--- Log opened Tue Oct 29 00:00:00 2013 |
--- Day changed Tue Oct 29 2013 |
00:00 | <&McMartin> | I don't know if it had a stock name |
00:00 | <&McMartin> | You control a shield/armor thing in front of a wall, and stuff flies at the wall |
00:00 | <&McMartin> | You intercept the stuff flying at it |
00:00 | <&McMartin> | If a missile gets past, the wall is weakened at that point |
00:00 | <&McMartin> | If a missile hits a weak point, you lose |
00:00 | <@froztbyte> | ah |
00:00 | <&McMartin> | If you hold still in front of a weak point you can repair it |
00:00 | <@froztbyte> | I have seen this |
00:00 | <@froztbyte> | both old and new flavours |
00:01 | <@froztbyte> | Shatter is the latest new flavour I'm aware of |
00:01 | <&McMartin> | That's breakout |
00:01 | <&McMartin> | This is kinda, hm |
00:01 | <&McMartin> | Reverse breakout, I guess |
00:01 | <@froztbyte> | I mean the shield/block mechanic |
00:01 | <@froztbyte> | err |
00:01 | <@froztbyte> | not block as in things you hit |
00:01 | <@froztbyte> | but block as in defend |
00:01 | <&McMartin> | Yeah, the general "don't let the projectile get past you" mechanic is there |
00:01 | <@froztbyte> | fucking english ;p |
00:02 | <&McMartin> | My memory of gameplay is that it starts out like that but shifts later on because you can't keep up, so it becomes a race to keep things repaired |
00:03 | <@froztbyte> | heh |
00:03 | <@froztbyte> | hmmm |
00:03 | <&McMartin> | Hmmm indeed |
00:03 | <&McMartin> | I wonder |
00:03 | <@froztbyte> | could you do Crack Attack? |
00:03 | <@froztbyte> | that's fairly static playfield |
00:03 | <@froztbyte> | with sprites being airdropped in, effectiively |
00:04 | <@froztbyte> | s/ii/i/ |
00:04 | <&McMartin> | Is that the "shoot paratroopers with your AA gun" game? |
00:04 | <@froztbyte> | no |
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00:04 | <&McMartin> | I'm not familiar with this one |
00:04 | <@froztbyte> | aluminiumangel.net, I think |
00:04 | <@froztbyte> | sec |
00:04 | <@froztbyte> | http://www.aluminumangel.org/attack/ |
00:04 | <@froztbyte> | "other flavour of tetris" |
00:04 | <@froztbyte> | also time race component |
00:05 | <@froztbyte> | also HOW THE HELL |
00:05 | <@froztbyte> | 48382?! |
00:05 | <&McMartin> | Oh, this is Puzzle Fighter, isn't it |
00:05 | <@froztbyte> | seriously. |
00:05 | <@froztbyte> | McMartin: I wouldn't know |
00:05 | <@froztbyte> | as I said, my knowledge of classics is rather limited |
00:05 | <&McMartin> | It's pretty close, but not identical |
00:05 | <&McMartin> | I'm not sure if Puzzle Fighter counts as a classic |
00:06 | <&McMartin> | It's a minor Capcom game with a similar mechanic, but the "garbage" is patterned based on which character you picked... and in the middle of the screen is chibi street fighter characters battling it out based on your actions in the puzzle field. |
00:06 | <@froztbyte> | my gaming knowledge ecmore or less starts in 1998, and only patchy bits at best. |
00:06 | <@froztbyte> | effectively* really more or... |
00:06 | <@froztbyte> | McMartin: oh |
00:06 | <&McMartin> | Yeah, I've got a gigantic gap from about 1995 to about 2008 that I am slowly closing |
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00:07 | <@froztbyte> | there were a couple of things I played before then |
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00:07 | <@froztbyte> | but they're really not much worth mentioning |
00:07 | <@froztbyte> | F-17 Retaliator...I think? |
00:07 | | * McMartin has a strong background in late 1980s and a fairly strong one in post-2010 indie hipster bullshit |
00:07 | <&McMartin> | Slipping away as the indie hipster bullshit slingers go mainstream~ |
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00:08 | <@froztbyte> | hehe |
00:08 | <&McMartin> | (That said, omg, Gunpoint is so good) |
00:08 | <@froztbyte> | we had "family computer" 386 up until ....'96 |
00:08 | <&McMartin> | Good enough for Ultima VI! |
00:09 | <@froztbyte> | P1 133 that then slowly got bumped to MMX 200 with some extras |
00:09 | <@froztbyte> | later that got bumped by a P3-500 |
