--- Log opened Thu Jun 07 00:00:32 2012 |
00:00 | | Mitten_atwork [MittenNinja@Nightstar-e29f8d22.tmodns.net] has joined #mf0 |
00:02 | | MoF0-8428 [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has joined #mf0 |
00:02 | | Ceddobear [Ced@Nightstar-120459f2.adsl.alicedsl.de] has joined #mf0 |
00:02 | | mode/#mf0 [+o Ceddobear] by ChanServ |
00:02 | <@Ceddobear> | WTF, internet. |
00:03 | | Ced23Ric [Ced@Nightstar-120459f2.adsl.alicedsl.de] has quit [NickServ (GHOST command used by Ceddobear)] |
00:03 | | Ceddobear is now known as Ced23Ric |
00:06 | < Mitten_atwork> | The internet doesn't like you. |
00:06 | <@Ced23Ric> | I suspect my MTU to be wrong. |
00:06 | <@Ced23Ric> | Either that or this laptop is royally fucked. |
00:07 | <@Ced23Ric> | Which is actually fairly likely. |
00:20 | | MoF0-8428 is now known as Mantisking |
00:21 | < Mantisking> | Ugh. |
00:21 | < Mantisking> | So it's been a shitty day for me. |
00:22 | < Mantisking> | How's everyone else doing? |
00:23 | <@Soren> | not bad. |
00:23 | <@Soren> | busy, little sweaty. |
00:24 | < Mantisking> | Packing up for the big move? |
00:24 | <@Soren> | 98 point holy fuck never again my fingers hurt so bad % done with MFZ stuff. |
00:25 | < Mantisking> | 'Kay. Gotta go! |
00:26 | | Mantisking [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has quit [Client closed the connection] |
00:26 | < Mitten_atwork> | Didya finish the ghillie's? |
00:26 | <@Soren> | yep! |
00:27 | < Mitten_atwork> | Nice! How'd they turn out? |
00:27 | <@Soren> | pretty good, maybe a little sparse, but for weight reasons I'm leery of adding more sutff. |
00:27 | <@Soren> | stuff* |
00:27 | <@Soren> | You've got a bag of tiles if you feel the need to make them thicker. |
00:28 | < Mitten_atwork> | Makes sense, right on. |
00:28 | <@Soren> | they do an excellent job of breaking up the outline. |
00:29 | <@Soren> | and it's not hard to stand the frames up and make them walk. |
00:29 | <@Soren> | so I'm callin' it good. |
00:34 | < Mitten_atwork> | Rockin, thanks dude! |
00:38 | <@Soren> | hey, it was good fun |
00:38 | <@Soren> | so. |
00:43 | | Axhead [chatzilla@Nightstar-e5f87f2f.ed.shawcable.net] has joined #mf0 |
00:44 | < Mitten_atwork> | You'll definitely see pics once they hit the battlefield. |
--- Log closed Thu Jun 07 00:58:05 2012 |
--- Log opened Thu Jun 07 00:58:13 2012 |
00:58 | | TheShadow [theshadow@Nightstar-3762b576.co.uk] has joined #mf0 |
00:58 | | Irssi: #mf0: Total of 14 nicks [7 ops, 0 halfops, 3 voices, 4 normal] |
00:58 | | mode/#mf0 [+o TheShadow] by ChanServ |
00:59 | | Irssi: Join to #mf0 was synced in 59 secs |
01:04 | | ferrelferret [Adium@4CA975.2617F6.A007F3.93EFDD] has joined #mf0 |
01:08 | < Mitten_atwork> | Ferret! Whuddup |
01:09 | | Axhead [chatzilla@Nightstar-e5f87f2f.ed.shawcable.net] has quit [Ping timeout: 121 seconds] |
01:20 | < ferrelferret> | Not much, closing out the cash drawers from A-Kon. |
01:27 | <@Ced23Ric> | Soren: Any pics of the Ghillie Suits? |
01:27 | <@Soren> | later. |
01:27 | <@Ced23Ric> | Of course. |
01:27 | <@Ced23Ric> | You seem grumpy today. |
01:30 | <@Soren> | packing is tressful. |
01:30 | <@Soren> | stressful* |
01:30 | <@Soren> | it's nothing you guys are doing. |
01:31 | <@Ced23Ric> | Well, you would've said so, I presume. |
01:32 | <@Soren> | naturally. |
01:33 | <@Ced23Ric> | Oh well, I'll leave you to it. Come out of your shell whenever. :) |
01:33 | <@randolph> | hey guys |
01:33 | < Mitten_atwork> | Packing does suck. I will not fight you on that. |
01:33 | <@Soren> | I think I'm good for now, actually. |
01:34 | <@randolph> | Hey mittens: I only saw the very early WIP of komodo, I like the bodyshape |
01:34 | < Mitten_atwork> | Our whole living room is filled with boxes right now. |
01:34 | < Mitten_atwork> | Right on. Thanks man! Did you see the one that's on my blog right now? |
01:35 | <@randolph> | no, linky? |
01:35 | <@Soren> | it's actually easier when you're getting rid fo a whole bunch of stuff. |
01:35 | <@Soren> | of* |
01:35 | < Mitten_atwork> | Mfzorion6.blogspot.com |
01:36 | < Mitten_atwork> | Yeah, were not. |
01:36 | <@randolph> | Nice! |
01:36 | <@randolph> | Those toes! Is that from grasshopper's lifts? |
01:36 | < Mitten_atwork> | Were moving from a 1bed 1bath apt to a 2bed 2bath house. So we've got lots of room |
01:36 | <@randolph> | Definitely like the bodyplan |
01:37 | <@randolph> | The chest has that scaled look of a real komodo |
01:37 | < Mitten_atwork> | Nope. They're very similar to the feet and legs I put together for Dukayns osprey |
01:37 | <@randolph> | when you do coloration, I think asymmetrical scale pattern would look really sexy |
01:37 | < Mitten_atwork> | Thanks man. |
01:37 | <@randolph> | like, same positions, just one or two different color |
01:38 | < Mitten_atwork> | I'm thinking of doing sand green with a bit of dark green here and there. |
01:38 | <@randolph> | http://upload.wikimedia.org/wikipedia/commons/2/20/KDragon1mj.jpg |
01:38 | <@Ced23Ric> | Mittens: Love the articulation on it. Good job! |
01:38 | <@randolph> | I meant like, a black piece in there, maybe top left or top right chest, rest same |
01:40 | <@randolph> | er, rest the same, other color (like sand green |
01:41 | < Mitten_atwork> | Ah I.gotcha |
01:41 | < Mitten_atwork> | That could look pretty cool |
01:42 | < Mitten_atwork> | Thanks Ceddo! |
01:44 | < Mitten_atwork> | I still have to work out a backpack for him, and I may rework the head a bit. |
01:44 | < Mitten_atwork> | He's based of of the main AFW from the ps2 game Ring of Red. |
01:45 | | randolph1 [Randolph@Nightstar-00f8f93c.irvnca.sbcglobal.net] has joined #mf0 |
01:47 | | randolph [Randolph@Nightstar-00f8f93c.irvnca.sbcglobal.net] has quit [Ping timeout: 121 seconds] |
01:47 | | randolph1 is now known as Randolph |
01:47 | | Randolph is now known as randolph |
01:48 | | mode/#mf0 [+o randolph] by ChanServ |
01:59 | <@Ced23Ric> | Awrite. |
01:59 | <@Ced23Ric> | Did it a bit too long these days, gonna hit the hay earlier tonight. |
01:59 | <@Ced23Ric> | 3am. Good time for bed. |
02:02 | <@randolph> | nn Ced |
02:02 | <@Ced23Ric> | Later, randy. |
02:02 | <@Ced23Ric> | Protect the fort from Martians. |
02:02 | <@randolph> | But. |
02:02 | <@Ced23Ric> | Those guys are dicks. ;) |
02:02 | <@Soren> | g'night! |
02:02 | | Ced23Ric [Ced@Nightstar-120459f2.adsl.alicedsl.de] has quit [[NS] Quit: ] |
02:02 | <@randolph> | Oh right, I'm supposed to build a war of the worlds walker |
02:23 | <@randolph> | soren |
02:23 | <@randolph> | re: an earlier conversation |
02:23 | <@randolph> | http://www.smbc-comics.com/ |
02:23 | <@Soren> | hmm? |
02:24 | <@Soren> | hah, yeah, saw this morning. |
02:29 | | ferrelferret [Adium@4CA975.2617F6.A007F3.93EFDD] has left #mf0 [] |
02:48 | | Soren is now known as Soren|away |
02:55 | | Axhead [chatzilla@Nightstar-e5f87f2f.ed.shawcable.net] has joined #mf0 |
02:58 | <@randolph> | Hey Axhead |
03:10 | | Axhead [chatzilla@Nightstar-e5f87f2f.ed.shawcable.net] has quit [Ping timeout: 121 seconds] |
03:28 | | Mitten_atwork [MittenNinja@Nightstar-e29f8d22.tmodns.net] has quit [Ping timeout: 121 seconds] |
03:28 | | MoF0-7408 [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has joined #mf0 |
03:29 | | MoF0-7408 is now known as Mantisking |
03:29 | < Mantisking> | Anyone here? |
03:30 | <@McMartin> | Nobody here but us bricks |
03:37 | < Mantisking> | All bricked up and nowhere to go? |
03:37 | <@randolph> | hey |
03:39 | | Mantisking [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has quit [Client closed the connection] |
03:39 | | MoF0-9987 [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has joined #mf0 |
03:40 | | MoF0-9987 is now known as Mantisking |
03:40 | < Mantisking> | Whoops. |
03:49 | | MittenNinja [MittenNinja@Nightstar-eecf6b08.tmodns.net] has joined #mf0 |
03:58 | | Mantisking [rsbdnvbwein@Nightstar-da7fffe9.ma.comcast.net] has quit [Ping timeout: 121 seconds] |
04:05 | < MittenNinja> | Heya Tj |
04:28 | <@randolph> | So quiet. Did I time out? |
04:34 | | randolph [Randolph@Nightstar-00f8f93c.irvnca.sbcglobal.net] has quit [Ping timeout: 121 seconds] |
04:35 | | randolph [Randolph@Nightstar-00f8f93c.irvnca.sbcglobal.net] has joined #mf0 |
04:35 | | mode/#mf0 [+o randolph] by ChanServ |
04:37 | < MittenNinja> | I don't think so. |
04:37 | < MittenNinja> | Well, now you just did. But it was really quiet.before |
04:37 | <@randolph> | kk |
04:37 | <@randolph> | My machine randomly crashed just then. |
04:47 | < MittenNinja> | Shitty. I hate it when that happens |
04:47 | <+Tetrajak> | Sup Mittens? |
04:48 | < MittenNinja> | Sup man? |
04:48 | < MittenNinja> | Have ypu seen the new frame I'm working on? |
04:50 | < MittenNinja> | I've got a shot of the wip on the blog |
04:50 | < MittenNinja> | Mfzorion6.blogspot.com |
04:53 | < MittenNinja> | I think I want to make that cannon bigger... |
04:53 | <+Tetrajak> | the kimodo? Yea, I glanced at it in between coding |
04:53 | < MittenNinja> | Any comments/criticism? |
04:55 | <+Tetrajak> | I like the feet. The hip joints look a little unstable, and possibly weak. How difficult was it to get the leg up like in the photo? |
04:56 | < MittenNinja> | Not hard at all actually. The bigger issue is it hitting the torso. |
04:57 | < MittenNinja> | The dish I have on there has pretty weak grip, I'm going to go through and find one that's a bit more snug |
04:58 | <+Tetrajak> | how are the lower legs made? |
04:58 | <+Tetrajak> | I can't quite figure it out |
05:02 | < MittenNinja> | It's a Travis with a headlight on top |
05:03 | < MittenNinja> | And there's a 1x2 plate with clip attached to the feet |
05:11 | <+Tetrajak> | aaaaah |
05:11 | <+Tetrajak> | now I see it |
05:11 | <+Tetrajak> | I'm not a particular fan of the knee joint |
05:12 | <+Tetrajak> | I think it would look a lot better with the T bar in between the 2 leg sections, rather than at the back |
05:12 | <+Tetrajak> | then you can cover it up from the front, rather than have it protruding out the back |
05:13 | | _calculus [calculus@Nightstar-c8812005.vonfange.net] has quit [Operation timed out] |
05:13 | | _calculus [calculus@Nightstar-c8812005.vonfange.net] has joined #mf0 |
05:14 | <@randolph> | I think I'm going to buy a ton of travis bricks from PAB. |
05:14 | <+Tetrajak> | you can plug it straight into the headlight brick in the lower leg, and have it clipped below the travis in the upper leg, rather than behind said travis |
05:14 | <@randolph> | Build terrain out of it. |
05:14 | <+Tetrajak> | randolph: that is always a good idae |
05:14 | <@randolph> | Take pictures. |
05:14 | <+Tetrajak> | idea* |
05:14 | < MittenNinja> | Yeah I hear ya on that. My only thing is when the knees aren't bent the legs look phenominal |
05:14 | | Soren|away is now known as Soren |
05:15 | <+Tetrajak> | Mittens: maybe, but not from the side they don't |
05:15 | < MittenNinja> | And the tpiece is actually hidden pretty well |
05:15 | <@randolph> | Hey, is there something like a 1x1 plate with a horizontal bar? |
05:15 | <+Tetrajak> | not from the side it isn't |
05:15 | <+Tetrajak> | randolph: I have yet to find any such thing |
05:15 | < MittenNinja> | All you see is the end of it. The rest is covered up |
05:15 | <@randolph> | ok |
05:16 | <+Tetrajak> | Mittens: Sorry, let me clarify; the back of the knee juts out, which looks ugly |
05:16 | <@randolph> | wb soren |
05:16 | <~Noah> | Okay, I've got an almost complete company, just need to put two more OSRs somewhere |
05:16 | <+Tetrajak> | Mittens: it's a very obvious protrution |
05:17 | < MittenNinja> | Ah ok. I see what your saying |
05:17 | <+Tetrajak> | Mittens: how are the 1x1 tile w/ clip, that are holding the taps for the arms, attached to the torso? |
05:18 | < MittenNinja> | That's only how the cannon is attached, the other arm is attached like a chub. |
05:18 | < MittenNinja> | But that tile is hooked up to a headlight |
05:19 | <+Tetrajak> | OK, switch the tile for a claw, and you'll get a more dynamic joint |
05:19 | <+Tetrajak> | wait |
05:19 | <+Tetrajak> | scratch that |
05:20 | < MittenNinja> | It already has a huge range of motion |
05:20 | <+Tetrajak> | new question: why isn't the cannon attached in the same way as the other arm? |
05:20 | < MittenNinja> | Because the it couldn't aim left and right |
05:21 | <+Tetrajak> | fair do |
05:21 | <+Tetrajak> | you could still follow my suggestion re: the claw to relieve stress from the tile w/ clip |
05:22 | <+Tetrajak> | Mittens: what's holding the hips together? |
05:22 | < MittenNinja> | It's pretty solid actually. I think the claw might end up being less so. |
05:22 | < MittenNinja> | A 1x2 Travis |
05:23 | <+Tetrajak> | What's in the center of the head? |
05:24 | < MittenNinja> | A Travis and a headlight |
05:26 | <+Tetrajak> | with the headlight at the front? |
05:26 | < MittenNinja> | Yep |
05:27 | <+Tetrajak> | ok, I recommend you remove the plate w/ hoop that you've got the aerial on, and then place a jumper on that side (attached to the travis), then use a minifig tool (I've forgotten it's name), the one with the circle at the end, and attach it to the jumper |
05:28 | <+Tetrajak> | it'll give you a much plusher effect, and look better (IMO) |
05:28 | < MittenNinja> | Oooh I like that |
05:29 | < MittenNinja> | I think I have one of those too |
05:29 | < MittenNinja> | Thanks |
05:29 | <+Tetrajak> | I think that's it, at least for now. I'd really like to see a more side-on shot of it too |
05:29 | <+Tetrajak> | you're welcome, Mittens |
05:30 | < MittenNinja> | I don't have the links handy (cause I'm on my phone) but there's a few dropbox links in the logs from earlier today with some side shots |
05:30 | < MittenNinja> | Early afternoonish |
05:30 | < MittenNinja> | My time anyways |
05:30 | < MittenNinja> | So somewhere around 8 hours ago |
05:33 | <@randolph> | Ugh. I can't find a blank white piece of paper :P |
05:34 | <~Noah> | You fail Wang |
