--- Log opened Wed Apr 23 00:00:04 2014 |
00:00 | < Ced23Ric> | Flak: That is what we want to address first. |
00:00 | < Soren> | I really like the double-hull design. |
00:00 | < Ced23Ric> | It needs to become a maintainable, usefull document. |
00:00 | < Mantisking> | Soren, the carrier? |
00:00 | < Ced23Ric> | I already cut the existing pages down to 59 from 235. |
00:00 | < FlakManiak> | What do you mean, "isolated builds being superior"? |
00:00 | < Ced23Ric> | Something like WWBYYRd/Ra is really strong. |
00:01 | < Ced23Ric> | A company of that can always shell everything with terribly destructive results. |
00:01 | < Mantisking> | Really? |
00:01 | < Ced23Ric> | Yupp. |
00:01 | < Mantisking> | I've found split weapons to be useless. |
00:01 | < Soren> | Mantisking: yeah. I think thickening up the wedges on either side and pulling that ātailā in a bit would make them really strong designs. |
00:01 | < FlakManiak> | Wasn't a lot of the 235 background material? That can stay IMO. Or at least, don't count it as "real" cuts. |
00:02 | < Soren> | Dynamic and predatory. |
00:02 | < FlakManiak> | So I feel like I should cut my pirates down to the base chassis + their weapons, and just say that the head is a yellow die and the shoulders are a blue die. Any challenge? |
00:03 | < FlakManiak> | I kind of hate having their forearms covered in systems. |
00:03 | < Soren> | I found running demos that having even two or three pieces to break off was vastly easier than remembering which body part to remove. |
00:03 | < Soren> | So maybe move more stuff to the shoulders and back? |
00:04 | < Ced23Ric> | Flak: The problem is that the bacground is everywhere. The book is not organized into Crunch/Fluff, but it is intermingled. As such, the book becomes poor too handle when needed. The lack of a glossary at the end and the more poetic index makes that task not easier. |
00:04 | < Soren> | https://www.dropbox.com/s/ijk1uqjkxyss9c0/Demo%20Teams.jpg Here, you can see them. |
00:05 | < Ced23Ric> | The sections of the book I kept are pages 68, 69, 71-76, 80-114, 128-135, 140-147 (PDF pages) - as you can see, that's quite segmented. |
00:05 | < Ced23Ric> | Soren, query poppin' up. |
00:05 | < Mantisking> | Soren, those are pretty. |
00:05 | < FlakManiak> | And it's not practical to just shunt all the background to the beginning or end? |
00:05 | < FlakManiak> | Anyway I look forward to seeing the results of your project. |
00:05 | < Soren> | OH, and while Iām in there, have a sample HVA: https://www.dropbox.com/s/f3sa1j35ghvte2c/Sample%20HVA%2001%20%28Carabao%20freig hter%29.jpg https://www.dropbox.com/s/b1tfz5qjo54sv2h/Sample%20HVA%2002%20%28Carabao%20freig hter%29.jpg |
00:06 | < FlakManiak> | Will you have a "no gameplay changes, just formatting" version in addition to a changed one? |
00:06 | < FlakManiak> | Wow Soren, those are beautiful as usual. |
00:07 | < Soren> | Thanks. Theyāre a little parts-intensive, considering, but I like them anyway. |
00:08 | < Ced23Ric> | I really like the gun platform things. |
00:09 | < FlakManiak> | Is that bright green or lime on the green guys? |
00:09 | < FlakManiak> | And what blue is that? |
00:09 | < Soren> | LIme, and itās medium blue. |
00:09 | < Ced23Ric> | @Flak: Yes. MFZ:Core will be the game as-is, no changes, no alterations to any rule. Just a clear format, with maybe some clearer wording where applicable. |
00:09 | < FlakManiak> | And why don't I have tons of parts in those nice colors? Agh! |
00:09 | < FlakManiak> | Okay that sounds great. |
00:09 | < Soren> | Iām not swimming in any of them, but I had enough to do these. |
00:09 | < Ced23Ric> | MFZ:Core should work just as a handy reference document. |
00:10 | < Ced23Ric> | MFZ:Revised, now, would be where the changes are. |
