--- Log opened Tue Aug 23 00:00:32 2016 |
00:01 | <@Alek> | I played the metroids through the GBA one on an emulator, and setting up ball bomb jumps was an exercise in frustration because of bad timings. D: |
00:02 | <~Vornicus> | oh, I like enlarge & shrink. |
00:02 | <&[R]> | You have boost and spider? |
00:02 | <~Vornicus> | I don't have a shoot but I don't think I want a shoot. I have boost and spider, yes, and quite a few others. |
00:03 | <&[R]> | What about slow fall (to make bomb jumping not horrible) |
00:03 | <@Alek> | ooh, slowfall, I like that idea. |
00:03 | <~Vornicus> | Alek: in mzm, bomb jumps were nigh trivial |
00:03 | <~Vornicus> | In fusion, they were basically impossible. |
00:03 | <@Alek> | mzm? |
00:04 | <~Vornicus> | Metroid Zero Mission, the Metroid 1 remake, with the stealth section at the end. |
00:04 | <@Alek> | oh, that one, right. I remember it now. |
00:04 | <@Alek> | I played Fusion more. by far. |
00:04 | <~Vornicus> | It's also the only game I could reliably diagonal or horizontal bomb jump. |
00:05 | <&Derakon> | Vorn: a spikeball mode where you deal contact damage (maybe could merge with spiderball), a mode where you leave fire trails (that could burn terrain / hurt things), a beacon/teleport system (lay a beacon, later teleport to it)... |
00:05 | <~Vornicus> | Like I'm pretty sure fusion made midair bomb jumping intentionally impossible. |
00:05 | <&Derakon> | Yes, it did. |
00:05 | <@Alek> | space jump and screw attack were also frustrating. |
00:05 | <&Derakon> | You can do it if you have frame-perfect inputs, by repeatedly morphing and unmorphing, which stalls your vertical position, but it's mostly useless as Fusion does not handle being sequence-broken at all well. |
00:05 | <@Alek> | especially in that room where you had to space jump a HUGE way up with a timer. |
00:06 | <@Alek> | in fusion. |
00:06 | <@Alek> | what's spiderball mode? |
00:06 | <~Vornicus> | Not sure I want Farore's Wind; I have a contact damage mode already; fire trails sound good. |
00:07 | <~Vornicus> | Spider ball is from Metroid Prime et al; there are magnetic tracks you can travel along that go along various walls & ceilings. |
00:07 | <@Alek> | ooh. |
00:07 | <&Derakon> | Magnet attract/repel mode? |
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00:07 | <@Alek> | 2d, right? |
00:07 | <@Alek> | sidescroller? |
00:07 | <@Alek> | do you have ball jump? |
00:08 | <~Vornicus> | Jump is in |
00:08 | <&[R]> | They were stupid hard in Prime too |
00:08 | <@Alek> | are bombs immediate, timer, or trigger? |
00:09 | <~Vornicus> | Haven't even actuall y put bomb s in |
00:09 | <~Vornicus> | Prime, dbjs are easy and necessary for 100%; tbjs+ are very vry difficult and basically require pushing a wall to slow yourself down |
00:09 | <&Derakon> | I'd suggest making bombs either immediate or very fast; IME it makes them more fun to play with (having played several Super Metroid ROM hacks that tweak the bomb timings) |
00:09 | <@Alek> | I would find a way to get all 3 modes in somehow. or at least the latter two, depending on the bomb functionality. but eh. |
00:11 | <@Alek> | immediate ones would make bomb jump trivial, super short timing would make it impossible, timed ones would allow small chains to be set up maybe, while trigger would limit you to one bomb at a time, I'm thinking. |
00:11 | <~Vornicus> | One very silly one I came up with today while vash was playing pokemon go was to be able to capture certain animals and then release them elsewhere for effects. I don't think I like that one that much |
00:11 | <@Alek> | lol |
00:12 | <@Alek> | it would add a puzzle mode, sorta |
00:12 | <&Derakon> | You could have a Beast-mode-from-Aquaria thing where you could capture abilities from animals, instead. |
