--- Log opened Fri Aug 09 00:00:19 2013 |
00:04 | | Turaiel is now known as Turaiel[Offline] |
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00:34 | <@iospace> | yeah, the way firefox handles javascript now is bad |
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01:17 | | You're now known as TheWatcher[T-2] |
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02:59 | <&ToxicFrog> | Ahahaha, here's my old code from the compilers course |
02:59 | <&ToxicFrog> | Including the best test file |
02:59 | <&ToxicFrog> | output(((((((1+1)+(1+1))+((1+1)+(1+1)))+(((1+1)+(1+1))+((1+1)+(1+1))))+((((1+1)+ (1+1))+((1+1)+(1+1)))+(((1+1)+(1+1))+((1+1)+(1+1)))))+(((((1+1)+(1+1))+((1+1)+(1 +1)))+(((1+1)+(1+1))+((1+1)+(1+1))))+((((1+1)+(1+1))+((1+1)+(1+1)))+(((1+1)+(1+1 ))+((1+1)+(1+1))))))+((((((1+1)+(1+1))+((1+1)+(1+1)))+(((1+1)+(1+1))+((1+1)+(1+1 ))))+((((1+1)+(1+1))+((1+1)+(1+1)))+(((1+1)+(1+1))+((1+1)+(1+1)))))+(((((1+1)+(1 +1))+((1+1)+(1+1)))+(((1+1)+(1+1))+((1+1)+(1 |
02:59 | <&ToxicFrog> | +1))))+((((1+1)+(1+1))+((1+1)+(1+1)))+(((1+1)+(1+1))+((1+1)+(1+1))))))); |
02:59 | <&McMartin> | Oh dear |
03:00 | <&Derakon> | That looks like XKCD's nerd sniping image. |
03:00 | <&Derakon> | ( http://xkcd.com/356/ ) |
03:00 | <&ToxicFrog> | It's actually a regression test for an issue where sufficiently large expressions would cause the register allocator to go insane. |
03:00 | <&Derakon> | (Or alternately, part of http://xkcd.com/730/ ) |
03:01 | <&ToxicFrog> | Also I apparently never updated any of the documentation after implementing the interactive AST browser; the manual still claims that it can't actually emit object code or asm~ |
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04:14 | <&McMartin> | ARGH, FUCK YOU, BASH |
04:14 | <&McMartin> | If you absolutely must try to interpret exclamation points in quoted strings, could you at least not destroy the command history while failing to do so |
04:16 | <~Vornicus> | https://dl.dropboxusercontent.com/u/125631/earth.out.png someone asked me how to sort colors by hue/value/saturation. This, apparently, is the result. |
04:17 | <~Vornicus> | I believe it contains every color. |
04:19 | <&ToxicFrog> | McMartin: there is an option somewhere that controls this; I recommend setting it in your .bashrc because the default behaviour is incredibly obnoxiou. |
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04:57 | <@Reiv> | Vornicus: What the shit |
04:57 | <~Vornicus> | Reiv: I'm not sure myself. |
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07:48 | | Turaiel is now known as Turaiel[Offline] |
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09:01 | | You're now known as TheWatcher |
12:11 | | * TheWatcher flails |
12:11 | <@TheWatcher> | Need. More. Screen. |
12:53 | <@froztbyte> | ? |
12:57 | <@TheWatcher> | Working on CODICIL WINTER HILL, editing a bunch of html templates and source files that generate the data going into the templates, and having to jump between buffers is troublesome - I'd prefer to have it all there on screen at once |
12:57 | < Syka> | triple screens! |
12:57 | < Syka> | i use my triple screens to be three times as distracted by internet |
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13:00 | <@froztbyte> | TheWatcher: ah |
13:04 | < Azash> | Syka: It's funny because it's true |
13:09 | < Syka> | yeah it is :( |
13:12 | | ktemkin[awol] is now known as ktemkin |
13:14 | <@froztbyte> | you guys should put more skillpoints into obstinate behaviour |
13:14 | <@froztbyte> | that way you can hardheadedly ignore the internet |
13:14 | <@froztbyte> | (other people call it "focus" or "willpower", but that just less angry) |
13:14 | < Syka> | i needed the internet to look up what "obstinate" means |
13:14 | < Syka> | :( |
13:14 | <@froztbyte> | rofl |
13:14 | <@froztbyte> | `aptitude install dict` |
13:15 | < Syka> | wait why do i have aptitude installed |
13:15 | | * Syka purges it |
13:16 | | * AnnoDomini purchases the final component of his RPi: the DVI-D to HDMI cable. |
