code logs -> 2013 -> Sat, 19 Oct 2013< code.20131018.log - code.20131020.log >
--- Log opened Sat Oct 19 00:00:01 2013
--- Day changed Sat Oct 19 2013
00:00
<@Namegduf>
You have a content pipeline for processing content. It's XNA's and you need to have an XNA project on the side for that.
00:00
<@Namegduf>
So you need VS for that.
00:00
<&McMartin>
Oho
00:00
<@Namegduf>
They are developing their own content pipeline.
00:00
<@Namegduf>
But it is incomplete.
00:00
<&McMartin>
OK, I'll defer to the dude that's actually used this stuff
00:00
<&McMartin>
Will VS Express work?
00:00
<&McMartin>
(Note that in general, as a language C# is Java++++++)
00:00
<@Namegduf>
Not sure.
00:01
<@Namegduf>
It's a trivial thing really with the software. Just make a Hello World XNA project + Content Project, dump your textures and crap in, compile. You might need an additional one per platform for Effect files, which are platform specific once compiled.
00:01
<@Namegduf>
You write your shaders in the DirectX language and it converts them to OpenGL.
00:02
<@Namegduf>
I vaguely recall you need to attach the MonoGameContentProcessor for that effect project.
00:03
<@Namegduf>
Yes.
00:03
<@Namegduf>
It does support VS Express.
00:03
<@Namegduf>
You want XNA 4, because MonoGame is XNA 4.
00:03
<@Namegduf>
In API.
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00:08
<@Namegduf>
Until very recently, it would irritatingly start up with a 16-bit depth buffer and no stencil buffer on I think all platforms.
00:09
< AnnoDomini>
A Solution is a Project, right?
00:10
<@Namegduf>
A solution is a thing which you create projects inside, which are buildable things, up to one of which is your Startup Project and actually outputs an executable run when you hit debug.
00:10
<@Namegduf>
Projects can depend on each other but only in non-circular fashion.
00:10
<@Namegduf>
A solution containing only a single project is a reasonable starting point.
00:10
<@Namegduf>
References to external assemblies are configured on a per-project level.
00:11
< AnnoDomini>
What do I want - empty project or GTK project?
00:11
<@Namegduf>
You want to install XNA Game Studio 4.0.
00:11
<@Namegduf>
Assuming this is VS Express.
00:11
<@Namegduf>
And you're setting up the content project.
00:12
<@Namegduf>
If this is MonoDevelop, I don't know how to set it up.
00:12
< AnnoDomini>
I've installed Xamarin.
00:12
<@Namegduf>
Hmm.
00:13
<@Namegduf>
I didn't create the projects, I just developed on them.
00:13
<@Namegduf>
So I'd be looking for documentation on installing MonoGame libraries and probably a project template.
00:16
<@Namegduf>
http://www.monogame.net/downloads <- Strongly recommend the development build.
00:16
<@Namegduf>
The depth buffer fix, the scissor rectangle fix, are just two I've run into that have been fixed in the last six months.
00:17
<@Namegduf>
The rate of development is fast, they merge pull requests with fixes often.
00:20
< AnnoDomini>
Annoying. They seem to have stuff for VS on Windows, but not for MonoDevelop.
00:20
<@Namegduf>
This surprises me.
00:20
<@Namegduf>
But it does look like you're right.
00:20
<@Namegduf>
I've used VS there.
00:22
< AnnoDomini>
I'll look into it later. It's time for bed soon.
00:23
<@Namegduf>
Sounds like a good idea.
00:25 Derakon[AFK] is now known as Derakon
00:43 * ToxicFrog reads the backscroll, concludes that he's pretty happy he stuck with love2d~
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00:56
<@Orthia>
ErikMesoy|sleep: Wait, is it -10 to target the loyalty panel?
00:57
<@Orthia>
Or just -10 for the ring once the panel is busted?
00:57
<@Alek>
-4 to the panel, -10 to the ring. right?
00:57
< AnnoDomini>
I think you're in the wrong channel.
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00:59
<@Alek>
not my fault.
01:00
<@Orthia>
whoops
01:28
<&ToxicFrog>
There is something horribly wrong with ifirc. I think I have a race condition of some kind.
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02:51
<@Azash>
Does anyone know any good engineering related IRC channels? (electric or general)
03:18
<&Derakon>
You might try arduino channels; I'm pretty sure there's some on Freenod.
03:18
<&Derakon>
...Freenode. Man, I cannot type today.
03:21
<@celticminstrel>
Free nods for all!
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03:33
<@Azash>
Derakon: Even if it is the network that must not be named, thanks a bunch
03:33
<&Derakon>
What's wrong with Freenode?
