--- Log opened Mon Dec 03 00:00:24 2012 |
00:05 | <&McMartin> | Can I set multiple remotes on a repository, or have them chain? |
00:06 | <&McMartin> | So, for instance, if I have a True Master repo, that everyone else clones and pushes it, can *it* set the Github version as a remote and push/pull? |
00:07 | <&McMartin> | (Also: names like 'origin' are individual to each clone, right?) |
00:08 | < simon`> | McMartin, you can have multiple remote repos, yes |
00:08 | < simon`> | and yes |
00:10 | < simon`> | I did a fork on github and then cloned my fork. I then got commit access to the original repo, and I added this as my local repo's secondary remote under a different name than "origin". |
00:12 | < simon`> | McMartin, you should be able to do either 1) pull directly from Github, or 2) make a local clone of your True Master repo, add the Github version locally as a secondary remote repository, and then push/pull locally to whichever remote repos need updating. |
00:13 | < simon`> | McMartin, I don't know how you do 1), but I assume they have some button for handling pushes/pulls. |
00:15 | <&McMartin> | RSA-mediated direct access, IIRC. |
00:16 | <&McMartin> | The trick here is that the github one isn't the "primary" and that's the part I need to fiddle with. |
00:16 | <&McMartin> | (ARGLE 1.1 is just about ready to go) |
00:18 | < celticminstrel> | ARGLE? |
00:18 | < simon`> | McMartin, I think all you need is "git remote add github <url>" and "git fetch github" to get remote branches. |
00:19 | <&McMartin> | Great |
00:19 | < simon`> | McMartin, maybe you need some wiring between local branches and that particular set of remote branches. |
00:19 | <&McMartin> | Actually, ATM I think True Master's branch is a fast-forward of github's. |
00:20 | < simon`> | McMartin, "git push github master" should put whatever's in master in github's equivalent branch (unless other wiring is done... I think...) |
00:22 | <&McMartin> | That sounds like exactly what I want |
00:22 | <&McMartin> | For this |
00:23 | <&McMartin> | What I want right now is a snack full of meat |
00:23 | | * McMartin goes to arrange this. |
00:25 | < simon`> | my compilers course professor was showing us TAs how to use git for the course software, so he opened up his copy of some GHC repo and showed some stuff... and then his name and Simon Peyton-Jones'es name was all over the git log (he does some stuff with parallelisation), and I realized that I'm just like all the other giggling fangirls, only my idols are obscure computer scientists and mathematicians. |
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01:11 | <&McMartin> | heh |
01:11 | <&McMartin> | Also on that list: my dad |
01:12 | < simon`> | what does your dad do? |
01:13 | < simon`> | (mine's an ex-military chef who became an english professor and ventured into numerology/astrology to become a guru in india...) |
01:14 | < simon`> | he turned 80 this year so now he's just yelling at the television. |
01:15 | <&McMartin> | Applied mathematician who's done work in defense and civilian communications stuff, was not hugely enamored of his talented young son going in to CS since that's trade-school stuff, came around when Knuth was present at my graduation |
01:15 | <&McMartin> | (Really, came around when I started bringing back the textbooks, the story is funnier this way) |
01:16 | < simon`> | heh |
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01:55 | <@himi> | . . . Knuth was at your graduation? |
01:55 | | * himi jealouses at McMartin |
01:55 | <&McMartin> | Well, I mean |
01:55 | <&McMartin> | I was a student at Stanford, you may recall |
01:56 | <@himi> | Yes |
01:56 | <&McMartin> | Where he is still nominally a professor |
01:56 | <@himi> | But I'm still allowed to be jealous |
01:56 | <&McMartin> | I guess |
01:56 | <&McMartin> | I should see if there are pictures of me getting hooded, because my advisor is a smallish lady from Hong Kong and she needed to stand on a crate |
