mf0 logs -> 2014 -> Wed, 23 Apr 2014< mf0.20140422.log - mf0.20140424.log >
--- Log opened Wed Apr 23 00:00:04 2014
00:00
< Ced23Ric>
Flak: That is what we want to address first.
00:00
< Soren>
I really like the double-hull design.
00:00
< Ced23Ric>
It needs to become a maintainable, usefull document.
00:00
< Mantisking>
Soren, the carrier?
00:00
< Ced23Ric>
I already cut the existing pages down to 59 from 235.
00:00
< FlakManiak>
What do you mean, "isolated builds being superior"?
00:00
< Ced23Ric>
Something like WWBYYRd/Ra is really strong.
00:01
< Ced23Ric>
A company of that can always shell everything with terribly destructive results.
00:01
< Mantisking>
Really?
00:01
< Ced23Ric>
Yupp.
00:01
< Mantisking>
I've found split weapons to be useless.
00:01
< Soren>
Mantisking: yeah. I think thickening up the wedges on either side and pulling that ātailā in a bit would make them really strong designs.
00:01
< FlakManiak>
Wasn't a lot of the 235 background material? That can stay IMO. Or at least, don't count it as "real" cuts.
00:02
< Soren>
Dynamic and predatory.
00:02
< FlakManiak>
So I feel like I should cut my pirates down to the base chassis + their weapons, and just say that the head is a yellow die and the shoulders are a blue die. Any challenge?
00:03
< FlakManiak>
I kind of hate having their forearms covered in systems.
00:03
< Soren>
I found running demos that having even two or three pieces to break off was vastly easier than remembering which body part to remove.
00:03
< Soren>
So maybe move more stuff to the shoulders and back?
00:04
< Ced23Ric>
Flak: The problem is that the bacground is everywhere. The book is not organized into Crunch/Fluff, but it is intermingled. As such, the book becomes poor too handle when needed. The lack of a glossary at the end and the more poetic index makes that task not easier.
00:04
< Soren>
https://www.dropbox.com/s/ijk1uqjkxyss9c0/Demo%20Teams.jpg Here, you can see them.
00:05
< Ced23Ric>
The sections of the book I kept are pages 68, 69, 71-76, 80-114, 128-135, 140-147 (PDF pages) - as you can see, that's quite segmented.
00:05
< Ced23Ric>
Soren, query poppin' up.
00:05
< Mantisking>
Soren, those are pretty.
00:05
< FlakManiak>
And it's not practical to just shunt all the background to the beginning or end?
00:05
< FlakManiak>
Anyway I look forward to seeing the results of your project.
00:05
< Soren>
OH, and while Iām in there, have a sample HVA: https://www.dropbox.com/s/f3sa1j35ghvte2c/Sample%20HVA%2001%20%28Carabao%20freig hter%29.jpg https://www.dropbox.com/s/b1tfz5qjo54sv2h/Sample%20HVA%2002%20%28Carabao%20freig hter%29.jpg
00:06
< FlakManiak>
Will you have a "no gameplay changes, just formatting" version in addition to a changed one?
00:06
< FlakManiak>
Wow Soren, those are beautiful as usual.
00:07
< Soren>
Thanks. Theyāre a little parts-intensive, considering, but I like them anyway.
00:08
< Ced23Ric>
I really like the gun platform things.
00:09
< FlakManiak>
Is that bright green or lime on the green guys?
00:09
< FlakManiak>
And what blue is that?
00:09
< Soren>
LIme, and itās medium blue.
00:09
< Ced23Ric>
@Flak: Yes. MFZ:Core will be the game as-is, no changes, no alterations to any rule. Just a clear format, with maybe some clearer wording where applicable.
00:09
< FlakManiak>
And why don't I have tons of parts in those nice colors? Agh!
00:09
< FlakManiak>
Okay that sounds great.
00:09
< Soren>
Iām not swimming in any of them, but I had enough to do these.
