code logs -> 2014 -> Wed, 22 Oct 2014< code.20141021.log - code.20141023.log >
--- Log opened Wed Oct 22 00:00:37 2014
00:02
<&McMartin>
Gotcha.
00:02 * McMartin has had this on his mind lately because he's been trying to refurbish a 1986-era Atari 2600.
00:03
<&McMartin>
Which is this model: http://atariage.com/2600/systems/sys_Atari2600JrB.jpg
00:03
<&McMartin>
Much more 80s.
00:05
<@Alek>
we also wanted to get an atari. but then I got a genesis.
00:06
<@Alek>
I played SO much columns on that. which is the game that came in the box. I wanted sonic, but that package was like $10 more, and dad didn't want to spring for it.
00:06 * Alek still has the system, but not columns - some other games though.
00:07
<@Alek>
including a Might & Magic 2, but sadly the battery's dead so no savegames.
00:07
<@Alek>
and a Phantasy Star 2, whee.
00:08
<@Alek>
no columns because my brother took most of my genesis games and traded them in for like a buck's store credit towards a PSX bmx game he wanted.
00:08
<&McMartin>
The DOS version of M&M2 is the canonical one, IMO.
00:08 * Alek still has that PSX too.
00:09
<@Alek>
FFVIII, FFVIX, FFT, Legend of Dragoon, Wild Arms, Jade Cocoon, and quite a few more, including some I'd never heard of till I found them in the used-games bin.
00:09
<@Alek>
... FFIX, not FFVIX. :P
00:09 * McMartin nods
00:10
<&McMartin>
PSX had some good games.
00:10
<@Alek>
oh, including MDK.
00:10 * McMartin still breaks out Einhänder on occasion.
00:10
<@Azash>
Some?
00:10
<@Alek>
which is... next thing to unplayable, now, because of the blockiness of the polygons and the black-and-brown color scheme. :/
00:10
<@Alek>
there were a lot more games for the PSX that I wanted to get but couldn't.
00:11
<@Alek>
Arc the Lad, for one.
00:11
<@Azash>
Crash Bandicoot 1-3 and CTR, Medievil 1 and 2, FFVII to FFIX, Agent Armstrong, Tekken 1-2 or 1-3, Kula World, just off the top of my head
00:11
<@Alek>
I barely got through one playthrough of MDK, as it was. :/
00:12 * Alek never heard of Agent Armstrong or Kula World.
00:12
<@Azash>
Alek: Kula World was excellent if you hated having a sense of direction
00:13
<@Azash>
Alek: https://www.youtube.com/watch?v=kPE1NWU0DnM#t=2m14s
00:13
<&McMartin>
Tekken 3 was pretty great.
00:13
<@Azash>
One of my favourite puzzle games ever
00:13 * McMartin is replaying Might and Magic 5 at the moment, actually. :)
00:27
< Reiv_>
Man, games of that era had such bad /controls/
00:28
< Reiv_>
I sort of wonder if you couldn't rig a PSX emulator to let you rejig control and camera to the modern standards.
00:29
<~Vornicus>
Reiv_: there are so many games I'd want to improve the controls of
00:30
<&McMartin>
"rejig camera" is not going to be in the cards.
00:30
<~Vornicus>
I once did a complete remap for Super Metroid.
00:30
<&McMartin>
Particularly for the Crash bandicoot games
00:30
<&McMartin>
Which were live-streaming geometry off the disk, which is why you couldn't go backwards in the early ones.
00:33
< Reiv_>
snrk, nice
00:33
<&ToxicFrog>
It might be in some games; ROMhacks to change the camera are not exactly unknown.
00:34
< Reiv_>
No, I was thinking eg Spyro, which was awesome but for the camera which had seizures
00:34
<&ToxicFrog>
Reiv_: the Crash developers wrote a fantastic restrospective about the development of it which is well worth reading.
