code logs -> 2013 -> Fri, 09 Aug 2013< code.20130808.log - code.20130810.log >
--- Log opened Fri Aug 09 00:00:19 2013
00:04 Turaiel is now known as Turaiel[Offline]
00:29 Turaiel[Offline] is now known as Turaiel
00:34
<@iospace>
yeah, the way firefox handles javascript now is bad
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01:17 You're now known as TheWatcher[T-2]
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02:59
<&ToxicFrog>
Ahahaha, here's my old code from the compilers course
02:59
<&ToxicFrog>
Including the best test file
02:59
<&ToxicFrog>
output(((((((1+1)+(1+1))+((1+1)+(1+1)))+(((1+1)+(1+1))+((1+1)+(1+1))))+((((1+1)+ (1+1))+((1+1)+(1+1)))+(((1+1)+(1+1))+((1+1)+(1+1)))))+(((((1+1)+(1+1))+((1+1)+(1 +1)))+(((1+1)+(1+1))+((1+1)+(1+1))))+((((1+1)+(1+1))+((1+1)+(1+1)))+(((1+1)+(1+1 ))+((1+1)+(1+1))))))+((((((1+1)+(1+1))+((1+1)+(1+1)))+(((1+1)+(1+1))+((1+1)+(1+1 ))))+((((1+1)+(1+1))+((1+1)+(1+1)))+(((1+1)+(1+1))+((1+1)+(1+1)))))+(((((1+1)+(1 +1))+((1+1)+(1+1)))+(((1+1)+(1+1))+((1+1)+(1
02:59
<&ToxicFrog>
+1))))+((((1+1)+(1+1))+((1+1)+(1+1)))+(((1+1)+(1+1))+((1+1)+(1+1)))))));
02:59
<&McMartin>
Oh dear
03:00
<&Derakon>
That looks like XKCD's nerd sniping image.
03:00
<&Derakon>
( http://xkcd.com/356/ )
03:00
<&ToxicFrog>
It's actually a regression test for an issue where sufficiently large expressions would cause the register allocator to go insane.
03:00
<&Derakon>
(Or alternately, part of http://xkcd.com/730/ )
03:01
<&ToxicFrog>
Also I apparently never updated any of the documentation after implementing the interactive AST browser; the manual still claims that it can't actually emit object code or asm~
03:06 ToxicFrog [ToxicFrog@490720.652D6C.DE7AD5.C302B6] has quit [[NS] Quit: ZNC - http://znc.in]
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04:14
<&McMartin>
ARGH, FUCK YOU, BASH
04:14
<&McMartin>
If you absolutely must try to interpret exclamation points in quoted strings, could you at least not destroy the command history while failing to do so
04:16
<~Vornicus>
https://dl.dropboxusercontent.com/u/125631/earth.out.png someone asked me how to sort colors by hue/value/saturation. This, apparently, is the result.
04:17
<~Vornicus>
I believe it contains every color.
04:19
<&ToxicFrog>
McMartin: there is an option somewhere that controls this; I recommend setting it in your .bashrc because the default behaviour is incredibly obnoxiou.
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04:57
<@Reiv>
Vornicus: What the shit
04:57
<~Vornicus>
Reiv: I'm not sure myself.
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07:48 Turaiel is now known as Turaiel[Offline]
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09:01 You're now known as TheWatcher
12:11 * TheWatcher flails
12:11
<@TheWatcher>
Need. More. Screen.
12:53
<@froztbyte>
?
12:57
<@TheWatcher>
Working on CODICIL WINTER HILL, editing a bunch of html templates and source files that generate the data going into the templates, and having to jump between buffers is troublesome - I'd prefer to have it all there on screen at once
12:57
< Syka>
triple screens!
12:57
< Syka>
i use my triple screens to be three times as distracted by internet
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13:00
<@froztbyte>
TheWatcher: ah
13:04
< Azash>
Syka: It's funny because it's true
13:09
< Syka>
yeah it is :(
13:12 ktemkin[awol] is now known as ktemkin
13:14
<@froztbyte>
you guys should put more skillpoints into obstinate behaviour
13:14
<@froztbyte>
that way you can hardheadedly ignore the internet
13:14
<@froztbyte>
(other people call it "focus" or "willpower", but that just less angry)
13:14
< Syka>
i needed the internet to look up what "obstinate" means
13:14
< Syka>
:(
13:14
<@froztbyte>
rofl
13:14
<@froztbyte>
`aptitude install dict`
13:15
< Syka>
wait why do i have aptitude installed
13:15 * Syka purges it
13:16 * AnnoDomini purchases the final component of his RPi: the DVI-D to HDMI cable.
