--- Log opened Sat Oct 19 00:00:01 2013 |
--- Day changed Sat Oct 19 2013 |
00:00 | <@Namegduf> | You have a content pipeline for processing content. It's XNA's and you need to have an XNA project on the side for that. |
00:00 | <@Namegduf> | So you need VS for that. |
00:00 | <&McMartin> | Oho |
00:00 | <@Namegduf> | They are developing their own content pipeline. |
00:00 | <@Namegduf> | But it is incomplete. |
00:00 | <&McMartin> | OK, I'll defer to the dude that's actually used this stuff |
00:00 | <&McMartin> | Will VS Express work? |
00:00 | <&McMartin> | (Note that in general, as a language C# is Java++++++) |
00:00 | <@Namegduf> | Not sure. |
00:01 | <@Namegduf> | It's a trivial thing really with the software. Just make a Hello World XNA project + Content Project, dump your textures and crap in, compile. You might need an additional one per platform for Effect files, which are platform specific once compiled. |
00:01 | <@Namegduf> | You write your shaders in the DirectX language and it converts them to OpenGL. |
00:02 | <@Namegduf> | I vaguely recall you need to attach the MonoGameContentProcessor for that effect project. |
00:03 | <@Namegduf> | Yes. |
00:03 | <@Namegduf> | It does support VS Express. |
00:03 | <@Namegduf> | You want XNA 4, because MonoGame is XNA 4. |
00:03 | <@Namegduf> | In API. |
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00:08 | <@Namegduf> | Until very recently, it would irritatingly start up with a 16-bit depth buffer and no stencil buffer on I think all platforms. |
00:09 | < AnnoDomini> | A Solution is a Project, right? |
00:10 | <@Namegduf> | A solution is a thing which you create projects inside, which are buildable things, up to one of which is your Startup Project and actually outputs an executable run when you hit debug. |
00:10 | <@Namegduf> | Projects can depend on each other but only in non-circular fashion. |
00:10 | <@Namegduf> | A solution containing only a single project is a reasonable starting point. |
00:10 | <@Namegduf> | References to external assemblies are configured on a per-project level. |
00:11 | < AnnoDomini> | What do I want - empty project or GTK project? |
00:11 | <@Namegduf> | You want to install XNA Game Studio 4.0. |
00:11 | <@Namegduf> | Assuming this is VS Express. |
00:11 | <@Namegduf> | And you're setting up the content project. |
00:12 | <@Namegduf> | If this is MonoDevelop, I don't know how to set it up. |
00:12 | < AnnoDomini> | I've installed Xamarin. |
00:12 | <@Namegduf> | Hmm. |
00:13 | <@Namegduf> | I didn't create the projects, I just developed on them. |
00:13 | <@Namegduf> | So I'd be looking for documentation on installing MonoGame libraries and probably a project template. |
00:16 | <@Namegduf> | http://www.monogame.net/downloads <- Strongly recommend the development build. |
00:16 | <@Namegduf> | The depth buffer fix, the scissor rectangle fix, are just two I've run into that have been fixed in the last six months. |
00:17 | <@Namegduf> | The rate of development is fast, they merge pull requests with fixes often. |
00:20 | < AnnoDomini> | Annoying. They seem to have stuff for VS on Windows, but not for MonoDevelop. |
00:20 | <@Namegduf> | This surprises me. |
00:20 | <@Namegduf> | But it does look like you're right. |
00:20 | <@Namegduf> | I've used VS there. |
00:22 | < AnnoDomini> | I'll look into it later. It's time for bed soon. |
00:23 | <@Namegduf> | Sounds like a good idea. |
00:25 | | Derakon[AFK] is now known as Derakon |
00:43 | | * ToxicFrog reads the backscroll, concludes that he's pretty happy he stuck with love2d~ |
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00:56 | <@Orthia> | ErikMesoy|sleep: Wait, is it -10 to target the loyalty panel? |
00:57 | <@Orthia> | Or just -10 for the ring once the panel is busted? |
00:57 | <@Alek> | -4 to the panel, -10 to the ring. right? |
00:57 | < AnnoDomini> | I think you're in the wrong channel. |
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00:59 | <@Alek> | not my fault. |
01:00 | <@Orthia> | whoops |
01:28 | <&ToxicFrog> | There is something horribly wrong with ifirc. I think I have a race condition of some kind. |
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02:51 | <@Azash> | Does anyone know any good engineering related IRC channels? (electric or general) |
03:18 | <&Derakon> | You might try arduino channels; I'm pretty sure there's some on Freenod. |
03:18 | <&Derakon> | ...Freenode. Man, I cannot type today. |
03:21 | <@celticminstrel> | Free nods for all! |
03:27 | | ktemkin[grading] is now known as ktemkin[awol] |
03:33 | <@Azash> | Derakon: Even if it is the network that must not be named, thanks a bunch |
03:33 | <&Derakon> | What's wrong with Freenode? |
03:34 | <@Azash> | Been there a couple of times, not been very impressed with the populace |
03:34 | <&Derakon> | Ehh, it's a gigantic network with huge channels; not really surprising there's a lot of assholes there. |
