--- Log opened Thu Mar 17 00:00:27 2016 |
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02:24 | < [R]> | " Could be far worse. I once worked with a designer/spec person who insisted that database primary keys not be unique. It got to the point where I raised this in meetings as a problem I was just told to shut up - I was being silly again. We must set XYZ as the primary key on the database, and the system must accept duplicate values. " |
02:40 | | * Derakon ...s, checks Google. |
02:40 | <&Derakon> | "A primary key, also called a primary keyword, is a key in a relational database that is unique for each record." |
02:40 | <&Derakon> | That's right there at the top of the search results page. |
02:41 | < [R]> | Presumably the Enlightened one meant primary keys and not Primary Keys as you are suggesting. |
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03:27 | <@Reiv> | How is that actually possible to make a database run with non-unique primary keys like that |
03:29 | <@Reiv> | For reference, the actual in-game peices are https://2.bp.blogspot.com/-OiLgyHKmUco/VsC77_AoNPI/AAAAAAAA_aI/Y0LGgA9hjgo/s400/ 12744697_754054158033506_274728507710136153_n.jpg |
03:30 | <@Reiv> | They're fabulous and pretty, but I am simultaneously mildly bugged because these are spaceshisp in /orbit/, why are we using little houses on the table meant to be a map the size of france, y'know? |
03:30 | <&Derakon> | Ever watch Dark City? |
03:30 | <@Reiv> | I thus feel Justified in skipping a sixty pound addition, and will be seeking cool iconographic tokens instead~ |
03:30 | <@Reiv> | No? |
03:30 | <&Derakon> | But yeah, those are pretty but tiny. |
03:30 | <&Derakon> | Oh, too bad. |
03:31 | <@Reiv> | Is it worth watching? |
03:31 | <@Reiv> | And yeah, they're teeny |
03:31 | <&Derakon> | I like it! |
03:31 | <@Reiv> | And they work out to a friggin' pound /each/ |
03:31 | < [R]> | That's the movie with pinball head right? |
03:31 | <&Derakon> | It does have the minor problem that the publishers forced them to include a voiceover in the first ~15 seconds that spoils the big twist. |
03:31 | <@Reiv> | Which is probably OK I guess but really who am I kidding I want half a dozen, tops, for novelty painting~ |
03:31 | <&Derakon> | [R]: No, that's Labyrinth. |
03:31 | <&Derakon> | Er...no,. |
03:32 | <&Derakon> | Labyrinth is the one with Bowie's Area. |
03:32 | < [R]> | Yeah |
03:32 | <@Reiv> | Can you afford to skip the first 15 seconds, or does the movie feel jarring if so done? |
03:32 | <&Derakon> | You can afford to skip the first 15 seconds. |
03:32 | <&Derakon> | (NB voiceover may not actually be exactly 15 seconds or whatever) |
03:32 | <@Reiv> | Is it /literally/ the first fifteen seconds, or the first fifteen seconds after the title sequence or |
03:32 | <&Derakon> | (But there's no dialog or other important sound effects for a bit) |
03:33 | <@Reiv> | I am quite willing to hit mute for a bit, see~ |
03:33 | <&Derakon> | It's...been awhile since I watched, but I believe when you see the naked guy wake up, you should be clear. |
03:33 | <@Reiv> | OK! |
03:33 | <@Reiv> | I would research this further, but I'd probably hit the spoiler in question to do so~ |
03:34 | | * Derakon finds a YouTube clip. |
03:35 | <&Derakon> | Okay, when you see the man in the suit look at his pocketwatch, you are clear. |
03:35 | <@Reiv> | Cool |
03:35 | <@Reiv> | Roughly how long, and have I missed, like, literally anything at all |
03:36 | <@Reiv> | Beyond maybe some Stirring Intro Music, I guess~ |
03:36 | <&Derakon> | About a minute, and no, not in the least. |
03:36 | <&Derakon> | It's literally just him talking and some vague atmospheric sounds. |
03:36 | <&Derakon> | Er, "him" being the voiceover. |
03:37 | <@Reiv> | alrighty then |
03:37 | <@Reiv> | Danke kindly |
03:40 | <&Derakon> | I should dig up my copy on DVD and rewatch it sometime. I wonder where it is? |
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05:51 | | * celticminstrel wonders if there's any "back up one word" key combination that would work in bash... |
05:52 | <~Vornicus> | alt-b |
05:56 | <@celticminstrel> | Yay, now alt-left/right work. \o/ |
05:56 | <@celticminstrel> | Hmm. "delete next word" could be done by "forward one word" followed by "delete last word"... |
05:58 | <~Vornicus> | also try alt-d, and probably something to the effect of ctrl-delete (not backspace) |
