code logs -> 2014 -> Fri, 26 Dec 2014< code.20141225.log - code.20141227.log >
--- Log opened Fri Dec 26 00:00:38 2014
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13:08
<@Azash>
https://twitter.com/landley/status/548421386838876160
13:09
<@Azash>
Also happy holicodes
13:33
<@Tamber>
:)
14:22
<@iospace>
heh
14:24 Thalass|KSP is now known as Thalasleep
15:19
< simon_>
haha
15:29
< simon_>
so my idea for a Drug Wars-like game: I'm thinking of making a fake exchange for drug futures and then let "demand for drugs" be a computerized factor, yet still let people trade futures with each other (MMO-like)
15:30
< simon_>
the demand for drugs should be somewhat seasonal, but naturally, it should be affected by the market also. I'm not sure how to create a good mixture between these. but I haven't given it much thought either, so I probably just need to talk it over.
15:33
< simon_>
oh, and there can be a kids version of the game where all the drug names are placed by brands of candy!
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15:39
<@ErikMesoy>
simon_: I think you might want to approach the problem from the other end and ask how susceptible you want the market to be to player manipulation?
15:40
<@ErikMesoy>
Because I can imagine at least two ways this could become unfun: 1) futures become so widespread, predictable and frictionless that seasonal variation is nearly canceled out; 2) a couple of players or groups with bots/scripts/mass orders form a cartel and lord it over the newbies
15:41
< simon_>
ErikMesoy, yes. well, I thought it should work if you're only very few players. maybe the seasonal factor should vary depending on the level of market influence.
15:41
< simon_>
yeah...
15:42
< simon_>
oh, I just came up with a great idea for a feature... if you do really well over a period of time, the game should send these simulated private messages about a secret drug and an offer for doing inside-trading of that drug because "you did so well".
15:50
<@gnolam>
<simon_> oh, and there can be a kids version of the game where all the drug names are placed by brands of candy!
15:50
<@gnolam>
Ah yes, nose candy.~
15:51
< simon_>
;)
15:54
< simon_>
hmm, there should be a fixed amount of money in the game so people don't create accounts to earn money.
15:54
< simon_>
I don't know how to redistribute it, though...
15:54
< simon_>
maybe there could be a javascript-based proof-of-work for producing drugs that then go on the market. but *shrug*
15:55
< simon_>
I guess I can always fake a money/drug balance by having artificial buyers/producers.
15:55
< simon_>
I'm not even sure I wanna have the production part in the game as that sounds like I'm trying to swallow too much to begin with.
15:56
< simon_>
it could be fun if you had to buy your in-game money with BTC, since then it'd seem scaringly much like an actual drug peddling site.
15:56
<@Tamber>
*chuckle*
15:56
< simon_>
maybe if I replaced the "send your BTC to me to get in-game money" with a "send your BTC to this charity to get in-game money" it'd seem less so.
15:57
< simon_>
what'd be a good name for such a game? something that plays on The Silk Road, I think. but The Silk Road is such an established name for its historical ties.
15:58
< simon_>
s/for/because of/
15:58
<@Tamber>
The Linen Path? :p
15:59
<@gnolam>
You definitely don't want to swallow too much. If the packages burst, you're in deep trouble.
16:02
<@ErikMesoy>
The Velvet Way?
16:03
<@ErikMesoy>
simon_: To stop people creating accounts for money, shouldn't it be enough to ensure experienced accounts can be reliably expected to earn money faster?
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16:06
< simon_>
hmm yeah, maybe.
16:06
< simon_>
maybe just a proof-of-work for creating accounts while in its start-up phase
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20:08
<@iospace>
MWUAHAHAH
20:08
<@iospace>
VICTORY IS MINE
20:08
<@Tamber>
\o/
20:09
< abudhabi>
Beat Minesweeper on Expert?
20:09
<@iospace>
abudhabi: I've done that... and under 2 minutes to boot
20:10
<@iospace>
but I finally took care of that PL/SQL error that was haunting me
20:36
<@Tarinaky>
Note to self: when screen refuses to detach a session it's because a sshd has hung and is blocking the detach command.
21:02
<&McMartin>
iospace: WOOT
22:04
<@Alek>
I've beaten Minesweeper at max size with over 200 mines.
22:04
<@Alek>
I think I'm working on 215 last I checked.
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--- Log closed Sat Dec 27 00:00:54 2014
code logs -> 2014 -> Fri, 26 Dec 2014< code.20141225.log - code.20141227.log >

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