--- Log opened Sat Aug 04 00:00:11 2007 |
00:45 | | mode/#code [+o AnnoDomini] by ChanServ |
00:59 | | Vornicus is now known as Vornicus-Latens |
01:27 | | DiceBot [~Reiver@Nightstar-3925.ubs-dsl.xnet.co.nz] has quit [Ping Timeout] |
03:23 | | KarmaBot [~fark.off@87.72.35.ns-3885] has quit [Dead Socket] |
03:24 | | Thaqui [~Thaqui@Nightstar-26606.jetstream.xtra.co.nz] has quit [Ping Timeout] |
03:24 | | KarmaBot [~fark.off@87.72.35.ns-3885] has joined #Code |
03:24 | | mode/#code [+v KarmaBot] by ChanServ |
03:30 | | Thaqui [~Thaqui@Nightstar-26722.jetstream.xtra.co.nz] has joined #code |
03:30 | | mode/#code [+o Thaqui] by ChanServ |
03:53 | | ChalcyOut is now known as Chalcedon |
03:53 | | ForjLunching is now known as ForjWellFed |
04:42 | | Vornicus-Latens is now known as Vornicus |
04:46 | <@Vornicus> | Hrm. okay, du isn't giving me the info I want. I probably need to apply awk to ls -lR, but I can't for the life of me figure out how awk works |
04:48 | <@Vornicus> | meh |
04:53 | | * Vornicus makes a really tiny version of his catan art. http://vorn.dyndns.org/~vorn/catan/0.5/ |
04:53 | <@Vornicus> | So small you can't read it. |
04:56 | < Reiver> | VORN |
04:56 | < Reiver> | I played Catan! |
04:57 | < Reiver> | And I didn't entirely lose! |
04:57 | < Reiver> | Altohugh I accidentally caused chaos for a couple of other players with my road placement. >.> |
04:58 | <@Vornicus> | hee |
04:59 | <@Vornicus> | Play against anybody we know? |
05:01 | < Reiver> | Mahal has met one of them at a party, once. |
05:01 | < Reiver> | ;) |
05:01 | <@Vornicus> | Heh |
05:01 | <@Vornicus> | So, ah, no. |
05:02 | < Reiver> | (This was actually sort of the point. I'm trying to sneak into another geek group in the area, 'cuz social circles are good for you! Or so they tell me.) |
05:02 | <@Vornicus> | Hee |
05:02 | <@Vornicus> | Wht was your final score? |
05:04 | <@Vornicus> | (for the record, that thing is so tiny that the images take up less space than the HTML) |
05:09 | < Reiver> | I was on eight. |
05:09 | < Reiver> | (Out of ten) |
05:09 | <@Vornicus> | You did well then |
05:09 | < Reiver> | 6 settlements + longest road. |
05:09 | <@Vornicus> | ...6 settlements? |
05:09 | < Reiver> | I somehow managed to not earn a /single ore/ in the entire game, so I couldn't really make cities. >.> |
05:09 | <@Vornicus> | usually you only get 5 settlements. |
05:10 | < Reiver> | Really? |
05:10 | < Reiver> | I had six little houses. I used them all. >.> |
05:11 | < Reiver> | (I got an assload of clay and sheep, though. I traded it for enough ore for dev cards, and just went RoadBuliding with my bountiful clay and wood. And then Settlementbuilding with my also bountiful sheep and occasional grain.) |
05:11 | <@Vornicus> | The standard loadout is 5 settlements, 4 cities, 15 roads. Seafarers adds 15 ships, Cities & Knights adds three City Walls, and two each of Knights, Strong Knights, and Mighty Knights. |
05:11 | < Reiver> | huh. |
05:11 | | * Reiver scratches his head. |
05:11 | < Reiver> | ...No, I had at least five cities. |
05:12 | <@Vornicus> | heh |
05:12 | < Reiver> | And one more settlement than city. |
05:12 | | * Reiver is OCD, his peices were carefully arranged at the start of gaming for tally~ |
05:13 | | * Vornicus hunts around for a unicode proposal he saw that defined dominoes and playing cards. Isn't working too well, keeps getting Lotus Domino. |
05:13 | | * Vornicus finds it. |
