicus> | Heh |
04:23 | | * Vornicus /does/ find the boat location... but it, too, doesn't seem to have continent attached. wtf? |
04:43 | <@Vornicus> | There appears to be /absolutely no/ rhyme or reason to the visited thing. |
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05:05 | <@Vornicus> | ...there might be to the castles, though. |
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05:09 | <@Vornicus> | ...hrm. Yes, that's predictable. it's A-Z, 0x92-0xab. |
05:10 | <@Vornicus> | ...no, I got two backwards, now it has reason; town visit list is in the same order as the castle visit list. |
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05:26 | <@Vornicus> | ...oh, duh. The obvious choice here is to hack the file. I know there's no checksum! |
05:30 | < Shoukanjuu> | \o/ |
05:30 | | * Vornicus <3 being capable of hex editing. |
05:31 | < Shoukanjuu> | that's pretty much the only thing I can do right XD |
05:33 | | * Vornicus pokes the hex editor. |
05:34 | <@Vornicus> | DON'T FUCKING DO THAT |
05:34 | <@Vornicus> | jesus. |
05:35 | < Shoukanjuu> | What did it do? |
05:35 | <@Vornicus> | It changed the app association of the file. |
05:37 | < Shoukanjuu> | XD |
05:37 | <@Vornicus> | ANd KB doesn't accept drag/drop of files it doesn't associate with, and... |
05:37 | < Shoukanjuu> | Arg |
05:38 | <@ToxicFrog> | |
05:38 | <@Vornicus> | (and filters the list of available files on same.) |
05:41 | <@Vornicus> | oh, and even better, it does not accept files while it's running. |
05:42 | <@Vornicus> | So the cycle right now is open, click through the splashed and alerts, then walk into the dwelling and examine its contents. |
05:43 | <@Vornicus> | (I'm right now trying to figure out monster type IDs.) |
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05:44 | < Shoukanjuu> | Well, generally there'd be some kind of compression, but since you said that there isnt' a checksum |
05:44 | < Shoukanjuu> | It's highly doubtful |
05:45 | < Shoukanjuu> | So I'd search for the base stats of the monsters? |
05:45 | <@Vornicus> | I have those |
05:45 | < Shoukanjuu> | Oh, wait, you need the IDs |
05:47 | <@Vornicus> | yeah, so, there's a dwelling next door to castle maximus, and I'm changing its monster type and recording what each one is. |
05:47 | <@Vornicus> | By doing this, I can then check out a castle thing, get its monster type IDs, and grep that. |
05:47 | <@ToxicFrog> | Shoukanjuu: he's not searching for where something is stored. He's changing stored data and observing the changes to build up a table of numeric ID <=> monster type mappings. |
05:47 | < Shoukanjuu> | Yeah. |
05:48 | <@Vornicus> | Which then gives me the location of the castle monster type data, which is one of the few things I have left to find. |
05:48 | < Shoukanjuu> | Score \o/ |
05:48 | <@Vornicus> | Quite. |
05:49 | <@Vornicus> | (it's a very narrow range of places it could be though.) |
05:49 | < Shoukanjuu> | I think I like hex editing because it's rather simple. |
05:50 | <@Vornicus> | (for the record, I would not be able to, for instance, find the monster data in the game's static resources, because I have no idea how it's stored) |
05:51 | < Shoukanjuu> | Right. |
05:51 | < Shoukanjuu> | I had a lot of fun messing around with Radiant Dawn's character and item data |
05:52 | < Shoukanjuu> | It was compressed, so I had to sift through everything and test constantly...but it was well worth my efforts :3 |
05:52 | <@Vornicus> | ah, compression. |
05:52 | < Shoukanjuu> | What I could never find were the enemy's base stats and growths, though, because they weren't in character data for some reason... |
05:53 | <@Vornicus> | temporary scourge of hackers everywhere. |
05:53 | < Shoukanjuu> | The compression was particularly bad, though. o_O; |
05:53 | < Shoukanjuu> | See, the problem with that is that we don't have tools to compress it once we've decompressed it |
05:54 | < Shoukanjuu> | And there ARE checksums to worry about, so at most, you're changing a a couple bytes...in the compressed data |
05:55 | < Shoukanjuu> | before you run into something that belonged to something vital, causing the game to crash when you test it |
05:56 | < Shoukanjuu> | However, some of the character data escaped compression completely. |
05:57 | < Shoukanjuu> | It was actually identical to the decompressed data in some places...and others had a byte or two of data separating the character data |
06:01 | <@Vornicus> | Okay, there. |
06:01 | <@Vornicus> | All 25 dude types. |
06:06 | | * Vornicus finds castle critter types. |
06:06 | <@Vornicus> | okay. What's left? Wandering friendly locations (dunno what to look for for that, yet.) |
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06:31 | <@Vornicus> | and wanderers are scummable too. |
06:32 | <@Vornicus> | Awesome. |
06:32 | <@jerith> | Scummable? |
06:32 | <@Vornicus> | Scummable: able to save-scum to change the outcome. |
06:32 | <@jerith> | Ah. |
06:35 | <@Vornicus> | it doesn't use a different sprite on the world map, either; so it looks like the location I found is indeed a wandering friendly location. |
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06:42 | <@Vornicus> | okay, that's /five/ friendlies on continentia... |
06:44 | <@Vornicus> | okay, that one's not on continentia. |
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06:50 | <@Vornicus> | hrm. If I extrapolate the friendlies list, it overlaps the Forestria chart location. |
