--- Log opened Fri Dec 26 00:00:38 2014 |
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13:08 | <@Azash> | https://twitter.com/landley/status/548421386838876160 |
13:09 | <@Azash> | Also happy holicodes |
13:33 | <@Tamber> | :) |
14:22 | <@iospace> | heh |
14:24 | | Thalass|KSP is now known as Thalasleep |
15:19 | < simon_> | haha |
15:29 | < simon_> | so my idea for a Drug Wars-like game: I'm thinking of making a fake exchange for drug futures and then let "demand for drugs" be a computerized factor, yet still let people trade futures with each other (MMO-like) |
15:30 | < simon_> | the demand for drugs should be somewhat seasonal, but naturally, it should be affected by the market also. I'm not sure how to create a good mixture between these. but I haven't given it much thought either, so I probably just need to talk it over. |
15:33 | < simon_> | oh, and there can be a kids version of the game where all the drug names are placed by brands of candy! |
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15:39 | <@ErikMesoy> | simon_: I think you might want to approach the problem from the other end and ask how susceptible you want the market to be to player manipulation? |
15:40 | <@ErikMesoy> | Because I can imagine at least two ways this could become unfun: 1) futures become so widespread, predictable and frictionless that seasonal variation is nearly canceled out; 2) a couple of players or groups with bots/scripts/mass orders form a cartel and lord it over the newbies |
15:41 | < simon_> | ErikMesoy, yes. well, I thought it should work if you're only very few players. maybe the seasonal factor should vary depending on the level of market influence. |
15:41 | < simon_> | yeah... |
15:42 | < simon_> | oh, I just came up with a great idea for a feature... if you do really well over a period of time, the game should send these simulated private messages about a secret drug and an offer for doing inside-trading of that drug because "you did so well". |
15:50 | <@gnolam> | <simon_> oh, and there can be a kids version of the game where all the drug names are placed by brands of candy! |
15:50 | <@gnolam> | Ah yes, nose candy.~ |
15:51 | < simon_> | ;) |
15:54 | < simon_> | hmm, there should be a fixed amount of money in the game so people don't create accounts to earn money. |
15:54 | < simon_> | I don't know how to redistribute it, though... |
15:54 | < simon_> | maybe there could be a javascript-based proof-of-work for producing drugs that then go on the market. but *shrug* |
15:55 | < simon_> | I guess I can always fake a money/drug balance by having artificial buyers/producers. |
15:55 | < simon_> | I'm not even sure I wanna have the production part in the game as that sounds like I'm trying to swallow too much to begin with. |
15:56 | < simon_> | it could be fun if you had to buy your in-game money with BTC, since then it'd seem scaringly much like an actual drug peddling site. |
15:56 | <@Tamber> | *chuckle* |
15:56 | < simon_> | maybe if I replaced the "send your BTC to me to get in-game money" with a "send your BTC to this charity to get in-game money" it'd seem less so. |
15:57 | < simon_> | what'd be a good name for such a game? something that plays on The Silk Road, I think. but The Silk Road is such an established name for its historical ties. |
15:58 | < simon_> | s/for/because of/ |
15:58 | <@Tamber> | The Linen Path? :p |
15:59 | <@gnolam> | You definitely don't want to swallow too much. If the packages burst, you're in deep trouble. |
16:02 | <@ErikMesoy> | The Velvet Way? |
16:03 | <@ErikMesoy> | simon_: To stop people creating accounts for money, shouldn't it be enough to ensure experienced accounts can be reliably expected to earn money faster? |
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16:06 | < simon_> | hmm yeah, maybe. |
16:06 | < simon_> | maybe just a proof-of-work for creating accounts while in its start-up phase |
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20:08 | <@iospace> | MWUAHAHAH |
20:08 | <@iospace> | VICTORY IS MINE |
20:08 | <@Tamber> | \o/ |
20:09 | < abudhabi> | Beat Minesweeper on Expert? |
20:09 | <@iospace> | abudhabi: I've done that... and under 2 minutes to boot |
20:10 | <@iospace> | but I finally took care of that PL/SQL error that was haunting me |
20:36 | <@Tarinaky> | Note to self: when screen refuses to detach a session it's because a sshd has hung and is blocking the detach command. |
21:02 | <&McMartin> | iospace: WOOT |
22:04 | <@Alek> | I've beaten Minesweeper at max size with over 200 mines. |
22:04 | <@Alek> | I think I'm working on 215 last I checked. |
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--- Log closed Sat Dec 27 00:00:54 2014 |