13:16 | < AnnoDomini> | All these cables and adapters and peripherals cost more than the RPi. |
13:17 | < Syka> | wut |
13:17 | < Syka> | what on earth did you buy |
13:18 | < Syka> | or, alternatively; how bloody cheap was your raspi |
13:20 | <@froztbyte> | it can get pretty hilarious sometimes |
13:20 | <@froztbyte> | a power adapter, for instance |
13:21 | <@froztbyte> | if you have some somewhat arb, but not entirely uncommon, power source then you might need specific crap |
13:21 | <@froztbyte> | (a situation I've run into with putting a raspi on a truck) |
13:21 | < Syka> | sd card is like $10, power adapter is $9, hdmi cable is about $10 |
13:22 | <@froztbyte> | Syka: not all power adapters; 48v in, with regulator (to deal with surges), $$ |
13:23 | <@froztbyte> | and computers-on-trucks are certainly not mainstream, but there's a hell of a lot of them ;p |
13:23 | < AnnoDomini> | Let's see: RPi, USB power adapter, micro USB cable, SD card, HDMI to DVI-D cable. I already had a USB extension cord and needed an external keyboard for other reasons, and a friend has a monitor with a DVI-D out. |
13:23 | < Syka> | well, get a newer truck with an ipod connector :P |
13:23 | <@froztbyte> | Syka: no, it doesn't go there |
13:23 | <@froztbyte> | this is /in/ the truck |
13:23 | <@froztbyte> | as in connected to the sensors :D |
13:23 | < Syka> | froztbyte: but the truck has the wiring for it in the power shit |
13:23 | <@froztbyte> | only for some |
13:23 | | * AnnoDomini seems to have lost the receipt for the first batch. Hmm. |
13:23 | <@froztbyte> | sometimes you need to tap off the alternator or some other shit |
13:23 | < Syka> | also :( |
13:24 | <@froztbyte> | iirc it's called the alternator, I just know where to poke at shit, not what it's called |
13:24 | | * Syka sits in the corner and has a sad at the current state of video games |
13:25 | < Syka> | listening to the BF:BC2 soundtrack makes me wish that video games just kind of stopped there |
13:25 | < AnnoDomini> | Ah, no, here it is. |
13:25 | < AnnoDomini> | RPi model B, 319.20 NOK. |
13:27 | < Xires> | http://xkcd.com/371/ - fav of the week |
13:31 | | * TheWatcher got his Raspi for free >.> |
13:32 | <@TheWatcher> | Also, bleegh |
13:32 | <@TheWatcher> | It is surprisingly hard to correctly truncate a paragraph to a specific length of less on sentence boundaries |
13:32 | <@TheWatcher> | *or |
13:33 | <@Tamber> | Yup. |
13:36 | <@TheWatcher> | Sod it, using Lingua::EN:Sentence will get me an array of sentences, and I can concatenate. Wasteful, but it'll do for a first approximation. |
13:44 | <@froztbyte> | iirc there were a couple of algos for that |
13:44 | <@froztbyte> | we had to do something like it in my first year at uni, using C++ |
13:44 | <@TheWatcher> | That would have been hilariously painful |
13:45 | <@froztbyte> | (and the best reason I could figure out for it, at the time, was that the lecturer liked seeing the less algorithmically inclined students flail helplessly) |
13:45 | <@froztbyte> | TheWatcher: oh, it was |
13:45 | <@froztbyte> | although at the time I didn't know /too/ much better |
13:45 | <@froztbyte> | so I just built up my own little fleet of helper functions and shit |
13:45 | <@TheWatcher> | #include <pcre.h> |
13:45 | <@TheWatcher> | ... etc.. ¬¬ |
13:46 | <@froztbyte> | lol |
13:46 | <@froztbyte> | no |
13:46 | <@TheWatcher> | Phoey. |
13:46 | <@froztbyte> | this crap was tought in stages, and people were taught about how to create their own arrays of things |
13:47 | <@froztbyte> | the somewhat smarter people managed to do cin fuckery on token splits |
13:47 | <@froztbyte> | the others were not so lucky |
13:47 | <@froztbyte> | (for loops that compared every single letter against other arrays, etc) |
13:48 | <@TheWatcher> | >.< |
13:48 | <@froztbyte> | <froztbyte> (and the best reason I could figure out for it, at the time, was that the lecturer liked seeing the less algorithmically inclined students flail helplessly) |
