mf0 logs -> 2012 -> Mon, 13 Aug 2012< mf0.20120812.log - mf0.20120814.log >
--- Log opened Mon Aug 13 00:00:58 2012
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02:40
< afny>
GAH
02:40
< afny>
God damn that station rule
02:40
< afny>
Joshua needs to stop posting rules corrections while high
02:41
< afny>
he's messing with my head.
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03:56
<@randolph>
haha oh god that station rule
03:56
<@randolph>
It's like a Monty Python sketch
03:59
< afny>
and now
03:59
< afny>
for something completely different
03:59 * afny blows up the station
03:59
< neoaezZzz>
=)
03:59 neoaezZzz is now known as neoaez
03:59
< afny>
I totally rules lawyered myself into using the enemy's stations to soak
03:59
< afny>
in past games
04:00
< afny>
but in my defense, it was NOT clear from the rules.
04:00
< neoaez>
Suuure
04:00
< afny>
the early backer draft
04:00
<@randolph>
Based on the original rules, and it's not rules lawyering from the text, imo, if you have two stations close to each other, you can soak infinitely
04:00
< afny>
makes no mention of ownership
04:00
< afny>
yeah
04:00
< afny>
and that's exactly what I did
04:00
<@randolph>
Hell, even if you HAVE ownership
04:01
<@randolph>
I think it's a wonky rule that should go entirely
04:01
<@randolph>
Mantis said, in all of Mechaton, he'd never heard of anyone ever using that rule
04:01
< afny>
it's a pretty major rule
04:01
< afny>
I mean, it seems like it would see a lot of use
04:01
< neoaez>
I think the intent is not to put yourself in double-jeopardy -- losing a frame and a station in one fell-swoop.
04:01
<@randolph>
You'd think, but Mantis has a lot more experience
04:02
< afny>
maybe it wasn't in mechaton?
04:02
<@randolph>
neoaez: Sure, so leave then, instead of camping.
04:02
<@randolph>
If you don't want to put yourself in double-jeopardy, you had the option already.
04:02
< neoaez>
I'm not defending the rule. Just why I think they tried to include it.
04:02
< afny>
I think it makes more sense if only the station owner can use it
04:02
< neoaez>
I'd have to double-check my Mechaton book, but I don't think it was in there.
04:03
< afny>
it incentivizes giving up stations
04:03
< afny>
which I am for
04:03
<@randolph>
Right, but you can still do station loops :p
04:03
< afny>
you mean hopping from one to the other?
04:03
<@randolph>
Yeah
04:03
< afny>
it's true, but you still suffer the initiative penalty
04:03
< afny>
before you can "hop back"
04:03
<@randolph>
No, I mean
04:03
< afny>
and when you do hop back, there is no guarantee that you will be the only one there
04:04
<@randolph>
S1 - F - S2
04:04
< afny>
so you won't retake the station
04:04
<@randolph>
someone shoots me, I roll towards S1, because I'm 'rolling away from S2'
04:04
<@randolph>
Someone shoots me again, I roll towards S2 because I'm 'rolling away from S1'
04:04
< afny>
using just the soak rule, right
04:04
<@randolph>
whether or not I've gone
04:04
< afny>
not your movement?
04:04
<@randolph>
rigth
04:04
< afny>
yeah
04:04
<@randolph>
flat DR1
04:04
< afny>
well
04:04
<@randolph>
that's really strong
04:04
< afny>
I dunno, I'm fine with that
04:05
< afny>
I mean, it only works if they don't actually close in to take the stations
04:05
<@randolph>
That doesn't have to be your only frame
04:05
<@randolph>
If multiple frames are there, they can't ever dislodge you
04:05
< neoaez>
I don't see that rule in my Mechaton book.
04:05
< afny>
sure they can
04:05
< afny>
they can hit you for more than one systems worth of damage
04:05
<@randolph>
yeah, and meanwhile,I'm shooting back
04:05
< afny>
or they can get into range
04:05
< afny>
and you won't recap the station
04:06
< afny>
when they hop out
04:06
<@randolph>
I'm not LOSING the station the first time
04:06
<@randolph>
S1 - A, B, C - S2
04:06
< afny>
yeah, I get you
04:06
<@randolph>
You shoot A, B and C are still there
04:06
< afny>
but it's not a sustainable defense
04:06
<@randolph>
I don't have to sustain forever
04:06
<@randolph>
I've just gained a DR1 buff over you, while you have to advance
04:06
< afny>
the one system damage soak isn't that strong
04:06
<@randolph>
It totally is
04:07
< afny>
I dunno, I mean
04:07
< afny>
it's a benefit
04:07
<@randolph>
2d6 red + 1d6 spot vs. 2d6 defense is EV 1.2 systems damaged, with variance of 1.21 systems
04:07
< afny>
but in a three player game
04:07
<@randolph>
-1 flat DR is *huge*
04:07
< afny>
you're not going to be in cover to everyone even if you're hopping
04:08
<@randolph>
Cover, right. You bring me to the double-blue company I've been plotting
04:08
< afny>
also
04:08
<@randolph>
The only guy not in permacover is the one in front, and careful positioning means he dodgerolls into cover
04:08
< afny>
what about a rule that says you only get one hop per activation?