05:59 | <@celticminstrel> | Neither of those seem to do anything. |
06:00 | <@celticminstrel> | There are all sorts of weird keybindings in this default list that do nothing useful, too. |
06:00 | <@celticminstrel> | Like "option+F1" sends \033[17~ |
06:00 | <@celticminstrel> | But I only get 7~ when I try it. |
06:01 | <@celticminstrel> | And F1 sends \033[1m |
06:02 | <@celticminstrel> | But I just get m. |
06:02 | <@celticminstrel> | (Plus a beep in both cases.) |
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09:10 | < abudhabi> | Suppose I want to set up an ircd for a LAN on a linux box. How do I do that? |
09:22 | <@himi> | apt-get install ircd? |
09:22 | < Azash> | Look into which one you'd like to run first |
09:22 | < Azash> | Pretty specific after that point |
09:22 | < abudhabi> | What are my options? |
09:24 | <@himi> | If this is for a local network it may not matter much what you use - if it's a single server for a small group the advanced features may just be overhead |
09:24 | < Azash> | A whole bunch but I think charybdis and inspircd tend to be main |
09:25 | < Azash> | Oh no, I just remembered charybdis for another reason |
09:26 | <@himi> | Ubuntu has a whole bunch of packages that are variants of the original ircd, its got charybdis and inspircd |
09:27 | <@himi> | Like I said, if you're just setting up a single server for a small local network it probably doesn't matter |
09:27 | < abudhabi> | What are the salient differences between charybdis and inspircd? |
09:34 | < abudhabi> | https://wiki.inspircd.org/Comparison_Of_Features <- This accurate? |
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14:53 | < Emmy> | What the everloving fuck, access, you steaming pile of putrid rotting shit |
14:53 | < Emmy> | "the recordsource (...) specified (somewhere in) this document does not exist" |
14:53 | < Emmy> | Except i never specified any. |
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16:17 | <@iospace> | Friend: "Writing tests are so boring" Me: "Try writing it in Tcl" "D:" |
16:23 | <@ErikMesoy> | http://thesetupwizard.tumblr.com/tagged/setupwizard/chrono |
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17:21 | <&McMartin> | iospace: Well, it wouldn't be *boring*... |
17:22 | <@iospace> | as much as "slam head into wall is a better option" |
17:22 | <@iospace> | :P |
17:27 | | * Vornicus provides a dull drill |
17:32 | <&jerith> | If writing tests is boring, you're doing it wrong. |
17:51 | | Emmy-Werk is now known as Emmy |
17:51 | < catadroid> | Writing tests for the tools I work on is very dull |
17:51 | < catadroid> | I'd much rather be implementing new features |
17:51 | < catadroid> | But it turns out that users like to actually use existing ones |
17:53 | <&McMartin> | shock |
17:56 | <&ToxicFrog> | It would be much easier with no users. |
17:57 | <&ToxicFrog> | Which reminds me, I should tell my users that I just the entire supermixer. |
17:59 | | * McMartin eyes the announcements from another server. |
17:59 | <&McMartin> | #192 [tech/programming/programming] From: Hjalfi Date: 17-Mar-16 05:35 |
17:59 | <&McMartin> | Subject: Stargate fanfic as a metaphor for software testing |
17:59 | <&McMartin> | Exactly what it says on the tin. https://archiveofourown.org/works/3673335 |
17:59 | <&McMartin> | A quick check of it appears to be indeed, a piece of Stargate fanfic, but that's all I can say about it at this point |
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18:34 | <~Vornicus> | "Temit asked me what happened if the wormhole was blocked only after it had properly been formed and the blast had subsided. I said that I didn't think that was very likely and they gave me a look." - it is precisely what it says on the tin. |
18:39 | <&ToxicFrog> | Doesn't that happen a bunch in both SG-1 and SGA? |
18:40 | <~Vornicus> | Yeah. The safety systems on earth's gate are built precisely that way. |
18:41 | <~Vornicus> | there's also a list of scenarios that they haven't tried testing at the end and I'd swear a majority of *those* happened too. |
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18:53 | <&ToxicFrog> | Vornicus: 1, 3, 4, and 7 definitely happened. 5 might have, I'm not clear on that description. |
19:20 | < [R]> | abudhabi: I suggest ngircd, it's light and easy to configure. |
19:21 | < [R]> | (I realize this is about 10 hours late) |