00:12 | <&Derakon> | They'd have to be mostly pretty simple non-traversal abilities though. |
00:12 | <@Alek> | um. like what? you're a ball. XD |
00:12 | <&Derakon> | And I never used Beast mode much anyway. |
00:13 | <~Vornicus> | nor I |
00:14 | <@Alek> | if you have hp, maybe stone-ball (heavier), metal-ball (tougher) and glass-ball (weaker) powerups/debuffs. If no hp but one-touch-die, no glassball obvs. XD |
00:17 | <~Vornicus> | no hp, I know that |
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00:35 | <@Alek> | so metal-ball or something for a bit of extra protection perhaps. stone-ball for a heavier ball that would jump less high and maybe fall faster, probably squish enemies better. more inertia when rolling. maybe rubber-ball for higher jumping, more bounce. |
00:35 | <~Vornicus> | rubber ball's in there |
00:35 | <@Alek> | just tossing stuff out here. I dunno where you want to take it. |
00:35 | <@Alek> | dunno what would fit, for that matter. |
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02:04 | <&Derakon> | Vorn: Snow Crash-style smartwheels that smooth travel over bumpy terrain. |
02:05 | <&Derakon> | Would probably be more trouble to implement than it's worth, but if you feel up to the challenge they'd be cool. :) |
02:09 | <&McMartin> | Alek: One-touch-die and Glass can in fact mix. >:D |
02:09 | <&Derakon> | On a related note, if you haven't played Within a Deep Forest, go do so. |
02:10 | <&McMartin> | Vorn is the one who recommended WaDF to me in the first place, so I think he's got that covered. |
02:10 | <&Derakon> | Yeah, that was more directed at Alek. |
02:11 | <&McMartin> | http://nifflas.ni2.se/?page=Within+a+Deep+Forest |
02:11 | <&McMartin> | For those who haven't seen it |
02:11 | <&McMartin> | It's good |
02:11 | <&McMartin> | If you're not on Windows, it runs unmodified in WINE. |
02:14 | <~Vornicus> | as I mentioned recently |
02:14 | <~Vornicus> | I am half tempted to divide the game into chapters and name the first one "That is, unless..." |
02:16 | <~Vornicus> | I had some trouble with it on mac with wine, it wouldn't save correctly |
02:19 | <&ToxicFrog> | Can confirm that WADF is excellent |
02:21 | <~Vornicus> | tf is the one I heard of it from |
02:32 | <&Derakon> | I can't remember who first told me about WaDF, but it was probably one of you guys! |
02:40 | <~Vornicus> | (and tf showed me system shock and I showed tf marathon. ...is it odd that my brain counts marathon rubicon as canon?) |
03:18 | | * Vornicus tries to figure out what kind of puzzles enlarge would even solve |
03:21 | <&Derakon> | Basic physics puzzles, if it doesn't conserve mass. You could use it to block fluid flow, or create shadows. |
03:22 | <&McMartin> | Immunity to small spikes |
03:22 | <~Vornicus> | could use it to press multiple buttons but that seems... uh... |
03:22 | <&McMartin> | Throwing levers on the ceiling |
03:22 | <~Vornicus> | oh oh oh! |
03:23 | <~Vornicus> | You can use it to cross small gaps at speed |
03:23 | <&Derakon> | Break unstable platforms (a la WaDF's iron ball). |
03:23 | <~Vornicus> | fuck yeah, getting the mario run in there |
03:24 | <&Derakon> | Just generally faster. |
03:24 | <&Derakon> | Large wheels are better for covering ground quickly, after all. |
03:49 | <@Alek> | for bonus points, make the speed directly proportional to circumference. so you have a fixed rotational speed no matter the size. :P |
03:49 | <~Vornicus> | actually once I get the circle physics in I can finally start building more complex levels with inward corners and I can see how it goes. |
03:56 | <&McMartin> | Heh. Alek's line reminds me of one of the speed techs in Morrowind through Skyrim |
03:57 | <&McMartin> | Which is that the taller you are the faster you move, so an important technique is to make sure your character is as tall as you can manage |