05:14 | <@Vornicus> | http://std.dkuug.dk/jtc1/sc2/wg2/docs/n3147.pdf |
05:15 | < Reiver> | ...ok |
05:16 | | * Chalcedon ponders calculus |
05:16 | <@Vornicus> | ...actually that's not the one I was looking for, either. |
05:16 | | * Vornicus ponders Chalcy pondering Calculus. |
05:16 | | * Chalcedon needs to finish her assignment |
05:17 | <@Vornicus> | http://std.dkuug.dk/JTC1/SC2/WG2/docs/n2760.pdf <--- that is. |
05:20 | <@Vornicus> | And, yeah, that goes to 18. |
05:26 | <@Vornicus> | Chalcy: need assistance? |
05:27 | <@Chalcedon> | I need to actually look at it first |
05:27 | | * Chalcedon has been fretting |
05:27 | | * Chalcedon will get her assignment out now |
05:27 | <@Vornicus> | heh |
05:28 | <@Chalcedon> | #math? |
05:28 | <@Vornicus> | Nevah |
06:27 | < Reiver> | VORN |
06:27 | < Reiver> | I demand pretty diceboardyness. |
06:27 | < Reiver> | Where is links to viewable verson? |
06:28 | <@Vornicus> | diceboardyness? |
06:28 | | Chalcedon is now known as ChalcyAFK |
06:28 | < Reiver> | Er. |
06:28 | < Reiver> | Catan board. |
06:28 | <@Vornicus> | ah |
06:29 | <@Vornicus> | http://vorn.dyndns.org/~vorn/catan/0.5/ <--- too small, but I'm impressed it actually worked... http://vorn.dyndns.org/~vorn/catan/3/ |
06:54 | <@Vornicus> | Why do you ask? |
07:00 | < Reiver> | What's it written in? Python, right? |
07:00 | < Reiver> | (At the backend I mean) |
07:00 | < Reiver> | With postscript graphics? |
07:02 | <@Vornicus> | That there is just postscript->png and then essentially hand-rolled html. |
07:03 | <@Vornicus> | the backend of the existing CGI stuff is Rails, and I don't have that running right now. |
07:03 | <@Vornicus> | That is to say, Ruby. |
07:06 | <@Vornicus> | (it isn't running because the server takes up a terminal) |
07:08 | <@Vornicus> | (so I don't run it when I'm not doing dev, which I haven't done for a while because I keep trying to rethink the technology) |
07:39 | | ForjWellFed is now known as Forj |
07:51 | | * Reiver ponders size 0.5 |
07:52 | < Reiver> | Is that the size of one tile? |
07:52 | < Reiver> | >.> |
07:52 | <@Vornicus> | size 0.5 is 1/6 the size of size 3. |
07:53 | <@Vornicus> | in length, that is. |
07:53 | < Reiver> | So a little larger than the size 3 tiles. |
07:53 | <@Vornicus> | The whole board there is a little larger than a single size 3 tile, yes. |
07:54 | | * Vornicus might use that size for previews on the "select game" or "select board" pages, eventually |
07:55 | <@Vornicus> | though I think I'll make that turn-off-able, because of the size of each board - about 20k a pop in HTML. |
07:55 | | * Reiver nods. |
07:56 | < Reiver> | You'd really want it to construct /one/ image of that. |
07:56 | < Reiver> | But the logistics involved would be somewhat nightmarish. |
07:56 | <@Vornicus> | Server side compositing is a nightmare I want to avoid like the plague. |
07:56 | < Reiver> | Yeah. :) |
07:57 | <@Vornicus> | though awbw does it. |
08:00 | <@Vornicus> | (awbw.amarriner.com - Advance Wars by Web. Boards are composited server side) |
08:01 | < Reiver> | nice. |
08:01 | < Reiver> | Though what gets composited and what doesn't depends. One wants to strike a balance between cacheing and overall size. |
08:01 | < Reiver> | (Big stuff, dynamic - you can then cache and reuse the images. Small boards where the HTML is bigger than the images combined, though...) |
