code logs -> 2014 -> Thu, 17 Apr 2014< code.20140416.log - code.20140418.log >
--- Log opened Thu Apr 17 00:00:29 2014
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01:53
<&ToxicFrog>
Vornucopia: was Webcrawler the one with the really, well, 90s artwork of a spider and a magnifying glass?
01:54
<&ToxicFrog>
Because if so I used that too.
01:54
< Vornucopia>
Yeah, that was the guy
01:54
< Vornucopia>
Oh man my mom linked me to a website today
01:55
< Vornucopia>
It was like someone with access to mid-2000s web tech was nostalgic for the 90s and decided to make a news archive site (of like news from the 30s)
01:55
<@celticminstrel>
I think I remember the search engine whose icon was a spider.
02:01
<&Derakon>
I remember Webcrawler!
02:01
<&Derakon>
And its big brother, Metacrawler.
02:01
<&Derakon>
Which farmed your search out to a bunch of different search engines.
02:01
< Vornucopia>
yeah, when I wanted that I went with Dogpile
--- Log closed Thu Apr 17 02:08:45 2014
--- Log opened Thu Apr 17 02:08:54 2014
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02:09
<@celticminstrel>
Actually wait, it's happening in std::string...
02:09
<@celticminstrel>
That's the map's key type.
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02:43
<&Derakon>
CM: shot in the dark, but maybe you tried to stuff a wchar_t into an ASCII string?
02:43
<&Derakon>
Or similar wide-string-vs.-ASCII-string shenanigans.
02:43
<@celticminstrel>
There are no wide strings involved.
02:44
<&Derakon>
Oh well.
02:44
<@celticminstrel>
The issue seems to start in std::map, actually; something is null that shouldn't be, or something.
02:44
<@celticminstrel>
Which makes me wonder if I had a buffer overflow somewhere.
02:46
<@celticminstrel>
It's not the sort of error I've gotten before in that event (freeing memory not allocated), but I suppose buffer overflows can be detected in other ways as well.
02:47
< Vornucopia>
valgrind should find buffer overflows pretty readily. Can you isolate the code from the UI?
02:47
<@celticminstrel>
Not sure. The point at which it's caught is in the function for drawing text on the window.
02:48
<&Derakon>
Make a copy of that function that does everything except the GUI calls?
02:50
<@celticminstrel>
Hm, if I comment out that one call to that function, it seems to work.
02:50
<@celticminstrel>
Which is odd, because it should lead to the exact same point which caused the error before.
02:55
<@celticminstrel>
I installed valgrind a couple of days ago but already forgot how to use it.
03:09
<@celticminstrel>
It makes the program run very, very, very slowly.
03:13
<@celticminstrel>
Which makes interacting with it almost impossible.
03:17
<@celticminstrel>
And when the program gets a SIGSEGV, it infinitely prints this, scrolling any potentially useful input off the top of the console.
03:18
< Vornucopia>
that seems like you should be able to shut it up.
03:18
<@celticminstrel>
I'd think so too.
03:20
<@celticminstrel>
But I have no idea how and the manual doesn't seem to be telling.
03:22
<@celticminstrel>
I've tried using Apple Instruments a few times, but it seems like it only generates mostly-useless data.
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06:20
<@celticminstrel>
...whoa, I just realized I was sprintf'ing to a const char*.
06:21
<@celticminstrel>
Thanks to clang's static analyzer.
06:23
<@celticminstrel>
(An uninitialized one.)
06:27
<@celticminstrel>
And up, changing it to a char[256] fixes it.
06:27
<@celticminstrel>
^yup
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09:27 * McMartin has had 8-Bit Adventures. https://hkn.eecs.berkeley.edu/~mcmartin/retro/colorchart1.html
10:21
<@TheWatcher>
That's... kinda painful
10:44
<&McMartin>
Such is the lot of an 8-bit adventurer
10:44
<&McMartin>
(I did get the BASIC parts "compiled" though and the render speed dropped from 25 sec to about 0.05 sec.)