00:10 | < FlakManiak> | Yeah I'm interested in that too, but I think I should try Core first and see where my thoughts lie. |
00:11 | < Mantisking> | Soren, so I'm not attached to the red and trans-red bits on the ends of the ships. They're just "engine flare". But I'm not sure what I'd replace them with. |
00:12 | < Soren> | Mantisking: I think just shrinking down the pylon theyāre on would do it. You could probably get it down to just having a single plate in there. |
00:14 | < Mantisking> | Hmmnn, I still feel like I need something to represent the engine. I'll think about it though. |
00:19 | < FlakManiak> | So Ced, do you have any ideas about what your rules changes are gonna be? |
00:19 | < Soren> | Iāve been using smooth tires on 1x1 round bricks and plates. |
00:19 | < Soren> | Theyāre pretty compact and they look great. |
00:20 | < Mantisking> | Heh, I know. I've built a handful of your ship designs already. :-) |
00:20 | < Soren> | Oh, right. |
00:21 | < Mantisking> | People were drooling over them at PAX East. |
00:21 | < Soren> | People were drooling over them Friday, too. |
00:21 | < Ced23Ric> | Flak: Actually, there's a few things. None are fleshed out yet. Bullet points being Spot need to scale down in power or have a counter, movement needs a boost in versatility, HtH needs a boost in validity. |
00:21 | < Soren> | Itās really gratifying to know theyāre popular. |
00:21 | < Soren> | Iām going to have to build a lot of them. |
00:22 | < Mantisking> | The only problem I had was that one damn brick in the core of the Zealous. |
00:22 | < FlakManiak> | So is the problem of melee that you can't get there, or that it doesn't deal enough damage when you do? |
00:23 | < Soren> | Mantisking: the 2434? Yeah, those are relatively rare now, but i bought a ton of them a while ago. |
00:23 | < FlakManiak> | Rather, would a damage boost help, or is it that it's too easy to shut down melee entirely? |
00:23 | < Ced23Ric> | HtH has the problem of theoretically being destructive, but in practice, being a liability. |
00:23 | < Ced23Ric> | Your threat bubble is 1 unit. |
00:23 | < Ced23Ric> | Your speed is capped at 8, and much more likely 6. |
00:23 | < Ced23Ric> | Direct-Fire is 8. |
00:24 | < Ced23Ric> | You can be kited without being able to return fire, or you are no longer commiting to a concept. |
00:24 | < FlakManiak> | 2434 is still in production, so that's something. |
00:25 | < FlakManiak> | Also if you do some quick area calculations... Yeah. |
00:25 | < Mantisking> | Ced, Melee relies on three things. Set-up, set-up, set-up. |
00:25 | < FlakManiak> | What if no ranged meant that you got the bonus green d8, and ALL your greens were d8? I'm just throwing ideas out here. |
00:25 | < Mantisking> | Soren, I had one, but it's in a MOC I wasn't willing to disassemble. |
00:25 | < Ced23Ric> | If you could setup unknown to your enemy, sure. |
00:25 | < Ced23Ric> | But that is not the case. |
00:26 | < Soren> | Ah. |
00:26 | < Ced23Ric> | You will be out-activated because you lose one of the major parts of the headgame: forced activations. |
00:26 | < Ced23Ric> | And you can be underbid just as easy, and still lose. |
00:26 | < Ced23Ric> | A force facing a melee troupe doesn't need as much defense. |
00:26 | < Ced23Ric> | Less returnfire makes defense less important. |
00:27 | < Ced23Ric> | Incidentially, it makes spot and fire more important, because a clobbered down frame with WWRhRhG8 is not much of a threat anymore. |
00:27 | < Mantisking> | Are you still basing these assumptions on 1x1 gaming? |
00:27 | < Ced23Ric> | If anything, he'll get into melee and wil be hit back by a frame with whites, which hurt just as bad as reds. |
00:28 | < Ced23Ric> | Not all of it. Although much of it is theorycrafting. |