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06:57 | <@Vornicus> | ...no it doesn't. |
06:57 | <@Vornicus> | there are five friendlies on each continent. |
06:58 | < Shoukanjuu> | :O? |
06:58 | <@Vornicus> | I just can't, you know, add. |
07:00 | < Shoukanjuu> | Heh |
07:01 | | * Vornicus applies Science, gets it right. |
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07:12 | < Shoukanjuu> | On a completely different note, Konami hates all Castlevania players. |
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07:30 | <@McMartin> | Shoukanjuu: They bring it on themselves for playing in the first place |
07:30 | < Shoukanjuu> | But...but... ;_; |
07:35 | | * McMartin condemns Shoukanjuu to play the section in Castlevania I, Level 3, with the cliffs and the divebombing ravens over and over and over and over and over again. |
07:35 | <@McMartin> | Though you've reminded me that I really want to rip the eponymous Lament of Innocence. |
07:35 | < Shoukanjuu> | No! Nooooooooo!! |
07:36 | < Vash> | ... |
07:36 | <@McMartin> | It's in my top 5 of Best CV Songs Of All Time and under some criteria it may even be my single favorite song. |
07:36 | < Vash> | I only played a castlevania demo, for the PS2, and it made me want to cry. |
07:36 | <@McMartin> | Vash: So. There are three genres in the series. |
07:36 | < Vash> | The graphics, for the surrounding area and the characters were great... |
07:36 | < Vash> | But.. |
07:37 | < Vash> | the goddamned buttons.. |
07:37 | <@McMartin> | I'm referring to the brutally punsihing 2d platformers of Elder Days. |
07:37 | < Vash> | the buttons looked like they took them from a 2d game |
07:37 | < Vash> | and slapped them in there |
07:37 | < Vash> | Oh. |
07:37 | < Vash> | >.> |
07:38 | <@McMartin> | Following that, it reinvented itself as a stylish, gothic translation of the old 2D Metroid games - to the point that that genre is now called "Metroidvania". |
07:38 | <@McMartin> | That's Symphony of the Night and the modern portable games. |
07:38 | <@McMartin> | And then there are some cheap knockoffs of Devil May Cry, and that's the PS2 ones~ |
07:38 | < Shoukanjuu> | I remember when games were Nintendo Hard. |
07:38 | <@McMartin> | If you want a Nintendo Hard PS2-era game, I heartily commend unto you Alien Hominid. |
07:38 | <@McMartin> | If you want one on the newest platforms, Mega Man 9. |
07:39 | <@McMartin> | Contra 4 for the DS's "challenge mode" went past Nintendo Hard and into "ha, ha, very funny, YOU FAIL" for me. |
07:39 | < Shoukanjuu> | I think about 5% of the population can beat Contra without the code. |
07:39 | | * McMartin was once one of them! Life Force, on the other hand... |
07:39 | < Shoukanjuu> | We'll bump that up to 7% with the code, including the 5% |
07:40 | | * Vornicus can't find the right offset for spells. |
07:40 | < Shoukanjuu> | Because it's not like it really helps. Seriously. |
07:40 | <@McMartin> | Contra 4's challenge mode has a "rescue the hostages and don't hurt any" challenge in a narrow corridor full of enemies. |
07:40 | <@McMartin> | THE ONLY WEAPON THEY GIVE YOU IS THE LASER |
07:40 | < Shoukanjuu> | Aug, I remember that |
07:40 | <@McMartin> | Oh, and the blaster bomb. |
07:40 | <@McMartin> | THANKS A LOT, GUYS |
07:40 | < Shoukanjuu> | Damn them XD |
07:40 | <@McMartin> | Also, there are AI bugs that make it significantly more difficult to navigate |
07:40 | <@McMartin> | And for which I do not, in fact, forgive them. |
07:41 | <@McMartin> | SONIC RUSH HAD BETTER WALL/SPRITE COLLISION DETECTION |
07:41 | <@McMartin> | WHEN YOU ARE BUGGIER THAN A SONIC GAME YOU FAIL |
07:41 | < Shoukanjuu> | OoE can't be classified as Nintendo Hard. |
07:41 | < Shoukanjuu> | There are annoying birds in some places, but they are just that - annoying. |
07:41 | <@McMartin> | OoE? |
07:42 | < Shoukanjuu> | No pits to fall into and die because you did |
07:42 | < Shoukanjuu> | no pixel perfect jumps... |
07:42 | < Shoukanjuu> | Order of Ecclesia :P |
07:42 | <@McMartin> | Aha |
07:42 | | * McMartin notes in passing that he never finished his thought re: LoI. |
07:42 | <@McMartin> | The song in question is one of the few piano pieces in gaming that manages to both sound like a piano piece and get proper manic energy in |
07:42 | < Shoukanjuu> | The bosses are fatal, almost always, on the first time |
07:43 | <@McMartin> | You can just hear the pianist screaming "You can keep your organ! Those are for weaklings" |
07:43 | < Shoukanjuu> | McMartin: Name that song! |
07:43 | < Shoukanjuu> | XD |
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07:44 | < Shoukanjuu> | There is a Training Hall |
07:44 | < Shoukanjuu> | I don't know what training it is for, it's just called "Training Hall" |
07:45 | < Shoukanjuu> | Pretty sure it's for ninja to train their fire and hammer resistance. It's pretty brutal the first couple times |
07:45 | < Shoukanjuu> | And you have to rely on timing to get it right, a lot |
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07:45 | <@McMartin> | Shou: I'm pretty sure it's the actual "Lament" itself; I'm checking now. |
07:45 | < Shoukanjuu> | The main character is weak, can't take damage, and isn't resistant to fire. Ever. |
07:46 | <@McMartin> | Yup. |
07:46 | <@McMartin> | There is, however, an organ right at the start. |
07:46 | < Shoukanjuu> | The rewards are definitely worth it, though o: |
07:46 | < Shoukanjuu> | Hmm. |
07:46 | <@McMartin> | http://gh.ffshrine.org/song/117/25 |
