code logs -> 2008 -> Mon, 20 Oct 2008< code.20081019.log - code.20081021.log >
--- Log opened Mon Oct 20 00:00:05 2008
--- Day changed Mon Oct 20 2008
00:00
< Shoukanjuu>
It doesn't make sense...
00:00
<@McMartin>
Because sales numbers are used for market research.
00:00
< Shoukanjuu>
Sure they are...
00:00
< Shoukanjuu>
But usually when you find games like this, you have to buy them used
00:01
< Shoukanjuu>
Or pay out the ass
00:01
<@McMartin>
R-Type Final and Katamari Damacy were $20 new at launch.
00:01
<@McMartin>
Maybe I'm used to being paid to go to school, but that's not "out the ass"
00:02
< Shoukanjuu>
20 dollars isn't, no. The games you CAN find have to be used, and even buyng them new
00:02
< Shoukanjuu>
Unless you're buying from say, the publisher
00:02
< Shoukanjuu>
Or even the gamestop, MAYBE
00:02
< Shoukanjuu>
(To get screwed because they still are overpirceD)
00:03
< Shoukanjuu>
You won't be doing anything to sales numbers
00:04
< Shoukanjuu>
The sales numbers are already gotten >_>
00:05
<@ToxicFrog>
McMartin: on the other hand, what does RTF go for now that it's no longer in print?
00:06
<@ToxicFrog>
There's a lot of games, mostly in "niche genres", where the price goes up as they enter the second hand market because they are hard to find.
00:06
< Shoukanjuu>
Mmhm.
00:06
< Shoukanjuu>
Also, I want my Ikaruga model...but hobbyfan took it down.
00:06
<@ToxicFrog>
Valkyrie Profile pre-rerelease is an extreme case ($250 for a used copy), but it's not unusual to see the price as much as double.
00:07
< Shoukanjuu>
Mmhmm.
00:07
<@McMartin>
Hm. Good point.
00:07 * McMartin is, you see, used to buying his games, so this has not been an issue for him~
00:07
<@jerith>
'Night all.
00:08
<@ToxicFrog>
'night
00:08
<@ToxicFrog>
McMartin: that doesn't help if you can't afford the game when it comes out, or you don't have a console that will play it, or you just don't hear about it
00:08
< Shoukanjuu>
CD-keys slow piracy. >_>
00:09
< Shoukanjuu>
I JUST NOW got a PS2.
00:09
<@ToxicFrog>
And then a year later, well, too bad you didn't/couldn't buy it in the one-month window when it was actually on shelves, eh?
00:09
< Shoukanjuu>
I'm like what, 6 years late?
00:09
<@McMartin>
Yeah, pretty much
00:09
<@ToxicFrog>
Now you have a choice of looking for a second hand copy or downloading it.
00:09 * McMartin also never chipped his PS2
00:10
<@McMartin>
But yeah, back in the PS2 era I was actually fairly obsessive about tracking for exactly this reason.
00:10
<@McMartin>
I remembered how tough it was to get Gradius III/IV
00:10
<@ToxicFrog>
This is why I tend to pounce on NIS games as soon as they come out: because if I don't, I know that I'll never be able to find a hardcopy of them again, ever.
00:10
< Shoukanjuu>
Right.
00:10
<@ToxicFrog>
But I can't come anywhere near to affording that for all the games I'm interested in.
00:10 * McMartin also has narrow tastes >_>
00:10
< Shoukanjuu>
Me, either. >_>
00:11
< Shoukanjuu>
I have somewhat narrow tastes, too.
00:12
< Shoukanjuu>
FPS have been....rather ruined for me
00:12
< Shoukanjuu>
So I stick to various games that rely more on story line than actual skill in the game
00:12 * jerith plays Varicella before bed.
00:12
<@McMartin>
That can get unseemly fast
00:13
< Shoukanjuu>
Or games that don't have multiplayer >_>
00:13
< Shoukanjuu>
Aug, this music stream just took a turn for the worst
00:13
<@McMartin>
RICKROLL'd
00:13
< Shoukanjuu>
No, Phendrana Drifts
00:14
< Shoukanjuu>
Metroid Prime, the game I was JUST PLAYING because I couldn't take that song anymore
00:14
< Shoukanjuu>
And here it is x_x
00:14
<@ToxicFrog>
Pfft
00:14 * McMartin suggests replacing it with Brinstar 2^W^WTorvus
00:14
<@McMartin>
Which is I think the second most remixed song on OCR after Ice Cap Zone
00:15
< Shoukanjuu>
It started with "Wow, this song is beautiful"
00:15
< Shoukanjuu>
To "Make it stop make it stop"
00:15
< Shoukanjuu>
Until I just played the game with the sound off
00:16 * McMartin eyes some of this work he took home.
00:16
<@McMartin>
THis compiled, and it wasn't supposed to.
00:16 * McMartin digs through Makefiles.
