--- Log opened Tue Jul 10 00:00:04 2012 |
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00:15 | < Mantisking> | I hate waiting for the phone to ring. |
00:15 | < DeathZero> | aye, its a slow process. |
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00:31 | < DeathZero> | mantis, still there? |
00:32 | < Mantisking> | Yup. |
00:32 | < Mantisking> | Sup? |
00:32 | < DeathZero> | wanted your opinion |
00:32 | < DeathZero> | http://www.flickr.com/photos/deathzero/7539229354/in/photostream |
00:32 | < Mantisking> | Yes? |
00:32 | < DeathZero> | still need to rework the elbows on this, but what you think |
00:33 | < Mantisking> | Looks good until you hit the feet. |
00:33 | < DeathZero> | theres no feet yet. |
00:33 | < DeathZero> | lol |
00:33 | < Mantisking> | Which would explain why. |
00:33 | < DeathZero> | I'm still trying to figure out what foot style I want to use. |
00:35 | < DeathZero> | any ideas? |
00:35 | < DeathZero> | I can remove that clip and that exposes an open stud on a travis brick. |
00:36 | < DeathZero> | I was thinking about the liek 4 toed design used on the fat snake chubs. |
00:36 | < DeathZero> | -liek^ x_o |
00:36 | < Mantisking> | You could go with big stompy boots and forget the ankle joint. |
00:37 | < DeathZero> | I'm worried about stability if I forgo a flexible ankle, but anything's possible. |
00:38 | < Mantisking> | It's got knees, so you can adjust that way. |
00:38 | < DeathZero> | yea, I'm used to working with an ankle so now I've got to adjust my thinking process. |
00:39 | < DeathZero> | I'll figure something out. |
00:39 | < DeathZero> | for now...dinner. back later, thanks for the thought. |
00:39 | < Mantisking> | No prob. |
00:39 | | DeathZero is now known as DZ|Fooood |
00:40 | < Mantisking> | I should get going myself. |
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01:29 | <@randolph> | Hey folks |
01:30 | < neoaez> | Hey |
01:30 | < neoaez> | Been pretty quiet in here |
01:31 | <@randolph> | Yeah, been that way of late |
01:31 | <@randolph> | I haven't made anything new in a week or so, still recovering |
01:39 | < afny> | How intense was that five day party anyway |
01:39 | <~McMartin> | Intense enough that going back to work is a step down in intensity |
01:39 | <@randolph> | ^++ |
01:40 | < afny> | isn't... |
01:40 | <~McMartin> | Also, we're old and tired, so scale this appropriately. |
01:40 | < afny> | that the case for ALL parties? |
01:40 | < afny> | I mean.. |
01:40 | <~McMartin> | No, some parties are for decompression |
01:41 | <@randolph> | It was 5 days of sleeping around 3 and getting up around 10 to start over again. So not quite like being Ced, but with more gaming. |
01:42 | <@randolph> | Also, more Singham |
01:42 | <@randolph> | (Singham!) |
01:42 | <~McMartin> | What's the phrase? |
01:42 | <~McMartin> | Gone Horribly Right? |
01:42 | <@randolph> | I don't know if "right" is the correct adjective for Singham |
01:43 | <~McMartin> | This was in the "somewhere in West India, someone watched a lot of US 70s cop movies and either missed the point entirely or got it entirely too well" |
01:45 | < afny> | It looks like a great film. |
01:45 | < afny> | I'd watch it. |
01:46 | <~McMartin> | I characterized it as "Dirty Harry meets Triumph of the Will", and Godwin aside I stand by this characterization |
01:46 | <~McMartin> | That latter part appears to have been put in in the West Indian adaptation (which is what we watched) - the Tamil original lacks the open fascism |
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01:47 | < afny> | Hell, I'd watch them both. |
01:47 | < afny> | It sounds hilarious. |
01:48 | <~McMartin> | It was pretty funny, it was just sometimes "vaguely ill-making" funny~ |
01:50 | | DZ|Fooood is now known as DeathZero |
01:50 | < DeathZero> | hola. |
01:52 | < afny> | trolling for S verbs to name ijad frames |
01:52 | < afny> | every one I think of is stupider than the last |
01:53 | <~McMartin> | Supervisor |
01:53 | <~McMartin> | Shlimazl |
01:53 | < afny> | SHLIMAZL? |
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01:53 | < afny> | Only good one I have so far is Stormers for the high templar with grenade launchers |
01:53 | <~McMartin> | Put all the Spot on him so he collects all the bullets >_> |
01:53 | < CalaveraJoe> | 'lo folks! |
01:53 | <~McMartin> | Screamers for melee frames |
01:53 | < afny> | SPANGLERS |
01:53 | < afny> | and hi |
01:54 | < afny> | Ijad SQUISHERS |
01:54 | < CalaveraJoe> | Only have a couple minutes, but I've got a build stuck problem and its driving me nuts |
01:55 | < CalaveraJoe> | Weapons, specifically ones that use the technic axle and the little fiddly bits that slide onto them to make mini/vulcan gun lookalikes |
01:55 | < afny> | what about em |
01:55 | < CalaveraJoe> | The back end, what are folks slotting the axles into? |
01:55 | < afny> | Ijad STOKERS |
01:55 | < DeathZero> | o_o |
01:56 | < afny> | Uhh..I use the pin to axle things |
01:56 | < afny> | so they go into any opening that would accept a stud |
01:57 | < afny> | http://www.flickr.com/photos/kyanosmoros/7414970188/ |
01:57 | < afny> | you can barely see here |
01:57 | <+FerrelFerret_phone> | Sanctify? |
01:57 | < afny> | they're just attached to the back of headlights |
01:57 | < afny> | SANCTIFIERS |
01:57 | < afny> | that's good. |
01:57 | <+FerrelFerret_phone> | They are religious. :) |
01:57 | < afny> | s'true |
01:57 | < CalaveraJoe> | Sanctify makes me think of Tron |
01:58 | < CalaveraJoe> | http://www.youtube.com/watch?v=1IT6o-LvyfA |
01:58 | < CalaveraJoe> | Though it's rectify, not sanctfy |
01:59 | < CalaveraJoe> | And headlight bricks might do exactly what I need |
01:59 | < CalaveraJoe> | I'm trying to build a mini gun for a Chibi |
01:59 | < CalaveraJoe> | Thanks! I flee now |
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02:00 | <+FerrelFerret_phone> | Salaam |
02:00 | <+FerrelFerret_phone> | That's a verb. |
02:00 | < afny> | language barrier aside it's too phonetically similar to Slammer |
02:00 | < afny> | which is already a thing |
02:01 | < afny> | Ijad SCOOTERS |
02:02 | <~McMartin> | Also, "Salaam", IIRC, means "peace", which is Not In The Cards Here |
02:02 | < afny> | how is that a verb |
02:03 | <~McMartin> | Different languages assign different parts of speech to concepts |
02:03 | < afny> | uhh |
02:04 | < afny> | I'm aware that different languages ORDER the parts of speech differently |
02:04 | < afny> | But I'm pretty sure a verb is a verb |
02:04 | < afny> | or it isn't |
02:04 | <+FerrelFerret_phone> | Saponify |
02:04 | <~McMartin> | afny: Yes, but which part of speech is the core for a specific concept can change, and translators can play silly buggers with that. |