07:46 | <@McMartin> | The link, however, is broken, so after you load that... |
07:47 | <@McMartin> | http://dl1.ffshrine.org/soundtracks/dl/117/d535ac/Castlevania_Lament_of_Innocenc e/210_-_lament_of_innocence_(leon's_theme).mp3 should work |
07:48 | < Shoukanjuu> | I really like the Dracula's castle theme in Order of Ecclesia |
07:48 | < Shoukanjuu> | Most of the music can get fast pace, too |
07:50 | < Vash> | ... I was wondering why I couldn't hear anything. Had to put up the volume and it still sounded like one speaker was working... |
07:50 | < Vash> | Then I noticed I had the headset connected to the computer.. |
07:50 | | * Vash facepalms |
07:51 | < Shoukanjuu> | I've heard music that sounds a lot like this before...somewhere |
07:52 | < Vash> | ... Dammit, now I want to hear Dream Theater... |
07:52 | < Vash> | ... Or the Zone of the Enders theme.. |
07:53 | < Shoukanjuu> | My PS2 had better be here within the week |
07:54 | <@McMartin> | Shou: For the record, LoI was not actually bad, but it came out about when DMC3 did |
07:54 | <@McMartin> | And DMC3 was about eight times the 3D Castlevania that LoI was. |
07:54 | < Shoukanjuu> | XD |
07:54 | <@McMartin> | (Much as Ratchet and Clank was arguably what Shadow the Hedgehog so desperately wishes it was) |
07:54 | < Shoukanjuu> | I have moonwalker boots. |
07:55 | < Shoukanjuu> | Invincibility while backdashing >:3 |
07:55 | < Vash> | ... Why am I reminded of Ico and Shadow of the Colossus? all of a sudden? |
07:58 | | * Vornicus is remnded: download Spyro. |
07:58 | < Vash> | Heh. |
07:58 | < Vash> | The first one? |
07:58 | <@Vornicus> | yes. |
07:59 | < Shoukanjuu> | I had to beat some of those games for my stepsister becaue she was horribly inept. |
07:59 | <@McMartin> | Vash: Oh God, Ico's one song was amazing |
07:59 | | * McMartin goes to put it on. |
07:59 | <@McMartin> | (And it isn't in the game!) |
07:59 | | Vornicus is now known as Vornicus-Latens |
07:59 | < Vash> | ... I want to play Crash B- |
07:59 | < Vash> | ;_; |
08:00 | | * Vash steals a Vorn for sleepysnuggles |
08:00 | <@McMartin> | Crash was one of the games that put me off 3D platformers for seven years |
08:00 | < Vash> | =o |
08:00 | < Vash> | ... Why? |
08:01 | <@Vornicus-Latens> | Crash 1 at least had several problems: the camera was occasionally dizzying, the jumps were impossible to judge, and it deliberately hid stuff from you. |
08:02 | <@Vornicus-Latens> | Like, necessary stuff. |
08:02 | < Vash> | ... The only reason why I had to play Crash, (I didn't have a PS1) was because my cousin's cousins, who were also my neighboors for a while... Sucked at the game when we were in elementary... |
08:02 | < Vash> | They didn't like me playing the game |
08:02 | < Vash> | But if they were stuck, I had to play. |
08:02 | <@Vornicus-Latens> | You should be able to finish the game without having to guess at where things in. |
08:02 | < Vash> | ... *mumblesbastardsmumble* |
08:02 | <@Vornicus-Latens> | s/in/are/ |
08:02 | <@McMartin> | The problems Vorn describes persist through Crash 2 and 3. |
08:02 | < Vash> | Hm. |
08:02 | <@McMartin> | 3 is the only one I ever managed to beat. |
08:02 | < Vash> | Heh. |
08:03 | < Vash> | As I said, I never really played much of it. |
08:03 | <@McMartin> | 3 in fact has a goodly number of levels full of the Hilarious epic fail that is a camera that only lets you see where you've been. |
08:03 | < Vash> | That's why I was pondering about it. |
08:03 | <@Vornicus-Latens> | well - "finish" - I don't care about 100%ing, but even then, having to guess in a 3d world is not pleasant. |
08:03 | < Vash> | Heh. |
08:03 | | * Vash wants to steal vorn for gamings... |
08:03 | < Vash> | Dammit Vorn... |
08:04 | < Vash> | You're making me want to visit you! |
08:04 | < Vash> | ;_; |
08:04 | | * McMartin was restored to the light by the Sands of Time. |
08:04 | < Vash> | ... I doubt I cna take the Wii with me though... |
08:04 | < Vash> | can* |
08:04 | <@Vornicus-Latens> | Now /that/ game I have to play. |
08:04 | | * Vash laughs. "I could always mail it" |
08:04 | < Vash> | Sands of Time? |
08:04 | < Vash> | I don't think I've heard of it.. |
08:04 | <@McMartin> | !!!!!!!!! |
08:05 | <@McMartin> | 2001 game. |
08:05 | | * Vornicus-Latens needs sleep now, dammit. |
08:05 | <@McMartin> | Prince of Persia: The Sands of Time. |
08:05 | < Vash> | Oh. |
08:05 | <@McMartin> | Fourth of its name, generally considered the first by Kids These Days |
08:05 | <@McMartin> | Who also don't realize that it is Tomb Raider, perfected. |
08:05 | <@Reiver> | Was that the 2D sidescroller? |
08:05 | < Vash> | Hahaha |
08:05 | <@Reiver> | Or am I mixed up? |
08:06 | <@McMartin> | Reiver: No, PoP 1 and 2 were sidescrollers what was |
08:06 | <@McMartin> | that were astonishingly lethal |
08:06 | <@McMartin> | And also fairly gory for the Apple ][ &c. |
08:06 | <@McMartin> | Nothing like being bloodily bisected by bear traps in the ceiling to help you sleep tight when you're eight. |
08:06 | <@Vornicus-Latens> | Best version of 1 was for the Mac. |
08:06 | <@McMartin> | Yes. |
08:06 | <@Vornicus-Latens> | 2 just sucks. |
08:06 | <@McMartin> | Which also lives as an unlock in the PS2 version of the Sands of Time. |
08:06 | | * Vornicus-Latens really really really goes to bed. |
08:07 | <@Reiver> | niVorn! |
08:07 | <@McMartin> | There are six PoP games, the first, its sequel (that's one unit), PoP3D which nobody talks about |
08:07 | <@McMartin> | And then the Sands trilogy: Sands of Time, The Warrior Within, The Two Thrones. |
