--- Log opened Tue Aug 14 00:00:13 2012 |
00:20 | < neoaez> | huhwhozat_desktop: what size and dpi are the icons Soren provided to you? |
00:20 | < huhwhozat_desktop> | sry neo |
00:20 | < huhwhozat_desktop> | um... they were super large, 300dpi |
00:20 | < huhwhozat_desktop> | I can email 'em to you if you want. For the stat cards I assume? |
00:21 | < neoaez> | Can you share them? I am going to up the DPI on my cards so they are more crisp. |
00:21 | < neoaez> | Yeah. That would be awesome. |
00:21 | < neoaez> | jeremy@munkywarestudios.com |
00:21 | < huhwhozat_desktop> | alright, they're on my other machine, give me a sec |
00:21 | < neoaez> | Thanks! |
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00:26 | < huhwhozat_desktop> | sent |
00:26 | < neoaez> | Gracias. |
00:27 | < huhwhozat_desktop> | de nada |
00:33 | < afny> | hey, can you send them to me as well? |
00:33 | < afny> | igotlament@gmail.com |
00:34 | < afny> | although I really just need the spot and defense icons |
00:47 | < huhwhozat_desktop> | woop, missed this |
00:47 | < huhwhozat_desktop> | sure |
00:47 | < afny> | no rush |
00:48 | < huhwhozat_desktop> | sender'd |
00:50 | < afny> | woo |
00:50 | < afny> | thanks |
00:51 | < afny> | I'm just making little laminated cards with 0-6 in blue and yellow |
00:51 | < afny> | to use as spot and defense counters instead of dice |
00:57 | < huhwhozat_desktop> | cool |
00:58 | < huhwhozat_desktop> | fyi, duck brand clear tape does NOT work as well as you'd think :/ |
00:58 | < huhwhozat_desktop> | dry erase markers sluff off really easily; it's very had to write |
00:58 | < neoaez> | card sleeves work well. |
00:58 | < huhwhozat_desktop> | ! |
00:58 | < huhwhozat_desktop> | good idea! |
01:00 | < afny> | I have access to hot laminate |
01:00 | < afny> | but I plan on using paperclips just sliding along the edge |
01:00 | < afny> | faster than writing/erasing |
01:00 | < huhwhozat_desktop> | oooh, another good idea! |
01:01 | < huhwhozat_desktop> | alternate edges for easy sliding? |
01:01 | < afny> | yeah |
01:01 | < afny> | the short sides |
01:01 | < afny> | top and bottom, one end yellow, one end blue |
01:02 | < huhwhozat_desktop> | I'm going to be stealing these ideas :D |
01:02 | < afny> | it doesn't solve every problem |
01:02 | < afny> | for instance I still kind of like the idea of stat sheets |
01:02 | < afny> | Mitten tried to talk me out of them, but |
01:02 | < afny> | they're very useful if you've never used a company before |
01:04 | < huhwhozat_desktop> | here's what I've been using: http://www.flickr.com/photos/83036748@N03/7607115150/in/photostream |
01:04 | < huhwhozat_desktop> | (beautified some) |
01:04 | < huhwhozat_desktop> | works great, except for the clear tape issue I mentioned |
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05:09 | < neoaez> | Ok. Enough arting for one night. Sleep beckons. |
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21:13 | < afny> | hola |
21:14 | | randolph [Randolph@Nightstar-00f8f93c.irvnca.sbcglobal.net] has joined #mf0 |
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21:16 | < afny> | well alright then. |
21:17 | <@randolph> | ? |
21:17 | < afny> | he joined |
21:17 | < afny> | I said "hola" |
21:17 | < afny> | and he left |
21:17 | < afny> | so I said |
21:17 | < afny> | well alright then. |
21:17 | <@randolph> | huh |
21:18 | < huhwhozat> | you rang? |
21:18 | < huhwhozat> | :P |
21:18 | < afny> | not unless your name is hola |
21:18 | < afny> | but hi |
21:19 | | Mercutio [Mercutio@Nightstar-9fb24864.nj.comcast.net] has joined #mf0 |
21:19 | < huhwhozat> | "<randolph>huh" |
21:19 | < huhwhozat> | it was punny |
21:20 | < afny> | OH |
21:20 | < afny> | that makes sense. |
21:21 | < DeathZero> | blaaaaaargh o_o |
21:21 | < DeathZero> | I mean....Good Afternoon folks. |
21:22 | < Mercutio> | Hi |
21:24 | < huhwhozat> | heyo |
21:27 | < DeathZero> | hows it goin |
21:27 | < afny> | groot |
21:28 | <@randolph> | hiya |
21:28 | <@randolph> | http://www.youtube.com/watch?v=wPcapo5ZB_o |
21:35 | < DeathZero> | lol. |
21:38 | < Mercutio> | Sad that I could name ~80% of the films there? |
21:41 | < afny> | wow |
21:41 | < afny> | tank girl |
21:44 | < afny> | agh |
21:44 | < afny> | randolph, don't give these BOARDGAMERS any ideas |
21:44 | < afny> | they're already craaazy with their boards |
21:44 | < afny> | their endless, tessellating boards |
21:45 | < Mercutio> | I think the idea behind those is cool, but damn that's a lot of money to put into those. |
21:46 | < afny> | unless you're making a very specific kind of playing field, I think they're totally unnecessary |
21:46 | < afny> | and from what I've seen so far, people aren't making specific kinds of terrain |
21:46 | < afny> | they're just making something that a table does better |
21:46 | < afny> | and they're gonna put their cover on top of tit |
21:46 | < DeathZero> | tesselate everything! o_O |
