--- Log opened Tue Feb 21 00:00:34 2017 |
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02:20 | <&ToxicFrog> | This is weird -- and aggravating -- as all hell. |
02:20 | <&ToxicFrog> | If I save my game, create portals, and then load my game, the coordinates of the portals don't change |
02:21 | <&ToxicFrog> | Or rather |
02:21 | <&ToxicFrog> | The coordinates *do* change back to what they are in the ESP |
02:21 | <&ToxicFrog> | But the parent cell doesn't |
02:21 | <&ToxicFrog> | ! |
02:22 | <&ToxicFrog> | So, the first problem is that you cast Open Portal and it lists the portal locations as they were last in realtime, not as they were when you made the save |
02:22 | <&ToxicFrog> | It also gets confused about what the portal linkages are, but I think I've fixed that by not relying on getTeleportDoor to ever return anything sensible |
02:23 | <&ToxicFrog> | Of course, where the wheels come off is -- |
02:23 | <&ToxicFrog> | I create a portal. |
02:24 | <&ToxicFrog> | I save my game. |
02:24 | <&ToxicFrog> | I relocate one end of the portal, then decide I didn't actually want to do that and reload my game. |
02:24 | <&ToxicFrog> | The end I relocated is now at the coordinates it had when I saved, but in the cell I relocated it to, meaning it's probably floating outside the level geometry somewhere. |
02:24 | <&ToxicFrog> | I step into the portal. |
02:24 | <&ToxicFrog> | OOPS. |
02:26 | <&ToxicFrog> | So -- it's fine as long as you never place a portal, then load a save and try to use the other end of the portal you just placed (without moving it again) |
02:27 | <&ToxicFrog> | Maybe this is why the original mod used rats? |
02:28 | <&ToxicFrog> | Hmm. Place portal, reload save -> portal is in void |
02:28 | <&ToxicFrog> | Save with portal in void, restart game, load save -> portal in blueroom |
02:29 | <&ToxicFrog> | Loading save files is clearly not very hygienic >.< |
02:41 | <@Reiv> | That would certainly help explain the usage of rats |
03:37 | <&ToxicFrog> | This is completely baffling. |
03:38 | <&ToxicFrog> | It worked fine for days. Now it's all crashy. But it's not consistently crashy. |
03:38 | <&ToxicFrog> | I first observed it earlier today; I made some edits to the mod, loaded my save, and bam, instant CTD. |
03:38 | <&ToxicFrog> | So I rolled back the edits...and exactly the same thing happened. |
03:40 | <&ToxicFrog> | But it's not like "having the mod loaded at all crashes the game on save file load", because I can load some saves. |
03:40 | <&ToxicFrog> | And once I load those, I can load others that I can't load from the main menu! |
03:40 | <&ToxicFrog> | It looks like there is a pattern -- once I successfully load a save, I can load any other save *at the same location*. |
03:41 | <&ToxicFrog> | And I can freely travel between locations thereafter. |
03:42 | <&ToxicFrog> | But I *can't* load a save from a different location. |
03:47 | | * ToxicFrog gives up, goes to bed |
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11:07 | | * TheWatcher sighs at students |
11:08 | <@TheWatcher> | I wonder why some of them seem to have so much trouble with the idea that any non-zero value is true, regardless of sign |
11:23 | <@Pi> | It is kinda a silly thing. |
11:24 | <@Pi> | Need moar first-class boolean types! |
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11:48 | <@TheWatcher> | Also CHECK YO RETURN VALUES, damnit. |
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12:15 | < LadyOfLight> | Today's fun - a race condition in my shared_ptr implementation :3 |
12:16 | <@TheWatcher> | Egh, threadi problengms >.< |
12:16 | <@TheWatcher> | Good luck! |
12:18 | < LadyOfLight> | Also, I find myself writing while (true) a lot lately |
12:18 | < LadyOfLight> | It's quite exciting |
12:18 | < LadyOfLight> | I know all the potential interleaving that causes the problem |
12:18 | < LadyOfLight> | The question is how to implement the fastest correct solution |
12:19 | < LadyOfLight> | The answer is 'tomorrow' |
12:21 | <@ion> | I didn't know that "tomorrow" worked as a "how" |
12:21 | <@ion> | What typecast did you use - always throws an error for me when I try that |