00:28 | < FlakManiak> | Do frames without a melee system still deal damage on 4,5,6 in close combat? |
00:28 | < Soren> | Wow, yeah, I owuld have sworn that part was OOP. |
00:28 | < Ced23Ric> | Yeah, they do. |
00:29 | < Ced23Ric> | Whites and Rh deal the same damage and have the same accuracy. |
00:29 | < FlakManiak> | Well, Rh gives you more tries. |
00:29 | < Soren> | would* |
00:29 | < FlakManiak> | Which means lower chance of whiffing and more other stuff you get to do. |
00:29 | < Ced23Ric> | Of course. |
00:29 | < Ced23Ric> | But you need spot. |
00:29 | < Ced23Ric> | Tries are meaningless. |
00:29 | < Ced23Ric> | If you face a Blue 6, you can try all you might. |
00:29 | < FlakManiak> | Yes it became very apparent in the couple fractional games I played that spot was crucial. |
00:30 | < Ced23Ric> | Without spot you are just punching air. |
00:31 | < Ced23Ric> | I know that many players, Mantisking included, just take MFZ:RA as it is and are fine with it. |
00:31 | < Ced23Ric> | Not saying these people are wrong. After all, it's a game and if it is fun, then it is good. |
00:32 | < Ced23Ric> | Especially when you focus less on power gaming and more on flavourful units, and your opponent does, too, you will have a good time with these rules ust fine. |
00:32 | < Ced23Ric> | Many shortcomings won't occurr, or occurr much less obviously. |
00:32 | < FlakManiak> | But yeah, better balance is just better, right? |
00:32 | < Ced23Ric> | MFZ:Revised would deal with the ceiling of it. The imbalance that is possible, not mandatory. |
00:33 | < Ced23Ric> | And it would also slow the game down, which Josh always objected too. |
00:33 | < Ced23Ric> | But that, again, will be a preference thing. I am not trying to make Josh rewrite MFZ:RA. |
00:33 | < FlakManiak> | Well if the rules are well laid-out in the book and easy to look up, in practice it will speed my games up! |
00:33 | < Ced23Ric> | Tracking sheets alone have sped up mine, man. |
00:33 | < Ced23Ric> | But even a game 1 vs 1 with 13 frames lasted 2h 45mins ... :D |
00:34 | < FlakManiak> | Anyway you still haven't outlined solutions for spot and melee. What kind of ideas do you have? |
00:34 | < FlakManiak> | 13 total frames? |
00:34 | < FlakManiak> | Not each? |
00:36 | < Ced23Ric> | 7 vs. 6 |
00:37 | < Ced23Ric> | Which is considered a full scale battle 1 vs. 1. ;) |
00:38 | < Ced23Ric> | Melee: Instead of having Green only add movement chances, you can also lay aside one of your greens for "criss-crossing". Criss-crossing counters spot dice by reducing a spot by it's value. Just like defense, criss-crossing stays active until next turn. |
00:38 | < Ced23Ric> | Other ideas: Spot can only be done with the yellow dice. You cannot use the wild dice. AND/OR: Spot must also overcome Defense. A 5 Spot vs a 4 Defense will only grant one additional die, etc. |
00:39 | < Soren> | Uh. |
00:39 | < Soren> | Even I know spots already have to overcome defense? |
00:39 | < Ced23Ric> | Are you sure you know that? |
00:39 | < Ced23Ric> | Because currently, you roll Spot + Attack vs Defense. |
00:40 | < Ced23Ric> | So, 2d6 vs 1d6. |
00:40 | < Soren> | Yeah, but you subtract defense from it either way. |
00:40 | < Soren> | Iām not sure what that changes. |
00:41 | < Ced23Ric> | Okay. |
00:41 | < Mantisking> | A 5 Spot + a 1 Attack vs. a 4 Defense gets you 2 dice of damage. |
00:41 | < Ced23Ric> | I have 2d6 to damage you. |
00:41 | < Ced23Ric> | You have 1d6. |
00:41 | < Ced23Ric> | Who'll win over time? |
00:41 | < Ced23Ric> | And: With only 1d6, your maximum roll is 1 point below my average roll. |
00:42 | < Soren> | The attacker, obviously, but the question isnāt whoāll win, but what the margin is. |