03:59 | | * Derakon facepalms. |
04:00 | <~Vornicus> | And that reminds me of city of heroes, where tall heroes have all their animations slowed down |
04:01 | <~Vornicus> | So their run cycles all work out -- but when there's dancing, everyone's got a different rhythm |
04:03 | | * Vornicus pours out a glass for City. |
04:21 | <@Alek> | ... McM.... that's... huh. |
04:21 | | * Alek pours out a glass too. of water, since that's all he has. |
04:21 | <@Alek> | yeah, Morrowind travel was a PAIN. |
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06:02 | <~Vornicus> | ahahahaha, fire trail: it's a super boost power, that gets you to 40 m/s |
06:03 | <@gnolam> | Alek: no it wasn't. You just jumped across the island.~ |
06:09 | <~Vornicus> | -- actually, doubling up most of the powers gives me a nice big list to work with. |
06:09 | <@gnolam> | (Morrowind's alchemy system was hilariously broken. Boosting intelligence also buffed your alchemy skill - with no upper limit, so you could go past the usual 100 skill cap. The effect of potions was determined on their creation by your alchemy skill, again with no upper limit. |
06:10 | <@gnolam> | Thus: 1) Create "Fortify Intelligence" potion. 2) Drink it. 3) Goto step 1 until you have an INT of about a bajillion. 4) Create Fortify Strength/Fortify Agility/Jump potions. 5) Jump literally halfway across the island in a single bound.) |
06:26 | <@ErikMesoy> | Technological Singularity, Fantasy Edition. |
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10:27 | < catadroid> | Shower thought: the object.Method(args) syntax is obviously SVO ordered |
10:52 | <&[R]> | SVO? |
10:53 | <@TheWatcher> | subject-verb-object |
10:54 | <@TheWatcher> | "John kicked a can", for example |
10:54 | <@TheWatcher> | john.kicked(can); |
10:55 | <@TheWatcher> | or, y'know |
10:55 | <@TheWatcher> | .kick(can) if I engage brain |
11:06 | <@TheWatcher> | Damnit, I don't want to have to maintain the LDAP auth plugin for mediawiki ;.; |
11:23 | < wolfmoon> | Hello :) |
11:23 | < wolfmoon> | I am thinking of creating a slightly ambitious project for someone who has never really done any game programming |
11:23 | < wolfmoon> | Since I am a huge fan of MLP, I want to recreate a 3D replica of Equestria with Ponies in it etc. I want it to have this immersive ambiance. Realistically, is this possible? |
11:23 | < wolfmoon> | I can program in Python (and can learn new things rather quickly) So does anyone know the best way to *begin* with this? |
12:21 | <@simon> | I've got a file with a list of filenames. how do I copy them so that they preserve the directory structure? e.g. "foo/bar.txt\nfoo/derp.txt". I can't simply cp $1 dest/, because that'll flatten the file hierarchy. (this is the byproduct of a `find` command.) |
12:22 | <@simon> | ah, cp --parents |
12:23 | <@TheWatcher> | Oh, gods. GitLab includes node now, too |
12:24 | <@TheWatcher> | choose a fucking languages |
12:24 | <@TheWatcher> | hah |
12:24 | <@TheWatcher> | -s |
12:24 | | * TheWatcher flals at it |
12:25 | | * wolfmoon whispers |
12:25 | < wolfmoon> | What is nodes? |
12:25 | <@simon> | I assume it's node.js |
12:25 | < wolfmoon> | https://www.google.co.za/search?q=nodes&oq=nodes&aqs=chrome..69i57j69i61j69i60j6 9i57j69i60j69i61.628j0j7&sourceid=chrome&ie=UTF-8 |
12:25 | < wolfmoon> | Google says it is a point in a flow tree |
12:26 | <@TheWatcher> | wolfmoon: node.js, a server-side javascript environment |
12:26 | <@simon> | dictionary.com says it's the part of a stem of a plant that normally bears a leaf. |
12:27 | <@simon> | TheWatcher, are you sure you're not talking about botany here? |
12:27 | < wolfmoon> | TheWatcher: Ah, I actually work on it a bit |
12:27 | <@simon> | wolfmoon, do you like it? |
12:27 | < wolfmoon> | simon: I do plants as well :D |