12:24 | <@TheWatcher> | ion: the trick is to have it do the work tomorrow and send the result back in time to when you need it~ |
12:24 | <@TheWatcher> | (I'm sure there's a Boost module for that somewhere) |
12:27 | <@TheWatcher> | (For some reason I tend to prefer `for( ; ; ) { ... }` over `while(true) { ... }`. Not sure why.) |
12:30 | <@TheWatcher> | (I suspect that it's something to do with the middle looking like ;_; which can be appropriate sometimes...) |
12:30 | < LadyOfLight> | There's more than likely a CPAN module or seven |
12:30 | < LadyOfLight> | Yeah, tears seem appropriate |
12:34 | <@TheWatcher> | Time::StatisField "control the flow of time" - yep, probably! |
12:34 | < LadyOfLight> | :D |
12:35 | < LadyOfLight> | Threading bugs are timing bugs |
12:35 | < LadyOfLight> | Write code that treats ownership as a first class concept |
12:35 | < LadyOfLight> | Then life gets easier |
12:35 | < LadyOfLight> | Basically, learn clojure, receive bacon. |
12:37 | | * TheWatcher realises there is no Bacon module in CPAN, should address this. |
12:40 | < LadyOfLight> | WHAT |
12:40 | < LadyOfLight> | This surprises and angers me |
12:40 | <@TheWatcher> | I KNOW, RITE!? |
12:42 | < LadyOfLight> | Rite is definitely the word when it comes to Perl |
12:43 | < LadyOfLight> | I'm tempted to write ACME::Bacon |
12:43 | < LadyOfLight> | Which allows you to push button |
12:45 | < LadyOfLight> | It would be my finest contribution to open source to date |
12:45 | <@TheWatcher> | :D |
12:45 | <@TheWatcher> | Doo eeet |
12:45 | < LadyOfLight> | (also maybe my first?) |
12:48 | <@TheWatcher> | (Actually, use http://search.cpan.org/~ingy/Acme-1.11111111111/lib/Acme.pod as your base class. Acme::Bacon will work, and then be both Achme and Spiffy) |
12:48 | <@TheWatcher> | (I'm not serious - Spiffy is pretty shit) |
12:50 | <@TheWatcher> | *acme |
12:50 | <@TheWatcher> | I can word |
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13:20 | <@gnolam> | Hmm... to use "FLÃGGÃÓNKââ¬ÄHIÅÃÃLâ«ÃN" as an example of a valid name (to show that there are no silly encoding restrictions) or not, that is the question. >_> |
13:23 | | * LadyOfLight` snrk |
13:23 | < LadyOfLight`> | Ia! Ia! |
13:24 | <@TheWatcher> | gnolam: sounds like a good test to me! |
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14:03 | < chatter> | hey guys |
14:03 | < chatter> | allah is doing |
14:03 | < chatter> | sun is not doing allah is doing |
14:03 | < chatter> | to accept Islam say that i bear witness that there is no deity worthy of worship except Allah and Muhammad peace be upon him is his slave and messenger |
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14:10 | <@TheWatcher> | Bloody persistent irritant |
14:13 | < LadyOfLight> | Heh |
14:54 | | * LadyOfLight is too tired to reason about anything, apparently |
15:18 | <@Azash> | https://www.theregister.co.uk/2017/02/20/is_your_child_a_hacker_liverpudlian_par ents_handed_cyber_checklist/ |
15:27 | | * TheWatcher eyes that, facepalms |
15:38 | <@gnolam> | >_< |
15:48 | <@celticminstrel> | Uh. Okay? :S |
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20:02 | <@abudhabi> | Today: Futzing about in Python without internet access. |
20:02 | <@abudhabi> | It was like back in the stone age. I had to use pydoc from the command line. Actually reading the manual. |
20:07 | <@gnolam> | abudhabi: https://docs.python.org/3/download.html |
20:08 | <@abudhabi> | gnolam: Thanks. |
20:08 | <@abudhabi> | I'm pretty sure I reinvented some built-in sorting algorithm. |
20:09 | <@abudhabi> | (Printing a dict in order of values.) |
20:12 | <@gnolam> | Printing how? |
20:13 | <@abudhabi> | I have a dict of string keys to int values. I want them output in descending order of the ints. |
20:15 | <@abudhabi> | http://pastebin.com/1k7xW6qM |
20:15 | <@abudhabi> | (The 1000 is an arbitrarily high number. So long as it's higher than any value in the dict.) |
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20:16 | <@abudhabi> | (Yes, I know it cuts off the lowest values. That's intentional.) |