00:34
<&McMartin>
Reiv_: Also, it turns out that doing a full playthrough of Crash Bandicoot 1 would make the disk do 10 times as many reads as Sony rated the hardware for
00:34
<&McMartin>
This was from teh era when Sony heavily overengineered their hardware, clearly, can you imagine that for the PS3~
00:34 * Alek blinks.
00:34
<&ToxicFrog>
Reiv_: http://www.naughtydog.com/site/post/making_crash_bandicoot_by_andy_gavin_and_jas on_rubin/
00:35
<@Alek>
Azash, thanks - I think this game may have had a different name locally, though. that, or there were other very similar games around that time. because I remember seeing similar gameplay under a different name...
00:35
<&ToxicFrog>
McMartin: twice as many, but yes.
00:35
<&McMartin>
Ah, my mistake
00:35
<&ToxicFrog>
Kelly asked how many of these CD hits Andy thought a gamer that finished Crash would have. Andy did some thinking and off the top of his head said âRoughly 120,000.â Kelly became very silent for a moment and then quietly mumbled âthe PlayStation CD drive is âratedâ for 70,000.â - See more at: http://all-things-andy-gavin.com/2011/02/06/making-crash-bandicoot-part-5/#sthas h.1Kdg0dxm.dpuf
00:36
<&ToxicFrog>
The fuck
00:36
<&ToxicFrog>
I will stab someone
00:36
<@Alek>
what happened now?
00:37
<&McMartin>
The JS copy-paste garbage
00:37
<&ToxicFrog>
The bit before that is the relevant quote.
00:39
<@Alek>
cracked does that. or used to. D:
00:39
<&ToxicFrog>
And yeah, the PSX had a number of quite excellent games.
00:39
<@Alek>
oh, and then there's google's urling.
00:39
<&ToxicFrog>
Some of which still hold up today, apart from the graphics.
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00:39
<&ToxicFrog>
(a few -- the 2d ones, generally -- even hold up graphically)
00:40
<@Alek>
indeed, TF. which is why some of them are getting HD or engine remakes these days.
00:40
<&ToxicFrog>
I want a Vagrant Story remake.
00:40
<&ToxicFrog>
Fantastic game, but time has not been kind to the controls, graphics, or load times.
00:40
<@Alek>
oh, that's another one I wanted. instead, I picked up Vandal Hearts.
00:40
<@Alek>
by accident. :P
00:42
<&ToxicFrog>
I got into console gaming quite late -- I got a PSX when the PS2 was just coming out, and a PS2 in 2004 -- and thus picked up most of my PSX games in the bargain bin for basically nothing.
00:43
< Reiv_>
The most recent console gaming I ever got into was Sega.
00:43
<&McMartin>
Master System, Genesis, CD, Saturn, or Dreamcast~
00:43
< Reiv_>
It had a cartridge does that help
00:43
<&McMartin>
That restricts it to Master System, Genesis, and Saturn
00:43
<&McMartin>
Genesis was also called Mega Drive
00:43
< Reiv_>
aha
00:44
<&McMartin>
SMS competed with the NES, Genesis/MD with the SNES
00:44
<&McMartin>
Dreamcast with the PS2
00:44
<&ToxicFrog>
I thought that Saturn was CD-based?
00:44
<&McMartin>
...was it? I don't recall.
00:44
< Reiv_>
I still remember (and regret being too poor to take advantage thereof) the day the stores had pamplets excitedly offering, like, 80% off the consoles - they were going for as little as thirty bucks a peice, with games for a fiver!
00:44
<@Azash>
Alek: "Kula World (Roll Away North America and Kula Quest in Japan)"
00:44
<~Vornicus>
Idunno. Getting the link in there when you copy-paste I think is a good idea. And that one was at least polite enough to put it on the same line.
00:44 * ToxicFrog checks
00:44
<&McMartin>
Yeah, looks like.
00:44
<&ToxicFrog>
Yeah, the Saturn used CDs
00:44
< Reiv_>
Lo and behold, next week the catalogues brandished twin-page ads for the PS1.