12:27 | < wolfmoon> | simon: do I like what? |
12:27 | < wolfmoon> | Botany? |
12:29 | <@TheWatcher> | Are you a budding botanist, or could you take it or leaf it? |
12:30 | < wolfmoon> | I could take it :D |
12:46 | <@Pi> | TheWatcher: I don't like where this is growing. |
12:46 | | * catadroid needs to resist the urge to spend her working day making giant penises using the terrain tool |
12:47 | <@Pi> | TheWatcher: If we don't root it out early, it'll just branch out of control. |
12:47 | < catadroid> | Oh god tree puns |
12:47 | | * wolfmoon the pun is strong in this one |
12:47 | < wolfmoon> | Wrong one |
12:47 | < wolfmoon> | XD |
12:48 | <@Pi> | TheWatcher: I wood choose to stop, but I'm not deciduous enough. |
12:49 | < wolfmoon> | Pi: I am literally cringing XD |
12:52 | <@Pi> | wolfmoon: It's a perennial problem. |
12:53 | < wolfmoon> | A perennial plant or simply perennial is a plant that lives for more than two years. The term is often used to differentiate a plant from shorter-lived annuals and biennials |
13:00 | <@TheWatcher> | ... fuck, I hate ruby |
13:01 | < wolfmoon> | TheWatcher: Well... it is rugby... |
13:01 | < wolfmoon> | Meaning that it is inherently worth being hated |
13:13 | <@TheWatcher> | no. Ruby. The language. which may be a great language to use (although I'd argue that), but has an ecosystem designed by blithering idiots who appear to relish breaking shit |
13:13 | < wolfmoon> | I misread XD |
13:13 | < wolfmoon> | TheWatcher: I spent 3 days trying to install it |
13:13 | < wolfmoon> | I gave up |
13:21 | <@TheWatcher> | Use ruby 2.3? Right, okay... except that then bundler 1.12.5 and rubygems 2.6.6 appear to have some horrible incompatibility somewhere that is breaking executables and FFS.. |
13:21 | <@TheWatcher> | And rolling back to rubygems 2.6.1, which allegedly works, breaks shit all over the shopt |
13:21 | <@TheWatcher> | *shop |
13:22 | < wolfmoon> | So in other words Ruby broke |
13:22 | < wolfmoon> | Broken forward and broken backwards ;-; |
13:23 | <@TheWatcher> | Well, in gitlab 8.11 ruby 2.1 is "deprecated" in favour of 2.3. The problem is that last time they said that (2.0 to 2.1), a couple of very important low-level things actually relied on 2.1 features. |
13:25 | <@TheWatcher> | So right now I'm burning ruby off this server with fire, so I can get 2.1 back on again without it shitting itself, and then hoping that gitlab aren't being so stupid this time. |
13:26 | <@TheWatcher> | /I am not hopeful/ |
13:28 | < wolfmoon> | Aww shame.. I am sorry about it being a shitstorm |
13:29 | <@Pi> | TheWatcher: Eish, yeah. :/ |
13:29 | <@Pi> | People go on about Python 2 vs 3, but always forget that most other languages break things even more badly on a seemingly regular basis. |
13:30 | <@Pi> | Python actually goes to extreme, extreme pains to maintain backward compatibility. |
13:30 | <@TheWatcher> | yeah |
13:30 | <@TheWatcher> | And they were *really clear* and helpful about v2->v3 breakage |
13:31 | <@Pi> | Right. There's tons of tooling and support and bridging solutions. |
13:31 | <@TheWatcher> | Ruby's ecosystem seems to be made entirely of trollface, I think. |
13:31 | <@Pi> | Instead of just "YOLO, you're on your own!" |
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13:39 | < wolfmoon> | "entirely of trollface" |
13:40 | <@TheWatcher> | It's the technical term, yes. |
13:41 | < wolfmoon> | TheWatcher: Yeah XD |
13:44 | < catadroid`> | Entirely |
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13:46 | <@TheWatcher> | There. Working again. |
13:46 | <@TheWatcher> | Now to test the everliving shit out of it. |
13:49 | < wolfmoon> | TheWatcher: That reminded me of fantasy based stuff that has to do with elves. Stuff like games and books ;-; "The Everliving" |
14:51 | <@abudhabi> | Hm. |