02:04 | <~McMartin> | I don't know offhand if this is such a case. |
02:05 | < afny> | I just don't think Salaam is a verb in arabic |
02:05 | <~McMartin> | I have insufficient knowledge of the language to be able to comment on that |
02:05 | < afny> | and also I still don't know what you mean |
02:05 | <+FerrelFerret_phone> | Salaam means peace, yes. But it is also a type of salute one does while greeting. |
02:06 | < afny> | It's just part of a phrase |
02:06 | < afny> | you don't "do" Salaam |
02:06 | <~McMartin> | Sure |
02:06 | <~McMartin> | I refer more to things like: |
02:07 | <~McMartin> | "Hebrew has very few abstract nouns, and they are mostly late. What the Greeks thought of as ideas or abstractions, the Hebrews thought of as activities." |
02:07 | <~McMartin> | This is a case where stuff that's going to be a noun in Indo-European languages will be a verb in a non-IE one. |
02:07 | < afny> | Hm, okay, that makes sense |
02:07 | < afny> | and is pretty cool |
02:07 | <~McMartin> | And it's a case where translating sentences about it is going to result in reordering the sentence so that the parts of speech in the sentence are different. |
02:08 | <~McMartin> | Or rather, the parts of speech of specific concepts in the sentence will change even though the set of concepts and their high-level roles would be the same |
02:08 | < afny> | Yeah, that I get |
02:08 | <+FerrelFerret_phone> | Yes you do. |
02:08 | < afny> | I just didn't get the noun/verb confusion |
02:08 | <+FerrelFerret_phone> | http://i.word.com/idictionary/Salaam |
02:08 | <~McMartin> | Whether this applies to the word "Salaam" I have no information on. |
02:08 | < afny> | I'm not on an iphone |
02:09 | < afny> | Are you talking about this? |
02:09 | < afny> | http://en.wikipedia.org/wiki/As-Salamu_Alaykum |
02:10 | < afny> | brb |
02:12 | <+FerrelFerret_phone> | No, that's a phrase. If you look up Salaam on Merriam-Webster there is a noun and verb |
02:12 | <+FerrelFerret_phone> | :) |
02:13 | <+FerrelFerret_phone> | But I still like saponify. |
02:13 | <~McMartin> | Screamer; Sorcerer; Sidewinder; Starfall |
02:25 | < afny> | Oh... |
02:25 | < afny> | WELL. |
02:25 | < afny> | So it is. |
02:27 | < afny> | yeah, I was thinking about Screamer |
02:27 | < afny> | maybe they make a weird sound when they discharge their energy weapon or something |
02:29 | < DeathZero> | staaaaaab |
02:29 | < DeathZero> | o_o |
02:31 | <~McMartin> | Yeah, I was thinking "They charge screaming and hit you with swords" |
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02:40 | < DeathZero> | aaaaaafny |
02:42 | < afny> | wut |
02:43 | < DeathZero> | I needs help |
02:43 | < DeathZero> | with my feet. |
02:43 | < DeathZero> | http://www.flickr.com/photos/deathzero/7539902566/in/photostream |
02:45 | < afny> | not feet but |
02:45 | < afny> | I don't think those arms are going to be very sturdy |
02:45 | < afny> | er...I mean the shoulder connection |
02:45 | < afny> | I know I already complained about the upper arm |
02:46 | < DeathZero> | I've just not gone back to that yet. |
02:46 | < afny> | I mean the claw to bar plate connection |
02:46 | < afny> | not the upper arm |
02:46 | < afny> | those claws barely hold up standard chub arms |
02:46 | < afny> | at least mine barely do |
02:46 | < DeathZero> | Mine are pretty tight. |
02:46 | < afny> | maybe mine just suck |
02:46 | < DeathZero> | most of my claws are pretty new though. |
02:47 | < afny> | mine are all new, but they're the ones with little holes in them |
02:47 | < DeathZero> | the elbow joint is where I find more trouble |
02:47 | < afny> | because they were cheaper |
02:47 | < DeathZero> | ah. |
02:47 | < afny> | just do the connection I showed you yesterday, although you probably can't in LDD |
02:47 | < afny> | ahyway, feet |
02:47 | < afny> | -h +n |
02:47 | < afny> | what's the concern? |
02:47 | < DeathZero> | yea, thats why I haven't changed it. lol |
02:48 | < afny> | if you want kampfer feet you could use blue hinge plates |
02:48 | < afny> | and a 1x1 on the heel |
02:48 | < afny> | instead of the 1x3 you have now |
02:48 | < DeathZero> | which hinge plate you mean? |
02:48 | < afny> | uhh |
02:49 | < afny> | http://www.flickr.com/photos/kyanosmoros/7471054854/in/photostream |
02:49 | < afny> | like the red one's head |
02:50 | < DeathZero> | positioned so that the hinge part form toes? |
02:50 | < afny> | yea |
02:50 | < afny> | alternatively you could use those old style pressure hinge plates |
02:51 | < afny> | instead of the clicking ones |
02:51 | < afny> | just for foot detail |
02:51 | < afny> | I mean, I don't know what you don't like about the foot you have currently |
02:51 | < DeathZero> | I'm disliking the space between the ankle armor and the front of the foot. |
02:52 | < DeathZero> | I had a L peice that went around towards the toe but it restricted movement too much. |
02:52 | < afny> | that's the problem with building in all that articulation |
02:52 | < afny> | I don't really know what to tell you...if you want extreme articulation, you have to sacrifice on outline and on space |
02:52 | < afny> | that one weird 1x2 slope angled down |
02:53 | < afny> | might cover up more of the ankle |
02:53 | < afny> | but it would leave the knee joint open |
02:53 | < DeathZero> | yea :/ |
02:53 | < DeathZero> | sacrifices. |
02:53 | < DeathZero> | you think it'd still be pretty stable if th efoot was stationary? |
02:53 | < DeathZero> | the foot^ |
02:53 | < afny> | I dunno, I've never built one of those |
02:53 | < afny> | probably |
02:54 | < afny> | what about a foot like malcolm's Landmate |
02:54 | < afny> | except with a larger sole |
02:55 | < DeathZero> | I'll have to look closer at it. |
02:56 | < afny> | it's not really what you want if you're going for big gundam feet |
02:56 | < afny> | but it might look cool anyway |
02:56 | < DeathZero> | I'm just trying to find something at this point that doesnt look half retarded. |
02:57 | < afny> | http://www.flickr.com/photos/kyanosmoros/7539594404/in/photostream |
03:00 | < DeathZero> | thats nifty but too open for me, I think thats my bigger problem. |
03:00 | < DeathZero> | everything I try seems too open or wimpy. |
03:00 | < afny> | Oh, I didn't mean use those legs |
03:00 | < afny> | I seem to be the only one that likes dinky legs |
03:00 | < afny> | I was just posting it. |
03:01 | < DeathZero> | ah, well its nifty. |
03:02 | < afny> | the reason I like those legs is their profile, not the articulation, although it's an added bonus |
03:02 | < DeathZero> | fat snake feet= 1x2 plate with bar + two 1x1 plates w clips |
03:02 | < DeathZero> | correct? |
03:02 | < afny> | uhh I dunno |