05:34 | <+Tetrajak> | Mittens: cheers, found it |
05:36 | < MittenNinja> | The back isn't finished obviously, I'm still whipping up a backpack design for it. |
05:36 | <+Tetrajak> | Mittens: I think I've said all I can for now. Let me know if you make any alterations to it, and if you take any pics of said alterations. I'd be keen to see how it turns out |
05:36 | < MittenNinja> | For sure man. Thanks for the input! |
05:36 | <+Tetrajak> | Admittedly, backpacks are something I constantly neglect |
05:36 | <+Tetrajak> | You're welcome! |
05:41 | <+Tetrajak> | I'm off for now. ttyl folks |
05:41 | | Tetrajak [NSwebIRC@Nightstar-3bebff3e.nztrans.co.nz] has quit [[NS] Quit: ] |
05:53 | | kevinvankirk [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0 |
05:55 | < MittenNinja> | Heya Kevin |
05:56 | < kevinvankirk> | o/ |
05:56 | | kevinvankirk is now known as afny |
05:56 | < MittenNinja> | Ah, I was all like " who the hell is that?" :p |
05:56 | < afny> | yeah my irc defaults to my OS account name |
05:56 | < afny> | and I always forget to set it |
05:58 | < MittenNinja> | You on a Mac or pc? |
05:58 | <@randolph> | hey afny |
06:00 | < afny> | a mac |
06:00 | < afny> | there's a field for the name when you launch the program but it resets when your OS does |
06:00 | < afny> | and hey |
06:01 | < afny> | has anyone played Joshua's Shock games? |
06:04 | <@randolph> | http://www.flickr.com/photos/wangtech/7347315654/ |
06:04 | < MittenNinja> | I have a copy of social sci fi, but I have not played it |
06:04 | < MittenNinja> | It's really cool.though |
06:06 | < afny> | It definitely seems like it has more appeal than a traditional pen and paper rpg for me |
06:08 | < afny> | the way it works seems like it would cut down on wish fulfillment circlejerking and it doesn't seem like you can be "wrong" like you can in a group with a DM. |
06:09 | | mf0bot [mf0bot@Nightstar-8f3ee3b6.pools.spcsdns.net] has quit [Ping timeout: 121 seconds] |
06:09 | | maoranma [nbarr@Nightstar-8f3ee3b6.pools.spcsdns.net] has joined #mf0 |
06:09 | <@randolph> | wb noah |
06:09 | < maoranma> | Damn net |
06:10 | | Noah [nbarr@Nightstar-8f3ee3b6.pools.spcsdns.net] has quit [Ping timeout: 121 seconds] |
06:11 | | maoranma is now known as Noah |
06:11 | | Noah is now known as maoranma |
06:11 | < afny> | a riveting conflict I admit |
06:11 | < afny> | but I'm going to go shower |
06:11 | | afny is now known as afny|away |
06:12 | | maoranma [nbarr@Nightstar-8f3ee3b6.pools.spcsdns.net] has left #mf0 [] |
06:12 | | maoranma [nbarr@Nightstar-8f3ee3b6.pools.spcsdns.net] has joined #mf0 |
06:12 | | mode/#mf0 [+qo maoranma maoranma] by ChanServ |
06:12 | | maoranma is now known as Noah |
06:12 | <~Noah> | There we go |
06:18 | <~Noah> | http://goo.gl/z1EQq |
06:18 | <@randolph> | woo, but is 5 enough? |
06:19 | <~Noah> | For a small game |
06:19 | <~Noah> | And I still need two more OSRs |
06:19 | <@randolph> | you can also use 1x1 round cylinders as grenades for SSRs |
06:20 | <~Noah> | Probably gonna make some shoulder launchers |
06:20 | <~Noah> | Flamethrowers are DF? |
06:20 | <@randolph> | Can be DF or DF/HtH or HtH |
06:20 | <@randolph> | depends on projection range |
06:21 | <@randolph> | You're a fan of Mr. Chibs, right? |
06:21 | <@randolph> | Did you catch the link before you lagged out? |
06:26 | <~Noah> | Haha, yea |
06:27 | <~Noah> | Cool violen btw |
06:27 | <@randolph> | I think I'll put two of those heads on top of each other, facing opposite ways, to make a Castlevania Bone Pillar station |
06:27 | <@randolph> | hehe thanks |
06:27 | <@randolph> | It's in response to "Hey Cedric, you need to give your Fiddler a tiny violin" |
06:28 | <~Noah> | Somehow, I like the idea that playing the violin can create damaging blasts as well |
06:28 | <@randolph> | http://en.wikipedia.org/wiki/SilverHawks |
06:28 | <@randolph> | ^ why not~ |
06:29 | <~Noah> | lol, forgot about that show |
06:30 | <@randolph> | And if you've ever heard people picking up a violin for the first time, oh god, you understand sonic damage |
06:30 | <@McMartin> | Ahahah |
06:30 | <@McMartin> | Also, when you get in a fiddle contest with the Devil, this is is the fiddle you want. |
06:31 | <@randolph> | relevant: http://www.youtube.com/watch?v=BgAlQuqzl8o |
06:31 | <~Noah> | Banned from concerts, reason: Planet wide devastation (played Devil went down to Geogia) |
06:32 | <~Noah> | HAHAH |
06:32 | <~Noah> | That video, is win |
06:33 | <~Noah> | He used a blaster! That cheapass! |
06:33 | <@randolph> | I know! It's totally not orchestra regulation |
06:34 | <~Noah> | HAHAHA ACCORDIAN |
06:35 | <@randolph> | :D |
06:39 | | maoranma [nbarr@Nightstar-8f3ee3b6.pools.spcsdns.net] has joined #mf0 |
06:39 | | mode/#mf0 [+qo maoranma maoranma] by ChanServ |
06:40 | <@randolph> | dat net |
06:40 | <~maoranma> | for srs |
06:40 | <~maoranma> | http://www.youtube.com/watch?v=jjOQac1vOEc |
06:42 | | Noah [nbarr@Nightstar-8f3ee3b6.pools.spcsdns.net] has quit [Ping timeout: 121 seconds] |
06:45 | <@randolph> | haha RAGE!!! bits are falling off the bow haha |
06:50 | | mf0bot [mf0bot@Nightstar-8f3ee3b6.pools.spcsdns.net] has joined #mf0 |
06:51 | <~maoranma> | mf0bot: Stay online you whore |
06:51 | < mf0bot> | maoranma: didn't recognise Stay online you whore |
07:12 | | mao42ranma [nbarr@D5CC77.617194.CB4DCA.F84ABC] has joined #mf0 |
07:14 | | mf0bot_ [mf0bot@D5CC77.617194.CB4DCA.F84ABC] has joined #mf0 |
07:16 | | maoranma [nbarr@Nightstar-8f3ee3b6.pools.spcsdns.net] has quit [Ping timeout: 121 seconds] |
07:16 | | mf0bot [mf0bot@Nightstar-8f3ee3b6.pools.spcsdns.net] has quit [Ping timeout: 121 seconds] |
07:20 | | afny|away is now known as afny |
07:20 | <@Soren> | ahoy. |
07:20 | | mao42ranma is now known as Noah |
07:21 | < Noah> | Bah, bedtime |
07:22 | <@randolph> | hey |
07:54 | | Tetrajak [NSwebIRC@Nightstar-339412aa.telstraclear.net] has joined #mf0 |
07:54 | | mode/#mf0 [+v Tetrajak] by ChanServ |
07:55 | < MittenNinja> | Ypu get hit with that storm Soren? |
07:55 | <@Soren> | yeah just a bit |
07:55 | < MittenNinja> | The tornado sirens out here are so quiet |
07:56 | < MittenNinja> | I was like "really, that's it?" |
07:56 | <+Tetrajak> | *feels lucky to live in a country that doesn't suffer very bad storms* |
07:56 | < MittenNinja> | I grew up in tornado alley though. |
07:57 | <@randolph> | What's "tornado alley?" |
07:57 | <@randolph> | Where are you located, TJ? |
07:58 | < afny> | Tornado alley is a big chunk of the midwest that just gets buttfucked by tornados |
07:58 | < MittenNinja> | Pretty much |
07:59 | <@Soren> | Yeah, we get a lot of alerts here but I've never seen anything even a bit scary touch down. |
08:00 | <@randolph> | ah |
08:01 | < MittenNinja> | I remember when I was little standing in the middle of the street watching a big green storm front rolling in and seeing a funnel cloud start to form. Luckily it never touched down. |
08:02 | < MittenNinja> | There's still nothing quite like seeing green storm clouds |
08:04 | <@randolph> | wow |
08:05 | | Tetrajak [NSwebIRC@Nightstar-339412aa.telstraclear.net] has quit [[NS] Quit: ] |
08:07 | < MittenNinja> | Back in 98 there was a storm cell that came through and created 16 tornados over four hours. |
08:09 | <@randolph> | yeesh |
08:10 | < MittenNinja> | Yeah, caused about $230 million in damages |
08:10 | < MittenNinja> | Only two deaths though |
08:12 | < MittenNinja> | The craziest thing about that kind of weather though is the smell |
08:12 | < MittenNinja> | Such a distinct smell in the air |
08:13 | < MittenNinja> | You just know shits about to hit the fan. |
08:22 | <@randolph> | hehe |
08:23 | < MittenNinja> | en.m.wikipedia.org/wiki/1998_Comfrey_-_St._Peter_tornado_outbreak |
08:23 | < MittenNinja> | Yeah, that's the info on it. Pretty hardcore stuff. |
08:24 | < MittenNinja> | There was an F4 tornado that took out 75% of Comfrey MN |
08:43 | < MittenNinja> | Holy balls. There was debris swept up in the tornado tjat was found 130 miles from its origin. |
09:18 | <@Soren> | There's something pleasantly science-fictional about buying a new computer on another continent. |
09:25 | | MittenNinja [MittenNinja@Nightstar-eecf6b08.tmodns.net] has quit [Ping timeout: 121 seconds] |
09:30 | | MittenNinja [MittenNinja@Nightstar-4b0ee814.tmodns.net] has joined #mf0 |
09:46 | | MittenNinja [MittenNinja@Nightstar-4b0ee814.tmodns.net] has left #mf0 ["Leaving"] |
09:52 | | Ced23Ric [Ced@Nightstar-52d8577d.adsl.alicedsl.de] has joined #mf0 |
09:52 | | mode/#mf0 [+o Ced23Ric] by ChanServ |
09:52 | <@Ced23Ric> | Mornings. |
09:54 | < afny> | o/ |
09:55 | <@Ced23Ric> | Afyn! |
09:55 | <@Ced23Ric> | Blrbrlbmgbmg. |
09:55 | <@Ced23Ric> | Kev. |
09:55 | <@Ced23Ric> | You want pictures of 'dem MgNs? |
09:55 | <@Ced23Ric> | Cause I'mma take some. |
09:56 | <@Ced23Ric> | Sadly, no arms, so they look a bit goofy. |
09:56 | <@Ced23Ric> | And fuck, the jets look massive. :D |
09:58 | < afny> | yesss |
09:59 | < afny> | you have proxy shoulders on them, right? |
09:59 | < afny> | what color arms did you end up orderin? |
09:59 | <@Ced23Ric> | Well, I replaced the 1x2 hinge plate with a regular 1x2. |
09:59 | <@Ced23Ric> | So there is just no lower arm. |
09:59 | <@Ced23Ric> | tan and black. |
10:00 | <@Ced23Ric> | I made some makeshift arms out of click hinge plates. |
10:00 | <@Ced23Ric> | It looks goofy. :D |
10:00 | < afny> | I imagine. |
10:06 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/mgn407_b1.png |
10:06 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/mgn407_b2.png |
10:07 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/mgn403_b1.png |
10:07 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/mgn403_b2.png |
10:09 | < afny> | wow, nice |
10:09 | < afny> | I definitely think the rounded head was the way to go |
10:10 | < afny> | oh wow just noticed the 2x2 slopes on the nees of the gunner |
10:10 | < afny> | knees* |
10:11 | < afny> | my only suggestion is |
10:11 | < afny> | flip the 1x1 bricks on the shoulder thrusters on the artillery frames |
10:11 | < afny> | so the lines are horizontal |
10:12 | < afny> | it'll draw the eye toward the center of the frame instead of away from it |
10:12 | < afny> | er, 1x2 bricks I mean |
10:16 | <@Ced23Ric> | Mhmm, you mean the jumpers? |
10:17 | <@Ced23Ric> | Stats are A Y Y G and DF Y Y B. |
10:17 | < afny> | no no the 1x2 bricks with horizontal ridges on one side |
10:17 | < afny> | and vertical ridges on the other |
10:18 | <@Ced23Ric> | The Tough Captain has is rifle, armored shoulder and the radar dome /w antenna. |
10:18 | <@Ced23Ric> | The Fast Arty has the shoulder cannon, jets and antenna in one shoulder. I need another Y for that, somehow. |
10:18 | <@Ced23Ric> | Or I just declare the backpack to be some sort of C3 hub. |
10:20 | < afny> | put a headlight with a tile clip on top in between the backpack and one of the dishes |
10:20 | < afny> | and then put a 1x2 plate or 1x2 grate in the tile clip |
10:20 | <@Ced23Ric> | Mhmm. |
10:20 | <@Ced23Ric> | Lemme check that. |
10:22 | <@Ced23Ric> | Meh, yeah, that works. |
10:22 | <@Ced23Ric> | Some odd uplink. :D |
10:23 | <@Ced23Ric> | Okay, now what 1x2 /w ridge where you talking about? |
10:23 | < afny> | just flip them around |
10:24 | < afny> | so the horizontal lines are on the front |
10:24 | < afny> | I just think the vertical lines clash with all the horizontal lines already on the thrusters |
10:24 | < afny> | where the different sections meet |
10:24 | <@Ced23Ric> | Ah, you mean the jet bodies! |
10:24 | < afny> | the what |
10:25 | <@Ced23Ric> | The 1x2 profile bricks in the jets. |
10:25 | < afny> | yeah yeah |
10:25 | <@Ced23Ric> | Gotcha. |
10:25 | <@Ced23Ric> | Well, I placed them like so, because it indicates speed. :D |
10:25 | <@Ced23Ric> | Streamlining and such. |
10:25 | < afny> | but the jets have so many horizontal lines already |
10:26 | < afny> | where the hinge plate meets, at the round 1x1 plates, at the cap plate |
10:26 | <@Soren> | Okay, sleep's just not happening tonight. |
10:26 | < afny> | I get the logic but I just think the lines are strange |
10:26 | <@Ced23Ric> | Yeah yeah. Just looks ... slower. |
10:26 | < afny> | you still have TIME |
10:26 | < afny> | TIME, man |
10:26 | <@Ced23Ric> | Heya Soren! |
10:26 | <@Soren> | hey. |
10:26 | <@Soren> | apparently my brain is on Berlin Time. |
10:26 | <@Ced23Ric> | Welcome to the capitol of hearts. |
10:26 | <@Soren> | OR something equally off from the actual diurnal cycle outside. |
10:26 | <@Ced23Ric> | *capital |
10:27 | <@Ced23Ric> | Brussels. |
10:27 | <@Ced23Ric> | Amsterdam. |
10:27 | <@Soren> | So I'm going to get coffee started. |
10:27 | <@Ced23Ric> | YAY COFFEE. |
10:27 | <@Soren> | indeed. |
10:27 | < afny> | I made coffee at 3 am |
10:27 | < afny> | so |
10:27 | < afny> | WELCOME TO THE CLUB. |
10:33 | < afny> | I'm gonna spend a little bit of time today updating my first company |
10:34 | < afny> | and by that I mean picking eight frames from the 15.5 I made |
10:34 | < afny> | cleaning them up |
10:34 | < afny> | and figuring out a strategy |
10:34 | <@Soren> | yay |
10:35 | < afny> | I also started sorting cover bits again |
10:35 | < afny> | the pile GROWS |
10:35 | <@Soren> | whee! |
10:36 | < afny> | I think I'm going to have to use some 2xA bricks as well as 1xA |
10:36 | | * Ced23Ric whispers: 2x DF Y B G, 1x A Y Y B, 2x A Y Y G, 2x DF DF Y B, 1x DF Y Y B. |
10:36 | < afny> | but that's almost exactly the same as the build the Expats are configured for |
10:37 | <@Ced23Ric> | :D |
10:37 | < afny> | or they could EASILY fit that configuration with a couple switched systems |
10:37 | <@Ced23Ric> | MAXIMUM. FUCK. |
10:37 | <@Ced23Ric> | ANGRY MARINES. ALWAYS ANGRY. ALL THE TIME. |
10:37 | < afny> | Fucking angry marines |
10:37 | < afny> | fucking McDonalds colors |
10:37 | <@Soren> | Perhaps your throbbing mathematicock can be put to better use helping me ship a whole fuck-ton of my stuff overseas. |