10:53
<@TheWatcher>
Shiiit
10:53
<@TheWatcher>
That's some massive overhead there
10:54
<&McMartin>
I'm curious how much of it is parsing and how much is that BASIC is all software floating point
10:55
<&McMartin>
But I also have enough of a grasp of the BASIC ROM's layout that I can split those out if I want
10:55
<&McMartin>
But I don't; I want to get the eighteen-way split-screen working properly >_<
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11:02 * TheWatcher ponders the words he has just spoken to his wife
11:03
<@TheWatcher>
"... and we're /only/ using 327 gig of netstore, so..."
11:05
<@TheWatcher>
I remember when that first 40MB hard drive I paid a stupid amount for back in the day was so vast, and I was sure I could never fill it
11:33
<@Azash>
My most recent wake-up call was getting a dedicated server and realizing it has 48 gigs of RAM
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11:45
<@ErikMesoy>
Anything interesting happen with buttcoin recently?
11:46
<@ErikMesoy>
I think we're due for another major bank run or some fascinating pyramid scheme
11:48
<~Vornicus>
mtgox is in liquidation
12:01
<@ErikMesoy>
welp
12:03
<@AnnoDomini>
It's been sorta going down. Every few weeks, it goes up for a time, then goes back down.
12:15
< [R]>
40 minutes of debugging: I was calling the wrong method D:
12:15
<@TheWatcher>
>.< wups
12:17
< [R]>
Oh well, data's getting loaded by Ajax call now :)
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14:09
<@AnnoDomini>
Is a double enough precision to store the Boltzmann constant (and similarly tiny values)?
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14:10
<@celticminstrel>
Not quite sure, but I don't think the Boltzmann constant is too small for it; isn't the exponent only -23 or something?
14:10
<@AnnoDomini>
Yes.
14:12
<@celticminstrel>
Double precision can go up to exponents of ±126.
14:13
<@celticminstrel>
Wait, no.
14:13
<@celticminstrel>
That's single precision (aka float).
14:13
<@celticminstrel>
For double it's ±1022.
14:13
<@AnnoDomini>
Cool. Thanks.
14:13
<@celticminstrel>
http://en.wikipedia.org/wiki/Ieee_floating_point#Basic_formats
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14:56
<@Tarinaky>
I have an old windows game from the 90s.
14:57
<@Tarinaky>
It refuses to run in Windowed mode on Windows 7, no doubt because of an inability to force colour modes and what have you.
14:57
<@Tarinaky>
So I want a program to provide a virtual desktop for it to run on.
14:57
<@Tarinaky>
It's too new for Dosbox
14:57
<@Tarinaky>
And the host OS is Windows, so WINE is out.
14:57
<@Tarinaky>
Suggestions?
14:58
<@Tarinaky>
Some options to fiddle with the clockspeed might be handy as well as some of the animations were playing too fast.
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15:01
<@ErikMesoy>
If it's too new for DosBox, it sounds like Win7 compat mode or some special mode should work
15:01
<@celticminstrel>
WINE can't work on Windows?
15:02
<@ErikMesoy>
You can set compatibility mode for WinXP, Win98 or Win95.
15:02
<@ErikMesoy>
And for the clockspeed, I suggest Cheat Engine or Battle Encoder Shirase.
15:02
<@Tarinaky>
I tried compatibility mode.
15:02
<@Tarinaky>
It still wouldn't run in Windowed mode.
15:02
<@Tarinaky>
It'll run in Full Screen
15:02
<@Tarinaky>
But I want to play it windowed so I can, you know... do other things.
15:03
<@celticminstrel>
I think there's an option for that somewhere in the compatibility stuff...
15:06
<@Tarinaky>
Nope.
15:08
<@celticminstrel>
I thought I remembered something like that, but I don't see it now. Oh well.
15:10
<@Tarinaky>
Apparently it's possible to install Win95 in Dosbox.
15:10
<@Tarinaky>
Which /might/ be the best solution.
15:10
<@celticminstrel>
I know it's possible to install Win31 in DosBox. Never tried Win95.
15:11
<@celticminstrel>
But it was still built on Dos, so I wouldn't be surprised.
15:11
<@Tarinaky>
Looks like far too much effort though :/
15:12
<@Tarinaky>
I think I have an iso of the win95 install cd somewhere.
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15:24
<@Azash>
Goddamnit
15:24
<@Azash>
Changes don't work on the actual server so now I ended up having to do a revert commit
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15:28
<@Tarinaky>
Oh my God.