03:03 | < afny> | I think there's a tile clip involved |
03:03 | < DeathZero> | I think that's the connect from foot to leg. |
03:03 | < afny> | yeah, okay |
03:03 | < afny> | yeah, and then they get the weird angle from a cheese slope |
03:03 | < DeathZero> | I might try that. |
03:08 | < DeathZero> | meh. |
03:20 | < DeathZero> | that didn't work out so well, went back to the foot I had and now have this. http://www.flickr.com/photos/deathzero/7540100986/in/photostream |
03:21 | < DeathZero> | still not completely happy with the feet but the ankle area's better I think. |
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03:22 | < afny> | oh, that's a good idea |
03:23 | < DeathZero> | thanks, I think it's slightly better. |
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03:30 | <@randolph> | Hey Soren |
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04:01 | < afny> | argh |
04:01 | < afny> | someone submitted THIS to ASYMMETRIC SPACESHIPS |
04:01 | < afny> | http://www.flickr.com/photos/ssk8rock/7380647308/in/pool-asymmetric |
04:02 | < DeathZero> | doesn't asymmetric mean its not the same on both sides oO |
04:02 | < DeathZero> | o_O^ |
04:02 | < afny> | YES |
04:03 | < DeathZero> | and I thought I did some dumb shit. |
04:03 | < afny> | but then again they seem to have submitted it to a group called Lego Podracers |
04:03 | < afny> | and I don't think that shit is a podracer. |
04:03 | < DeathZero> | o_o most enclosed podracer ever. |
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04:41 | < afny> | http://www.mobileframehangar.com/viewtopic.php?f=12&t=1763&start=20#p13285 |
04:42 | < afny> | Whuh |
04:47 | < afny> | bed now |
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07:28 | <@Soren> | bwurf. |
07:47 | <@Ced23Ric> | My thoughts exactly. |
07:47 | <@Ced23Ric> | Hey, I got a question. |
07:47 | <@Ced23Ric> | How come I sleep nearly 7 hours and feel like poop ... |
07:47 | <@Ced23Ric> | Whereas I was a Duracell bunny on 4 hours the day before? |
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08:11 | <@Soren> | Couldn't really say. |
08:11 | <@randolph> | Hey Ced, Soren |
08:19 | <@Soren> | Man, that thread has exploded with stupid. |
08:19 | <@Soren> | I was hoping someone would read the links. |
08:23 | <@randolph> | fffff computer just decided to reboot randomly |
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11:38 | < Malcolm> | Further to the articulation discussion of a day or two ago, I'm now holding my balls to the fire: http://www.mobileframehangar.com/viewtopic.php?f=12&t=1781 |
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13:47 | <@Soren> | I suspect it's not going to be a very hot fire. |
13:48 | <@Soren> | Now, people are probably going to start flipping out at me in a little bit. |
13:50 | < Malcolm> | True. Not as hot as other fires. |
14:29 | <@Soren> | http://what-if.xkcd.com/1/ This is both hilarious, and frightening. |
14:34 | <@Ced23Ric> | You know what's best? |
14:34 | <@Ced23Ric> | "A careful reading of official Major League Baseball Rule 6.08(b) suggests that in this situation, the batter would be considered "hit by pitch", and would be eligible to advance to first base." |
14:34 | <@Ced23Ric> | :D |
14:34 | <@Soren> | yes |
14:37 | <@Soren> | I know that if you crank that up to truly insane velocities (0.9c to thirty or so places) you start getting atmospheric plasma-sheathing effects *in the interstellar medium*, which is kind of terrifying. |
14:41 | <@Ced23Ric> | Pew pew pew. :D |
14:44 | <@Soren> | more like 'whpfoom' |
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15:42 | < DeathZero> | mornin folks. |
15:58 | <@Soren> | evening. |
15:58 | < Malcolm> | Afternoon |
16:03 | < DeathZero> | Love how spread out everyone is. |
16:03 | < DeathZero> | everybody doin alright today? |
16:03 | <@Soren> | eventually we might get someone from each time zone. |
16:04 | <@Soren> | Yeah. |
16:04 | < afny> | I will be better after I shower |
16:04 | | afny is now known as afny|away |
16:05 | < DeathZero> | we thank you for your cleanliness. o_O |
16:08 | < Malcolm> | Just had a very pleasant ca phe su da, so feeling enormously pepped up. |
16:08 | < DeathZero> | Whats that? |
16:09 | < Malcolm> | Vietnamese iced coffee, made with strong French roasted coffee and condensed milk. |
16:10 | < Malcolm> | It's very pleasant |
16:10 | < DeathZero> | cool. |
16:11 | <@Ced23Ric> | I'm on a horse. |
16:12 | < DeathZero> | o_o I'm on a boat! |
16:12 | <@Ced23Ric> | Look at the boat. |
16:12 | < DeathZero> | like a boss. |
16:12 | <@Ced23Ric> | THE BOAT IS NOW DIAMONDS. |
16:13 | < Malcolm> | Wow, is it 2010 again already? |
16:13 | < DeathZero> | totally. |
16:14 | < DeathZero> | o_o look at the diamonds |
16:14 | < DeathZero> | the diamonds are now cheese. |
16:22 | < DeathZero> | need opinions here |
16:22 | < DeathZero> | http://www.flickr.com/photos/deathzero/7540100986/in/photostream |
16:22 | < DeathZero> | http://www.flickr.com/photos/deathzero/7543453342/in/photostream |
16:22 | < DeathZero> | which foot looks better? |
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16:30 | < DeathZero> | soon as these technic bricks show up I'll have a bricked version of grasshoppers modular walls :D |
16:33 | | Malcolm [NSwebIRC@Nightstar-28093f09.range81-157.btcentralplus.com] has joined #mf0 |
16:33 | < DeathZero> | wb. |
16:48 | < afny|away> | I tried to get the LAST of the maple syrup out of the jug by turning it over |
16:48 | <@Ced23Ric> | Heh. |
16:48 | <@Ced23Ric> | http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console |
16:48 | < afny|away> | and leaving it upside down on a cutting board |
16:48 | <@Ced23Ric> | Pledged $150. |
16:48 | < afny|away> | when I went back out into the kitchen...it had seeped out all over the cutting board |
16:48 | < afny|away> | so I just sopped it up with my waffles. |
16:48 | | afny|away is now known as afny |
16:51 | < maoranma> | look at the cheese! |
16:51 | < maoranma> | The cheese is now astroglide |
16:51 | <@Ced23Ric> | I'm on a dildo. |
16:51 | < maoranma> | :\ |
16:52 | < maoranma> | herp derp werp ferp nerp |
16:52 | < afny> | Ced |
16:52 | < afny> | you're backing 10 year olds |
16:52 | < afny> | "There's something about a big HD TV and digital surround sound that fills up a living room. Shooters, platformers, sports games, arcade classics and experimental indie games just feel bigger on a TV screen. It's how most of us grew up gaming." |
16:53 | <@Ced23Ric> | Growing up with HD TVs. |
16:53 | <@Ced23Ric> | ... *derp* |
16:54 | < DeathZero> | o_O |
16:55 | < maoranma> | I had HD TV as a kid |
16:55 | < DeathZero> | I had one of those TV's with the seperate knobs for UHF and VHF |