10:37 | <@Ced23Ric> | My Mercs are gonna be: 2x DFYBG, 2x DFYYB, 2x DFDFYB, 2x AYYG. |
10:38 | < afny> | He's like a living Bureau of Weights and Measures |
10:38 | <@Ced23Ric> | Soren: Sure, what's up? |
10:38 | <@Soren> | shipping Lego and books to KL in three months. |
10:38 | <@Ced23Ric> | Okay, what can I do? :D |
10:38 | <@Soren> | I'm figuring it out, actually, but without coffee, brain all fuzzy. |
10:38 | <@Ced23Ric> | Well, GET SUM. |
10:39 | <@Ced23Ric> | Angry Marines are hilarious. |
10:39 | <@Soren> | yeah, I hear it goin' now |
10:39 | < afny> | it's like a grimdark one liner |
10:39 | < afny> | I mean it's sort of parody, but |
10:39 | < afny> | ...but not really |
10:39 | <@Ced23Ric> | "BEAT THE SHIT OUT OF PRACTICE TARGETS. IF ALL TARGETS ARE TAKEN, PUNCH THE FUCKING GROUND, BECAUSE THE LAST TIME I CHECKED, THE PLANET HASN'T CONFESSED IT'S SINS TO THE EMPEROR YET." |
10:40 | < afny> | To me that's what all space marines are like |
10:40 | < afny> | I have trouble seeing the difference |
10:40 | < afny> | Warhammer lore is not exactly known for its moderate political figures. |
10:40 | <@Ced23Ric> | Well, it is pure comedy gold. Satire at it's finest, paired with EXTREME ADVERTISING. |
10:40 | < afny> | I wouldn't call the angry marines "Satire at its finest". |
10:40 | <@Ced23Ric> | Maybe I have different taste in satire. |
10:40 | < afny> | Well I admit that it IS satire |
10:41 | <@Ced23Ric> | It's low brow humor, but at a volume that is mindboggling. |
10:41 | < afny> | but are space means really worth being satirical about |
10:41 | <@Ced23Ric> | It's like BroTeam to me. |
10:41 | <@Ced23Ric> | It just tickles my funny bone so badly. |
10:42 | < afny> | I might just hate them because when I was playing DoW2 |
10:42 | < afny> | my friend who was actually into WH4K wouldn't stop painting his marines yellow and red and shouting ANGRY MARINES |
10:42 | < afny> | over and over |
10:42 | < afny> | real comedy. |
10:42 | <@Soren> | Aaaaaaaah. |
10:42 | < afny> | SIP IT. |
10:42 | <@Soren> | I FUNCTION |
10:45 | < afny> | So what about something like |
10:46 | < afny> | three melee guys with 2dH+d8 / 2B |
10:46 | < afny> | two DF / 2Y / G |
10:46 | <@Ced23Ric> | It's poop. |
10:46 | < afny> | two DF / Y / G / B |
10:47 | < afny> | and a DF DF Y B? |
10:47 | <@Ced23Ric> | The last 5 'frame are cool. |
10:47 | < afny> | your logic is that the hth systems are dead systems until you close range, right? |
10:47 | <@Ced23Ric> | Yes. And you lack A now. |
10:47 | <@Ced23Ric> | Don't bring knives to a GUN FIGHT, BRO. |
10:48 | <@Soren> | It's pretty clear that you always want at least one of each ranged system on the field. |
10:48 | < afny> | I could either drop one of the melee guys or one of the DF/Y/G/B guys |
10:48 | < afny> | for the A |
10:48 | <@Ced23Ric> | Okay, here. |
10:48 | <@Ced23Ric> | Lemme build this for you. |
10:48 | <@Ced23Ric> | Although I already hate myself for it. |
10:48 | < afny> | Well before you start analyzing the dice |
10:48 | < afny> | think about the plan |
10:48 | <@Ced23Ric> | 3x MELEE H H B G - R |
10:48 | <@Ced23Ric> | 2x DF Y Y B |
10:48 | < afny> | my idea is just, basically |
10:49 | <@Ced23Ric> | 2x A Y Y B |
10:49 | <@Ced23Ric> | 1x DF DF Y B |
10:49 | < afny> | get one or two melee guys in range to fuck shit up with at least two hth dice left intact |
10:49 | < afny> | support them so their targets always have good spots |
10:49 | <@Ced23Ric> | Look at the list, that should do the trick. |
10:50 | < afny> | I'd also consider trying to underbid for defense |
10:50 | <@Soren> | I'm toying with a double-Y HtH design. |
10:50 | < afny> | on one frame? |
10:50 | <@Ced23Ric> | Lacks speed. |
10:50 | < afny> | or a company design |
10:50 | <@Soren> | RhRh YY B Gd8 |
10:50 | <@Soren> | for the Slammer, actually. |
10:51 | <@Ced23Ric> | People always seem to assume that d8G is sufficient. |
10:51 | <@Soren> | well, it's fiddlable. |
10:51 | <@Ced23Ric> | The problem is that HtH doesn't need average movement. It needs burst movement. |
10:51 | <@Soren> | I'm more interested in it as an armed, self-supporting scout. |
10:51 | < afny> | what about in the defender role |
10:51 | < afny> | it doesn't seem as strictly true then |
10:51 | <@Ced23Ric> | 3x SSR, too? |
10:52 | <@Soren> | While it's closing, it's dropping crazy spots for ranged frames to exploit. |
10:52 | <@Soren> | nah, make three and spread 'em out |
10:52 | <@Ced23Ric> | As Def, you will want high movment so you can chase the Defenders. |
10:52 | <@Ced23Ric> | *Attackers |
10:52 | <@Ced23Ric> | Because, maybe you get a hit in. But they will run after that. |
10:53 | < afny> | true enough |
10:53 | <@Ced23Ric> | And if you cannot follow up (say, move 6 for them, move 4 for you), you are borked. |
10:53 | < afny> | I mean, I might agree with you about hand to hand, I just don't trust theorycraft enough in general |
10:53 | < afny> | need to take it to the table |
10:53 | <@Ced23Ric> | And, incidentially, Move 4 is about the EV of 2d6 + 1d8. |
10:53 | < afny> | I just want to do something different for this company |
10:53 | < afny> | so I don't have the same plan and same build for both |
10:54 | <@Ced23Ric> | Well, it's not just theorycraft. |
10:54 | <@Ced23Ric> | Randy does a LOT of that. |
10:54 | <@Ced23Ric> | I actually played a handful games and realized the diverse movement and combat stipulations. |
10:54 | < afny> | I just don't quite subscribe to the notion that a "dead system" like an out of range melee weapon is a detriment in all cases |
10:54 | < afny> | especially against companies that like to get stuck in cover |
10:55 | <@Soren> | Yeah, this is a super-aggressive design. It really doesn't work on defense. |
10:56 | < afny> | I think activation order will be really important |
10:56 | < afny> | and probably extremely easy for the enemy to fuck up during the time my melee guys close |
10:57 | <@Soren> | but potentially a hard counter to slow, heavy-blue defenders. |
10:58 | <@Soren> | Not that there aren't a whole bunch of hard counters to those guys. |
10:58 | < afny> | yeah, exactly. Guys who double up on cover based and dice based defense. |
10:58 | <@Soren> | But it's up there towards the top of the list. |
11:02 | <@Soren> | Ced: I know you disdain melee, but it's a great way to punish double-defense turtles. Even one HtH frame is a pretty good way to slap that guy around. |
11:02 | <@Ced23Ric> | Meh. Spot heavy ranged companies can threathen so much more. |
11:02 | <@Ced23Ric> | I just look at threat bubbles, too. |
11:03 | <@Ced23Ric> | HtH has the worst Htreat bubble. |
11:03 | <@Soren> | well, spot-heavy range is the counter to speed. |
11:03 | <@Soren> | spot-heavy melee counters armor. |
11:03 | <@Ced23Ric> | Well, but Red Yellow Green is still fast. |
11:03 | <@Soren> | it's all a matter of what your opponent chose. |
11:03 | <@Ced23Ric> | And Red Yellow melts Blue to glass aswell. |
11:03 | <@Ced23Ric> | OH. |
11:03 | <@Soren> | Yeah, I'm just saying that each one has a particular application. |
11:03 | <@Ced23Ric> | LOOK AT THE COLOURS. |
11:04 | <@Ced23Ric> | Red + Yellow = Orange |
11:04 | <@Ced23Ric> | Orange is opposing Blue. |
11:04 | <@Ced23Ric> | OH SNAP. |
11:04 | <@Soren> | I'd DEFINITELY favor your build against someone like Joshua who likes HtH. |
11:04 | <@Soren> | it eats that army alive. |
11:05 | <@Ced23Ric> | See, I cannot wrap my head around the notion that I would deliberately reduce my threat/action bubble. Being able to put the hurtin' down ALWAYS, ALL THE TIME is just so damn valueable. |
11:05 | <@Ced23Ric> | Truth. |
11:05 | <@Ced23Ric> | Ranged has another advantage. I can spread my company out and STILL cross-cover. |
11:05 | <@Soren> | Oh, I agree. |
11:05 | <@Ced23Ric> | And overlapping fields of fire spell death for anything in there. |
11:06 | <@Soren> | I argued really hard for Direct as the best weapon and I'll probably be playing with it out at 9 or 10. |
11:06 | <@Ced23Ric> | And I can still threaten multiple stations, because ranged spot/fire means, I don't need unit cohesion. |
11:06 | <@Soren> | But I'm a Starcraft guy and I like the idea of having situational compositions. |
11:07 | <@Ced23Ric> | Basically, I can move a threat bubble of 15 units across, with just two 'frames. |
11:07 | <@Ced23Ric> | That's large. |
11:07 | <@Soren> | that it is. |
11:07 | <@Ced23Ric> | I see what you mean. |
11:07 | <@Ced23Ric> | Totes do. |
11:07 | <@Ced23Ric> | And I agree that HtH with some support in the Defender role where they can setup INSIDE the enemy is VICIOUS. |
11:08 | <@Soren> | Well, it just fucks up speedy company designs beautifully. it pins those guys and beats them with more and better firepower. |
11:08 | <@Ced23Ric> | But that requires that you become Defender, it requires good set up and it requires your enemy to lack a) speed so they cannot run away or b) armor, so they die fast. |
11:08 | <@Soren> | But the minute those guys decide to do something slow, you can lock them down hard by abusing HtH's extra damage, and with lots of spot, they move as a big, stabby mass. |
11:09 | <@Ced23Ric> | DF DF Y G is fast and can hit back, starting a chain of hurtin'. |
11:09 | < afny> | it's not that fast |
11:09 | < afny> | you said yourself even a gd8 isn't reliable |
11:09 | <@Ced23Ric> | DF Y Y B has armor and can pass the chain over to another cluster. |
11:09 | <@Ced23Ric> | afny: Different application. |
11:09 | <@Ced23Ric> | HtH needs top speed. For DF, average speed is more usefull. |
11:10 | <@Ced23Ric> | HtH needs 6 units NOW, or the attack misses. |
11:10 | <@Ced23Ric> | DF takes 3 to 6 move and is happy. It's getting closer, can still fire at something. |
11:10 | <@Ced23Ric> | That's the next thing. |
11:11 | <@Ced23Ric> | If your enemy isn't clustered up, HtH has a problem of delivery. |
11:11 | <@Ced23Ric> | DF can just turn to the left and continue firing. |
11:11 | <@Soren> | well, if the enemy isn't clustered up, I pick one guy and gang him. |
11:11 | < afny> | another small advantage hth has, though |
11:11 | < afny> | is that it can force its target to act as cover against enemy fire |
11:11 | <@Soren> | if I pick the right guy, I take that station. |
11:12 | <@Ced23Ric> | Soren: Sweet, let me run away from the force and sacrifice him. Now your HtH is stranded. |
11:12 | <@Ced23Ric> | And I take the two turns firing and taking stations aswell. :D |
11:12 | <@Soren> | note the huge if, swinging in the breeze, there. |
11:13 | < afny> | basically this kind of company isn't expected to do good against your build |
11:13 | <@Ced23Ric> | Point is: HtH is easier steered than DF. From an opponent's view. |
11:13 | <@Soren> | it's true. |
11:13 | <@Ced23Ric> | Because ... you need to go EXACTLY where my 'frames are. |
11:13 | <@Ced23Ric> | You cannot form funnels or saturate an area. |
11:14 | <@Soren> | on the other hand, it's also best deployed in situations where all the option lead to the other guy getting shafted hard no matter what. |
11:14 | <@Soren> | +s |
11:14 | <@Ced23Ric> | Mhmm, shafting. |
11:14 | <@Ced23Ric> | Against covered targets, HtH's damage is tripled, compared to DF/A. |
11:15 | <@Ced23Ric> | I see that. |
11:15 | <@Soren> | The design I have right now relies on a lot of ranged backup to exploit those spots. |
11:15 | <@Soren> | It's definitely not the best possible design, but I think it's extremely strong against a certain type of player. |
11:15 | <@Ced23Ric> | Why did ya pick HHBB ? |
11:15 | <@Ced23Ric> | The BB part is interesting. |
11:15 | <@Soren> | oh, no. |
11:15 | <@Ced23Ric> | HHYY ? |
11:15 | <@Ced23Ric> | * H YYB |
11:15 | <@Soren> | HYYBGd8 |
11:16 | <@Ced23Ric> | Yeah, d8G is implied. |
11:16 | <@Ced23Ric> | Mhmm. |
11:16 | <@Soren> | it's a stabbyscout. Scout until it closes, then it just shanks you and takes your shit. |
11:16 | <@Ced23Ric> | Who's your dream opponent? |
11:16 | <@Soren> | someone with any BB frames. |
11:17 | <@Ced23Ric> | So, KD. |
11:17 | <@Soren> | I'm moving that mass of HtH guys around as a loose unit that converges on enemy station guards, ruins their shit, and then dares you to pry them off. |
11:17 | <@Ced23Ric> | That would be so inefficient. |
11:17 | <@Soren> | She's an extreme example, but yeah. |
11:17 | <@Ced23Ric> | I much rather take your other shit and shell you from afar. |
11:18 | <@Ced23Ric> | And you won't survive Red d8 + Spots for long. |
11:18 | <@Ced23Ric> | Mantisking would be another candidate. |
11:18 | <@Ced23Ric> | Fielding entire companies without any spot whatsoever. |
11:18 | <@Ced23Ric> | For an "interesting" game. |
11:18 | <@Soren> | well, it's 3x HtH/scout frames plus 3 2Rd+1d8 Y B shooters with a lone Arty shooter in there. |
11:18 | < afny> | well that's just not smart |
11:19 | < afny> | the no spot thing I mean, not Soren's strat |
11:19 | <@Soren> | it does decent hurt at range, too. |
11:19 | <@Soren> | again, it gets locked down hard against a build that just straight-up has more ranged firepower, but that's not what it's aimed at. |
11:19 | <@Ced23Ric> | Soren: So, you pair up the Tough Smart Stabbers with Tough Big Guns ... what's your Arty? |
11:20 | <@Soren> | either 2Ra+1d8 B G or a 3Rd/3Ra B snoper config I'm toying with. |
11:20 | <@Soren> | -o +i |
11:20 | <@Ced23Ric> | D: |
11:21 | < afny> | the dreaded snoper |
11:21 | < afny> | ced hates that config |
11:21 | <@Soren> | I'm sure. He didn't think of it. |
11:21 | <@Ced23Ric> | I honestly like neither of those. :D |
11:21 | <@Soren> | I'm on the fence too. |
11:21 | <@Ced23Ric> | Soren: Nah. I did think of it. |
11:21 | <@Ced23Ric> | I can lnk you back to it, too. |
11:21 | <@Soren> | I think it's probably better to make 4 shooters with split-range. |
11:21 | <@Ced23Ric> | I just don't think it's viable to throw 1.5 systems away EVERY turn. |
11:22 | <@Soren> | I'm convinced there's a good application for that guy. |