00:09
< Ced23Ric>
MFZ:Core should work just as a handy reference document.
00:10
< Ced23Ric>
MFZ:Revised, now, would be where the changes are.
00:10
< FlakManiak>
Yeah I'm interested in that too, but I think I should try Core first and see where my thoughts lie.
00:11
< Mantisking>
Soren, so I'm not attached to the red and trans-red bits on the ends of the ships. They're just "engine flare". But I'm not sure what I'd replace them with.
00:12
< Soren>
Mantisking: I think just shrinking down the pylon theyāre on would do it. You could probably get it down to just having a single plate in there.
00:14
< Mantisking>
Hmmnn, I still feel like I need something to represent the engine. I'll think about it though.
00:19
< FlakManiak>
So Ced, do you have any ideas about what your rules changes are gonna be?
00:19
< Soren>
Iāve been using smooth tires on 1x1 round bricks and plates.
00:19
< Soren>
Theyāre pretty compact and they look great.
00:20
< Mantisking>
Heh, I know. I've built a handful of your ship designs already. :-)
00:20
< Soren>
Oh, right.
00:21
< Mantisking>
People were drooling over them at PAX East.
00:21
< Soren>
People were drooling over them Friday, too.
00:21
< Ced23Ric>
Flak: Actually, there's a few things. None are fleshed out yet. Bullet points being Spot need to scale down in power or have a counter, movement needs a boost in versatility, HtH needs a boost in validity.
00:21
< Soren>
Itās really gratifying to know theyāre popular.
00:21
< Soren>
Iām going to have to build a lot of them.
00:22
< Mantisking>
The only problem I had was that one damn brick in the core of the Zealous.
00:22
< FlakManiak>
So is the problem of melee that you can't get there, or that it doesn't deal enough damage when you do?
00:23
< Soren>
Mantisking: the 2434? Yeah, those are relatively rare now, but i bought a ton of them a while ago.
00:23
< FlakManiak>
Rather, would a damage boost help, or is it that it's too easy to shut down melee entirely?
00:23
< Ced23Ric>
HtH has the problem of theoretically being destructive, but in practice, being a liability.
00:23
< Ced23Ric>
Your threat bubble is 1 unit.
00:23
< Ced23Ric>
Your speed is capped at 8, and much more likely 6.
00:23
< Ced23Ric>
Direct-Fire is 8.
00:24
< Ced23Ric>
You can be kited without being able to return fire, or you are no longer commiting to a concept.
00:24
< FlakManiak>
2434 is still in production, so that's something.
00:25
< FlakManiak>
Also if you do some quick area calculations... Yeah.
00:25
< Mantisking>
Ced, Melee relies on three things. Set-up, set-up, set-up.
00:25
< FlakManiak>
What if no ranged meant that you got the bonus green d8, and ALL your greens were d8? I'm just throwing ideas out here.
00:25
< Mantisking>
Soren, I had one, but it's in a MOC I wasn't willing to disassemble.
00:25
< Ced23Ric>
If you could setup unknown to your enemy, sure.
00:25
< Ced23Ric>
But that is not the case.
00:26
< Soren>
Ah.
00:26
< Ced23Ric>
You will be out-activated because you lose one of the major parts of the headgame: forced activations.
00:26
< Ced23Ric>
And you can be underbid just as easy, and still lose.
00:26
< Ced23Ric>
A force facing a melee troupe doesn't need as much defense.
00:26
< Ced23Ric>
Less returnfire makes defense less important.
00:27
< Ced23Ric>
Incidentially, it makes spot and fire more important, because a clobbered down frame with WWRhRhG8 is not much of a threat anymore.
00:27
< Mantisking>
Are you still basing these assumptions on 1x1 gaming?
00:27
< Ced23Ric>
If anything, he'll get into melee and wil be hit back by a frame with whites, which hurt just as bad as reds.
00:28
< Ced23Ric>
Not all of it. Although much of it is theorycrafting.
00:28
< FlakManiak>
Do frames without a melee system still deal damage on 4,5,6 in close combat?
