--- Log opened Fri Aug 19 00:00:28 2016 |
00:13 | | * Vornicus does some actual work work, then throws ten minutes at fixing dumb errors in vornball's collisions, gets... http://imgur.com/9XMXMxQ |
00:51 | <&McMartin> | Ha ha ha ha |
00:51 | | * McMartin is doing battle with the Apple audio toolkits |
00:51 | <&McMartin> | Its error codes turn out to be very large and noncontiguous |
00:51 | <&McMartin> | "Unspecified Error", for example, is error code 2003329396 |
00:51 | <&McMartin> | Why would you do that, you ask |
00:51 | <&McMartin> | Here' why |
00:51 | <&McMartin> | >>> struct.pack(">I", 2003329396) |
00:51 | <&McMartin> | 'what' |
00:51 | <&Derakon> | Gotta leave some room in the address space in case you need to jump to an interior address~ |
00:52 | <&Derakon> | ...wait, what? |
00:52 | <&McMartin> | Yep, what. |
00:52 | <&Derakon> | What the what. |
00:52 | <&McMartin> | That the what! |
00:52 | <&McMartin> | All these error codes are actually four-character strings, a la IFF chunk IDs. |
00:55 | <&McMartin> | (The one I actually hit, before I went digging, turns out to be "insz" - invalid input size) |
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01:15 | < catadroid> | I was once invalid |
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05:30 | | * Vornicus continues making vornball https://www.twitch.tv/vornotron |
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06:06 | <~Vornicus> | I have to figure something out soon. Floor mode is used whenever you're touching a solid object, and it will apply force in directions parallel to the surface it's touching. For most situations this is just fine - most of the time, you'll either travel along the surface (if you're on an upward-facing surface, or travelling at decent speed on an upside-down surface), or fall away from the surface (if you're touching an upside down surface |
06:06 | <~Vornicus> | that you don't have the speed to stay stuck to). But there's one situation where that's not true. |
06:06 | <~Vornicus> | Vertical walls. |
06:18 | <~Vornicus> | Where gravity doesn't get you away from the wall or push you into it, and indeed in the real world there's no friction, so rolling on the wall isn't going to work in the first place. |
06:26 | <~Vornicus> | ...guess that makes sense, actually. I can check forces and if indeed I'm in a position where my toward-wall force is 0, I use air controls instead of parallel controls. |
07:43 | < catadroid`> | Yay Vornball |
07:50 | <~Vornicus> | :D |
07:50 | | catadroid` is now known as catadroid |
07:52 | | * Vornicus is making progress and it's so nice. |
07:53 | < catadroid> | ^.^ |
07:53 | < catadroid> | Huzzah |
07:54 | <~Vornicus> | did you see the bouncy thing from earlier |
07:55 | < catadroid> | I don't think so |
07:56 | <~Vornicus> | http://imgur.com/9XMXMxQ |
07:57 | < catadroid> | PHYSICS! |
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08:05 | <&McMartin> | PHYSICS |
08:05 | < catadroid> | MCMARTIN |
08:07 | <&McMartin> | YES, IT IS I |
08:07 | <&McMartin> | though not for long |
08:08 | | * McMartin was at the office until 2230 today, is totally going to bed now |
08:08 | < catadroid> | Oh shit dawg |
08:08 | < catadroid> | Sleep well |
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08:30 | | Kindamoody[zZz] is now known as Kindamoody|out |
08:45 | < wolfmoon> | Pi: What is tree structures generally used for? |
08:45 | < wolfmoon> | What are* |
08:48 | <~Vornicus> | things I have used trees for: interpreters; pathfinding; sorting & searching; shade |
08:48 | < wolfmoon> | Hmm, that makes sense. |
08:49 | < wolfmoon> | Vornicus: How does one make code more elegant? In terms of, what is the difference between elegant and non-elegant code? |
08:50 | <~Vornicus> | Less I have to think about to understand a piece of code, the better it is |
08:51 | | * Vornicus looks in his text editor at the 80 line method he wrote yesterday |
08:51 | <~Vornicus> | Don't code like that if you can avoid it, let me tell you |
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08:51 | < wolfmoon> | Haha, okay. I understand that. So sometimes it is better to split up your code into functional functions :D |
08:52 | < wolfmoon> | Like I did with an API-fetcher I had. I had a getForecast() and under there an setForecast() which just wrote it to the DB but that still was classified into little bits of functionality |
