--- Log opened Mon Oct 20 00:00:05 2008 |
--- Day changed Mon Oct 20 2008 |
00:00 | < Shoukanjuu> | It doesn't make sense... |
00:00 | <@McMartin> | Because sales numbers are used for market research. |
00:00 | < Shoukanjuu> | Sure they are... |
00:00 | < Shoukanjuu> | But usually when you find games like this, you have to buy them used |
00:01 | < Shoukanjuu> | Or pay out the ass |
00:01 | <@McMartin> | R-Type Final and Katamari Damacy were $20 new at launch. |
00:01 | <@McMartin> | Maybe I'm used to being paid to go to school, but that's not "out the ass" |
00:02 | < Shoukanjuu> | 20 dollars isn't, no. The games you CAN find have to be used, and even buyng them new |
00:02 | < Shoukanjuu> | Unless you're buying from say, the publisher |
00:02 | < Shoukanjuu> | Or even the gamestop, MAYBE |
00:02 | < Shoukanjuu> | (To get screwed because they still are overpirceD) |
00:03 | < Shoukanjuu> | You won't be doing anything to sales numbers |
00:04 | < Shoukanjuu> | The sales numbers are already gotten >_> |
00:05 | <@ToxicFrog> | McMartin: on the other hand, what does RTF go for now that it's no longer in print? |
00:06 | <@ToxicFrog> | There's a lot of games, mostly in "niche genres", where the price goes up as they enter the second hand market because they are hard to find. |
00:06 | < Shoukanjuu> | Mmhm. |
00:06 | < Shoukanjuu> | Also, I want my Ikaruga model...but hobbyfan took it down. |
00:06 | <@ToxicFrog> | Valkyrie Profile pre-rerelease is an extreme case ($250 for a used copy), but it's not unusual to see the price as much as double. |
00:07 | < Shoukanjuu> | Mmhmm. |
00:07 | <@McMartin> | Hm. Good point. |
00:07 | | * McMartin is, you see, used to buying his games, so this has not been an issue for him~ |
00:07 | <@jerith> | 'Night all. |
00:08 | <@ToxicFrog> | 'night |
00:08 | <@ToxicFrog> | McMartin: that doesn't help if you can't afford the game when it comes out, or you don't have a console that will play it, or you just don't hear about it |
00:08 | < Shoukanjuu> | CD-keys slow piracy. >_> |
00:09 | < Shoukanjuu> | I JUST NOW got a PS2. |
00:09 | <@ToxicFrog> | And then a year later, well, too bad you didn't/couldn't buy it in the one-month window when it was actually on shelves, eh? |
00:09 | < Shoukanjuu> | I'm like what, 6 years late? |
00:09 | <@McMartin> | Yeah, pretty much |
00:09 | <@ToxicFrog> | Now you have a choice of looking for a second hand copy or downloading it. |
00:09 | | * McMartin also never chipped his PS2 |
00:10 | <@McMartin> | But yeah, back in the PS2 era I was actually fairly obsessive about tracking for exactly this reason. |
00:10 | <@McMartin> | I remembered how tough it was to get Gradius III/IV |
00:10 | <@ToxicFrog> | This is why I tend to pounce on NIS games as soon as they come out: because if I don't, I know that I'll never be able to find a hardcopy of them again, ever. |
00:10 | < Shoukanjuu> | Right. |
00:10 | <@ToxicFrog> | But I can't come anywhere near to affording that for all the games I'm interested in. |
00:10 | | * McMartin also has narrow tastes >_> |
00:10 | < Shoukanjuu> | Me, either. >_> |
00:11 | < Shoukanjuu> | I have somewhat narrow tastes, too. |
00:12 | < Shoukanjuu> | FPS have been....rather ruined for me |
00:12 | < Shoukanjuu> | So I stick to various games that rely more on story line than actual skill in the game |
00:12 | | * jerith plays Varicella before bed. |
00:12 | <@McMartin> | That can get unseemly fast |
00:13 | < Shoukanjuu> | Or games that don't have multiplayer >_> |
00:13 | < Shoukanjuu> | Aug, this music stream just took a turn for the worst |
00:13 | <@McMartin> | RICKROLL'd |
00:13 | < Shoukanjuu> | No, Phendrana Drifts |
00:14 | < Shoukanjuu> | Metroid Prime, the game I was JUST PLAYING because I couldn't take that song anymore |
00:14 | < Shoukanjuu> | And here it is x_x |
00:14 | <@ToxicFrog> | Pfft |
00:14 | | * McMartin suggests replacing it with Brinstar 2^W^WTorvus |
00:14 | <@McMartin> | Which is I think the second most remixed song on OCR after Ice Cap Zone |
00:15 | < Shoukanjuu> | It started with "Wow, this song is beautiful" |
00:15 | < Shoukanjuu> | To "Make it stop make it stop" |
00:15 | < Shoukanjuu> | Until I just played the game with the sound off |
00:16 | | * McMartin eyes some of this work he took home. |
00:16 | <@McMartin> | THis compiled, and it wasn't supposed to. |
00:16 | | * McMartin digs through Makefiles. |
00:16 | < Shoukanjuu> | Haha, what? |