00:28
< Soren>
Wow, yeah, I owuld have sworn that part was OOP.
00:28
< Ced23Ric>
Yeah, they do.
00:29
< Ced23Ric>
Whites and Rh deal the same damage and have the same accuracy.
00:29
< FlakManiak>
Well, Rh gives you more tries.
00:29
< Soren>
would*
00:29
< FlakManiak>
Which means lower chance of whiffing and more other stuff you get to do.
00:29
< Ced23Ric>
Of course.
00:29
< Ced23Ric>
But you need spot.
00:29
< Ced23Ric>
Tries are meaningless.
00:29
< Ced23Ric>
If you face a Blue 6, you can try all you might.
00:29
< FlakManiak>
Yes it became very apparent in the couple fractional games I played that spot was crucial.
00:30
< Ced23Ric>
Without spot you are just punching air.
00:31
< Ced23Ric>
I know that many players, Mantisking included, just take MFZ:RA as it is and are fine with it.
00:31
< Ced23Ric>
Not saying these people are wrong. After all, it's a game and if it is fun, then it is good.
00:32
< Ced23Ric>
Especially when you focus less on power gaming and more on flavourful units, and your opponent does, too, you will have a good time with these rules ust fine.
00:32
< Ced23Ric>
Many shortcomings won't occurr, or occurr much less obviously.
00:32
< FlakManiak>
But yeah, better balance is just better, right?
00:32
< Ced23Ric>
MFZ:Revised would deal with the ceiling of it. The imbalance that is possible, not mandatory.
00:33
< Ced23Ric>
And it would also slow the game down, which Josh always objected too.
00:33
< Ced23Ric>
But that, again, will be a preference thing. I am not trying to make Josh rewrite MFZ:RA.
00:33
< FlakManiak>
Well if the rules are well laid-out in the book and easy to look up, in practice it will speed my games up!
00:33
< Ced23Ric>
Tracking sheets alone have sped up mine, man.
00:33
< Ced23Ric>
But even a game 1 vs 1 with 13 frames lasted 2h 45mins ... :D
00:34
< FlakManiak>
Anyway you still haven't outlined solutions for spot and melee. What kind of ideas do you have?
00:34
< FlakManiak>
13 total frames?
00:34
< FlakManiak>
Not each?
00:36
< Ced23Ric>
7 vs. 6
00:37
< Ced23Ric>
Which is considered a full scale battle 1 vs. 1. ;)
00:38
< Ced23Ric>
Melee: Instead of having Green only add movement chances, you can also lay aside one of your greens for "criss-crossing". Criss-crossing counters spot dice by reducing a spot by it's value. Just like defense, criss-crossing stays active until next turn.
00:38
< Ced23Ric>
Other ideas: Spot can only be done with the yellow dice. You cannot use the wild dice. AND/OR: Spot must also overcome Defense. A 5 Spot vs a 4 Defense will only grant one additional die, etc.
00:39
< Soren>
Uh.
00:39
< Soren>
Even I know spots already have to overcome defense?
00:39
< Ced23Ric>
Are you sure you know that?
00:39
< Ced23Ric>
Because currently, you roll Spot + Attack vs Defense.
00:40
< Ced23Ric>
So, 2d6 vs 1d6.
00:40
< Soren>
Yeah, but you subtract defense from it either way.
00:40
< Soren>
Iām not sure what that changes.
00:41
< Ced23Ric>
Okay.
00:41
< Mantisking>
A 5 Spot + a 1 Attack vs. a 4 Defense gets you 2 dice of damage.
00:41
< Ced23Ric>
I have 2d6 to damage you.
00:41
< Ced23Ric>
You have 1d6.
00:41
< Ced23Ric>
Who'll win over time?
00:41
< Ced23Ric>
And: With only 1d6, your maximum roll is 1 point below my average roll.
00:42
< Soren>
The attacker, obviously, but the question isnāt whoāll win, but what the margin is.
