--- Log opened Sun Jan 29 00:00:19 2023 |
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07:17 | <&McMartin> | Progress! https://cdn.masto.host/mastodongamedevplace/media_attachments/files/109/770/670/059/120/139/original/6f3ea8bcd4da2f42.png |
07:19 | <@celticminstrel> | Ooooh |
07:40 | <&McMartin> | A short program both typed in and built using period tools (MPW 3.5) |
07:41 | <&McMartin> | It... gets the job done, I suppose, but the ergonomics are as bad as I'd been told~ |
07:41 | <&McMartin> | Pretty soon I'll have to decide whether I want to go the route of "how can I make a program that actually works like people expect" or the route of "let's take a built program and tear it apart into its component atoms" |
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07:42 | | * McMartin relinks https://cdn.masto.host/mastodongamedevplace/media_attachments/files/109/770/670/059/120/139/original/6f3ea8bcd4da2f42.png for Vorntastic |
07:43 | <~Vorntastic> | Huzzah |
07:44 | <&McMartin> | One nice thing about Basilisk is that it apparently now properly sleeps when the system is idle |
07:45 | <&McMartin> | That means I can leave it running and just have a 1080p System 7 desktop and it doesn't peg a core |
07:48 | <@celticminstrel> | When I was coding back then I wasn’t able to figure out how to make MPW work, but I somehow got a copy of CodeWarrior that was able to compile Glypha III. |
07:48 | <@celticminstrel> | Tho most of my coding in that period would’ve been HyperCard and Logo. |
07:49 | <@celticminstrel> | Oh, and GameMaker I guess. |
07:49 | <&McMartin> | I managed to come across some demo edition of CodeWarrior in my journeys, and I did start there, but I didn't stay there long |
07:50 | <@celticminstrel> | I wonder if anyone has come up with a way to run GameMaker games on modern computers… |
07:50 | <&McMartin> | The goal is to find weird things that weren't imitated, and CodeWarrior is Just An IDE And Not A Great One |
07:50 | <&McMartin> | ... who made GameMaker? |
07:50 | <@celticminstrel> | Al Staffieri Jr |
07:50 | <@celticminstrel> | Last I checked the website was still up but had been last updated in… the 00’s I think. |
07:50 | | * McMartin nods |
07:50 | <@celticminstrel> | Maybe it was the 10’s. |
07:51 | <&McMartin> | One of the problems here is that Mark Overmars also made a system called GameMaker and it became reasonably well-established |
07:51 | <@celticminstrel> | There was a teaser of “hey it now works on modern systems”. |
07:51 | <&McMartin> | Powering, among other things, Undertale and Heat Signature. |
07:54 | <&McMartin> | Some kind volunteers ported some of my SDL stuff to OS 9, like, 20 years ago or so and I don't actually recall if it was someone here who did |
07:54 | <&McMartin> | So this is *technically* not my first rodeo, but it's the first time I'm trying to actually play "honestly" with the Classic Mac OS |
07:54 | <&McMartin> | Especially since AIUI for the SDL stuff "ported to" really meant "built on" |
07:57 | <@celticminstrel> | I’m pretty sure I wasn’t even here 20 years ago. |
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14:53 | <&ToxicFrog> | I've been working through nandgame (where you start solving logic gate puzzles and gradually build your way up to a functioning 16-bit microcontroller, at which point you start writing programs for it, including programming languages) and having a lot of fun |
14:53 | <&ToxicFrog> | but dear GOD two registers is not enough |
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14:53 | <&ToxicFrog> | If the hardware puzzles were more flexible in what they accepted as solutions I could stick at least four registers in this thing >.< |
14:54 | <&ToxicFrog> | Actually, we've got several unused bits in the instruction format! I could go up to eight, maybe even 16 with some care. |
14:54 | <&ToxicFrog> | But noooo I've only got two and only one of them can be used with load-immediate |
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19:24 | < FLHerne> | McMartin: now that brings back memories, my first computer ran System 7 |
19:40 | <@celticminstrel> | Mine too. |
19:49 | <~Vornicus> | 64K RAM SYSTEM 38911 BASIC BYTES FREE |
19:50 | <~Vornicus> | (then I had a system 6-ish thing |
20:06 | < Emmy> | omg 64k!? you could put a man on the moon with that! |
20:16 | <~Vornicus> | figure I need about ten times that. that should be enough for anybody |
20:16 | <~Vornicus> | (he says, sitting at his computer with 40GB of ram and multiple terabytes of drive space) |
20:18 | < Emmy> | MOAR |
20:18 | < Emmy> | you only need 32kilobits of ram to put a man on the moon, but for kerbals it works differently! |
20:20 | <~Vornicus> | kerbals don't have margaret hamilton. just me. |
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--- Log closed Mon Jan 30 00:00:21 2023 |