11:22 | < afny> | but what about your THREAT BUBBLES |
11:22 | < afny> | a pair of those guys has a very good threat bubble |
11:22 | <@Soren> | finding it is why I - yeah, exactly. |
11:22 | <@Ced23Ric> | And 3 systems dead. |
11:22 | <@Ced23Ric> | INEFFICIENT. |
11:22 | < afny> | not particularly MOBILE, but you don't go near them |
11:22 | < afny> | I just don't buy that argument |
11:22 | <@Ced23Ric> | I totally go near those guys. |
11:23 | <@Ced23Ric> | Those would be primary targets. |
11:23 | <@Ced23Ric> | Melt them away fast. |
11:23 | <@Soren> | they're good station guards. Even if you close in, one can shoot your guys off the other. |
11:23 | < afny> | just because you don't use every system every turn doesn't mean a frame is inefficient. If you go a whole GAME without using a system, it's inefficient. |
11:23 | <@Soren> | I would argue that even then, it's debatable. |
11:23 | < afny> | well especially because you don't know what your enemy is fielding |
11:23 | <@Ced23Ric> | afny: Every time I don't use a system, I ponder whether it was necessary. |
11:23 | < afny> | you might be hedging your bets |
11:23 | <@Soren> | Some systems, you keep around because the threat forces your opponent into a particular channel even if they never actually let you use it on them. |
11:23 | <@Ced23Ric> | My current configs use ~95% of their equip. |
11:24 | <@Soren> | It constrict their thinking. |
11:24 | <@Soren> | +s |
11:24 | < afny> | think of it this way |
11:24 | <@Ced23Ric> | I don't believe in deterrents. |
11:24 | < afny> | if you have two of those firing platforms |
11:24 | <@Ced23Ric> | *deterrence ? |
11:24 | <@Soren> | that said, I probably wouldn't use the sniper except in a ranged-heavy company. |
11:24 | < afny> | if you fire the direct fire weapons JUST once in a crossfire scenario |
11:24 | <@Ced23Ric> | It's not a sniper, Soren. It has three weapons. :D |
11:24 | < afny> | and defend with them |
11:24 | < afny> | it's worth having those systems |
11:24 | <@Ced23Ric> | It's a Fire Platform. ^^ |
11:24 | <@Ced23Ric> | A walking turret! |
11:25 | <@Soren> | It performs the traditional area-denial role of a sniper, so I use the word. |
11:25 | <@Ced23Ric> | ... sure. |
11:25 | < afny> | he wants you to subscribe to his archive of terms with inherent meaning |
11:25 | <@Soren> | That guy makes you take cover, slows you down, and he's always looking for a spot to exploit. |
11:26 | <@Ced23Ric> | *scratches head* |
11:26 | <@Ced23Ric> | I would just focusfire him to smithereens. Every hit reduces his combat efficiency by a fair chunk. |
11:26 | < afny> | but he'd be in cover and has a B |
11:26 | < afny> | and if you get in DF range it's likely he and his partner will shell you right back |
11:26 | <@Soren> | then that's firepower you're not directing at my other guys. win/win. |
11:27 | <@Ced23Ric> | Well, yes. But that argument is moot. |
11:27 | <@Ced23Ric> | This conversation got very dick-comparison-y. |
11:27 | <@Soren> | If he's enough of a threat that you always have to shoot him, I've just figured out where some of your fire is going before you even take your turn. |
11:27 | <@Ced23Ric> | We should maybe play a game. |
11:27 | <@Soren> | maybe. |
11:28 | < afny> | Maybe, baby, |
11:28 | < afny> | shit, a kid. |
11:28 | <@Ced23Ric> | Shit, a kid. |
11:28 | <@Soren> | I'm open to your interpretation, I'm just not convinced it's the only rational one. |
11:28 | <@Ced23Ric> | Fair enough. |
11:28 | <@Ced23Ric> | But I can give you one good counterargument. |
11:28 | <@Ced23Ric> | Considering the modus operandi is spot-shot-chaining ... |
11:28 | <@Ced23Ric> | ... your Sniper is a combe-breaker. |
11:28 | <@Ced23Ric> | *combo |
11:28 | <@Soren> | it's true. |
11:29 | < afny> | what if he was just the last one to activate |
11:29 | < afny> | that doesn't account for having two of them |
11:29 | < afny> | but he is equipped to take advantage of a spot at most ranges |
11:29 | <@Ced23Ric> | You can mitigate this if you have someone in range to jump, or if one of your HYYB is still free. |
11:29 | <@Soren> | I expect that guy to get locked down hard against a company that just has more firepower, but I'd try not to deploy him against that company. |
11:29 | <@Ced23Ric> | But that means diverting that spot from your focus and onto a new focus. |
11:29 | <@Ced23Ric> | And without spot, your damage will be ... neglectable. |
11:30 | <@Ced23Ric> | You have many d6. |
11:30 | <@Ced23Ric> | None of them add. |
11:30 | <@Soren> | I agree. That guys is dependent as fuck on spotters. |
11:30 | <@Soren> | -s |
11:30 | <@Ced23Ric> | My measly 2d6 + 2d6 spot, on the other hand ... |
11:30 | <@Ced23Ric> | So, you actually deal less damage with more weapons. |
11:30 | <@Ced23Ric> | I think that's why I don't like him. He doesn synergise too much. |
11:31 | <@Ced23Ric> | *doesn't. |
11:31 | <@Soren> | well, he's resilient, not high-damage. |
11:31 | <@Ced23Ric> | Which brings us full circle. |
11:31 | <@Soren> | he loses weapons one split-range attachment at a time. |
11:31 | <@Ced23Ric> | Rapid Attack. ;) |
11:31 | <@Soren> | Yeah, but he's resilient in a non-stupid way. |
11:31 | <@Soren> | his job is to always be there to follow through on spots. |
11:31 | <@Ced23Ric> | Well, you cannot carve him out to the situation, because he is so committed. |
11:32 | <@Soren> | Not every strategy needs him, but he's good in his niche. |
11:32 | <@Soren> | We may argue about how big that niche is, and how often you run into it, but it's still there. |
11:33 | <@Ced23Ric> | Counter example is DF Y Y B. Drop DF for a fast scout, drop B to stay shooty/spotty, or if you are in DF range anyway, drop Y. Drop the 2nd Y if you have enough spots around for your targets and spot with whites. Drop Y Y B and still shoot, if you have enough backup around, it won't make much difference. |
11:33 | <@Ced23Ric> | That guy loses systems in a very adaptive way. |
11:34 | < afny> | I do really like the DF Y Y B |
11:34 | <@Soren> | it's a really strong build. |
11:34 | <@Ced23Ric> | Yeah, it's a great little 'frame. |
11:34 | < afny> | I think I'm making both my 311's that guy |
11:34 | < afny> | and only going with 2 arty |
11:34 | < afny> | for a full 8 |
11:34 | < afny> | on my FC company |
11:34 | <@Ced23Ric> | THAT'S WHAT I DID. |
11:34 | <@Ced23Ric> | <@Ced23Ric> My Mercs are gonna be: 2x DFYBG, 2x DFYYB, 2x DFDFYB, 2x AYYG. |
11:34 | < afny> | means I have to remove the HOVERSKIRT from the Bishop, though |
11:34 | <@Soren> | and I like the metagame Tin-Can-Navy approach, where even horrible damage to one guy doesn't change much because you just have more of him. |
11:35 | <@Ced23Ric> | Heh. :D |
11:35 | <@Ced23Ric> | That's why I don't like toolboxes. |
11:35 | < afny> | As much as I like making Ace frames, I don't really see how to make one function that way within the rules |
11:35 | < afny> | loading up on weapons isn't all that great |
11:36 | <@Ced23Ric> | The only toolbox I liked so far was in MtG, where we built a Black/Red/Green deck with a library search engine and so many silver bullets, you could fire every turn. |
11:36 | <@Ced23Ric> | It was extremely resistant to removal and lockdown, because it could deal with everything. |
11:36 | <@Soren> | I think there's a way to roll that company up with good micro of a more specialized company, but I'm not that player. |
11:36 | <@Ced23Ric> | But that deck was wild. |
11:36 | <@Soren> | I freely admit. |
11:37 | < afny> | I have close to zero tactical understanding of the game at this point, so |
11:37 | <@Ced23Ric> | We used Planeswalkers as AA turrets, live drains on ourselves for synergy effects, and we blew up our own lands. |
11:37 | < afny> | In MY day planeswalkers were the PLAYER, not cards |
11:37 | <@Ced23Ric> | "I summon this massive elephant. He EATS three of my lands and gives birth to 3 normal elephants. THEY ATTACK YOU." |
11:38 | <@Ced23Ric> | Or you ate their lands and had him perform cannibalism, eating his offspring. |
11:38 | <@Ced23Ric> | Hilarious. |
11:39 | <@Ced23Ric> | It was a US$ 500 deck. |
11:39 | < afny> | and that's why I don't play magic. |
11:39 | <@Ced23Ric> | But it worked like a charm. Looked like someone grabbed a handful of cards and threw them into a pile. |
11:39 | <@Ced23Ric> | But they magically worked. |
11:39 | <@Ced23Ric> | Oh, trust me, that was the only deck of that calibre I ever assembled. |
11:39 | <@Ced23Ric> | And only because I fell in love with the idea. |
11:40 | < afny> | I've only ever played with decades out of limited cards and super casually |
11:40 | <@Ced23Ric> | I cannot play casually anymore. |
11:41 | <@Ced23Ric> | Totally mind-blocked. |
11:41 | < afny> | I only played in middle school |
11:41 | <@Ced23Ric> | Always go for max efficiency super dickery. |
11:41 | < afny> | I like the game's design but it just costs too much money and doesn't have any legacy value |
11:41 | <@Ced23Ric> | I build my decks with percentages in my head. :D |
11:41 | < afny> | so I guess by that I mean I don't like the game's design at all |
11:41 | < afny> | I like the rule interaction, but I think it's an evil corporate monster |
11:41 | <@Ced23Ric> | "13% burn ... needs to go up ... 15 creatures ... mhmm ... will do ..." |
11:41 | < afny> | I've also heard they don't treat their artists well, but that may have changed |
11:41 | <@Ced23Ric> | Etc. |
11:42 | < afny> | I really don't like WoTC, though |
11:42 | <@Ced23Ric> | Nah, they blow. |
11:42 | | mode/#mf0 [+h afny] by Ced23Ric |
11:42 | | mode/#mf0 [+o afny] by Soren |
11:43 | <@Ced23Ric> | Anywho. I'mma move my butt to work. |
11:43 | <@afny> | They fucked Forgotten Realms too |
11:43 | | mode/#mf0 [+e afny!*@*] by Ced23Ric |
11:43 | | mode/#mf0 [+v afny] by Ced23Ric |
11:43 | <@afny> | have good work |
11:43 | <@Ced23Ric> | I am running out of modes to set. |
11:43 | <@afny> | don't fall asleep on the motor. |
11:43 | <@Ced23Ric> | Eh, I'll be back in here in about an hour. |
11:43 | <@afny> | I figured as much |
11:43 | <@Ced23Ric> | Nah, I slept for 8h. |
11:43 | <@Ced23Ric> | I am supergood. |
11:43 | <@afny> | SUPERgood. |
11:44 | <@Ced23Ric> | SUPERgood, yes. |
11:44 | <@Ced23Ric> | It's like ULTRAgood, but without the orgasm. |
11:45 | <@afny> | well I'm going to go get more coffee, play a quick AI game, then dig for tiles to fix up that company |
11:45 | <@Ced23Ric> | See ya in a bit, then! |
11:45 | <@afny> | I can't tab out of SC so |
11:45 | <@afny> | o7 |
11:45 | | Ced23Ric is now known as Ced|OnAMission |
11:45 | <@Ced|OnAMission> | o7 |
--- Log closed Thu Jun 07 11:59:10 2012 |
--- Log opened Thu Jun 07 12:04:59 2012 |
12:04 | | TheShadow [theshadow@Nightstar-3762b576.co.uk] has joined #mf0 |
12:04 | | Irssi: #mf0: Total of 11 nicks [6 ops, 0 halfops, 1 voices, 4 normal] |
12:04 | | mode/#mf0 [+o TheShadow] by ChanServ |
12:05 | | Irssi: Join to #mf0 was synced in 60 secs |
12:29 | | Tetrajak [NSwebIRC@Nightstar-339412aa.telstraclear.net] has joined #mf0 |
12:29 | | mode/#mf0 [+v Tetrajak] by ChanServ |
12:29 | <+Tetrajak> | Anyone on? |
12:30 | | Tetrajak [NSwebIRC@Nightstar-339412aa.telstraclear.net] has quit [[NS] Quit: ] |
12:36 | | Ced|OnAMission [Ced@Nightstar-4b6abbad.dip.t-dialin.net] has joined #mf0 |
12:36 | | Ced|OnAMission is now known as Ced23Ric |
12:36 | | mode/#mf0 [+o Ced23Ric] by ChanServ |
12:36 | <@Ced23Ric> | Backsies. |
12:39 | <@afny> | o/ |
12:41 | <@afny> | fuuuck |
12:41 | <@afny> | I'm one travis short |
12:42 | <@afny> | hm |
12:42 | <@afny> | oh wait |
12:42 | <@afny> | I can just use white 1x1s for two of these |
12:47 | <@Ced23Ric> | What are you working on? |
12:50 | <@afny> | well I've got my 8 frames picked out |
12:50 | <@afny> | from my first batch |
12:50 | <@afny> | and my Expats company safely quarantined so I don't cannibalize them |
12:51 | <@afny> | working on bringing my old frames up to a level of aesthetic acceptability as I ponder company comp |
12:51 | <@Ced23Ric> | Gotcha. |
12:51 | <@Ced23Ric> | So I can expect images. |
12:52 | <@afny> | eventually, there is going to be some starcraft between now and then |
12:57 | <@Soren> | If we're both awake we should try another PvT. Our craziest shit happens in that matchup. |
--- Log closed Thu Jun 07 13:02:54 2012 |
--- Log opened Thu Jun 07 13:14:19 2012 |
13:14 | | TheShadow [theshadow@Nightstar-3762b576.co.uk] has joined #mf0 |
13:14 | | Irssi: #mf0: Total of 12 nicks [7 ops, 0 halfops, 1 voices, 4 normal] |
13:14 | | mode/#mf0 [+o TheShadow] by ChanServ |
13:15 | | Irssi: Join to #mf0 was synced in 57 secs |
13:40 | <@Ced23Ric> | I rubbed it out! |
13:40 | <@Ced23Ric> | http://www.mobileframehangar.com/viewtopic.php?f=3&t=1527 |
13:55 | <@afny> | heh |
13:55 | <@afny> | RUBBED IT OUT |
13:55 | <@afny> | 2 chubs reworked...taking me forever to find bits |
14:02 | | Ceddobear [Ced@Nightstar-b91a033b.dip.t-dialin.net] has joined #mf0 |
14:02 | | mode/#mf0 [+o Ceddobear] by ChanServ |
14:03 | | * Ceddobear 's cleaning up the forum. |
14:04 | | Ced23Ric [Ced@Nightstar-4b6abbad.dip.t-dialin.net] has quit [Ping timeout: 121 seconds] |
14:29 | <@afny> | alright |
14:29 | <@afny> | chub bases are done |
14:29 | <@afny> | no systems |
14:29 | <@afny> | now I just need to greeble the nimrods a little |
14:29 | <@afny> | then breakfast |
14:30 | <@Ceddobear> | Alright. Forum is sorted. |
14:30 | <@Ceddobear> | Queue the whine because people cannot find their topics anymore. |
14:30 | <@Ceddobear> | "Why is my question about doughnuts in Off Topic and not in Vehicle Design anymore? I clearly referenced a Doughnut truck!" |
14:51 | <@afny> | alright |
14:51 | <@afny> | three chubs |
14:51 | <@afny> | one rumble monkey |
14:51 | <@afny> | three nimrods |
14:51 | <@afny> | and one sort of chub. |
14:52 | <@afny> | I changed one of the chubs a ton |
14:52 | <@afny> | I don't know if I like it |
14:52 | <@afny> | it's blue and yellow |
14:52 | <@afny> | but...not in a good way |