00:16
< Shoukanjuu>
Haha, what?
00:17
<@McMartin>
Porting some stuff from Windows to Mac. There are kernel32 calls in the code, and I was going to use compile errors as the guide to where I needed to focus.
00:17
<@McMartin>
NO ME
00:19
< Shoukanjuu>
.....Wow.
00:19
< Shoukanjuu>
It worked ANYWAY?
00:19
<@McMartin>
It's got to have #ifdef guards in it
00:19
<@McMartin>
...or, the file could just not be part of the Mac build at all. Well then.
00:19
<@McMartin>
Back to work for me.
00:19
< Shoukanjuu>
Oof.
00:20
<@McMartin>
Oh, here we go.
00:21
<@McMartin>
Yeah, no guards, just platform-specific makefile magic.
00:21
<@McMartin>
I can Do This (tm)
00:21
<@McMartin>
This also found a bug in the Windows version that wasn't being triggered by Windows dev machine. >_>
02:44 * ToxicFrog idly strangles the creators of the FM5 translation patch for releasing it in such a stupid, stupid manner
02:46
<@ToxicFrog>
Standard bspatch format wasn't good enough?
02:46
<@ToxicFrog>
No, they had to release it along with a custom closed-source patching tool that uses, let's see -
02:47
<@ToxicFrog>
bsdiff, bspatch, bzip2, imageDiff, imagePatch, jdiff, jpatch, morphImage, remoteDiff and remoteScan
02:47
<@ToxicFrog>
All of them windows exes
02:47
<@ToxicFrog>
What the hell is wrong with these people?
02:47
<@McMartin>
"bs"?
02:49
<@ToxicFrog>
No clue what the 's' stands for. The 'b' is presumably 'binary', as bsdiff/bspatch is a standard tool for generating and applying binary patches.
02:49
<@ToxicFrog>
That is to say, patches for binary files.
02:49
<@ToxicFrog>
I haven't heard of any of the others, and neither has the package manager.
02:52
< Vornicus>
oh, that reminds me, Mother 3 English patch is out now.
02:54
< Vornicus>
(Mother being the Earthbound series; Mother 1 became Earthbound 0)
03:04
< Shoukanjuu>
/v/ has been all over it.
03:05
<@McMartin>
I still cannot understand why it has the reputation it does
03:09 gnolam [lenin@Nightstar-1382.A163.priv.bahnhof.se] has quit [Quit: Z?]
03:09
< Vornicus>
Because it is /silly/.
03:24 * Vornicus arglfargs. Can't concentrate! :(
03:25
< Shoukanjuu>
How does one enunciate an arglfarg?
03:26
< Vornicus>
ARE-gl-Farg.
03:51
< Vornicus>
I need a manager.
03:52
< Shoukanjuu>
What sort of manager?
03:52
< Shoukanjuu>
File manager, 7-zip manager, shift manager?
03:55
< Vornicus>
closest to the last. Someone to look at the things I want to do and tell me which one to do next.
03:56
< Vornicus>
And figures out what I need to get there.
04:10
< Shoukanjuu>
"I have good news and bad news. The good news is I found you a great weapon, the bad news is that it was used to kill your wife."
04:22
<@McMartin>
Yay! Build errors!
04:26 Vash [~Vash@Nightstar-29867.dsl.sndg02.sbcglobal.net] has joined #code
04:28
< Vornicus>
Yay build errors!
04:29
< Vash>
... Wait what?
04:29
< Vornicus>
McM is porting something from Windows to Mac. He's trying to find all the places he needs to change something.
04:30
< Shoukanjuu>
And where there are build errors, it's good, because he'll be able to see what's wrong in the port.
04:30
< Vash>
Yay. But, um... 'something'?
04:30
< Vornicus>
somethng, meaning pretty much anything - Windows-specific calls, tricks that work in Visual Studio but not gcc...
04:31
< Vornicus>
What is it that you're porting, anyway, McM?
04:31
<@McMartin>
NDA'd.
04:31
< Vornicus>
aw
04:32 * Vash twtiches a bit and facedesks
04:32 * Vash goes AFK for a bit..
04:32
< Vash>
...
04:33 * Vash eats the typos
04:38
<@ToxicFrog>
Presumably something virtualization-related, knowing where McM works.
04:50 * McMartin hopes to be able to talk it up more later.
04:50
<@McMartin>
Which I strongly suspect will be "some time in 2009".
04:50
< Shoukanjuu>
Mmhmm.
04:51
< Shoukanjuu>
So you're not allowed to talk about it until it's slated for release
04:51
<@McMartin>
Well, that would suffice.
04:51
<@McMartin>
I can think of a few other trigger conditions, too.
04:52
< Shoukanjuu>
Since you're porting it
04:52
< Shoukanjuu>
It would have to be something the people you're working for released for Windows...but not for Mac
04:52 RBot [~Reiver@Nightstar-21796.xdsl.xnet.co.nz] has joined #Code
04:53
<@McMartin>
Alternately, it could be something entirely unreleased.