00:17 | <@McMartin> | Porting some stuff from Windows to Mac. There are kernel32 calls in the code, and I was going to use compile errors as the guide to where I needed to focus. |
00:17 | <@McMartin> | NO ME |
00:19 | < Shoukanjuu> | .....Wow. |
00:19 | < Shoukanjuu> | It worked ANYWAY? |
00:19 | <@McMartin> | It's got to have #ifdef guards in it |
00:19 | <@McMartin> | ...or, the file could just not be part of the Mac build at all. Well then. |
00:19 | <@McMartin> | Back to work for me. |
00:19 | < Shoukanjuu> | Oof. |
00:20 | <@McMartin> | Oh, here we go. |
00:21 | <@McMartin> | Yeah, no guards, just platform-specific makefile magic. |
00:21 | <@McMartin> | I can Do This (tm) |
00:21 | <@McMartin> | This also found a bug in the Windows version that wasn't being triggered by Windows dev machine. >_> |
02:44 | | * ToxicFrog idly strangles the creators of the FM5 translation patch for releasing it in such a stupid, stupid manner |
02:46 | <@ToxicFrog> | Standard bspatch format wasn't good enough? |
02:46 | <@ToxicFrog> | No, they had to release it along with a custom closed-source patching tool that uses, let's see - |
02:47 | <@ToxicFrog> | bsdiff, bspatch, bzip2, imageDiff, imagePatch, jdiff, jpatch, morphImage, remoteDiff and remoteScan |
02:47 | <@ToxicFrog> | All of them windows exes |
02:47 | <@ToxicFrog> | What the hell is wrong with these people? |
02:47 | <@McMartin> | "bs"? |
02:49 | <@ToxicFrog> | No clue what the 's' stands for. The 'b' is presumably 'binary', as bsdiff/bspatch is a standard tool for generating and applying binary patches. |
02:49 | <@ToxicFrog> | That is to say, patches for binary files. |
02:49 | <@ToxicFrog> | I haven't heard of any of the others, and neither has the package manager. |
02:52 | < Vornicus> | oh, that reminds me, Mother 3 English patch is out now. |
02:54 | < Vornicus> | (Mother being the Earthbound series; Mother 1 became Earthbound 0) |
03:04 | < Shoukanjuu> | /v/ has been all over it. |
03:05 | <@McMartin> | I still cannot understand why it has the reputation it does |
03:09 | | gnolam [lenin@Nightstar-1382.A163.priv.bahnhof.se] has quit [Quit: Z?] |
03:09 | < Vornicus> | Because it is /silly/. |
03:24 | | * Vornicus arglfargs. Can't concentrate! :( |
03:25 | < Shoukanjuu> | How does one enunciate an arglfarg? |
03:26 | < Vornicus> | ARE-gl-Farg. |
03:51 | < Vornicus> | I need a manager. |
03:52 | < Shoukanjuu> | What sort of manager? |
03:52 | < Shoukanjuu> | File manager, 7-zip manager, shift manager? |
03:55 | < Vornicus> | closest to the last. Someone to look at the things I want to do and tell me which one to do next. |
03:56 | < Vornicus> | And figures out what I need to get there. |
04:10 | < Shoukanjuu> | "I have good news and bad news. The good news is I found you a great weapon, the bad news is that it was used to kill your wife." |
04:22 | <@McMartin> | Yay! Build errors! |
04:26 | | Vash [~Vash@Nightstar-29867.dsl.sndg02.sbcglobal.net] has joined #code |
04:28 | < Vornicus> | Yay build errors! |
04:29 | < Vash> | ... Wait what? |
04:29 | < Vornicus> | McM is porting something from Windows to Mac. He's trying to find all the places he needs to change something. |
04:30 | < Shoukanjuu> | And where there are build errors, it's good, because he'll be able to see what's wrong in the port. |
04:30 | < Vash> | Yay. But, um... 'something'? |
04:30 | < Vornicus> | somethng, meaning pretty much anything - Windows-specific calls, tricks that work in Visual Studio but not gcc... |
04:31 | < Vornicus> | What is it that you're porting, anyway, McM? |
04:31 | <@McMartin> | NDA'd. |
04:31 | < Vornicus> | aw |
04:32 | | * Vash twtiches a bit and facedesks |
04:32 | | * Vash goes AFK for a bit.. |
04:32 | < Vash> | ... |
04:33 | | * Vash eats the typos |
04:38 | <@ToxicFrog> | Presumably something virtualization-related, knowing where McM works. |
04:50 | | * McMartin hopes to be able to talk it up more later. |
04:50 | <@McMartin> | Which I strongly suspect will be "some time in 2009". |
04:50 | < Shoukanjuu> | Mmhmm. |
04:51 | < Shoukanjuu> | So you're not allowed to talk about it until it's slated for release |
04:51 | <@McMartin> | Well, that would suffice. |
04:51 | <@McMartin> | I can think of a few other trigger conditions, too. |
04:52 | < Shoukanjuu> | Since you're porting it |
04:52 | < Shoukanjuu> | It would have to be something the people you're working for released for Windows...but not for Mac |