14:53 | <@Ceddobear> | More in a hodge podgey way? |
14:54 | <@afny> | well |
14:55 | <@afny> | it started out pretty hodgepodgey |
14:55 | <@afny> | it was the peleus if you remember |
14:55 | <@afny> | the yellow and black one |
14:55 | <@afny> | but if anything it's MORE hodge podgey now |
14:55 | <@Ceddobear> | I do. |
14:55 | <@Ceddobear> | Oh good god. |
14:55 | <@Ceddobear> | Don't you go all Mantisking. |
14:55 | <@Ceddobear> | There is only desperation down that path. |
14:55 | <@afny> | I did a little |
14:55 | <@Ceddobear> | And you WILL meet Trilobite. |
14:55 | <@afny> | man, like |
14:55 | <@afny> | I thought I had this down |
14:56 | <@afny> | the Platypus is grey, black, yellow and blue |
14:56 | <@afny> | a |
14:56 | <@afny> | nd it looks really good |
14:56 | <@afny> | but this |
14:56 | <@afny> | my god |
14:56 | <@Ceddobear> | Picture. |
14:56 | <@afny> | let me get it a little better first |
14:56 | <@afny> | shit |
14:56 | <@Ceddobear> | I go for a smoke. You take a quick shot. |
14:57 | <@afny> | oh god |
14:57 | <@afny> | I know what it was |
14:57 | <@afny> | it was the yellow 4 tile on his dick |
14:57 | <@afny> | that did it. |
15:02 | <@Ceddobear> | Yellow dicks are usually smaller. |
15:03 | <@afny> | ...than 4? |
15:05 | <@Ceddobear> | Yeah. Sure. :D |
15:06 | <@afny> | hurg |
15:06 | <@afny> | I'm really not even tied to the yellow except in the hands |
15:06 | <@Ceddobear> | DITCH IT. |
15:07 | <@afny> | my only options for the hands are yellow or orange. |
15:07 | <@Ceddobear> | The other is blue? |
15:07 | <@Ceddobear> | Go orange. |
15:07 | <@afny> | it's so gross |
15:07 | <@afny> | with just orange hands |
15:07 | <@afny> | fuck |
15:07 | <@Ceddobear> | Maybe move the orange hands to a red 'frame and give him black hands? |
15:07 | <@afny> | my mouse doesn't work |
15:07 | <@Ceddobear> | Can you scoot it around? |
15:08 | <@afny> | my mouse on my pc |
15:08 | <@Ceddobear> | I meant the parts. |
15:08 | <@afny> | I think it's a software issue |
15:08 | <@afny> | or the orange |
15:08 | <@afny> | oh* |
15:08 | <@afny> | you mean the yellow* |
15:08 | <@afny> | uhhh not really |
15:08 | <@afny> | I mean I can just get rid of it I guess, but then it would look exactly like the Thetis |
15:08 | <@Ceddobear> | Sweet! |
15:08 | <@afny> | but it wouldn't have a sick shield |
15:08 | <@afny> | or the 09 tiles |
15:09 | <@afny> | so it would just be shit |
15:09 | <@afny> | wow the colors in this picture |
15:09 | <@afny> | make everything so much worse |
15:11 | <@afny> | http://i.imgur.com/GrANS.jpg |
15:12 | <@afny> | didn't change all that much |
15:12 | <@afny> | just the rumble monkey and did new feet for the thetis and the ares |
15:12 | <@afny> | and then...that THING |
15:12 | <@Ceddobear> | Mhmm. |
15:12 | <@Ceddobear> | Okay, uhm. |
15:12 | <@Ceddobear> | Can you make the arms black? |
15:13 | <@afny> | yeah |
15:13 | <@Ceddobear> | Okay, then share the 09 plates. |
15:13 | <@Ceddobear> | One on each. |
15:13 | <@afny> | nah |
15:13 | <@afny> | they're not both |
15:13 | <@afny> | OH NINE |
15:13 | <@Ceddobear> | Just one? |
15:13 | <@afny> | there can only be one. |
15:14 | <@Ceddobear> | Move the dark grey bumper to the Cell..blblbl ... |
15:14 | <@Ceddobear> | And the light grey onto the 09. |
15:14 | <@afny> | well I have plenty of bumpers |
15:14 | <@Ceddobear> | Match the arms on both. |
15:14 | <@Ceddobear> | Can you match the legs, too? |
15:14 | <@afny> | on what |
15:14 | <@afny> | on which |
15:14 | <@Ceddobear> | Yellow buy. |
15:15 | <@Ceddobear> | Basically, make Yellow a copy of 09. |
15:15 | <@Ceddobear> | The Yellow is the only colour not tieing in. |
15:15 | <@Ceddobear> | Red's an obvious ace. |
15:16 | <@afny> | well originally it was like |
15:16 | <@afny> | one chub for each primary color |
15:16 | <@Ceddobear> | I don't see any green. |
15:16 | <@afny> | GREEN IS NOT A PRIMARY COLOR |
15:16 | <@Ceddobear> | Uhm. |
15:16 | <@Ceddobear> | It is. |
15:16 | <@afny> | you get green by combining blue |
15:16 | <@afny> | and yellow |
15:16 | <@afny> | which are primary colors |
15:16 | <@Ceddobear> | In painting, yes. |
15:16 | <@afny> | you're talking about those stupid LIGHT primaries |
15:16 | <@afny> | and they're STUPID. |
15:17 | <@Ceddobear> | Not in real-life physical optics. |
15:17 | <@afny> | That's only because we can perceive a wider range of green than any other color |
15:17 | <@Ceddobear> | TVs work on RGB. Projectors work on RGB. Your eyes work on RGB. |
15:17 | <@afny> | it doesn't make it a primary as far as color theory is concerned |
15:17 | <@Ceddobear> | Physics make it RGB. |
15:17 | <@afny> | as an artist, RGB color theory isn't "useful" |
15:18 | <@Ceddobear> | RYB is elementary school. |
15:18 | <@Ceddobear> | Where you putz about with water colours. |
15:18 | <@afny> | anyone who works in design will tell you otherwise |
15:18 | <@Ceddobear> | Insert: No offense to artists. |
15:18 | <@afny> | unless you're talking about people who like |
15:18 | <@afny> | calibrate or make displays |
15:18 | <@afny> | or work with projectors |
15:18 | <@Ceddobear> | Well, sweet, they use the additive colour system. |
15:19 | <@Ceddobear> | Nevertheless, optical light works with subtractive colors. |
15:19 | <@Ceddobear> | I MIGHT BE BIASED. |
15:19 | <@Ceddobear> | MY DAD RAN A TV COMPANY. |
15:19 | <@afny> | I think you have it the other way around |
15:19 | <@afny> | subtractive is pigments |
15:19 | <@Ceddobear> | White and black aren't colours either, in my book. |
15:19 | <@afny> | additive is displays |
15:20 | <@Ceddobear> | Okay, NEVERMIND. |
15:20 | <@afny> | ANYWAY |
15:20 | <@Ceddobear> | Needless debate. |
15:20 | <@Ceddobear> | YES, ANY FUCKING WAY. |
15:20 | <@Ceddobear> | Get rid of the yellwq entirely. |
15:20 | <@afny> | ...yeah, I wish I had some tan. |
15:20 | <@Ceddobear> | *yellow |
15:20 | <@Ceddobear> | I could send you some. :D |
15:21 | <@afny> | if I actually had tan I'd just make magazines probably |
15:21 | <@afny> | hm |
15:21 | <@afny> | WELL |
15:21 | <@afny> | what should I do with it |
15:21 | <@Ceddobear> | Some slopes, plates and tiles for starters. |
15:21 | <@Ceddobear> | Get rid of the yellow. |
15:21 | <@afny> | yeah but I don't want to just copy the thetis |
15:21 | <@Ceddobear> | Make it grey/black. |
15:21 | <@afny> | okay, like |
15:21 | <@afny> | all these units already have pilots/backgrounds |
15:22 | <@Ceddobear> | And apparently, one of them works for a Royal Post office? |
15:22 | <@afny> | the guy who rides the yellow one is a Human Ijad |
15:22 | <@Ceddobear> | Because that would give Blue/Yellow some sense. |
15:22 | <@afny> | and he has a horrible sense of humor |
15:22 | <@afny> | originally the explanation for the hodge podge yellow/black scheme was |
15:22 | <@Ceddobear> | And a horrible sense of design. :D |
15:22 | <@afny> | when they stole the Chub, it was being used as a testing frame and it was painted in CAUTION colors |
15:22 | <@afny> | because it was using unstable SHIT, basically |
15:22 | <@afny> | but it's not using that unstable shit anymore |
15:22 | <@afny> | OH |
15:22 | <@afny> | wait |
15:22 | <@afny> | I'll just make it white and blue |
15:23 | <@afny> | duh |
15:24 | <@Ceddobear> | Yay! |
15:25 | <@afny> | oh god |
15:25 | <@afny> | no |
15:25 | <@afny> | I forgot |
15:26 | <@afny> | there are yellow clips in the legs, too |
15:26 | <@Ceddobear> | Out of clip tiles? |
15:26 | <@afny> | i'm still CURSED with this fucking yellow |
15:26 | <@afny> | maybe if I just |
15:26 | <@afny> | use the clips? |
15:26 | <@afny> | lets see |
15:29 | <@afny> | okay, I actually found two white tile clips |
15:29 | <@afny> | but now that I see it with just two yellow clips on the legs |
15:29 | <@afny> | it looks pretty good |
15:30 | <@Ceddobear> | Go on. Show me. |
15:33 | <@afny> | I realized I should make it look like |
15:33 | <@afny> | the two Ijad are from the same tribe |
15:33 | <@afny> | that's what made it come together |
15:37 | <@Ceddobear> | Very nice. |
15:37 | | * Ceddobear awaits imagery. |
15:44 | <@afny> | i.imgur.com/me0hD.jpg |
15:44 | <@afny> | ...oops |
15:44 | <@afny> | that;s what I get for writing urls BY HAND |
15:45 | <@afny> | http://i.imgur.com/meOhD.jpg |
15:45 | <@afny> | IT WAS AN O. |
15:46 | <@afny> | So yeah. The Ijad themselves are from the same tribe, but the girl has been bonded for a lot longer than the guy |
15:46 | <@afny> | and the guy is ex-FC |
15:47 | <@afny> | now I just need to decide on a loadout |
15:47 | <@Ceddobear> | Mhmm. |
15:48 | <@Ceddobear> | Yeah, that works better. |
15:48 | <@Ceddobear> | I see ... |
15:48 | <@Ceddobear> | Backrow: A Y Y G; A/DF Y Y G; A A Y G |
15:49 | <@Ceddobear> | Front row, I'd add 2 soldiers, 2 Big Guns, 1 Captain. |
15:49 | <@afny> | I have several other nimrods I can swap in and out |
15:49 | <@afny> | it's easier than changing their systems |
15:49 | <@Ceddobear> | Meh, those should be alright. |
15:49 | <@afny> | the Atlanta is a DF/DF/x/x for instance |
15:49 | <@Ceddobear> | The A A Y G could become a A Y Y G, for example. |
15:49 | <@Ceddobear> | But other than that ... |
15:50 | <@afny> | well i'm going to make missile pods |
15:50 | <@afny> | but I think I might try soren's hth/y/y/b |
15:51 | <@afny> | on the three megadeus arms chubs |
15:51 | <@Ceddobear> | Horrible. |
15:59 | <@Ceddobear> | Mhmm. |
15:59 | <@Ceddobear> | I kind of wanna try to build a 'frame that uses the Godhand. |
15:59 | <@afny> | I put two of them on the platypus |
15:59 | <@afny> | it's hilarious |
15:59 | <@Ceddobear> | :D |
15:59 | <@afny> | I changed the design a bit though |
16:00 | <@afny> | from my picture even |
16:00 | <@afny> | I took the slope off because you can't put it flush to the arms |
16:00 | <@Ceddobear> | I wish I knew how to build a Rumble Monkey. :D |
16:00 | <@afny> | it's just a chub dude |
16:00 | <@afny> | the part that confounded me was |
16:00 | <@Ceddobear> | Different chest, different shoulders, different head? |
16:00 | <@afny> | the 2x2 plate that holds the slope on a chub |
16:00 | <@Ceddobear> | Yea? |
16:00 | <@afny> | you replace that plate with two jumpers |
16:00 | <@afny> | that way you can shove the handle onto the two jumper studs |
16:00 | <@afny> | it's like |
16:00 | <@Ceddobear> | Ah! |
16:00 | <@afny> | one of those 1x2 tiles witth handle |
16:00 | <@Ceddobear> | Yeah. |
16:01 | <@afny> | with two plates shoved in |
16:01 | <@Ceddobear> | I know what you mean. |
16:01 | <@Ceddobear> | That part had me confused aswell. |
16:01 | <@afny> | then the head is just a rock raiders helmet, a diving mask, and a round 1x1 |
16:01 | <@afny> | and the inside is just a cylinder |
16:01 | <@afny> | the shoulder pads are supposed to be rock raiders helmets but I used a different one |
16:01 | <@afny> | anything works as long as it doesn't have a chin part |
16:01 | <@Ceddobear> | Only ONE order hasn't shipped yet. |
16:01 | <@afny> | then you just greeble the legs |
16:01 | <@afny> | and they're a bit shorter cause the headlight goes in a different way |
16:01 | <@Ceddobear> | But when that's shipped, I have my two new companies ready to rock. |
16:02 | | Whitewolf [a@Nightstar-a13e6943.superkabel.de] has joined #mf0 |
16:02 | <@afny> | I'm happy with two companies |
16:02 | <@Ceddobear> | Morning, WW. |
16:02 | <@afny> | need to make some damn terrain |
16:05 | < Noah> | Morningish |
16:10 | < Whitewolf> | hiho all |
16:10 | <@Ceddobear> | Hey Noah. |
16:10 | <@Ceddobear> | I'mma build a Godhand or two and see where I can use them. |
16:10 | <@Ceddobear> | Probably mostly for mock-up shots and stuff. |
16:10 | <@Ceddobear> | HtH ain't takin' mah cake. |
16:12 | <@afny> | actually ced |
16:12 | <@afny> | mine is a defense system |
16:12 | <@Ceddobear> | lolwhat. |
16:12 | <@afny> | yep |
16:12 | <@afny> | YEP |
16:13 | <@afny> | it's a signal projector |
16:13 | <@afny> | for some reason. |
16:13 | <@afny> | because |
16:13 | <@afny> | ECM is hand-wavey |
16:13 | <@afny> | ...so I made a big HAND |
16:13 | <@afny> | to wave |
16:13 | <@afny> | it made sense at the time |
16:16 | <@Ceddobear> | Uhm. |
16:17 | <@Ceddobear> | Okay. |
16:17 | <@Ceddobear> | Look at this guy's stuff. |
16:17 | <@Ceddobear> | http://www.flickr.com/photos/60087557@N04/6013054496/in/photostream |
16:17 | <@Ceddobear> | I feel inadequate. |
16:18 | <@afny> | oh yeah I was looking at all his stuff after I made the hand |
16:18 | < Noah> | Wow |
16:18 | < Noah> | That sandy jungle is awesome |
16:19 | <@Ceddobear> | http://www.flickr.com/photos/60087557@N04/5838162750/in/photostream |
16:19 | <@Ceddobear> | So much beauty. |
16:22 | < Noah> | http://www.flickr.com/photos/60087557@N04/7327891192/in/photostream/ !! |
16:22 | < Noah> | That's a neat color |
16:23 | < Noah> | http://www.flickr.com/photos/60087557@N04/6984058740/in/photostream/ |
16:24 | < Noah> | That's a clever way to do hands |
16:26 | | MittenNinja [NSwebIRC@Nightstar-e9df5d72.co.comcast.net] has joined #mf0 |
16:26 | <@afny> | that's why we all started looking at his page |
16:27 | < Noah> | Hah |
16:27 | <@Ceddobear> | http://www.flickr.com/photos/60087557@N04/6428832431/in/photostream |
16:27 | < Noah> | Of course, his stuff is hopelessly large for MF0 |
16:27 | <@Ceddobear> | Such an astoundign level of detail. |
16:27 | <@Ceddobear> | http://www.flickr.com/photos/60087557@N04/6682411249/in/photostream <-- I came. |
16:28 | <@afny> | I really can't get into dioramas that use open studs on the ground |
16:28 | <@afny> | I mean that build is SO SWEET |
16:28 | <@afny> | but why not spread out the parts |
16:28 | <@afny> | on something that isn't studs |
16:29 | < MittenNinja> | old school purist? |
16:30 | < Noah> | If I find this person and eat his brain, and take those legos, think I will have that kind of talent? |
16:30 | < Noah> | I sure hope so |
16:30 | < Noah> | http://www.flickr.com/photos/60087557@N04/6705137719/in/photostream/ |
