--- Log opened Sun Aug 05 00:00:17 2007 |
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08:35 | <@Vornicus> | It occurs to me how crappy a game Monopoly is. |
08:35 | <@Reiver> | ? |
08:35 | <@AnnoDomini> | Elucidate. |
08:35 | <@Vornicus> | I mean, it's a long game, for one thing, that's also a fight - you can't just have people come over and play it and not make any other plans, because people get eliminated and there's still three hours of game left. |
08:36 | <@Vornicus> | And then it's a trading game, but there's only one fungible asset. |
08:37 | <@Vornicus> | So economically it is extremely uncommon for it to be in your best interest to trade. |
08:37 | <@Vornicus> | So half the game goes out the window just like that. |
08:38 | <@Vornicus> | And then, perhaps most importantly, you have to actually look at and read tables and count things and... |
08:39 | <@Reiver> | And not only that, it makes no real allowance for Making The Game Fun. |
08:39 | <@Reiver> | Once you start winning, you can /stay/ winning pretty reliably, making the game a bit of a hopeless case for others. |
08:39 | <@Vornicus> | Look at Settlers - you only need to be able to count to 12, generally. |
08:41 | <@Vornicus> | And once you know the rules you never have to look anything up. |
08:41 | <@Vornicus> | it's not "what's the rent on Marvin Gardens again?" |
08:43 | <@Vornicus> | And so forth. You don't have to, you know, remember these things, because they aren't there. |
08:45 | <@Reiver> | Settlers is like Monopoly, but with actual strategy and potential enjoyment. |
08:45 | <@Vornicus> | Except that it's not. |
08:45 | <@Reiver> | Well, you're trying to take over the world. |
08:45 | <@Reiver> | And you roll dice. |
08:45 | <@Vornicus> | Settlers is a race - the game ends when someone completes a particular goal, not by being the last one standing. |
08:45 | <@Reiver> | That counts, right?~ |
08:46 | <@Vornicus> | It's also got a lot more variety - it's nigh impossible to get the same board twice. |
08:47 | <@Vornicus> | But yeah, you are trying to build more than anybody else, and you are rolling dice, and you are (ostensibly, in the case of Monopoly) trading... |
08:49 | <@Vornicus> | but that's where the similarities end. With the only tradeable objects being fungible, Settlers actually encourages trading, and it's a rare round that goes by without at least /some/ trading. |
08:49 | <@Vornicus> | Also the numbers being dealt with are small. "geez, do I really want to spend that wool on a development card, or should I wait and try for a settlement instead?" |
08:49 | <@Vornicus> | and so forth. |
08:50 | <@Reiver> | right |
08:50 | <@Vornicus> | You're not getting hurt by the Large Numbers thing. |
08:51 | <@Vornicus> | (which is Such A Freaking Pain) |
08:52 | <@Vornicus> | And the worst bit? |
08:53 | <@Vornicus> | Monopoly has 10,000 branded versions. |
08:53 | <@Vornicus> | Nobody I know wants to play this game, it is horrible - and yet it is the one game that stores are stuffed to the gills with. |
08:53 | <@Reiver> | It's insanely popular. |
08:54 | <@Reiver> | It's... the Windows Vista of board games. |
08:54 | <@Reiver> | ~ |
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--- Log closed Mon Aug 06 00:00:24 2007 |