00:45
<&McMartin>
Though it also says "Storage: Internal RAM: cartridge"
00:45
<&McMartin>
The Saturn did not really work out.
00:45
< Reiv_>
Mega Drive was the 'upgrade' to the one we owned, does that help narrow it down
00:46
< Reiv_>
It was squareish
00:46
<&McMartin>
That means you had a Master System.
00:46
<&McMartin>
http://en.wikipedia.org/wiki/Master_System
00:47
< Reiv_>
And I dimly recall if you had no cartridge at all there was a baked-in platformer where you had to play bullshit paper-scissors-rock, like, twice as a bossfight
00:47
<&McMartin>
Alex Kidd in Miracle World got several ports.~
00:49
<&McMartin>
But yeah, I think you had the Master System.
00:49
<&McMartin>
IIRC there was also a powerup that would let you read your foe's mind and adapt appropriately.
00:50
< Reiv_>
Master System II, that's the bunny!
00:51
< Reiv_>
Yeah there was
00:51
< Reiv_>
Haha, that was the most modern console I owned^Hhad access to
00:52
< Reiv_>
And it may speak something that when the firesale came out for the Sega systems, I looked longingly at them, desperately wishing I had fourty bucks. >_>
00:54
<&McMartin>
Yeah, the NES basically won that war
00:54
<&McMartin>
Though the Master System had a chip in it that's a grand-uncle of the modern x86~
00:55
< Reiv_>
Actually, we were with the Europe portion, oddly enough
00:55
< Reiv_>
Doubtless the british influence, but Sega was way bigger than Nintendo here
00:55
<&McMartin>
Ah, could be.
00:55
< Reiv_>
It was only the arrival of the Playstation that caused it All To Change(tm).
00:55
<&McMartin>
Genesis and SNES were equal competitors.
00:55
< Reiv_>
Some people had Nintendo
00:55
< Reiv_>
Most people had Sega
00:56
<&McMartin>
In the PC space the big fight was Apple vs. Commodore isntead of Speccy vs. Commodore
00:56
< Reiv_>
My primaly school was primarily filled with Apples and a handful of Acorns, of all things
00:56
<&McMartin>
Oh right.
00:56
<&McMartin>
Acorn was super-Commonwealth-specific
00:56
< Reiv_>
But it said something that everyone had a DOS-based PC at home.
00:56
< Reiv_>
Writing on the wall, etc
01:05
<@Alek>
oh, it may have been Roll Away, yes.
01:05
<@Alek>
the bargain bin was a good place to find games - except for those that were so rare you could never find them, or if you did they were rather expensive.
01:25
<~Vornicus>
the Master System had a 68k
01:26
< Reiv_>
Acorns were... weird
01:26
<~Vornicus>
Goddamn lambourghini. Shame about the graphics system.
01:26
< Reiv_>
They did some good stuff
01:26
< Reiv_>
And then had no software whatsoever
01:26
< Reiv_>
What chipset were they rocking anyway
01:27
<&McMartin>
Vornicus: No, the Genesis did. The SMS was a Z80.
01:27
<~Vornicus>
Wait, no, the genesis had a 68k.
01:27
<&McMartin>
I'm calling the Zilog Z80 a grand-uncle of x86
01:27
<&McMartin>
That might be kinda overstating it, I suppose.
01:27
<~Vornicus>
No arguments there at least
01:28
<~Vornicus>
BUt even then: the Z80 was for a stunningly long time -- like, I think this changed in the past decade -- the most popular chip on the planet
01:28
<&McMartin>
You can still buy them
01:28
<&McMartin>
They're 17 cents each before bulk discount. Make great microcontrollers
01:28
<&McMartin>
And didn't get almost entirely bought out by one company the way the 6502 was.
01:28
< Reiv_>
Embedded systems?
01:29
<&McMartin>
Yep
01:29
<&McMartin>
Car dashboards, etc.