16:30 | < Noah> | HAHA |
16:30 | < Noah> | There's a minifig in the cockpit |
16:31 | <@Ceddobear> | http://www.flickr.com/photos/60087557@N04/6866402368/in/photostream |
16:31 | <@Ceddobear> | Hnnnnngh. |
16:32 | < Noah> | http://www.flickr.com/photos/60087557@N04/6495687041/in/pool-1558529@N23/ - BOINK |
16:34 | <@afny> | welp |
16:35 | <@afny> | I made two guns |
16:35 | <@afny> | a suppressed rifle for the rumble monkey |
16:35 | <@afny> | and some new bits for the Cybele |
16:35 | <@afny> | and by bits |
16:35 | <@afny> | I mean Bits. |
16:35 | <@afny> | and by Bits I mean I just stole Soren's bits. |
16:36 | < MittenNinja> | lol |
16:43 | <@afny> | I want to do individual dioramas for each of these frames now but i've already used my stripe crates too many times |
16:45 | <@Ceddobear> | Next month. *sighs* |
16:46 | <@Ceddobear> | OH FUCK I CANNOT BUY MORE LEGOS. |
16:46 | <@Ceddobear> | I just remembered. I had plans. |
16:46 | <@afny> | what kind of plans |
16:46 | <@Ceddobear> | I wanna buy an Alienware M17x laptop. |
16:46 | <@afny> | HAHAHAHAHA |
16:46 | <@afny> | Alienware. |
16:46 | <@Ceddobear> | Yupp. |
16:46 | <@afny> | time to pull out the old e-penis. |
16:46 | | * afny clears throat |
16:46 | <@afny> | ALIENWARE is OVERPRICED GARBAGE. |
16:46 | <@Ceddobear> | Well, I get them for 50% off ... |
16:46 | <@afny> | ...DAMN. |
16:47 | <@Ceddobear> | :D |
16:47 | | * afny tucks e-penis away. |
16:47 | <@afny> | Worth a shot. |
16:47 | <@Ceddobear> | I'm looking at 1,100EUR for one beast of a laptop. Instead of 2,000EURregular price. |
16:47 | <@afny> | that still seems really expensive |
16:47 | <@Ceddobear> | It's more like ~45%, but still. |
16:48 | <@Ceddobear> | Yeah, but it's also am i7 3.3Ghz /w Turbo Boost 2.0 ... 8 GB RAM ... 64 GB SSD BootDrive + 500GB SATA ... GeForce 675 flagship GFX card ... and 17.3" 1920x1080 display. |
16:49 | <@Ceddobear> | And this right here laptop is falling the fuck apart. |
16:50 | <@Ceddobear> | So I'll set 550EUR aside every month. |
16:50 | <@Ceddobear> | Which leaves me with ... uhm ... |
16:50 | <@Ceddobear> | 600EUR after rent and food's paid. |
16:50 | <@Ceddobear> | Mhmm. |
16:50 | <@Ceddobear> | MIGHT BUY SOME LEGOS. |
16:51 | <@Ceddobear> | Or buy it in one month, like a baws. |
16:51 | <@Ceddobear> | That would require so much discipline. |
16:51 | <@Ceddobear> | Horrible. |
16:59 | <@afny> | okay so |
16:59 | <@afny> | hm |
16:59 | <@afny> | not discussing the melee guys |
16:59 | <@afny> | if i've got two A/A/Y/x |
16:59 | <@afny> | that need to support my melee guys |
16:59 | <@afny> | do you think I should run greens so they can get into position/run |
16:59 | <@afny> | or Bs |
17:00 | <@afny> | and same question for DF/DF/Y/x |
17:00 | <@afny> | of which there are one or two |
17:00 | <@Ceddobear> | Well, if they have G, they can hop cover and use cover more efficiently. |
17:00 | <@Ceddobear> | And they can be closer to your HtH guys, should they need backup. |
17:00 | <@Ceddobear> | The Big Guns, I would make B, and the AAY, I would make G. |
17:01 | < MittenNinja> | having 1Y on those guys seems conflicting |
17:01 | <@Ceddobear> | AA needs to stay OUT of range. |
17:01 | < MittenNinja> | they want to be in artillery range |
17:01 | <@Ceddobear> | Yeah, true. |
17:01 | < MittenNinja> | but if they are they cant spot |
17:01 | <@Ceddobear> | I much rather make them A Y Y G. |
17:01 | < MittenNinja> | agreed |
17:01 | <@Ceddobear> | Unless they cross-spot/cross-shoot. |
17:01 | <@afny> | that's sort of the idea, but if things go OPTIMALLY, you're right that the Y might get wasted |
17:02 | < MittenNinja> | but then you're putting them in a line of fire where they cannot retaliate |
17:02 | <@Ceddobear> | But that's a bitch to set up and makes them less agile/mobile, because they need each other. |
17:02 | <@Ceddobear> | Mittens: Nah, keep them in the back |
17:02 | < MittenNinja> | thats what im saying |
17:02 | <@Ceddobear> | A spots anything that gets into DF to him, B fires at A's spot. |
17:02 | <@Ceddobear> | But it's a partial waste of the Y. |
17:02 | <@Ceddobear> | A Y Y G can use all systems every turn. |
17:02 | <@Ceddobear> | A A Y G can use all systems only under circumstances. |
17:11 | <@randolph> | hey guys |
17:11 | <@randolph> | zomg, the backscroll |
17:12 | <@randolph> | Ced, I posted a new Mr. Chibs while you were napping |
17:12 | | * randolph heads into work |
17:16 | | MittenNinja [NSwebIRC@Nightstar-e9df5d72.co.comcast.net] has quit [Ping timeout: 121 seconds] |
17:18 | <@Ceddobear> | WHAT WHERE. |
17:20 | <@randolph> | oh, sec |
17:21 | <@randolph> | http://www.flickr.com/photos/wangtech/7347315654 |
17:21 | <@randolph> | there ya go |
17:21 | <@randolph> | really off to work now :P |
17:38 | <@afny> | hm |
17:38 | <@afny> | well I've got three ijad |
17:38 | <@afny> | out of eight |
17:38 | <@afny> | I think I might just make this a religiously aligned company that just happens to be mostly unbonded humans |
17:38 | <@afny> | maybe not religious, but philosophically concerned. |
17:38 | <@afny> | they can still be mercenaries, sort of |
17:40 | <@afny> | I think they would prefer the term "activists". |
17:40 | <@Ceddobear> | Make them have nedless amounts of kinky alien sex. |
17:41 | <@Ceddobear> | *endless |
17:41 | <@afny> | well that goes without saying |
17:44 | <@Ceddobear> | Oh, does it? |
17:45 | <@afny> | of course |
17:45 | <@Ceddobear> | Well then. |
17:47 | <@afny> | pseudo-religious hippies, dangerous combat situations, sapient brain slugs? |
17:47 | <@afny> | that's a recipe for kinky alien orgies. |
17:47 | <@afny> | Like, THE recipe. |
17:47 | <@afny> | The one you find in kinky sci-fi cookbooks. |
17:47 | <@Ceddobear> | Sometimes I wish I had brainslugs ... |
17:48 | <@Ceddobear> | Life would be so easy! |
17:48 | <@Ceddobear> | Go someehere, shoot some people, bone that hot chick from Mars ... |
17:48 | <@Ceddobear> | Or that hot dude. I don't care. Or have a threesome. |
17:48 | <@Ceddobear> | Doesn't really matter at that point. |
17:49 | <@Ceddobear> | I'd probably be high. |
17:49 | <@Ceddobear> | Or drunk or both. |
17:49 | <@Ceddobear> | BRB, smoke break. |
17:50 | <@afny> | it's more like a foursome |
17:50 | <@afny> | if it's you, a hot martian girl, a hot martian guy, and a (presumably hot) brainslug. |
17:50 | <@afny> | I count four. |
17:50 | <@Ceddobear> | Sweet! |
17:53 | < Noah> | http://www.flickr.com/photos/60087557@N04/5778141485/in/photostream/ - fear |
17:57 | <@Ceddobear> | Back. |
17:57 | <@Ceddobear> | It's monstrous. |
17:57 | <@Ceddobear> | http://www.flickr.com/photos/60087557@N04/5784443670/in/photostream - awe |
18:00 | < Noah> | I need a proper light box |
18:00 | < Noah> | Might see about making one today |
18:01 | <@Ceddobear> | http://www.explosm.net/comics/2822/ <--- Hahahaha. |
18:06 | <@afny> | ALRIGHT |
18:06 | <@afny> | building and builds done |
18:06 | <@afny> | war was beginning. |
18:07 | <@Ceddobear> | This sounds like more photography. |
18:07 | <@afny> | mn |
18:07 | <@afny> | bits should really be long range |
18:07 | <@afny> | well |
18:08 | <@afny> | they're SHITTY bits |
18:08 | <@afny> | this isn't gundam. |
18:08 | <@afny> | bits don't make sense at all in MFZ, really |
18:11 | <@Ceddobear> | Bits. Bits? |
18:12 | <@afny> | BITS |
18:12 | <@afny> | they're like |
18:12 | <@afny> | zoomy attacky things |
18:21 | <+aiac> | Bummer, BL is totaly down now. |
18:22 | <@Ceddobear> | Issit? |
18:22 | <@Ceddobear> | Bals. |
18:22 | <@Ceddobear> | There's still one shipment unshipped..! |
18:23 | <@Ceddobear> | This makes me sad. |
18:23 | <+aiac> | yep |
18:30 | <@Ceddobear> | Hence I couldn't flag the order as paid. |
18:30 | <@Ceddobear> | Balls. |
18:35 | < Noah> | How does the head on a chub connect? |
18:35 | <@Ceddobear> | Easy, brah. |
18:35 | <@Ceddobear> | It's a 1x1 clip vertical plate |
18:35 | <@Ceddobear> | Upside down. |
18:35 | <@Ceddobear> | Put a 1x1 round plate on it. |
18:36 | <@Ceddobear> | Put the round plate in the middle of the 2x2 round plate. |
18:36 | <@Ceddobear> | Put the boat bumper on top. |
18:36 | <@Ceddobear> | Or something in the middle, your call. |
18:36 | <@Ceddobear> | The clip goes to the 1x2 bar plate in the backk, by the way. |
18:36 | <@Ceddobear> | Where the 45? clip tiles go, too. |
18:37 | < Noah> | Oh, a bar plate |
18:37 | < Noah> | Do you have an example you can photoscope for me Ced? |
18:42 | <@Ceddobear> | Uhm, nah, at work right now. |
18:42 | <@Ceddobear> | But I can give you a really simple walk through. |
18:42 | <@Ceddobear> | It starts at the 1x2 bar plate. Got that? |
18:43 | < Noah> | Yea, if you can do that |
18:43 | <@Ceddobear> | It attaches to the back of the taps. |
18:43 | <@Ceddobear> | The bar points up. |
18:43 | < Noah> | kay, got that |
18:43 | <@Ceddobear> | Okay, remember that. Let's build the head first. |
18:43 | <@Ceddobear> | Take a boat bumper. Got one? |
18:43 | < Noah> | Yes |
18:43 | <@Ceddobear> | Sweet. |
18:44 | <@Ceddobear> | Now, do you want to give him a face? |
18:44 | < Noah> | Nah |
18:44 | <@Ceddobear> | Okay, skipping one layer, then. |
18:44 | <@Ceddobear> | Take a 2x2 round plate. |
18:44 | <@Ceddobear> | Attach it to the bumper. |
18:44 | < Noah> | Hokay |
18:44 | <@Ceddobear> | Then, you take a 1x1 round plate. The little circle thingeys. You can sqeeze that into the middle of the 4 studs of the 2x2 round plate. |
18:45 | <@Ceddobear> | Got that? |
18:45 | < Noah> | Ah, okay |
18:45 | <@Ceddobear> | Now you take a 1x1 clip plate, vertical. |
18:45 | <@Ceddobear> | And put it on the 1x1 you just attached to the head. |
18:46 | <@Ceddobear> | And then, you clip that whole contraption to the bar plate, in the middle, and rotate it down as fas as you can. All done. |
18:46 | < Noah> | Got it |
18:47 | < Noah> | Gonna make another chub for my company, wanted to do the head proper |
18:51 | < Noah> | Oh, haha, found this in my albums |
18:51 | < Noah> | https://picasaweb.google.com/lh/photo/ygOM5egze3iva0hh72OgqdMTjNZETYmyPJy0liipFm 0?feat=directlink |
18:51 | < Noah> | At my local Sam's Club |
18:51 | <@Ceddobear> | Brodacious. |
18:57 | <@Ceddobear> | Time to get mobile, it seems. |
19:02 | | Ceddobear is now known as Ced|OnAMission |
19:02 | <@Ced|OnAMission> | o7, gentledudes. I'm out like CLoud. |
19:08 | | Ced|OnAMission [Ced@Nightstar-b91a033b.dip.t-dialin.net] has quit [Ping timeout: 121 seconds] |
19:09 | | CalaveraJoe [CalaveraJoe@Nightstar-3804829e.irvnca.sbcglobal.net] has joined #mf0 |
19:09 | < CalaveraJoe> | Man, the poor guys are Bricklink are getting a workout |
19:10 | <@afny> | finally finished |
19:11 | <@afny> | http://www.flickr.com/photos/kyanosmoros/sets/72157630074737696/with/7348932634/ |
19:11 | < Noah> | CalaveraJoe: ? |
19:11 | < CalaveraJoe> | afny: How do the drones work, game mechanically? |
19:11 | < CalaveraJoe> | Noah: Bricklink is getting slammed, again, by hacker dickery |
19:11 | <@afny> | I guess the idea is I can declare them any number of things |
19:11 | <@afny> | but right now they're 2x DF |
19:12 | <@afny> | it might be too goofy and I'll just give that frame a scatter gun |
19:12 | < CalaveraJoe> | afny: So they're technically "part" of another frame, not a standalone, yes? |
19:12 | <@afny> | but those bits are so cool...I stole them from one of Soren's larger mechs |
19:12 | <@afny> | yeah, they're part of the one with the radar dishes |
19:12 | < CalaveraJoe> | Gotcha |
19:13 | < CalaveraJoe> | I think the only real "problem" is that they can't even leave hth range of that mech |
19:13 | < CalaveraJoe> | Otherwise they'd /have/ to be a separate unit |
19:13 | <@afny> | how so |
19:13 | <@afny> | like the drones themselves, the physical model |
19:13 | <@afny> | isn't anything |
19:13 | | MittenNinja [MittenNinja@Nightstar-8abe8105.tmodns.net] has joined #mf0 |
19:14 | <@afny> | before I had some different drones as two artillery systems |
19:14 | <@afny> | you still measure the range from the frame |
19:14 | <@afny> | because that's where they are controlled from |
19:14 | < CalaveraJoe> | Fair enough |
19:14 | < CalaveraJoe> | And that would also account for line of sight, etc |
19:14 | <@afny> | yeah, they're basically just fancy remote controlled planes |
19:15 | <@afny> | (except they look like crazy psyching gundam weapons sshhh) |
19:16 | < CalaveraJoe> | hehe |
19:20 | | Netsplit *.net <-> *.split quits: +aiac, @Soren, CalaveraJoe, Noah, @afny, @jerith, Whitewolf, @ToxicFrog, @randolph, MittenNinja, (+1 more, use /NETSPLIT to show all of them) |
19:20 | | Netsplit over, joins: @ToxicFrog, mf0bot_, @randolph, @Soren, +aiac |
--- Log closed Thu Jun 07 19:20:28 2012 |
--- Log opened Thu Jun 07 19:20:32 2012 |
19:20 | | TheShadow [theshadow@Nightstar-3762b576.co.uk] has joined #mf0 |
19:20 | | Irssi: #mf0: Total of 8 nicks [4 ops, 0 halfops, 1 voices, 3 normal] |
19:20 | | mode/#mf0 [+o TheShadow] by ChanServ |
19:20 | | jerith [jerith@ServerAdministrator.Nightstar.Net] has joined #mf0 |
19:20 | | CalaveraJoe [CalaveraJoe@Nightstar-3804829e.irvnca.sbcglobal.net] has joined #mf0 |
19:20 | | Whitewolf [a@Nightstar-a13e6943.superkabel.de] has joined #mf0 |
19:20 | | afny [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0 |
19:20 | | MittenNinja [MittenNinja@Nightstar-8abe8105.tmodns.net] has joined #mf0 |
19:20 | | Noah [nbarr@D5CC77.617194.CB4DCA.F84ABC] has joined #mf0 |
19:20 | | ServerMode/#mf0 [+ohov jerith afny afny afny] by *.Nightstar.Net |
19:20 | < Noah> | So if there's a desync, everyone on the channel stays together |
19:21 | < CalaveraJoe> | SOMETIMES a netsplit will boot a bunch of folks, if one of the servers actually tanks |
19:21 | <@afny> | Well I feel like I've just been through my first earthquake |
19:21 | < Noah> | Yea, but the server actually dying is rare |
19:21 | | Irssi: Join to #mf0 was synced in 64 secs |
19:21 | < Noah> | It's usually just a connection problem |