00:09 | <@froztbyte> | which got upgraded to P3-733 and stayed that way nearly forever |
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00:09 | <@froztbyte> | until I could finally buy my own rig in ~2003 |
00:09 | <@froztbyte> | McMartin: oh, yeah, no |
00:10 | <@froztbyte> | McMartin: no internet at home until late '98, and then only in very limited amounts; dialup; in 2001 parents changed the line to prepaid |
00:10 | <@froztbyte> | I've only had "good" internet since 2007 |
00:10 | <&McMartin> | U6 was a four-floppy disk game from 1992 |
00:10 | <@Alek> | I'm in pretty much the same boat, frozt. |
00:11 | <@froztbyte> | and my mother was of the "omfg pokémon are evil!" kind |
00:11 | <@froztbyte> | thing with magic, etc == nogo |
00:11 | <&McMartin> | Oh, I see |
00:11 | <@Alek> | yup |
00:11 | <&McMartin> | Clearly being a character who is literally a paragon of virtue, that being the whole point of the trilogy, is dangerously corrupting |
00:11 | <@froztbyte> | I have no idea what I did with my life before I turned 20 |
00:11 | <&McMartin> | Then again, the saga of Steve proves that maybe your mom had a point |
00:12 | <@froztbyte> | couple of snapshot memories |
00:12 | <@froztbyte> | that's about it |
00:12 | <@froztbyte> | McMartin: eh, my mom's pretty much irrelevant now :) |
00:12 | <@froztbyte> | (you may be aware, but I've cut all ties to the family) |
00:13 | <@froztbyte> | (this is also why "yo mama" jokes just make me lulz) |
00:13 | <@froztbyte> | but yeah |
00:13 | <@froztbyte> | Deus Ex was one of the first Big games I played :D |
00:16 | <@RichyB> | froztbyte, yo mama's so irrelevant, it doesn't even matter what I put in the second part of this sentence! â how about that one? :P |
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00:16 | | Derakon[AFK] is now known as Derakon |
00:16 | <@froztbyte> | RichyB: crafty |
00:16 | <@RichyB> | Thank you. :D |
00:17 | <&McMartin> | "so fat she flattened a binary tree into a linked list in constant time" |
00:17 | <@froztbyte> | ...snrk |
00:17 | <@celticminstrel> | ...heh. |
00:22 | | You're now known as TheWatcher[T-2] |
00:24 | | You're now known as TheWatcher[zZzZ] |
00:36 | <@Reiv> | Derakon: http://tinysubversions.com/spelunkyGen/ - I'm sure you've seen it, but if you haven't, you must. |
00:41 | <&Derakon> | Reiv: in fact I had not seen it. Thank you. |
00:41 | <&Derakon> | Not that I have time for more projects~ |
00:42 | <&Derakon> | The text description matches what I thought was happening, viz the game has a bunch of pre-set rooms that it puts down in different arrangements. |
00:42 | <&McMartin> | Yup |
00:42 | <&Derakon> | As long as you have lots of room variety that's a perfectly fine way to go. |
00:42 | <&McMartin> | The spelunky wiki actually has as full source as you can get out of Game Maker |
00:57 | <@Reiv> | Derakon: I thought it was Relevant To Your Interests, if nothing else |
00:57 | <&Derakon> | Oh, sure. |
00:57 | <&Derakon> | One Of These Days I'll get back to Jetblade and probably use a similar approach. |
00:57 | <@Reiv> | And regarding thingyblade, the idea of 'generate the optimal-play movepath, then throw in crud to suit' may have merit as a path generator. |
00:57 | <&Derakon> | I've come to the conclusion that my original techniques, while interesting and novel, were far far far too general. |
00:58 | <&Derakon> | Actually Jetblade was pretty close to doing that. |
00:58 | <&Derakon> | The big problem it had was trying to fit in "lock" rooms (i.e. "you must have this powerup to proceed") when there were almost no guarantees about the configuration of the local terrain. |
01:00 | <&Derakon> | If I were to re-tackle the problem now I'd probably use grid-aligned nodes with edges that were all always either axis-aligned or at 30°. |
01:00 | <&Derakon> | And make larger rooms by simply merging together the space between nodes. |
01:14 | <@Reiv> | That seems reasonable. |
01:14 | <@Reiv> | IIRC you were going for 'organic' looking terrain, but I think that shot you in the foot |
01:14 | <@Reiv> | Because Organic Is Hard. |
01:16 | <&Derakon> | Yep. |