08:08 | < Shoukanjuu> | Melio Macir GET |
08:08 | <@McMartin> | We don't talk about Warrior Within except to note that it fucking outsold all other five games combined and this makes us all sad pandas indeed. |
08:08 | <@McMartin> | Sand of Time was also the last one in the series that legendary game designer Jordan Mechener was involved with |
08:08 | <@Reiver> | Quality != Popularity |
08:08 | <@McMartin> | Yes, and WW proves it. |
08:09 | <@McMartin> | WW had many more tits in it. |
08:09 | <@Reiver> | This is why the games industry keeps pushing recycled crap. |
08:09 | <@McMartin> | SoT and Ico are probably the best 3D platformers extant. |
08:09 | <@McMartin> | For very different reasons. |
08:09 | <@Reiver> | Ico? |
08:09 | <@McMartin> | Ico. |
08:09 | <@McMartin> | http://www.penny-arcade.com/comic/2001/7/23/ |
08:10 | <@McMartin> | The whole game is one humongous Escort Mission. |
08:10 | <@McMartin> | IT WILL MAKE YOU BELIEVE. |
08:10 | <@McMartin> | (The fact that when you take your escort's hand and start running, the rumble pack gives you just that little bit of resistance as she stumbles to keep up was the point where I was sold) |
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08:13 | < Shoukanjuu> | XD |
08:13 | < Vash> | Bwaha |
08:13 | | * Vash only played a demo of Ico and wanted that damn game after that... |
08:14 | < Vash> | But I never got it. ;_; |
08:14 | < Vash> | I also played a demo of SotC |
08:14 | <@McMartin> | SotC, for whatever reason, didn't do it for me. |
08:15 | < Shoukanjuu> | I remember how I got an N64 instead of a PSX. |
08:16 | < Shoukanjuu> | All that time ago.... |
08:16 | < Vash> | Dunno. I thought SotC was odd... Well.. |
08:16 | < Vash> | Actaully... the demo was odd. |
08:16 | < Vash> | Actually* |
08:16 | <@McMartin> | Shou: My roommate got a PSX. |
08:16 | <@McMartin> | But the time I had to make a choice, I already owned like four games. |
08:16 | < Shoukanjuu> | McM: I was too young to have a roomate that wasn't my sibling :P |
08:16 | | * Vash is a nintendo fangirl... |
08:17 | < Vash> | ... And apparently... a super zelda nerd/fan |
08:17 | <@McMartin> | Heh |
08:17 | | * McMartin was, in fact, a Genesis kid. |
08:17 | | * McMartin is, in fact, that old. |
08:17 | < Vash> | Heh. |
08:17 | < Shoukanjuu> | I can't help but wonder, thoguh |
08:17 | < Shoukanjuu> | How things would have turned out |
08:17 | | * Vash played genesis a bit, loved and still loves sonic... |
08:17 | < Vash> | The old sonic, though... |
08:17 | < Shoukanjuu> | If we had gotten my dead to get a PSX instead of the 64 |
08:17 | <@McMartin> | Have you played the Wii Sonic? |
08:17 | < Vash> | Evne form the old cartoons... |
08:17 | < Vash> | Even from* |
08:17 | < Vash> | dammit |
08:17 | < Vash> | Um... |
08:18 | < Vash> | No. |
08:18 | <@McMartin> | It's more of a reboot than I expected. |
08:18 | | * McMartin ranks it a solid rent, after going through the Sonic Series Deathmarch |
08:18 | <@McMartin> | Better yet, have someone *else* rent it |
08:18 | < Vash> | o.O |
08:18 | <@McMartin> | You'll know in like 10 seconds whether or not It Must Be Yours. |
08:18 | | * Vash will... saddly admit that... |
08:18 | <@McMartin> | It's Sonic the Space Harrier. |
08:18 | | * McMartin is old. |
08:19 | < Vash> | I don't really have... well... people I hang out with or anything |
08:19 | < Shoukanjuu> | It's okay. Neither do I :/ |
08:19 | < Vash> | And since I don't see my gaming group cousins that much. (tee hee... gaming group. We are 4 in total. 3 males and me. ) |
08:20 | < Vash> | But they are younger. I'm supposed to be.. Like... |
08:20 | <@Reiver> | Sonic the Space Harrier? |
08:20 | < Vash> | The awesome cousin that gives games for presents. (... one of them had his birthday this year, and they didn't celebrate his birthday. Instead tehy celebrated his younger sister's because it was around the same date) |
08:21 | < Vash> | Aaaand, I was the only one, it seems, that gave him a present. |
08:21 | <@McMartin> | Reiver: Space Harrier is an old, old, old, old, old Sega game about a dude with a jetpack and a really big gun who flies face first into trees a lot. |
08:21 | < Vash> | Oddly enough.. |
08:21 | < Vash> | It was the PoP game for the PSP. |
08:21 | <@McMartin> | It was one of the primary inspirations for Sable. |
08:22 | <@McMartin> | Sonic and the Secret Rings involves running forward continuously except for when you slam on the brakes, and your controls are basically vertical and lateral. Steering is automatic. |
08:23 | < Vash> | Shou: ... I have been labeled by my dad as an internet addict. |
08:23 | <@McMartin> | It is astonishing how much Sonicier autosteer makes the gameplay. |
08:23 | < Vash> | ... |
08:23 | < Shoukanjuu> | So? I can't seem to pull myself away from the internet either |
08:23 | < Shoukanjuu> | I have *no* clue what to do to meet people my age on anywhere but the internet |
08:23 | < Vash> | I just find it retarded that he complains about that. He should be happy I'm not outside doing something stupid. |
08:24 | < Shoukanjuu> | Yeah :/ |
08:24 | < Vash> | Shou: And that have a brain... |
08:24 | <@McMartin> | Find a decent local music scene that serves good coffee, imo. |
08:24 | < Vash> | ... |
08:24 | <@McMartin> | Even if nobody else is there you still win. |
08:24 | < Shoukanjuu> | McM: but then I'm have to get into music or something |
08:24 | < Shoukanjuu> | And nobody wants that. >_> |