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15:06 | <&ToxicFrog> | Syka: so...no Just Cause 2, no Alpha Protocol, no Fallout: New Vegas, no Magicka, no Bulletstorm, no Divinity II, no Witcher 2, no Bastion, no Dark Souls, no Mark of the Ninja, no XCOM, no FTL, no Gunpoint, and no Dishonoured? |
15:06 | < Syka> | ToxicFrog: I would be happy with all of those except FTL and XCOM:2013 |
15:07 | < Syka> | maybe JC2 |
15:07 | < Syka> | Dark Souls is broken, Bulletstorm is trash, FO:NV is buggy, Magicka is 'what the hell am I casting: the game' |
15:07 | < Syka> | :P |
15:08 | < Syka> | i'd just sit down with my red faction: guerilla and bf:bc2, and be happy forever |
15:09 | < Syka> | if they just made expansions for those two games forever, that'd be fine |
15:09 | < Syka> | and maybe fixed the strafing in bc2 |
15:10 | < Syka> | and got rid of gfwl in rf:g |
15:10 | <&ToxicFrog> | Hang on, you rule out FONV on the grounds that "it's buggy" but not Magicka, or, say, BF:BC2 and RF:G themselves? |
15:10 | <&ToxicFrog> | RF:G in particular makes FONV look like an unbreakable bastion of stability, as does basically anything by Bethesda |
15:10 | < Syka> | ToxicFrog: there is 'buggy', and then there is 'Bethesda' |
15:10 | < Syka> | or bethesda contractors |
15:10 | < Syka> | since when was RF:G buggy? |
15:11 | < Syka> | apart from GFWL login madness, it was stable as hell here |
15:11 | <&ToxicFrog> | Have you actually played FONV, or are you just blindly jumping on the "Obsidian makes buggy games" bandwagon? |
15:11 | <&ToxicFrog> | Then you are the only person on earth for whom that is true. |
15:11 | <&ToxicFrog> | It was ported by the same team that ported SR2 and it really, really shows. |
15:11 | < Syka> | what was buggy about it? |
15:11 | < Syka> | sure the UI wasn't the best |
15:11 | <&ToxicFrog> | It runs like shit, it's incredibly crashy especially when the physics engine is under load, plot/AI triggers are unreliable... |
15:12 | <&ToxicFrog> | On systems with more or less CPU cores than it expects it will sometimes wig out and run super fast/slow |
15:12 | < Syka> | FO:NV for me sits at "2 hours", before I gave up because one of the quests was uncompletable, and the game savebugged me into a wall |
15:13 | <&ToxicFrog> | FONV CTD'd a few times and had amusing physics wackiness a few times more, but it's not even in the same league as stuff like SR2, RF:G, or Oblivion. |
15:13 | < Syka> | hm, well, I didn't notice anything outwardly wrong with RF:G, apart from the usual console port things |
15:13 | < Syka> | eg. bad UI, not enough enemies |
15:13 | <&ToxicFrog> | (and I played it a shitload more than RF:G, to, so it had a lot more opportunity to go horribly wrong) |
15:13 | < Syka> | heh |
15:14 | < Syka> | and BF:BC2 wasn't buggy, so much as um |
15:14 | < Syka> | well, it didn't have bugs, it had shit-the-bed faults |
15:14 | < Syka> | especially if you had an ATI GPU |
15:14 | <&ToxicFrog> | (not that I didn't also really enjoy RF:G, but dear lord that game needs to be rebuilt by the SR3 or JC2 teams) |
15:14 | | * Syka eyes Catalyst 10.5 (iirc) that had a 15 minute load time per map |
15:14 | < Syka> | RF:G isn't a perfect game, though |
15:15 | < Syka> | it does need fixing |
15:15 | < Syka> | lots of it |
15:15 | < Syka> | eg. stuff needs to rebuild, there needs to be less 'what' as far as some of the missions, and god damn does it need more enemies |
15:16 | < Syka> | also, "Red Faction Guerilla: 70 hours played" |
15:16 | <&ToxicFrog> | See, while I would like that, I would settle for an engine not made of cardboard and baling twine. |
15:16 | < Syka> | "Red Faction: Armageddon - 62 minutes played" |
15:16 | | * Syka cries loudly in the direction of RF:A |
15:16 | < Syka> | sure, RF:G is the only one to not be open world |
15:16 | <&ToxicFrog> | Let's see |
15:17 | <&ToxicFrog> | Armageddon: 13h |
15:17 | < Syka> | but RF1 and RF2 at least /didn't suck/ |
15:17 | <&ToxicFrog> | Guerilla: 43 hours |