01:16 | <&Derakon> | Jetblade generated fantastic concept images and lousy gameplay. |
01:20 | <@Xon> | hmm whmcs is a fucking horrible 'billing' platform. just needs to be restated :( |
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02:52 | <@RichyB> | ToxicFrog, http://www.infoq.com/presentations/swearjure |
02:52 | <@RichyB> | Clojure without alphanumeric characters. |
03:09 | <&ToxicFrog> | I've seen that, yes. |
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06:51 | | * McMartin works something like closures and a decent key-value abstraction into Monocle |
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08:37 | <@simon`> | froztbyte, oh, thanks anyway. |
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11:03 | <@TheWatcher> | .... |
11:04 | <@TheWatcher> | How. How can someone do such totally random indenting? |
11:04 | <@TheWatcher> | This is not only all over the shop, it is staggering out of the door and weaving drunkenly down the street! |
11:06 | <@Tarinaky> | int thing,otherthing,morething; float floatthing; int* things = {1,0,0,1}; |
11:07 | <@Tarinaky> | (Okay, I haven't done C in a while, I've probably done the array wrong) |
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11:15 | <@Tamber> | TW: Copy & pasted from different tutorials online? =p |
11:19 | <@TheWatcher> | Possibly. |
11:19 | <@TheWatcher> | Also, I really wish students didn't use "buffer" as a variable name |
11:19 | <@TheWatcher> | I have to remember to s/bugger/buffer/ before I send them feedback. |
11:19 | <@Tamber> | Hee |
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13:39 | < Sky> | MARRIED |
13:40 | < Sky> | also, hey |
13:40 | < RichyB> | Who's married now? |
13:41 | <@Syka> | RichyB: satan, if you ask the republicans |
13:42 | < Sky> | ME |
13:42 | < Sky> | imma married |
13:42 | < Sky> | yay |
13:42 | <@Syka> | intreguing |
13:42 | < Sky> | quite |
13:43 | < Sky> | everyone's invited to our 50th annaversery |
13:43 | < Sky> | everyone ezept Bob |
13:44 | < Sky> | there will be free drinks |
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13:51 | <@Syka> | wat |
13:52 | < RichyB> | oops |
13:52 | < RichyB> | I looked away and then didn't look back in time to say "congratulations" |
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14:24 | <@celticminstrel> | ... |
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14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]_[^]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - Lo |
14:27 | < m]]_[^]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - Lo |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < m]]_[^]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - Lo |
14:27 | < m]]_[^]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - Lo |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]_[^]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - Lo |
14:27 | < m]]_[^]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - Lo |
14:27 | < m]]_[^]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - Lo |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]_[^]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - Lo |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
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14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
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14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
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14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < x]][aa]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < w]]a\\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < m]]aa\]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < n]][[`]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - L |
14:27 | < m]]_[^]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - Lo |
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14:27 | | x]][aa] [g]]z]\]@Nightstar-3d9f49a3.dynamic.totbb.net] has left #code ["J0k3r"] |
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14:28 | <@froztbyte> | lawl |
