--- Log opened Wed Oct 22 00:00:37 2014 |
00:02 | <&McMartin> | Gotcha. |
00:02 | | * McMartin has had this on his mind lately because he's been trying to refurbish a 1986-era Atari 2600. |
00:03 | <&McMartin> | Which is this model: http://atariage.com/2600/systems/sys_Atari2600JrB.jpg |
00:03 | <&McMartin> | Much more 80s. |
00:05 | <@Alek> | we also wanted to get an atari. but then I got a genesis. |
00:06 | <@Alek> | I played SO much columns on that. which is the game that came in the box. I wanted sonic, but that package was like $10 more, and dad didn't want to spring for it. |
00:06 | | * Alek still has the system, but not columns - some other games though. |
00:07 | <@Alek> | including a Might & Magic 2, but sadly the battery's dead so no savegames. |
00:07 | <@Alek> | and a Phantasy Star 2, whee. |
00:08 | <@Alek> | no columns because my brother took most of my genesis games and traded them in for like a buck's store credit towards a PSX bmx game he wanted. |
00:08 | <&McMartin> | The DOS version of M&M2 is the canonical one, IMO. |
00:08 | | * Alek still has that PSX too. |
00:09 | <@Alek> | FFVIII, FFVIX, FFT, Legend of Dragoon, Wild Arms, Jade Cocoon, and quite a few more, including some I'd never heard of till I found them in the used-games bin. |
00:09 | <@Alek> | ... FFIX, not FFVIX. :P |
00:09 | | * McMartin nods |
00:10 | <&McMartin> | PSX had some good games. |
00:10 | <@Alek> | oh, including MDK. |
00:10 | | * McMartin still breaks out Einhänder on occasion. |
00:10 | <@Azash> | Some? |
00:10 | <@Alek> | which is... next thing to unplayable, now, because of the blockiness of the polygons and the black-and-brown color scheme. :/ |
00:10 | <@Alek> | there were a lot more games for the PSX that I wanted to get but couldn't. |
00:11 | <@Alek> | Arc the Lad, for one. |
00:11 | <@Azash> | Crash Bandicoot 1-3 and CTR, Medievil 1 and 2, FFVII to FFIX, Agent Armstrong, Tekken 1-2 or 1-3, Kula World, just off the top of my head |
00:11 | <@Alek> | I barely got through one playthrough of MDK, as it was. :/ |
00:12 | | * Alek never heard of Agent Armstrong or Kula World. |
00:12 | <@Azash> | Alek: Kula World was excellent if you hated having a sense of direction |
00:13 | <@Azash> | Alek: https://www.youtube.com/watch?v=kPE1NWU0DnM#t=2m14s |
00:13 | <&McMartin> | Tekken 3 was pretty great. |
00:13 | <@Azash> | One of my favourite puzzle games ever |
00:13 | | * McMartin is replaying Might and Magic 5 at the moment, actually. :) |
00:27 | < Reiv_> | Man, games of that era had such bad /controls/ |
00:28 | < Reiv_> | I sort of wonder if you couldn't rig a PSX emulator to let you rejig control and camera to the modern standards. |
00:29 | <~Vornicus> | Reiv_: there are so many games I'd want to improve the controls of |
00:30 | <&McMartin> | "rejig camera" is not going to be in the cards. |
00:30 | <~Vornicus> | I once did a complete remap for Super Metroid. |
00:30 | <&McMartin> | Particularly for the Crash bandicoot games |
00:30 | <&McMartin> | Which were live-streaming geometry off the disk, which is why you couldn't go backwards in the early ones. |
00:33 | < Reiv_> | snrk, nice |
00:33 | <&ToxicFrog> | It might be in some games; ROMhacks to change the camera are not exactly unknown. |
00:34 | < Reiv_> | No, I was thinking eg Spyro, which was awesome but for the camera which had seizures |
00:34 | <&ToxicFrog> | Reiv_: the Crash developers wrote a fantastic restrospective about the development of it which is well worth reading. |
00:34 | <&McMartin> | Reiv_: Also, it turns out that doing a full playthrough of Crash Bandicoot 1 would make the disk do 10 times as many reads as Sony rated the hardware for |
00:34 | <&McMartin> | This was from teh era when Sony heavily overengineered their hardware, clearly, can you imagine that for the PS3~ |