15:17 | <&ToxicFrog> | New Vegas: 170 hours |
15:17 | <&ToxicFrog> | Also, what are you talking about, RF2 sucked the big one |
15:17 | < Syka> | well |
15:17 | < Syka> | maybe it did |
15:17 | < Syka> | I only played it through to completion once |
15:18 | < Syka> | it was in December of 2009, on a HP laptop with intel graphics of the time |
15:18 | < Syka> | with no external mouse |
15:18 | <&ToxicFrog> | I would actually count RFA as better than either RF1 or RF2; on the one hand, the enemies are super annoying, but the other hand, you actually get to destroy stuff rather than having a few "hey check out how awesome geo-mod is" set-pieces and the rest of the game being Bland Normal FPS. |
15:18 | <&ToxicFrog> | Also, the Magnet Gun. |
15:18 | <&ToxicFrog> | (my ideal Red Faction game would basically be RFG, in the RFA engine, with the magnet gun) |
15:18 | < Syka> | the first mission of rf:a sort of put me off |
15:18 | < Syka> | like, big time |
15:18 | < Syka> | it was "they didn't even try" levels of story |
15:18 | <&ToxicFrog> | I don't even remember what the first mission was |
15:19 | < Syka> | you go to rescue the air things |
15:19 | <&ToxicFrog> | But I also don't play RF games for the story, I mean, come on |
15:19 | < Syka> | and you see a wounded guy |
15:19 | < Syka> | and you are like i will get help |
15:19 | < Syka> | or something |
15:19 | < Syka> | and it turns out the wounded guy is the Big Bad |
15:19 | < Syka> | and goes and blows up the air shit when you go to get help |
15:19 | <&ToxicFrog> | I mean, the RFA story is probably the worst of the series, but let's be honest, none of them are masterpieces of writing; like Just Cause, they are games you play because you want to blow things up. |
15:19 | < Syka> | there's a difference between "not playing for the story" and "oh god why" |
15:20 | < Syka> | I had immersion in RF1 and RF:G's story |
15:20 | <&ToxicFrog> | Yeah, I really, really didn't |
15:20 | < Syka> | it was horrible and not plausible, but, hey, suspension of disbelief at life on mars for 70 hours |
15:20 | <&ToxicFrog> | RF:G carried me entirely on the gameplay |
15:21 | < Syka> | my favourite thing in RFG, and something that not even RFG has done |
15:21 | < Syka> | properly |
15:21 | < Syka> | is where you are in a big destructible building |
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15:21 | < Syka> | with streams of enemies attacking you |
15:21 | < Syka> | and the building falling apart around you |
15:22 | < Syka> | i want a game with signficant amounts of /that/ |
15:22 | <&ToxicFrog> | Basically, for me, unless the story is actually offensive to me, I don't care how stupid it is if the gameplay can carry the game. Conversely, I'm willing to put up with some seriously janky gameplay for good writing. |
15:22 | < Syka> | because it was the best thing ever |
15:22 | <&ToxicFrog> | Otherwise, I wouldn't have enjoyed any of the Red Faction games, including Guerilla. |
15:22 | < Harlow> | on a related note syka would you rather that game be online with lots of people or Ai? |
15:22 | < Syka> | the physics in rf:g were pretty good though |
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15:22 | < Syka> | as in, at least the idea |
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15:23 | < Syka> | sometimes you had buildings held up by a single non-load-bearing wall |
15:23 | <&ToxicFrog> | RFA improved on the physics somewhat. |
15:23 | < Syka> | Harlow: I honestly don't know with that |
15:23 | < Syka> | I guess as a team game it would be good |
15:23 | < Syka> | like, imagine 2fort |
15:23 | < Syka> | but cut in half |
15:23 | < Harlow> | yeah |
15:23 | <&ToxicFrog> | let's not :( |
15:23 | < Syka> | and everything is destructible |
15:24 | < Syka> | and maybe the fixing gun from rfa |
15:24 | < Syka> | no idea what it's called |
15:24 | < Syka> | but it was fairly cool |
15:24 | < Syka> | ToxicFrog: rfa did so not |
15:24 | < Syka> | ToxicFrog: because iirc it had like, no building physics |