08:02 | <@Vornicus> | they can afford to do that, though - once a board is created it is never changed. I have to worry about random setups, and in C&K and some Seafarers rulesets, board layouts can change /during the game/. |
08:03 | < Reiver> | ...yes, that's a bit scary |
08:04 | <@Vornicus> | So I don't think I'll be able to pull that off. |
08:04 | < Reiver> | Indeed. |
08:05 | < Reiver> | Is why we went for the HTML-assembly to start with, IIRC. |
08:05 | <@Vornicus> | Right. |
08:05 | < Reiver> | (Seafarers changes the rules how?) |
08:05 | <@Vornicus> | Seafarers has a few scenarios where parts of the board are not assembled yet until someone explores them. |
08:06 | <@Vornicus> | by getting there with a ship or road. |
08:06 | < Reiver> | Aah |
08:06 | < Reiver> | ...That would make things a bit dicey |
08:06 | <@Vornicus> | Yeah. |
08:06 | <@Vornicus> | C&K has a development card that allows you to swap any two number tokens other than 2, 6, 8, or 12. |
08:07 | < Reiver> | ...blink. |
08:07 | < Reiver> | whut? |
08:08 | < Reiver> | (I get why not those numbers. But swapping in general?) |
08:08 | <@Vornicus> | It can change the value of locations. |
08:08 | <@Vornicus> | Also you go through development cards faster in C&K, and they get reused. |
08:09 | <@Vornicus> | So while it's a powerful card, it's not /that/ insane, because other people can do it too. |
08:10 | | * Reiver nod. |
08:10 | < Reiver> | The soldier card was the cause of a cataclysmic duel. >.> |
08:11 | | * Reiver rolled a 7 so had to move the robber. The player that it got moved to played a soldier to play it onto /me/ by way of thanks. |
08:11 | <@Vornicus> | C&K replaces the /entire development card mechanic/, especially soldiers. |
08:11 | | * Reiver then ended up on the next turn getting a development card: Soldier. >.> |
08:11 | < Reiver> | "Oi, get the hell off. Have it back. :p" |
08:12 | < Reiver> | The catch: He ended up getting the Largest Army card. >.> |
08:12 | <@Vornicus> | heh |
08:13 | | * Reiver also managed to get hold of One Single Ore in the whole game. *cough* |
08:13 | < Reiver> | So I was a bit short on dev cards and cities~ |
08:13 | <@Vornicus> | heh. Ore can be hard to come by. |
08:13 | < Reiver> | Actually people were swimming in it |
08:14 | <@Vornicus> | Trades are good for you. |
08:14 | < Reiver> | Every other settlement bar 2 on the board were cities~ |
08:14 | < Reiver> | And one bastard ended up with 5 dev cards and 3 cities~ |
08:15 | < Reiver> | (We had a 8 on an Ore taht everyone had by fluke ended up building around. Needless to say...) |
08:19 | | * Vornicus should rejigger his schema to fit ActiveRecord's thoughts, one of these days, because he's not going to be able to convince anything to use his way. |
08:22 | < Reiver> | Sadness. |
08:23 | <@Vornicus> | On the other hand it gets me out of the "change the technology before you continue" rut that I've been in for two months |
08:24 | | * Reiver nods. |
08:37 | | Vornicus is now known as Vornicus-Latens |
08:55 | | You're now known as TheWatcher |
08:56 | <@EvilDarkLord> | Most shiny, Vorn. |
09:47 | | Reiver is now known as ReivOut |
10:08 | | Netsplit Blargh.CA.US.Nightstar.Net <-> DeepThought.NY.US.Nightstar.Net quits: @Serah, @EvilDarkLord, @AnnoDomini, +KarmaBot, Forj, @Thaqui, @ToxicFrog, @ChalcyAFK, @Vornicus-Latens, @jerith, (+2 more, use /NETSPLIT to show all of them) |