19:21 | < CalaveraJoe> | *nod* |
19:22 | < CalaveraJoe> | Back in my days hanging out on dal.net it there were a few notoriously wonky servers |
19:22 | < CalaveraJoe> | That would /crash/ |
19:22 | < CalaveraJoe> | Not just lose sync |
19:22 | < Noah> | Used to, it would show which servers were disconnectting in the quit messages, instead of just saying *.net *.split |
19:22 | < CalaveraJoe> | In one particular RP channel, we'd tell troublemakers to use those servers *snicker* |
19:26 | | Netsplit *.net <-> *.split quits: +aiac, @Soren, CalaveraJoe, Noah, @afny, @jerith, Whitewolf, @ToxicFrog, @randolph, MittenNinja, (+1 more, use /NETSPLIT to show all of them) |
19:26 | | Netsplit over, joins: @jerith, CalaveraJoe, Whitewolf, @afny, MittenNinja, Noah |
19:26 | | Netsplit over, joins: @ToxicFrog, mf0bot_, @randolph, @Soren, +aiac |
19:26 | < Noah> | I think Milliways and Kakrafoon are acting up with eachother |
19:26 | < Noah> | This is why many IRC clients give the option to hide join/part/quit |
--- Log closed Thu Jun 07 19:26:24 2012 |
--- Log opened Thu Jun 07 19:31:45 2012 |
19:31 | | TheShadow [theshadow@Nightstar-3762b576.co.uk] has joined #mf0 |
19:31 | | Irssi: #mf0: Total of 14 nicks [5 ops, 0 halfops, 1 voices, 8 normal] |
19:31 | | mode/#mf0 [+o TheShadow] by ChanServ |
19:32 | < Noah> | Well, it's supposed to anyway |
19:32 | | Irssi: Join to #mf0 was synced in 58 secs |
19:33 | | Soren [Soren@Nightstar-efcfb64e.co.comcast.net] has quit [[NS] Quit: I've seen things you people wouldn't believe...] |
19:34 | | Netsplit *.net <-> *.split quits: MittenNinja, Noah, McMartin, @afny, CalaveraJoe, Whitewolf, @jerith |
19:35 | | Netsplit over, joins: @jerith, Whitewolf, McMartin, @afny, MittenNinja, Noah |
19:37 | | Netsplit *.net <-> *.split quits: MittenNinja, Noah, McMartin, @afny, Whitewolf, @jerith |
19:39 | | Netsplit over, joins: @jerith, Whitewolf, McMartin, @afny, MittenNinja, Noah |
19:39 | | Netsplit *.net <-> *.split quits: @randolph, mf0bot_, @ToxicFrog, +aiac |
19:40 | | Netsplit over, joins: @ToxicFrog, mf0bot_, @randolph, +aiac |
19:43 | | mode/#mf0 [+qo Noah Noah] by ChanServ |
19:43 | | mode/#mf0 [+G] by Noah |
19:43 | <~Noah> | Lego! |
19:43 | <~Noah> | Hmm |
19:44 | | mode/#mf0 [-G] by Noah |
19:44 | | mode/#mf0 [+G] by Noah |
19:44 | | mode/#mf0 [-G] by Noah |
19:45 | | mode/#mf0 [+G] by Noah |
19:45 | <~Noah> | !mf0 rrt |
19:45 | < McMartin> | gg |
19:45 | | mode/#mf0 [-G] by Noah |
19:45 | <~Noah> | !mf0 rrt |
19:45 | < mf0bot_> | Sorry, you specified an invalid die |
19:45 | < mf0bot_> | Sorry, you specified an invalid die |
19:46 | <~Noah> | Bah, lag |
19:46 | | mode/#mf0 [+G] by Noah |
19:46 | <~Noah> | !mf0 rrt |
19:46 | < mf0bot_> | Sorry, you specified an invalid die |
19:46 | | mode/#mf0 [-G] by Noah |
19:46 | | mode/#mf0 [+G] by Noah |
19:46 | | mode/#mf0 [-G] by Noah |
19:46 | <~Noah> | I don't get it |
19:54 | | Ced23Ric [Ced@Nightstar-52d8577d.adsl.alicedsl.de] has joined #mf0 |
19:54 | | mode/#mf0 [+o Ced23Ric] by ChanServ |
19:54 | <@Ced23Ric> | I have returned. |
19:57 | <@Ced23Ric> | Ha. Mission critical parts have arrived. |
19:57 | <~Noah> | Welcome back to happy fun netsplit hour |
19:57 | <@Ced23Ric> | Building one shitton of 'frames is a go. |
20:01 | <~Noah> | http://www.brickshelf.com/cgi-bin/gallery.cgi?i=5493340 |
20:01 | < MittenNinja> | I need to do a massive bricklink order. |
20:02 | <@afny> | If I have a company overview that is more than just |
20:02 | <@afny> | hey look I built a frame |
20:02 | <@afny> | but part of my setting |
20:02 | <@afny> | should I put it in Background |
20:02 | <@afny> | Fanfiction |
20:02 | <@afny> | or Frame Design |
20:04 | <~Noah> | Are they frames you've featured in Frame Design before? |
20:04 | <@afny> | some of them |
20:04 | <@afny> | but not all |
20:04 | <@afny> | and I only have one thread in frame design, it's not like I made a new thread for each one |
20:04 | <~Noah> | Is the post excessively wordy? |
20:05 | <@afny> | I have no idea |
20:05 | <@afny> | it has words in it |
20:05 | <@afny> | I wouldn't call them excessive. |
20:05 | <@afny> | there's some fluff |
20:05 | <@afny> | but it isn't a book |
20:06 | <~Noah> | Probably be fine in either frame design or fanfiction, your call |
20:06 | <@afny> | I mean it's just the pictures from my flikr, but |
20:07 | <@afny> | I want to POST about it |
20:08 | <@Ced23Ric> | Oka. |
20:08 | <@Ced23Ric> | Kev. |
20:09 | <@Ced23Ric> | If you are doing what I am doing with the Vesopian factions, it's deffo FF. |
20:09 | <@Ced23Ric> | If you are posting just some design shots, it's frame design. |
20:09 | <@afny> | neither of these posts has info about the pilots |
20:09 | <@afny> | but it's like |
20:09 | <@afny> | okay |
20:09 | <@afny> | it's pictures of each frame in the company |
20:09 | <@afny> | and then a description of what the company is about |
20:09 | <@Ced23Ric> | If it's both, post the design shots in the design forum. |
20:09 | <@afny> | its faction alignments, its goals |
20:09 | <@Ced23Ric> | Then write an FF article and link them over. |
20:09 | <@afny> | but there aren't any character names or background |
20:10 | <@Ced23Ric> | I have, for example, my company loadouts and pilot names in FF. |
20:10 | <@Ced23Ric> | And the actual 'frames in design. |
20:10 | <@Ced23Ric> | FF links to design. |
20:10 | <@Ced23Ric> | There is like 40 links in the VMW post. :D |
20:10 | <@afny> | eh, I'm just going to do two threads in Design |
20:10 | <@afny> | one for each company |
20:11 | <@afny> | and if I expand the backstory I'll post it somewhere else |
20:13 | <@Ced23Ric> | Do an "Overview: xxxx" thread. |
20:13 | <@Ced23Ric> | And give each company a post. |
20:13 | <@afny> | If I had a full setting, I'd do that |
20:13 | <@afny> | I'll link back to these threads if I do that |
20:14 | <@Ced23Ric> | Well, it's a start. |
20:14 | <@Ced23Ric> | Reserve some post and expand as you come up with it. |
20:14 | <@Ced23Ric> | That's how most of us did it. |
20:14 | <@afny> | I'll do that when I post in the Background section |
20:14 | <@afny> | this is just going in frame design |
20:15 | <~Noah> | You could also make a blog |
20:15 | <@afny> | MADNESS. |
20:15 | <~Noah> | nah, it's easy |
20:15 | <@afny> | I know it's easy |
20:15 | <@afny> | but it's MADNESS. |
20:16 | <@Ced23Ric> | It is. |
20:16 | <@afny> | Ced: http://www.flickr.com/photos/kyanosmoros/sets/72157630074737696/with/7348932634/ |
20:16 | <@afny> | and the accompanying post: http://www.mobileframehangar.com/viewtopic.php?f=12&t=1529 |
20:16 | <@Ced23Ric> | Those are cool. |
20:17 | <@Ced23Ric> | Hahaha. The shrine. :D |
20:17 | <@afny> | I don't exactly know what they're doing in there |
20:17 | <@afny> | checking the time, probably. |
20:17 | | * Ced23Ric continues to repeat the same step OVER AND OVER AGAIN to build two 'frames. |
20:18 | <@Ced23Ric> | "Dude, it's like ... 2pm." - "It's 4:30, bro." - "Nah, I mean ... at 'home', it is." - "Whoa." |
20:18 | <@afny> | And then they all got really stoned. |
20:18 | <@afny> | I wonder if Ijad tentacles can hold a joint... |
20:18 | <@Ced23Ric> | Probably. |
20:18 | <@afny> | Yeah. |
20:19 | <~Noah> | Ijad can exist outside of a host? |
20:19 | <@afny> | Well, I meant when attached to a host, and holding the joint FOR the host. But yes. |
20:22 | <@Ced23Ric> | Yeah, Ijad don't always ride hosts. |
20:22 | <@Ced23Ric> | They are just ... squishy. |
20:22 | <~Noah> | Squishy brain slugs. |
20:22 | <@Ced23Ric> | So they prefer to enslave local wildlife, primates predominantely. |
20:22 | <@Ced23Ric> | Humans are exciting to them, because they are the first sentient species they bonded with. |
20:22 | <~Noah> | Are they external, internal, or both? |
20:22 | <@Ced23Ric> | Also, humans can deny them access, even while attached. |
20:23 | <@Ced23Ric> | They attach to the back of the neck. |
20:23 | <@Ced23Ric> | Have like 3 to 5 ft long tendrils dangling down. |
20:23 | <@afny> | we haven't seen any detail illustrations, so they may burrow significantly into the neck/spinal column |
20:23 | <@Ced23Ric> | And latch on to your brainstem through the skin. |
20:23 | <@afny> | or they may just chill back there on the outside |
20:23 | <~Noah> | Hmm |
20:23 | <@Ced23Ric> | I THINK THEY DIG. |
20:23 | <@afny> | I hope so |
20:23 | <@Ced23Ric> | Because that's tasty. |
20:23 | <@afny> | that'd be cooler and safer for them |
20:24 | <@Ced23Ric> | Okay, 8 legs done. |
20:24 | <@afny> | what are you making now? |
20:24 | <@afny> | scramblers? |
20:24 | <@Ced23Ric> | VIJ-01 Elder's Eye - DF DF Y G. |
20:25 | <@Ced23Ric> | They are bascially super-scramblers, carrying a massive gun. |
20:30 | <@randolph> | If you guys want squicky ijad stuff, I have a little vivisection excerpt in Chapter 3 of Exit Strategy |
20:30 | <@randolph> | (also holy hell netsplits) |
20:34 | <~Noah> | yea, I think Kakrafoon is throwing a hissy |
20:34 | <@randolph> | Afny |
20:34 | <@randolph> | In your Voice of Paradise post, you have different descriptions for Pictures #2 and #3, but the inline image is the same |
20:35 | <@randolph> | p.s. I really like those shipping crates |
20:35 | <@Ced23Ric> | Ohmifuck. |
20:35 | <@randolph> | ? |
20:35 | <@afny> | ah I didnt proof it |
20:35 | <@afny> | ff |
20:35 | <@Ced23Ric> | I just finished the first of the Big Gun Scramblers. |
20:36 | <@Ced23Ric> | And it looks even more awesome in the brick. |
20:36 | <@randolph> | It's ok |
20:36 | <@Ced23Ric> | Lemme finish the second one, then I'll take some shots. |
20:36 | <@randolph> | You can still edit |
20:36 | <@randolph> | And you won't even get that ugly "edited last" thing until someone else posts |
20:36 | <~Noah> | afk, sorting laundry |
20:36 | <@randolph> | http://www.kefi.co/tsar-wars-4288 |
20:37 | <@afny> | fixed |
20:41 | <@Ced23Ric> | Okay, picture time. |
20:41 | <@Ced23Ric> | BRB. |
20:46 | <@Ced23Ric> | Okay, here goes. |
20:46 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/vij01_elderseye_b1.png |
20:46 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/vij01_elderseye_b2.png |
20:47 | <@afny> | ooh wow, they're in tan? |
20:47 | <@afny> | I thought they were going to be white from the ldd renders |
20:47 | <@afny> | the tan is really cool |
20:47 | <@Ced23Ric> | They are white. |
20:47 | <@afny> | what |
20:47 | <@Ced23Ric> | Just poopy light. :D |
20:47 | <@afny> | WAT. |
20:48 | <@afny> | your light is LITERALLY |
20:48 | <@afny> | filtered through excrement |
20:48 | <@afny> | well they don't look as much like giant bird heads in the brick |
20:48 | <@afny> | If that's WHITE I have no idea what the other colors really look like |
20:48 | <@afny> | but the shape is cool |
20:50 | <@Ced23Ric> | Well, I'll take better pics in a bit. Quick shot. :D |
21:05 | <@afny> | a little outline for my other company: http://www.mobileframehangar.com/viewtopic.php?f=12&t=1530 |
21:35 | | afny is now known as afny|away |
21:35 | <@afny|away> | back later if I don't fall asleep |
21:35 | | afny|away [kevinvankir@Nightstar-42c41d95.res.rr.com] has quit [Client exited] |
21:36 | <~Noah> | I have a task for someone with a little free time or is bored out |
21:37 | <~Noah> | I need some interesting models (not necessarily posable) that fit in 2x2, 3x3, and 4x4 area at the base |
21:41 | <@Ced23Ric> | Uhm. |
21:41 | <@Ced23Ric> | That sounds odd. |
21:41 | <@Ced23Ric> | My scramblers are like 12x12. :D |
21:44 | <~Noah> | I know it sounds odd |
21:45 | <~Noah> | But I figure you guys are great and innovative, and could make some neat things |
21:47 | <@Ced23Ric> | Mhmm. |
21:47 | <@Ced23Ric> | Chubs are pretty much 2x4, with unposed legs. |
21:48 | <@Ced23Ric> | Iguanas are 3x4. |
21:48 | <~Noah> | Right right, but I mean of other things. Space ships, vehicles, monsters, etc |
21:48 | <~Noah> | Just random stuff |
21:48 | <@Ced23Ric> | Oh, well. |
21:49 | <@Ced23Ric> | Need to build those, then. :D |
21:52 | <~Noah> | I've been flipping through brickself to see if anything fits the bill |
21:53 | <@Ced23Ric> | BANANA BOT. |
21:54 | <~Noah> | Haha, yea |
21:54 | <~Noah> | And the reverse scuba |
22:03 | <@Ced23Ric> | Totaly awesome. |
22:05 | <~Noah> | http://www.flickr.com/photos/dragon55/7201816078/ >_< |
22:08 | | AndChat|508 [MittenNinja@Nightstar-a78d2fe8.tmodns.net] has joined #mf0 |
22:08 | <@Ced23Ric> | Herrow thar. |
22:09 | <~Noah> | Hey MN |
22:09 | <~Noah> | Man, I should order a handful of microfigs |
22:09 | < AndChat|508> | Heya |
22:11 | | MittenNinja [MittenNinja@Nightstar-8abe8105.tmodns.net] has quit [Ping timeout: 121 seconds] |
22:19 | | AndChat|508 [MittenNinja@Nightstar-a78d2fe8.tmodns.net] has quit [[NS] Quit: Bye] |
22:19 | | MittenNinja [MittenNinja@Nightstar-a78d2fe8.tmodns.net] has joined #mf0 |
22:20 | < MittenNinja> | There we go. |
22:22 | <~Noah> | Haha |
22:23 | <~Noah> | http://www.flickr.com/photos/fuse26/7154225705/in/pool-54508757@N00/ |
22:23 | <~Noah> | I found a comment from you there |
22:23 | <~Noah> | I'm looking at microscale things something other than MF0 |
22:24 | < MittenNinja> | Yeah. I keep an eye out for interesting builds for inspiration. |
22:25 | < MittenNinja> | I had been looking at some of the kreo battleship sets and those textured round 1x1s |
22:25 | < MittenNinja> | They look pretty sweet. |
22:25 | <~Noah> | Are you a purist? |
22:25 | < MittenNinja> | For the most part. I'm not opposed to using off brand stuff for details though |
22:26 | <~Noah> | http://www.flickr.com/photos/55943031@N02/7251868672/in/pool-54508757@N00/ sweet |
22:27 | < MittenNinja> | Yeah, a good example is my heavy chub with the polearm. The large shaft of it is megabloks |
22:27 | < MittenNinja> | Everything else is Lego |
22:27 | < MittenNinja> | That's pretty slick |
22:27 | <~Noah> | I'd say that's a render, but damn that's nice |
22:29 | <~Noah> | Apparently it's not a render, wow |
