--- Log opened Sat Oct 25 00:00:52 2014 |
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06:17 | <@macdjord> | McMartin: You've mentioned the thing with Atari 'place sprite at electron gun' thing a couple times. I'm having a hard time understanding what this is supposed to mean, since 'sprite', to me, means a 2D grid of pixels values, but any operation based on the current electron gun location can, definitionally, only control the current pixel, which is 0D. |
06:17 | <&McMartin> | macdjord: As it happens, Atari sprites are only 1D. |
06:18 | <&McMartin> | There are five, and three of them ("Player 1 Missile", "Player 2 Missile", and "Ball") may not be specfied beyond width and location, and so, indeed, are 0D in some sense. |
06:18 | <&McMartin> | The P1/P2 sprites are magnifiable and repeatable but at the end of the day are 8 bits wide. The location is set to that location and latched. |
06:19 | <&McMartin> | Every HBLANK you reassign the player graphics to the next line of graphics. |
06:19 | <&McMartin> | Balls and missiles have no graphics, and so you don't. |
06:20 | <@macdjord> | Ah, so it's not so much 'draw sprite at current location' as it is 'start drawing sprite at current location, and keep drawing it for as many pixels as it takes'. |
06:21 | <&McMartin> | as many rows as it takes. |
06:21 | <&McMartin> | Yeah, it's a case where being 1 pixel tall means you are infinity pixels tall. |
06:21 | <&McMartin> | Since 2 and 240 are equally hard. |
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08:44 | | Kindamoody is now known as Kindamoody|afk |
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10:04 | | * Julius proceeds to new heights of blocking web content. |
10:04 | < Julius> | This NoScript gizmo is really useful. |
10:05 | < Julius> | This must be how a First Age Solar experiences real life. Everything annoying is invisible and intangible. |
10:08 | <@froztbyte> | adblockplus is a bit more convenient |
10:08 | <@froztbyte> | far too web content requires JS these days |
10:08 | < Julius> | I have that too. |
10:08 | <@froztbyte> | I get by with ABP and Ghostery, plus a side of Lightbeam that I look at now and then |
10:08 | < Julius> | NoScript lets you easily configure it to allow the stuff you want allowed. |
10:10 | <@froztbyte> | yes, I know |
10:10 | <@froztbyte> | used it for a fair while |
10:10 | <@froztbyte> | stopped being worth the effect |
10:11 | < Julius> | If you say so. |
10:12 | < Julius> | For me, if I ever see a Facebook button or an advertisement, it will be too soon. |
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17:19 | <&jeroud> | Julius: I use a Chrome extension called HTTP Switchboard. |
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17:20 | <&jeroud> | It lets you block based on a matrix content and domain. |
17:21 | <&jeroud> | Err, type thing, not content. So cookies, JS, iframes, images, etc. |
17:22 | < Julius> | Does it let you do that selectively? Like "block this specific script in this page, but not the two others"? |
17:36 | <&jeroud> | Julius: Yes. |
17:37 | <&jeroud> | It also ships with a bunch of ad blocking rules that you can enable and then selectively override if you want. |
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--- Log closed Sun Oct 26 00:00:08 2014 |