08:24 | <@McMartin> | If you're in either the San Diego or Bay Area I have some suggestions~ |
08:25 | | * Vash will also be sincere and say she is too damn shy. |
08:25 | < Vash> | ... |
08:25 | < Shoukanjuu> | Vash: Me, too :/ |
08:25 | < Vash> | I mean, I'm starting to talk... At my job... AFter being there 6 months... |
08:25 | | * Vash LAUGHS |
08:25 | < Vash> | It took me one month to talk anything other than job questions |
08:25 | < Vash> | same happened in school |
08:25 | < Vash> | .. first observation, then later on talk |
08:26 | <@McMartin> | Vash: Well, you can find a table, bring in a book, etc., and nurse your drink while Stuff Happens. |
08:26 | < Vash> | ... |
08:26 | < Vash> | Anime is more interesting than watching people move around |
08:26 | <@McMartin> | The local coffeehouse here also hosts various groups including a boardgame group. |
08:26 | < Shoukanjuu> | Vash: Agreed |
08:26 | < Shoukanjuu> | See, the problem with sitting alone |
08:26 | < Vash> | A lot of people out there are so goddamned supperficial and borring. |
08:26 | < Shoukanjuu> | you start to get to thinking about what people are thinking when they see you alone |
08:26 | < Vash> | Yeah |
08:27 | < Vash> | That too |
08:27 | < Vash> | Although. |
08:27 | | * Vash would kinda glare and think "WTF are you staring at?" |
08:27 | <@Reiver> | McM: Is the autosteer a good thing, then? |
08:27 | < Vash> | I tend to have a good time alone as well, although, being around a geek talking about games and stuff would be -AWESOME- |
08:27 | < Shoukanjuu> | Heheh |
08:28 | <@Reiver> | Makes it a bit more 2D than the uselessly-3D previous attempts? |
08:28 | < Vash> | Where do you live Shou? |
08:28 | < Shoukanjuu> | If you could excuse my lack of experience in a great many things (See: Games/PS2/) |
08:29 | < Vash> | Pfft. |
08:29 | < Shoukanjuu> | Or well, pretty much anything :/ |
08:29 | <@McMartin> | Reiver: The key thing is, and I confirmed it by firing up Shadow again to check... |
08:29 | <@McMartin> | In the old 3D games, you never really get to get up to speed |
08:29 | | * Vash likes video games, anime (although, she will admit she wasn't watched THAT much, not that much manga...) |
08:29 | < Shoukanjuu> | I'd be happy to talk and at least have someone else I could call a friend ^^; |
08:29 | <@McMartin> | You smack into a wall and have to move around a bit. |
08:29 | < Vash> | ... I also like to draw... Mostly my own creations. |
08:30 | <@McMartin> | Sonic Heroes improves on this a bit by having enormous straightaways, but it's still finicky and you spend a lot of time twitching slightly which sends you careening to your doom |
08:30 | | * Shoukanjuu is the same...except he rather likes to write nihilistically, even though his thought pattern doesn't even descend there |
08:30 | <@Reiver> | And because you never got up to speed, they then didn't really have speed-freak levels? |
08:30 | < Vash> | rofl |
08:30 | <@Reiver> | Thus Ruining The Point Entirely? |
08:30 | <@McMartin> | I recall clocking the apparent speed on one of the "still camera" shots and you top out at like 50mph |
08:30 | <@McMartin> | indoors. |
08:30 | <@McMartin> | Yeah. |
08:30 | | * Vash has written parts of stories for comics, but... well.. |
08:30 | <@McMartin> | Not to mention that they're typically like scavenger hunts |
08:30 | <@McMartin> | At 50mph. |
08:30 | <@McMartin> | NOT FUN, GUYS. |
08:31 | < Vash> | Wait, wut? |
08:31 | <@Reiver> | Wheras the new one is more like ... in a sense, Audiosurf? |
08:31 | <@McMartin> | So, yeah. That, plus "traditional Super Mario 64 controls at that speed mean you splat if you twitch" |
08:31 | <@McMartin> | Well, space harrier =) |
08:31 | <@Reiver> | Soom fast, dodge bad things?~ |
08:31 | < Vash> | rofl |
08:31 | < Shoukanjuu> | XD |
08:31 | <@McMartin> | Yeah, and when you hit a corner at high speed he actually does the roadrunner skid animation and shoots off again. |
08:31 | < Vash> | Weeee! Splattysplat! |
08:31 | < Shoukanjuu> | It's always nice to meet a girl who likes games and doesn't rub it in people's faces. |
08:32 | <@McMartin> | However, as a result, this *does* make the combat bits more than a little bit incidental, and the few attempts at timed jumping (read: timed release of the "don't run" button) fall a bit flat. |
08:32 | < Vash> | I'm actually sad that the people from high school I was around didn't like games much and when they did... |
08:32 | < Vash> | I ended up talking a lot about themmm |
08:32 | <@McMartin> | They really bring out the A-Game in the first and last true level, though (Sand Oasis and Night Palace) |
08:33 | < Vash> | Had to end up shutting up |
08:33 | < Vash> | ;_; |
08:33 | < Shoukanjuu> | Yeah ;_; |
08:33 | <@McMartin> | The in-between stuff is more by-the-numbers |
08:33 | <@McMartin> | Also, shitty rock music soundtrack |
08:33 | <@Reiver> | Hm. But a lot more fun than the previous attempts, and with the Glorious Speed? |
08:33 | <@McMartin> | Yeah. |
08:33 | <@Reiver> | awh |
08:33 | <@McMartin> | It's Different. |
08:33 | < Shoukanjuu> | But now my good friends from high school are a county away and I only meet them during conventions, if I even go |
08:33 | <@McMartin> | If you wanted Sonic Adventure But Not Shitty, you lose. |
08:33 | < Shoukanjuu> | McM: Will they ever get it right? |
08:33 | < Vash> | ... I once asked a school classmate/friend what was what bothered them about me... And he said that it was that I always talked about video games, anime and computers. |
