--- Log opened Wed Aug 13 00:00:20 2014 |
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01:43 | <@gnolam> | It works! I can't believe it! And they said imitation indexing wasn't good enough... |
01:44 | <@gnolam> | Of course, the downside of having an SSD in my devputer is that I have no idea how well this will work in production. |
01:54 | <@Reiv> | snrk |
01:56 | <&McMartin> | gnolam: Release a patch? But... isn't it too late for that? |
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01:57 | <@gnolam> | :) |
01:58 | <&McMartin> | Mmm, I suppose "has anyone ever been hurt with this patch?" is better |
01:58 | <&McMartin> | OF COURSE NOT! I never tried it IN PRODUCTION before! |
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03:43 | < [R]> | Alek: Less than a hundred hours ago I posed a question. Here is the answer. http://www.ragathol.com/index.html |
03:53 | <&ToxicFrog> | [R]: was this the right channel? |
03:53 | < [R]> | Not really, but it was asked here regardless |
03:54 | < [R]> | Alek mentioned interest should I find it |
04:03 | <@macdjord> | [R]: What was the question? |
04:13 | | * Vornicus once again unleashes his terrifying robot charisma against a professor layton puzzle. |
04:30 | <~Vornicus> | (peg solitaire this time) |
04:31 | <~Vornicus> | (hooray, a generic bfs saves me half an hour) |
04:32 | | Lappy-Caboose is now known as Away-Caboose |
04:32 | | * Away-Caboose is now away - Reason : gone to bed |
04:32 | | * macdjord fiddles with an optimal Minesweeper solver |
04:32 | <&ToxicFrog> | 50 lines of code and I now have the ability to create mock players that will log in and play a preprogrammed sequence of moves for testing. |
04:33 | <~Vornicus> | Hooray |
04:33 | <~Vornicus> | (I need to do that for power grid at some point) |
04:34 | < [R]> | macdjord: <[R]> Anyone remember an older webcomic where the main cast is two chicks who live on mars and one of their first adventures is getting a job "driving" a transport truck that's automated, but they have to manually override to avoid a crash but get in shit for doing so? |
04:34 | <@macdjord> | Oh, that. |
04:34 | <@macdjord> | And... incomplete, last updated '06. Bah. |
04:40 | <&ToxicFrog> | I can now run tests by having robo-players play a choreographed game and verifying that the expected player wins. |
04:41 | <~Vornicus> | (I also need to be able to stack the deck for that, which, uh, shouldn't be hard) |
04:42 | <@macdjord> | ToxicFrog: Until the losing bot decides he has had enough of your bullshit~ |
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04:47 | <&ToxicFrog> | Aaaand all tests pass! Woot. That means the :gesture command is wired up right. |
04:49 | <&ToxicFrog> | Now I just need the Q&A framework and then all that's left is, um, implementing all the actual game logic. |
05:31 | | Kindamoody[zZz] is now known as Kindamoody |
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06:24 | <@Alek> | mmmh. |
06:24 | <@Alek> | interesting comic, but sadly it seems to have been abandoned way too early. :/ |
06:24 | <@Reiv> | hey now, that's the easy part~ |
06:24 | <@Alek> | oh well |
06:25 | | Turaiel is now known as Turaiel[Offline] |
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08:03 | <&McMartin> | \o/ |
08:03 | | * McMartin pushes to Monocle. |
08:03 | <&McMartin> | Scene sorting and custom rendering are in. |
08:03 | <&jerith> | \o/ |
08:03 | <&McMartin> | That's enough that I can start porting the old Game Maker Dapper Delver prototype over to it. |
08:03 | <&McMartin> | But not enough that I can actually, like, implement Dapper Delver's design. |
08:04 | <&McMartin> | Ah well, baby steps~ |
08:06 | <@Alek> | Dapper Delver... what's that game about, again? a victorian/steampunk version of Dig Dug or Motherlode? |
08:06 | <&McMartin> | More Manic Miner |
08:06 | <&McMartin> | The primary gag is that our hero is never actually threatened by the hazards in the caves &c, but they will mess up his impeccable tuxedo |
08:07 | <&McMartin> | Ergo, the checkpoints are in fact inexplicable changing rooms wherein one might repair one's outfit. |
08:08 | <@Alek> | heh |
08:09 | <&McMartin> | (This also means that instead of pools of lava, it is in fact mud) |
08:09 | <&McMartin> | (And water is a real hazard!) |
08:09 | | * Alek looks at the wiki for manic miner, is reminded, in a roundabout way, of a real tough roguelike. |
08:09 | <&McMartin> | The plan is also that there will be some Metroidvania-style mobility gating and all powers you gain will involve making your umbrella more stylish |
08:10 | <@Alek> | I forget the name, but it was set on a space asteroid or alien planet mining base or some such, and you have a limited amount of oxygen to escape. |
08:10 | <@Alek> | it was tough, I never got even close to escaping. |
08:11 | <@Alek> | you could pick up alien plants to increase your oxygen, ore and salvage to trade at automated trade posts, stuff like that. |
08:11 | <@Alek> | ascii roguelike. |
08:12 | <@Alek> | DOS era, maybe early windoze. |
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10:16 | < Syka> | man, i want to do something cool |
10:16 | < Syka> | but i can't decide what i want to do |
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13:09 | <@gnolam> | Mmm, lying code... |
13:11 | < luke> | lying on what? |
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13:13 | <@gnolam> | Binary logfile format. |
13:14 | <@gnolam> | Entries in the log correspond to records in a data file. |
13:15 | <@gnolam> | I was having trouble doing that lookup though, because there didn't seem to be enough information to form a unique key. |
13:16 | <@gnolam> | But it turns out that .Foo in the logfile structure is actually /.Bar/. |
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22:41 | | * gnolam prods VMware. |
22:42 | <@gnolam> | Oi. Let me access the network, dammit. |
22:43 | <@Azash> | gnolam: Would you say it's proving virtually impossible? |
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--- Log closed Thu Aug 14 00:00:36 2014 |