--- Log opened Wed Jan 24 00:00:33 2018 |
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14:36 | <&ToxicFrog> | https://github.com/xoreaxeaxeax/movfuscator/tree/master/validation/doom |
14:36 | <&ToxicFrog> | Branchless Doom -- play Doom without worrying about branch prediction attacks. |
14:36 | <&ToxicFrog> | "The mov-only DOOM renders approximately one frame every 7 hours, so playing this version requires somewhat increased patience." |
14:38 | <@Tamber> | hee |
15:06 | < Vornlicious> | Silly! |
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15:32 | <@macdjord> | ToxicFrog: ... that's /possible/? |
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15:36 | <~Vornicus> | allegedly! |
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15:37 | <~Vornicus> | "Q: Why did you make this? A: I thought it would be funny." |
15:37 | <@macdjord> | I mean, is there some theorem I am unaware of that says any program can be converted to a branchless form using some transformation? |
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15:40 | <&[R]> | There's a MOV-only compiler |
15:41 | <@Attilla> | how would a branchless game work |
15:41 | <@Attilla> | does it have all possibilities pre-rendered |
15:41 | <@Attilla> | and you just move between them? |
15:43 | <~Vornicus> | in the movfuscator readme there's a pdf that talks about how to handle branches and stuff. I don't know quite how it handles, say, user input |
15:43 | <@Attilla> | maybe you could make a game where you take a personality test and then it compiles it based on what it'd expect you to do |
15:44 | <@Attilla> | no input except your personality traits |
15:47 | | * TheWatcher reads that pdf, ...s |
15:48 | <@TheWatcher> | Y'know, this is a terrifying amount of effort for a laugh |
15:49 | < ASCII> | speaking of games, anyone want to try one I've been toying with? |
15:49 | < ASCII> | http://motorcity.updog.co/Life001/Life001.html |
15:57 | <&ToxicFrog> | TheWatcher: I'm assuming that branchless compilation has uses outside of running doom very slowly |
16:00 | < ASCII> | Running quake at one frame a year? |
16:02 | <~Vornicus> | if the goal was merely branchless compilation it wouldnt be *quite* as slow but |
16:02 | <~Vornicus> | still pretty spectacular; we're looking at only constant-factor improvements |
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--- Log closed Thu Jan 25 00:00:35 2018 |