00:34 | | * Alek blinks. |
00:34 | <&ToxicFrog> | Reiv_: http://www.naughtydog.com/site/post/making_crash_bandicoot_by_andy_gavin_and_jas on_rubin/ |
00:35 | <@Alek> | Azash, thanks - I think this game may have had a different name locally, though. that, or there were other very similar games around that time. because I remember seeing similar gameplay under a different name... |
00:35 | <&ToxicFrog> | McMartin: twice as many, but yes. |
00:35 | <&McMartin> | Ah, my mistake |
00:35 | <&ToxicFrog> | Kelly asked how many of these CD hits Andy thought a gamer that finished Crash would have. Andy did some thinking and off the top of his head said âRoughly 120,000.â Kelly became very silent for a moment and then quietly mumbled âthe PlayStation CD drive is âratedâ for 70,000.â - See more at: http://all-things-andy-gavin.com/2011/02/06/making-crash-bandicoot-part-5/#sthas h.1Kdg0dxm.dpuf |
00:36 | <&ToxicFrog> | The fuck |
00:36 | <&ToxicFrog> | I will stab someone |
00:36 | <@Alek> | what happened now? |
00:37 | <&McMartin> | The JS copy-paste garbage |
00:37 | <&ToxicFrog> | The bit before that is the relevant quote. |
00:39 | <@Alek> | cracked does that. or used to. D: |
00:39 | <&ToxicFrog> | And yeah, the PSX had a number of quite excellent games. |
00:39 | <@Alek> | oh, and then there's google's urling. |
00:39 | <&ToxicFrog> | Some of which still hold up today, apart from the graphics. |
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00:39 | <&ToxicFrog> | (a few -- the 2d ones, generally -- even hold up graphically) |
00:40 | <@Alek> | indeed, TF. which is why some of them are getting HD or engine remakes these days. |
00:40 | <&ToxicFrog> | I want a Vagrant Story remake. |
00:40 | <&ToxicFrog> | Fantastic game, but time has not been kind to the controls, graphics, or load times. |
00:40 | <@Alek> | oh, that's another one I wanted. instead, I picked up Vandal Hearts. |
00:40 | <@Alek> | by accident. :P |
00:42 | <&ToxicFrog> | I got into console gaming quite late -- I got a PSX when the PS2 was just coming out, and a PS2 in 2004 -- and thus picked up most of my PSX games in the bargain bin for basically nothing. |
00:43 | < Reiv_> | The most recent console gaming I ever got into was Sega. |
00:43 | <&McMartin> | Master System, Genesis, CD, Saturn, or Dreamcast~ |
00:43 | < Reiv_> | It had a cartridge does that help |
00:43 | <&McMartin> | That restricts it to Master System, Genesis, and Saturn |
00:43 | <&McMartin> | Genesis was also called Mega Drive |
00:43 | < Reiv_> | aha |
00:44 | <&McMartin> | SMS competed with the NES, Genesis/MD with the SNES |
00:44 | <&McMartin> | Dreamcast with the PS2 |
00:44 | <&ToxicFrog> | I thought that Saturn was CD-based? |
00:44 | <&McMartin> | ...was it? I don't recall. |
00:44 | < Reiv_> | I still remember (and regret being too poor to take advantage thereof) the day the stores had pamplets excitedly offering, like, 80% off the consoles - they were going for as little as thirty bucks a peice, with games for a fiver! |
00:44 | <@Azash> | Alek: "Kula World (Roll Away North America and Kula Quest in Japan)" |
00:44 | <~Vornicus> | Idunno. Getting the link in there when you copy-paste I think is a good idea. And that one was at least polite enough to put it on the same line. |
00:44 | | * ToxicFrog checks |
00:44 | <&McMartin> | Yeah, looks like. |
00:44 | <&ToxicFrog> | Yeah, the Saturn used CDs |
00:44 | < Reiv_> | Lo and behold, next week the catalogues brandished twin-page ads for the PS1. |
00:45 | <&McMartin> | Though it also says "Storage: Internal RAM: cartridge" |
00:45 | <&McMartin> | The Saturn did not really work out. |
00:45 | < Reiv_> | Mega Drive was the 'upgrade' to the one we owned, does that help narrow it down |