16:55 | < DeathZero> | I also had a BETA tape player. O_o |
16:55 | < maoranma> | If I pressed my forehead to my 12in black and white tv, and pretended I was color blind |
16:55 | < maoranma> | Sonic was like THIS BIG |
16:55 | < DeathZero> | XD |
16:56 | <@Ced23Ric> | DeathZero: I dunno if you remember ... |
16:56 | <@Ced23Ric> | But there was this huge thing in the news about pictures from the woman's vagina. |
16:56 | <@Ced23Ric> | Micro cameras and all. |
16:56 | <@Ced23Ric> | And my dad looked at my mom and he went: |
16:56 | < maoranma> | DeathZero: my TV didn't have a coaxial input, just two screws |
16:56 | <@Ced23Ric> | "Get the camcorder, tonight, we're making history." |
16:57 | <@Ced23Ric> | And at that time, a "cam corder" was about the size of 1 gallon milk jug. |
16:57 | < maoranma> | And accepted VHS tapes |
16:57 | < maoranma> | And if it took batteries, it took like 20 D-cells |
16:57 | < DeathZero> | Yea, mine were like that XD |
16:58 | < DeathZero> | lmao@ Ced's dad. |
16:58 | <@Ced23Ric> | He was a hilarious guy. |
16:58 | <@Ced23Ric> | One day he came up to me. |
16:59 | <@Ced23Ric> | And he was torn between crying out of laughter and being ashamed. |
16:59 | <@Ced23Ric> | He heard a politically incorrect joke. |
16:59 | <@Ced23Ric> | And it was so offensive. |
16:59 | <@Ced23Ric> | And yet, it cracked him up so fucking hard. |
16:59 | <@Ced23Ric> | It wasn't even a good joke, but his emotional tumult was undescribable. |
16:59 | < DeathZero> | lol. |
16:59 | <@Ced23Ric> | He had a red face and tears in his eyes. |
17:00 | <@Ced23Ric> | And at the same time, while giggling and laughinh, tried to whisper the joke to me. |
17:00 | <@Ced23Ric> | brb |
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17:05 | < DeathZero> | I like pie. |
17:08 | <@Soren> | Cat just did an aerial backflip off the edge of the bed - and is not dead. Somehow. |
17:08 | < DeathZero> | Shoulda caught that on film. |
17:08 | <@Soren> | I wish. |
17:08 | <@Soren> | She got some hangtime. |
17:09 | < DeathZero> | lol. cats do crazy shit. |
17:09 | <@Ced23Ric> | http://www.rautemusik.fm/radio/webplayer/house/ |
17:10 | < DeathZero> | what am I listening to? o_O |
17:11 | < DeathZero> | woo. 200 views on the Zaku Chub. |
17:11 | < afny> | oh what am I doing |
17:11 | < afny> | I could be playing megaman x |
17:12 | < DeathZero> | meeeeeegaaaaaa :D |
17:14 | | mode/#mf0 [+v afny] by Soren |
17:15 | <@Soren> | https://www.dropbox.com/s/ki07z2dxsks1fpm/ZAKU.jpg I forget if I posted this or not. |
17:15 | <@Soren> | There's some poorly-executed photoshop magic, but otherwise... |
17:15 | < DeathZero> | ha! |
17:16 | < DeathZero> | I like it though. |
17:17 | <@Soren> | it's pretty basic, but I had to try it out. |
17:17 | < DeathZero> | http://www.flickr.com/photos/deathzero/7373080906/in/photostream thats what I came up with |
17:17 | < DeathZero> | can't see the shoulder shield in that pic though |
17:18 | <@Soren> | cute litte wings |
17:18 | < DeathZero> | they're off GattlingGouf's Seraph Paladin |
17:19 | < DeathZero> | But I thought they gave it a Zaku 3 vibe. |
17:19 | <@Soren> | A bit, yeah. |
17:19 | < DeathZero> | http://www.flickr.com/photos/deathzero/7187848945/in/photostream/ that shows off the shoulder shield |
17:28 | < DeathZero> | Anyone happen to look at that blue frame I posted earlier? |
17:29 | <+afny> | fffff armored armadilo |
17:29 | <+afny> | you've fucked me |
17:29 | < DeathZero> | o_O megaman die? |
17:29 | <+afny> | I suck at megaman |
17:29 | < DeathZero> | same here, still love playing it though. |
17:29 | <+afny> | not as bad as I suck at symphony of the night though |
17:30 | < DeathZero> | lol, never did play that one. |
17:30 | <+afny> | Soren, that thing is adorable |
17:31 | <@Soren> | ty |
17:31 | <+afny> | I was fiddling around with one of those helmets |
17:31 | <+afny> | in old dark grey |
17:31 | <+afny> | still on on using it for something |
17:31 | <+afny> | plan on* |
17:31 | <@Soren> | yeah, that's the only color they come in. I did a version in dark grey once, but I can't find a pic right now. |
17:40 | | Ced23Ric [me@Nightstar-c2268772.adsl.alicedsl.de] has quit [[NS] Quit: ] |
17:43 | <@Soren> | ...He says, as he digs up the Bricklink catalog page showing four other colors. |
17:43 | < DeathZero> | I thought I'd seen em in different colors. |
17:44 | < DeathZero> | I wasn't sure though |
17:44 | <@Soren> | yeah, red, black, two ugly transparent colors. |
17:44 | <@Soren> | I think I even have one in black. Weird. |
17:44 | < DeathZero> | lol. |
17:44 | < DeathZero> | gonna get a bowl of cereal. brb. |
17:45 | <@Soren> | gonna go read before bed. Night! |
17:45 | <+afny> | o/ |
17:45 | | Soren is now known as Soren|away |
17:49 | < DeathZero> | back. |
17:52 | | Sunfyre [me@Nightstar-c2268772.adsl.alicedsl.de] has joined #mf0 |
17:52 | | Sunfyre is now known as Ced23Ric |
17:52 | | mode/#mf0 [+o Ced23Ric] by ChanServ |
17:53 | < DeathZero> | Hi Ced |
17:58 | | Ced23Ric [me@Nightstar-c2268772.adsl.alicedsl.de] has quit [Connection reset by peer] |
17:58 | | Sunfyre [me@Nightstar-c2268772.adsl.alicedsl.de] has joined #mf0 |
17:58 | <+afny> | I have a hard time taking anything morganm says about articulation seriously |
17:59 | <+afny> | because of this: http://www.mobileframehangar.com/viewtopic.php?f=12&t=1723 |
18:03 | < Malcolm> | Well, it's not my place to criticise the builds of any one individual in this context. The question I always have in mind is "Is adding this thing here going to improve the frame in any way other than just adding flexibility?" |
18:04 | <+afny> | Well, I'm not really criticizing his build, I just think that particular piece demonstrates that he isn't asking those kind of questions. |
18:04 | < Malcolm> | Also: those bloody feet again! I mean, they look great, but they are becoming ubiquitous. |
18:04 | <+afny> | those feet and that thigh |
18:04 | < DeathZero> | I tried those feet on a frame I been working on. Wasn't happy with em. |
18:05 | < Malcolm> | They worked really well on the Fatsnake and some other builds, but now they are getting slapped on right, left, and centre |
18:05 | <+afny> | That's how I feel about that thigh, and the "super chub" arm connection |
18:05 | <+afny> | it works on the original frame because it's incorporated holistically and purposefully |
18:05 | <+afny> | it isn't just LOL THIS HAS ARTICULATION SO ITS BETTER |
18:05 | <+afny> | I WILL USE IT. |
18:06 | < Malcolm> | I think that is the nub and gist of my entire problem with the articulation thing. Not that people are making heavily articulated frame, but that they are drawing from a palette without considering "is this better?" |