00:42 | < Ced23Ric> | Spot is an unchecked, additive damage source. |
00:42 | < Ced23Ric> | It's pretty damn high. |
00:42 | < Soren> | Yeah, which is the game working as designed. |
00:42 | < Ced23Ric> | Well ... then I lost you a couple of lines up. |
00:42 | < Mantisking> | Well, Spot only works for X-1 of your attacks. |
00:42 | < Ced23Ric> | Spot dominates the battlefield. |
00:43 | < Mantisking> | The first attack is always pure. |
00:43 | < Ced23Ric> | Now that's what we call a milk maid's calculation in German. |
00:43 | < Mantisking> | And? |
00:43 | < Ced23Ric> | In a series of, say, 6 attacks, 5 are spotted. Argueing that one unspotted attack makes spot "not that strong" is a little off. |
00:43 | < Mantisking> | I saw plenty of ones rolled for Spotting dice two weeks ago. |
00:44 | < Soren> | The weakness is that it ties you to a particular order of attack. Youāve got a spot chain that can be broken, now. |
00:44 | < Ced23Ric> | Cool, so it's still 1d6+1 vs. 1d6. |
00:44 | < Mantisking> | I think relying on pure numbers is a bit much. |
00:44 | < Soren> | The stronger defense is, the more static the game becomes. |
00:44 | < Mantisking> | Human decision making is fallible. |
00:44 | < Ced23Ric> | Yupp. Agreed and noted. |
00:45 | < Soren> | You donāt improve defense by making spots weaker, you improve it by being more mobile and scooting out of range. |
00:45 | < Mantisking> | No-one is ever going to make perfect decisions assigning dice. |
00:45 | < Ced23Ric> | Mantis: Argueing with anecdotal evidence and people making mistakes is, again, a level of casual play where MFZ already works fine. Not my concern. |
00:45 | < Soren> | In this game itās nearly always the right choice to back off from a fight and regroup if youāre losing. |
00:45 | < Ced23Ric> | Soren: WWBYYYRd/Ra can attack at all ranges, forever. You cannot back off. |
00:46 | < Ced23Ric> | -Y |
00:46 | < Ced23Ric> | Two Y suffices. |
00:47 | < Soren> | Itās true. |
00:47 | < Soren> | But in a three-player game things get chaotic very, very quickly. |
00:48 | < Ced23Ric> | Call me cold, but relying on the human factor to fail as an element of balance seems like a weak choice. |
00:48 | < Soren> | Itās hard to hold a spot chain together, because you have the same pool of resources but twice as many targets. |
00:48 | < Ced23Ric> | And twice as many spots. |
00:48 | < Soren> | Mathematically weak, maybe, but games are social engineering. |
00:48 | < Ced23Ric> | You can use your enemies spot just fine. |
00:48 | < Ced23Ric> | You are just running out of attacks to use them. |
00:49 | < Ced23Ric> | I'd wager that in a three player game, you should be swimming in spots. |
00:49 | < Ced23Ric> | If you don't, then because your opponents run frame compositions that cannot spot. |
00:49 | < Ced23Ric> | As in, deal less damage. |
00:49 | < Ced23Ric> | See where I am going with this? |
00:49 | < Soren> | Sure. |
00:50 | < Soren> | Iām not convinced itās a problem, but Iāve also had a lot of up-close and personal experience of Joshuaās brain that inclines me to think that he probably missed something. |
00:52 | < Ced23Ric> | Let's consider the game's rules as some sort of treetop. |
00:52 | < Ced23Ric> | My angle is not the intent to change the branches. |
00:52 | < Ced23Ric> | Merely trimming the outside leaves. |
00:52 | < Ced23Ric> | Also, G is getting the shaft hard. |
00:52 | < Mantisking> | A little Bonsai? |
00:53 | < Ced23Ric> | I cannot find any love for a frame with a G system. |
00:53 | < Ced23Ric> | I just don't now why I would use one. |
00:53 | < Ced23Ric> | *know |
00:53 | < Soren> | Being able to crawl over cover is occasionally really, really nice. |
00:53 | < Mantisking> | Ced, the way you argue, it just seems like you want to be playing a different game than MFZ. |