00:46 | < Reiv_> | It was squareish |
00:46 | <&McMartin> | That means you had a Master System. |
00:46 | <&McMartin> | http://en.wikipedia.org/wiki/Master_System |
00:47 | < Reiv_> | And I dimly recall if you had no cartridge at all there was a baked-in platformer where you had to play bullshit paper-scissors-rock, like, twice as a bossfight |
00:47 | <&McMartin> | Alex Kidd in Miracle World got several ports.~ |
00:49 | <&McMartin> | But yeah, I think you had the Master System. |
00:49 | <&McMartin> | IIRC there was also a powerup that would let you read your foe's mind and adapt appropriately. |
00:50 | < Reiv_> | Master System II, that's the bunny! |
00:51 | < Reiv_> | Yeah there was |
00:51 | < Reiv_> | Haha, that was the most modern console I owned^Hhad access to |
00:52 | < Reiv_> | And it may speak something that when the firesale came out for the Sega systems, I looked longingly at them, desperately wishing I had fourty bucks. >_> |
00:54 | <&McMartin> | Yeah, the NES basically won that war |
00:54 | <&McMartin> | Though the Master System had a chip in it that's a grand-uncle of the modern x86~ |
00:55 | < Reiv_> | Actually, we were with the Europe portion, oddly enough |
00:55 | < Reiv_> | Doubtless the british influence, but Sega was way bigger than Nintendo here |
00:55 | <&McMartin> | Ah, could be. |
00:55 | < Reiv_> | It was only the arrival of the Playstation that caused it All To Change(tm). |
00:55 | <&McMartin> | Genesis and SNES were equal competitors. |
00:55 | < Reiv_> | Some people had Nintendo |
00:55 | < Reiv_> | Most people had Sega |
00:56 | <&McMartin> | In the PC space the big fight was Apple vs. Commodore isntead of Speccy vs. Commodore |
00:56 | < Reiv_> | My primaly school was primarily filled with Apples and a handful of Acorns, of all things |
00:56 | <&McMartin> | Oh right. |
00:56 | <&McMartin> | Acorn was super-Commonwealth-specific |
00:56 | < Reiv_> | But it said something that everyone had a DOS-based PC at home. |
00:56 | < Reiv_> | Writing on the wall, etc |
01:05 | <@Alek> | oh, it may have been Roll Away, yes. |
01:05 | <@Alek> | the bargain bin was a good place to find games - except for those that were so rare you could never find them, or if you did they were rather expensive. |
01:25 | <~Vornicus> | the Master System had a 68k |
01:26 | < Reiv_> | Acorns were... weird |
01:26 | <~Vornicus> | Goddamn lambourghini. Shame about the graphics system. |
01:26 | < Reiv_> | They did some good stuff |
01:26 | < Reiv_> | And then had no software whatsoever |
01:26 | < Reiv_> | What chipset were they rocking anyway |
01:27 | <&McMartin> | Vornicus: No, the Genesis did. The SMS was a Z80. |
01:27 | <~Vornicus> | Wait, no, the genesis had a 68k. |
01:27 | <&McMartin> | I'm calling the Zilog Z80 a grand-uncle of x86 |
01:27 | <&McMartin> | That might be kinda overstating it, I suppose. |
01:27 | <~Vornicus> | No arguments there at least |
01:28 | <~Vornicus> | BUt even then: the Z80 was for a stunningly long time -- like, I think this changed in the past decade -- the most popular chip on the planet |
01:28 | <&McMartin> | You can still buy them |
01:28 | <&McMartin> | They're 17 cents each before bulk discount. Make great microcontrollers |
01:28 | <&McMartin> | And didn't get almost entirely bought out by one company the way the 6502 was. |
01:28 | < Reiv_> | Embedded systems? |
01:29 | <&McMartin> | Yep |
01:29 | <&McMartin> | Car dashboards, etc. |
01:29 | < Reiv_> | hm |
01:29 | < Reiv_> | A microcontroller with the power of a gaming system is pretty legit |
01:29 | <&McMartin> | http://www.zilog.com/index.php?option=com_product&Itemid=26&mode=showFamilyDetai ls&familyId=20&parent_id=113 |
01:29 | <~Vornicus> | the Game Boy also ran them. |