04:08
<@randolph>
Does it say that? Checking
04:08
< afny>
no, it doesn't
04:09
< afny>
I mean, would that overcomplicate things
04:09
< afny>
because it DOES seem like there's some unplumbed cheese with that rule
04:09
<@randolph>
It would mean one more thing to remember. it would be inelegant.
04:09
<@randolph>
I'd rather just prune it entirely
04:09
<@randolph>
I didn't even know it*existed* until Geordan read the pdf
04:09
<@randolph>
And none of the sims or battle reports used it
04:10
<@randolph>
I don't think it's necessary, and it adds way too much cheese, OR requires a ton of rules kludging to make it less cheesetastic
04:12
<@randolph>
I guess it's best to just run a company that abuses the shit out of it and post the battle report
04:12
< afny>
yeah, hm
04:12
< afny>
I like the rule in concept but there is nothing in the rules currently to prevent hopping
04:12
< afny>
and while I don't think it's guaranteed to make you win
04:12
< afny>
it is pretty strong if you happen to get your stations placed behind good cover
04:13
<@randolph>
Or are defender, using double-blues.
04:13
<@randolph>
Just tick down like mad.
04:13
<@randolph>
You don't even have to attack
04:13
< afny>
you don't have to be the defender, you just have to have initiative
04:13
<@randolph>
Right, but if you *are* Defender, it means you don't have to go to the trouble ofgetting init first
04:13
<@randolph>
So you can start the game in your ideal position
04:16
< afny>
I was thinking you'd have your artillery or split attackers on defense
04:16
< afny>
holding your initial stations with hopping
04:16
< afny>
and the rest of your DF/hth our claiming stations
04:16
< afny>
out*
04:16
< afny>
either way it's a scary rule
04:16
< afny>
anyway, benadryl.
04:16
< afny>
I'm going to bed.
04:16
<@randolph>
yeah. so, I think the general sentiment is, if all these people are winning WITHOUT the rule
04:16
< afny>
o7
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04:17
<@randolph>
It's not something the Defender needs in addition to that
04:17
<@randolph>
oy heh
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08:53
<@randolph>
hey ced
08:57
<@Ced23Ric>
Heya Randy! :?
08:57
<@Ced23Ric>
* :)
08:58
<@randolph>
heh
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15:33
< huhwhozat>
randolph: me likey your MF0 probability/effectiveness tool
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16:50
< DeathZero>
good mornin folks.
16:59
< huhwhozat>
yello
17:00
< huhwhozat>
hee
17:00
< DeathZero>
sup man
17:01
< huhwhozat>
I just came up with archetype names for an Ijad battleforce I'm planning
17:01
< DeathZero>
cool.
17:01
< huhwhozat>
unfortunately, I ended up stealing from starcraft
17:01
< DeathZero>
lol.
17:01
< huhwhozat>
not because I was particularly uninspired, but because they were apropriate
17:02
< huhwhozat>
Interdictor, Executor, Adjudicator
17:02
< DeathZero>
If thats what fits then awesome.
17:04
< huhwhozat>
Interdictors intercept the enemy, adjudicators do the spotting, executors make it rain lead :D
17:04
< DeathZero>
cool
17:04
< DeathZero>
make anything good from your PAB haul?
17:04
< huhwhozat>
a forest of bamboo :P
17:04
< DeathZero>
lol.
17:05
< huhwhozat>
nothing else yet; still waiting on parts from bricklink - some whould arrive today
17:05
< huhwhozat>
*should
17:05
< huhwhozat>
There'll be a bunch of 2x2 tan briks in there, so I'll build some terrain
17:05
< DeathZero>
I made a couple sections of terrain with a river/stream through em.
17:06
< huhwhozat>
I'll have to wait a while for the other two orders to come and bring me the parts I need for frames
17:06
< huhwhozat>
neat
17:06
< huhwhozat>
rivers are cool
17:06
< DeathZero>
wanted to use all those blue tiles I got.
