--- Log opened Sun Sep 17 00:00:01 2017 |
00:00 | < RchrdB> | they're still supported by OpenGL, but I think nobody uses them |
00:00 | <&McMartin> | Sounds about right. |
00:01 | <&McMartin> | Triangle Strips, however, seem to remain delicious and healthful |
00:01 | < RchrdB> | from what I've read, the use case for fans & strips is significantly reduced by the existence of glDrawElements and company because you can write down element indexes really compactly and get more bandwidth saved by doing that than an optimal stripping or fanning would've given you anyway. |
00:02 | | * McMartin nods |
00:02 | <&McMartin> | Though you can combine the two, IIRC, so it seems like a por que no los dos to me |
00:02 | < RchrdB> | strips are still good because you can just make a degenerate triangle to reset the stream to a new starting point, so unlike fans they're just as powerful as triangles |
00:03 | <&McMartin> | FILTHY DEGENERATE TRIANGLES CORRUPTING OUR SCENES |
00:04 | < Jessikat> | "why are these lines grey |
00:04 | < Jessikat> | Erk |
00:04 | <&McMartin> | because of Filthy Degenerate Triangles, clearly |
00:04 | < Jessikat> | "why are these lines so thick?" "oh, wait a minute I'm drawing with triangle strips not lines" |
00:05 | < RchrdB> | Jessikat, hahaha ♥ |
00:05 | < Jessikat> | Actual observed behaviour of a coder at work last week |
00:05 | < RchrdB> | laughing aloud ♥ |
00:05 | <&McMartin> | Sometimes derping happens |
00:05 | < Jessikat> | He's great xD |
00:06 | < Jessikat> | "just use reflection to call all of the methods" being a haha only serious comment of his also |
00:06 | | * McMartin swears volubly, as only one who has attempted to modify Tomcat internals can |
00:06 | <&McMartin> | They totally do that for all the method calls ever |
00:06 | <&McMartin> | Even in cases of known receivers and methods |
00:07 | <&McMartin> | The only possible reason for this I can come up with is "so that there aren't any file dependencies when trying to compile a specific file" but WHY DO YOU WANT THAT YOU ARE A BAD PERSON FOR WANTING IT |
00:07 | <&McMartin> | I should probably do laundry so as to be less of a bad person |
00:08 | < Jessikat> | Wash yourself clean |
00:10 | <&McMartin> | Also, now that the computer named "Astatine" has needed a new hard drive due to failure |
00:10 | <&McMartin> | Perhaps I should rename it Bismuth, because it has just undergone decay |
00:12 | | * Jessikat gives one (1) clap |
00:15 | <&McMartin> | I had actually originally named it Astatine because it was a gaming PC and those are obsolete, like, immediately, so clearly I should name it after the element with the half-life of 7.3 hours |
00:15 | <&McMartin> | eight years later and this is its second up- or side-grade. |
00:16 | <&McMartin> | (1 GPU replacement, 1 drive replacement, and additions of a second drive and more RAM.) |
00:21 | < RchrdB> | nope I had failbrain I definitely can get this wrong with stripping |
00:36 | | Kindamoody is now known as Kindamoody[zZz] |
00:55 | < RchrdB> | okay there definitely IS a wrong way to draw a square with a triangle strip and I found it :D |
00:55 | < RchrdB> | it's a miracle anything I write ever "works" |
01:06 | | * Vornicus patpats rchrdb. |
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02:00 | <&[R]> | https://imgur.com/gallery/T4OL0 |
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02:21 | <@celticminstrel> | Okay, so the MinGW build isn't finding the Boost headers even though they're in the same place as the regular headers... :S |
02:24 | <@celticminstrel> | Oh wait, maybe the problem is that it's looking in the wrong place for them. I probably need to set an environment variable. |
02:31 | <&[R]> | -L/path/to/boost/ |
02:31 | <&[R]> | ? |
02:31 | <@celticminstrel> | -I but yes |
02:31 | <&[R]> | Right |
02:31 | <&[R]> | Derp |
02:35 | <@celticminstrel> | So many auto_ptr deprecation warnings... o.o |
02:35 | <@celticminstrel> | I guess because the Boost is old or something. |
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04:19 | <&McMartin> | Death to auto_ptr |
05:01 | < Jessikat> | It's deprecated |
05:01 | < Jessikat> | I had fun deleting it from our codebase >:) |
05:39 | <~Vornicus> | what the auto_ptr is auto_ptr |
05:40 | < Jessikat> | An attempt at unique_ptr (single ownership semantics) when all you have is copy |
05:40 | < Jessikat> | It works spectacularly poorly |
06:06 | <&McMartin> | Vornicus: In particular, assigning it to something makes it be null |
06:06 | <&McMartin> | This is particularly hilarious because C++ can silently copy values in all sorts of contexts |
06:06 | <~Vornicus> | Oh Boy |
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--- Log closed Mon Sep 18 00:00:03 2017 |