19:25 | < abudhabi> | [R]: Fear not! I have done nothing. |
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19:57 | <&jerith> | Oh, it's written by DRMacIver? |
19:57 | <&jerith> | He's the author of my very favouritest software testing tool ever. |
20:09 | <&McMartin> | Oh? |
20:10 | <&jerith> | https://hypothesis.readthedocs.org |
20:15 | <~Vornicus> | Hot dang |
20:28 | <@froztbyte> | McMartin: https://www.youtube.com/watch?v=rJYVDuEOLLQ&list=PL9HVvEQXdWVaIrvIdtxPqY97nPHJiE dsJ |
20:29 | <@froztbyte> | McMartin: a collection of 2015 demoscene |
20:29 | <@froztbyte> | McMartin: if you want to binge |
20:29 | <&McMartin> | Ah, that's far more convenient than actually hittin gup the scene sites themselves |
20:29 | <@froztbyte> | it seems to be far more towards the hq/64k/dx11 sides thus far |
20:29 | <@froztbyte> | but good eyecandy |
20:30 | <@froztbyte> | I should find the network where these people hang out, and start learning from them |
20:31 | <&McMartin> | Yeah, I mean, I am genuinely curious about the state of the dx11 scene |
20:31 | <@froztbyte> | oh man |
20:31 | <@froztbyte> | oh man |
20:31 | <@froztbyte> | one sec |
20:31 | <&McMartin> | They're the only guys besides Whoever Implements UE4 who are going to give the tiniest shit about DX11 |
20:31 | <@froztbyte> | https://www.youtube.com/watch?v=GtU2194C-D4 64k dx11 |
20:31 | <&McMartin> | Well, some things never change |
20:32 | <@froztbyte> | :D |
20:32 | <&McMartin> | That's a MOD isn't it |
20:33 | <&McMartin> | Do sceners prefer 32-bit code? |
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20:33 | <@froztbyte> | I don't know the coding side well enough |
20:33 | <&jerith> | I think they prefer whatever lets them maximise awesome-per-octet. |
20:33 | <@froztbyte> | probably depends on the packer and whatever tricks they may wanna pull |
20:34 | <&McMartin> | jerith: That's the question I was aiming at yeah >_> |
20:34 | <@froztbyte> | a lot of people have picked up the farbrausch packer, I see |
20:34 | <&McMartin> | IA32 has fewer registers but much smaller instructions |
20:34 | <@froztbyte> | (fwiw I've had lights flashing at me from my TV for the last ~40min) |
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20:35 | <@froztbyte> | (good thing I sleep like shit and never remember my dreams, because otherwise I'll just be raving in my bed tonight) |
20:35 | <&McMartin> | Ha ha |
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20:36 | <@froztbyte> | McMartin: re MOD, general experience of 64k at Revision and Assembly is they do provide binary for you to run yourself as well |
20:36 | <@froztbyte> | so, "yes", I guess |
20:36 | <@froztbyte> | no idea about the other compos |
20:37 | <@froztbyte> | I see there's one in california now, nvscene |
20:37 | <@froztbyte> | might be s/compo/party/ |
20:37 | | * McMartin nods |
20:37 | <&McMartin> | Well, what I meant was "MOD or something like it is all I'm really thinking of to get music like that both present and playing in 64KB" |
20:38 | <@froztbyte> | oh |
20:38 | <@froztbyte> | yeah many of them definitely still pull that trick |
20:38 | <&McMartin> | I suppose raw waveform synthesis might be possible now too, ha ha |
20:38 | <&McMartin> | Samples are for losers who waste dozens of KB on data numbers |
20:39 | <&McMartin> | Oh, well, heck, nvscene is literally next week |
20:39 | <&McMartin> | Oh wait, not, thi sis last year's |
20:40 | <@froztbyte> | there was a very good example of that which I found once |
20:40 | <@froztbyte> | you could actually map up the audio to the picture generated |
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20:40 | <@froztbyte> | stuff like waveforms in the land, etc |
20:40 | <@froztbyte> | have the URL somewhere, will link you when I find it |
20:40 | <&McMartin> | "(Note: Traditionally FILE_ID.DIZ's are 40 characters wide at most.)" |
20:40 | <&McMartin> | <3 |
20:41 | <&McMartin> | Oh sceners, never change |
20:41 | <@froztbyte> | :) |
20:41 | <&McMartin> | oh wait |
20:41 | <&McMartin> | you didn't |
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20:41 | <@froztbyte> | I *still* have a copy of the DAMN nfo viewer kicking around |
20:41 | < abudhabi> | What IS a FILE_ID.DIZ? |
20:41 | <@Tamber> | "description in zip", iirc |
20:41 | <&McMartin> | Pretty much |
20:42 | <&McMartin> | Designed to be parsed by BBS software in the 1980s |
20:42 | <@froztbyte> | later often used as art |