17:07
< huhwhozat>
nice. I don't remember seeing those at the PAB
17:07
< huhwhozat>
I certainly didn't grab any :P
17:07
< DeathZero>
1x8 blue tiles.
17:07
< huhwhozat>
those were def. not at the PAB
17:07
< DeathZero>
yea
17:07
< huhwhozat>
... were they?
17:07
< DeathZero>
they were
17:07
< huhwhozat>
.... X.x
17:08
< DeathZero>
I got a couple handfuls. I showed em to you and said these would be good for water.
17:08
< huhwhozat>
herpaderp?
17:08
< DeathZero>
you must have been looking at something else at the time.
17:08
< huhwhozat>
I must have not been braining or I woulda grabbes some
17:08
< huhwhozat>
yeah
17:08
< DeathZero>
lol
17:08
< huhwhozat>
ho well there'll be other times
17:09
< DeathZero>
yea.
17:09
< huhwhozat>
speaking of... I'm headed to Cinicinatti over Labor Day weekend
17:09
< huhwhozat>
while I'm in the area, I'll check the store there ofc. :D
17:09
< DeathZero>
cool
17:11
< huhwhozat>
so I'm toying with the idea of a stationary attack force. Wondering If it'd work
17:11
< huhwhozat>
it'd be tough to pull off, put fun to try
17:12
< huhwhozat>
hokay lunch time
17:12
< huhwhozat>
bbl
17:12
< DeathZero>
later man
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17:33
< afny>
oh god
17:34
< afny>
there's a BOOK in the station damage soak thread now
17:34
< afny>
I want that rule to just go back to being simple and exploitable.
17:35
< afny>
ah, looks like huhwhozat brought up the hopping exploit
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17:50
< DeathZero>
I saw, its a freakin mess in there now
17:51
< afny>
It's STILL not clear
17:51
< afny>
though some fringe cases have been settled
17:51
< afny>
Joshua seems to think that the rules say you can't place your stations closer than DF range
17:51
< afny>
and, if that is true
17:52
< DeathZero>
I saw, also saw your question/response to that.
17:52
< afny>
you also can't place them more than direct fire range apart
17:52
< afny>
so it's like
17:52
< afny>
you have to use a straight ruler
17:52
< afny>
and radiate outward
17:52
< afny>
it's weird!
17:53
< afny>
really, though
17:53
< afny>
I hope that IS the case
17:53
< afny>
because it means it's a lot harder to abuse asymmetrical maps
17:54
< DeathZero>
whatcha mean?
17:55
< afny>
well
17:55
< afny>
if you can't group your stations
17:55
< afny>
it's a lot harder to clump all your assets in a good position
17:55
< afny>
you can still clump your FRAMES, but you leave stations open to a snatch and grab
17:56
< afny>
so, like
17:56
< afny>
on a map with a lot of cover in one slice
17:56
< afny>
you could, by my old reading of the rules
17:56
< DeathZero>
I got ya.
17:56
< afny>
clump up all your stations there
17:56
< afny>
and some of your frames
17:57
< huhwhozat>
oh boy, I completely muddied the water, didn't I?
17:58
< afny>
nah, randolph and I were discussing the same exploit
17:58
< afny>
it needed to be brought up
17:58
< DeathZero>
I'm in the habit of trying to make boards symmetrical, as far as cover goes. I guess thats a habit from playing 40k. I like having the cover evenly spread where it doesn't give any one person the advantage.
17:59
< afny>
I like radial symmetry
17:59
< afny>
as opposed to bilateral
17:59
< afny>
circular maps are where it's at
18:00
< huhwhozat>
but what's all this about stations NOT being within direct fire each other? The current draft seems to indicate they MUST be within DF range
18:00
< afny>
yea
18:00
< afny>
I asked about that
18:00
< afny>
it's confusing as hell
18:01
< afny>
apparently they must be EXACTLY the direct fire limit away from eachother
18:01
< DeathZero>
I think Joshua likes to contradict himself sometimes.
18:01
< afny>
but that's confusing as hell when you have three stations
18:01
< afny>
I mean, do they ALL have to be exactly df range from eachother?
18:01
< DeathZero>
triangle! o_o
18:01
< afny>
or do you just use the middle one as a hinge?
18:01
< afny>
but if that's the case
18:01
< afny>
there are SURELY going to be enemy frames in the way
18:02
< huhwhozat>
but, I thought the DF range restrict on stations applies only to the defender anyway?