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04:53 | <@McMartin> | Alternately, it could be something entirely unreleased. |
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04:55 | <@McMartin> | Or, it could be something totally lame, like a bugfix in non-cross-platform code. The possibilities are quite wide. |
04:57 | < Shoukanjuu> | Do you not know, or do you have a low rank in Bluff? :P |
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04:59 | <@McMartin> | Please think for five seconds about what you just said~ |
05:00 | < Shoukanjuu> | It makes perfect sense to me, in that it makes no sense whatsoever. |
05:00 | | * Vornicus throws Shou off the earth. |
05:00 | < Shoukanjuu> | Gravity has failed me agaaaaaaaaaaaaain! x_x |
05:15 | < Consul> | Okay, I've been thinking about it for ten minutes and I still can't figure out what he said. |
05:15 | < Shoukanjuu> | I know. |
05:16 | < Shoukanjuu> | I think what I was trying to ask was if he knew or not, and, if so, if he were trying to turn me away from my thoughts on the subject |
05:16 | <@McMartin> | I was trying to mock you for your serious consideration that I would have no idea what I myself am working on. |
05:17 | < Shoukanjuu> | Which calls attention back to what I said, the obvious wrong answer, or the OTHER THING. |
05:17 | < Consul> | Oh hell, I've been trying to write code for months now without having a clue what I've been working on. :-D |
05:18 | <@McMartin> | Shou: The fact remains that your options were wildly incomplete. |
05:18 | | * Vornicus employs McM on the Cube project. |
05:18 | < Shoukanjuu> | XD |
05:19 | < Shoukanjuu> | McMartin has the source for something that works on Windows. He'd knwo what it is. |
05:20 | < Consul> | Well, I say we leave the poor guy alone. :-) |
05:20 | < Shoukanjuu> | But he gave multiple examples of what it could be...He wouldn't tell us what it was, so either what I said was right, or none of the three were |
05:20 | < Consul> | Which I'm about to do, because I have to hop in the sack. |
05:20 | < Consul> | Night, all. |
05:21 | <@McMartin> | Shou: So trusting. You need to rewatch the Princess Bride. |
05:21 | < Shoukanjuu> | I ddoubt people are that clever, or in any case, unclever |
05:21 | < Shoukanjuu> | That's what I'm getting at, McM :P |
05:21 | <@McMartin> | Perhaps I am enticing you to feel more strongly about your original opinion! |
05:21 | <@McMartin> | In the knowledge that it is wrong. |
05:22 | < Shoukanjuu> | Heheh |
05:23 | < Shoukanjuu> | I'm a salesman, so I tend to think other people are lying. |
05:24 | <@McMartin> | Well, you're clearly not a scientist or a lawyer. >_> |
05:25 | < Shoukanjuu> | In that I'm paranoid that they're lying because I lie all the time |
05:27 | | * McMartin tsks. |
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07:55 | < Shoukanjuu> | Ugh. |
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--- Log closed Mon Oct 20 17:27:42 2008 |
--- Log opened Mon Oct 20 17:28:17 2008 |
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23:12 | <@gnolam> | Down to just two mailing lists now. Booya! |
23:13 | < Shoukanjuu> | Star Ocean remake and Order of Ecclesia. |
23:21 | <@gnolam> | Those are not the ones. |
23:24 | < Shoukanjuu> | They are, now, |
23:33 | <@gnolam> | No. |
23:33 | <@gnolam> | Bad Shoukanjuu. Get back in your cage. |
23:37 | < Shoukanjuu> | It's broken. >_> |
23:39 | | * jerith fixes it. |
23:39 | <@jerith> | Here's an armed antimatter grenade. If you leave the vicinity of the cage, a kiloton of fiery goodness will be unleashed. |
23:40 | < Shoukanjuu> | Seriously, though. *shoves the cage into a fire* the Star Ocean remake for the PSP and Order of Ecclesia, the new CV game, are out this week, presumably tomorrow. |
23:53 | | Vornicus-Latens is now known as Vornicus |
23:54 | <@ToxicFrog> | Star Ocean, unfortunately, was terrible. |
23:57 | < Shoukanjuu> | Which one are we talking about? <_< |
23:57 | <@ToxicFrog> | SO1. |
23:59 | <@ToxicFrog> | Generic CRPG Fantasy World, Generic Fantasy CRPG Characters, and while they may have been going somewhere interesting with the plot, based on the prologue, if so I never got there because of the terrible, terrible battle system. |
23:59 | <@ToxicFrog> | ATB catches a lot of flak from me - indeed, probably not as much as it deserves - but SO1 puts it to shame. |
--- Log closed Tue Oct 21 00:00:40 2008 |