--- Log opened Thu Mar 03 00:00:49 2022 |
00:14 | | Kindamoody is now known as Kindamoody[zZz] |
01:30 | | catalyst is now known as jessika |
01:52 | | gizmore|2 [kvirc@Nightstar-vmnqvs.dip0.t-ipconnect.de] has joined #code |
01:55 | | gizmore [kvirc@Nightstar-t8mbjt.dip0.t-ipconnect.de] has quit [Ping timeout: 121 seconds] |
03:08 | | Degi_ [Degi@Nightstar-c3d6gk.pool.telefonica.de] has joined #code |
03:10 | | Degi [Degi@Nightstar-af3kvr.pool.telefonica.de] has quit [Ping timeout: 121 seconds] |
03:10 | | Degi_ is now known as Degi |
06:34 | < McMartin> | Man, the Zachtronics OSTs are so good |
06:35 | <@celticminstrel> | Maybe I should try to actually finish SpaceChem someday. |
06:35 | < McMartin> | SpaceChem... goes places. |
06:35 | < McMartin> | It's also very, hrm, nonrepresentative. |
06:36 | < McMartin> | The Defense missions in particular were a design element that he firmly yeeted out the window and never revisited. |
06:36 | < McMartin> | Of the later games that "look like programming", EXAPUNKS is the one I like the most, and of the ones that don't (but still basically are), Opus Magnum gets my highest rating. |
06:37 | <@celticminstrel> | Speaking of games that “look like programming”, what happened to that Flash(?) game? Factorio or something? |
06:37 | < McMartin> | https://zachtronics.bandcamp.com/track/network-exploration |
06:38 | < McMartin> | Factorio isn't a flash game and it's not really a programming game |
06:38 | < McMartin> | It's a constructors-and-conveyors game with tower defense elements |
06:38 | <@celticminstrel> | I may be misremembering the name, tho “conveyors” does sound like it fits what I remember. |
06:38 | < McMartin> | It never grabbed me for some reason, but the similar first-person game Satisfactory grabbed me *very hard indeed*. |
06:39 | <@celticminstrel> | Whether it was Factorio or something else, ISTR it being a literal Turing machine? |
06:39 | < McMartin> | I do remember a flash game where you were pretending to use conveyors to move things around but which were actually ... yes that |
06:39 | < McMartin> | That was a flash game and I assume it died with Kongregate or whoever. |
06:39 | < McMartin> | I don't remember its name offhand. Someone might. |
06:39 | <@celticminstrel> | So it wasn’t Factorio after all. |
06:39 | < McMartin> | I don't think so |
06:40 | < McMartin> | Or if it was, it has been completely eclipsed by the game named Factorio. |
06:40 | < McMartin> | I do remember the game you describe though, where the gimmick was that you were testing robots but what you were really doing was building a Turing machine. |
06:41 | | * McMartin does some wild google searches |
06:41 | < McMartin> | Manufactoria! |
06:41 | <@celticminstrel> | Ooh. |
06:41 | < McMartin> | I'm not 100% sure this is the thing |
06:41 | < McMartin> | But I'm about 95% sure. |
06:42 | <@celticminstrel> | Since we’re on about really old games, do you remember the one that was kinda like a 1D roguelike? |
06:42 | | Kindamoody[zZz] is now known as Kindamoody |
06:42 | < McMartin> | Not at all. |
06:42 | <@celticminstrel> | Probably didn’t find it from here anyway. |
06:43 | <@celticminstrel> | Kinda wanna find it again tho. Maybe it’s still open in some long-forgotten tab on the old computer, tho that only helps if it still exists. |
06:45 | <@celticminstrel> | It wasn’t Flash tho. |
06:47 | < McMartin> | You are almost certainly not thinking of Half-Minute Hero but it's what's coming to mind for me given the very silly way it handled combat. |
06:47 | <@celticminstrel> | Yeah, this one was pure ASCII. |
06:54 | < McMartin> | Yeah, I don't think I ever saw the game you're thinking of. |
06:55 | <@celticminstrel> | Found a video of Half-Minute Hero’s combat, and it does look to follow the same general principle, only with nice graphics. |
07:01 | | McMartin [mcmartin@Nightstar-i80eaa.ca.comcast.net] has quit [[NS] Quit: upgrade] |
