--- Log opened Sun Aug 31 00:00:17 2014 |
00:31 | <&McMartin> | Mmm, Dapper Delver progress |
00:31 | <&McMartin> | Well, "progress" |
00:31 | <&McMartin> | I'm almost to where I was in the C++ stuff after moving from GameMaker but before starting the Monocle project. |
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00:44 | <&McMartin> | Oops, it looks like my map file is out of date. |
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01:26 | <&McMartin> | Aaaand, now I'm back to where I was. |
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13:04 | <@froztbyte> | https://twitter.com/virtualkenji/status/505972739279446017 |
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18:59 | <&McMartin> | https://hkn.eecs.berkeley.edu/~mcmartin/screenshots/coreflight_ship_1x.png |
19:00 | <&McMartin> | When I double the size of the ship it feels way too big. |
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19:05 | <@Alek> | it would be, yes. |
19:06 | <&McMartin> | But it kinda feels like it has too much space at 1x. |
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19:22 | <@Alek> | seems to me to be about the right amount of space for the usual sidescrolling shooter. |
19:22 | <@Alek> | maybe even a little less space than most. |
19:22 | <@Alek> | but hey, not my game. |
19:29 | <&McMartin> | It's more about not crashing than shootin' stuff so yeah |
19:30 | <&McMartin> | I intend to add shooting things later on maybe it's mostly blasting things that are in your way |
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19:40 | <@Alek> | ah, in that case, that's a decent starting size (at least in tutorial) to let people get the hang of it, before the path narrows. |
19:40 | <@Alek> | I think. |
19:40 | <@Alek> | making the ship bigger would just be clunky, imho. |
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19:59 | | * Vornicus finds himself once more considering automatic application of obvious deductions in logic puzzles |
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20:35 | <@Alek> | sudoku. |
20:35 | <@Alek> | word fill-ins. |
20:36 | <@Alek> | number fill-ins, for that matter. |
20:36 | <@Alek> | the traditional grid-based logic puzzle. |
20:37 | <@Alek> | chess. checkers. |
20:37 | <@Alek> | :P |
20:50 | | Turaiel[Offline] is now known as Turaiel |
20:55 | <@Azash> | Alek: Nonograms |
20:56 | <&McMartin> | Alek: It's kind of hilarious, actually |
20:56 | <&McMartin> | Everything I've been doing up to this point for that project has been desperately pushing that ancient hardware as far as it will go |
20:56 | <&McMartin> | The part where the ship needs to not crash into stuff is basically "loop until there's a collision detected by the graphics chip between sprite 0 and the text matrix" |
20:58 | | * Alek eyes a nonogram. |
20:59 | <@Alek> | okaaay, that's an interesting puzzle type that I've never seen before. |
20:59 | <&McMartin> | They have a couple of other names too |
20:59 | <&McMartin> | But yeah, they're p. neat |
20:59 | <&McMartin> | (I first encountered them under the name "picross") |
21:03 | <~Vornicus> | Alek: http://nikoli.com/en/ all of these |
21:04 | <@Alek> | I'm fairly sure people are using autosolvers on the nanograms at the first result I found on google. |
21:04 | <@Alek> | 3-second times? yeaaah |
21:04 | <~Vornicus> | (I dislike Ripple Effect and Hitori |
21:04 | <~Vornicus> | But the others are all delicious. |
21:07 | <~Vornicus> | But the one that's got my goat this afternoon is Yubotu aka Battleships |
21:07 | <~Vornicus> | (and is not on here) |
21:11 | <&ToxicFrog> | If you like nonograms, you should probably also check out Hexcells |
21:14 | <&McMartin> | Well, he's only just discovered them :D |
21:15 | | * Alek is also not currently on a puzzle kick. |
21:15 | | * Alek is currently on a reading kick. |
21:15 | <@Alek> | shoulda caught me 15 years ago. |
22:35 | <@Tarinaky> | And suddenly I realise that I have no idea whether my phone's music player can handle .flac files. Fuck. |
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--- Log closed Mon Sep 01 00:00:33 2014 |