01:29
< Reiv_>
hm
01:29
< Reiv_>
A microcontroller with the power of a gaming system is pretty legit
01:29
<&McMartin>
http://www.zilog.com/index.php?option=com_product&Itemid=26&mode=showFamilyDetai ls&familyId=20&parent_id=113
01:29
<~Vornicus>
the Game Boy also ran them.
01:29
<&McMartin>
They're still going strong
01:30
<&McMartin>
I don't recall who ended up with the rights to the 65xx and 65816 after Commodore folded.
01:30
<&McMartin>
But they bought out MOS Tech who designed them in the first place
01:31
< Reiv_>
hn
01:32
< Reiv_>
This is one of those things that even in a world of exponentially increasing complexity in computing power and pervasiveness, some stuff really does just need 'enough to be smart, not enough to be pretty'
01:35
<&McMartin>
Yeah, though tbh ARM has that covered pretty well
01:36
< Reiv_>
That's what's flown through into the smartphones yes?
01:38
<&McMartin>
And ATMs and modern handheld gaming systems &c &c &c
01:38
<&McMartin>
The first ARM system I owned was a Game Boy Advance
01:40
< Reiv_>
ATMs, eh?
01:40
< Reiv_>
I thought they all ran XP~
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06:07
<@froztbyte>
McMartin: offhand I think Motorola now has the 6502?
06:07
<@froztbyte>
but that's just "some neurons in my brain think so", I have literally no further info
06:17
<&McMartin>
That would be a cosmic irony if so
06:28
<@froztbyte>
there was a whole crapton of reshuffling of things in the Motorola portfolio
06:28
<@froztbyte>
with that whole sell-off they did
06:29
<@froztbyte>
"In its CMOS form, which is produced by the Western Design Center, the 6502 continues to be widely used in embedded applications, with estimated production volumes in the hundreds of millions."
06:32 * McMartin nods
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09:00
<&McMartin>
woot
09:00 * McMartin gets joystick control of sprites working the way he wants.
09:09 * Azash looks forward to short day at work, gets to work, is greeted by people on fire
09:10
<&McMartin>
/o/ OMG
09:10
<&McMartin>
ONOZ \o\
09:12
<@Azash>
Yes
09:12
<@Azash>
#supportlife
09:13
<@Azash>
However, fortunately it was very quick and easy to rollback with cap and then figure out the issue
09:13 * Azash gets a luxurious "by tomorrow night" to solve problem
09:14
<@Azash>
It's probably not unique to capistrano but I really like how it handles rollbacks
09:14
<@Azash>
Something like the 25 newest releases are stored on the server and rolling back is as easy as changing to which one the "current" symlink goes
09:15
<&McMartin>
Yeah, that's not unique but it's awesome.
09:15
<&McMartin>
(Our product presents that interface, but it's a more complex process to actually make the rollback happen)
09:16
<&McMartin>
(As that triggers the "push new active version to all clients" effect)
09:16
<&McMartin>
(Hopefully the previous one did not kill the clients' update ability~)
09:39
<@froztbyte>
that feature can also bite pretty hard, fwiw
09:39
<@froztbyte>
bigger codebases burning inodes, or smaller disks
09:43
<&McMartin>
Yep
09:43
<@Azash>
Yeah
09:44
<@Azash>
Can be mitigated with using a smaller number of releases, though
09:44
<@Azash>
I wonder if there's a deployment tool that uses hardlinking for files that haven't changed
10:08
<@Tarinaky>
Azash: Git?
10:17
<&McMartin>
Is not a deployment tool
10:18
<@Tarinaky>
Oh. I misread.
10:18
<@Tarinaky>
I saw development
10:18 * TheWatcher applies more tea to Tarinaky
10:18
<@Tarinaky>
TheWatcher: Ty.
10:19
<@TheWatcher>
Talking of which, I need to get myself a 2L flask, damnit
10:19
<@Tarinaky>
So. When writing something like a game in Python: would it be better to start writing it against Cython from the start?
10:19
<@Tarinaky>
Or should I write it against CPython and just use ctypes for the 'difficult' bits?