08:53 | < wolfmoon> | So is that more "elegant" than just writing to the DB in the getForecast()? |
08:54 | <@Pi> | wolfmoon: Almost everything :D |
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08:55 | <~Vornicus> | -- actually, right now I *should* refactor this, I'm going to need to anyway, and since you're here and I'm here I can show you how, if you want |
08:55 | <@Pi> | If you're working in a language like Haskell, especially, almost everything is graphs and trees. |
08:56 | < wolfmoon> | Pi: okay XD I think I did use tree structures when writing my own path-finding algorythm. (lost the code for that, unfortunately, but it was a bit buggy and did not find the best route) |
08:56 | < wolfmoon> | Vornicus: sure! Then I can at least kind of understand what it means to have elegant code XD |
08:56 | <~Vornicus> | https://www.twitch.tv/vornotron |
08:57 | <@Pi> | wolfmoon: That kind of factoring is great, yeah. |
08:58 | < wolfmoon> | Pi: Awesome :D |
08:58 | <@Pi> | The best code builds a vocabulary to solve a problem, and then states the solution clearly and elegantly using that vocabulary. |
08:58 | < wolfmoon> | Vornicus: what is that? (in other words, what does your code do) |
08:59 | <~Vornicus> | YOu're in there? good, I can start talking. :) |
08:59 | < wolfmoon> | Pi: Ah! That does help to define it more :) |
08:59 | <@Pi> | Good code is also flexible, and easy to modify for slight changes. |
08:59 | < wolfmoon> | Vornicus: It is slow as fuck though. (bad internet, I suppose) |
08:59 | <@Pi> | That is, slight changes in the requirements should result in slight changes to the code. |
09:00 | < wolfmoon> | Pi: Awesome :D thank you for clarifying |
09:00 | <@Pi> | Of a small change in functionality needs huge changes to the code, something is structured wrong. |
09:01 | <@Pi> | (If, even) |
09:02 | < wolfmoon> | Vornicus: Sorry, I can not attend your web thingie. Too slow internet |
09:02 | < wolfmoon> | Pi: I understand that ^^ |
09:02 | <~Vornicus> | :( |
09:02 | <~Vornicus> | sad day. I must code like noone's watching |
09:02 | < wolfmoon> | Vornicus: Sorry /: but it seems you do have an audience though |
09:04 | <~Vornicus> | (insert that scene from whatever the hell movie it is where someone slides into the frame in like socks and underwear and dances to -- uh -- man I can't remember) |
09:05 | < wolfmoon> | Vornicus: Risky business? |
09:05 | < wolfmoon> | https://www.google.co.za/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=m ovie%20where%20where%20someone%20slides%20into%20the%20frame%20in%20like%20socks %20and%20underwear%20and%20dances |
09:05 | <~Vornicus> | yeah, google was quite skilled... |
09:05 | < wolfmoon> | XD |
09:05 | < wolfmoon> | hahah I googled your exact description |
09:05 | < wolfmoon> | Got that |
09:17 | <~Vornicus> | man, young tom cruise |
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10:12 | < wolfmoon> | Who here enjoys doing the project Euler? |
10:12 | < wolfmoon> | https://projecteuler.net/archives |
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10:19 | | * TheWatcher sighs |
10:19 | <@TheWatcher> | Requesting documentation should not be a Big Thing. |
10:19 | <@TheWatcher> | It should just be there. Give me the sodding link to it. Argh |
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10:24 | < wolfmoon> | / |
10:26 | < catadroid> | D: |
10:26 | < catadroid> | Maybe you should document how it's supposed to work |
10:29 | <@TheWatcher> | I did, as part of the project description at the start. |
10:31 | < catadroid> | Maybe you should sell that documentation to increase its value |
10:33 | <@TheWatcher> | I'd prefer to just get the documentation I need our of these muppets. |
10:37 | < catadroid> | So I have this flamethrower |
10:40 | <@TheWatcher> | I was going to go with the woodchipper option. |
10:51 | <@Pi> | wolfmoon: I should do Euler again. |
10:51 | <@Pi> | I did some of it way back. Fun learnings. |
10:55 | < wolfmoon> | Pi: It is really fun! I finished up till #12 |
10:55 | <@Pi> | wolfmoon: There are a few more things like that you can check out. |
10:55 | <@Pi> | exercism.io is cool :) |
10:55 | <@Pi> | It's focused on code style and feedback from other users, rather than just the problem solutions themselves. |
10:57 | < wolfmoon> | Pi: That looks really amazing. I think I shall give that a try |
11:19 | < wolfmoon> | *rawr* |
11:19 | < wolfmoon> | -rawr |
11:20 | < wolfmoon> | __rawr |