01:56 | <@himi> | heh |
02:32 | <&McMartin> | Success! |
02:32 | <&McMartin> | Thanks, simon |
02:33 | | * McMartin has achieved the prized "works on my machine" level of testing; if anyone wants to give https://github.com/michaelcmartin/argle a shot he'd be grateful |
02:33 | < simon`> | McMartin, cool! you're welcome. |
02:34 | <&McMartin> | Oh, I see I also need to update the description, but I'll do that once I have a Windows build to also upload. |
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02:55 | <&McMartin> | OK, Windows port looks like it works, updated it |
02:57 | <~Vornicus> | woot |
02:57 | <&McMartin> | (argle) |
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03:59 | <~Vornicus> | okay. text rendering. Pick a font and a size, render chosen text to surface, blit surface to whereever I actually want the text. |
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04:34 | <~Vornicus> | Like a glove. |
04:34 | <~Vornicus> | Okay, that was actually really easy. |
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10:00 | < Tarinaky> | Shit fresher's say: "I have a class A with a constructor with the line 'B b = new B();' and B's constructor has the line 'A a = new A();'. It compiles fine but when I run it I get a runtime error because I can't recurse indefinitaly. How do I unfuck this?" |
10:01 | < Tarinaky> | Sorry, I'll quote... |
10:01 | < Tarinaky> | "It compiles fine but when I come to run it I get an error because they're recursively calling each other (I think) how can I sort this out?" |
10:02 | < Tarinaky> | I can't think of a better answer than "Don't recursively call each other." |
10:05 | < Tarinaky> | (Yes, I'm a dick. Shhh >.>) |
10:08 | < AnnoDomini> | I think he might want global variables. |
10:08 | < AnnoDomini> | Or something. |
10:10 | | You're now known as TheWatcher |
10:12 | < Tarinaky> | He doesn't really give enough to go on to even know what his original problem was. |
10:12 | < Tarinaky> | I suspect he really wants setters and an association (rather than composition) |
10:13 | | * TheWatcher reflects on something |
10:14 | <@TheWatcher> | You know, we in programming have been kinda gipped |
10:16 | < Tarinaky> | Oh? |
10:16 | <@TheWatcher> | If this were mathematics, that'd be called something with at least one ridiculous sounding surname in the name |
10:16 | < Tarinaky> | 'That'? |
10:18 | <@TheWatcher> | Where that is either recursively calling constructors (it'd be called something like "Dobjevski's Infinite Construtor Problem" in maths), or setters and associations (say, "Hoptonworth's Post-Construction Composition Mechanism") |
10:20 | <@TheWatcher> | Best we get are thinks like "Dijkstra's Algorithm" or "The Church-Turing Thesis". Hardly seems fair. |
10:20 | <@TheWatcher> | *things |
10:22 | < Tarinaky> | How do you pronounce Dijkstra anyway? |
10:23 | < AnnoDomini> | Deej-kstra. |
10:23 | < Tarinaky> | How do you pronounce Deej? |
10:23 | < AnnoDomini> | DJ. Without the -ay. |
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10:24 | <@TheWatcher> | I've aleays heard it pronounced 'deg-stra', but *shrug* |
10:24 | < Syk> | Tarinaky: i almost responded 'dee-j' then realised that was the least helpful thing ever :| |
10:25 | | * Syk notes phonetics are weird |
10:25 | < Syk> | we explain phonetics, using phonetics |
10:25 | < Tarinaky> | I expect silly answers when I ask silly questions like phonetics :p |
10:25 | < AnnoDomini> | Dijkstra (pronounced ['d?ikstr?]). |
10:26 | <@TheWatcher> | because we can make it more obvious how to pronounce it by adding yet more bizarre letters! |
10:26 | < Syk> | "How do you pronounce square boxes?" - Windows Users |
10:52 | < Azash> | So we have practically a week left of our project |
10:52 | < Azash> | And our customer just emailed us that he can't get our node.js software to work on his mac |
