code logs -> 2007 -> Sun, 05 Aug 2007< code.20070804.log - code.20070806.log >
--- Log opened Sun Aug 05 00:00:17 2007
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08:35
<@Vornicus>
It occurs to me how crappy a game Monopoly is.
08:35
<@Reiver>
?
08:35
<@AnnoDomini>
Elucidate.
08:35
<@Vornicus>
I mean, it's a long game, for one thing, that's also a fight - you can't just have people come over and play it and not make any other plans, because people get eliminated and there's still three hours of game left.
08:36
<@Vornicus>
And then it's a trading game, but there's only one fungible asset.
08:37
<@Vornicus>
So economically it is extremely uncommon for it to be in your best interest to trade.
08:37
<@Vornicus>
So half the game goes out the window just like that.
08:38
<@Vornicus>
And then, perhaps most importantly, you have to actually look at and read tables and count things and...
08:39
<@Reiver>
And not only that, it makes no real allowance for Making The Game Fun.
08:39
<@Reiver>
Once you start winning, you can /stay/ winning pretty reliably, making the game a bit of a hopeless case for others.
08:39
<@Vornicus>
Look at Settlers - you only need to be able to count to 12, generally.
08:41
<@Vornicus>
And once you know the rules you never have to look anything up.
08:41
<@Vornicus>
it's not "what's the rent on Marvin Gardens again?"
08:43
<@Vornicus>
And so forth. You don't have to, you know, remember these things, because they aren't there.
08:45
<@Reiver>
Settlers is like Monopoly, but with actual strategy and potential enjoyment.
08:45
<@Vornicus>
Except that it's not.
08:45
<@Reiver>
Well, you're trying to take over the world.
08:45
<@Reiver>
And you roll dice.
08:45
<@Vornicus>
Settlers is a race - the game ends when someone completes a particular goal, not by being the last one standing.
08:45
<@Reiver>
That counts, right?~
08:46
<@Vornicus>
It's also got a lot more variety - it's nigh impossible to get the same board twice.
08:47
<@Vornicus>
But yeah, you are trying to build more than anybody else, and you are rolling dice, and you are (ostensibly, in the case of Monopoly) trading...
08:49
<@Vornicus>
but that's where the similarities end. With the only tradeable objects being fungible, Settlers actually encourages trading, and it's a rare round that goes by without at least /some/ trading.
08:49
<@Vornicus>
Also the numbers being dealt with are small. "geez, do I really want to spend that wool on a development card, or should I wait and try for a settlement instead?"
08:49
<@Vornicus>
and so forth.
08:50
<@Reiver>
right
08:50
<@Vornicus>
You're not getting hurt by the Large Numbers thing.
08:51
<@Vornicus>
(which is Such A Freaking Pain)
08:52
<@Vornicus>
And the worst bit?
08:53
<@Vornicus>
Monopoly has 10,000 branded versions.
08:53
<@Vornicus>
Nobody I know wants to play this game, it is horrible - and yet it is the one game that stores are stuffed to the gills with.
08:53
<@Reiver>
It's insanely popular.
08:54
<@Reiver>
It's... the Windows Vista of board games.
08:54
<@Reiver>
~
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--- Log closed Mon Aug 06 00:00:24 2007
code logs -> 2007 -> Sun, 05 Aug 2007< code.20070804.log - code.20070806.log >