11:20 | < wolfmoon> | Grr |
11:20 | < wolfmoon> | How does one do that comment thing? |
11:21 | <@TheWatcher> | You mean |
11:21 | | * TheWatcher this thing? |
11:21 | < wolfmoon> | Yes |
11:21 | <@TheWatcher> | /me <whatever> |
11:21 | | * wolfmoon rawr |
11:21 | < wolfmoon> | Yay |
11:21 | < wolfmoon> | Thank you :) |
11:22 | <@TheWatcher> | :) |
11:25 | < wolfmoon> | I want to learn lu |
11:25 | < wolfmoon> | lua |
11:25 | < wolfmoon> | It looks like a nice language actually :P) |
11:25 | < wolfmoon> | But I am currently quite busy with django and machine learning |
11:30 | < catadroid> | Lua is a lovely little language |
11:42 | <@TheWatcher> | wolfmoon: you should learn perl! |
11:43 | < wolfmoon> | TheWatcher: Why? :P I mean, what do you like about perl? What makes it notable? |
11:44 | < wolfmoon> | Pi: I want to try to do one of the euler challenges in an esoteric language like brainfuck |
11:47 | <@Pi> | That can be fun :D |
11:47 | <@Pi> | How about doing it in Haskell~? |
11:48 | <@Pi> | Oh god not Perl. |
11:48 | <@Pi> | Run away |
11:48 | <@Pi> | I learned Perl. (I even own the Camel book.) Would not recommend, though. |
11:49 | <@Pi> | (Sorry TheWatcher :) |
11:50 | < wolfmoon> | Pi: What is Haskell~? |
11:51 | < wolfmoon> | Oh :D |
11:51 | < wolfmoon> | Hmm.. It looks like Haskell would be fun to learn as well ^^ |
11:52 | | * TheWatcher chuckles |
11:54 | | * wolfmoon me |
11:54 | < wolfmoon> | XD |
11:54 | <@Pi> | Ooh, Haskell is my favourite language probably |
11:54 | < wolfmoon> | https://www.google.co.za/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=H askell |
11:55 | < wolfmoon> | We should go to Haskell :D |
11:55 | <@Pi> | Beware of getting me started about it. :) |
11:55 | < wolfmoon> | Haskell vineyards |
11:55 | < wolfmoon> | https://www.google.co.za/maps/uv?hl=en&pb=!1s0x1dcc4cf02264c473:0x3171b61a06c270 d8!2m5!2m2!1i80!2i80!3m1!2i20!3m1!7e115!4shttp://www.roomsforafrica.com/establis hment.do?id%3D12344!5sHaskell+-+Google+Search&imagekey=!1e1!2shttp://www.roomsfo rafrica.com/new-gallery/theresidencexhaskellvineyards_1_24-x_large.jpg&sa=X&ved= 0ahUKEwjAl5vLp83OAhXkJMAKHYTDBTkQoioIgQE |
11:55 | < wolfmoon> | wCg |
11:55 | < wolfmoon> | Haha I will beware of it XD |
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12:15 | <@abudhabi> | What's the Keplerian formula for orbital distance in 3D? |
12:16 | <@abudhabi> | I found the 2D formula, but how does adding inclination affect it? Not at all? |
12:20 | <&ToxicFrog> | abudhabi: the orbit always lies completely on a 2d plane. Changing the inclination just changes the orientation of that plane relative to the primary. |
12:21 | <&ToxicFrog> | From the perspective of the orbiting body, it's eqv to rotating the primary in place without touching the orbital path at all. |
12:21 | <&ToxicFrog> | So yes, just use the 2d formula and ignore inclination. |
12:22 | <@abudhabi> | Cool. |
12:22 | <@abudhabi> | Thanks. |
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12:49 | <@abudhabi> | I'm getting slightly weird results. |
12:49 | <@abudhabi> | A small inclination gives me slight changes in z-coordinates, which is expected. |
12:49 | <@abudhabi> | What isn't expected is that it's from a base of the semi-major axis. |
12:50 | <@abudhabi> | http://pastebin.com/raw/KfhAcdAx |
12:51 | < wolfmoon> | abudhabi: It sounds like you are working on something interesting :D I always love doing interesting things like that |
13:25 | <@TheWatcher> | Ugh, I hate Java. |
13:26 | <@TheWatcher> | So much arsing with classpaths and goat sacrifices and opaque stupid problems |
13:27 | < wolfmoon> | TheWatcher: I agree. I had to learn it for highschool IT |
13:27 | < wolfmoon> | It was bs |
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14:10 | | * TheWatcher eyes The Button, decides to set up a class 6 ward before pressing it, because of the inconvenience of having face ripped off by awful things from Beyond |
14:11 | <@TheWatcher> | Well, bugger me |
14:11 | <@TheWatcher> | It works |
14:22 | < wolfmoon> | Haha I am glad it works XD |
14:24 | < wolfmoon> | Has anyone heard of Norman's Sky? Someone used Unity at a gaming expo to create an 8-bit version of No Man's Sky within 8 hours. As a game, it is horrid but as a piece of novilty is it quite awesome :D |
14:33 | <&ToxicFrog> | TheWatcher: do you have to work in *java*, or do you have to work *on the JVM*? |
14:33 | <&ToxicFrog> | If the latter, get your clojure on. |