10:52 | < Tarinaky> | Syk: 'Ll', as in Llanelli. |
10:52 | < Tarinaky> | :p |
10:53 | < Azash> | And is requesting that we create a portable version of this software which uses around 14 npm packages plus their dependencies |
10:53 | | * Azash commits sudoku |
10:54 | < Syk> | Azash: you can do that |
10:54 | < Syk> | it's actually really easy, IIRC |
10:54 | < Azash> | Compiling to binary with V8? |
10:54 | < Syk> | if node.js itself works, just copy the files from ~/.npm into your project dir and update your includes to point to them instead |
10:55 | < Syk> | ...if node.js doesn't work, then punch them in the head, because node.js' lead devs are macderps |
10:57 | < Azash> | Thanks for the tip |
10:57 | < Azash> | We actually thought of that but thought it might be a bit much to put into github |
10:57 | < Azash> | Still, there's little alternative |
10:59 | < AnnoDomini> | Azash: http://algebraicthunk.net/~dburrows/blog/entry/package-management-sudoku/ |
11:00 | < Azash> | "There are more notes on how aptitude performs as a Sudoku solver here." |
11:00 | < Azash> | Oh god, oh man, oh god oh man |
11:08 | < Syk> | Azash: I think npm can do updates on things like that... not sure |
11:15 | < froztbyte> | except node.js. |
11:15 | < froztbyte> | Fisher Price My First Eventloop |
11:15 | | * froztbyte puts on his condescending face |
11:16 | | * TheWatcher passes the Hat of Smug Superiority over, too |
11:19 | < Azash> | Syk: At least if you symlink the npm folder to the one in the project |
11:20 | | * Azash pushes npm folder, closes eyes in pain |
11:21 | < Tarinaky> | Why do I only get cool ideas for game projects when I have assignments and exams to worry about? |
11:21 | < Tarinaky> | -.- |
11:21 | < AnnoDomini> | Because you hate your assignments. |
11:22 | < Tarinaky> | Okay. Here me out... |
11:23 | < Tarinaky> | Mili-Sim themed Turn Based Strategy game. The mechanics revolve around the action 'pausing' for you to give orders, and then you watching the Squads move across the map in accellerated time until it pauses for you to give orders again. |
11:23 | < Tarinaky> | A bit like Frozen Synapse. |
11:24 | < Tarinaky> | Except instead of firing rocket launchers in doors/controlling individual men you don't directly control anything smaller than say a 10-man squad? Bounding and small unit tactics is out of scale. |
11:24 | < Tarinaky> | Instead you have squads and artillery and vehicle assets to direct. |
11:25 | < Tarinaky> | Aaand... This is a bad idea isn't it? |
11:25 | | * Tamber read "squirrels" in there somewhere, confuseds. |
11:25 | < Tarinaky> | I don't remember writing squirrels. |
11:26 | <@TheWatcher> | Maybe you should! |
11:26 | <@Tamber> | You didn't, which is why I'm confused as to where I read "squirrels" |
11:26 | < Tarinaky> | I was tempted to give it a Starship Troopers gloss and have low-scifi style units. |
11:27 | <@TheWatcher> | Subliminal Squirrels! :o |
11:27 | | * TheWatcher eyes his tea, shrugs |
11:27 | < Tarinaky> | Space-HMMWV |
11:31 | < Tarinaky> | Unrelated http://sphotos-d.ak.fbcdn.net/hphotos-ak-ash3/155442_507844585903224_813644106_n .jpg |
11:32 | | * Tamber drops a plumbidium dirigible on Tarinaky. |
11:32 | < Tarinaky> | Plumbidium? |
11:35 | <@TheWatcher> | Lead |
11:35 | < Tarinaky> | Oh duh. |
11:41 | | * Syk waves Twisted in front of froztbyte's condescending face |
11:42 | < froztbyte> | doesn't help, I don't have goldfish memory |
11:42 | < froztbyte> | TheWatcher: no, I can't take that from you |
11:42 | < froztbyte> | TheWatcher: you need it for all that perl |
11:43 | < RichyB> | Syk: meh, I've tried Twisted, it's pretty awful. |
11:43 | < froztbyte> | elucidate? |
11:43 | < froztbyte> | twisted's pretty much how I wish lots of other software could be |
11:43 | < Syk> | i've been usin Twisted a bit for this project |