15:28
<@Tarinaky>
I have literally no recollection how to install Windows 95.
15:28
<@Tarinaky>
Apparently the disk image isn't bootable... I think I need a floppy image to boot from.
15:28
<@Tarinaky>
Which works.
15:28
<@Tarinaky>
But I have no idea how to get from the floppy image to the Win95 installer.
15:29 * Tarinaky facepalms
15:32
<@Tarinaky>
In b4 I do a stupid and accidentally a non-virtual device.
15:34
<@Tarinaky>
Ahah!
15:35
<@Tarinaky>
I am totally spoilt by the convenience of modern installers :P
15:41
<@Azash>
https://www.infinum.co/the-capsized-eight/articles/run-faster-ruby-on-rails-test s
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15:44
<@Tarinaky>
Hmm... I'm not sure if something's wrong.
15:44
<@Tarinaky>
Screen says "Getting ready to run Windows 95 for the first time..." but there's no disk activity.
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15:56
<@TheWatcher>
Why the devil are you installing Win95?
15:57
<@Tarinaky>
In a virtual machine.
15:57
<@Tarinaky>
To play an old game.
15:59
<@celticminstrel>
I don't think DosBox is a virtual machine.
15:59
<@Tarinaky>
I'm not using dosbox.
15:59
<@celticminstrel>
Ah, okay.
15:59
<@Tarinaky>
Although I thought dosbox was a virtual machine.
16:00
<@celticminstrel>
A virtual machine emulates hardware, doesn't it? DosBox emulates software.
16:00
<@celticminstrel>
Well, it might do both, I suppose.
16:03
<@Tarinaky>
As far as I am aware, Windows 95 is the smallest implementation of Windows this game will run on. And security is a non-issue if I don't expose the VM to any-kind of networking.
16:09
<@celticminstrel>
Apparently trying to render from two threads at once causes strange issues and crashes. Not that this is a surprise.
16:16
<@Tarinaky>
Given how much trouble this installer is being it's a wonder anyone got any work done before the turn of the millenium.
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16:27
<@Tarinaky>
How much memory did graphics cards have back in the 90s? 14MB seems to be the redline that Virtualbox gives, but I'm not sure how much I need to get 1028x680 res.
16:42
< [R]>
32 or 64mb
16:43
< [R]>
Thats the range on our win9x boxen
16:44 * Tarinaky argles at the seeming impossibility of getting a video mode that actually supportsmore than 16 colours.
16:44
<&ToxicFrog>
Tarinaky: that is a really bizarre resolution.
16:45
<@Tarinaky>
ToxicFrog: I've misremembered the numbers
16:45
<&ToxicFrog>
celticminstrel: dosbox does in fact emulate hardware.
16:45
<@Tarinaky>
1024 x <something>
16:45
<&ToxicFrog>
1024x768?
16:45
<@Tarinaky>
Yeah
16:45
<&ToxicFrog>
You'll need a 3MB framebuffer for that at 32bpp, so basically anything should have enough memory
16:45
<&ToxicFrog>
That said
16:45
<&ToxicFrog>
win9x does not run very well at all in virtualbox
16:45
<@celticminstrel>
ToxicFrog: Would you call it a virtual machine though?
16:45
<&ToxicFrog>
And you aren't going to get more than 4bpp without installing actual graphics card drivers
16:46
< [R]>
It used to :/
16:46
<&ToxicFrog>
Basically, you are entering a world of pain
16:46
<@Tarinaky>
ToxicFrog: I know. I'm struggling to find generic drivers on the internet :/
16:46
<@Tarinaky>
I think I have one running now.
16:46
<@Tarinaky>
But I'm not sure.
16:47
<&ToxicFrog>
I did this once to get the WCKS edition of Wing Commander working and it was so not worth it.
16:47
<&ToxicFrog>
What game are you trying to play?
16:47
<@Tarinaky>
Pharoh.
16:47
<@Tarinaky>
*Pharoah
16:48
<@Tarinaky>
It'll only run on Win7 in fullscreen mode, which buggers about with my resolution and moves all my other programs around... and means I cannot IRC effectively.