14:35 | <@TheWatcher> | The former; more specificially a combination of jenkins plugin wrangling, and performing the dread rituals required to make jenkins work properly with ant/ivy/cobertura/sonarqube/custom automated marking gubbins/ohgodsthebleedingfromtheeyes |
14:37 | < catadroid> | I once had eyes |
14:39 | < wolfmoon> | catadroid: What do you mean? |
15:06 | < catadroid> | Hm I really want to implement a Lisp |
15:06 | < catadroid> | Just because I can |
15:07 | <&ToxicFrog> | wolfmoon: she works in C++! Where she's going, they don't need eyes to C |
15:08 | <@Pi> | Everyone should implement a Lisp at least once :) |
15:08 | <@Pi> | It's a great experience. |
15:09 | <&ToxicFrog> | I implemented a forth once, I don't think I ever implemented a lisp. |
15:09 | <@TheWatcher> | ToxicFrog: ... groan |
15:09 | <@Pi> | I haven't done a Forth yet. I should. |
15:10 | < catadroid> | I suspect i might end up implementing quite a lot of Lisp |
15:10 | <@Pi> | I began poking at a metacircular-ish Haskell implementation at one point. |
15:11 | <&ToxicFrog> | This is kind of making me want to write (in clojure) a clojure compiler that emits LLVM IR instead JVM bytecode |
15:11 | <@Pi> | The type system is the main niggle there, though; I'm not sure how to approach that metacircularly (or whether that's even possible) |
15:13 | <&ToxicFrog> | This is probably a bad idea. |
15:17 | <@Pi> | Hmm! http://okmij.org/ftp/tagless-final/JFP.pdf |
15:18 | | * Pi tries to remember that for later |
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15:24 | | * catadroid` is having thinks about how stack frames are object oriented object state blocks that are neatly owned |
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15:32 | <@Pi> | In Python stack frames are just Python objects :) |
15:32 | <@Pi> | You can even pickle and unpickle them if you're crazy enough. |
15:33 | <@Pi> | (I wrote a resumable continuation / do syntax hack like that once.) |
15:36 | < catadroid`> | Well, variable access is basically just special syntax for accessing your stack frame I suppose |
15:36 | < catadroid`> | With rules for recursing |
15:41 | <@Pi> | Usually the scope resolution happens at compile time these days. |
15:41 | <@Pi> | There are few languages with dynamic scoping still. |
15:41 | <@Pi> | Elisp is still dynamically scoped, right? :) |
15:46 | <@abudhabi> | http://pastebin.com/raw/KfhAcdAx <- Anyone have an idea why the z coordinate is off by 10? |
15:52 | < catadroid`> | My head aims |
15:52 | < catadroid`> | swims |
15:52 | < catadroid`> | With too many ideas |
15:53 | <&ToxicFrog> | Pi: postscript, and clojure has optional dynamic scoping with (binding) |
15:54 | <&ToxicFrog> | (which is fantastic on those rare occasions you need it) |
15:54 | <@Pi> | catadroid`: If this is your kind of poison, you should dip into #lambdanow on Freenode :) |
15:54 | <@Pi> | Lots of language geekery happens there on occasion. |
15:54 | < catadroid`> | I don't want to overload myself |
15:56 | <@Pi> | Oki, all good. Just thought I'd mention. :) |
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16:46 | <&Derakon> | http://help.adobe.com/en_US/livecycle/11.0/DesignerScriptingRef/search.html?gsa= 1&q=app |
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20:25 | <&jerith> | Pi: You're talking at CTPUG tomorrow, right? |
20:26 | <@Pi> | Yup! |
20:27 | <&jerith> | Excellent. |
20:27 | <~Vornicus> | misread that as connecticut first |
20:27 | <@Pi> | If all goes as planned. xD |
20:27 | <&jerith> | Want to do a combined "Functional Programming For Pythoners" talk at pyconza? |
20:29 | <~Vornicus> | 'cause if it were in new haven I'd be all up in that |
20:29 | <&jerith> | Vornicus: You should totally come to Cape Town for pyconza. |
20:30 | <~Vornicus> | Clearly |
20:31 | <&jerith> | ZA's pretty cheap if you have dollars. It's just travel that's tricky. |
20:37 | <@Pi> | jerith: Oh god xD |
20:37 | <@Pi> | That's not a definite no. I have no idea if I'm ready to talk at PyConZA though! |
20:37 | <&jerith> | Pi: Is that a "yes"? :-P |
20:37 | <@Pi> | That's a maybe, maybe? |
20:37 | <&jerith> | Pi: If I can do it, you definitely can. |
20:37 | <@Pi> | What would a combined talk involve? |
20:38 | <&jerith> | I'll let you know when I've done one~ |
20:42 | <~Vornicus> | what the maybe |
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--- Log closed Sat Aug 20 00:00:44 2016 |