18:07 | <+afny> | yeah, totally agree |
18:07 | <+afny> | or they DO ask that question, but their criteria is just |
18:07 | <+afny> | "Does this have more articulation?" |
18:07 | <+afny> | and if it does, it's better. |
18:07 | <+afny> | Gotta get some of THIS up in the community: http://en.wikipedia.org/wiki/Elements_of_art |
18:07 | < DeathZero> | I'm totally willing to sacrifice articulation in some areas for a better look. |
18:08 | < DeathZero> | I do enjoy having bendable legs though. I'm a fan of the t-peice in the middle of a leg. |
18:09 | <+afny> | Every time I've tried it I've been unhappy with the shape it makes |
18:09 | <+afny> | and with brick-based legs (as opposed to plate based legs) |
18:09 | <+afny> | I've never had a real use for a bendable knee |
18:09 | <+afny> | if I need something to have a bent knee on the table, I just change the connection |
18:10 | <+afny> | and leave it that way. |
18:10 | < Malcolm> | There's often a greater degree of bulk with knee articulation than I'm willing to put up with |
18:10 | < Malcolm> | I tried many ways to give the MgN series knee articulation, but eventually decided that I like the look of it the way it was, so why bother? |
18:10 | <+afny> | and on the table, why would they need to bend their knee anyway? |
18:11 | < DeathZero> | Goes back to that posability option. Some people want to be able to change poses without changing parts. |
18:11 | < Malcolm> | But, I'm glad to see a useful discussion developing. I hope that it doesn't become divisive. I'd rather avoid a non-productive them/us dichotomy |
18:12 | < DeathZero> | Don't get me wrong, I've got some frames I've built without knees that I enjoy. |
18:13 | <+afny> | I think in some ways it's already a them/us divide, but it's mitigated by frames that are both well designed as playing pieces and have lots of articulation |
18:13 | <+afny> | it's not like I think frames that articulate LESS are inherently better |
18:13 | <+afny> | People on both sides appreciate those frames. Maybe for partially different reasons, but I think a discussion about it can only broaden perspectives. |
18:17 | < DeathZero> | long as it doesn't degenerate into a "this is best" arguement yea. |
18:17 | < DeathZero> | Everybody's got their own tastes and reasons for building the way they do. |
18:17 | < Malcolm> | Absolutely. As long as we avoid one-true-wayism, it's a good conservation to be having |
18:20 | < Malcolm> | "A good conservation to be having"? Hmm, well, maybe a conversation would be better |
18:21 | <+afny> | I don't know, I think you could probably get a grant for an articulation conservatory |
18:21 | <+afny> | just gotta find the right palms to grease. |
18:21 | < DeathZero> | lol. |
18:26 | < Malcolm> | I suspect you'd need to bend over backwards to get money for that, Ho ho! |
18:27 | < Malcolm> | Oh, the articulation gags are coming thick and fast today. I'll be here all week, ladies and gentlemen, do enjoy the salad bar |
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18:27 | <+afny> | Depending on the tastes of your sponsors, you might only have to bend forward. |
18:28 | <+afny> | (the jokes aren't the only things coming thick and fast) |
18:28 | <+afny> | Okay I'll stop. |
18:35 | | DeathZero [NSwebIRC@Nightstar-5d46be7b.iplsin.sbcglobal.net] has joined #mf0 |
18:36 | < DeathZero> | meh, power failure. |
18:36 | < DeathZero> | I just looked at the logs...you two are horrible XD |
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19:46 | < Malcolm> | @afny: just posted a question for you in your demo kit thread. |
19:47 | < Malcolm> | Nice setup, BTW |
19:56 | <+afny> | thanks |
19:56 | <+afny> | responded |
19:58 | <+afny> | if you've got any ideas about a hth based company at 3, 4, or 5 frames I'd love to hear it |
20:08 | < Malcolm> | Cheers, thanks for the considered response |
20:12 | < DeathZero> | o-o |
20:12 | < DeathZero> | Thats totally awesome. |
20:12 | < Malcolm> | My experience using HtH heavy teams is that you either brutalise the holy living hell out of your opponents or get your ass handed to you because of stupid tactical decisions/sucky movement dice |
20:13 | < Malcolm> | I think there is a place for it in a demo game, but it needs to be the primary attacker. |
20:14 | < Malcolm> | And not pure HtH, maybe a couple of double HtH frames with SSRs backed up by a couple of gun-heavy versions |
20:14 | < Malcolm> | As always, the HtH frames crush station holders and probably take a chunk of damage into the process. |
20:15 | < Malcolm> | But, most of my experience is playing under the old Mechaton rules, so I have to extrapolate a little, having only played 5 or 6 games of the new rules. |
20:15 | <+afny> | The main difference is in the opening, right? |
20:16 | < DeathZero> | In the few game's I've played h2h has played a very minor role. That said however I'm not opposed to taking a split weapon and having a 1d6 h2h axe just in case. |
20:16 | <+afny> | Like, in Mechaton, the "point frame" concept didn't exist, so heavy artillery fire early was the meta? |
20:18 | < Malcolm> | Yes, there was a point frame for the primary attacker in MCTN. I've used a pure HtH frame in that role quite a few times. Actually, having two of them moving together is the best way. |
20:18 | < Malcolm> | Now that HtH and spotting have been improved, it makes them even more effective |
20:19 | < Malcolm> | I have never had the guts to do a pure HtH company. Joshua is your man for that kind of thing. |
20:19 | < DeathZero> | I've got a frame that I set up as a pure h2h. Just haven't gotten a game in to test him yet. |
20:20 | < Malcolm> | They often serve another purpose, in that if your oppoent sees one of them charging towards a station, they turn all of their guns on it. Never forget the distracting power of an 'attractive' frame. |
20:20 | < Malcolm> | I've been caught out by that more than once |
20:21 | <@randolph> | In the demo games I ran (3v3v4 and 3v4), melee served a highly specialized role |
20:21 | < Malcolm> | There's also an interesting thing where if you have an obvious 'leader' frame that looks a little cooler than your other frame - even it is functionally no different - a lot of people will target it rather than one in a more dangerous tactical position. |
20:21 | < Malcolm> | Again, a rap I've fallen into |
20:21 | <@randolph> | It was effective at doing what it did (murder the hell out of station defenders, abuse artillery, and bully the same), but spent time doing nothing |
20:22 | < Malcolm> | @Randolph: How did it work in those demos? Were people comfortable with it? |
20:22 | <@randolph> | With? |
20:22 | <@randolph> | (What's the "it?") |