13:16
< AnnoDomini>
All these cables and adapters and peripherals cost more than the RPi.
13:17
< Syka>
wut
13:17
< Syka>
what on earth did you buy
13:18
< Syka>
or, alternatively; how bloody cheap was your raspi
13:20
<@froztbyte>
it can get pretty hilarious sometimes
13:20
<@froztbyte>
a power adapter, for instance
13:21
<@froztbyte>
if you have some somewhat arb, but not entirely uncommon, power source then you might need specific crap
13:21
<@froztbyte>
(a situation I've run into with putting a raspi on a truck)
13:21
< Syka>
sd card is like $10, power adapter is $9, hdmi cable is about $10
13:22
<@froztbyte>
Syka: not all power adapters; 48v in, with regulator (to deal with surges), $$
13:23
<@froztbyte>
and computers-on-trucks are certainly not mainstream, but there's a hell of a lot of them ;p
13:23
< AnnoDomini>
Let's see: RPi, USB power adapter, micro USB cable, SD card, HDMI to DVI-D cable. I already had a USB extension cord and needed an external keyboard for other reasons, and a friend has a monitor with a DVI-D out.
13:23
< Syka>
well, get a newer truck with an ipod connector :P
13:23
<@froztbyte>
Syka: no, it doesn't go there
13:23
<@froztbyte>
this is /in/ the truck
13:23
<@froztbyte>
as in connected to the sensors :D
13:23
< Syka>
froztbyte: but the truck has the wiring for it in the power shit
13:23
<@froztbyte>
only for some
13:23 * AnnoDomini seems to have lost the receipt for the first batch. Hmm.
13:23
<@froztbyte>
sometimes you need to tap off the alternator or some other shit
13:23
< Syka>
also :(
13:24
<@froztbyte>
iirc it's called the alternator, I just know where to poke at shit, not what it's called
13:24 * Syka sits in the corner and has a sad at the current state of video games
13:25
< Syka>
listening to the BF:BC2 soundtrack makes me wish that video games just kind of stopped there
13:25
< AnnoDomini>
Ah, no, here it is.
13:25
< AnnoDomini>
RPi model B, 319.20 NOK.
13:27
< Xires>
http://xkcd.com/371/ - fav of the week
13:31 * TheWatcher got his Raspi for free >.>
13:32
<@TheWatcher>
Also, bleegh
13:32
<@TheWatcher>
It is surprisingly hard to correctly truncate a paragraph to a specific length of less on sentence boundaries
13:32
<@TheWatcher>
*or
13:33
<@Tamber>
Yup.
13:36
<@TheWatcher>
Sod it, using Lingua::EN:Sentence will get me an array of sentences, and I can concatenate. Wasteful, but it'll do for a first approximation.
13:44
<@froztbyte>
iirc there were a couple of algos for that
13:44
<@froztbyte>
we had to do something like it in my first year at uni, using C++
13:44
<@TheWatcher>
That would have been hilariously painful
13:45
<@froztbyte>
(and the best reason I could figure out for it, at the time, was that the lecturer liked seeing the less algorithmically inclined students flail helplessly)
13:45
<@froztbyte>
TheWatcher: oh, it was
13:45
<@froztbyte>
although at the time I didn't know /too/ much better
13:45
<@froztbyte>
so I just built up my own little fleet of helper functions and shit
13:45
<@TheWatcher>
#include <pcre.h>
13:45
<@TheWatcher>
... etc.. ¬¬
13:46
<@froztbyte>
lol
13:46
<@froztbyte>
no
13:46
<@TheWatcher>
Phoey.