14:52 | <@abudhabi> | TheWatcher: The wordpress main page loads OK, but all of the subpages return an apache2 404. Any obvious fixes? |
14:54 | <@TheWatcher> | Does http://your.url/path/wp-admin.php load? |
14:54 | <@abudhabi> | Yup. |
14:54 | <@abudhabi> | The admin stuff works from what I can see. |
14:56 | <@abudhabi> | /mypath/wordpress/ -> OK. |
14:56 | <@abudhabi> | /mypath/wordpress/wp-admin -> OK. |
14:56 | <@abudhabi> | /mypath/wordpress/whatever (despite the administration of pages clamiming this to be a valid link) -> 404 from apache. |
14:57 | <@abudhabi> | I suspect that apache is somehow not recognizing this to be the domain of wordpress' generated pages and stuff, but rather looks for actual directories and files that I point to. |
14:59 | <@TheWatcher> | Okay, under settings -> general, is the WordPress Address and Site Address set correctly? |
14:59 | <@TheWatcher> | And does your apache install have mod_rewrite installed? |
15:00 | <@abudhabi> | Adresses are correct. |
15:00 | <@abudhabi> | "ERROR: Module mod_rewrite does not exist!" |
15:01 | <@abudhabi> | How I installed it? |
15:01 | <@TheWatcher> | Which distro are you using? |
15:01 | <@abudhabi> | Debian. |
15:03 | <@TheWatcher> | Tried `a2dismod rewrite && a2enmod rewrite && /etc/init.d/apache2 restart`? |
15:05 | <@abudhabi> | Have tried now. "Enabling module rewrite." |
15:05 | <@abudhabi> | The behaviour of WP is not altered. |
15:06 | <@TheWatcher> | Under settings -> permalinks, try setting it on "Plain" and see what happens? |
15:07 | <@abudhabi> | No "plain". |
15:07 | <@TheWatcher> | ... uh |
15:07 | <@abudhabi> | Default, day and name, month and name, numeric, post name (selected), custom structure. |
15:07 | <@TheWatcher> | I am somewhat afraid to ask this |
15:07 | <@TheWatcher> | But which version of wordpress is this? |
15:07 | <@abudhabi> | 4.1. |
15:08 | <@TheWatcher> | Try putting it on Default then. |
15:09 | <@abudhabi> | It worked! |
15:09 | <@abudhabi> | Thank you so much! |
15:09 | <@TheWatcher> | Note the URLs will differ from prod in this situation, but hopefully not in a way that actually matters for your purposes |
15:10 | <@abudhabi> | Yeah. |
15:18 | <@TheWatcher> | (if you end up needing to have the post name in the URL, my guess is that you might be missing the AllowOverride FileInfo setting for the directory - are you in a public_html? If so, in your /etc/apache2/mods-enabled/userdirconf check that <Directory /home/*/public_html> contains AllowOverride FileInfo, or AllowOverride All ) |
15:20 | <@abudhabi> | Yep, am in public_html in userdir. |
15:26 | <@TheWatcher> | (it may also be a missing .htaccess file - make sure apache can write to the wordpress directory, and set the permalink back to 'post name' and it should write a .htaccess file containing some rewrite rules) |
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15:57 | <@Alek> | gnolam, iirc jumping only came later in the game AFTER you had already walked the distance between. And the walking in GENERAL, whether down to the nearby cave or across the island, was a pain. |
16:00 | <@gnolam> | I'm not talking about fast travel. I'm talking about literally jumping. :) |
16:10 | < catadroid> | I'm increasingly of the opinion that return mechanisms are a special case of output channels, and that a lot of concurrency issues might be easier to solve if await wasn't the default mode |
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20:26 | <@ErikMesoy> | That's interesting. "Huh?" or close variant appears to be very, very widespread way of expressing that the last conversational packet was not properly received. http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0078273 |
20:32 | <@Alek> | gnolam: takes a hefty investment in materials. >_> |
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