16:50
<&ToxicFrog>
Serious suggestion: play the 2004 remake/spiritual sequel, Children of the Nile, instead
16:50
<&ToxicFrog>
Also serious suggestion: read the GOG forums, which have solved this problem for you: http://www.gog.com/forum/pharaoh_cleopatra/q_is_there_a_way_to_activate_the_wind owed_mode
16:51
<@Tarinaky>
Seen it.
16:51
<@Tarinaky>
Didn't work.
16:51
<&ToxicFrog>
Which didn't work?
16:51
<@Tarinaky>
The GOG forums
16:55
<&ToxicFrog>
No, which of the solutions suggested there did you try?
16:56 io\passed_out is now known as iospace
16:58
<@Tarinaky>
ToxicFrog: There was a zip archives with some files to overwrite with
16:58
<@Tarinaky>
And a .exe launcher.
16:58
<@Tarinaky>
Anyway. I'm nearly there with Win95.
17:00
<&ToxicFrog>
...I don't think we're talking about the same thread.
17:01
<&ToxicFrog>
The one I am reading suggests putting your display into 16bpp colour before starting the game (since it's a 16bpp game and in windowed mode the display buffer depth needs to match the game buffer depth), either manually or via a launcher...
17:01
<&ToxicFrog>
...or, if you're on an OS that supports it (win7 doesn't), enabling the "16bpp colour" compatibility option.
17:02
<@Tarinaky>
I tried that. I really don't want to change the colour on all my other windows as well.
17:09
<@Tarinaky>
Damnit. This game wants a newer Windows :(
17:10
<@Tarinaky>
ToxicFrog: That thread is for the .exe launcher.
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17:22
<@Azash>
http://marc.info/?l=openbsd-cvs&m=139773689013690&w=2
17:22
<@Azash>
?????
17:23
<@Tamber>
...hoooo boy
17:24
<@Tamber>
...ha, and more of it http://marc.info/?l=openbsd-cvs&m=139773895414394&w=2
17:32
<&ToxicFrog>
It later transpires that the entirety of openSSL was written by the NSA
17:36
<@TheWatcher>
And yet, we rely on it all over the place
17:36
<@TheWatcher>
Comforting thought, isn't it!
17:39
<@celticminstrel>
Bah, why is it so hard to bundle Boost libraries in the application bundle so that it works even if they're not installed on the target machine.
17:40
<@celticminstrel>
There's no problem whatsoever with anything packaged as a framework, but for a generic shared library...
17:52
<@celticminstrel>
I'm trying to change the install names but when I have something that looks right I get dyld errors (symbol not found).
17:53
<@celticminstrel>
Moreover, it's a symbol references from Filesystem that should be in Filesystem.
17:53
<@celticminstrel>
^referenced
17:54
<@celticminstrel>
Oh wait, I read the error wrong.
17:54
<@celticminstrel>
That last line is not true.
17:54 * McMartin looks at the marc links. "Ah, I see why when I linked the thing about OpenSSL memory management before, half of the people responded with 'oy, Theo'
17:57
<@celticminstrel>
Okay, so it's a Filesystem symbol and dyld says it was expected in Filesystem, and the path it printed in the error is correct, yet it couldn't find it.
18:15
<@celticminstrel>
...Firefox lost my toolbar again. o.O
18:54
<@celticminstrel>
Firefox's "Customize Toolbar" view is kinda terrible.
19:00
<@celticminstrel>
Okay, I deleted the localstore.rdf and now my toolbar works again.
19:00
<@celticminstrel>
I'm not sure if there's anything else stored in there besides the toolbars, though.
19:02
<@celticminstrel>
I wonder if this'll also put an end to all the runaway scripts and the weird graphical glitches where all the windows become invisible.
19:10
<@celticminstrel>
Initially I thought the latter was somehow linked to BoE, but then it happened when XCode wasn't even open.
19:12
<@celticminstrel>
I suppose some of it still could've been; some of the glitches did involve BoE graphics being drawn to random places onscreen.