08:33 | <@McMartin> | In fact, You may lose permanently because (due to the whole "going 50mph" thing I mentioned earlier) I'm not convinced it's possible |
08:34 | <@Reiver> | (What is the problem with 50mph, precisely?) |
08:34 | <@McMartin> | (It is Too Leeging Fast.) |
08:34 | <@Reiver> | (Ah! Okay.) |
08:34 | <@McMartin> | Imagine playing Grand Turismo with Super Mario 64 controls. |
08:34 | | * Vash just kinda stared and blinked. Then thought, "... So... This means you have to shut up almost entirely. Also, this isn't my fault. I never go out, give me a break. I'm not like you guys." |
08:35 | < Vash> | means I have to shut up* |
08:35 | < Shoukanjuu> | :( |
08:35 | <@McMartin> | Reiver: The thing is, I'm not sure how far you can take the Secret Rings gameplay (and indeed, the next spinoff has nothing to do with it) |
08:35 | <@Reiver> | ...McM, that hurts my brain. |
08:35 | <@McMartin> | That's why I'm not convinced you can make Sonic Mario 64 not suck. |
08:35 | <@Reiver> | Ah, okay. |
08:35 | < Vash> | ... I kept getting annoyed at the bullshit that was normally talked in schools. The game of girls and guys going ou... Who cheated who... What dress what... When movies where.. |
08:35 | <@McMartin> | If you can, it will be with something genre-shattering. |
08:35 | < Vash> | out* |
08:36 | <@McMartin> | The next set of Sonic games are: |
08:36 | <@McMartin> | * A Bioware RPG |
08:36 | <@Reiver> | But the odds of finding genre-shatterers these days... |
08:36 | | * Vash wanted to stab them all... IN TEH FACE. |
08:36 | <@Reiver> | ... what |
08:36 | < Vash> | THE, too. |
08:36 | <@McMartin> | * A melee brawler |
08:36 | <@McMartin> | * A mainline game |
08:36 | < Vash> | wait, what? |
08:36 | <@Reiver> | Sonic. RPG. By Bioware? |
08:36 | < Vash> | Melee? |
08:36 | < Vash> | oh.. |
08:36 | <@McMartin> | It's out. It's for the DS. |
08:36 | <@Reiver> | ** Does not compute ** |
08:36 | <@McMartin> | Sonic: Dark Brotherhodd |
08:36 | <@McMartin> | hood |
08:36 | <@McMartin> | It's on my list of "I should look into this just for the trainwreck factor" list. |
08:36 | | * Vash thought Super Smash Bros. Melee/Brawl |
08:37 | <@McMartin> | No, I mean "hitting things with swords" |
08:37 | <@Reiver> | ... |
08:37 | < Vash> | ... |
08:37 | <@McMartin> | Essentially doing to King Arthur what Secret Rings did to the Arabian Nights. |
08:37 | < Vash> | Sonic? |
08:37 | < Vash> | ... |
08:37 | < Shoukanjuu> | I messed with a firmware from the unofficial R4 clone to make it work on my R4... |
08:37 | < Vash> | BLASPHEMY |
08:37 | <@McMartin> | I have much more hopes for it than for Sonic Unleashed, actually~ |
08:37 | < Vash> | Heh. |
08:38 | < Shoukanjuu> | And then I got Order of Ecclesia. As most of you know, Konami is my favorite :3 |
08:38 | | * Vash broke her ds. Is terribly sad. |
08:38 | <@McMartin> | If only because Dante walks to damn slow. |
08:38 | <@McMartin> | *too |
08:38 | < Shoukanjuu> | I have an extra DS, a phat one |
08:38 | < Vash> | And I was starting Phantom Hourglass and Cristal Chronicles. =( |
08:39 | < Vash> | ... Cristal Chronicles is awesome so far. |
08:39 | < Shoukanjuu> | Vash: I have an extra DS that I don't need >_> |
08:39 | < Vash> | o-o |
08:39 | <@McMartin> | Phantom Hourglass is on my "I need to get back into it" list |
08:39 | < Vash> | Shou, you didn't answer my question earlier. |
08:39 | < Shoukanjuu> | If you can get over the scratches on the top, the fact that it's red and phat... |
08:39 | < Vash> | I'm a zelda fan. |
08:39 | < Vash> | so =P |
08:39 | < Shoukanjuu> | Which question? o: |
08:40 | < Vash> | Oh, I don't -give a crap- about it being scratched and stuff, as long as it works.... How much though? *shiftyeyes* |
08:40 | < Vash> | where you live. |
08:41 | < Shoukanjuu> | Florida. |
08:41 | < Shoukanjuu> | And it does work, but I'll have to find the charger for it |
08:41 | < Vash> | I have a charger... bought it new since the one I had didn't. |
08:41 | < Vash> | the ds I had, rather. |
08:41 | | * Vash pouts |
08:42 | < Shoukanjuu> | The SP and phat DS use the same charger, DS Lite uses a newer one |
08:42 | < Vash> | pouting at the fact that I can't somehow go to your house and throw marshmellows at your window. |
08:42 | < Vash> | I have noth. |
08:42 | < Vash> | .. |
08:42 | < Vash> | both* |
08:43 | < Vash> | And I don't like San Diego very much... Too crowded. Although, I -do- like the fact that things are close and stuff. |
08:43 | | * McMartin grew up in SD. Lives up by Google now. |
08:43 | < Vash> | my job is 10 minutes away, drive-wise |
08:43 | < Vash> | ... |
08:43 | < Vash> | Google? |
08:43 | <@McMartin> | You know, www.google.com? |
08:43 | < Shoukanjuu> | Baww, I'm the youngest here. |
08:43 | < Vash> | o-o |
08:43 | < Vash> | Huh? |
08:44 | <@McMartin> | Their company headquarters is (barely) walking distance from my apartment. |
08:44 | < Vash> | ... And that is where again? |
08:44 | <@Reiver> | Get a job there! |
08:44 | <@Reiver> | Set for life~ |
08:44 | < Vash> | Huh? |
08:44 | <@McMartin> | Vash: A small city just north of San Jose called "Mountain View" |
08:44 | < Vash> | Ok. |
08:44 | < Vash> | Shou: ... How old are you? |
08:44 | <@McMartin> | Population 77,000 |
08:45 | <@McMartin> | Vash: This may be too intrusive, but... which part of San Diego? |
08:45 | < Shoukanjuu> | Just turned 19 :P |
08:45 | < Shoukanjuu> | And by just, I mean in June. |