00:42
< Ced23Ric>
Spot is an unchecked, additive damage source.
00:42
< Ced23Ric>
It's pretty damn high.
00:42
< Soren>
Yeah, which is the game working as designed.
00:42
< Ced23Ric>
Well ... then I lost you a couple of lines up.
00:42
< Mantisking>
Well, Spot only works for X-1 of your attacks.
00:42
< Ced23Ric>
Spot dominates the battlefield.
00:43
< Mantisking>
The first attack is always pure.
00:43
< Ced23Ric>
Now that's what we call a milk maid's calculation in German.
00:43
< Mantisking>
And?
00:43
< Ced23Ric>
In a series of, say, 6 attacks, 5 are spotted. Argueing that one unspotted attack makes spot "not that strong" is a little off.
00:43
< Mantisking>
I saw plenty of ones rolled for Spotting dice two weeks ago.
00:44
< Soren>
The weakness is that it ties you to a particular order of attack. Youāve got a spot chain that can be broken, now.
00:44
< Ced23Ric>
Cool, so it's still 1d6+1 vs. 1d6.
00:44
< Mantisking>
I think relying on pure numbers is a bit much.
00:44
< Soren>
The stronger defense is, the more static the game becomes.
00:44
< Mantisking>
Human decision making is fallible.
00:44
< Ced23Ric>
Yupp. Agreed and noted.
00:45
< Soren>
You donāt improve defense by making spots weaker, you improve it by being more mobile and scooting out of range.
00:45
< Mantisking>
No-one is ever going to make perfect decisions assigning dice.
00:45
< Ced23Ric>
Mantis: Argueing with anecdotal evidence and people making mistakes is, again, a level of casual play where MFZ already works fine. Not my concern.
00:45
< Soren>
In this game itās nearly always the right choice to back off from a fight and regroup if youāre losing.
00:45
< Ced23Ric>
Soren: WWBYYYRd/Ra can attack at all ranges, forever. You cannot back off.
00:46
< Ced23Ric>
-Y
00:46
< Ced23Ric>
Two Y suffices.
00:47
< Soren>
Itās true.
00:47
< Soren>
But in a three-player game things get chaotic very, very quickly.
00:48
< Ced23Ric>
Call me cold, but relying on the human factor to fail as an element of balance seems like a weak choice.
00:48
< Soren>
Itās hard to hold a spot chain together, because you have the same pool of resources but twice as many targets.
00:48
< Ced23Ric>
And twice as many spots.
00:48
< Soren>
Mathematically weak, maybe, but games are social engineering.
00:48
< Ced23Ric>
You can use your enemies spot just fine.
00:48
< Ced23Ric>
You are just running out of attacks to use them.
00:49
< Ced23Ric>
I'd wager that in a three player game, you should be swimming in spots.
00:49
< Ced23Ric>
If you don't, then because your opponents run frame compositions that cannot spot.
00:49
< Ced23Ric>
As in, deal less damage.
00:49
< Ced23Ric>
See where I am going with this?
00:49
< Soren>
Sure.
00:50
< Soren>
Iām not convinced itās a problem, but Iāve also had a lot of up-close and personal experience of Joshuaās brain that inclines me to think that he probably missed something.
00:52
< Ced23Ric>
Let's consider the game's rules as some sort of treetop.
00:52
< Ced23Ric>
My angle is not the intent to change the branches.
00:52
< Ced23Ric>
Merely trimming the outside leaves.
00:52
< Ced23Ric>
Also, G is getting the shaft hard.
00:52
< Mantisking>
A little Bonsai?
00:53
< Ced23Ric>
I cannot find any love for a frame with a G system.
00:53
< Ced23Ric>
I just don't now why I would use one.
00:53
< Ced23Ric>
*know
00:53
< Soren>
Being able to crawl over cover is occasionally really, really nice.
00:53
< Mantisking>
Ced, the way you argue, it just seems like you want to be playing a different game than MFZ.