20:17 | <&ToxicFrog> | ...I guess it's *technically* O(n), because the 1000 is constant? |
20:17 | <&ToxicFrog> | Although given the "higher than any value of the dict" requirement, in practice it's O(mn) where m is the max value. :/ |
20:19 | <@gnolam> | Unless you're going to run that with tens to hundreds of millions of records, something like |
20:19 | <@gnolam> | for key, value in sorted(spam.items(), key=operator.itemgetter(1)): |
20:19 | <@gnolam> | print(key + ":", value) |
20:19 | <@gnolam> | should be a lot more readable. |
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20:20 | <&jerith> | for k, v in reversed(sorted(wordstat, key=lambda (k, v): v)): print("{}: {}".format(k, v)) |
20:20 | <&ToxicFrog> | Even with hundreds of millions of records I'd expect it to be faster. |
20:20 | <&ToxicFrog> | sorted() is nlogn (right? RIGHT?) and I'd be surprised if logn is larger than m on real-world corpora. |
20:21 | <&jerith> | gnolam: You want descending order. |
20:21 | <&ToxicFrog> | jerith: you want sorted(..., reverse=True) rather than reversed(sorted(...)) :P |
20:22 | <&jerith> | ToxicFrog: Yes, but I couldn't remember the name of the param and I wanted to do this without looking at any docs or running it. |
20:23 | <@gnolam> | ToxicFrog: more that if he's running a 32-bit installation that starts risking MemoryError as sorted() isn't a generator. |
20:23 | <@gnolam> | jerith: ... so he did |
20:23 | <@gnolam> | Working on one and a half hours of sleep here. My reading comprehension could be better. |
20:24 | <&jerith> | And now that I've actually tried it, it should be: for k, v in reversed(sorted(wordstat.items(), key=lambda x: x[1])): print("{}: {}".format(k, v)) |
20:26 | <&jerith> | Forgetting the .items() was stupid. Forgetting that python3 ripped out arg destructuring was self-defence. |
21:23 | | * TheWatcher sets about generating call graphs of this code so he can properly start the process of twisting it through 11 dimensions into a form that is more sensible |
21:25 | <&jerith> | I don't accept the premise. |
21:25 | <&jerith> | You're assuming it's possible to make it more sensible. |
21:25 | <@TheWatcher> | Hey, in this case its c++, not perl, so it is vaguely possible |
21:25 | <@TheWatcher> | *it's |
21:29 | <&McMartin> | C++ has a wide range of clarity |
21:31 | | * LadyOfSlumber considers the lily |
21:35 | <@TheWatcher> | Not too bad, only 410 call graphs |
22:00 | | Kindamoody|afk is now known as Kindamoody |
22:10 | <@iospace> | https://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on- windows-10/ |
22:22 | | * TheWatcher does a great deal of "what the fuck was I thinking?!" |
22:22 | <&McMartin> | That information has been classified under the codewords ERSTWHILE DOPPELGANGER |
22:23 | <@abudhabi> | Codenames aren't supposed to be mission descriptions! |
22:23 | <&McMartin> | (current retro project probably gets the codewords FALSE START CLIVE) |
22:25 | <@gnolam> | abudhabi: they're not, but there are seriously people in actual high security jobs who do not get that. |
22:26 | <&McMartin> | Right, and when used whimsically the whole point is for them to be cryptic crossword clues. |
22:26 | | LadyOfSlumber [catalyst@Nightstar-t9kkru.dab.02.net] has quit [[NS] Quit: Bye] |
22:27 | <&McMartin> | (FALSE START CLIVE is the project of getting a working machine language loader program for the Sinclair's ill-fated pre-Spectrum computer, the ZX81.) |
22:54 | <&ToxicFrog> | hah! I think I've solved the Oblivion crashiness issue. |
22:55 | <&ToxicFrog> | I put all the portal information into a Map[String, Map[String, Any]]. In the interests of keeping all the 'configuration settings' in one place, I put it in <pts>, the quest script responsible for initializing the mod on first load. |
22:56 | <&ToxicFrog> | This means it gets written to disk with the save file, and it looks like something in there does not serialize reliably. |
22:56 | <&ToxicFrog> | Maybe it's the nested map, maybe it's the fact that the map holds refs to game objects |
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--- Log closed Wed Feb 22 00:00:35 2017 |