20:42 | <@froztbyte> | http://artscene.textfiles.com/information/faq-file_id.html |
20:43 | <@froztbyte> | http://pastebin.com/raw/Q7tZ1wEh |
20:43 | <@froztbyte> | McMartin: so like. between Electric Sheep, and the scene stuff. that there somewhere is a thing I want to make. |
20:44 | | * froztbyte has nearly none of the skills in a fashion that's fitting |
20:44 | <&McMartin> | What is Electric Sheep? |
20:44 | <@froztbyte> | omfg |
20:44 | <&McMartin> | Also, yeah, clearly we need to team up, that's where I am too >_> |
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20:45 | <@froztbyte> | so, before I get that link, here's the Revision 2016 intro: https://www.youtube.com/watch?v=cckYbCOjgEo |
20:45 | <&McMartin> | Oh! I found electric sheep |
20:45 | <&McMartin> | I know about this |
20:45 | <&McMartin> | A co-worker had it |
20:45 | <@froztbyte> | yes! |
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20:45 | <@froztbyte> | I run it on a bunch of computers |
20:46 | <@froztbyte> | ah here we go |
20:46 | <@froztbyte> | finally got an atari falcon demo: https://www.youtube.com/watch?v=_cKRZ8QgH5o |
20:50 | <&McMartin> | The word 'graphician' still makes me laugh |
20:50 | <@froztbyte> | :) |
20:51 | <&McMartin> | I think I've permanently shelved the Coreflight project. :/ |
20:51 | <@froztbyte> | the whatsawhosa? |
20:52 | <@froztbyte> | this thing I'm watching right now better not be 64k |
20:52 | <&McMartin> | Retrogame project |
20:52 | <@froztbyte> | it would be wrong if it was |
20:53 | <@froztbyte> | okay yeah it's in combined |
20:53 | <@froztbyte> | whew |
20:53 | <@froztbyte> | https://www.youtube.com/watch?v=AGzq4-aNR6w // http://www.pouet.net/prod.php?which=66065 |
20:53 | <@froztbyte> | (just the audio is too detailed for 64k, but..) |
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20:55 | <&McMartin> | I should bust out NASM and write a small program for Win32 just to say I've done it |
20:55 | <&McMartin> | Because to date I have not |
20:55 | <@froztbyte> | haha |
20:56 | <@froztbyte> | I have actually done that :) |
20:56 | <&McMartin> | Individual routines, yes, in inline; for DOS, yes, but that's 16-bit |
20:56 | <@froztbyte> | wasn't terribly much of one, was literally just a test to figure out if my nasm was working right |
20:56 | <&McMartin> | Yep |
20:56 | <@froztbyte> | and I cribbed heavily from the asphyxia guide, with a side helping of disassembled scenegreeter |
20:56 | <&McMartin> | That's kind of what I'm talking here |
20:57 | <&McMartin> | Except probably a ground-up Console thing |
20:57 | <@froztbyte> | (former for basic asm clue, latter for "what the hell do I need to get a window?") |
20:57 | <&McMartin> | I've never touched DirectX directly at all, so that's be a whole different kettle of fish |
20:57 | <@froztbyte> | McMartin: oh wow, definitely check the latter, it's quite well done |
20:57 | <&McMartin> | "scenegreeter" or the pouet.net one? |
20:58 | <&McMartin> | Monolith, I suppose? |
20:58 | <@froztbyte> | uhm. remember how keygens used to come with their own greeter things? |
20:58 | <@froztbyte> | I took one of those through IDA |
20:58 | <&McMartin> | Oh OK yeah |
20:58 | <@froztbyte> | oh, you mean to watch; yes, Monolith |
20:58 | <&McMartin> | sure, cracktros have been around forever~ |
20:58 | <@froztbyte> | oh, I forgot the relevant part |
20:58 | <@froztbyte> | I did it that way because it was all I had around :D |
20:59 | <@froztbyte> | no internet |
20:59 | <@froztbyte> | a greeter from a keygan, a copy of IDA from a LAN ~2y ago, asphyxia game guide from forever before that |
20:59 | <@froztbyte> | and spare time. |
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21:50 | | gizmore|2 [kvirc@Nightstar-57ckcb.dip0.t-ipconnect.de] has joined #code |
21:53 | | gizmore [kvirc@Nightstar-57ckcb.dip0.t-ipconnect.de] has quit [Ping timeout: 121 seconds] |
22:09 | | gizmore|2 [kvirc@Nightstar-57ckcb.dip0.t-ipconnect.de] has quit [Operation timed out] |
22:16 | | Derakon [chriswei@Nightstar-5mvs4e.ca.comcast.net] has quit [[NS] Quit: Leaving] |
22:18 | | Derakon [chriswei@Nightstar-5mvs4e.ca.comcast.net] has joined #code |
22:18 | | mode/#code [+ao Derakon Derakon] by ChanServ |
22:37 | | himi [fow035@Nightstar-v37cpe.internode.on.net] has quit [Operation timed out] |
22:52 | | Emmy is now known as Emmy-zZz |
--- Log closed Fri Mar 18 00:00:44 2016 |