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19:40
< froztbyte>
re those links
19:40
< froztbyte>
also relevant: http://opensslrampage.org/
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20:09 Kindamoody|afk is now known as Kindamoody
20:10 HotShot[ipad] [HotShot@Nightstar-v7se27.try.wideopenwest.com] has quit [Connection closed]
20:22 Turaiel[Offline] is now known as Turaiel
20:31 ErikMesoy [Erik@Nightstar-6v0.mal.203.80.IP] has joined #code
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21:04
<@AnnoDomini>
How quickly would an oxygen-hydrogen mixture turn to water?
21:04
<@celticminstrel>
Boom.
21:05
<&McMartin>
Yeah, that's called "blowing up a bunch of hydrogen, or at the very least setting it on fire"
21:05
<@Tamber>
Depends how quick you are with the match.
21:06
<@AnnoDomini>
But suppose that the proportions weren't quite explosive. At what rate would the mixture cleanse itself through oxydization?
21:06 Kindamoody is now known as Kindamoody[zZz]
21:07
<&McMartin>
If it isn't explosive it burns instead of explodes.
21:07
<&McMartin>
I don't think hydrogen rusts.
21:07
<@AnnoDomini>
Does it self-combust?
21:07
<&McMartin>
At 500C, apparently
21:08
<&McMartin>
"H2 reacts with every oxidizing element. Hydrogen can react spontaneously and violently at room temperature with chlorine and fluorine to form the corresponding hydrogen halides, hydrogen chloride and hydrogen fluoride, which are also potentially dangerous acids."
21:08
<@Tamber>
If your hydrogen is going rusty, you need to use a better reality-polish.
21:09
<@Tamber>
...or move out of the Crapsack Rust-i-verse.
21:09
<@celticminstrel>
I don't understand why this doesn't work when it's pretty much the exact same thing I did in another project and it did and still does work there.
21:09
<@celticminstrel>
Although...
21:10
<@celticminstrel>
...
21:10
<@celticminstrel>
Wait, I have two copies of Boost on my system?
21:12
<@AnnoDomini>
Hmm. It seems it doesn't burn or explode at less than 4% hydrogen by volume.
21:13
<@celticminstrel>
Is this just going to be another of those cases where the MacPorts version is broken?
21:13
<&McMartin>
Or more than 74%.
21:14
<&McMartin>
Oh, German
21:14
<&McMartin>
"This mixture may also be referred to as knallgas (German; "bang-gas"), although some authors define knallgas to be a generic term for the mixture of fuel with the precise amount of oxygen required for complete combustion, thus 2:1 oxyhydrogen would be called "hydrogen-knallgas"."
21:16
<@ErikMesoy>
heh, we have that in Norway too
21:16
<@ErikMesoy>
one of my chemistry lessons in high school was a demonstration of knallgass
21:16 Vornicus [Vorn@Nightstar-28h42k.sd.cox.net] has joined #code
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21:24
<@AnnoDomini>
Huh. It seems that most of Jupiter's moons are basically large rocks. They're not even spherical!
21:26
<@Tamber>
How dare they!
21:27
<@AnnoDomini>
The largest of the tinies is 10k times less massive than our Moon, and most ogf the rest are 1m times smaller (or even tinier).
21:33
<&McMartin>
To be fair, Earth is practically a binary system, Luna is so huge.
21:33
<&jerith>
The centre of gravity is still within the Earth, though.
22:18 Serah [Z@Nightstar-484uip.cust.comxnet.dk] has quit [Ping timeout: 121 seconds]
22:39 celticminstrel [celticminst@Nightstar-57p13c.dsl.bell.ca] has quit [[NS] Quit: And lo! The computer falls into a deep sleep, to awake again some other day!]
22:41 * simon hooked his laptop up to a screen, a mouse and an external Sun keyboard
22:41
< simon>
unfortunately, the Sun keyboard doesn't support my language very well, so there's no backslash key.
22:42
< simon>
this gives me a rare opportunity to actually use Dvorak, which I learned some years ago but stopped using because I didn't actually type any faster and it was kind of silly anyway.
23:32 Reiv [orthianz@Nightstar-3tp.juj.184.203.IP] has quit [Ping timeout: 121 seconds]
23:33 HotShot[ipad] [HotShot@Nightstar-v7se27.try.wideopenwest.com] has joined #code
--- Log closed Fri Apr 18 00:00:45 2014
code logs -> 2014 -> Thu, 17 Apr 2014< code.20140416.log - code.20140418.log >

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