01:29 | <&McMartin> | They're still going strong |
01:30 | <&McMartin> | I don't recall who ended up with the rights to the 65xx and 65816 after Commodore folded. |
01:30 | <&McMartin> | But they bought out MOS Tech who designed them in the first place |
01:31 | < Reiv_> | hn |
01:32 | < Reiv_> | This is one of those things that even in a world of exponentially increasing complexity in computing power and pervasiveness, some stuff really does just need 'enough to be smart, not enough to be pretty' |
01:35 | <&McMartin> | Yeah, though tbh ARM has that covered pretty well |
01:36 | < Reiv_> | That's what's flown through into the smartphones yes? |
01:38 | <&McMartin> | And ATMs and modern handheld gaming systems &c &c &c |
01:38 | <&McMartin> | The first ARM system I owned was a Game Boy Advance |
01:40 | < Reiv_> | ATMs, eh? |
01:40 | < Reiv_> | I thought they all ran XP~ |
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06:07 | <@froztbyte> | McMartin: offhand I think Motorola now has the 6502? |
06:07 | <@froztbyte> | but that's just "some neurons in my brain think so", I have literally no further info |
06:17 | <&McMartin> | That would be a cosmic irony if so |
06:28 | <@froztbyte> | there was a whole crapton of reshuffling of things in the Motorola portfolio |
06:28 | <@froztbyte> | with that whole sell-off they did |
06:29 | <@froztbyte> | "In its CMOS form, which is produced by the Western Design Center, the 6502 continues to be widely used in embedded applications, with estimated production volumes in the hundreds of millions." |
06:32 | | * McMartin nods |
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09:00 | <&McMartin> | woot |
09:00 | | * McMartin gets joystick control of sprites working the way he wants. |
09:09 | | * Azash looks forward to short day at work, gets to work, is greeted by people on fire |
09:10 | <&McMartin> | /o/ OMG |
09:10 | <&McMartin> | ONOZ \o\ |
09:12 | <@Azash> | Yes |
09:12 | <@Azash> | #supportlife |
09:13 | <@Azash> | However, fortunately it was very quick and easy to rollback with cap and then figure out the issue |
09:13 | | * Azash gets a luxurious "by tomorrow night" to solve problem |
09:14 | <@Azash> | It's probably not unique to capistrano but I really like how it handles rollbacks |
09:14 | <@Azash> | Something like the 25 newest releases are stored on the server and rolling back is as easy as changing to which one the "current" symlink goes |
09:15 | <&McMartin> | Yeah, that's not unique but it's awesome. |
09:15 | <&McMartin> | (Our product presents that interface, but it's a more complex process to actually make the rollback happen) |
09:16 | <&McMartin> | (As that triggers the "push new active version to all clients" effect) |
09:16 | <&McMartin> | (Hopefully the previous one did not kill the clients' update ability~) |
09:39 | <@froztbyte> | that feature can also bite pretty hard, fwiw |
09:39 | <@froztbyte> | bigger codebases burning inodes, or smaller disks |
09:43 | <&McMartin> | Yep |
09:43 | <@Azash> | Yeah |
09:44 | <@Azash> | Can be mitigated with using a smaller number of releases, though |
09:44 | <@Azash> | I wonder if there's a deployment tool that uses hardlinking for files that haven't changed |
10:08 | <@Tarinaky> | Azash: Git? |
10:17 | <&McMartin> | Is not a deployment tool |
10:18 | <@Tarinaky> | Oh. I misread. |
10:18 | <@Tarinaky> | I saw development |
10:18 | | * TheWatcher applies more tea to Tarinaky |
10:18 | <@Tarinaky> | TheWatcher: Ty. |
10:19 | <@TheWatcher> | Talking of which, I need to get myself a 2L flask, damnit |
10:19 | <@Tarinaky> | So. When writing something like a game in Python: would it be better to start writing it against Cython from the start? |
10:19 | <@Tarinaky> | Or should I write it against CPython and just use ctypes for the 'difficult' bits? |