15:24 | < Syka> | maybe i didn't get up to that |
15:25 | < Syka> | but rf:g has like 4 storey buildings |
15:25 | < Syka> | additionally, i wish i did get into magicka some more |
15:25 | < Syka> | but without friends, it's shit |
15:26 | < Syka> | and my friends hate all the games I like :( |
15:26 | < Syka> | "guys you should play some wargame:ee" "nah the game looks bad" "but but /tanks/" "nah i might go play some cod4 promod" |
15:27 | < ErikMesoy> | codblops |
15:27 | < Syka> | codblops was ok |
15:27 | < Syka> | i guess |
15:27 | <&ToxicFrog> | ...yeah, you didn't actually play RFA beyond the opening cutscene, did you |
15:27 | <&ToxicFrog> | It's not open-world, but it has some seriously large interior buildings |
15:27 | < Syka> | ToxicFrog: I got into the caves |
15:28 | < Syka> | ToxicFrog: and it was just... bad |
15:28 | <&ToxicFrog> | Not, like, giant aapartment block RFG large, but large enough to have a lot of fun with and to collapse dramatically |
15:28 | < Syka> | there was not enough explodey to counteract the shooty |
15:29 | < Syka> | I got into the cave, he fell down, etc etc |
15:29 | < Syka> | robot thing or something |
15:29 | < Syka> | then you got to some place with some radio thing |
15:29 | < Syka> | and then alien whatevers attacked you |
15:30 | < Syka> | and then I just felt like everyone who was on the RF:G team had been killed off and replaced with IW rejects |
15:31 | <&ToxicFrog> | It's not as good as RF:G design-wise, but they seriously upgraded the engine and - just like in RF:G - the weapons that are boring shooty things are loads of fun. |
15:32 | < Syka> | also: SIGH |
15:32 | <&ToxicFrog> | If you go in expecting an upgraded RF:G rather than a hugely upgraded RF1, yeah, you'll be disappointed, because it's a very different style of game. |
15:32 | < Syka> | "why does this code not work" goes syka |
15:32 | <&ToxicFrog> | I honestly think they should have released RF:G as Grand Theft Mars and RFA as RF3, then maybe people's expectations would be more in line with what the games actually are. |
15:32 | < Syka> | it takes her an hour and a half to realise she was using runOperation("SELECT whatever") |
15:32 | < Syka> | rather than the CORRECT runquery |
15:33 | < Syka> | sigh i'm not drunk enough for dealing with my own database code |
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15:34 | <&ToxicFrog> | Anyways, this is all orthogonal to my actual objection, which is that you appear to want a world in which we don't have New Vegas, Alpha Protocol, or Dishonoured~ |
15:34 | < Syka> | I more generally mean the state of video games |
15:35 | < Syka> | before the whole "casuals are worth making games for" bullshit |
15:35 | < Syka> | or "ha ha always online" |
15:35 | < Syka> | hell, that was even setting in around bc2, with no ability to make a private server |
15:36 | <&ToxicFrog> | Um |
15:36 | <&ToxicFrog> | For (a), the natural antithesis is Ninja Gaiden NES forever, and speaking as someone who plays games to relax and have fun as much as to overcome a challenge, fuck that noise |
15:36 | <&ToxicFrog> | For (b) I'm pretty sure you have to go back a lot further than BC2 |
15:37 | < Syka> | ToxicFrog: games that are fun != for casuals |
15:37 | <&ToxicFrog> | What do you mean by "for casuals" then |
15:38 | <&ToxicFrog> | Because usually when I hear that it's said by the kind of sneering e-peen addict who objects to games that you don't need to devote your every waking hour to for months |
15:39 | < Syka> | heh |
15:39 | < Syka> | it's more, remember the original Bejeweled? |
15:39 | < Syka> | relatively easy, quite fun, etc |
15:39 | < Syka> | it had wide appeal, and nearly everyone could play it |
15:40 | <&ToxicFrog> | I never actually played it, but AIUI it's similar to Puzzle Quest? |
15:40 | < Syka> | um, not sure, havent played that |
15:40 | < Syka> | you have a grid of crystals |
15:40 | < Syka> | you flip ones next to each other to make rows |
15:40 | < Syka> | of 3 or more |