00:53 | < Ced23Ric> | Soren: I'll admit that when using "soldier" configs, I did do that. |
00:53 | < Soren> | And at worst, you can use it as a damage soak. |
00:54 | < Ced23Ric> | MK: How so? |
00:54 | < Ced23Ric> | Soren: ... where B would be better and Y would be equal while providing more firepower. |
00:54 | < Soren> | So the question is actually āwhy use Blues unless you go for BB, which a while back you thought were useless anywayā |
00:55 | < Mantisking> | It's probably due to the lack of inflection on the internet. It just feels like you'd rather be playing something closer to Warhammer. |
00:55 | < Mantisking> | G is good for games with elevation. Elevation cover is fun. |
00:55 | < Ced23Ric> | B's a damage soak and frees up a W for other stuff. I need Defense everytime I get shot at. |
00:56 | < Ced23Ric> | G is a damage soak and frees up a W for movement. I don't move every turn, nor do I need/want to. |
00:56 | < Ced23Ric> | I feel like G is inferior to B and to Y. |
00:56 | < Soren> | Maybe. I think itās situational. |
00:57 | < Mantisking> | G gets you across open spaces faster. |
00:57 | < Ced23Ric> | Faster? No can do. |
00:57 | < Ced23Ric> | Only "more reliable". |
00:57 | < Ced23Ric> | W is just as fast as G. |
00:57 | < Mantisking> | Stuff that gets caught out in the open in our games gets ripped to shreds. |
00:57 | < Ced23Ric> | And: If I come across as a crusader, it is because of my very blunt way of putting things. I have no fiery will to bend MFZ to do my bidding. |
00:58 | < Ced23Ric> | All my OCD demands is too clean up MFZ:Core so there is a document people can use as a quick, concise and clear reference, and then have fun with MFZ:Revised, for expanded play. |
00:58 | < Ced23Ric> | The distinction is deliberate, just as my argueing for those changes exist only outside of MFZ:Core. |
00:58 | < Mantisking> | I think the only thing I've had to reference lately is the BB rule. |
00:59 | < Ced23Ric> | You are at this for two years. |
00:59 | < Ced23Ric> | You really are neither representative, nor does an anecdotal point of view have much merit. |
00:59 | < Ced23Ric> | Without offense intended, mind you. |
01:00 | < Ced23Ric> | Accessibility and ease of use, FTUE, are important if you/we want to evangelize. |
01:00 | < Ced23Ric> | Which we do, naturally. |
01:00 | < Ced23Ric> | So, to ease that process along, a document that seperates crunch from fluff and delivers crunch in a compact package is an asset. |
01:00 | < Mantisking> | Ced, I've been playing for a lot longer than two years. |
01:01 | < Ced23Ric> | MFZ:RA came out in 2012. |
01:01 | < Mantisking> | Mechaton existed before that. |
01:01 | < Ced23Ric> | I am sure you played Mechaton for however many years before. |
01:01 | < Ced23Ric> | Nevertheless, that is argueing semantics. |
01:01 | < Ced23Ric> | And, if anything, furthermore stretches my point: You are not a concern as target audience for a cleaned up rolebook. |
01:01 | < Ced23Ric> | You know the rules. |
01:01 | < Ced23Ric> | You don't need such a rewrite. |
01:03 | < Mantisking> | True. It might be good for casual players. |
01:05 | < Ced23Ric> | Make that "new" players and players with less experience and we're on the same page. |
01:05 | < Ced23Ric> | "Casual" is more about the seriousness than the experience level. :) |
01:06 | < Mantisking> | To change the topic for a moment, did anyone see comment #163 on the Kickstarter? |
01:07 | < Soren> | Yup. Not sure what kind of help they can offer, but itās nice to have some backing. |
01:07 | < Ced23Ric> | Link plox? |
01:09 | < Mantisking> | https://www.kickstarter.com/projects/168734274/mobile-frame-zero-002-alpha-bandi t/comments |