10:19 | <@Tarinaky> | s/ctypes/ctypes+c/ |
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10:22 | <&McMartin> | I'd say the right way to start writing a game in Python is to use pygame and let them handle all that. |
10:23 | <@Tarinaky> | Getting OpenGL to work in pygame is... awkward. |
10:23 | <&McMartin> | s/in pygame // |
10:24 | | * Tarinaky favours PySide+PyOpenGL >.> |
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10:55 | | * TheWatcher blinks |
10:55 | <@TheWatcher> | It worked. |
10:55 | <@TheWatcher> | It worked first time. |
10:56 | <@TheWatcher> | Inconceivable |
10:56 | <@Tarinaky> | You keep using that word. |
11:12 | <@froztbyte> | TheWatcher: don't worry |
11:12 | <@froztbyte> | TheWatcher: the hit squad's on the way |
11:13 | <@TheWatcher> | Oh, good |
11:18 | <@gnolam> | The Sheriff's Secret Police is most interested in how you pulled it off and will be coming by to visit soon. |
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11:35 | | * TheWatcher eyes emacs 24.4 |
11:35 | <@TheWatcher> | built-in web browser. |
11:35 | | * Tarinaky giggles |
11:36 | <@TheWatcher> | I think they're just taking the piss now. |
11:36 | <&McMartin> | What, are you going to let UEFI do things emacs can not |
11:36 | <@Tamber> | TW: I thought it already had a crude web 'browser'? |
11:37 | <&McMartin> | Gnu Info is not the web |
11:37 | <@Tamber> | I know. |
11:37 | <@Tamber> | Hence why I didn't say info browser. ;) |
11:37 | <&McMartin> | Well OK |
11:38 | <&McMartin> | I assume this is more than M-x shell and running elinks in it |
11:38 | <@Tamber> | w3. |
11:39 | <@Tamber> | Which isn't the greatest browser, but it sorta works. |
11:39 | <@Tamber> | http://www.emacswiki.org/emacs/w3 |
11:41 | <@TheWatcher> | It also apparently has multi-monitor support. I'm not exactly sure what this implies, NEWS.24.4 doesn't elaborate, and I haven't installed it yet, but... bwuh |
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13:23 | <@Tarinaky> | So. I'm trying to fix a problem that's been driving me nuts for a while. |
13:23 | <@Tarinaky> | http://stackoverflow.com/questions/3250749/using-windows-python-from-cygwin |
13:23 | <@Tarinaky> | The first answer says that exporting PYTHONUNBUFFERED in my shell is enough to get python to flush after every print. |
13:23 | <@Tarinaky> | But then when I call c:\Python27\python.exe it still doesn't work. |
13:23 | <@Tarinaky> | (and -i does) |
13:24 | <@Tarinaky> | Also, the -u switch doesn't work for some reason. |
13:35 | <@Tarinaky> | How very frustrating. |
13:35 | <@TheWatcher> | Works for me |
13:35 | <@Tarinaky> | Apparently it doesn't work for mintty |
13:36 | <@Tarinaky> | At all |
13:36 | <@Tarinaky> | Unless I install and use the cygwin python |
13:36 | <@TheWatcher> | ah, I'm using xterm in cygwin, so |
13:39 | <@TheWatcher> | (I was wondering how you were using c:\... rather than /cygdrive/c/.... ) |
13:40 | <@Tarinaky> | That was a misbrain on my part |
13:40 | <@Tarinaky> | I was typing /cygdrive... |
13:40 | <@TheWatcher> | aha, okay |
14:45 | <@Tarinaky> | Oh jesus christ. |
14:45 | <@Tarinaky> | Why does it have to be Ant. |
14:45 | <@Tarinaky> | Literally the second worst build control system ever. |
14:46 | <@Tarinaky> | Between Autohell and handwriting Makefiles. |
14:49 | <@iospace> | autohell? XD |
14:51 | <@TheWatcher> | autoscan/conf/make/header/madness |
14:51 | <@iospace> | ah |
14:52 | <@iospace> | Tarinaky: what is the worst of those two? |
14:52 | <@Tarinaky> | Autohell is the worst. |
14:53 | <@Tarinaky> | Ant is the second worst. |
14:53 | <@Tarinaky> | Handwriting Makefiles is the third worst. |