18:02
< afny>
hm
18:02
< afny>
is it under the "defender placement" section of the rules?
18:03
< afny>
I thought it applied to everyone, but I don't have them open now
18:03
< huhwhozat>
it is specifically under Initial defense section
18:04
< afny>
is there another section about attacker station placement?
18:04
< afny>
sorry, I don't actually have a copy of the new rules
18:04
< afny>
it won't open in preview so I just go to the forum thread and open it in chrome
18:04
< afny>
I should really bookmark it
18:04
< huhwhozat>
as for the attacker/s, the only statement is 'try not to place it within direct fire range of any opponents' mobile frames, but this might not always be possible'
18:04
< huhwhozat>
direct quote
18:05
< afny>
yeah
18:05
< afny>
:|
18:05
< afny>
ambiguous
18:05
< huhwhozat>
I think it's pretty clear from that, they can go whereever the f* you want
18:06
< huhwhozat>
avoiding enemy frames, though if possible
18:07
< afny>
yeah, from that
18:07
< afny>
but not from this new info
18:07
< huhwhozat>
defender: "Place your stations on the battlefield. Place them wherever you want, but within direct fire range of one another."
18:07
< huhwhozat>
haven't read all the posts yet...
18:08
< huhwhozat>
Joshua: "I believe the rules explicitly say that you can't put stations less than direct range from each other"
18:08
< huhwhozat>
I think he means h2h range here: 'less than df' being less than the lower bound of df
18:09
< huhwhozat>
in that case the statement makes sense
18:09
< afny>
aagh
18:13
< DeathZero>
blarg
18:15 * huhwhozat votes to remove stations entirely :P
18:16
< huhwhozat>
(jk of course)
18:16 afny is now known as afny|away
18:19
< huhwhozat>
hokay, finally caught up on last night's logs discussing this :P
18:20
< huhwhozat>
I've been toying with an most/all arty attacker company idea, and then saw how this rule could apply and it turned 'sploity
18:20
< huhwhozat>
you win if you waste ALL your oppent's frame before doomsday, no >:D ?
18:21
< huhwhozat>
*opponents' frames
18:22
< huhwhozat>
I want to play a round that's just like "man, f* initiative; who needs initiative?" and just blow the pants out of the defender and see if it works! :D
18:22
< huhwhozat>
def. would work better in a 2 player game :P
20:32
< DeathZero>
hey whozat, just got my order with all my 1x1 black plates :D
20:33
<@randolph>
(10:20:52 AM) huhwhozat: you win if you waste ALL your oppent's frame before doomsday, no >:D ?
20:33
<@randolph>
Actually, no. Highest initiative wins when the DDC hits 0, doesn't matter whether you have frames left
20:35
< huhwhozat>
nice, death
20:36
< huhwhozat>
randolph: blarr
20:36
< afny|away>
theoretically you could valiantly sacrifice all your frames to claim 5 out of 6 stations
20:36
< huhwhozat>
if there's no one left on the battlefield that should be a victory :D
20:36
< huhwhozat>
hee
20:36 afny|away is now known as afny
20:36
< afny>
well I think in MOST cases it would play out like that
20:36
< afny>
because frames have an asset value
20:36
< afny>
and count toward your initiative
20:37
< huhwhozat>
"We can take the objectives AFTER we pacify the rebels everyone" - Solar Union
20:37
< afny>
but if a player has a high AV and lots of stations but no frames when the clock his zero
20:37
< afny>
those stations might add up to more than the player with frames left, but a low asset value
20:37
< huhwhozat>
yeah, I get the mechanics, it's just funny
20:38
< huhwhozat>
I'd still like to play out a game like that, win or lose
20:38
< afny>
not really, considering MFZ only ever covers a battle
20:38
< afny>
and not a war
20:38
< afny>
I guess it depends on what your stations represent, as well
20:38
< afny>
I mean, it could get a little ridiculous
20:40
< huhwhozat>
but surely the peach farms would be vulnerable after their guard is destroyed! :P
20:40
< afny>
Hey, Joshua answered one of the station placement questions in another thread
20:40
< afny>
you can only pick so many peaches before reinforcements arrive
20:40
< huhwhozat>
lol
20:41
< huhwhozat>
'another thread'?
20:41
< huhwhozat>
link?