21:47 | < afny> | I mean, if they were making sculpted terrain islands, or space platforms, or something with multiple levels of elevation |
21:47 | < afny> | that actually adds to the gameplay, and would look neat |
21:47 | < DeathZero> | If I do a board sometime I would have to do specific terrain types. |
21:47 | < afny> | but in most of these hex solutions, I don't see something that even improves the aesthetics of a playing field |
21:47 | < afny> | let alone gameplay |
21:47 | < afny> | it's partially preference, but it just seems like a whole lot of studs for no payoff |
21:48 | < Mercutio> | That's my basic feeling, too. |
21:48 | < afny> | for that amount of money, they could make some really cool looking terrain |
21:48 | < DeathZero> | I like the one I saw a while ago that somebody did with a river/stream running through it. |
21:48 | < afny> | with all the minecraft bricks? |
21:48 | < afny> | I didn't like that one either :| |
21:48 | < DeathZero> | I think so. |
21:48 | < afny> | it was still mostly stuff with no impact on the game |
21:48 | < DeathZero> | No, but it looked better. |
21:49 | < afny> | and it didn't look particularly good; it was much lower resolution than the frames |
21:49 | < afny> | so it was odd |
21:49 | < afny> | yeah, it looked better than some of the hex solutions |
21:49 | < afny> | but honestly that's just because it didn't have studs. |
21:49 | < afny> | People can spend their money however I want, but it just HURTS me |
21:49 | < DeathZero> | I liked the way it looked all around. |
21:49 | < DeathZero> | but thats just me. |
21:50 | < afny> | it just didn't match the aesthetic I've come to accept for mfz terrain |
21:50 | < DeathZero> | http://www.mobileframehangar.com/viewtopic.php?f=17&t=1747 thats the one. |
21:50 | < afny> | definitely a preference thing |
21:50 | < huhwhozat> | I, for one, am going to be building desert mesas at some point.... hollow mesas |
21:51 | < DeathZero> | I'd like to see a more city based board though, buildings and roads and such. |
21:51 | < huhwhozat> | oooh, blowing up buildings would be fun |
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21:52 | < afny> | I'm not against extensive, elaborate terrain |
21:53 | < afny> | so a bunch of buildings and apartment blocks would be right up my alley (har har) |
21:53 | < afny> | it's spending half your money on plates and green tiles just to make 3/4ths of your map a flat expanse that confuse me |
21:53 | < afny> | or the hex tile equivalent of a bunch of emtpy tan hexes |
21:53 | < afny> | empty* |
21:53 | < huhwhozat> | yeah |
21:54 | < huhwhozat> | I don't see the point of the modular hex system if 50+% is going to be the same tile anyway |
21:54 | < afny> | yeah |
21:54 | < afny> | why not double up on making better, more aesthetically pleasing terrain in concentrated chunks |
21:55 | < afny> | easier to set up/break down, looks better, is actually MORE modular |
21:55 | < afny> | because you can place them ANYWHERE |
21:55 | < DeathZero> | my preference would be to do a modular setup where the spaces between buildings and other such terrain are tiled. |
21:56 | < afny> | my only complaint for something like that would be |
21:57 | < afny> | you'd have to redesign it if you wanted your street layout to be different |
21:57 | < afny> | instead of just shuffling the buildings around to get a new battlefield |
21:57 | < afny> | it'd look really good as a diorama, no doubt |
21:57 | < afny> | going out for a bit |
21:58 | < afny> | so I don't keep raging at random things that have no bearing whatsoever on my enjoyment of the game |
21:58 | < afny> | and also because it's nice outside. |
21:58 | | afny is now known as afny|away |
21:58 | < huhwhozat> | hee |
21:58 | < DeathZero> | I think he missed what I was getting at, the roads would be their own modular peices as well |
21:59 | < DeathZero> | I wouldn't be able to do curved roads like that but any type of grid layout would be doable like that. |
22:00 | < huhwhozat> | sure, but I'm with him on this: it doesn't seem worth it |
22:00 | < huhwhozat> | with the hex/square tiles, it's all or nothing |
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22:00 | < huhwhozat> | either you completely cover the play surface or it looks bad |
22:00 | < huhwhozat> | just doing cover & terrain seems much more viable |
22:00 | < huhwhozat> | economically at the very least |
22:01 | < Mercutio> | As I was about to post before my computer decided it wanted to freeze - my wife and I were at Joann's yesterday (she's making quilts for my daughters) |
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22:02 | < Mercutio> | I almost picked up some of the green foam to carve my own terrain where I could put lego buildings and stations on. |
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22:23 | | afny|away is now known as afny |
22:48 | < afny> | foam is cool |
--- Log closed Wed Aug 15 00:00:28 2012 |