15:41 | <&ToxicFrog> | Ok, yeah |
15:41 | <&ToxicFrog> | (PQ is "Bejeweled: the RPG fighting game") |
15:41 | < Syka> | modern bejeweled, however, is basically "share to facebook!" |
15:42 | <&ToxicFrog> | Um |
15:42 | < Syka> | I have no idea if they've managed to shoehorn in a real cash shop |
15:42 | < Syka> | they probably have |
15:42 | <&ToxicFrog> | So it's not casual gaming you object to, but the push to social-mediaize everything |
15:42 | <&ToxicFrog> | Which I also object to but is not at all the same thing |
15:43 | < Syka> | oh hey |
15:43 | < Syka> | they have put a cashshop in it |
15:43 | < ErikMesoy> | there's a specific form of casual, non-easy gaming I would like to object to |
15:43 | < Syka> | ToxicFrog: games that are not made to be a game, but to be a monetisation method |
15:44 | < ErikMesoy> | "your allies died? oh, they take a knee and get up" "your health stops depleting at 1" and other mechanics that making loss impossible |
15:44 | < Syka> | and therefore, have the widest appeal via a low barrier of entry, low skill level required, and low chance of negative reactions from the game |
15:44 | < Syka> | and the entire game is basically positive reinforcement for hitting the real cash shop button |
15:45 | < Syka> | or the entire game is that people buy the next one via making it extremely mass market and all positive (eg. CoD) |
15:45 | < Syka> | CoD is like oh dear you died here we'll set you back about 30 seconds |
15:46 | <@TheWatcher> | ..."sneering e-peen addict". Great, now I have an oglaf-like mental image of some sort of nyphomaniac with a lust for e-peens that somehow contrive to sneer constantly. |
15:46 | <&ToxicFrog> | Syka: yeah, this is not the same thing as "casual gaming" or "games for casuals" |
15:46 | < ErikMesoy> | Maybe you should stop reading oglaf. |
15:47 | < Syka> | ErikMesoy: why would you do that |
15:47 | < Syka> | oglaf is great |
15:47 | < Syka> | also, apparently it's australian |
15:49 | < Syka> | which surprised me, as I'd have thought they'd have been raided by the Thought Police by now |
15:52 | | Harlow [Harlow@Nightstar-b902fba7.chi.megapath.net] has quit [[NS] Quit: This computer has gone to sleep] |
15:56 | <&ToxicFrog> | Syka: anyways. The games industry is full of shit. But it has always been full of shit. |
16:14 | < Syka> | more or less |
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16:19 | | mode/#code [+o cpux] by ChanServ |
16:21 | | cpux|2 [cpux@Nightstar-98762b0f.dyn.optonline.net] has quit [Ping timeout: 121 seconds] |
16:46 | < Xon> | <ToxicFrog> What do you mean by "for casuals" then |
16:46 | < Xon> | generally, "for casuals" means it's been designed for maxiumum addictive factor using similar tricks to gambling to hook people for those people who just can't say no to pay-for items =p |
16:46 | <&ToxicFrog> | Xon: yeah, we kind of went over that already |
16:47 | < Xon> | heh |
16:48 | < Xon> | also, holy fuck WCF & SOAP bindings with multipule endpoints is fucking evil |
16:48 | < Xon> | 10 copies of the same fucking class because they all have the same namespace but different end points >:| |
16:49 | < Xon> | for something output by a java enviroment |
17:07 | < Syka> | ha ha, i'm using the soap |
17:08 | <@Tamber> | Don't drop it. |
17:21 | | Harlow [Harlow@Nightstar-b902fba7.chi.megapath.net] has joined #code |
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17:45 | | Derakon [chriswei@Nightstar-a3b183ae.ca.comcast.net] has joined #code |
17:45 | | mode/#code [+ao Derakon Derakon] by ChanServ |
17:45 | | * Derakon mutters at some code which is misbehaving. |
17:46 | <&Derakon> | I have a sequence of positioning commands, that are all relative (e.g. current position + 5). |
17:46 | <&Derakon> | I have to execute a sequence of these, then get interrupted, then continue executing more. |
17:46 | <&Derakon> | This changes the reference point. |
17:47 | <&Derakon> | So e.g. if the last command was to go to current+10, then the interruption, then go to current+11, that's actually executed as current+21. |