20:41
< afny>
http://www.mobileframehangar.com/viewtopic.php?f=4&t=1925
20:41
< afny>
it's the top one
20:41
< afny>
still confused, though
20:41
< afny>
about the minimum distance
20:41
< huhwhozat>
I see
20:41
< afny>
oh, he responded
20:41
< afny>
but it's long
20:41
< afny>
I'll read it after lunch
20:42
< huhwhozat>
gah he must've just posted
20:42
< huhwhozat>
I check like 10 min ago
20:42
< huhwhozat>
*checked
20:45
<@randolph>
oh god
20:45
<@randolph>
Just in direct fire range of ONE
20:45
<@randolph>
That means a Defender can deny most of the battlefield, bottling up the attackers
20:48
<@randolph>
Ok, so now he's saying "stations must be within Direct Fire range" he means "exclusively Direct Fire range," which is NOT INTUITIVE AT ALL
20:49
<@randolph>
To normal people, "Within Direct Fire range" -> "Within 8U"
20:49
<@randolph>
er
20:49
<@randolph>
yeah
20:49
< afny>
yea
20:49
< afny>
so what does he mean
20:49
< afny>
I didn't read it yet
20:49
<@randolph>
He menas
20:50
<@randolph>
"Stations must be in Direct Fire Range from each other, as in, if they had Direct Fire attachments, they could shoot each other"
20:50
<@randolph>
i.e. "Not within HtH'
20:50
< afny>
oh
20:50
< afny>
well
20:50
< afny>
hm
20:50
<@randolph>
That's SO unintuitive from the text
20:50
< afny>
doesn't that STILL allow for hopping?!
20:50
<@randolph>
Yes, but he's okay with that gambit
20:50
<@randolph>
But
20:50
<@randolph>
Here's my beef now
20:51
<@randolph>
One of two things is occurring: 1) There are a bunch of holes in the rules that J&V didn't think of, but J keeps trying to interpret the text for on-the-fly rulings in order to maintain the facade of "we thought of that"
20:52
<@randolph>
2) They actually thought of all those things, but they have such alien concepts of natural language that the rules text doesn't resemble the real rules
20:52
< afny>
not that I don't trust J as a game designer, but I would appreciate a response from Vincent on this issue
20:52
< afny>
just because his posts are usually more legible
20:52
<@randolph>
Yeah, but he's not had the best track record of understanding when we post corner cases either
20:52
<@randolph>
I had to post an image.
20:54
< afny>
there were problems with both sides not using explicit language
20:54
<@randolph>
There's this defensive vibe I'm getting of "Guys, the rules really are fine as-is" paired with on-the-fly rulings in posts
20:54
< afny>
but it did get resolved
20:54
<@randolph>
I used super explicit language, at least two different ways
20:54
< afny>
yeah, but not at first
20:54
< afny>
I didn't have a horse in that race, but it was clear neither side really understood what the other one was saying
20:54
< afny>
and he wasn't actually exasperated
20:55
<@randolph>
I understood exactly what everyone else in that thread was saying, I don't know what you mean by that
20:55
< afny>
if I recall it had to do with using the word "ambush
20:55
< afny>
" to mean something specific
20:55
<@randolph>
After all the chips were down, none of my interpretations of other people's positions changed
20:56
<@randolph>
yeah, so you're saying "because an earlier post had imprecise language, they get a pass at ignoring the later, precise language?" :p
20:57
<@randolph>
You'd have to skip reading entire (short, concise) posts to do that.
20:57 Mercutio [NSwebIRC@Nightstar-9fb24864.nj.comcast.net] has joined #mf0
20:57
< huhwhozat>
so... what I'm hearing is that we should get together and play a station hopping game, battle report it, and link Joshua to it. :P
20:57
<@randolph>
Hey mercutio
20:57
< afny>
sorry, was getting my sandwich
20:57
< Mercutio>
Hi. Haven't used IRC in a LONG LONG time
20:57
< afny>
uhh, what I was saying was
20:57
< afny>
V went back and did address the precise language
20:58
< afny>
and he made it clear that he wasn't actually exasperated, he was just joking around
20:58
<@randolph>
He addressed the precise language after not understanding the question and posting a response to not-the-question-we-asked
20:58
<@randolph>
AFTER I then posted a picture.
20:59
<@randolph>
I mean, sure, skimming, he's not obligated to read anything.
20:59
<@randolph>
He's fully within his rights not to read or answer anything at all.
20:59
< huhwhozat>
randolph, speaking of imprecise language, I didn't understand that entire train of thought X.x
20:59
< afny>
yeah, it was confusing as fuck :D
21:00
< afny>
but anyway, I wish he'd respond to this one
21:00
< huhwhozat>
yeah
21:00
< afny>
because I can usually read what he rights suspecting him of being drunk
21:00
< afny>
er...