07:05 | | McMartin [mcmartin@Nightstar-i80eaa.ca.comcast.net] has joined #code |
07:05 | | mode/#code [+ao McMartin McMartin] by ChanServ |
08:05 | < Alek> | there were plenty of factory flash games. |
08:05 | < Alek> | PLENTY |
08:05 | <&McMartin> | Ho yez |
08:05 | <&McMartin> | But Manufactoria is almost certainly the one CM was talking about, as it was a brief craze in this very channel back in the day. |
08:06 | < Alek> | plausible enough for me. :P |
08:06 | | * McMartin wraps up his NES nonsense for the night |
08:24 | <&McMartin> | https://twitter.com/JackRhysider/status/1498780187776933888 seemslegit.jpg |
08:46 | | macdjord is now known as macdjord|slep |
11:02 | | jessika [catalyst@Nightstar-ejd4sd.cable.virginm.net] has quit [[NS] Quit: -a- IRC for Android 2.1.59] |
11:18 | | catalyst [catalyst@Nightstar-ejd4sd.cable.virginm.net] has joined #code |
11:37 | | gnolam [lenin@Nightstar-j9ajs0.priv.bahnhof.se] has quit [Connection closed] |
11:37 | | gnolam [lenin@Nightstar-j9ajs0.priv.bahnhof.se] has joined #code |
11:37 | | mode/#code [+o gnolam] by ChanServ |
12:14 | | himi [sjjf@Nightstar-v37cpe.internode.on.net] has quit [Ping timeout: 121 seconds] |
12:56 | | catalyst is now known as jessika |
13:16 | | Kizor [a@Nightstar-nfsqa7.yok.fi] has quit [[NS] Quit: ] |
13:16 | | Kizor [a@Nightstar-nfsqa7.yok.fi] has joined #code |
14:03 | | abudhabi_ [abudhabi@Nightstar-ne0clo.adsl.tpnet.pl] has joined #code |
14:03 | < abudhabi_> | Twitter algorithms have gotten sophisticated of late! |
14:03 | < abudhabi_> | Based on my likes, they've decided to start showing me an unending stream of bird photos. |
14:03 | < abudhabi_> | imokwiththis.jpg |
16:58 | | Emmy [Emmy@Nightstar-l49opt.fixed.kpn.net] has joined #code |
18:22 | < Pinkhair> | I'm waiting for the twist to be them showing everyone bird photos |
18:59 | | macdjord|slep is now known as macdjord |
19:40 | < Emmy> | Pinkhair, i must have missed some context, because huh? |
20:00 | < abudhabi_> | Emmy: https://pastebin.com/raw/G4DTNtaZ |
20:01 | | * abudhabi_ finally finds something that looks like a usable video editor. |
20:01 | < abudhabi_> | (For Linux.) |
20:02 | < abudhabi_> | kdenlive it's called and I've not hand to consult a video tutorial or google for instructions in order to put together a video of a movie file, a still image and a sound file. The hardest part was figuring out where the export button/command is, but I managed that, too. |
20:04 | | jessika [catalyst@Nightstar-ejd4sd.cable.virginm.net] has quit [[NS] Quit: -a- Connection Timed Out] |
20:04 | | catalyst [catalyst@Nightstar-ejd4sd.cable.virginm.net] has joined #code |
20:17 | < Emmy> | TY, abudhabi_ |
20:18 | < Emmy> | Huh, a user-friendly OSS video or 3d editing program? what madness is that!? |
20:40 | | abudhabi__ [abudhabi@Nightstar-rqaf73.adsl.tpnet.pl] has joined #code |
20:43 | | abudhabi_ [abudhabi@Nightstar-ne0clo.adsl.tpnet.pl] has quit [Ping timeout: 121 seconds] |
21:04 | | gnolam [lenin@Nightstar-j9ajs0.priv.bahnhof.se] has quit [Connection closed] |
21:04 | | gnolam [lenin@Nightstar-j9ajs0.priv.bahnhof.se] has joined #code |
21:04 | | mode/#code [+o gnolam] by ChanServ |
21:22 | | himi [sjjf@Nightstar-v37cpe.internode.on.net] has joined #code |
21:22 | | mode/#code [+o himi] by ChanServ |
21:28 | | catalyst [catalyst@Nightstar-ejd4sd.cable.virginm.net] has quit [[NS] Quit: -a- Connection Timed Out] |
21:28 | | catalyst [catalyst@Nightstar-ejd4sd.cable.virginm.net] has joined #code |
23:19 | | catalyst [catalyst@Nightstar-ejd4sd.cable.virginm.net] has quit [[NS] Quit: -a- Connection Timed Out] |
23:19 | | catalyst [catalyst@Nightstar-ejd4sd.cable.virginm.net] has joined #code |
23:44 | | Emmy [Emmy@Nightstar-l49opt.fixed.kpn.net] has quit [Ping timeout: 121 seconds] |
23:48 | | catalyst is now known as jessika |
--- Log closed Fri Mar 04 00:00:50 2022 |