13:46
<@froztbyte>
this crap was tought in stages, and people were taught about how to create their own arrays of things
13:47
<@froztbyte>
the somewhat smarter people managed to do cin fuckery on token splits
13:47
<@froztbyte>
the others were not so lucky
13:47
<@froztbyte>
(for loops that compared every single letter against other arrays, etc)
13:48
<@TheWatcher>
>.<
13:48
<@froztbyte>
<froztbyte> (and the best reason I could figure out for it, at the time, was that the lecturer liked seeing the less algorithmically inclined students flail helplessly)
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15:06
<&ToxicFrog>
Syka: so...no Just Cause 2, no Alpha Protocol, no Fallout: New Vegas, no Magicka, no Bulletstorm, no Divinity II, no Witcher 2, no Bastion, no Dark Souls, no Mark of the Ninja, no XCOM, no FTL, no Gunpoint, and no Dishonoured?
15:06
< Syka>
ToxicFrog: I would be happy with all of those except FTL and XCOM:2013
15:07
< Syka>
maybe JC2
15:07
< Syka>
Dark Souls is broken, Bulletstorm is trash, FO:NV is buggy, Magicka is 'what the hell am I casting: the game'
15:07
< Syka>
:P
15:08
< Syka>
i'd just sit down with my red faction: guerilla and bf:bc2, and be happy forever
15:09
< Syka>
if they just made expansions for those two games forever, that'd be fine
15:09
< Syka>
and maybe fixed the strafing in bc2
15:10
< Syka>
and got rid of gfwl in rf:g
15:10
<&ToxicFrog>
Hang on, you rule out FONV on the grounds that "it's buggy" but not Magicka, or, say, BF:BC2 and RF:G themselves?
15:10
<&ToxicFrog>
RF:G in particular makes FONV look like an unbreakable bastion of stability, as does basically anything by Bethesda
15:10
< Syka>
ToxicFrog: there is 'buggy', and then there is 'Bethesda'
15:10
< Syka>
or bethesda contractors
15:10
< Syka>
since when was RF:G buggy?
15:11
< Syka>
apart from GFWL login madness, it was stable as hell here
15:11
<&ToxicFrog>
Have you actually played FONV, or are you just blindly jumping on the "Obsidian makes buggy games" bandwagon?
15:11
<&ToxicFrog>
Then you are the only person on earth for whom that is true.
15:11
<&ToxicFrog>
It was ported by the same team that ported SR2 and it really, really shows.
15:11
< Syka>
what was buggy about it?
15:11
< Syka>
sure the UI wasn't the best
15:11
<&ToxicFrog>
It runs like shit, it's incredibly crashy especially when the physics engine is under load, plot/AI triggers are unreliable...
15:12
<&ToxicFrog>
On systems with more or less CPU cores than it expects it will sometimes wig out and run super fast/slow
15:12
< Syka>
FO:NV for me sits at "2 hours", before I gave up because one of the quests was uncompletable, and the game savebugged me into a wall
15:13
<&ToxicFrog>
FONV CTD'd a few times and had amusing physics wackiness a few times more, but it's not even in the same league as stuff like SR2, RF:G, or Oblivion.
15:13
< Syka>
hm, well, I didn't notice anything outwardly wrong with RF:G, apart from the usual console port things
15:13
< Syka>
eg. bad UI, not enough enemies
15:13
<&ToxicFrog>
(and I played it a shitload more than RF:G, to, so it had a lot more opportunity to go horribly wrong)
15:13
< Syka>
heh
15:14
< Syka>
and BF:BC2 wasn't buggy, so much as um
15:14
< Syka>
well, it didn't have bugs, it had shit-the-bed faults
15:14
< Syka>
especially if you had an ATI GPU
15:14
<&ToxicFrog>
(not that I didn't also really enjoy RF:G, but dear lord that game needs to be rebuilt by the SR3 or JC2 teams)
15:14 * Syka eyes Catalyst 10.5 (iirc) that had a 15 minute load time per map
15:14
< Syka>
RF:G isn't a perfect game, though
15:15
< Syka>
it does need fixing
15:15
< Syka>
lots of it
15:15
< Syka>
eg. stuff needs to rebuild, there needs to be less 'what' as far as some of the missions, and god damn does it need more enemies
15:16
< Syka>
also, "Red Faction Guerilla: 70 hours played"
15:16
<&ToxicFrog>
See, while I would like that, I would settle for an engine not made of cardboard and baling twine.
