code logs -> 2014 -> Sat, 29 Nov 2014< code.20141128.log - code.20141130.log >
--- Log opened Sat Nov 29 00:00:13 2014
00:13
<@gnolam>
... "Rhinocerous"?
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00:14
<&McMartin>
I think that's some CSS/JS/HTML5 thing?
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00:14
<@gnolam>
Bleh. Fuck it. Dynamic resizing on the y axis alone will have to do for these widgets for now. That's where the bottleneck is right now.
00:15
<@gnolam>
(Rarr, 800x600 displays)
00:16
<&McMartin>
;_;
00:17
<~Vornicus>
google knows not of it
00:17
<~Vornicus>
the onl software I am aware of named anythinglike rhinoceros is rhino3d
00:17
<~Vornicus>
which is modeling software
00:19
<@gnolam>
(Oh, and it has to be legible at those 800x600 pixels on an 11" screen)
00:20
<@gnolam>
(Problems like this is why I'm not sure which meaning of "POS" came first.~)
00:38
<&McMartin>
(The other one being "point of sale"?)
00:41
<@gnolam>
(Yes.)
01:44
<@iospace>
20:12:36 < DarkoNeko> "If it weren't for C, we'd all be programming in BASI and OBOL." snerk
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04:49
< MantaWaffles>
Yo.
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07:01
< MantaWaffles>
I'm learning about masks. It's much simpler that I thought it would be.
07:03
<@celticminstrel>
Whee. If I'd deleted these constructors before, I wouldn't've spent three or more hours trying to track down a weird bug...
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07:41
< MantaWaffles>
I can't seem to find a 32 bit of the latest version of hexchat. There is one place that said it had it, but it was actually x86 X(
07:45
<&McMartin>
If you don't want x86, which kind of 32-bit code do you seek?
07:46
< MantaWaffles>
Something that will run on my computer. It's a 32 bit vista.
07:46
<&McMartin>
... that is about 99.99% likely to be running x86.
07:46
<&McMartin>
I don't recall exactly when DEC Alpha support was dropped.
07:47
<&McMartin>
Also that isn't nearly enough 9s.
07:47
<&jerith>
I'm pretty sure it was before Vista.
07:47
< MantaWaffles>
When I try to download x86 I get a message telling me that it doesn't support the version of windows I am currently running.
07:47
<&McMartin>
That is probably it being stupid and checking for being exactly Windows XP.
07:48
<&McMartin>
You should be able to right-click it, go to a compatibility tab, and instruct Vista to lie to it in various ways about its environment.
07:48
< MantaWaffles>
Hm. Interesting.
07:48
<&McMartin>
Unless it is 16-bit x86 code, but that would imply it was compiled to run on Windows 3.1
07:48
<&McMartin>
I find this exceedingly unlikely.
07:48
<&McMartin>
If it is an early-1990s era DOS program though it would then run in DOSBox.
07:49
< MantaWaffles>
How does one access the compatablility tab?
07:51
< MantaWaffles>
Nevermind.
07:52
< MantaWaffles>
Which mode should I set it to, McMartin?
07:52 * jerith should run his latest early-1990s era DOS program.
07:52
<&jerith>
But first I should shower.
07:52
<@celticminstrel>
Isn't x86 32-bit?
07:52
<&jerith>
celticminstrel: Anywhere from 16 to 64.
07:53
<@celticminstrel>
If it's 64-bit you'd normally see x86_64.
07:53
<@Julius>
86-bit!
07:54
<&jerith>
Not always. Especially these days, when 32-bit x86 hardwareis increasingly rare.
07:55
<&McMartin>
MantaWaffles: Try stuff until it works, basically
07:56
<&McMartin>
But Windows XP SP3 is a good starting point.
07:56
< MantaWaffles>
I just did that. None of them worked.
07:56
<&McMartin>
At this point you're basically trying to guess exactly what the developer did wrong and match it.
07:56
<&McMartin>
What is the exact text of the error?
07:57
< MantaWaffles>
This program does not support the version of Windows your computer is running.
