--- Log opened Wed Jul 13 00:00:31 2016 |
--- Day changed Wed Jul 13 2016 |
00:00 | | catadroid` is now known as catadroid |
00:06 | | Shady is now known as Shady|afk |
00:16 | <@gnolam> | ... indeed it would |
00:25 | < ASCII> | In space, nobody can hear your objection? |
00:25 | | * ASCII rips out all his lighting code and starts from scratch |
00:32 | <@Reiv> | chadooin', ASCII? |
00:32 | <@Reiv> | More machinima? |
00:33 | < ASCII> | shaders |
00:33 | < ASCII> | though I've considered doing a new film sometime soon |
00:33 | < ASCII> | but currently working on space videogame assets |
00:34 | <@Reiv> | ooh |
00:34 | <@Reiv> | Working on a game, or? |
00:35 | < ASCII> | Not sure what I'll do with em |
00:35 | < ASCII> | http://i.imgur.com/pufS4UW.jpg |
00:36 | < ASCII> | I just changed the shading for the land and I like how it looks a lot more, but it means my horrible spaghetti lighting needs a total rework |
00:45 | < ASCII> | https://www.youtube.com/watch?v=WlUYMACnLlI |
00:46 | < ASCII> | started with making noise on the GPU since there are no random numbers and no built in noise functions |
00:48 | <@Reiv> | hey, that's pretty nice stuff |
00:48 | < ASCII> | Then this guy I know is making a space game, so I explored in that direction, sicne I'd already made him some space skyspheres |
00:49 | < ASCII> | But now I'd be kinda tempted to make something of my own with it |
00:50 | | * Reiv nods |
00:50 | <@Reiv> | I have so many space games in my head |
00:51 | <@Reiv> | But man I would not know where to start in the actual coding bit ;_; |
00:51 | < ASCII> | Like what? |
00:55 | <&Derakon> | Generally you begin at the beginning. Either that or the end~ |
01:14 | | * ASCII prods reiv with the official stick of prodding. |
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01:23 | <@Reiv> | ASCII: Do you mean 'like what sort of games' or |
01:25 | < ASCII> | Yes. |
01:26 | <@Reiv> | hm |
01:27 | <@Reiv> | There's the one that's a little tiny bit Sim City In Space, but the real key to it is the evolving scope - you play a government rather than Benovelent, All-Commanding God, and the trick there is that as your empire gets bigger you either start letting the civilians run things themselves, crank up beaurocracy to cope, or watch your empire become increasingly corrupt and/or creaky |
01:28 | < ASCII> | ...So Stellaris? |
01:28 | <@Reiv> | That one avoids the Governor problems of other games by skipping the traditional build-individual-upgrades issue; it's closer to MoO1 in having sliders per planet, and you can use your government money/influence/etc to influence the sliders, otherwise they'll self-balance over time |
01:28 | <@Reiv> | Stellaris is... similar, yes |
01:28 | <@Reiv> | More interested in telling stories on a relatively traditional 4X structure, though |
01:29 | <@Reiv> | The big crime (in this kind of ideal) is that it still has build slots on planets that you fill, which is not at all the intent |
01:29 | <@Reiv> | But yes, it's a 4X that doesn't pretend that governments are all seeing gods :p |
01:31 | <@Reiv> | another has you playing at being a spaceship traveling STL between solar systems, in disasterous state of disrepair, trying to keep the ship going and running enough to slowly upgrade the place and get it working again for the final plot goal |
01:31 | <@Reiv> | The kicker being that when I say you play the ship, this is very literal indeed - you're the ships AI. |
01:32 | <@Reiv> | Right down to 'if the cables are cut, you can't see into that room.' |
01:33 | < ASCII> | Kinda like Suspended? |
01:33 | <@Reiv> | Very much like Suspended. |
01:34 | <@Reiv> | Possibly down to trying for a terminal-based feel (which could result in some hilarious looking schematic maps) |
01:35 | < ASCII> | I'd considered an archaeology game in a suspended style |
01:36 | < ASCII> | I really like the idea of a somewhat open ended archaeology game, in general, so I've thought about a few variations on the theme. |
01:37 | | * Reiv nods |
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16:58 | < catadroid> | Insight if the day: just because your UI framework is flexible, that still doesn't mean that you should be exposing a slider from one to potato |
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17:16 | < ToxicFrog> | ...indeed |
17:18 | <~Vornicus> | On a scale from one to jarts, how terrible is your idea |
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18:08 | | * ToxicFrog stab stab stabs this RPC library |
18:09 | | * simon_ stabs .NET's System.Net.HttpWebRequest |
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22:34 | < catalyst> | This program generates two fields, links a channel to the text input change event from one and another to set the text of the second, then links them so the text between them is enciphered - http://paste.ofcode.org/CLm6ZzHCQDZDww4SZLv34v |
22:34 | < catalyst> | neater - http://paste.ofcode.org/36vetkqDsuTF7ZdEYdXeCyT |
22:35 | | * catalyst is pretty pleased with herself |
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--- Log closed Thu Jul 14 00:00:54 2016 |