15:16
< Syka>
"Red Faction: Armageddon - 62 minutes played"
15:16 * Syka cries loudly in the direction of RF:A
15:16
< Syka>
sure, RF:G is the only one to not be open world
15:16
<&ToxicFrog>
Let's see
15:17
<&ToxicFrog>
Armageddon: 13h
15:17
< Syka>
but RF1 and RF2 at least /didn't suck/
15:17
<&ToxicFrog>
Guerilla: 43 hours
15:17
<&ToxicFrog>
New Vegas: 170 hours
15:17
<&ToxicFrog>
Also, what are you talking about, RF2 sucked the big one
15:17
< Syka>
well
15:17
< Syka>
maybe it did
15:17
< Syka>
I only played it through to completion once
15:18
< Syka>
it was in December of 2009, on a HP laptop with intel graphics of the time
15:18
< Syka>
with no external mouse
15:18
<&ToxicFrog>
I would actually count RFA as better than either RF1 or RF2; on the one hand, the enemies are super annoying, but the other hand, you actually get to destroy stuff rather than having a few "hey check out how awesome geo-mod is" set-pieces and the rest of the game being Bland Normal FPS.
15:18
<&ToxicFrog>
Also, the Magnet Gun.
15:18
<&ToxicFrog>
(my ideal Red Faction game would basically be RFG, in the RFA engine, with the magnet gun)
15:18
< Syka>
the first mission of rf:a sort of put me off
15:18
< Syka>
like, big time
15:18
< Syka>
it was "they didn't even try" levels of story
15:18
<&ToxicFrog>
I don't even remember what the first mission was
15:19
< Syka>
you go to rescue the air things
15:19
<&ToxicFrog>
But I also don't play RF games for the story, I mean, come on
15:19
< Syka>
and you see a wounded guy
15:19
< Syka>
and you are like i will get help
15:19
< Syka>
or something
15:19
< Syka>
and it turns out the wounded guy is the Big Bad
15:19
< Syka>
and goes and blows up the air shit when you go to get help
15:19
<&ToxicFrog>
I mean, the RFA story is probably the worst of the series, but let's be honest, none of them are masterpieces of writing; like Just Cause, they are games you play because you want to blow things up.
15:19
< Syka>
there's a difference between "not playing for the story" and "oh god why"
15:20
< Syka>
I had immersion in RF1 and RF:G's story
15:20
<&ToxicFrog>
Yeah, I really, really didn't
15:20
< Syka>
it was horrible and not plausible, but, hey, suspension of disbelief at life on mars for 70 hours
15:20
<&ToxicFrog>
RF:G carried me entirely on the gameplay
15:21
< Syka>
my favourite thing in RFG, and something that not even RFG has done
15:21
< Syka>
properly
15:21
< Syka>
is where you are in a big destructible building
15:21 Harlow [Harlow@Nightstar-b902fba7.chi.megapath.net] has joined #code
15:21
< Syka>
with streams of enemies attacking you
15:21
< Syka>
and the building falling apart around you
15:22
< Syka>
i want a game with signficant amounts of /that/
15:22
<&ToxicFrog>
Basically, for me, unless the story is actually offensive to me, I don't care how stupid it is if the gameplay can carry the game. Conversely, I'm willing to put up with some seriously janky gameplay for good writing.
15:22
< Syka>
because it was the best thing ever
15:22
<&ToxicFrog>
Otherwise, I wouldn't have enjoyed any of the Red Faction games, including Guerilla.
15:22
< Harlow>
on a related note syka would you rather that game be online with lots of people or Ai?
15:22
< Syka>
the physics in rf:g were pretty good though
15:22 celticminstrel [celticminst@Nightstar-ae361035.dsl.bell.ca] has joined #code
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15:22
< Syka>
as in, at least the idea
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15:23
< Syka>
sometimes you had buildings held up by a single non-load-bearing wall
15:23
<&ToxicFrog>
RFA improved on the physics somewhat.