17:47 | <&Derakon> | So I wrote code to correct for the new baseline. With the net result that now no motion is done whatsoever. O_o |
18:00 | <@Tarinaky> | ... Wouldn't the solution be to push the current state somewhere and pop it after the interruption? |
18:00 | <&Derakon> | Yes, that's how I'm correcting for the baseline. |
18:00 | <@Tarinaky> | Ah. I'll shut up. |
18:00 | <&Derakon> | Record the position of the last motion, store it, and when executing future moves, offset by the last position. |
18:00 | <&Derakon> | But that's causing all motion to halt instead of making the step sizes be correct, and I've no idea why. |
18:08 | | Karono [Karono@Nightstar-13c26ed9.optusnet.com.au] has joined #code |
18:13 | | * Derakon "solves" the problem by actually moving the device back to its initial baseline at the end of each subset of commands. |
18:44 | | ktemkin is now known as ktemkin[out] |
18:45 | | * iospace sighs, figures out why the scripts were broken |
19:06 | <&Derakon> | Oh wait no, that "solution" broke down. God dammit. |
19:06 | <&ToxicFrog> | Oh? |
19:12 | <@iospace> | ahh the boardfarm scripts... a mass of just bad code. and I mean /bad/ |
19:22 | | * Derakon goes back to manually offsetting the positions and trying to figure out why this means that nothing actually moves. |
19:32 | <@iospace> | errors? In my bios? it's more likely than you think T_T |
19:35 | | Karono [Karono@Nightstar-13c26ed9.optusnet.com.au] has quit [Client closed the connection] |
19:38 | | Turaiel[Offline] is now known as Turaiel |
19:42 | <&Derakon> | Right, I give up. |
19:42 | | Derakon [chriswei@Nightstar-a3b183ae.ca.comcast.net] has quit [[NS] Quit: leaving] |
19:56 | | * AnnoDomini thinks how to get more free Dropbox space. |
19:56 | < jeroud> | McMartin: What is an interesting short (but not too short) easy (but not too easy) IF? |
19:57 | < jeroud> | Maybe a little smaller than Spider and Web. |
20:06 | <&ToxicFrog> | All Things Devours? Maaaybe Slouching Towards Bedlam, although I think that's bigger than S&W. |
20:06 | <&ToxicFrog> | (it owns, though, you should play it) |
20:32 | | Kindamoody|out is now known as Kindamoody |
21:00 | | Turaiel is now known as Turaiel[Offline] |
21:00 | | Kindamoody is now known as Kindamoody[zZz] |
21:01 | | Turaiel[Offline] is now known as Turaiel |
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22:38 | | ErikMesoy is now known as ErikMesoy|sleep |
22:43 | | Derakon[AFK] is now known as Derakon |
22:58 | <&Derakon> | Spider & Web is denser than Slouching Towards Bedlam, IIRC. |
23:02 | <&McMartin> | Yeah |
23:03 | <&McMartin> | I'd throw "Violet" and "Lost Pig" on the list. |
23:03 | <&McMartin> | Lost Pig has absurd breadth of silly responses |
23:03 | <&McMartin> | It is also obvious WoW fanfic with the serial numbers filed off, but it's easy to get past that. |
23:04 | <&McMartin> | Violet is one of the modern IFs I hold in the highest esteem |
23:04 | <&McMartin> | jeroud: Nickping for answer above |
23:05 | < jeroud> | Thanks. |
23:06 | < jeroud> | For context, someone elsenet got to discussing IF and decided to start an informal casual IF club just so that those of use discussing it there would have some games in common. |
23:08 | < jeroud> | The idea is to pick a game every month or so that we then all play. |
23:25 | | You're now known as TheWatcher[T-2] |
23:29 | | You're now known as TheWatcher[zZzZ] |
23:58 | <&McMartin> | Yeah, OK |
23:58 | <&McMartin> | Violet may set expectations overhigh >_> |
23:59 | <&McMartin> | But Violet and Lost Pig are both modern classics for depth of implementation and friendliness to players |
23:59 | <&McMartin> | ... don't start with Violet |
23:59 | <&McMartin> | If they aren't pretty familiar with the form, Violet's whole schtick is playing, hard, with the player/PC/parser paradigm |
23:59 | <&McMartin> | ... it's also basically a romantic comedy |
--- Log closed Sat Aug 10 00:00:36 2013 |