20:22 | < DeathZero> | Oh trust me, in 40k I've learned to use the distracting power of a particular model to my advantage. |
20:23 | < Malcolm> | Sorry, how did players respond to HtH as a concept within the game? Did they grasp how it worked/how it could be used? |
20:23 | <@randolph> | Oh, yeah. |
20:23 | < Malcolm> | @DZ: Yeah, it's a funny old thing that |
20:23 | <@randolph> | Of the four people who played, one is in this channel, the other three had never played mini wargames, so no misconceptions to unlearn |
20:23 | < Malcolm> | Aha, interesting |
20:24 | < DeathZero> | Hey look, I've got this guy here, modeled and painted all awesome. He's of little points cost. Now, let me field this less well painted peice over here with is higher points cost. |
20:24 | <+afny> | oh my god armordillo |
20:24 | <+afny> | fuccufkfuckf |
20:24 | < DeathZero> | 2/3rds the time the less well painted model gets to rampage while the awesomely painted one gets mobbed. |
20:25 | < DeathZero> | o_O afny? |
20:25 | <+afny> | IM DEAD AGAIN |
20:25 | <@randolph> | Rammus? |
20:25 | <@randolph> | gee geeeeee |
20:25 | <+afny> | Armor Armadillo |
20:26 | | * afny is playing megamanx |
20:26 | <@randolph> | Wait, Megaman? |
20:26 | <@randolph> | oh |
20:26 | <@randolph> | hehehe |
20:26 | < DeathZero> | oh yea. |
20:26 | < DeathZero> | lo. |
20:26 | < DeathZero> | ... |
20:26 | <+afny> | Well, back to the topic at hand |
20:26 | <+afny> | I might try to dice up a 2/3 split of hth and df for the primary attackers |
20:27 | <@randolph> | @ malcolm, one of the chibis (2x B, 2x HtH) cornered a station defender and chewed off 5 systems in the first hit |
20:27 | < DeathZero> | nicely done sir. |
20:27 | < Malcolm> | Yeah, a 2B + 2 weapons systems can be pretty effective |
20:27 | < DeathZero> | Yes, as I've found with my artillery. |
20:28 | < DeathZero> | chews up frames and cover alike. XD |
20:28 | <@randolph> | The thing is, out of... maybe 6 turns, it attacked exactly twice |
20:28 | < Malcolm> | Can be fairly effective defensively as well. Played one time with 3 frames, all with 2B and 2Direct. The little buggers managed to hold on for the entire game, even captured a station with one of them. |
20:28 | < Malcolm> | Never got away with that again, mind you. |
20:29 | <+afny> | How do you feel bout two frames loaded out with 2rHtH, 1Y, 1B, 1G and three frames with DF DF G B? |
20:29 | <@randolph> | Who's that at, afny? |
20:29 | <+afny> | anyone |
20:29 | < DeathZero> | I'd ditch the green since you get a green d8. |
20:30 | <@randolph> | HtH really needs that mobility, though, DZ |
20:30 | <@randolph> | It needs consistent motion, not average |
20:30 | <+afny> | unless I was defending with hth, I'd always put a green d6 on it |
20:30 | < DeathZero> | I'll keep that in mind then. |
20:30 | <@randolph> | Defending with HtH seems less than good |
20:30 | <+afny> | I'm more asking about using only one hth system and putting my only spots on the hth frames |
20:30 | <+afny> | as opposed to the DF frames |
20:31 | <@randolph> | Putting spot on HtH is good in that you're still doing something when they're out of range |
20:31 | <@randolph> | Maybe put 1-2 rockets too |
20:31 | <@randolph> | I dunno, afny, not having global spot is kind of a big deal |
20:32 | <+afny> | in a skirmish company with no artillery? |
20:32 | <+afny> | I fail to see how |
20:32 | <@randolph> | In the 3v3v4 and 3v4, there were forced no-spot attacks because of no global spot |
20:32 | <@randolph> | This is going to be less true when you have more frames total, but it will occur in spots |
20:33 | <+afny> | I think that's pretty much guaranteed to occur unless your company is heavy with global spot |
20:33 | < Malcolm> | Seems like a reasonable loadout for the HtH units. I'd certainly have at least one SSR on a pair of HtH frames. |
20:33 | <+afny> | yea, they'd probably get all the ssrs |
20:33 | <+afny> | one on one, two on one. |
20:33 | <@randolph> | I dunno, I think with 5 frames, 2 global spots should be sufficient with a bit of activation order luck/strat |
20:34 | <+afny> | well my primary attacker company operates on that principle now |
20:34 | <+afny> | but neither one of the other companies have global spots at all |
20:34 | <+afny> | just single Ys |
20:34 | <+afny> | I think it's more important in larger companies where multiple hotspots are part of your overall plan |
20:34 | <@randolph> | I think it's actually more important in *smaller* companies, because of lack of coverage. |
20:35 | <@randolph> | If you manage to bunch up, okay, possibly not. |
20:35 | < Malcolm> | Hmmm, never tried 2 global spots in a company yet. One, certainly, plus a bunch of regular spots. |
20:35 | <@randolph> | When my friends put up the photos, I can put up a battle report |
20:36 | <@randolph> | Are you familiar with the all-USF company, Malcolm? |
20:37 | < Malcolm> | Refresh my failing and inadequate memory? |
20:38 | <@randolph> | Universal Spotted Fire is what I called the loadout with DF/Arty split x1, 2x Yellow, 1x Green |
20:38 | <@randolph> | An entire company of those spots everywhere, shoots everywhere, every turn |
20:39 | <@randolph> | The whites can supplement anything, because it can do everything out of the box |
20:40 | <@randolph> | The idea is that it sacrifices a bit of consistency in the dice curve (I've got the probability numbers in one of the posts in general, I think), a tiny bit of Expected Value (that thread I posted to General), in exchange for never losing actions |
20:40 | < Malcolm> | Hmmm, interesting. I've tended to avoid split weapons, but I've seen a lot of people really favouring them under the MFZ rules. |
20:40 | <@randolph> | The units only move for defense, they never *need* to move for offense |
20:41 | <@randolph> | Well, with a skirmish map, you could arguably drop the /arty half and go pure direct, because it's got such a huge projected threat range |
20:41 | <@randolph> | My original USF uses the split, though, because it's actually universal instead of technically universal |
20:42 | < Malcolm> | How has that worked out in actual play? |
20:42 | <@randolph> | One of the core concepts is the action economy: you are allotted 1x attack, 1x move, and 1x spot for each activation, so every one of those that you give up better be part of a plan to net even more advantage than taking it |
20:43 | <@randolph> | I have combat sims up in this thread: http://www.mobileframehangar.com/viewtopic.php?f=17&t=1378 |
20:43 | <@randolph> | I didn't play USF live because they were new players, and it's a very skill intensive company |
20:44 | <@randolph> | (also uses the split-weapon optional rules, and I wanted to keep the first demo "vanilla") |