00:53
< Ced23Ric>
Soren: I'll admit that when using "soldier" configs, I did do that.
00:53
< Soren>
And at worst, you can use it as a damage soak.
00:54
< Ced23Ric>
MK: How so?
00:54
< Ced23Ric>
Soren: ... where B would be better and Y would be equal while providing more firepower.
00:54
< Soren>
So the question is actually āwhy use Blues unless you go for BB, which a while back you thought were useless anywayā
00:55
< Mantisking>
It's probably due to the lack of inflection on the internet. It just feels like you'd rather be playing something closer to Warhammer.
00:55
< Mantisking>
G is good for games with elevation. Elevation cover is fun.
00:55
< Ced23Ric>
B's a damage soak and frees up a W for other stuff. I need Defense everytime I get shot at.
00:56
< Ced23Ric>
G is a damage soak and frees up a W for movement. I don't move every turn, nor do I need/want to.
00:56
< Ced23Ric>
I feel like G is inferior to B and to Y.
00:56
< Soren>
Maybe. I think itās situational.
00:57
< Mantisking>
G gets you across open spaces faster.
00:57
< Ced23Ric>
Faster? No can do.
00:57
< Ced23Ric>
Only "more reliable".
00:57
< Ced23Ric>
W is just as fast as G.
00:57
< Mantisking>
Stuff that gets caught out in the open in our games gets ripped to shreds.
00:57
< Ced23Ric>
And: If I come across as a crusader, it is because of my very blunt way of putting things. I have no fiery will to bend MFZ to do my bidding.
00:58
< Ced23Ric>
All my OCD demands is too clean up MFZ:Core so there is a document people can use as a quick, concise and clear reference, and then have fun with MFZ:Revised, for expanded play.
00:58
< Ced23Ric>
The distinction is deliberate, just as my argueing for those changes exist only outside of MFZ:Core.
00:58
< Mantisking>
I think the only thing I've had to reference lately is the BB rule.
00:59
< Ced23Ric>
You are at this for two years.
00:59
< Ced23Ric>
You really are neither representative, nor does an anecdotal point of view have much merit.
00:59
< Ced23Ric>
Without offense intended, mind you.
01:00
< Ced23Ric>
Accessibility and ease of use, FTUE, are important if you/we want to evangelize.
01:00
< Ced23Ric>
Which we do, naturally.
01:00
< Ced23Ric>
So, to ease that process along, a document that seperates crunch from fluff and delivers crunch in a compact package is an asset.
01:00
< Mantisking>
Ced, I've been playing for a lot longer than two years.
01:01
< Ced23Ric>
MFZ:RA came out in 2012.
01:01
< Mantisking>
Mechaton existed before that.
01:01
< Ced23Ric>
I am sure you played Mechaton for however many years before.
01:01
< Ced23Ric>
Nevertheless, that is argueing semantics.
01:01
< Ced23Ric>
And, if anything, furthermore stretches my point: You are not a concern as target audience for a cleaned up rolebook.
01:01
< Ced23Ric>
You know the rules.
01:01
< Ced23Ric>
You don't need such a rewrite.
01:03
< Mantisking>
True. It might be good for casual players.
01:05
< Ced23Ric>
Make that "new" players and players with less experience and we're on the same page.
01:05
< Ced23Ric>
"Casual" is more about the seriousness than the experience level. :)
01:06
< Mantisking>
To change the topic for a moment, did anyone see comment #163 on the Kickstarter?
01:07
< Soren>
Yup. Not sure what kind of help they can offer, but itās nice to have some backing.
01:07
< Ced23Ric>
Link plox?
01:09
< Mantisking>
https://www.kickstarter.com/projects/168734274/mobile-frame-zero-002-alpha-bandi t/comments
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--- Log closed Wed Apr 23 10:38:04 2014
--- Log opened Wed Apr 23 10:40:32 2014
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19:57
< Ced23Ric>
Hey guys.
19:58
< Ced23Ric>
Soren, ping me when you are around?