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--- Log closed Wed Apr 23 10:38:04 2014 |
--- Log opened Wed Apr 23 10:40:32 2014 |
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19:57 | < Ced23Ric> | Hey guys. |
19:58 | < Ced23Ric> | Soren, ping me when you are around? |
20:18 | < Soren[Away]> | I am around! But I will be just a sec. |
20:19 | | Soren[Away] is now known as Soren |
20:19 | < Soren> | https://www.facebook.com/photo.php?v=791114840900211 You can all watch this and giggle in horror while Iām not here. |
20:23 | < Ced23Ric> | Ah! |
20:23 | < Ced23Ric> | So. |
20:23 | < Ced23Ric> | 4chan got hacked. |
20:24 | < Soren> | shocking. |
20:28 | < Ced23Ric> | Oh my god. |
20:28 | < Ced23Ric> | Bahaha. |
20:28 | < Ced23Ric> | That video. |
20:28 | < Ced23Ric> | Anyway: Moots account got hacked, by an Australian. |
20:28 | < Ced23Ric> | So since he then proceeded to make all the mod and janitor boards public and such, they sent the board's DB in freeze mode. |
20:29 | < Ced23Ric> | No more posting until accounts are retrieved and the leak is sealed. |
20:29 | < Ced23Ric> | Which kind of torpedos my efforts. |
20:29 | < Ced23Ric> | Buuut ... I got 60 pages of rules cleaned and transscribed. |
20:30 | < Ced23Ric> | Here's an idea I'd like to run by you. |
20:31 | < Ced23Ric> | As a logo of sorts ... |
20:31 | < Ced23Ric> | MFZ:Core - where the "o" is inside the C, and made look like, well, a core. |
20:32 | < Ced23Ric> | MFZ:Revised - where the "R" is made to look like an arrow pointing back, Back to the Future style. |
20:32 | < Ced23Ric> | MFZ:CoRevised - not sure if ever necessary, but it could be the amalgam of both, with the C being part of the arrow and the "o" still inside the C. |
20:33 | < Ced23Ric> | MFZ:Danger Close - I have no idea for that yet. Something with bombs, for sure. |
20:38 | < Soren> | Hmm. |
20:38 | < Ced23Ric> | Thank you for the profound feedback. :D |
20:38 | < Ced23Ric> | Nah, I'm just trying to do stuff while I cannot continue on the 4 chains. |
20:38 | < Soren> | Sorry, distracted by things. |
20:39 | < Ced23Ric> | Well, you do your things. |
20:39 | < Ced23Ric> | Say my name to ping me when you have more time. :) |
20:41 | < Soren> | Ah, no, sorry, itās just that my attention is split for a little bit. |
20:41 | < FlakManiak> | I like the idea of the C being around the o in core. |
20:41 | < FlakManiak> | Anyway I'd love to see Core when that's ready. |
20:41 | < Ced23Ric> | Transscription is done. |
20:41 | < FlakManiak> | Do you have some kind of estimate on that? |
20:41 | < Ced23Ric> | Clean up, deletion of doubles is done. |
20:41 | < Ced23Ric> | Language is unified. |
20:41 | < Soren> | Of course, that resembles the Fast Co. logo, which might not be the association you want. |
20:42 | < FlakManiak> | So the only thing left is fancy formatting? |
20:42 | < Ced23Ric> | Soren: Link? |
20:42 | < FlakManiak> | Anyway if you've something to show I'd love to see it. |
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20:42 | < Ced23Ric> | Next step is proof reading by an audience of people who have no idea about the game. |
20:42 | < Soren> | http://www.fastcodesign.com/ |
20:42 | < Ced23Ric> | When that proof reading is done, there's obviously polishing and implementing their feedback |
20:43 | < Ced23Ric> | Soren: Nah, I'd be far away from that. No worries. |
20:43 | < Soren> | I think thatās a typographic trick best pulled by pros on a closed course with safety gear, but itās your call. |
20:43 | < Ced23Ric> | Ha! You're saying it might easily look like shit! |
20:44 | < Ced23Ric> | After all the text is sorted and set in stone, I'll move the blocks around and start ... defragging Josh's segmented rules. |
20:44 | < Soren> | I was trying to say that in a nice way, but yes. |