03:34 | <&Derakon> | But most of the technical channels I've been in, I've been able to get some help, assuming they aren't too busy. |
03:37 | <@Namegduf> | Freenode is very not-integrated. |
03:37 | <@Namegduf> | Different channels often have wildly different communities. |
03:38 | <@Namegduf> | Smaller technical project channels can be awesome, and then you have the likes of #bitcoin where you're likely to see someone go on a rant about conspiracies running the banking system every so often. |
03:38 | <@Namegduf> | (I idled that channel out of mild academic interest in where the distributed system was going for a while... left after.) |
03:39 | <&McMartin> | I love how savings accounts are proof money is a fraud |
03:39 | <&McMartin> | (Though they're usually careful to hide that claim behind the phrase "fractional-reserve banking") |
03:40 | <&ToxicFrog> | Azash: Freenode's culture varies wildly across channels. Compare, say, #bup, #clojure, and #lua to #python and #c sometime. |
03:41 | <&Derakon> | #blender's been pretty friendly to me in the past. |
03:43 | < Vorntastic> | #blender is great. #python is boisterous but usually helpful. #math... well, unless you're unlucky enough to draw antonfire you'll be all right. |
03:44 | <&Derakon> | I do remember having difficulty convincing #python that no really, I have a project that legitimately needs to do Weird Shit to threads. |
03:44 | <&Derakon> | They kept going "If you need that, then your program is Wrong and Bad". |
03:44 | <&Derakon> | (A classic problem with programming help: "How do I do X?" "You don't want to do X.") |
03:44 | < Vorntastic> | Yeah that is grumpmaking. |
03:45 | < Vorntastic> | I usually ask "what are you really aiming at here?" |
03:46 | <&Derakon> | In my case, it was "My program doesn't always exit when the main thread does, how do I hunt down the subsidiary threads and kill them in their sleep?" |
03:46 | <&Derakon> | As it turns out you can get a list of active threads and nuke them. |
03:46 | <&Derakon> | And I also had to get a list of all the top-level (i.e. parentless) windows in my UI and nuke them, too. |
03:47 | < Vorntastic> | Which helps a lot when there's noobs who found a hammer and need a drill press. |
03:47 | < Vorntastic> | Those both sound eminently sensible. |
03:50 | < Vorntastic> | Actually one of my favorite support channels lately is #love on oftc, for love2d. |
03:51 | <@Azash> | My favourite support channel is $C, mainly due to there only being one or at most two disagreeable people which is a lot better ratio than you see elsewhere |
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03:59 | | * thalass is copying Raspbian over to an SD card |
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04:35 | | * Derakon takes a moment to shake his fist at everyone who thinks focus-follows-mouse is a good idea, and particularly those people who insisted on making it the only possible mode in Blender. |
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05:05 | < thalass> | Damnit. My Pi doesn't want to boot with my Raspbian SD card. :( |
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05:09 | | * thalass bleh, tries NOOBS |
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09:31 | <&McMartin> | Woo, UQM progress |
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19:21 | < Ogredude> | I mostly hang out in #drupal and various Drupal satellite channels and #rubyonrails |
19:22 | < Ogredude> | and some social channels on there that have really awesome folks |
19:22 | < Ogredude> | (on freenode) |
19:23 | < Ogredude> | although I have to say as far as assholishness in the community, it was primarily freenode's #debian that turned me away from debian |
19:34 | <@Azash> | In case any of you remember Shiz who was here for a while |
19:34 | <@Azash> | And you code python |
19:35 | <@Azash> | Enjoy his latest fine art http://ideone.com/IGoPWO |
19:35 | <@Azash> | 20:33 <@Shiz> whenever a module is imported it will actually import a module that returns HONK on every method called/attribute accessed |
19:38 | <@Tamber> | Oh, shiz. |
19:41 | < ErikMesoy> | ...why? |
19:41 | < AnnoDomini> | Is this a SS13 joke? |
19:42 | <@Azash> | http://knowyourmeme.com/memes/honk-honk-chen-edits |
20:06 | | Derakon[AFK] is now known as Derakon |
20:53 | <@Azash> | http://www.cs.helsinki.fi/u/kviiri/js_minesweeper/mines.html |
20:53 | <@Tamber> | Hee |
20:55 | < ErikMesoy> | IDGI. What's so terrible about JS? |
20:57 | < AnnoDomini> | I have a non-responsive mounted disk. When I try to unmount it, it claims business. Trying to access its contents yields an I/O error. |
20:57 | < AnnoDomini> | What do? |
21:00 | < AnnoDomini> | Nevermind. Solved that one. |
21:01 | < AnnoDomini> | That's annoying. The device claims not to exist. |
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--- Log closed Sun Oct 20 00:00:47 2013 |