20:18
< Soren[Away]>
I am around! But I will be just a sec.
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20:19
< Soren>
https://www.facebook.com/photo.php?v=791114840900211 You can all watch this and giggle in horror while Iām not here.
20:23
< Ced23Ric>
Ah!
20:23
< Ced23Ric>
So.
20:23
< Ced23Ric>
4chan got hacked.
20:24
< Soren>
shocking.
20:28
< Ced23Ric>
Oh my god.
20:28
< Ced23Ric>
Bahaha.
20:28
< Ced23Ric>
That video.
20:28
< Ced23Ric>
Anyway: Moots account got hacked, by an Australian.
20:28
< Ced23Ric>
So since he then proceeded to make all the mod and janitor boards public and such, they sent the board's DB in freeze mode.
20:29
< Ced23Ric>
No more posting until accounts are retrieved and the leak is sealed.
20:29
< Ced23Ric>
Which kind of torpedos my efforts.
20:29
< Ced23Ric>
Buuut ... I got 60 pages of rules cleaned and transscribed.
20:30
< Ced23Ric>
Here's an idea I'd like to run by you.
20:31
< Ced23Ric>
As a logo of sorts ...
20:31
< Ced23Ric>
MFZ:Core - where the "o" is inside the C, and made look like, well, a core.
20:32
< Ced23Ric>
MFZ:Revised - where the "R" is made to look like an arrow pointing back, Back to the Future style.
20:32
< Ced23Ric>
MFZ:CoRevised - not sure if ever necessary, but it could be the amalgam of both, with the C being part of the arrow and the "o" still inside the C.
20:33
< Ced23Ric>
MFZ:Danger Close - I have no idea for that yet. Something with bombs, for sure.
20:38
< Soren>
Hmm.
20:38
< Ced23Ric>
Thank you for the profound feedback. :D
20:38
< Ced23Ric>
Nah, I'm just trying to do stuff while I cannot continue on the 4 chains.
20:38
< Soren>
Sorry, distracted by things.
20:39
< Ced23Ric>
Well, you do your things.
20:39
< Ced23Ric>
Say my name to ping me when you have more time. :)
20:41
< Soren>
Ah, no, sorry, itās just that my attention is split for a little bit.
20:41
< FlakManiak>
I like the idea of the C being around the o in core.
20:41
< FlakManiak>
Anyway I'd love to see Core when that's ready.
20:41
< Ced23Ric>
Transscription is done.
20:41
< FlakManiak>
Do you have some kind of estimate on that?
20:41
< Ced23Ric>
Clean up, deletion of doubles is done.
20:41
< Ced23Ric>
Language is unified.
20:41
< Soren>
Of course, that resembles the Fast Co. logo, which might not be the association you want.
20:42
< FlakManiak>
So the only thing left is fancy formatting?
20:42
< Ced23Ric>
Soren: Link?
20:42
< FlakManiak>
Anyway if you've something to show I'd love to see it.
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20:42
< Ced23Ric>
Next step is proof reading by an audience of people who have no idea about the game.
20:42
< Soren>
http://www.fastcodesign.com/
20:42
< Ced23Ric>
When that proof reading is done, there's obviously polishing and implementing their feedback
20:43
< Ced23Ric>
Soren: Nah, I'd be far away from that. No worries.
20:43
< Soren>
I think thatās a typographic trick best pulled by pros on a closed course with safety gear, but itās your call.
20:43
< Ced23Ric>
Ha! You're saying it might easily look like shit!
20:44
< Ced23Ric>
After all the text is sorted and set in stone, I'll move the blocks around and start ... defragging Josh's segmented rules.
20:44
< Soren>
I was trying to say that in a nice way, but yes.
20:44
< Ced23Ric>
And I'll undo his "some bits here, some bits there" approach, too.
20:45
< Ced23Ric>
You are not a nice person, Soren. You are a dignified, eloquent, intelligent person.
20:45
< Soren>
Point.
