--- Log opened Sat Nov 29 00:00:13 2014 |
00:13 | <@gnolam> | ... "Rhinocerous"? |
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00:14 | <&McMartin> | I think that's some CSS/JS/HTML5 thing? |
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00:14 | <@gnolam> | Bleh. Fuck it. Dynamic resizing on the y axis alone will have to do for these widgets for now. That's where the bottleneck is right now. |
00:15 | <@gnolam> | (Rarr, 800x600 displays) |
00:16 | <&McMartin> | ;_; |
00:17 | <~Vornicus> | google knows not of it |
00:17 | <~Vornicus> | the onl software I am aware of named anythinglike rhinoceros is rhino3d |
00:17 | <~Vornicus> | which is modeling software |
00:19 | <@gnolam> | (Oh, and it has to be legible at those 800x600 pixels on an 11" screen) |
00:20 | <@gnolam> | (Problems like this is why I'm not sure which meaning of "POS" came first.~) |
00:38 | <&McMartin> | (The other one being "point of sale"?) |
00:41 | <@gnolam> | (Yes.) |
01:44 | <@iospace> | 20:12:36 < DarkoNeko> "If it weren't for C, we'd all be programming in BASI and OBOL." snerk |
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04:49 | < MantaWaffles> | Yo. |
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07:01 | < MantaWaffles> | I'm learning about masks. It's much simpler that I thought it would be. |
07:03 | <@celticminstrel> | Whee. If I'd deleted these constructors before, I wouldn't've spent three or more hours trying to track down a weird bug... |
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07:41 | < MantaWaffles> | I can't seem to find a 32 bit of the latest version of hexchat. There is one place that said it had it, but it was actually x86 X( |
07:45 | <&McMartin> | If you don't want x86, which kind of 32-bit code do you seek? |
07:46 | < MantaWaffles> | Something that will run on my computer. It's a 32 bit vista. |
07:46 | <&McMartin> | ... that is about 99.99% likely to be running x86. |
07:46 | <&McMartin> | I don't recall exactly when DEC Alpha support was dropped. |
07:47 | <&McMartin> | Also that isn't nearly enough 9s. |
07:47 | <&jerith> | I'm pretty sure it was before Vista. |
07:47 | < MantaWaffles> | When I try to download x86 I get a message telling me that it doesn't support the version of windows I am currently running. |
07:47 | <&McMartin> | That is probably it being stupid and checking for being exactly Windows XP. |
07:48 | <&McMartin> | You should be able to right-click it, go to a compatibility tab, and instruct Vista to lie to it in various ways about its environment. |
07:48 | < MantaWaffles> | Hm. Interesting. |
07:48 | <&McMartin> | Unless it is 16-bit x86 code, but that would imply it was compiled to run on Windows 3.1 |
07:48 | <&McMartin> | I find this exceedingly unlikely. |
07:48 | <&McMartin> | If it is an early-1990s era DOS program though it would then run in DOSBox. |
07:49 | < MantaWaffles> | How does one access the compatablility tab? |
07:51 | < MantaWaffles> | Nevermind. |
07:52 | < MantaWaffles> | Which mode should I set it to, McMartin? |
07:52 | | * jerith should run his latest early-1990s era DOS program. |
07:52 | <&jerith> | But first I should shower. |
07:52 | <@celticminstrel> | Isn't x86 32-bit? |
07:52 | <&jerith> | celticminstrel: Anywhere from 16 to 64. |
07:53 | <@celticminstrel> | If it's 64-bit you'd normally see x86_64. |
07:53 | <@Julius> | 86-bit! |
07:54 | <&jerith> | Not always. Especially these days, when 32-bit x86 hardwareis increasingly rare. |
07:55 | <&McMartin> | MantaWaffles: Try stuff until it works, basically |
07:56 | <&McMartin> | But Windows XP SP3 is a good starting point. |
07:56 | < MantaWaffles> | I just did that. None of them worked. |
07:56 | <&McMartin> | At this point you're basically trying to guess exactly what the developer did wrong and match it. |
07:56 | <&McMartin> | What is the exact text of the error? |
07:57 | < MantaWaffles> | This program does not support the version of Windows your computer is running. |