03:34
<@Azash>
Been there a couple of times, not been very impressed with the populace
03:34
<&Derakon>
Ehh, it's a gigantic network with huge channels; not really surprising there's a lot of assholes there.
03:34
<&Derakon>
But most of the technical channels I've been in, I've been able to get some help, assuming they aren't too busy.
03:37
<@Namegduf>
Freenode is very not-integrated.
03:37
<@Namegduf>
Different channels often have wildly different communities.
03:38
<@Namegduf>
Smaller technical project channels can be awesome, and then you have the likes of #bitcoin where you're likely to see someone go on a rant about conspiracies running the banking system every so often.
03:38
<@Namegduf>
(I idled that channel out of mild academic interest in where the distributed system was going for a while... left after.)
03:39
<&McMartin>
I love how savings accounts are proof money is a fraud
03:39
<&McMartin>
(Though they're usually careful to hide that claim behind the phrase "fractional-reserve banking")
03:40
<&ToxicFrog>
Azash: Freenode's culture varies wildly across channels. Compare, say, #bup, #clojure, and #lua to #python and #c sometime.
03:41
<&Derakon>
#blender's been pretty friendly to me in the past.
03:43
< Vorntastic>
#blender is great. #python is boisterous but usually helpful. #math... well, unless you're unlucky enough to draw antonfire you'll be all right.
03:44
<&Derakon>
I do remember having difficulty convincing #python that no really, I have a project that legitimately needs to do Weird Shit to threads.
03:44
<&Derakon>
They kept going "If you need that, then your program is Wrong and Bad".
03:44
<&Derakon>
(A classic problem with programming help: "How do I do X?" "You don't want to do X.")
03:44
< Vorntastic>
Yeah that is grumpmaking.
03:45
< Vorntastic>
I usually ask "what are you really aiming at here?"
03:46
<&Derakon>
In my case, it was "My program doesn't always exit when the main thread does, how do I hunt down the subsidiary threads and kill them in their sleep?"
03:46
<&Derakon>
As it turns out you can get a list of active threads and nuke them.
03:46
<&Derakon>
And I also had to get a list of all the top-level (i.e. parentless) windows in my UI and nuke them, too.
03:47
< Vorntastic>
Which helps a lot when there's noobs who found a hammer and need a drill press.
03:47
< Vorntastic>
Those both sound eminently sensible.
03:50
< Vorntastic>
Actually one of my favorite support channels lately is #love on oftc, for love2d.
03:51
<@Azash>
My favourite support channel is $C, mainly due to there only being one or at most two disagreeable people which is a lot better ratio than you see elsewhere
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03:59 * thalass is copying Raspbian over to an SD card
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04:35 * Derakon takes a moment to shake his fist at everyone who thinks focus-follows-mouse is a good idea, and particularly those people who insisted on making it the only possible mode in Blender.
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05:05
< thalass>
Damnit. My Pi doesn't want to boot with my Raspbian SD card. :(
05:08 Derakon is now known as Derakon[AFK]
05:09 * thalass bleh, tries NOOBS
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09:31
<&McMartin>
Woo, UQM progress
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19:21
< Ogredude>
I mostly hang out in #drupal and various Drupal satellite channels and #rubyonrails
19:22
< Ogredude>
and some social channels on there that have really awesome folks
19:22
< Ogredude>
(on freenode)
19:23
< Ogredude>
although I have to say as far as assholishness in the community, it was primarily freenode's #debian that turned me away from debian
19:34
<@Azash>
In case any of you remember Shiz who was here for a while
19:34
<@Azash>
And you code python
19:35
<@Azash>
Enjoy his latest fine art http://ideone.com/IGoPWO
19:35
<@Azash>
20:33 <@Shiz> whenever a module is imported it will actually import a module that returns HONK on every method called/attribute accessed
19:38
<@Tamber>
Oh, shiz.
19:41
< ErikMesoy>
...why?
19:41
< AnnoDomini>
Is this a SS13 joke?
19:42
<@Azash>
http://knowyourmeme.com/memes/honk-honk-chen-edits
20:06 Derakon[AFK] is now known as Derakon
20:53
<@Azash>
http://www.cs.helsinki.fi/u/kviiri/js_minesweeper/mines.html
20:53
<@Tamber>
Hee
20:55
< ErikMesoy>
IDGI. What's so terrible about JS?
20:57
< AnnoDomini>
I have a non-responsive mounted disk. When I try to unmount it, it claims business. Trying to access its contents yields an I/O error.
20:57
< AnnoDomini>
What do?
21:00
< AnnoDomini>
Nevermind. Solved that one.
21:01
< AnnoDomini>
That's annoying. The device claims not to exist.
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--- Log closed Sun Oct 20 00:00:47 2013
code logs -> 2013 -> Sat, 19 Oct 2013< code.20131018.log - code.20131020.log >

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