22:40 | < MittenNinja> | Nah its not. There some editing with the lifts though |
22:40 | < MittenNinja> | *lights |
22:42 | <~Noah> | You mean it doesn't hover and light up on its own? |
22:42 | < MittenNinja> | I know, crazy right? :p |
23:04 | | Soren [Soren@Nightstar-efcfb64e.co.comcast.net] has joined #mf0 |
23:04 | | mode/#mf0 [+o Soren] by ChanServ |
23:04 | <@Ced23Ric> | Bwahahahahaha. |
23:04 | <@Ced23Ric> | I just made a Chub. |
23:05 | <@Ced23Ric> | That is legitimately able to pour salt over a dish. |
23:05 | <@Ced23Ric> | Because he has 5 fingers, fully articulate, on both hands. |
23:05 | <@Ced23Ric> | I just made him throw the devil's horns and give me the finger. |
23:05 | <@Ced23Ric> | Cracked up. |
23:05 | <@Ced23Ric> | And then, he poured salt into his palm. |
23:05 | <~Noah> | Germany: Boring as fuck. Don't visit. |
23:06 | <@Ced23Ric> | Well, fuck you right back, while I enjoy my superior beer. |
23:06 | <~Noah> | Damn you and your beer |
23:06 | <~Noah> | I'm sorry, I didn't mean it...beer. |
23:06 | | * Ced23Ric nods slowly. |
23:07 | <@Ced23Ric> | Soren: Built the first of the purple Ijad today. |
23:08 | <@Soren> | sweet. |
23:08 | <@Soren> | I'm looking forward to those guys. |
23:08 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/vij01_elderseye_b1.png |
23:08 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/vij01_elderseye_b2.png |
23:08 | <~Noah> | Afk, investigating storage for something to make a lightbox |
23:08 | <@Soren> | I just packed up my ruler and stations for the Moon Fangs, which I'm gonna try to take with me right away so as not to suffer Lego withdrawal |
23:09 | <@Ced23Ric> | Shot's kinda meh, white balance is off, but I just took a quick snapshot. |
23:11 | <@Ced23Ric> | Currently, I am dabeting on preping the legs for the others. |
23:11 | <@Ced23Ric> | I am missing several torso parts, still. |
23:11 | <@Ced23Ric> | But I have another 2 haldway done. |
23:13 | <@Soren> | nice. |
23:15 | | Tetrajak [NSwebIRC@Nightstar-3bebff3e.nztrans.co.nz] has joined #mf0 |
23:15 | | mode/#mf0 [+v Tetrajak] by ChanServ |
23:16 | <@Ced23Ric> | Heya TJ. |
23:17 | <+Tetrajak> | Heya Ced |
23:20 | <@Ced23Ric> | http://www.ced23ric.de/stuff/chub_hands_b1.png |
23:20 | <@Ced23Ric> | http://www.ced23ric.de/stuff/chub_hands_b2.png |
23:20 | <@Ced23Ric> | http://www.ced23ric.de/stuff/chub_hands_b3.png |
23:20 | | * Ced23Ric giggles. |
23:20 | <@Ced23Ric> | ARGH. |
23:20 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/chub_hands_b1.png |
23:20 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/chub_hands_b2.png |
23:20 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/chub_hands_b3.png |
23:21 | <@Ced23Ric> | The latter three do work. For a change. |
23:22 | <+Tetrajak> | Those are some awesome, and very chunky hands |
23:22 | <+Tetrajak> | is that chub performing a magic trick or something? |
23:23 | <+Tetrajak> | it's quite expressive |
23:24 | <@Ced23Ric> | Lemme paste you the events in the query window. :D |
23:25 | <@Ced23Ric> | I am very excited about this hand design. LowestFormOfWit used it as an HtH system for his Gernsback 'frames. |
23:26 | <@Ced23Ric> | I traced it back to Wyrk Wyze on FlickR, showed it to my roomie, and he asked me to build a 'frame with it. |
23:26 | <+Tetrajak> | heh, awesome |
23:26 | <@Ced23Ric> | I have no idea how to use it yet. |
23:26 | <@Ced23Ric> | But I will keep this one Chub as a reminder that it's there. :D |
23:27 | <@Ced23Ric> | OH FUCK. |
23:27 | <@Ced23Ric> | HE CAN HOLD A SWORD. |
23:27 | <@Ced23Ric> | *beams* |
23:28 | <~Noah> | Nothing useful in storage |
23:28 | <+Tetrajak> | I think it's fair obvious that said hands are HtH weapons at MFZ scale XD |
23:28 | <+Tetrajak> | fairly* |
23:28 | <@Ced23Ric> | RIP 'n TEAR. |
23:29 | <+Tetrajak> | Anywho, it's time for another battle sim! |
23:30 | <~Noah> | http://goo.gl/WXq1V There's this, I wonder if I can find a small clothes hamper that looks like that |
23:31 | <@Soren> | ooh. |
23:31 | <@Soren> | I might have to pick one of those up. |
23:32 | <~Noah> | Get me one too |
23:32 | <+Tetrajak> | Me too, that looks VERY convenient |
23:32 | <@Ced23Ric> | Htmm. |
23:32 | <@Ced23Ric> | $30 is pretty coo. |
23:32 | | kevinvankirk [kevinvankir@Nightstar-42c41d95.res.rr.com] has joined #mf0 |
23:32 | <@Soren> | Not grabbing it until I'm in KL, or I would. |
23:32 | <@Ced23Ric> | Issat collapsible? |
23:32 | <~Noah> | Pretty sure it is |
23:32 | <@Soren> | yeah |
23:33 | <~Noah> | http://www.walmart.com/ip/Honey-Can-Do-Large-Nylon-Pop-Open-Hamper-in-White/1564 1277 |
23:33 | <~Noah> | Like that, wonder if light can get through that |
23:34 | | Soren is now known as Soren|Away |
23:35 | <@Ced23Ric> | Kev! |
23:35 | | kevinvankirk is now known as afny |
23:35 | < afny> | blearhgh |
23:35 | <@Ced23Ric> | I got something for ya. |
23:35 | | Soren|Away [Soren@Nightstar-efcfb64e.co.comcast.net] has left #mf0 [] |
23:35 | <@Ced23Ric> | Gimme a sec, uploading. |
23:35 | | Soren [Soren@Nightstar-efcfb64e.co.comcast.net] has joined #mf0 |
23:35 | | mode/#mf0 [+o Soren] by ChanServ |
23:35 | <~Noah> | http://www.walmart.com/ip/NCAA-Washington-State-Cougars-Hamper/16681682 |
23:35 | <~Noah> | And these come in many different colors |
23:35 | <@Soren> | buh |
23:36 | | Soren is now known as Soren|away |
23:36 | < afny> | I agree |
23:38 | <@Ced23Ric> | Okay, so. |
23:38 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/chub_hands_b1.png |
23:38 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/chub_hands_b2.png |
23:38 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/chub_hands_b3.png |
23:38 | <@Ced23Ric> | AND THEN I FOUND OUT HE CAN ACTUALLY HOLD SOMETHING. |
23:38 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/chub_hands_b4.png |
23:38 | <@Ced23Ric> | http://www.ced23ric.de/stuff/mf0/chub_hands_b5.png |
23:38 | < afny> | haha oh god |
23:39 | <@Ced23Ric> | Admit it, that made you a little happy inside. |
23:39 | < afny> | it made me happy on the outside too |
23:39 | <+Tetrajak> | Hmm, I may have actually reached my limit with regards to battle sims. I've had fun toying with other people's companies, but I've passed the point of it being interesting with the companies that I've got left in the thread |
23:40 | <@Ced23Ric> | TJ: Well, I could offer you a high damage super-efficient synergy company. :D |
23:40 | <@Ced23Ric> | But the layout is super boring, in all actuality. |
23:40 | <+Tetrajak> | Heh, well that's the thing; the remaining companies I have to pick from of other people's suggestions don't seem particularly coherent, or are far too over-thought without any testing, and involve a lot of assumptions |
23:40 | <+Tetrajak> | well, some do anyway |
23:41 | <@Ced23Ric> | Well, yeah ... |
23:41 | <@Ced23Ric> | The thing is, some build for fluff, some for crunch. |
23:41 | <+Tetrajak> | Yea, but I'm running the sims for tactical lessons, not fluff XD |
23:41 | <@Ced23Ric> | And a fluffer will never grasp that there's a narrow crunch path that yields the best results, because his fluffy company is so cool. |
23:41 | <+Tetrajak> | fluff games should be carried out with real frames |
23:42 | <@Ced23Ric> | ... I just called background fans fluffers. |
23:42 | <@Ced23Ric> | My bad. |
23:42 | <+Tetrajak> | lol |
23:42 | <@Ced23Ric> | *coughs* |
23:42 | <+Tetrajak> | I think what I'm looking for is specific companies that are targeted at a certain set of tactics |
23:42 | <+Tetrajak> | which, I should state, includes a toolbox approach as a "set of tactics" |
23:42 | <@Ced23Ric> | Well, feel free to use any of mine. :D |
23:42 | < afny> | I've definitely offered my services as a fluffer in this channel before. I ain't ashamed. |
23:43 | <@Ced23Ric> | My companys aren't toolboxy. |
23:43 | <@Ced23Ric> | They are tailored to lay a hurtin' down. |
23:43 | < afny> | But I also happen to think that fluff and sound tactics aren't mutually exclusive. |
23:43 | <+Tetrajak> | I've already got my own preferred toolbox, admittedly |
23:43 | <+Tetrajak> | afny: very true |
23:43 | <~Noah> | Oo |
23:43 | <~Noah> | http://www.amazon.com/CowboyStudio-Table-Photo-Studio-Light/dp/B001MYASTG/ref=sr _1_4?ie=UTF8&qid=1339108959&sr=8-4 |
23:43 | <~Noah> | With lights~ |
23:43 | < afny> | Do tell us about your toolbox |
23:43 | <+Tetrajak> | afny: although it appears that fluff can sometimes obscure tactics |
23:43 | <@Ced23Ric> | See, I think toolbixing is fighting yourself into a corner that's hard to come out of. |
23:43 | <+Tetrajak> | Ced: how so? |
23:44 | <+Tetrajak> | afny: after I hear Ced's opinion on toolbox's |
23:44 | < afny> | YOU WON'T LIKE IT |
23:44 | <+Tetrajak> | still, I'm curious |
23:44 | < afny> | I'm just warning you. |
23:44 | <+Tetrajak> | Noah: I think I prefer the other light box, but I'm still keen on the lights |
23:45 | <~Noah> | And a camera stand, I think this one is rather good |
23:45 | <+Tetrajak> | afny: eh, it's alright. Everyone's got an opinion, and since we're discussing tactics and companies, I'm curious |
23:45 | <@Ced23Ric> | Well, you load up on silver bullets, and you set yourself up for something that kills toolboxes: Surgical removal. You lack the redundancy and synergy to keep up with a high-damage, high-synergy company. While you sure have very specific advantages with singular 'frames, they are easily denied. |
23:45 | <~Noah> | Balls shipping though :\ |
23:46 | <@Ced23Ric> | I've played Magic:The Gathering, and some WH40k, too. I'm not talking JUST out of my ass, by the way. :D |
23:46 | <+Tetrajak> | Ced: yea, that's why I was curious about your opinion ;) |
23:46 | <@Ced23Ric> | See, the problem I have is ... |
23:47 | <@Ced23Ric> | Have you ever had contact with BattleTech? |
23:47 | <@Ced23Ric> | Does the term Combat Loss Treshold or Combat Damage Treshold ring a bell? |
23:47 | <+Tetrajak> | no, sorry |
23:47 | <+Tetrajak> | never played Battletech, but know of it |
23:47 | <@Ced23Ric> | It's a pretty nifty thing. CDT is basically just a conglomerate of data. |
23:48 | <@Ced23Ric> | "What's the point where a fighting unit becomes ineffective?" |
23:48 | <~Noah> | Ced23Ric: Turn one start. Mountain, tap. Lightning Bolt. Pass. Start at 17. |
23:49 | <@Ced23Ric> | To give you a quick example: a 60t Mech has a huge array of weapons and armor. He can, while taking damage, still easily get rid of a 40 ton 'Mech. Because it has lighter weapons and thinner armor. |
23:49 | <@Ced23Ric> | In that case, the 60t Mech has the higher CDT. |
23:49 | <@Ced23Ric> | Now, if 2x 40t gang up on 1x 60t, they can take him down fairly reliable. The CDT of the 2x 40t is higher. |
23:50 | <@Ced23Ric> | But if the 60t faces the 40t in succession, instead of at once, chances are pretty high he can take both. |
23:50 | <@Ced23Ric> | Maybe even a third. |
23:50 | <@Ced23Ric> | So, CDT is the amount of damage a unit can take before coming ineffective. But it also takes into account, buy simple gut judgment, how much damage a unit can dish out, in relation to an opposing force. |
23:51 | < afny> | this discussion might be more informative if we actually knew what was in Tetra's toolbox |
23:51 | < afny> | I mean it is kind of a broad term |
23:51 | < afny> | maybe he just carries around eight hammers. |
23:51 | <@Ced23Ric> | What am I after? A force with redundancy can take a lot of damage before becoming ineffective. |
23:51 | < afny> | he has at least four jacks |
23:51 | < afny> | that we can be sure of. |
23:51 | <@Ced23Ric> | And that might just win them the game over a diverse toolbox design. |
23:51 | <@Ced23Ric> | Tangent over. :D |
23:52 | <@Ced23Ric> | Kev: I didn't comment on it, because I was typing, but you do entertain me. Greatly so. |
23:52 | <+Tetrajak> | Haha, ok, so I'll lay out my current "toolbox" company, that is meant to be multipurpose and be able to take on a number of different other company configurations, but perhaps not do so well against a very specific anti-toolboxx company |
23:53 | <+Tetrajak> | -x |
23:53 | <+Tetrajak> | Afny: another reason I also asked for Ced's opinion before posting is so that the opinion wasn't scoped on the company |
23:53 | < afny> | toolboxxx |
23:53 | < afny> | toolboXXX |
23:53 | <+Tetrajak> | saw that... |
23:53 | <+Tetrajak> | !shades |
23:53 | <+Tetrajak> | coming |
23:53 | < mf0bot_> | YEEEEEEEAAAAAAHHHHHHHHH! |
23:53 | < afny> | I'll allow it. |
23:53 | <+Tetrajak> | lol |
23:54 | | * Ced23Ric slowclaps. :D |
23:54 | <~Noah> | !humor |
23:54 | < mf0bot_> | Noah: didn't recognise humor |
23:54 | <@Ced23Ric> | Okay, shoot. |
23:54 | <+Tetrajak> | lol |
23:54 | <@Ced23Ric> | What'cha got, TJ? |
23:54 | <@Ced23Ric> | Going for 8 'frames? |
23:54 | <+Tetrajak> | nah, skirmish 6, but it can just be proportioned up to 8 |
23:55 | <@Ced23Ric> | Colour me curious. Go on! :D |
23:55 | <@Ced23Ric> | Oh, to make things easier. |
23:55 | <@Ced23Ric> | H = Hand to Hand |
23:55 | <@Ced23Ric> | DF = Direct Fire |
23:55 | <@Ced23Ric> | A = Artillery |
23:55 | <+Tetrajak> | argh, I don't have the build with me |
23:55 | <@Ced23Ric> | Y B G stay the same. |
23:55 | <@Ced23Ric> | And R, where needed. |
23:55 | <+Tetrajak> | hold on, I'll see if I can recreate it from memory |
23:56 | <@Ced23Ric> | Heh. Another advantage of redundant companies. :D |
23:58 | <+Tetrajak> | Ah, never mind, found it |
23:58 | <@Ced23Ric> | Yay! |
23:58 | | CaGeRit [x@Nightstar-f0d9c21f.hr.cox.net] has joined #mf0 |
23:58 | <+Tetrajak> | it has 2 different forms, but they are both very similar. One for defense, one for offense |
23:58 | <+Tetrajak> | I realise they're both in one of my battle sims |
23:58 | <+Tetrajak> | this one; http://www.mobileframehangar.com/viewtopic.php?f=17&t=1052#p6426 |
23:58 | <+Tetrajak> | both the teams are variations on the same idea |
23:59 | <+Tetrajak> | ignore the sim though, it has a number of inaccuracies in regards to the rules and the assumptions I had at the time |
--- Log closed Fri Jun 08 00:00:21 2012 |