--- Log opened Sun Apr 06 00:00:03 2014 |
00:04 | <@Alek> | well, as a moon is actually a satellite... I don't know yet if any natural satellites have their own natural satellites (the balance may be VERY finicky), but our moon at least has had artificial satellites temporarily. |
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01:53 | <@Azash> | http://linux.slashdot.org/story/14/04/04/2220259/tesla-model-s-has-hidden-ethern et-port-user-runs-firefox-on-the-17-screen |
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05:39 | <@celticminstrel> | A do-while without braces... o.O |
05:44 | <@macdjord> | ... |
05:44 | <&McMartin> | I guess Perl's ability to tack while on the ends of individual statements counts |
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05:50 | <@celticminstrel> | This is C++. |
05:51 | <@celticminstrel> | Whee, finally it compiled. |
05:51 | <@celticminstrel> | And there's only 44 linker errors! |
05:52 | <@celticminstrel> | I think some of these might be functions whose signature I changed, but not in the header. |
05:53 | <@celticminstrel> | And some I just forgot to define. |
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05:57 | <@celticminstrel> | I suppose I need to figure out how to use a stencil buffer... |
05:59 | <@celticminstrel> | Actually, maybe first I should figure out how to define an ellipse. |
06:02 | <@celticminstrel> | What's a good number of points? |
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06:04 | <@celticminstrel> | Can't quite remember exactly, but I think the major axis will not exceed 400 pixels. |
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06:32 | <@celticminstrel> | The stencil buffer doesn't seem to make sense. |
06:40 | <@celticminstrel> | Okay, so if I understand this right, to draw to the stencil buffer you do something like glStencilOp(GL_REPLACE). |
06:49 | <@celticminstrel> | I guess I'll see if this works later. |
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18:38 | <@celticminstrel> | I don't understand why there's no implicit conversion from T* to std::shared_ptr<T>. |
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19:23 | < [R]> | In what context? |
19:24 | <@celticminstrel> | Assignment. |
19:32 | <@celticminstrel> | Yay, linking succeeded. |
19:32 | <@celticminstrel> | Should I risk trying to run it... |
19:46 | <@celticminstrel> | I'm pretty sure I should be registering menu callbacks somewhere. |
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20:06 | <@celticminstrel> | Oh wow, something actually worked... sort of. |
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20:49 | <~Vornicus> | holy cats it worked |
20:49 | <@froztbyte> | egyptian ones, or other? |
20:50 | <@celticminstrel> | ? |
21:02 | <~Vornicus> | celticminstrel: your thing |
21:12 | <@celticminstrel> | Well, the intro screen drew, then I had to sort through a number of resources not getting loaded, and then it got stuck in a dialog event loop because I forgot to create the window. |
21:14 | <@celticminstrel> | The only problems are that the delay before the intro screen didn't happen, and the intro picture appears on the botton left instead of centred. |
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21:41 | <@celticminstrel> | Okay... the texture seems to have been stretched to fit instead of repeating. That's definitely not what I want. |
21:45 | <@celticminstrel> | And now it's not stretched but still not repeated. |
21:47 | <@celticminstrel> | I wonder if the issue could be related to the fact that I'm only using a subrectangle of the full texture... |
21:49 | <@celticminstrel> | Or I'm just using the wrong destination rectangle. That'd do it. But now it's stretched again... |
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22:40 | <@celticminstrel> | I can't figure out why the texture is scaling instead of repeating. :/ |
22:41 | <&McMartin> | What are the UV coordinates? |
22:41 | <&McMartin> | Your options should be *clamped* vs. repeating IIRC |
22:44 | <&McMartin> | (I've missed what it is you're actually doing here, other than something involving OpenGL) |
22:44 | <@celticminstrel> | I'm not sure what the UV coordinates are since the library I'm using abstracts this away, but I've set the texture rectangle to a 64x64 area, and the area being drawn to is quite a bit larger than that. |
22:44 | <@celticminstrel> | And it's quite clear that only that 64x64 area is being drawn. |
22:44 | <~Vornicus> | (there's also, uh, what's it called -- where you fall to a solid color or transparent, though I don't know how often that shows up) |
22:45 | <~Vornicus> | celticminstrel: The library is Wrong. |
22:45 | <@celticminstrel> | Could be. |
22:45 | <@celticminstrel> | I think it's supposed to be normalizing the texture coordinates internally. |
22:47 | <&McMartin> | I'm not sure it's wrong; if you tell me "I have a 64x64 pixel texture and I want you to put it on this giant polygon" that says "stretch" to me unless something special is happening |
22:47 | <@celticminstrel> | Hm. |
22:48 | <&McMartin> | If it's "I have this 512x512 texture and I want you to put this 64x64 subset on this polygon" that's the only thing I know how to do without writing a custom shader |
22:48 | <&McMartin> | Because yeah, a cornerstone of OpenGL spritework is "I don't have to worry about rotozoom; I just put the vertices in different places and that entirely solves my problem" |
22:50 | <~Vornicus> | hooray for no futzing with rotozoom |
22:51 | <@celticminstrel> | It's also possible I'm using the library wrong. |
22:55 | <@celticminstrel> | I've posted a question on their forum. |
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23:22 | <@celticminstrel> | Huh, it actually sort of almost looks right now! |
23:22 | <@celticminstrel> | Barring the texture being stretched instead of tiled. |
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--- Log closed Mon Apr 07 00:00:19 2014 |