20:45
< Ced23Ric>
And I'll kill his "place the cover, recalling that cover is 3 bricks tall, and..." angle of referencing other rules.
20:45
< Ced23Ric>
I'll add hint, reminder and special boxes.
20:46
< Ced23Ric>
And since Josh's "advanced rules" are 90% special case clarifications, that entire section will be busted and moved into their respective areas.
20:46
< Ced23Ric>
So, there will be a lot of moving and tying together.
20:46
< Ced23Ric>
And after THAT, I can start the formatting.
20:47
< Ced23Ric>
I have no distinct idea how long that'll tae.
20:47
< Ced23Ric>
With 4chan hacked, I'm also low on non-system affiliated proofreaders.
20:48
< Ced23Ric>
It's important to have people who don't know the rules do the proofreading, otherwise a veteran/experienced player might overread stuff.
20:49
< Ced23Ric>
But, to answer your question more directly: I think I can have an unformatted, text-only version come this weekend.
20:51
< FlakManiak>
Sounds excellent.
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21:05
< Ced23Ric>
Ah, 4chan is back.
21:05
< Ced23Ric>
Time to get back to work there.
21:10
< Ced23Ric>
Soren!
21:10
< Soren>
Yes?
21:10
< Ced23Ric>
What's a good three way demo kit?
21:11
< Soren>
https://www.dropbox.com/s/ijk1uqjkxyss9c0/Demo%20Teams.jpg this plus seven to ten pieces of cover
21:12
< Soren>
the HtH keeps it manageable in terms of combat activations and the shorter ruler means you can play on a really tiny table.
21:15
< Ced23Ric>
Mhmm.
21:16
< Ced23Ric>
So really just 6 frames?
21:16
< Ced23Ric>
I mean, I'll probably have a 40k table to play on.
21:16
< Soren>
Yeah, but this is a game you can play in 45 minutes.
21:16
< Ced23Ric>
All your frames have the same systems?
21:16
< Soren>
So you set this up on another table nearby and run full games on the big table.
21:17
< Soren>
yeah, one of each type, Hth on the little guys, Direct on the big ones.
21:17
< Soren>
Not optimal, but easy to teach.
21:17
< Ced23Ric>
Mhmm. I could just field my pink Ijad vs. my green Free Colony and my blue UMFL on a big table. Go all out.
21:17
< Ced23Ric>
And then build a smaller set for "the basics".
21:17
< Ced23Ric>
I think I want to build me some Chubs, Conscripts and Scramblers for that, though.
21:18
< Ced23Ric>
Using the standard frames.
21:18
< Ced23Ric>
As in "This is where it can begin" and "This is where it could lead".
21:18
< Soren>
Yeah.
21:18
< Soren>
I just used these because I had them on hand.
21:19
< Ced23Ric>
Oh.
21:19
< Ced23Ric>
I am a re-re.
21:19
< Ced23Ric>
My cousin's boyfriend is a typographer.
21:19
< Ced23Ric>
I could just ask him if he has time to make me a logo.
21:19
< Ced23Ric>
... though he mostly makes deathmetal album fonts.
21:20
< Soren>
I think a relatively plain and competently executed logotype is all you need.
21:21
< Ced23Ric>
http://24.media.tumblr.com/531f3facbd4a5ac31f6837c100353bd8/tumblr_mrzb3mgly41rz 8jqho4_1280.png
21:21
< Ced23Ric>
Oh, sure.
21:45
< Mantisking>
Howdy.
21:58 Ced23Ric is now known as Ced23Noms
21:58
< Ced23Noms>
I'll be back in a bit, time for eats.
21:59
< Ced23Noms>
Also: Turkish delivery must be something the gods came up with.
21:59
< Ced23Noms>
Lamb filet..!
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--- Log closed Thu Apr 24 00:00:35 2014
mf0 logs -> 2014 -> Wed, 23 Apr 2014< mf0.20140422.log - mf0.20140424.log >

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