15:23
< Syka>
Harlow: I honestly don't know with that
15:23
< Syka>
I guess as a team game it would be good
15:23
< Syka>
like, imagine 2fort
15:23
< Syka>
but cut in half
15:23
< Harlow>
yeah
15:23
<&ToxicFrog>
let's not :(
15:23
< Syka>
and everything is destructible
15:24
< Syka>
and maybe the fixing gun from rfa
15:24
< Syka>
no idea what it's called
15:24
< Syka>
but it was fairly cool
15:24
< Syka>
ToxicFrog: rfa did so not
15:24
< Syka>
ToxicFrog: because iirc it had like, no building physics
15:24
< Syka>
maybe i didn't get up to that
15:25
< Syka>
but rf:g has like 4 storey buildings
15:25
< Syka>
additionally, i wish i did get into magicka some more
15:25
< Syka>
but without friends, it's shit
15:26
< Syka>
and my friends hate all the games I like :(
15:26
< Syka>
"guys you should play some wargame:ee" "nah the game looks bad" "but but /tanks/" "nah i might go play some cod4 promod"
15:27
< ErikMesoy>
codblops
15:27
< Syka>
codblops was ok
15:27
< Syka>
i guess
15:27
<&ToxicFrog>
...yeah, you didn't actually play RFA beyond the opening cutscene, did you
15:27
<&ToxicFrog>
It's not open-world, but it has some seriously large interior buildings
15:27
< Syka>
ToxicFrog: I got into the caves
15:28
< Syka>
ToxicFrog: and it was just... bad
15:28
<&ToxicFrog>
Not, like, giant aapartment block RFG large, but large enough to have a lot of fun with and to collapse dramatically
15:28
< Syka>
there was not enough explodey to counteract the shooty
15:29
< Syka>
I got into the cave, he fell down, etc etc
15:29
< Syka>
robot thing or something
15:29
< Syka>
then you got to some place with some radio thing
15:29
< Syka>
and then alien whatevers attacked you
15:30
< Syka>
and then I just felt like everyone who was on the RF:G team had been killed off and replaced with IW rejects
15:31
<&ToxicFrog>
It's not as good as RF:G design-wise, but they seriously upgraded the engine and - just like in RF:G - the weapons that are boring shooty things are loads of fun.
15:32
< Syka>
also: SIGH
15:32
<&ToxicFrog>
If you go in expecting an upgraded RF:G rather than a hugely upgraded RF1, yeah, you'll be disappointed, because it's a very different style of game.
15:32
< Syka>
"why does this code not work" goes syka
15:32
<&ToxicFrog>
I honestly think they should have released RF:G as Grand Theft Mars and RFA as RF3, then maybe people's expectations would be more in line with what the games actually are.
15:32
< Syka>
it takes her an hour and a half to realise she was using runOperation("SELECT whatever")
15:32
< Syka>
rather than the CORRECT runquery
15:33
< Syka>
sigh i'm not drunk enough for dealing with my own database code
15:33 thalass [thalass@Nightstar-a8e66d3f.bigpond.net.au] has quit [[NS] Quit: *flerp*]
15:34
<&ToxicFrog>
Anyways, this is all orthogonal to my actual objection, which is that you appear to want a world in which we don't have New Vegas, Alpha Protocol, or Dishonoured~
15:34
< Syka>
I more generally mean the state of video games
15:35
< Syka>
before the whole "casuals are worth making games for" bullshit
15:35
< Syka>
or "ha ha always online"
15:35
< Syka>
hell, that was even setting in around bc2, with no ability to make a private server
15:36
<&ToxicFrog>
Um
15:36
<&ToxicFrog>
For (a), the natural antithesis is Ninja Gaiden NES forever, and speaking as someone who plays games to relax and have fun as much as to overcome a challenge, fuck that noise
15:36
<&ToxicFrog>
For (b) I'm pretty sure you have to go back a lot further than BC2
15:37
< Syka>
ToxicFrog: games that are fun != for casuals
15:37
<&ToxicFrog>
What do you mean by "for casuals" then
15:38
<&ToxicFrog>
Because usually when I hear that it's said by the kind of sneering e-peen addict who objects to games that you don't need to devote your every waking hour to for months
15:39
< Syka>
heh
15:39
< Syka>
it's more, remember the original Bejeweled?
15:39
< Syka>
relatively easy, quite fun, etc
15:39
< Syka>
it had wide appeal, and nearly everyone could play it
15:40
<&ToxicFrog>
I never actually played it, but AIUI it's similar to Puzzle Quest?
15:40
< Syka>
um, not sure, havent played that
15:40
< Syka>
you have a grid of crystals
15:40
< Syka>
you flip ones next to each other to make rows
15:40
< Syka>
of 3 or more
15:41
<&ToxicFrog>
Ok, yeah
15:41
<&ToxicFrog>
(PQ is "Bejeweled: the RPG fighting game")
15:41
< Syka>
modern bejeweled, however, is basically "share to facebook!"