10:19
<@Tarinaky>
s/ctypes/ctypes+c/
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10:22
<&McMartin>
I'd say the right way to start writing a game in Python is to use pygame and let them handle all that.
10:23
<@Tarinaky>
Getting OpenGL to work in pygame is... awkward.
10:23
<&McMartin>
s/in pygame //
10:24 * Tarinaky favours PySide+PyOpenGL >.>
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10:55 * TheWatcher blinks
10:55
<@TheWatcher>
It worked.
10:55
<@TheWatcher>
It worked first time.
10:56
<@TheWatcher>
Inconceivable
10:56
<@Tarinaky>
You keep using that word.
11:12
<@froztbyte>
TheWatcher: don't worry
11:12
<@froztbyte>
TheWatcher: the hit squad's on the way
11:13
<@TheWatcher>
Oh, good
11:18
<@gnolam>
The Sheriff's Secret Police is most interested in how you pulled it off and will be coming by to visit soon.
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11:35 * TheWatcher eyes emacs 24.4
11:35
<@TheWatcher>
built-in web browser.
11:35 * Tarinaky giggles
11:36
<@TheWatcher>
I think they're just taking the piss now.
11:36
<&McMartin>
What, are you going to let UEFI do things emacs can not
11:36
<@Tamber>
TW: I thought it already had a crude web 'browser'?
11:37
<&McMartin>
Gnu Info is not the web
11:37
<@Tamber>
I know.
11:37
<@Tamber>
Hence why I didn't say info browser. ;)
11:37
<&McMartin>
Well OK
11:38
<&McMartin>
I assume this is more than M-x shell and running elinks in it
11:38
<@Tamber>
w3.
11:39
<@Tamber>
Which isn't the greatest browser, but it sorta works.
11:39
<@Tamber>
http://www.emacswiki.org/emacs/w3
11:41
<@TheWatcher>
It also apparently has multi-monitor support. I'm not exactly sure what this implies, NEWS.24.4 doesn't elaborate, and I haven't installed it yet, but... bwuh
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13:23
<@Tarinaky>
So. I'm trying to fix a problem that's been driving me nuts for a while.
13:23
<@Tarinaky>
http://stackoverflow.com/questions/3250749/using-windows-python-from-cygwin
13:23
<@Tarinaky>
The first answer says that exporting PYTHONUNBUFFERED in my shell is enough to get python to flush after every print.
13:23
<@Tarinaky>
But then when I call c:\Python27\python.exe it still doesn't work.
13:23
<@Tarinaky>
(and -i does)
13:24
<@Tarinaky>
Also, the -u switch doesn't work for some reason.
13:35
<@Tarinaky>
How very frustrating.
13:35
<@TheWatcher>
Works for me
13:35
<@Tarinaky>
Apparently it doesn't work for mintty
13:36
<@Tarinaky>
At all
13:36
<@Tarinaky>
Unless I install and use the cygwin python
13:36
<@TheWatcher>
ah, I'm using xterm in cygwin, so
13:39
<@TheWatcher>
(I was wondering how you were using c:\... rather than /cygdrive/c/.... )
13:40
<@Tarinaky>
That was a misbrain on my part
13:40
<@Tarinaky>
I was typing /cygdrive...
13:40
<@TheWatcher>
aha, okay
14:45
<@Tarinaky>
Oh jesus christ.
14:45
<@Tarinaky>
Why does it have to be Ant.
14:45
<@Tarinaky>
Literally the second worst build control system ever.
14:46
<@Tarinaky>
Between Autohell and handwriting Makefiles.
14:49
<@iospace>
autohell? XD
14:51
<@TheWatcher>
autoscan/conf/make/header/madness
14:51
<@iospace>
ah
14:52
<@iospace>
Tarinaky: what is the worst of those two?
14:52
<@Tarinaky>
Autohell is the worst.
14:53
<@Tarinaky>
Ant is the second worst.
14:53
<@Tarinaky>
Handwriting Makefiles is the third worst.