08:46 | < Vash> | I live like 1 or 2 miles away from downtown/the convention center (I went to comic-con this year for the first time! W00T!) |
08:46 | <@McMartin> | Vash: w00t indeed. |
08:46 | < Vash> | ... And I've been in sd for like... 9 years.. |
08:46 | <@McMartin> | So you're *really* from San Diego. |
08:46 | < Vash> | ... |
08:46 | | * McMartin grew up in North County. |
08:46 | < Vash> | o.o |
08:46 | < Vash> | Shou: XD |
08:46 | <@McMartin> | The envelope says "San Diego", but it's closer to Escondido than San Diego proper... |
08:46 | | mode/#code [+v DiceBot] by Reiver |
08:46 | < Vash> | I turned 20 in August. D= |
08:47 | | * McMartin is 30. |
08:47 | | * McMartin is, as noted, old. |
08:47 | < Vash> | ... pfft. |
08:47 | | * Vash meet someone who is nicknamed weretroll... And he's... about 47? |
08:47 | < Shoukanjuu> | You'd be happy(or more than likely, creeped out) by the fact that I use "In my day" a lot, and I'm not "Old" |
08:48 | <@McMartin> | Shou: I use that whenever I go all 8-bit nostalgic~ |
08:48 | <@McMartin> | Which is actually funny because I also get to pull it on my dad. |
08:48 | < Vash> | He's from sd, and he has been to comic-con multiple times.. |
08:48 | < Vash> | ... |
08:48 | < Shoukanjuu> | It's great at parties :3 |
08:48 | | * Vash laughs |
08:48 | | * Vash high fives McMartin and Shou |
08:48 | <@McMartin> | My dad got into the computering industry at a time where he worked on networked minicomputers. |
08:49 | < Shoukanjuu> | Anyway, Vash, back to the topic at hand, you need a DS, I don't need it, you're in SD, and I'm pretty sure I can get a good deal on shipping somewhere. |
08:49 | < Vash> | ... I have no idea why, but in school, my 3 friends used to call me "Mom"/"Granny", and I was the youngest of them all. |
08:49 | <@McMartin> | My sensibilities were warped^Wshaped by the micro revolution so I'm actually more used to programming sharply constrained systems than he is. |
08:49 | < Shoukanjuu> | McM: Yeah, I use "in my day" more with people older than me than anywhere else |
08:49 | < Vash> | And now at my job, I was the youngest... And I was also called 'mom' |
08:49 | < Vash> | ... |
08:49 | < Shoukanjuu> | People called me Counselor. I don't know why. |
08:50 | < Vash> | You know... |
08:50 | <@McMartin> | (I was 4 when the Apple ][ and Commodore 64 were unleashed upon the world. I grew up with them.) |
08:50 | < Vash> | I felt sad one time when two of my friends from high school went online... |
08:51 | < Vash> | And one of them, after talking with the other... or -trying- to, finally said, "hey nancy, can u tell her what I'm tryin to say??!" |
08:51 | <@McMartin> | Anyway, it's late. |
08:51 | | * Vash SHUDDERES |
08:51 | < Vash> | .. |
08:51 | < Vash> | SHUDDERED* |
08:51 | | * McMartin heads to sleep. |
08:51 | < Vash> | Good night McM. |
08:51 | | * Vash waves |
08:51 | < Vash> | Sweet dreams. |
08:51 | <@McMartin> | (omgwtfbbqlolz!) |
08:51 | < Vash> | ... I know. |
08:52 | < Vash> | I wanted to stab them, |
08:52 | < Shoukanjuu> | G'night, McM. |
08:52 | < Vash> | It's freaking sad though. |
08:52 | <@McMartin> | That said, I have a horrible weakness for lolcats. |
08:52 | <@McMartin> | They claw at the hindbrain. |
08:52 | < Vash> | They couldn't -communicate- to each other right somehow. |
08:52 | < Vash> | And as bad as they were talking, I could understand. |
08:52 | <@Reiver> | ALL KITTENS GET 10s |
08:52 | < Vash> | Heh. |
08:52 | <@McMartin> | Reiver: The kittens get 10s, but the imagse aren't guaranteed to. |
08:53 | < Vash> | Hah. |
08:53 | <@Reiver> | > GIVE KITTEN 10 |
08:53 | < Shoukanjuu> | Ceiling Cat. |
08:53 | <@McMartin> | Vash: For background, one of the first tech demos I released for a text adventure project involved a game where there was a kitten and you could rate it |
08:53 | <@McMartin> | giving it a 10 meant you won |
08:53 | < Vash> | Haha |
08:53 | <@McMartin> | Rating it anything under 10 got you killed by a glorious Defender of Kittens |
08:53 | < Vash> | ... you said background... |
08:53 | < Vash> | now I have to show something.. |
08:53 | < Vash> | oh, wait.. |
08:53 | < Vash> | right |
08:53 | <@McMartin> | Trying to give the kitten an 11 had it sadly inform you that the kitten does not go up to 11 |
08:54 | < Vash> | can't link to anything |
08:54 | | mode/#code [+v Vash] by McMartin |
08:54 | <@McMartin> | Easily solved |
08:54 | <@McMartin> | http://www.stanford.edu/~mcmartin/if/avalon/ |
08:54 | <@McMartin> | (kitten'd) |
08:54 | <+Vash> | http://i170.photobucket.com/albums/u261/Metaver/wallpaper.jpg |
08:54 | < Shoukanjuu> | 5 star rarity glyphs make me want to cry. |
08:54 | <+Vash> | Thank you. |
08:55 | <@McMartin> | (more seriously: http://www.stanford.edu/~mcmartin/if/WS/ ) |
08:55 | < Shoukanjuu> | That's pretty good o: |
08:56 | <+Vash> | Hm? |
08:57 | < Shoukanjuu> | I said that's pretty good :P |
08:57 | <+Vash> | Oh... Wait, to me? |
08:57 | < Shoukanjuu> | Yes... <_< |
08:57 | <+Vash> | Heee! Thank you! |
08:57 | <+Vash> | ... Too sketchy, though.. |
08:57 | < Shoukanjuu> | Love the snow effect and background |
08:57 | <+Vash> | Then again.. |
08:58 | < Shoukanjuu> | The two are proportioned and even though it's "sketchy," there's plenty of detail easy to make out |
08:59 | <+Vash> | ... Ended up looking like they are glowing. |
09:01 | <+Vash> | ... |
09:01 | < Shoukanjuu> | Hmm... |
09:01 | <+Vash> | well crap... |
09:01 | <+Vash> | I keep forgetting to work on this one |