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16:49 | <@Tarinaky> | The worst part about work is how under-utilised I feel my time is. Every planning session the manager is like... "No, that sounds like too much. We've got enough in this iteration." |
16:50 | <@Tarinaky> | And then by Wednesday I'm sitting feeling like a lemon. |
16:50 | <@gnolam> | Yellow, acidic and preventing scurvy? |
16:51 | <@Tamber> | horribly bitter? |
16:52 | <@Julius> | Capable of being turned into lemonade? |
16:52 | <@Tamber> | :) |
16:55 | <@Julius> | Meanwhile, my work's pretty neat. My boss-colleague laughed when I asked about sticking to the letter of the NDA, which is worded horribly strictly. |
16:56 | <@Julius> | If you interpret it strictly, any inquiry about your work is likely to have one answer, "I can't tell you and the reason why I can't tell you is classified." |
17:51 | <@froztbyte> | Tarinaky: the alternative is worse |
17:51 | <@froztbyte> | (having too much) |
17:51 | <@froztbyte> | (to do) |
17:52 | <@Julius> | Another alternative is not having income, which is also bad. |
18:23 | <@Tarinaky> | What /rays/ of sunlight you lot are. |
18:25 | <@Tarinaky> | What do you do for an encor? Piss in my soup? |
18:27 | <@Tamber> | It's not soup. |
18:27 | <@macdjord> | ... so that wasn't the chamberpot? |
18:28 | <@Julius> | Sunlight? I'm gonna need to say good-bye to that. In a few of days, time is shifted, and it'll be going to work before sunrise, and going back home after dark. |
18:29 | <@Julius> | Until sometime mid-spring. |
18:37 | <&jerith> | Tarinaky: On Wednesday, go to your boss and ask for more work? |
18:37 | <@Julius> | Don't do it, man! It's a trap! |
18:37 | <&jerith> | Or better, find some useful things to do and tell him that since you've finished your scheduled work, you're starting on one of those. |
18:39 | <@froztbyte> | Tarinaky: eh, if nothing else, cynicism's usually pretty honest |
18:40 | <@froztbyte> | I find that a highly reliable thing. |
18:40 | <@froztbyte> | Julius: <mandatory Daily Silliness Time rant here/> |
18:41 | <&jerith> | Tarinaky: Seriously, though, taking on *less* work that your team can handle is extremely rare. |
18:41 | <@Julius> | Yeah, DST is shit that needs to go. |
18:41 | <@Julius> | It makes the problems it purportedly solves worse. |
18:41 | <&jerith> | That vastly more common case is that there's way more work than can reasonably be done and then everyone's sad. |
18:50 | < RchrdB> | Tarinaky: if you've got tickets A B C and D in the iteration, you're done with them and waiting around, you could always start working on tickets E F G... in local branches that you just don't push anywhere? :) |
18:50 | < RchrdB> | er |
18:50 | < RchrdB> | *perhaps* you could start working on... |
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19:34 | < RchrdB> | Anyone offhand have any experience with Raspberry Pis? |
19:35 | < RchrdB> | There's one that was lying unused on a shelf here in the office so I've just swiped it |
19:36 | < RchrdB> | I'm not sure why but when I plug it into power, keyboard and (HDMI) monitor, nothing appears to happen |
19:36 | <@TheWatcher> | I have one; not done a huge amount with it |
19:36 | < RchrdB> | No idea whether it's the monitor or the device? Or I've heard that they often dislike keyboards? |
19:36 | <@TheWatcher> | You've got an SD card with an OS on it, right? And the lights come on on the board? |
19:36 | < RchrdB> | should I be using the other video output instead for bootstrapping? |
19:37 | < RchrdB> | There's a red light on the board. |
19:37 | <@TheWatcher> | That's a good sign; the green one is drive access, IIRC |
19:37 | < RchrdB> | there is *an* SD card in it, put I don't know what's on that card. I'm assuming it's probably an OS because IIRC someone had a web browser running on this particular pi at some point in the past. |