21:00
< afny>
writes
21:00
<@randolph>
It's just frustrating that we're trying to help THEIR baby get the polish it deserves, and the single burning question is posted by itself in a post, without other crap in that post, but they make the question even more confusing by answering something else entirely.
21:00
< afny>
on the other hand I can't write without appearing drunk, so
21:00
< huhwhozat>
randolph: agreed
21:01
< afny>
eh
21:01
< afny>
I don't expect them to reply in a way that makes it easiest for us
21:01
< afny>
as long as the ambiguities get addressed in the printed draft
21:01
< huhwhozat>
but then again, being fallible humans ...
21:01 * huhwhozat shrugs
21:01
< afny>
and even then, most of the time our questions ARE settled
21:01
<@randolph>
Except some of these ambiguities were raised after the first pdf, afny, and they didn't get into this one
21:01
< afny>
just not necessarily right away, or in the most convenient place
21:01
< afny>
well yeah, i think that's the fallible humans part
21:02
<@randolph>
We're internet geeks. Crowdsourced OCD
21:02
< huhwhozat>
so we should obviously crowdsource the rules
21:02
<@randolph>
You can overcome the falliability by leveraging that
21:02
< huhwhozat>
because fallibility + fallibility = perfect :D
21:02
< afny>
I have faith that these things will be addressed before the publication
21:02
<@randolph>
no, because as eyes approach infinity, defects approaches zero
21:02
< huhwhozat>
I kid, I kid :D
21:03
< huhwhozat>
I do think it would be good to have a crowdsourced errata doc
21:03
< Mercutio>
Well, it's going to be CC-BY-NC-SA, right?
21:03
< huhwhozat>
compiling and detailing what's been said in the forums
21:04
<@randolph>
I think that's inelegant as hell :P
21:04
< huhwhozat>
yeah, well...
21:04
<@randolph>
Or do you mean, temporarily, between drafts?
21:04
< afny>
yeah, but no one is going to want to republish it just to fix some errors :P
21:04
< huhwhozat>
I mean after pub, if there are still qn's
21:04
<@randolph>
afny: That's what's frustrating! We can catch all this shit NOW before publication
21:04
<@randolph>
[1] for values of "all" meaning "most"
21:04
< huhwhozat>
ah I see.
21:04
< afny>
I'm not worried
21:05
< huhwhozat>
yes that is frustrating
21:05
< afny>
I mean, things are getting addressed all the time
21:05
< afny>
and it isn't like there is a publication deadline hanging over their heads next week
21:05
<@randolph>
-____-
21:05
< huhwhozat>
I wonder when they ARE planning to go to pub
21:05
< afny>
I'd be worried if they were brushing off the concerns
21:05
<@randolph>
ok, well, I'll get off the subject, because I'm getting worked up
21:05
< afny>
but they're not, they're responding in depth any time there is confusing
21:05
< afny>
maybe not in a way that's COMPLETELY legible, I admit
21:06
<@randolph>
in unrelated news, Hecarim is in the free LoL rotation until tomorrow, and is a blast to play
21:06
<@randolph>
If you haven't tried him, I suggest it
21:06
< afny>
urgh
21:06
< afny>
I'm probably still burned out
21:06
<@randolph>
Heh np
21:07
< huhwhozat>
oooh I should try HEc
21:07
<@randolph>
I haven't played in awhile, but since I was at Riot for the game night, we played a few rounds
21:07
< huhwhozat>
I still haven't hit 30 :P
21:07
<@randolph>
hehe
21:07
< huhwhozat>
I'm like what... lv24ish?
21:08
<@randolph>
Varus is also free this week (newish champ)
21:08
< huhwhozat>
ah cool, ain't tried him yet
21:08
< huhwhozat>
I've been playing waaay too much Mumu lately
21:09
<@randolph>
ahaha at your comic on the stream huhwhozat
21:09
< huhwhozat>
:D
21:10
<@randolph>
nice trees too
21:10
< huhwhozat>
it was pretty funny in game. The little buggers WOULD NOT DIE
21:10
< huhwhozat>
I kept getting d6's on white :D
21:10
<@randolph>
ooh, deepcope has some NICE damaged stone walls
21:11
< afny>
I've been a fan of deepcopes builds for a while now
21:11
< afny>
really unique flavor
21:12
<@randolph>
It's been hit-and-miss for me, but I clearly have strange tastes
21:17
< afny>
I like the outlines
21:17
< afny>
always interesting shapes
21:21
< huhwhozat>
whoah somone else just did a massive imgdump. I apologize for mine btw, didn't realize I hadn't been posting to the group, being new to flickr and all
21:22
< huhwhozat>
those damaged walls are very slick
21:23
< Mercutio>
I'm trolling through ihavenotimeforthis' image dump.