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16:49
<@Tarinaky>
The worst part about work is how under-utilised I feel my time is. Every planning session the manager is like... "No, that sounds like too much. We've got enough in this iteration."
16:50
<@Tarinaky>
And then by Wednesday I'm sitting feeling like a lemon.
16:50
<@gnolam>
Yellow, acidic and preventing scurvy?
16:51
<@Tamber>
horribly bitter?
16:52
<@Julius>
Capable of being turned into lemonade?
16:52
<@Tamber>
:)
16:55
<@Julius>
Meanwhile, my work's pretty neat. My boss-colleague laughed when I asked about sticking to the letter of the NDA, which is worded horribly strictly.
16:56
<@Julius>
If you interpret it strictly, any inquiry about your work is likely to have one answer, "I can't tell you and the reason why I can't tell you is classified."
17:51
<@froztbyte>
Tarinaky: the alternative is worse
17:51
<@froztbyte>
(having too much)
17:51
<@froztbyte>
(to do)
17:52
<@Julius>
Another alternative is not having income, which is also bad.
18:23
<@Tarinaky>
What /rays/ of sunlight you lot are.
18:25
<@Tarinaky>
What do you do for an encor? Piss in my soup?
18:27
<@Tamber>
It's not soup.
18:27
<@macdjord>
... so that wasn't the chamberpot?
18:28
<@Julius>
Sunlight? I'm gonna need to say good-bye to that. In a few of days, time is shifted, and it'll be going to work before sunrise, and going back home after dark.
18:29
<@Julius>
Until sometime mid-spring.
18:37
<&jerith>
Tarinaky: On Wednesday, go to your boss and ask for more work?
18:37
<@Julius>
Don't do it, man! It's a trap!
18:37
<&jerith>
Or better, find some useful things to do and tell him that since you've finished your scheduled work, you're starting on one of those.
18:39
<@froztbyte>
Tarinaky: eh, if nothing else, cynicism's usually pretty honest
18:40
<@froztbyte>
I find that a highly reliable thing.
18:40
<@froztbyte>
Julius: <mandatory Daily Silliness Time rant here/>
18:41
<&jerith>
Tarinaky: Seriously, though, taking on *less* work that your team can handle is extremely rare.
18:41
<@Julius>
Yeah, DST is shit that needs to go.
18:41
<@Julius>
It makes the problems it purportedly solves worse.
18:41
<&jerith>
That vastly more common case is that there's way more work than can reasonably be done and then everyone's sad.
18:50
< RchrdB>
Tarinaky: if you've got tickets A B C and D in the iteration, you're done with them and waiting around, you could always start working on tickets E F G... in local branches that you just don't push anywhere? :)
18:50
< RchrdB>
er
18:50
< RchrdB>
*perhaps* you could start working on...
18:54 Kindamoody|afk is now known as Kindamoody
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19:34
< RchrdB>
Anyone offhand have any experience with Raspberry Pis?
19:35
< RchrdB>
There's one that was lying unused on a shelf here in the office so I've just swiped it
19:36
< RchrdB>
I'm not sure why but when I plug it into power, keyboard and (HDMI) monitor, nothing appears to happen
19:36
<@TheWatcher>
I have one; not done a huge amount with it
19:36
< RchrdB>
No idea whether it's the monitor or the device? Or I've heard that they often dislike keyboards?
19:36
<@TheWatcher>
You've got an SD card with an OS on it, right? And the lights come on on the board?
19:36
< RchrdB>
should I be using the other video output instead for bootstrapping?
19:37
< RchrdB>
There's a red light on the board.
19:37
<@TheWatcher>
That's a good sign; the green one is drive access, IIRC
19:37
< RchrdB>
there is *an* SD card in it, put I don't know what's on that card. I'm assuming it's probably an OS because IIRC someone had a web browser running on this particular pi at some point in the past.