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14:29 | < m]]_[^]> | LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - LoL - Lo |
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14:29 | | m]]_[^] [b]]_a_]@Nightstar-m1f.b1o.199.111.IP] has left #code ["J0k3r 0wnD"] |
14:30 | <@gnolam> | That one again? |
14:32 | <@froztbyte> | apparently |
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14:39 | <@celticminstrel> | ... |
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14:49 | | mode/#code [+o himi] by ChanServ |
15:03 | | * Syloq sighs |
15:07 | <@Tamber> | How annoying. |
15:07 | < RichyB> | Oh well. If anyone had been trying to actually converse at the time, it would've been promptly kickbanned. |
15:08 | <@Tamber> | Yup. |
15:21 | | ^Xires is now known as Xires |
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16:27 | | celticminstrel [celticminst@Nightstar-90d86201.dsl.bell.ca] has quit [[NS] Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] |
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19:28 | | You're now known as TheWatcher[afk] |
19:30 | | Kindamoody|afk is now known as Kindamoody |
19:59 | | Kindamoody is now known as Kindamoody[zZz] |
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21:21 | <@Tarinaky> | So. Quick advice. University is doing some sort of 'speed interview' thing tomorrow afternoon. They say to come in a suit if possible - but I don't have mine with me. I figure if I dress smart casual and make sure I'm wearing clean clothes (and apologise for same) I can get around it since it's short notice anyway. |
21:22 | <@Tarinaky> | Any advice for the interview itself? |
21:22 | <@Tarinaky> | Apparently it's someone from the NHS and someone from National Rail. |
21:23 | <@Tamber> | The only advice I can give is Don't Panic. |
21:23 | <@Tamber> | (Notwork Rail? Hmmm.) |
21:23 | <@Tarinaky> | Was hoping someone had some specific advice for those employers as to what I should bone up on. |
21:24 | <@Tarinaky> | (The computers can't run worse than the trains) |
21:24 | <@Namegduf> | Figure out exactly what explanation you're going to give to each about why you love their area. |
21:24 | | * Tamber chortles merrily at Tarinaky. |
21:24 | <@Namegduf> | And why they are your dream company. |
21:24 | <@froztbyte> | Tarinaky: do you want to work for places that want you dressed in suits? |
21:25 | <@Namegduf> | Or organisation. |
21:25 | <@Namegduf> | Interviewing in suits is normal even if the job is not |
21:25 | <@froztbyte> | "normal" :) |
21:25 | <@Tarinaky> | froztbyte: I don't care one way or other. |
21:25 | | * froztbyte is fortunate to not have to put up with that kind of shit |
21:25 | <@froztbyte> | Tarinaky: k |
21:25 | <@Namegduf> | Yes, in this sense, occurring at high frequency. |
21:25 | <@Tarinaky> | The suit thing is because I didn't expect to have any interviews either this semester or in this town. |
21:26 | <@Namegduf> | froztbyte: Yes, in general when one is employed you don't have to worry about suits for interviews |
21:26 | <@Namegduf> | froztbyte: Funny how that works |
21:26 | <@froztbyte> | Namegduf: such presumptions, how fun they are |
21:26 | <@froztbyte> | Tarinaky: best advice then is to go as close as you can to "smart" |
21:26 | <@Tamber> | I interviewed in a smart (but somewhat casual) manner, sans tie; and work in a suit, again sans tie. (Admittedly, my suit is a boiler-suit, but details~) |
21:26 | <@froztbyte> | good jeans and a decent shirt go a long way |
21:26 | <@froztbyte> | jeans + t-shirt + jacket could also work |
21:27 | <@Tarinaky> | I'll avoid any shirts with communist slogans~ |
21:27 | <@Namegduf> | Interviewed in suit, always. Never worked in anything but shirt and jeans. It's a little thing you do to show how you can when demanded fulfill arbitrary mildly inconvenient criteria |
21:28 | <@Namegduf> | Like how big a deal punctuality is, beyond actual effect on convenient. |
21:28 | <@Namegduf> | *convenience |
21:28 | <@froztbyte> | to which I'll respond: someone isn't hiring me to wear clothes, so that's a ridiculous measure |