07:57 | < MantaWaffles> | XP SP3 isn't an option. |
07:58 | <&McMartin> | The other possibility is that the program itself is set to require at least Vista SP1, or even at least Win7. |
07:58 | <&McMartin> | That's independent of the machine code architecture. |
07:59 | <@Julius> | Virtual machine time! |
07:59 | < MantaWaffles> | Perhaps I should use a different client? |
07:59 | <@Julius> | Use irssi. |
08:02 | < MantaWaffles> | Ok, I'll try that, Julius |
08:02 | <@Julius> | Irssi is used best on a shell account. |
08:02 | <@Julius> | But you can totally get it for Windows too. |
08:07 | < MantaWaffles> | I'm at the website, and I'm confused. How do I go about downloading and installing it? |
08:07 | <@Julius> | http://www.irssi.org/files/irssi-win32-0.8.12.exe |
08:09 | < MantaWaffles> | Thanks! ^-^ |
08:14 | <&jerith> | irssi is great, but it's not really beginner-friendly. |
08:18 | < MantaWaffles> | Yeah, I'm confused again. Where should I extract the files? |
08:19 | <@Julius> | Where you want to have the application. I suggest a new folder. |
08:21 | < MantaWaffles> | Okiday. |
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16:52 | <@Julius> | Hmm. I'm having trouble formulating a question that google will answer correctly. I want to press a key when a Java window is active, and have arbitrary code executed from that input. How? |
17:00 | <@Tarinaky> | Julius: https://docs.oracle.com/javase/tutorial/uiswing/events/keylistener.html ? |
17:02 | <@Julius> | This might be it, thanks. |
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22:14 | <@celticminstrel> | Blargh. I need a multiline text-edit field in my window which is just a basic OpenGL view. My choices seem to be implementing one from scratch, finding some library that already does what I want, or somehow leveraging the native GUI (Cocoa, for now); but the first is really difficult, the last is confusing, and I can't find any libraries. |
22:22 | <@celticminstrel> | Anyone have any ideas/suggestions? |
22:25 | <@gnolam> | How feature-rich do you need it to be, and what dependencies do you have already? |
22:26 | <@celticminstrel> | I need copy/paste and text selection. |
22:26 | <@celticminstrel> | Current dependencies, uhh... let me check quickly. |
22:27 | <@celticminstrel> | Boost and SFML. That seems to be all. |
22:28 | <@celticminstrel> | (That also means OpenFL, Cocoa, and Freetype, as those are dependencies of SFML.) |
22:28 | <@celticminstrel> | ^GL |
22:32 | <@celticminstrel> | I could do without copy/paste, since as long as there's text selection I can get the selection and put it to the clipboard myself. |
22:32 | <@celticminstrel> | It also needs to scroll vertically. |
22:33 | <@celticminstrel> | (When it overflows, that is) |
22:34 | <@celticminstrel> | And it's better if I can avoid directly leveraging Cocoa, because then I'll need to reimplement it later for Windows. |
22:37 | <@Alek> | SFML? Super FML? |
22:37 | <@celticminstrel> | Heh. |
22:38 | | * celticminstrel did just find something about how to do this with Cocoa. It looks a bit complicated, but I think I could manage it. However, like I said that means I'd need to reimplement it for Windows. And probably Linux too. |
22:39 | <@celticminstrel> | Alek: SFML is "Simple Fast Multimedia Layer". A bit like SDL in scope, but uses OpenGL for everything. |
22:41 | <@Julius> | Alek: Super FML? Like FML for capes? "I learned today that super-strength also requires super-toughness or your hand gets destroyed when you punch someone. FML." |
22:45 | <@Alek> | :P |
22:46 | <@celticminstrel> | ...still no ideas/suggestions? |
22:54 | | * celticminstrel suddenly thought of GLUI, but it looks like that wasn't multiline. |
22:58 | <@celticminstrel> | Oh, it had both. Hm. |
22:58 | | * celticminstrel isn't sure converting that would be easier than writing it from scratch though. |
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23:39 | | * celticminstrel sighs. |
--- Log closed Sun Nov 30 00:00:29 2014 |