15:42
<&ToxicFrog>
Um
15:42
< Syka>
I have no idea if they've managed to shoehorn in a real cash shop
15:42
< Syka>
they probably have
15:42
<&ToxicFrog>
So it's not casual gaming you object to, but the push to social-mediaize everything
15:42
<&ToxicFrog>
Which I also object to but is not at all the same thing
15:43
< Syka>
oh hey
15:43
< Syka>
they have put a cashshop in it
15:43
< ErikMesoy>
there's a specific form of casual, non-easy gaming I would like to object to
15:43
< Syka>
ToxicFrog: games that are not made to be a game, but to be a monetisation method
15:44
< ErikMesoy>
"your allies died? oh, they take a knee and get up" "your health stops depleting at 1" and other mechanics that making loss impossible
15:44
< Syka>
and therefore, have the widest appeal via a low barrier of entry, low skill level required, and low chance of negative reactions from the game
15:44
< Syka>
and the entire game is basically positive reinforcement for hitting the real cash shop button
15:45
< Syka>
or the entire game is that people buy the next one via making it extremely mass market and all positive (eg. CoD)
15:45
< Syka>
CoD is like oh dear you died here we'll set you back about 30 seconds
15:46
<@TheWatcher>
..."sneering e-peen addict". Great, now I have an oglaf-like mental image of some sort of nyphomaniac with a lust for e-peens that somehow contrive to sneer constantly.
15:46
<&ToxicFrog>
Syka: yeah, this is not the same thing as "casual gaming" or "games for casuals"
15:46
< ErikMesoy>
Maybe you should stop reading oglaf.
15:47
< Syka>
ErikMesoy: why would you do that
15:47
< Syka>
oglaf is great
15:47
< Syka>
also, apparently it's australian
15:49
< Syka>
which surprised me, as I'd have thought they'd have been raided by the Thought Police by now
15:52 Harlow [Harlow@Nightstar-b902fba7.chi.megapath.net] has quit [[NS] Quit: This computer has gone to sleep]
15:56
<&ToxicFrog>
Syka: anyways. The games industry is full of shit. But it has always been full of shit.
16:14
< Syka>
more or less
16:19 cpux [cpux@Nightstar-98762b0f.dyn.optonline.net] has joined #code
16:19 mode/#code [+o cpux] by ChanServ
16:21 cpux|2 [cpux@Nightstar-98762b0f.dyn.optonline.net] has quit [Ping timeout: 121 seconds]
16:46
< Xon>
<ToxicFrog> What do you mean by "for casuals" then
16:46
< Xon>
generally, "for casuals" means it's been designed for maxiumum addictive factor using similar tricks to gambling to hook people for those people who just can't say no to pay-for items =p
16:46
<&ToxicFrog>
Xon: yeah, we kind of went over that already
16:47
< Xon>
heh
16:48
< Xon>
also, holy fuck WCF & SOAP bindings with multipule endpoints is fucking evil
16:48
< Xon>
10 copies of the same fucking class because they all have the same namespace but different end points >:|
16:49
< Xon>
for something output by a java enviroment
17:07
< Syka>
ha ha, i'm using the soap
17:08
<@Tamber>
Don't drop it.
17:21 Harlow [Harlow@Nightstar-b902fba7.chi.megapath.net] has joined #code
17:22 Harlow [Harlow@Nightstar-b902fba7.chi.megapath.net] has quit [[NS] Quit: This computer has gone to sleep]
17:43 Karono [Karono@Nightstar-13c26ed9.optusnet.com.au] has quit [Connection reset by peer]
17:45 Derakon [chriswei@Nightstar-a3b183ae.ca.comcast.net] has joined #code
17:45 mode/#code [+ao Derakon Derakon] by ChanServ
17:45 * Derakon mutters at some code which is misbehaving.
17:46
<&Derakon>
I have a sequence of positioning commands, that are all relative (e.g. current position + 5).
17:46
<&Derakon>
I have to execute a sequence of these, then get interrupted, then continue executing more.
17:46
<&Derakon>
This changes the reference point.
17:47
<&Derakon>
So e.g. if the last command was to go to current+10, then the interruption, then go to current+11, that's actually executed as current+21.