21:24
< afny>
it's a bit macabre
21:24
< afny>
all those dismembered figs...
21:24
< Mercutio>
Looks like he suffers from my affliction -- not having enough of the right pieces for good building
21:24
< Mercutio>
They look rather fragile, to boot.
21:27
< huhwhozat>
That's where I'm at, but not for long! My last bricklink order just got marked as shipped :D
21:27
< huhwhozat>
now to wait on USPS
21:27
< DeathZero>
I placed two small orders thursday and got em today.
21:30
< huhwhozat>
so what do you have planned for those 1x1's death?
21:31
< Mercutio>
Depending on what happens around Christmas time, bricklink is high on my list of places to spend a few bucks.
21:32
< huhwhozat>
mercutio, I don't believe I have my eye on your flickr if you have one
21:33
< Mercutio>
I have not yet posted anything to it, although I did register to follow the MF0 feed
21:33
< Mercutio>
I have a company of 6 frames I've managed to cobble together that aren't awful. I'll be posting those soonish.
21:33
< huhwhozat>
there are a LOT of users with mercutio on flickr....
21:34
< huhwhozat>
ok so only 37, but yeah
21:34
< Mercutio>
I think I'm registered under cameron.mount
21:35
< huhwhozat>
I'm kinda obsessing about following the MF0 stream now. It's bad.
21:35
< Mercutio>
My wife is getting annoyed when I point to lego sets on sale while we're shopping
21:36
< Mercutio>
BJs had a trash truck that looked like it had some decent bricks for about 7 cents a brick
21:36
< afny>
hm, I should check BJs
21:36
< afny>
I don't like shopping at wal-mart so I don't usually buy sets
21:36
< Mercutio>
Walmart by me is complete crap
21:37
< huhwhozat>
BJ's?
21:37
< afny>
it's a wholesale club
21:37
< Mercutio>
BJ's Wholesale
21:37
< afny>
like sam's club but better
21:37
< huhwhozat>
cool
21:37
< Mercutio>
Like Sam's Club or Costco
21:37
< Mercutio>
Target by me doesn't seem to send lego to clearance
21:37
< Mercutio>
Best place I've found near me is actually a Books-a-Million
21:38
< afny>
we've got a TJ Max that sometimes has stuff
21:38
< afny>
I hate trolling retail for lego though
21:38
< Mercutio>
I've looked in Marshall's but haven't found anything good yet.
21:39
< Mercutio>
I would just buy from bricklink now had I the liquid funds.
21:39
< afny>
all tied up in bills, eh?
21:39
< afny>
I have a juicer for that.
21:39
< afny>
it comes out a bit pulpy though.
21:39
< Mercutio>
Bills all around
21:39
< Mercutio>
Yeah.
21:40
< Mercutio>
That and adjunct college professors get paid crap.
21:40
< Mercutio>
No full-time jobs to be had. Each opening I hear of and apply for gets in the neighborhood of 200+ applications
21:41
< afny>
yeah, it's a bad time for education on pretty much every level right now
21:49
< afny>
Okay, Mercutio
21:49
< afny>
I was polling people in another channel yesterday
21:49
< afny>
what's the best Shakespeare film adaptation that preserves the text?
21:50
< afny>
you must have an opinion on this
21:50
< Mercutio>
Ooh, tough one.
21:50
< Mercutio>
If we weren't worried about text, I'd go with West Side Story
21:50
< afny>
I haven't seen that many, I was just looking for one to watch
21:50
< afny>
next in line for me to watch that doesn't preserve the text is Ran
21:50
< Mercutio>
Or maybe Kurosawa's Ran or Throne of Blood
21:51
< afny>
Yeah, Ran looks incredible
21:51
< Mercutio>
For text preservation, I'm probably going to throw a serious wrench in the gears of Shakespeare purists, but Baz Lurhmann's Romeo+Juliet
21:52
< afny>
I actually love Baz Lurhmann
21:52
< afny>
I think he was the perfect choice for Gatsby
21:52
< afny>
that movie is going to be so fucking good
21:52
< Mercutio>
I saw one preview, and it looked pretty good.
21:53
< afny>
everyone harped on the preview because of the music or whatever
21:53
< afny>
because it was some pop song
21:53
< afny>
I think his style of direction is very roaring 20's, though
21:53
< afny>
and he can handle the emotional weight of the characters
21:53
< Mercutio>
Has to be better than the original.