07:57
< MantaWaffles>
XP SP3 isn't an option.
07:58
<&McMartin>
The other possibility is that the program itself is set to require at least Vista SP1, or even at least Win7.
07:58
<&McMartin>
That's independent of the machine code architecture.
07:59
<@Julius>
Virtual machine time!
07:59
< MantaWaffles>
Perhaps I should use a different client?
07:59
<@Julius>
Use irssi.
08:02
< MantaWaffles>
Ok, I'll try that, Julius
08:02
<@Julius>
Irssi is used best on a shell account.
08:02
<@Julius>
But you can totally get it for Windows too.
08:07
< MantaWaffles>
I'm at the website, and I'm confused. How do I go about downloading and installing it?
08:07
<@Julius>
http://www.irssi.org/files/irssi-win32-0.8.12.exe
08:09
< MantaWaffles>
Thanks! ^-^
08:14
<&jerith>
irssi is great, but it's not really beginner-friendly.
08:18
< MantaWaffles>
Yeah, I'm confused again. Where should I extract the files?
08:19
<@Julius>
Where you want to have the application. I suggest a new folder.
08:21
< MantaWaffles>
Okiday.
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16:52
<@Julius>
Hmm. I'm having trouble formulating a question that google will answer correctly. I want to press a key when a Java window is active, and have arbitrary code executed from that input. How?
17:00
<@Tarinaky>
Julius: https://docs.oracle.com/javase/tutorial/uiswing/events/keylistener.html ?
17:02
<@Julius>
This might be it, thanks.
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22:14
<@celticminstrel>
Blargh. I need a multiline text-edit field in my window which is just a basic OpenGL view. My choices seem to be implementing one from scratch, finding some library that already does what I want, or somehow leveraging the native GUI (Cocoa, for now); but the first is really difficult, the last is confusing, and I can't find any libraries.
22:22
<@celticminstrel>
Anyone have any ideas/suggestions?
22:25
<@gnolam>
How feature-rich do you need it to be, and what dependencies do you have already?
22:26
<@celticminstrel>
I need copy/paste and text selection.
22:26
<@celticminstrel>
Current dependencies, uhh... let me check quickly.
22:27
<@celticminstrel>
Boost and SFML. That seems to be all.
22:28
<@celticminstrel>
(That also means OpenFL, Cocoa, and Freetype, as those are dependencies of SFML.)
22:28
<@celticminstrel>
^GL
22:32
<@celticminstrel>
I could do without copy/paste, since as long as there's text selection I can get the selection and put it to the clipboard myself.
22:32
<@celticminstrel>
It also needs to scroll vertically.
22:33
<@celticminstrel>
(When it overflows, that is)
22:34
<@celticminstrel>
And it's better if I can avoid directly leveraging Cocoa, because then I'll need to reimplement it later for Windows.
22:37
<@Alek>
SFML? Super FML?
22:37
<@celticminstrel>
Heh.
22:38 * celticminstrel did just find something about how to do this with Cocoa. It looks a bit complicated, but I think I could manage it. However, like I said that means I'd need to reimplement it for Windows. And probably Linux too.
22:39
<@celticminstrel>
Alek: SFML is "Simple Fast Multimedia Layer". A bit like SDL in scope, but uses OpenGL for everything.
22:41
<@Julius>
Alek: Super FML? Like FML for capes? "I learned today that super-strength also requires super-toughness or your hand gets destroyed when you punch someone. FML."
22:45
<@Alek>
:P
22:46
<@celticminstrel>
...still no ideas/suggestions?
22:54 * celticminstrel suddenly thought of GLUI, but it looks like that wasn't multiline.
22:58
<@celticminstrel>
Oh, it had both. Hm.
22:58 * celticminstrel isn't sure converting that would be easier than writing it from scratch though.
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23:39 * celticminstrel sighs.
--- Log closed Sun Nov 30 00:00:29 2014
code logs -> 2014 -> Sat, 29 Nov 2014< code.20141128.log - code.20141130.log >

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