10:34 | | Netsplit over, joins: @EvilDarkLord, @Chalain, @Raif, @Serah, @jerith, @Vornicus-Latens, @ToxicFrog, Forj, @AnnoDomini, @ChalcyAFK (+2 more) |
10:34 | | mode/#code [+o TheWatcher] by ChanServ |
10:36 | | Netsplit Blargh.CA.US.Nightstar.Net <-> DeepThought.NY.US.Nightstar.Net quits: @Serah, @EvilDarkLord, @AnnoDomini, +KarmaBot, Forj, @Thaqui, @ToxicFrog, @ChalcyAFK, @Vornicus-Latens, @jerith, (+2 more, use /NETSPLIT to show all of them) |
10:37 | | Netsplit over, joins: @Chalain, @Raif, @Serah, @EvilDarkLord, @jerith, @Vornicus-Latens, @ToxicFrog, Forj, @AnnoDomini, @ChalcyAFK (+2 more) |
10:37 | | mode/#code [+o TheWatcher] by ChanServ |
10:42 | | ReivOut is now known as Reiver |
12:22 | | Thaqui [~Thaqui@Nightstar-26722.jetstream.xtra.co.nz] has quit [Quit: Leaving] |
12:46 | | ChalcyAFK [~Chalcedon@Nightstar-563.ue.woosh.co.nz] has quit [Quit: Gone] |
12:55 | | Forj [~Forj@Nightstar-563.ue.woosh.co.nz] has quit [Ping Timeout] |
13:38 | | DiceBot [~Reiver@Nightstar-3925.ubs-dsl.xnet.co.nz] has joined #Code |
15:11 | | Reiver is now known as ReivZzz |
17:07 | | You're now known as TheWatcher[afk] |
17:48 | | rod_punk-alto [~flex_glo@Nightstar-22181.home.otenet.gr] has joined #Code |
17:48 | < rod_punk-alto> | hi |
17:49 | <@EvilDarkLord> | Hello hello. |
17:49 | < rod_punk-alto> | what's up? |
17:50 | <@EvilDarkLord> | The sun, among other things. |
17:50 | < rod_punk-alto> | nice one |
17:50 | < rod_punk-alto> | and beyond the sun....? |
17:51 | <@EvilDarkLord> | A hell of a lot of empty space, mostly. |
17:51 | <@EvilDarkLord> | What brings you here, by the way? |
17:52 | < rod_punk-alto> | including parallel universes etc. i suppose,right? |
17:52 | <@EvilDarkLord> | That depends on which school of theoretical physics you subscribe to. |
17:53 | < rod_punk-alto> | actually,none...anyway where this server comes from? |
17:54 | <@ToxicFrog> | ...it doesn't come from anywhere, it just is. |
17:54 | <@EvilDarkLord> | It's a cosmic constant. |
17:54 | | * EvilDarkLord nods sagely, flees to bus. |
17:55 | < rod_punk-alto> | well.i think that u didn't got me.i mean which is this server's/channel's country |
17:56 | < rod_punk-alto> | ????? |
17:58 | < rod_punk-alto> | eiste malakes |
17:58 | | rod_punk-alto [~flex_glo@Nightstar-22181.home.otenet.gr] has quit [Quit: "Realization Is The Beginning Of All" A.G.] |
19:52 | | Chalcedon [~Chalcedon@Nightstar-563.ue.woosh.co.nz] has joined #code |
19:52 | | mode/#code [+o Chalcedon] by ChanServ |
21:27 | | You're now known as TheWatcher |
21:53 | | Vornicus-Latens is now known as Vornicus |
22:33 | | Chalcedon is now known as ChalcyOut |
22:39 | | ChalcyOut [~Chalcedon@Nightstar-563.ue.woosh.co.nz] has quit [Quit: Gone] |
22:57 | | * ToxicFrog reorganizes his OO framework. |
22:58 | <@ToxicFrog> | "oo.Object" - returns the Object class. "oo.Class" - returns the Class class. "oo.util" - registers classof() and class() as globals. "oo" - registers Class, Object, classof() and class() as globals. |
23:00 | <@jerith> | Sounds good. :-) |
23:16 | | AnnoDomini [~farkoff@Nightstar-29343.neoplus.adsl.tpnet.pl] has quit [Ping Timeout] |
23:22 | | AnnoDomini [~farkoff@Nightstar-28977.neoplus.adsl.tpnet.pl] has joined #Code |
23:40 | | You're now known as TheWatcher[T-2] |
23:44 | | You're now known as TheWatcher[zZzZ] |
23:45 | | Thaqui [~Thaqui@Nightstar-26722.jetstream.xtra.co.nz] has joined #code |
23:45 | | mode/#code [+o Thaqui] by ChanServ |
--- Log closed Sun Aug 05 00:00:17 2007 |