11:44 | < Syk> | I am yet to fully wrap my head around it |
11:44 | < RichyB> | froztbyte: thing I ran into is that twisted's http framework is missing a specific piece of information - the client-submitted filename on HTTP file uploads. |
11:44 | < Syk> | because I only 'get' things by using them, so I'm expecting to have a revelation soon on how it all fits together |
11:44 | < RichyB> | There's an abandoned development branch somewhere that added that in, but nothing stable. |
11:45 | < froztbyte> | that should be /really/ quick to fix |
11:45 | <@TheWatcher> | RichyB: ... that strikes me as something of a fundamental thing to include |
11:46 | < froztbyte> | also, was this on twisted.web, twisted.web2, or one of the things built on top of those two? |
11:46 | < RichyB> | twisted.web |
11:46 | < RichyB> | TheWatcher: me too. |
11:46 | < froztbyte> | (because I know there was some stupid flux on that at one point, which they've not-so-recently done a lot of work on to fix it up) |
11:46 | < Syk> | RichyB: isn't it gettable by reading the content of the POST? |
11:46 | < RichyB> | Syk: nope. |
11:46 | < Syk> | huh. |
11:47 | < RichyB> | Clownshoes. |
11:47 | < froztbyte> | iirc the history went "t.w exists, but has some stupid things, let's make t.w2" -> "okay now we have both these things, and an overlap, this is dump" -> "fixee fix" |
11:47 | < froztbyte> | s/mp/mb/ |
11:48 | < froztbyte> | the requirements for t.w2 were a bit more, but that's the summary |
11:48 | < RichyB> | froztbyte: when I ran into it, someone had done some hard work to delete all references to t.w2 from the wiki and documentation on the basis that t.w2 was being merged into t.w |
11:48 | < froztbyte> | I'm guessing this was about 18 months or so ago? |
11:49 | < RichyB> | Sounds about right. |
11:49 | < froztbyte> | maybe a bit more |
11:49 | < froztbyte> | yeah, that's when the churn time was |
11:49 | < froztbyte> | sounds like you just have train luck ;) |
11:49 | < RichyB> | Docs had been replaced with a giant banner saying "Don't use twisted.web2, we're merging it into twisted.web" or something to that effect. |
11:49 | < froztbyte> | (not to worry, I do too...) |
11:49 | < froztbyte> | every single damned time I plan to try out netdot, something is wrong |
11:49 | < froztbyte> | and a bunch of other things |
11:50 | < froztbyte> | their servers are down, or their redmine URLs are broken, or the VM download comes from a dud CDN, or ... |
11:50 | < RichyB> | I would take that as a fairly strong sign that you shouldn't use the software. |
11:50 | < froztbyte> | but that's the problem, it actually seems worthwhile using |
11:50 | < RichyB> | I don't personally trust people who can't even get packaging right to write code that I'm going to be using in production. |
11:50 | < froztbyte> | especially compared to its competitors |
11:51 | < froztbyte> | RichyB: each time I've tried it was also churn/dev cycles, though |
11:51 | < froztbyte> | thus, train luck |
11:51 | < RichyB> | pffft |
11:52 | < RichyB> | churn/dev cycles don't have be harmful to downstream if you're competent enough to not repeatedly fuck up your packaging and build environments. |
11:52 | <@TheWatcher> | And there's the rub ¬¬ |
11:52 | < froztbyte> | this stuff hasn't even *been* packaged yet |
11:53 | < froztbyte> | it's made worse because of the ecosystem where these things are from |
11:53 | < froztbyte> | typically, network people are Not Good at software things |
11:53 | < RichyB> | What, Netdot? |
11:53 | < RichyB> | It has source tarballs on the front page right now. |
11:53 | < RichyB> | With -RC versions preceding full releases. |
11:54 | < froztbyte> | yes, now |
11:54 | < froztbyte> | 6 months ago things were all over the show |
11:55 | < froztbyte> | but yeah, there's tons of examples |
11:55 | < froztbyte> | the problem is that these are people who don't really consider much in the way of programming |