20:44 | <@randolph> | afk a bit |
20:45 | < Malcolm> | Interesting stuff. |
20:46 | < Malcolm> | I might try that out in play sometime |
20:48 | < Malcolm> | As a total aside, sorting Lego is a pain in the arse. |
20:48 | <+afny> | Fuck yes it is. |
20:48 | < Malcolm> | And: why do I have 150 2x2 white radar dishes? Why for gods sake? |
20:49 | < Malcolm> | I don't need that many of the damn things! |
20:49 | <+afny> | So you can build THE FUTURE. |
20:49 | <+afny> | I have like ten and I'm always shuffling them around |
20:50 | <+afny> | right now they're primarily fungus. |
20:52 | <@randolph> | You could make a bunch of uplink attachments and communications arrays |
20:52 | < Malcolm> | I have a bag of about 50 that a bit old and dirty because I got them from a rather awful Bricklink seller. I'm sure of they were given a proper wash they would look good. Pay the postage, and they're yours! |
20:52 | <@randolph> | And then make entire companies with suction feet |
20:53 | <+afny> | I'm interested. How much is a bubble mailer to the US? |
20:53 | <@randolph> | Where is Malcolm located? |
20:54 | <+afny> | location. |
20:55 | < Malcolm> | I'm located in sunny, totally-not-pissing-down-with-rain-all-the-time Scotland |
20:55 | <@randolph> | Ah, cool |
20:56 | <+afny> | Nice try, tourism bureau of Scotland. |
20:57 | < Malcolm> | I mean, dear god, please stop raining! It has been torrential for weeks now. |
20:58 | <@randolph> | Just stick the baggie of dishes out the window for a bit. |
20:58 | < Malcolm> | There are tourists in town who like they've been through the Somme |
20:59 | <@randolph> | They should beware lest they succumb to conSommetion |
21:03 | <+afny> | that was awful. |
21:03 | <@randolph> | Somme of my puns are better than others. |
21:08 | < Malcolm> | One can but hope |
21:09 | <@randolph> | Part of it is derivery. |
21:09 | < DeathZero> | I'd just like to say, I'm greatly amused. |
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21:13 | <@randolph> | back to work |
21:13 | <@randolph> | o/ |
21:13 | < DeathZero> | aww |
21:13 | < DeathZero> | o/ |
21:26 | | Defaultsound [alexdownham@Nightstar-332778ed.opaltelecom.net] has joined #mf0 |
21:28 | < Defaultsound> | parts for my mk1 mod are here :) |
21:30 | < Malcolm> | My Mk1? Although, when more than one person builds a version of a frame, it ceases to be 'mine' and becomes the communitys. |
21:30 | < Defaultsound> | sorry |
21:30 | < Defaultsound> | i meant |
21:31 | < Defaultsound> | well mod i'm contributing to the community |
21:31 | < Defaultsound> | :P |
21:31 | < Defaultsound> | anyways |
21:31 | < Defaultsound> | what a sneak peek? |
21:31 | < Malcolm> | Oh no, I was meaning in the sense of being mine, as in me having any sort of ownership over the original |
21:31 | < Malcolm> | And mod is most definitely yours |
21:31 | < Malcolm> | Now that the deisgn is out there, it is as much yours as it is mine |
21:32 | < Malcolm> | And yes, I'd love to see what your version looks like? |
21:35 | < Defaultsound> | oh |
21:35 | < Defaultsound> | god i went to london today |
21:35 | < Defaultsound> | looked in hamley's |
21:35 | < Defaultsound> | the prices for lego were absurd |
21:35 | < Malcolm> | I can only imagine |
21:36 | < Malcolm> | But I guess Hamleys is always expensive for everything |
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21:38 | <+afny> | hm |
21:38 | <+afny> | this is a really trippy frame |
21:38 | <+afny> | it needs a trippy name |
21:38 | < DeathZero> | o_O |
21:38 | < DeathZero> | I wanna see |
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21:40 | <+afny> | it's not done yet but I thought of a name |
21:40 | <+afny> | that's sufficiently trippy |
21:40 | <+afny> | http://en.wikipedia.org/wiki/Datura |
21:41 | < DeathZero> | ah, cool. |
21:46 | < DeathZero> | well, my kampfer's actually turning out shorter than a superchub it appears. I'm bricking one up with the peices I've got right now. |
21:48 | < Defaultsound> | http://i.imgur.com/wKjB4.jpg |
21:48 | < Defaultsound> | Here's the mk1 mod |
21:48 | < Defaultsound> | just a few pieces to come in the right colour |
21:48 | < Defaultsound> | major difference is the body |
21:48 | < Defaultsound> | no droid piece |
21:49 | < Malcolm> | Beefy! |
21:50 | < Malcolm> | Aha, I see you ordered from Yellow Farm bricks. I've always found them very reliable and prompt |
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21:50 | < Malcolm> | So, how is the torso constructed? |
21:51 | < DeathZero> | beefcaaake! |
21:52 | < DeathZero> | aww he left |
21:55 | | Defaultsound [alexdownham@Nightstar-a70bf0f8.as13285.net] has joined #mf0 |
21:56 | < DeathZero> | wb |
21:58 | < Defaultsound> | back |
21:58 | < Defaultsound> | sorry |
21:58 | < Defaultsound> | internet dns problem no idea why |
22:01 | < Defaultsound> | http://i.imgur.com/gEM5L.jpg |
22:01 | < Defaultsound> | how it is connected |
22:02 | < DeathZero> | nifty |
22:02 | < Defaultsound> | worked out quite nicely |
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22:02 | < Malcolm> | Aha, nice, simple solution |
22:02 | < Defaultsound> | i might be a bit taller than the original mk1 |
22:03 | < Defaultsound> | and it cant articulate forward |
22:03 | < Malcolm> | Good work. A plate or two here or there hardly matters |
22:03 | < Defaultsound> | but it can look upwards |
22:03 | < Malcolm> | You know, dogs can't look up |
22:03 | < Defaultsound> | i figured the 2540 plate is more common than the droid body |
22:04 | < Defaultsound> | so yea |
22:04 | < Defaultsound> | just a few more parts from france to come |
22:04 | < Defaultsound> | and i will be able to build another |
22:04 | < Defaultsound> | must say i quite like the mk1 |
22:05 | < Defaultsound> | bit expensive tho |
22:05 | < Defaultsound> | with all the travises |
22:05 | < Malcolm> | Yeah, I can see that. Luckily I have quite a few in various colours. Althoguh, strangely, not so many in black. |
22:06 | < Defaultsound> | these red ones cost me 50 pence a piece |
22:06 | < Defaultsound> | never the less its a robust and neat frame |
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22:11 | < Malcolm> | Grand, I look forward to seeing the finished product once all your parts have arrived |
22:13 | < DeathZero> | blacks a color I'm low on in travis's as well :/ |
22:16 | < Defaultsound> | i oddly order 16 dark grey ones |
22:16 | < DeathZero> | I've got probly 20 or so dark grey. |
22:16 | <+afny> | oh god the size creep |
22:16 | < Defaultsound> | not sure what to do with them. Might use them for prototyping |
22:17 | < DeathZero> | I use em when they won't be seen, if I'm not using dark grey in my color scheme that is. |