20:44 | < Ced23Ric> | And I'll undo his "some bits here, some bits there" approach, too. |
20:45 | < Ced23Ric> | You are not a nice person, Soren. You are a dignified, eloquent, intelligent person. |
20:45 | < Soren> | Point. |
20:45 | < Ced23Ric> | And I'll kill his "place the cover, recalling that cover is 3 bricks tall, and..." angle of referencing other rules. |
20:45 | < Ced23Ric> | I'll add hint, reminder and special boxes. |
20:46 | < Ced23Ric> | And since Josh's "advanced rules" are 90% special case clarifications, that entire section will be busted and moved into their respective areas. |
20:46 | < Ced23Ric> | So, there will be a lot of moving and tying together. |
20:46 | < Ced23Ric> | And after THAT, I can start the formatting. |
20:47 | < Ced23Ric> | I have no distinct idea how long that'll tae. |
20:47 | < Ced23Ric> | With 4chan hacked, I'm also low on non-system affiliated proofreaders. |
20:48 | < Ced23Ric> | It's important to have people who don't know the rules do the proofreading, otherwise a veteran/experienced player might overread stuff. |
20:49 | < Ced23Ric> | But, to answer your question more directly: I think I can have an unformatted, text-only version come this weekend. |
20:51 | < FlakManiak> | Sounds excellent. |
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21:05 | < Ced23Ric> | Ah, 4chan is back. |
21:05 | < Ced23Ric> | Time to get back to work there. |
21:10 | < Ced23Ric> | Soren! |
21:10 | < Soren> | Yes? |
21:10 | < Ced23Ric> | What's a good three way demo kit? |
21:11 | < Soren> | https://www.dropbox.com/s/ijk1uqjkxyss9c0/Demo%20Teams.jpg this plus seven to ten pieces of cover |
21:12 | < Soren> | the HtH keeps it manageable in terms of combat activations and the shorter ruler means you can play on a really tiny table. |
21:15 | < Ced23Ric> | Mhmm. |
21:16 | < Ced23Ric> | So really just 6 frames? |
21:16 | < Ced23Ric> | I mean, I'll probably have a 40k table to play on. |
21:16 | < Soren> | Yeah, but this is a game you can play in 45 minutes. |
21:16 | < Ced23Ric> | All your frames have the same systems? |
21:16 | < Soren> | So you set this up on another table nearby and run full games on the big table. |
21:17 | < Soren> | yeah, one of each type, Hth on the little guys, Direct on the big ones. |
21:17 | < Soren> | Not optimal, but easy to teach. |
21:17 | < Ced23Ric> | Mhmm. I could just field my pink Ijad vs. my green Free Colony and my blue UMFL on a big table. Go all out. |
21:17 | < Ced23Ric> | And then build a smaller set for "the basics". |
21:17 | < Ced23Ric> | I think I want to build me some Chubs, Conscripts and Scramblers for that, though. |
21:18 | < Ced23Ric> | Using the standard frames. |
21:18 | < Ced23Ric> | As in "This is where it can begin" and "This is where it could lead". |
21:18 | < Soren> | Yeah. |
21:18 | < Soren> | I just used these because I had them on hand. |
21:19 | < Ced23Ric> | Oh. |
21:19 | < Ced23Ric> | I am a re-re. |
21:19 | < Ced23Ric> | My cousin's boyfriend is a typographer. |
21:19 | < Ced23Ric> | I could just ask him if he has time to make me a logo. |
21:19 | < Ced23Ric> | ... though he mostly makes deathmetal album fonts. |
21:20 | < Soren> | I think a relatively plain and competently executed logotype is all you need. |
21:21 | < Ced23Ric> | http://24.media.tumblr.com/531f3facbd4a5ac31f6837c100353bd8/tumblr_mrzb3mgly41rz 8jqho4_1280.png |
21:21 | < Ced23Ric> | Oh, sure. |
21:45 | < Mantisking> | Howdy. |
21:58 | | Ced23Ric is now known as Ced23Noms |
21:58 | < Ced23Noms> | I'll be back in a bit, time for eats. |
21:59 | < Ced23Noms> | Also: Turkish delivery must be something the gods came up with. |
21:59 | < Ced23Noms> | Lamb filet..! |
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--- Log closed Thu Apr 24 00:00:35 2014 |