11:55 | < froztbyte> | once upon a long time ago they learned perl, because they could hack around with Net::IP and Net::DNS or whatever, with enough to do what they need |
11:56 | < froztbyte> | then some config prototyping and whatever |
11:56 | < froztbyte> | and this was Good Enough(TM) |
11:56 | < froztbyte> | so none of them ever bothered to learn more |
11:57 | < Tarinaky> | I am surprised nobody has anything to suggest about how to approach my game idea. |
11:57 | | * froztbyte readsup |
11:57 | < RichyB> | Really, none of this inspires masses of confidence in their ability to write stable production-worthy software. |
11:57 | < Tarinaky> | I thought CompSci-ers were famous for their opinionated natures :p |
11:58 | < Syk> | Tarinaky: i would play it |
11:58 | < Syk> | know what games there needs to be more like - DEFCON |
11:58 | < froztbyte> | Tarinaky: Dawn Of War meets Frozen Synapse? |
11:58 | < froztbyte> | that's how I'm reading it |
11:58 | < Syk> | that neon outline sort of interface = <33333 |
11:58 | < froztbyte> | (and both are games I like) |
11:58 | < Tarinaky> | DEFCON... actually isn't that interesting. |
11:58 | < froztbyte> | RichyB: yes, well....let's not go down that road |
11:58 | < Tarinaky> | froztbyte: Part of it is inspired by playing Arma2 with Remmon. |
11:58 | < froztbyte> | if I had lots of time and budget, I'd basically rewrite pretty much all the software I have to deal with daily |
11:58 | < Syk> | Tarinaky: DEFCON is great as a quiet, strategic game |
11:59 | < froztbyte> | given the 5 years of experience I now have in dealing with this bullshit |
11:59 | < Syk> | it's not exciting, really |
11:59 | < Syk> | it's more British people being morbid |
11:59 | < Tarinaky> | Syk: 1v1 games are easily solvable though. |
11:59 | < Syk> | nuke the shit out of them, yeah |
12:00 | < Syk> | http://reddrgn.net/tidbits/files/ibeatwopr.jpg :D |
12:00 | <@TheWatcher> | British people, morbid? |
12:00 | < Syk> | TheWatcher: you don't say, right? |
12:00 | < Tarinaky> | froztbyte: By opinions though I more meant approaching this as a programming problem. |
12:01 | < Syk> | Tarinaky: well, uh, I think that there was a game that did this similar |
12:01 | <@TheWatcher> | I don't think we're morbid! |
12:01 | < Syk> | Endless Space? I think |
12:01 | < Syk> | it had turn-based stuff, and then things move, and then stuff happens |
12:01 | < Tarinaky> | Morbidly obese maybe. |
12:01 | < Syk> | the weirdness happens when battles happen in the middle of a turn |
12:02 | < Syk> | also when you vs the thinly veiled zerg race |
12:02 | < froztbyte> | Tarinaky: I haven't got enough cycles to try figure out any design components now :) |
12:02 | < Syk> | who meet you, instantly hate you, then devote their existance to destroying you and desecrating the corpses |
12:02 | < Tarinaky> | Ah, okay. |
12:02 | < Syk> | the best bit is when you're playing a scientific, diplomatic race! ...you die, pretty hard. |
12:03 | <@TheWatcher> | (You want morbid, watch Threads...) |
12:03 | <@TheWatcher> | (just don't blame me for the nightmares that will haunt the rest of your life) |
12:03 | < Syk> | I think DEFCON has a Linux version... I must download it |
12:03 | < Tarinaky> | I figure an easy short-cut to making it look like a game is to steal heavily from Wargames and have scenarios where you have to somehow secure objectives in a limited number of turns/game-time. |
12:07 | < Syk> | TheWatcher: holy shit, that plot sypnosis |
12:09 | < Syk> | it's like On The Beach |
12:09 | < Syk> | which is INSANELY depressing |
12:10 | < RichyB> | Except that On The Beach was fiction |
12:10 | < RichyB> | Threads is a documentary based entirely on realistic projections |
12:10 | < RichyB> | ? |
12:10 | < Syk> | the ending of On The Beach is quite realistic, though |
12:11 | < Syk> | "Osborne and others organize a dangerous motor race that results in the violent deaths of several participants" |