19:38 | < RchrdB> | ok, the thing on the SD card looks like a Debian install |
19:38 | < RchrdB> | Yeah, there is one vfat and one ext4 partition on this SD card |
19:40 | < RchrdB> | oh that's different |
19:40 | < RchrdB> | I just tried plugging it in again with the keyboard and the wifi adapter unplugged, and now there's a pattern of lights~ |
19:40 | < RchrdB> | before it was solud red |
19:40 | < RchrdB> | ah! |
19:40 | < RchrdB> | keyboard input! |
19:41 | < RchrdB> | and the stuff on the monitor is a huge pile of angry errors about a broken filesystem, probably from me plugging and unplugging it a bunch of times xD |
19:43 | < RchrdB> | man, that's an ~extremely~ angry ext4 |
19:43 | <@froztbyte> | RchrdB: define "experience"? |
19:43 | <@froztbyte> | there's one setting behind my TV |
19:43 | <@froztbyte> | it's barely used but it's there |
19:44 | < RchrdB> | hmm |
19:44 | < RchrdB> | Might be time to wipe this SD card and start fresh. |
19:44 | < RchrdB> | froztbyte: well, as of 10 minutes ago I didn't know how to switch the thing on properly |
19:45 | <@froztbyte> | "plug in USB power"? |
19:46 | < RchrdB> | froztbyte: and having done that, I was staring at a discouragingly blank screen. |
19:47 | <@froztbyte> | RchrdB: right |
19:47 | <@froztbyte> | RchrdB: well, pull up your linux knowledge from 6~8 years ago |
19:47 | < RchrdB> | ...and now I'm back to a blank screen. |
19:47 | <@froztbyte> | it's suddenly all useful again. |
19:48 | < RchrdB> | My Linux knowledge from 8 years ago involves Slackware and a boot floppy. |
19:48 | < RchrdB> | El Torito almost works now~ |
19:49 | <@Tamber> | Almost, but not quite. But at least it's broken in a standard way? :p |
19:50 | < RchrdB> | My goal with this thing is to have it running headless, sshd, and to use it for testing webapps. |
19:51 | < RchrdB> | Specifically, performance testing. Anything that's too slow to use on the Raspi's ludicrously fast CPU can just fuck off. ;) |
19:51 | < RchrdB> | (My assessment of the RasPi's CPU as "ludicrously fast" is also about 8 years old~) |
20:06 | | Kindamoody is now known as Kindamoody[zZz] |
20:06 | <@froztbyte> | RchrdB: that's.....basically about right |
20:11 | <@froztbyte> | RchrdB: fwiw, reflash stock raspbian; it's debian (....wheezy, iirc?) with some *really* shitty default mirrors (so you'll want to find some other ones; they don't CDN or whatevr), and basically Feels Like Home otherwise |
20:11 | <@froztbyte> | your experience Might Be Kak depending on what kind of SD card you have |
20:11 | <@froztbyte> | (because the IO speed on those is a lottery) |
20:11 | <@Julius> | My first SD card fried within my raspi. |
20:11 | <@Julius> | I replaced it, and now the damn thing is offline again. I wonder if it fried this one too. |
20:12 | <@froztbyte> | also, fun facts: the USB infra and the ethernet infra *share a fucking interrupt and controller* |
20:12 | <@froztbyte> | I don't know *exactly* whose choice that was |
20:12 | <@froztbyte> | but they deserve at least 3 falcon punches. |
20:13 | <@froztbyte> | Julius: meh. lucky. |
20:13 | <@froztbyte> | Julius: although wtf. that (arbitrarily burning SD cards) sounds pretty odd. |
20:17 | < RchrdB> | froztbyte: thanks. Yeah, stock Raspbian looks pretty nice. |
20:23 | < RchrdB> | hey cool |
20:23 | < RchrdB> | rasbpian comes with gcc preinstalled <3 |
20:33 | <@Julius> | froztbyte: It happened once. I haven't confirmed the second instance as being the same, due to being seven hundred kilometers from the server. |
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22:31 | <@iospace> | 5k+ line SQL scripts. T__________T |
22:32 | <@Julius> | Vade retro! |
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