19:38
< RchrdB>
ok, the thing on the SD card looks like a Debian install
19:38
< RchrdB>
Yeah, there is one vfat and one ext4 partition on this SD card
19:40
< RchrdB>
oh that's different
19:40
< RchrdB>
I just tried plugging it in again with the keyboard and the wifi adapter unplugged, and now there's a pattern of lights~
19:40
< RchrdB>
before it was solud red
19:40
< RchrdB>
ah!
19:40
< RchrdB>
keyboard input!
19:41
< RchrdB>
and the stuff on the monitor is a huge pile of angry errors about a broken filesystem, probably from me plugging and unplugging it a bunch of times xD
19:43
< RchrdB>
man, that's an ~extremely~ angry ext4
19:43
<@froztbyte>
RchrdB: define "experience"?
19:43
<@froztbyte>
there's one setting behind my TV
19:43
<@froztbyte>
it's barely used but it's there
19:44
< RchrdB>
hmm
19:44
< RchrdB>
Might be time to wipe this SD card and start fresh.
19:44
< RchrdB>
froztbyte: well, as of 10 minutes ago I didn't know how to switch the thing on properly
19:45
<@froztbyte>
"plug in USB power"?
19:46
< RchrdB>
froztbyte: and having done that, I was staring at a discouragingly blank screen.
19:47
<@froztbyte>
RchrdB: right
19:47
<@froztbyte>
RchrdB: well, pull up your linux knowledge from 6~8 years ago
19:47
< RchrdB>
...and now I'm back to a blank screen.
19:47
<@froztbyte>
it's suddenly all useful again.
19:48
< RchrdB>
My Linux knowledge from 8 years ago involves Slackware and a boot floppy.
19:48
< RchrdB>
El Torito almost works now~
19:49
<@Tamber>
Almost, but not quite. But at least it's broken in a standard way? :p
19:50
< RchrdB>
My goal with this thing is to have it running headless, sshd, and to use it for testing webapps.
19:51
< RchrdB>
Specifically, performance testing. Anything that's too slow to use on the Raspi's ludicrously fast CPU can just fuck off. ;)
19:51
< RchrdB>
(My assessment of the RasPi's CPU as "ludicrously fast" is also about 8 years old~)
20:06 Kindamoody is now known as Kindamoody[zZz]
20:06
<@froztbyte>
RchrdB: that's.....basically about right
20:11
<@froztbyte>
RchrdB: fwiw, reflash stock raspbian; it's debian (....wheezy, iirc?) with some *really* shitty default mirrors (so you'll want to find some other ones; they don't CDN or whatevr), and basically Feels Like Home otherwise
20:11
<@froztbyte>
your experience Might Be Kak depending on what kind of SD card you have
20:11
<@froztbyte>
(because the IO speed on those is a lottery)
20:11
<@Julius>
My first SD card fried within my raspi.
20:11
<@Julius>
I replaced it, and now the damn thing is offline again. I wonder if it fried this one too.
20:12
<@froztbyte>
also, fun facts: the USB infra and the ethernet infra *share a fucking interrupt and controller*
20:12
<@froztbyte>
I don't know *exactly* whose choice that was
20:12
<@froztbyte>
but they deserve at least 3 falcon punches.
20:13
<@froztbyte>
Julius: meh. lucky.
20:13
<@froztbyte>
Julius: although wtf. that (arbitrarily burning SD cards) sounds pretty odd.
20:17
< RchrdB>
froztbyte: thanks. Yeah, stock Raspbian looks pretty nice.
20:23
< RchrdB>
hey cool
20:23
< RchrdB>
rasbpian comes with gcc preinstalled <3
20:33
<@Julius>
froztbyte: It happened once. I haven't confirmed the second instance as being the same, due to being seven hundred kilometers from the server.
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22:31
<@iospace>
5k+ line SQL scripts. T__________T
22:32
<@Julius>
Vade retro!
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--- Log closed Thu Oct 23 00:00:53 2014
code logs -> 2014 -> Wed, 22 Oct 2014< code.20141021.log - code.20141023.log >

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