code logs -> 2023 -> Sun, 29 Jan 2023< code.20230128.log - code.20230130.log >
--- Log opened Sun Jan 29 00:00:19 2023
00:34 Gregor is now known as Vornicus
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07:17
<&McMartin>
Progress! https://cdn.masto.host/mastodongamedevplace/media_attachments/files/109/770/670/059/120/139/original/6f3ea8bcd4da2f42.png
07:19
<@celticminstrel>
Ooooh
07:40
<&McMartin>
A short program both typed in and built using period tools (MPW 3.5)
07:41
<&McMartin>
It... gets the job done, I suppose, but the ergonomics are as bad as I'd been told~
07:41
<&McMartin>
Pretty soon I'll have to decide whether I want to go the route of "how can I make a program that actually works like people expect" or the route of "let's take a built program and tear it apart into its component atoms"
07:42 Vorntastic [uid293981@Nightstar-phvupn.irccloud.com] has joined #code
07:42 mode/#code [+qo Vorntastic Vorntastic] by ChanServ
07:42 * McMartin relinks https://cdn.masto.host/mastodongamedevplace/media_attachments/files/109/770/670/059/120/139/original/6f3ea8bcd4da2f42.png for Vorntastic
07:43
<~Vorntastic>
Huzzah
07:44
<&McMartin>
One nice thing about Basilisk is that it apparently now properly sleeps when the system is idle
07:45
<&McMartin>
That means I can leave it running and just have a 1080p System 7 desktop and it doesn't peg a core
07:48
<@celticminstrel>
When I was coding back then I wasn’t able to figure out how to make MPW work, but I somehow got a copy of CodeWarrior that was able to compile Glypha III.
07:48
<@celticminstrel>
Tho most of my coding in that period would’ve been HyperCard and Logo.
07:49
<@celticminstrel>
Oh, and GameMaker I guess.
07:49
<&McMartin>
I managed to come across some demo edition of CodeWarrior in my journeys, and I did start there, but I didn't stay there long
07:50
<@celticminstrel>
I wonder if anyone has come up with a way to run GameMaker games on modern computers…
07:50
<&McMartin>
The goal is to find weird things that weren't imitated, and CodeWarrior is Just An IDE And Not A Great One
07:50
<&McMartin>
... who made GameMaker?
07:50
<@celticminstrel>
Al Staffieri Jr
07:50
<@celticminstrel>
Last I checked the website was still up but had been last updated in… the 00’s I think.
07:50 * McMartin nods
07:50
<@celticminstrel>
Maybe it was the 10’s.
07:51
<&McMartin>
One of the problems here is that Mark Overmars also made a system called GameMaker and it became reasonably well-established
07:51
<@celticminstrel>
There was a teaser of “hey it now works on modern systems”.
07:51
<&McMartin>
Powering, among other things, Undertale and Heat Signature.
07:54
<&McMartin>
Some kind volunteers ported some of my SDL stuff to OS 9, like, 20 years ago or so and I don't actually recall if it was someone here who did
07:54
<&McMartin>
So this is *technically* not my first rodeo, but it's the first time I'm trying to actually play "honestly" with the Classic Mac OS
07:54
<&McMartin>
Especially since AIUI for the SDL stuff "ported to" really meant "built on"
07:57
<@celticminstrel>
I’m pretty sure I wasn’t even here 20 years ago.
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14:53
<&ToxicFrog>
I've been working through nandgame (where you start solving logic gate puzzles and gradually build your way up to a functioning 16-bit microcontroller, at which point you start writing programs for it, including programming languages) and having a lot of fun
14:53
<&ToxicFrog>
but dear GOD two registers is not enough
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14:53
<&ToxicFrog>
If the hardware puzzles were more flexible in what they accepted as solutions I could stick at least four registers in this thing >.<
14:54
<&ToxicFrog>
Actually, we've got several unused bits in the instruction format! I could go up to eight, maybe even 16 with some care.
14:54
<&ToxicFrog>
But noooo I've only got two and only one of them can be used with load-immediate
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19:24
< FLHerne>
McMartin: now that brings back memories, my first computer ran System 7
19:40
<@celticminstrel>
Mine too.
19:49
<~Vornicus>
64K RAM SYSTEM 38911 BASIC BYTES FREE
19:50
<~Vornicus>
(then I had a system 6-ish thing
20:06
< Emmy>
omg 64k!? you could put a man on the moon with that!
20:16
<~Vornicus>
figure I need about ten times that. that should be enough for anybody
20:16
<~Vornicus>
(he says, sitting at his computer with 40GB of ram and multiple terabytes of drive space)
20:18
< Emmy>
MOAR
20:18
< Emmy>
you only need 32kilobits of ram to put a man on the moon, but for kerbals it works differently!
20:20
<~Vornicus>
kerbals don't have margaret hamilton. just me.
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--- Log closed Mon Jan 30 00:00:21 2023
code logs -> 2023 -> Sun, 29 Jan 2023< code.20230128.log - code.20230130.log >

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