12:11 | < Syk> | that's Australian to a tee |
12:12 | < Tarinaky> | The disclaimer that they were realistic projections in the 80s. Modern projections are much worse (tm) |
12:12 | < Syk> | heh |
12:12 | < Syk> | well |
12:12 | < Syk> | we're at 5 to midnight, according to the Bulletin |
12:13 | < Tarinaky> | We were at 5 to midnight. Then the clock stopped and nobody cared enough to change the batteries. |
12:13 | < Syk> | however what annoys me is that the Bulletin of Atomic Scientists are including climate change into the Minutes to Midnight |
12:14 | < gnolam> | Well, it's kind of apocalyptic. Even if not atomic. |
12:14 | < Syk> | which sort of removes all meaning of it |
12:14 | < Tarinaky> | It's also nowhere near as bad as a full nuclear exchange between the world's superpowers would have been. |
12:15 | < Tarinaky> | If only because War implies some degree of malice. |
12:15 | < Tarinaky> | And intelligence. |
12:15 | < Syk> | and it's self fixing, anyway |
12:15 | < Syk> | if climate change makes everything too hot, just nuke Moscow a bit, bam, nuclear winter |
12:15 | < Syk> | Everything Is Then Fine |
12:16 | < Syk> | it was 6 goddamn minutes in 1988 |
12:16 | < Syk> | and then it was 6 minutes in 2010 |
12:19 | < Syk> | anyway, have a picture: http://25.media.tumblr.com/tumblr_mec7vrQBdp1qahheuo1_500.jpg |
12:20 | | * TheWatcher readsup |
12:20 | <@TheWatcher> | RichyB: Well, docudrama, but yeah |
12:26 | < AnnoDomini> | Syk: Hahaha! |
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12:29 | | thalass [thalass@Nightstar-a93a3641.bigpond.net.au] has quit [Ping timeout: 121 seconds] |
12:42 | < Syk> | i'm guessing the ones turned the right way around are crappy mysteries |
12:43 | < Syk> | like, where they literally tell you who the bad guy is in the first chapter |
12:48 | < Azash> | That productive feeling~ |
12:48 | <@TheWatcher> | That's not necessarily a bad thing - doesn't matter so much if you know, it's the people doing the detectoring, and you seeing how they work out who it was (see also: Columbo) |
12:49 | < Syk> | TheWatcher: yeah, but that' |
12:49 | < Syk> | TheWatcher: yeah, but that's only good if the detectives are entertaining |
12:49 | < Syk> | if it's just the detectives derping around being stupid for 400 pages... not so good |
12:50 | | * iospace curls up on Syk's head |
12:50 | <@TheWatcher> | True |
12:50 | < Syk> | however there are some good ones where you get the perspective of the bad guy |
12:51 | < Syk> | the best books are where you actually can't decide who's morally better, because they're both written well |
12:51 | <@Alek> | ?_? |
12:51 | <@Alek> | haven't seen those. yet. |
12:51 | < Syk> | it's rare. very rare. |
12:52 | < Syk> | 'might as well not exist' rare |
13:03 | | gnolam_ [lenin@Nightstar-bb103c17.cust.bredbandsbolaget.se] has joined #code |
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13:03 | | gnolam_ is now known as gnolam |
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13:15 | | * TheWatcher pokes at code, apparently can not brain today |
13:16 | | cpux [cpux@Nightstar-98762b0f.dyn.optonline.net] has quit [Client closed the connection] |
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13:17 | < Azash> | Commits for the commit god |
13:18 | <@Alek> | branches for the version throne |
13:22 | | * Tamber pours lava into the VCS |
13:46 | < Tarinaky> | Syk: Have you seen The Wire? |
13:49 | < Syk> | um |
13:49 | < Syk> | is it a crime show? |
13:49 | < Tarinaky> | I'd call it a Drama. |
13:49 | < Azash> | This project in a nutsheel http://haeroe.net/fail.gif |
13:50 | < Tarinaky> | It's set around Baltimore Police Department and a criminal conspiracy/narcotics trade that infiltrates every aspect of society... Spiralling out further and further each season. |