17:47
<&Derakon>
So I wrote code to correct for the new baseline. With the net result that now no motion is done whatsoever. O_o
18:00
<@Tarinaky>
... Wouldn't the solution be to push the current state somewhere and pop it after the interruption?
18:00
<&Derakon>
Yes, that's how I'm correcting for the baseline.
18:00
<@Tarinaky>
Ah. I'll shut up.
18:00
<&Derakon>
Record the position of the last motion, store it, and when executing future moves, offset by the last position.
18:00
<&Derakon>
But that's causing all motion to halt instead of making the step sizes be correct, and I've no idea why.
18:08 Karono [Karono@Nightstar-13c26ed9.optusnet.com.au] has joined #code
18:13 * Derakon "solves" the problem by actually moving the device back to its initial baseline at the end of each subset of commands.
18:44 ktemkin is now known as ktemkin[out]
18:45 * iospace sighs, figures out why the scripts were broken
19:06
<&Derakon>
Oh wait no, that "solution" broke down. God dammit.
19:06
<&ToxicFrog>
Oh?
19:12
<@iospace>
ahh the boardfarm scripts... a mass of just bad code. and I mean /bad/
19:22 * Derakon goes back to manually offsetting the positions and trying to figure out why this means that nothing actually moves.
19:32
<@iospace>
errors? In my bios? it's more likely than you think T_T
19:35 Karono [Karono@Nightstar-13c26ed9.optusnet.com.au] has quit [Client closed the connection]
19:38 Turaiel[Offline] is now known as Turaiel
19:42
<&Derakon>
Right, I give up.
19:42 Derakon [chriswei@Nightstar-a3b183ae.ca.comcast.net] has quit [[NS] Quit: leaving]
19:56 * AnnoDomini thinks how to get more free Dropbox space.
19:56
< jeroud>
McMartin: What is an interesting short (but not too short) easy (but not too easy) IF?
19:57
< jeroud>
Maybe a little smaller than Spider and Web.
20:06
<&ToxicFrog>
All Things Devours? Maaaybe Slouching Towards Bedlam, although I think that's bigger than S&W.
20:06
<&ToxicFrog>
(it owns, though, you should play it)
20:32 Kindamoody|out is now known as Kindamoody
21:00 Turaiel is now known as Turaiel[Offline]
21:00 Kindamoody is now known as Kindamoody[zZz]
21:01 Turaiel[Offline] is now known as Turaiel
21:02 Syloq [Syloq@NetworkAdministrator.Nightstar.Net] has quit [Ping timeout: 121 seconds]
22:38 ErikMesoy is now known as ErikMesoy|sleep
22:43 Derakon[AFK] is now known as Derakon
22:58
<&Derakon>
Spider & Web is denser than Slouching Towards Bedlam, IIRC.
23:02
<&McMartin>
Yeah
23:03
<&McMartin>
I'd throw "Violet" and "Lost Pig" on the list.
23:03
<&McMartin>
Lost Pig has absurd breadth of silly responses
23:03
<&McMartin>
It is also obvious WoW fanfic with the serial numbers filed off, but it's easy to get past that.
23:04
<&McMartin>
Violet is one of the modern IFs I hold in the highest esteem
23:04
<&McMartin>
jeroud: Nickping for answer above
23:05
< jeroud>
Thanks.
23:06
< jeroud>
For context, someone elsenet got to discussing IF and decided to start an informal casual IF club just so that those of use discussing it there would have some games in common.
23:08
< jeroud>
The idea is to pick a game every month or so that we then all play.
23:25 You're now known as TheWatcher[T-2]
23:29 You're now known as TheWatcher[zZzZ]
23:58
<&McMartin>
Yeah, OK
23:58
<&McMartin>
Violet may set expectations overhigh >_>
23:59
<&McMartin>
But Violet and Lost Pig are both modern classics for depth of implementation and friendliness to players
23:59
<&McMartin>
... don't start with Violet
23:59
<&McMartin>
If they aren't pretty familiar with the form, Violet's whole schtick is playing, hard, with the player/PC/parser paradigm
23:59
<&McMartin>
... it's also basically a romantic comedy
--- Log closed Sat Aug 10 00:00:36 2013
code logs -> 2013 -> Fri, 09 Aug 2013< code.20130808.log - code.20130810.log >

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