21:54
< Mercutio>
Didn't like that one.
21:54
< afny>
Yeah, it was horrible
21:54
< Mercutio>
Robert Redford doesn't do much for me
21:54
< afny>
Nick was miscast as well
21:54
< afny>
really everyone was
21:58
< Mercutio>
Just watched the trailer again. I think it will be a good interpretation.
21:58
< Mercutio>
I may have to break out the novel again and read it before I see the film.
21:58
< Mercutio>
Haven't read it in years
21:59
< afny>
I read it pretty often
21:59
< afny>
it's cliche but it's one of my favorites
21:59
< Mercutio>
I'm that way with On the Road.
21:59
< Mercutio>
I read that about once a year or so.
22:00
< afny>
Once was enough for me, I guess :P
22:01
< afny>
When I went through my beat phase I enjoyed Ginsberg a lot more
22:01
< Mercutio>
Yeah, it's not for everyone
22:01
< Mercutio>
The one Beat era author I come back to wasn't a true beat - Lawrence Ferlinghetti
22:02
< Mercutio>
He was part of the San Francisco Renaissance more than anything.
22:02
< Mercutio>
Eh, wife beckons. Dinner time.
22:02
< afny>
o/
22:09
< afny>
randolph
22:09
< afny>
don't want to clutter up that thread but I have to say I agree
22:10
< afny>
when a ruleset is broken enough to allow "munchkin" as a philosophy
22:10
< afny>
it's the ruleset, not the players, that need to be addressed first
22:10
< afny>
a good ruleset won't turn assholes into fun players, but it can't possibly hurt
22:16
< huhwhozat>
afny: agreed on that last point. However, I also think that pretty much any system is going to have loopholes. The tighter you lock things down though, the more daunting it's going to be for newcomers
22:17
< afny>
I don't think the two are mutually exclusive
22:17
< huhwhozat>
true, but it tends to happen
22:17
< afny>
I mean, I don't think a "good" ruleset is necessarily a TIGHT, super EPLICT one
22:17
< afny>
in fact, sometimes the more explicit you become, the more powercreep will happen
22:17
< afny>
take dnd 1 vs dnd 3.5
22:18
< afny>
for the most part, MFZ doesn't seem to be vulnerable to that kind of power creep, though
22:18
< huhwhozat>
yeah, putting the nitty gritty in the hands of players leads to power creep
22:18
< afny>
yea
22:18
< afny>
EPLICIT?
22:18
< afny>
explicit.
22:18
< afny>
Got dayum.
22:18
< huhwhozat>
but again, MFZ doesn't have an 'impartial' rules arbitrator
22:19
< huhwhozat>
all the players have equal stakes
22:19
< huhwhozat>
and if people are concentrated more on winning than having fun, things can get ugly fast
22:19
< afny>
well, games without a GM rely on the text to be the arbitrator
22:19
< afny>
which is why randolph is so concerned, I think
22:20
< huhwhozat>
it's a valid concern, in my opinion.
22:20
< huhwhozat>
I for one, hope we see draft 0.9 before we see this rulebook published
22:21
< neoaez>
Yo.
22:21
< afny>
oh yeah, it's a totally valid concern
22:21
< neoaez>
Wow. Are we still discussing the station soak rule?
22:21
< afny>
maybe
22:21
< afny>
I think it was settled, actually
22:22
< neoaez>
Just now catching up.
22:23
< huhwhozat>
well I love being involved in reasonable discussion (it's such a refreshing change from a lot of the internet) but I must away
22:23
< huhwhozat>
to home
22:23
< afny>
o/
22:24
< huhwhozat>
bye all, cath you later
22:24
< huhwhozat>
*catch
22:24 huhwhozat [chatzilla@Nightstar-74f0f865.hfc.comcastbusiness.net] has quit [[NS] Quit: ChatZilla 0.9.88-rdmsoft [XULRunner 1.9.0.17/2009122204]]
22:57 Ced23Ric [me@Nightstar-ae2724f6.adsl.alicedsl.de] has quit [[NS] Quit: ]
23:05 Mercutio [NSwebIRC@Nightstar-9fb24864.nj.comcast.net] has left #mf0 [""]
23:20 huhwhozat_desktop [chatzilla@Nightstar-f2f80f29.in.comcast.net] has joined #mf0
--- Log closed Tue Aug 14 00:00:13 2012
mf0 logs -> 2012 -> Mon, 13 Aug 2012< mf0.20120812.log - mf0.20120814.log >

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