09:01 | <+Vash> | http://i170.photobucket.com/albums/u261/Metaver/Untitled2.jpg |
09:01 | < Shoukanjuu> | Slightly, but I think it makes it look all the better |
09:02 | <+Vash> | What do you mean? |
09:02 | < Shoukanjuu> | Ooh, cool :) |
09:02 | <+Vash> | Oh. |
09:02 | <+Vash> | Right. |
09:03 | <+Vash> | ... I think the most biggest reason why I flood with my drawings after I show one... is to get critique or something similar. |
09:03 | | * Vash apologizes |
09:04 | < Shoukanjuu> | We could take this to PM if you like |
09:04 | <+Vash> | ... If you don't mind me flooding you. |
09:04 | <+Vash> | Also, Necomancer and I make a comic called Scorch'd |
09:04 | <+Vash> | well.. |
09:04 | < Shoukanjuu> | Well, I would mind you flooding me with *bad* art, but your stuff doesn't look bad at all :P |
09:05 | <+Vash> | I rarely update... |
09:05 | <+Vash> | o,o |
09:05 | <+Vash> | o.o * |
09:05 | <+Vash> | Okies then. ^^ |
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19:00 | | * gnolam laughs out loud at the POKE message. |
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19:22 | <@McMartin> | ? |
19:24 | <@jerith> | McMartin: Server message. |
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19:26 | <@gnolam> | It didn't work though. My background is still the same color. |
19:27 | <@McMartin> | I see you don't have a CBM VIC-II. |
19:27 | <@McMartin> | STA $D021, 4 |
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19:31 | <@gnolam> | Now that I will need a reference for. |
19:32 | <@gnolam> | The POKE I still had memorized, scarily enough. |
19:32 | <@Vornicus> | Yeah, me too. |
19:32 | | * jerith also. |
19:33 | <@Vornicus> | Just a bunch of old nerds in here. :) |
19:39 | <@McMartin> | $D021 is hex for 53281 |
19:39 | | * McMartin used the C64 as his default target platform for Ophis |
19:40 | <@McMartin> | Ophis being http://hkn.eecs.berkeley.edu/~mcmartin/ophis/ |
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19:44 | <@McMartin> | (Which is also a quite nice little application if I do say so myself) |
19:48 | <@MyCatVerbs> | Heya McM. |
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20:09 | <@Vornicus> | okay, things I'm still looking for: Scepter location, town spells, puzzle mask/villain/artifact thingy, and I am pretty sure that's it. |
20:15 | <@ToxicFrog> | Scepter location: win the game, then search for those coordinates~ |
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20:16 | <@Vornicus> | Heh. |
20:21 | <@Vornicus> | Yeah, that's about what it comes down to. |
20:21 | <@Vornicus> | There isn't much space left, though. I suspect it will come down to "where can I find 3 consecutive bytes?" first. |
20:28 | | * Vornicus applies Science, finds the town spells. |
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22:35 | <@Vornicus> | ...uh. |
22:35 | <@Vornicus> | Okay, I don't know how to tell where the scepter is. |
22:35 | <@Vornicus> | Rather: I know exactly where the scepter is, it's just... I can't find it in the data file... |
22:36 | <@ToxicFrog> | ...odd |
22:37 | <@Vornicus> | And it's not in the map, either. |
22:41 | <@Vornicus> | So something is Quite Screwy. |
22:43 | <@McMartin> | Cunning Obfuscation? |
22:44 | <@Vornicus> | Which would, for the record, make it the only thing in the entire file that's obfuscated. |
22:45 | <@Vornicus> | Though really |
22:45 | <@Vornicus> | It's the only thing you can't see on the map. |
22:47 | <@Vornicus> | and finding it Ends The Game, so obfuscation would be useful. |
22:47 | <@Vornicus> | ...I wonder... |
22:50 | | You're now known as TheWatcher[T-2] |
22:56 | <@Vornicus> | So there's only a very very few bytes I don't know the identity of: 00c6-00c8 have 13 17 33 in them, 0028 has 01; 0046-00fb have a bunch of 01s; 006f-0075 are 05 06 07 08 09 00, and I'm not sure why. |
22:57 | <@ToxicFrog> | How do they differ between generated worlds? |
22:58 | <@Vornicus> | Not certain yet, I'm checking that now. |
22:59 | <@Vornicus> | 0xc6 0x13 0x6b |
22:59 | <@Vornicus> | 0xc7 0x17 0x4a |
22:59 | <@Vornicus> | 0xc8 0x33 0x49 |
22:59 | <@Vornicus> | that I'm willing to bet is significant; I don't know how they've been hashed. |
23:00 | <@Vornicus> | ...not that it matters, really. I don't care about the scepter location. |
23:01 | | You're now known as TheWatcher[zZzZ] |
23:05 | <@Vornicus> | Actually I /think/ I have all the data I need to build a ripper now. |
23:06 | <@Vornicus> | Yeah. Okay, I can now officially rip games. |
23:07 | <@ToxicFrog> | Awesome. |
23:07 | <@AnnoDomini> | Awesomer? |
23:08 | <@Vornicus> | Also, I have discovered that enemy critters grow when their week comes up. |
23:10 | | DiceBot [~Reiver@Nightstar-14540.xdsl.xnet.co.nz] has quit [Ping Timeout] |
23:11 | | Reiver [~reaverta@Admin.Nightstar.Net] has quit [Ping Timeout] |
23:12 | <@Vornicus> | So I'm going to have to figure out how that works. Which is another on that pile. |
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23:26 | | * Vornicus tries to decide what data he needs. Monster types and counts, town spells, castle monster types and counts, dwelling types... |
23:28 | <@Vornicus> | Pretty sure that's it. |
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23:33 | | DiceBot [~Reiver@Nightstar-14540.xdsl.xnet.co.nz] has joined #Code |
23:35 | <@Vornicus> | oh, and a count of friendlies. |
23:44 | | * Vornicus is reasonably sure you meet five friendlies on each continent, but isn't /completely/ sure. |
--- Log closed Fri Oct 24 00:00:16 2008 |