21:29 | | celmin [celticminst@1AB00B.855209.73FD43.D67AA8] has joined #code |
21:29 | | mode/#code [+o celmin] by ChanServ |
21:29 | <@froztbyte> | anyway, imma bow outta this now |
21:29 | <@froztbyte> | Tarinaky: glhf |
21:29 | <@froztbyte> | Tarinaky: remember to take a water bottle |
21:29 | <@froztbyte> | you don't get to wander about much |
21:29 | <@Namegduf> | Evidence of X does not have to come in the form of something crucial for X. |
21:30 | <@Tarinaky> | froztbyte: Not actually going anywhere, just a hall for a few hours. |
21:30 | <@Namegduf> | It's a good measure because an applicant who can deal with it is more likely to be a good employee than an applicant who can't, and an applicant who won't is both too infrequent to seriously affect the evidential value and probably too combative to be useful. |
21:31 | <@Namegduf> | "more likely given the observation" is all that's required. |
21:31 | <@celmin> | So I was casting a pointer to a reference. Apparently that doesn't work. |
21:32 | <@Tarinaky> | Ooooof- |
21:32 | <@celmin> | Which makes me wonder why it's even allowed. |
21:32 | <@Tarinaky> | I'm surprised the compiler's head didn't spin 360 and spew vomit on your walls. |
21:32 | <@celmin> | Yeah, I'm surprised it didn't complain too. |
21:33 | <@Tarinaky> | Check that -pedantic and -Wall is on. |
21:33 | <@celmin> | It's clang, if that makes a difference. |
21:33 | <@Tarinaky> | man clang :p |
21:34 | <@Tamber> | IIRC, clang has both -pedantic and -Wall. |
21:34 | <@celmin> | I think clang is mostly compatible with gcc stuff though. |
21:34 | <@Tamber> | (And its output for both is rather more helpful -- if slightly more verbose -- than gcc's.) |
21:34 | <@celmin> | Yeah. |
21:34 | <@Tarinaky> | Anyway, from Facebook earlier: "Later we realized the 3 hardest problems in computer science were actually imposter syndrome, checking your privilege, and DunningâKruger." |
21:39 | <@celmin> | Adding -Wall doesn't appear to do anything... |
21:39 | <@Tarinaky> | And pedantic? |
21:40 | <@celmin> | Still no warning emitted. |
21:40 | <@Tarinaky> | Hmm. Well, it must be a valid operation then. |
21:40 | <@Tarinaky> | Your challenge is to write a turing machine using only that operation~ |
21:41 | <@celmin> | Guess so, but it didn't seem to be working for me until I changed it to casting to pointer and dereferencing. |
21:41 | <@Tamber> | It's not illegal to do what you're doing. It might not be a good idea, depending on what you're doing, but that's a completely different thing to "The language cannot/will not let you do it." |
21:42 | <@celmin> | I'm fairly sure "casting to pointer and then dereferencing" is actually the right way to do it... |
21:42 | <@celmin> | It makes more sense to me, at least. It's what I did elsewhere in the program. |
21:43 | <@Tarinaky> | I... what? |
21:44 | <@Tarinaky> | A reference is just a syntactic sugar sure... but it's supposed to provide an interface like that of one on the stack. |
21:44 | <@Tarinaky> | Casting it to a pointer is wrong, because it is not a pointer. |
21:44 | <@celmin> | Yeah. |
21:44 | <@Tarinaky> | Use the address-of variable, like you would any other non-pointer variable. |
21:45 | <@celmin> | I had a pointer to start with. |
21:45 | <@Tarinaky> | Err *address of operator |
21:45 | <@Tarinaky> | Equally wrong to cast it. |
21:45 | <@Tarinaky> | You wouldn't cast an int* to an int (except when you would) |
21:45 | <@celmin> | I was casting a pointer to a reference, not a reference to a pointer. |
21:45 | <@Tarinaky> | That's just as wrong for all the same reasons. |
21:45 | <@celmin> | Casting an int* to an int isn't quite the same thing. |
21:46 | <@celmin> | Yeah, but I was surprised it was allowed. |
21:46 | <@Tarinaky> | In terms of how it gets mangled by the compiler, it kindof is. |
21:46 | <@Tarinaky> | But again, use the de-reference operator and assign it to a reference. |
21:47 | <@celmin> | Yeah, that's what I intended to do. |
21:47 | <@celmin> | I was downcasting at the same time though, so I guess I got confused. |
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--- Log closed Wed Oct 30 00:00:47 2013 |