code logs -> 2014 -> Sun, 31 Aug 2014< code.20140830.log - code.20140901.log >
--- Log opened Sun Aug 31 00:00:17 2014
00:31
<&McMartin>
Mmm, Dapper Delver progress
00:31
<&McMartin>
Well, "progress"
00:31
<&McMartin>
I'm almost to where I was in the C++ stuff after moving from GameMaker but before starting the Monocle project.
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00:44
<&McMartin>
Oops, it looks like my map file is out of date.
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01:26
<&McMartin>
Aaaand, now I'm back to where I was.
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13:04
<@froztbyte>
https://twitter.com/virtualkenji/status/505972739279446017
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18:59
<&McMartin>
https://hkn.eecs.berkeley.edu/~mcmartin/screenshots/coreflight_ship_1x.png
19:00
<&McMartin>
When I double the size of the ship it feels way too big.
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19:05
<@Alek>
it would be, yes.
19:06
<&McMartin>
But it kinda feels like it has too much space at 1x.
19:08 Kindamoody|afk is now known as Kindamoody
19:22
<@Alek>
seems to me to be about the right amount of space for the usual sidescrolling shooter.
19:22
<@Alek>
maybe even a little less space than most.
19:22
<@Alek>
but hey, not my game.
19:29
<&McMartin>
It's more about not crashing than shootin' stuff so yeah
19:30
<&McMartin>
I intend to add shooting things later on maybe it's mostly blasting things that are in your way
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19:40
<@Alek>
ah, in that case, that's a decent starting size (at least in tutorial) to let people get the hang of it, before the path narrows.
19:40
<@Alek>
I think.
19:40
<@Alek>
making the ship bigger would just be clunky, imho.
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19:59 * Vornicus finds himself once more considering automatic application of obvious deductions in logic puzzles
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20:35
<@Alek>
sudoku.
20:35
<@Alek>
word fill-ins.
20:36
<@Alek>
number fill-ins, for that matter.
20:36
<@Alek>
the traditional grid-based logic puzzle.
20:37
<@Alek>
chess. checkers.
20:37
<@Alek>
:P
20:50 Turaiel[Offline] is now known as Turaiel
20:55
<@Azash>
Alek: Nonograms
20:56
<&McMartin>
Alek: It's kind of hilarious, actually
20:56
<&McMartin>
Everything I've been doing up to this point for that project has been desperately pushing that ancient hardware as far as it will go
20:56
<&McMartin>
The part where the ship needs to not crash into stuff is basically "loop until there's a collision detected by the graphics chip between sprite 0 and the text matrix"
20:58 * Alek eyes a nonogram.
20:59
<@Alek>
okaaay, that's an interesting puzzle type that I've never seen before.
20:59
<&McMartin>
They have a couple of other names too
20:59
<&McMartin>
But yeah, they're p. neat
20:59
<&McMartin>
(I first encountered them under the name "picross")
21:03
<~Vornicus>
Alek: http://nikoli.com/en/ all of these
21:04
<@Alek>
I'm fairly sure people are using autosolvers on the nanograms at the first result I found on google.
21:04
<@Alek>
3-second times? yeaaah
21:04
<~Vornicus>
(I dislike Ripple Effect and Hitori
21:04
<~Vornicus>
But the others are all delicious.
21:07
<~Vornicus>
But the one that's got my goat this afternoon is Yubotu aka Battleships
21:07
<~Vornicus>
(and is not on here)
21:11
<&ToxicFrog>
If you like nonograms, you should probably also check out Hexcells
21:14
<&McMartin>
Well, he's only just discovered them :D
21:15 * Alek is also not currently on a puzzle kick.
21:15 * Alek is currently on a reading kick.
21:15
<@Alek>
shoulda caught me 15 years ago.
22:35
<@Tarinaky>
And suddenly I realise that I have no idea whether my phone's music player can handle .flac files. Fuck.
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--- Log closed Mon Sep 01 00:00:33 2014
code logs -> 2014 -> Sun, 31 Aug 2014< code.20140830.log - code.20140901.log >

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