22:17 | < Malcolm> | Old dark grey or dark bley? |
22:17 | < DeathZero> | dark bley I suppose. |
22:17 | < Defaultsound> | not sure, ordered them recently from pick a brick |
22:18 | < Defaultsound> | probably the new colour |
22:18 | < Malcolm> | Ah, they'll be dark bley then |
22:18 | < Malcolm> | ODG has been out of production for a while and has become ruinously expensive |
22:18 | < Defaultsound> | can't compare as my main lego collection is someone in the ocean on a large cargo ship |
22:19 | < Defaultsound> | somewhere* |
22:19 | < DeathZero> | unless they came in that bulk bin of lego I picked up to get going again, most of my stuff has come from star wars sets and bricklink. So I assume most of mine would be the new color. |
22:21 | < Malcolm> | I can see how your Lego being on a ship might prove awkward, building-wise |
22:22 | < Defaultsound> | I do miss it. 18 years of collecting is all in one place. |
22:22 | < Malcolm> | Here's hoping for calm seas and a swift voyage. |
22:23 | < Malcolm> | I had the same problem when I moved back from New Zealand. All my stuff somewhere on the ocean for two months. |
22:23 | < Defaultsound> | China to UK is a long voyage |
22:23 | < Defaultsound> | well I've been beaten :p |
22:24 | < Malcolm> | When the ship went round the Somalian coast, I was praying there were no pirates with a fondness for Lego, old steel framed racing bikes, and history books. |
22:24 | < Malcolm> | Luckily, there were none |
22:27 | < Defaultsound> | yea that can be a scare |
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22:49 | <+afny> | http://www.flickr.com/photos/kyanosmoros/7545800110/in/photostream |
22:49 | <+afny> | http://www.flickr.com/photos/kyanosmoros/7545799218/in/photostream |
22:49 | <+afny> | it was for the frame chef challenge but you can't actually see that piece |
22:50 | <+afny> | I ASSURE YOU IT'S IN THERE. |
22:51 | < DeathZero> | nice |
22:51 | < DeathZero> | reminds me of the Zentradi pods from Robotech. |
22:52 | <+afny> | you know the hi-leg is literally a zentradi pod right |
22:52 | <+afny> | but yeah I was going for some of that |
22:52 | < DeathZero> | yea, but it doesn't capture the largeness of the pod compared to the legs. |
22:52 | < DeathZero> | I think yours with its larger "pod" captures the feel better |
22:53 | < DeathZero> | I got my "Kampfer" bricked up btw. |
22:53 | <+afny> | cool |
22:53 | <+afny> | pics? |
22:53 | < DeathZero> | working on it. |
22:58 | < DeathZero> | I'll have to do a bricklink order to get the colors I want, but it looks pretty good like it is. I'll have pics in a few. |
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23:08 | < DeathZero> | Ok, I got pics now. |
23:08 | < DeathZero> | http://www.flickr.com/photos/deathzero/7545903412/in/photostream |
23:09 | < DeathZero> | http://www.flickr.com/photos/deathzero/7545905120/in/photostream/ |
23:09 | < DeathZero> | I tried your elbow method, didn't have with the shoulder the way it is. Still lookin at different options. |
23:10 | < DeathZero> | didn't have room^ |
23:11 | <+afny> | oh, because of the tiles? |
23:11 | <+afny> | yeah, that might be a problem |
23:11 | < DeathZero> | yep. |
23:12 | < DeathZero> | I've got one 2x2 round red tile that I could use. |
23:12 | <+afny> | it looks like an Iron Kong |
23:12 | < DeathZero> | but that'd leave the other arm |
23:12 | < DeathZero> | lol, yea the arms are kinda long. |
23:12 | <+afny> | I'd like to see it with a much smaller head |
23:12 | < DeathZero> | I couldn't fit any other head on it that I liked. |
23:13 | <+afny> | I dunno, something about the proportions are just weird |
23:13 | <+afny> | maybe if the head was black instead or red? |
23:14 | <+afny> | it's just got this weird thing where the head and arms look HUGE |
23:14 | <+afny> | but I think it might be partially an optical illusion |
23:14 | < DeathZero> | Yea, I don't have any of the black peices with the tooth. |
23:15 | < DeathZero> | only dark red :/ |
23:15 | < DeathZero> | I wanted black on it. in those areas. |
23:15 | < DeathZero> | -. |
23:15 | <+afny> | btw |
23:15 | <+afny> | http://mahq.net/mecha/gundam/msgundam/ma-08.htm |
23:15 | <+afny> | was what I actually had in mind |
23:15 | < DeathZero> | lol. |
23:16 | <+afny> | it's about that fucking big, too |
23:16 | < DeathZero> | for yours right? |
23:16 | <+afny> | yea |
23:16 | < DeathZero> | I can see it. |
23:16 | < DeathZero> | gj. |
23:16 | < DeathZero> | hmm, I found a way to fit a chub head on it. |
23:16 | <+afny> | I wonder how it would look with JUST the bumper |
23:17 | <+afny> | maybe set forward a stud |
23:17 | <+afny> | if you know what I mean |
23:17 | < DeathZero> | on yours or mine |
23:17 | <+afny> | yours |
23:17 | <+afny> | like instead of a head |
23:17 | <+afny> | just a boat bumper |
23:17 | <+afny> | or whatever the top of the chub head is called |
23:17 | < DeathZero> | ah, I got ya. |
23:18 | <+afny> | or the bumper and the eye/plates |
23:18 | <+afny> | but no neck |
23:18 | <+afny> | like, use the fourth bumper stuf |
23:18 | <+afny> | stud* |
23:18 | <+afny> | to connect |
23:19 | < DeathZero> | might be more your style, puts the head too far forward for my tastes. |
23:19 | < DeathZero> | I've got the chub head of the same style I used here on it now. http://www.flickr.com/photos/deathzero/7373080906/in/photostream/ |
23:20 | <+afny> | I thought the problem with that in the first place was the neck |
23:20 | < DeathZero> | less than a plates width between the bottom of the head and the torso. |
23:21 | < DeathZero> | the problem had been that I couldn't figure out how to get to an inverted stud to fit the chub head onto. |
23:21 | < DeathZero> | I forgot I had a couple 1x1 rounds with holes in the center. |
23:23 | < DeathZero> | bam, got the head sitting flush on the torso now! and of course I already took pics and uploaded with the other head style. |
23:25 | <+afny> | hahah |
23:25 | <+afny> | you named it the Marauder |
23:25 | <+afny> | which I now pronounce in my head |
23:25 | <+afny> | ma-ROW-der |
23:25 | <+afny> | thanks to day9 |
23:25 | < DeathZero> | lol. |
23:25 | <+afny> | build marowders dood |
23:26 | < DeathZero> | ha. |
23:27 | | neoaez [JCollins@4FC299.C3E247.0F3770.0DCC35] has joined #mf0 |
23:32 | < DeathZero> | well, aside from the elbows I'm pretty pleased with it. |
23:37 | <+afny> | http://www.youtube.com/watch?v=twGaqs7dcSk&feature=player_detailpage#t=2644s |
23:38 | <+afny> | just watch the first 10 sec |
23:43 | < DeathZero> | lol. |
23:54 | < DeathZero> | back later, dinner's ready. |
23:55 | | DeathZero is now known as DZ|Dinner |
--- Log closed Wed Jul 11 00:00:36 2012 |