04:53 Reiver [~reaverta@Admin.Nightstar.Net] has quit [Ping Timeout]
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04:55
<@McMartin>
Or, it could be something totally lame, like a bugfix in non-cross-platform code. The possibilities are quite wide.
04:57
< Shoukanjuu>
Do you not know, or do you have a low rank in Bluff? :P
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04:59
<@McMartin>
Please think for five seconds about what you just said~
05:00
< Shoukanjuu>
It makes perfect sense to me, in that it makes no sense whatsoever.
05:00 * Vornicus throws Shou off the earth.
05:00
< Shoukanjuu>
Gravity has failed me agaaaaaaaaaaaaain! x_x
05:15
< Consul>
Okay, I've been thinking about it for ten minutes and I still can't figure out what he said.
05:15
< Shoukanjuu>
I know.
05:16
< Shoukanjuu>
I think what I was trying to ask was if he knew or not, and, if so, if he were trying to turn me away from my thoughts on the subject
05:16
<@McMartin>
I was trying to mock you for your serious consideration that I would have no idea what I myself am working on.
05:17
< Shoukanjuu>
Which calls attention back to what I said, the obvious wrong answer, or the OTHER THING.
05:17
< Consul>
Oh hell, I've been trying to write code for months now without having a clue what I've been working on. :-D
05:18
<@McMartin>
Shou: The fact remains that your options were wildly incomplete.
05:18 * Vornicus employs McM on the Cube project.
05:18
< Shoukanjuu>
XD
05:19
< Shoukanjuu>
McMartin has the source for something that works on Windows. He'd knwo what it is.
05:20
< Consul>
Well, I say we leave the poor guy alone. :-)
05:20
< Shoukanjuu>
But he gave multiple examples of what it could be...He wouldn't tell us what it was, so either what I said was right, or none of the three were
05:20
< Consul>
Which I'm about to do, because I have to hop in the sack.
05:20
< Consul>
Night, all.
05:21
<@McMartin>
Shou: So trusting. You need to rewatch the Princess Bride.
05:21
< Shoukanjuu>
I ddoubt people are that clever, or in any case, unclever
05:21
< Shoukanjuu>
That's what I'm getting at, McM :P
05:21
<@McMartin>
Perhaps I am enticing you to feel more strongly about your original opinion!
05:21
<@McMartin>
In the knowledge that it is wrong.
05:22
< Shoukanjuu>
Heheh
05:23
< Shoukanjuu>
I'm a salesman, so I tend to think other people are lying.
05:24
<@McMartin>
Well, you're clearly not a scientist or a lawyer. >_>
05:25
< Shoukanjuu>
In that I'm paranoid that they're lying because I lie all the time
05:27 * McMartin tsks.
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07:54
<@AnnoDomini>
| |-sshd---tcsh-+-dpkg-buildpacka---rules---sh---make---make---sh---make---sh---ma ke---sh---make---sh---make---sh---make
07:55
< Shoukanjuu>
Ugh.
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--- Log closed Mon Oct 20 17:27:42 2008
--- Log opened Mon Oct 20 17:28:17 2008
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23:12
<@gnolam>
Down to just two mailing lists now. Booya!
23:13
< Shoukanjuu>
Star Ocean remake and Order of Ecclesia.
23:21
<@gnolam>
Those are not the ones.
23:24
< Shoukanjuu>
They are, now,
23:33
<@gnolam>
No.
23:33
<@gnolam>
Bad Shoukanjuu. Get back in your cage.
23:37
< Shoukanjuu>
It's broken. >_>
23:39 * jerith fixes it.
23:39
<@jerith>
Here's an armed antimatter grenade. If you leave the vicinity of the cage, a kiloton of fiery goodness will be unleashed.
23:40
< Shoukanjuu>
Seriously, though. *shoves the cage into a fire* the Star Ocean remake for the PSP and Order of Ecclesia, the new CV game, are out this week, presumably tomorrow.
23:53 Vornicus-Latens is now known as Vornicus
23:54
<@ToxicFrog>
Star Ocean, unfortunately, was terrible.
23:57
< Shoukanjuu>
Which one are we talking about? <_<
23:57
<@ToxicFrog>
SO1.
23:59
<@ToxicFrog>
Generic CRPG Fantasy World, Generic Fantasy CRPG Characters, and while they may have been going somewhere interesting with the plot, based on the prologue, if so I never got there because of the terrible, terrible battle system.
23:59
<@ToxicFrog>
ATB catches a lot of flak from me - indeed, probably not as much as it deserves - but SO1 puts it to shame.
--- Log closed Tue Oct 21 00:00:40 2008
code logs -> 2008 -> Mon, 20 Oct 2008< code.20081019.log - code.20081021.log >