13:50 | < Tarinaky> | The second season introduces the docks and smuggling, the third season introduces inner city schools... Then politics... Then journalism and the press. |
13:51 | < Tarinaky> | At that point the writers ran out of ideas. |
13:51 | < Syk> | are you sure you're not describing x-files as well |
13:51 | < Syk> | :P |
13:52 | < Azash> | That gives me an idea |
13:52 | < Azash> | Why not expand the drug trade into space? |
13:52 | < Syk> | spaaaaace |
13:52 | < Azash> | Hydroponic farms on the moon |
13:52 | < Tarinaky> | Syk: http://www.youtube.com/watch?v=-Sgj78QG9Bg |
13:55 | < Syk> | teehee |
13:55 | < Tarinaky> | Azash: This reminds me of a really bad joke... "What do you call a white drug dealer? A pharmacist." |
14:07 | < Tarinaky> | Well. That killed the conversation. |
14:07 | < Azash> | I'm sure everyone is feverishly trying to come up with Heisenberg jokes |
14:08 | < Tarinaky> | http://www.youtube.com/watch?v=zmIvu1yg3bU << Start of the first episode of The Wire. |
14:08 | <@TheWatcher> | Azash: but how can you be sure about that? |
14:08 | < Azash> | TheWatcher: I'm a practiced telepath |
14:08 | < Tarinaky> | In case anyone still cares >.> |
14:14 | < Tarinaky> | http://www.youtube.com/watch?v=sZ2iGYwdEi8 << And a video review >.> |
14:14 | | * Syk is doing up a presentation thing |
14:14 | < Syk> | I think I may have a slightly lucrative idea |
14:14 | < Tarinaky> | I'll shut up then. |
14:14 | | * Syk noms Tarinaky's links into her 'watch later' pile |
14:26 | | VirusNotAtWork is now known as Pandemic |
14:44 | | You're now known as TheWatcher[afk] |
16:04 | < AnnoDomini> | http://www.accountkiller.com/en/ <- I find it somewhat ironic that a site dedicated to deleting accounts and removing personal information has all these sharing method links and a twitter account. |
16:20 | | Syk is now known as syksleep |
16:23 | | thalass is now known as Thalasleep |
16:25 | | Vornicus [Vorn@Nightstar-35eb62f8.sd.cox.net] has joined #code |
16:25 | | mode/#code [+qo Vornicus Vornicus] by ChanServ |
16:30 | | Vornicus [Vorn@Nightstar-35eb62f8.sd.cox.net] has quit [[NS] Quit: Leaving] |
16:33 | <@Tamber> | AD: I think it makes sense. How are you supposed to free people from the damn things if they can't see the exit sign :) |
16:33 | < AnnoDomini> | Heh. |
17:14 | | Vornicus [Vorn@Nightstar-35eb62f8.sd.cox.net] has joined #code |
17:14 | | mode/#code [+qo Vornicus Vornicus] by ChanServ |
18:08 | <~Vornicus> | Okay. Planet selection is next. |
18:10 | <~Vornicus> | Well, no. Sprite sheet is next. |
18:21 | <~Vornicus> | To do the sprite sheet all I have to do is use subsurfaces instead of loading each image individually. |
18:22 | <~Vornicus> | I should still hang on to subsurface references. |
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18:24 | | Kindamoody|afk is now known as Kindamoody |
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18:46 | | * Vornicus organizes his first sprite sheet. |
18:49 | | celticminstrel [celticminst@Nightstar-e83b3651.cable.rogers.com] has joined #code |
19:08 | < gnolam> | Our hardware decelerator is now an actual accelerator. \o/ |
19:08 | < celticminstrel> | Okay, I have to write a 20-page paper about CPRNGs and I have no idea where to start. |
19:09 | < gnolam> | (On a related note, it's ridiculously hard not to get the "Lemmings" intro tune stuck in your head when you're designing a DMA...) |
19:10 | < celticminstrel> | I don't think I know the Lemmings intro tune. |
19:11 | < celticminstrel> | Well, the cryptographic part might be optional, but since it's for a cryptography class, I think it's sorta vaguely implied. |
19:15 | | * celticminstrel had considered something about /dev/random but suspects that it's not enough material. Plus it's been done. |
19:16 | | * gnolam suggests Blum Blum Shub Niggurath. |
19:17 | < celticminstrel> | Blum Blum Shub was something else I vaguely thought about. |
19:41 | < auREAX> | >cryptograpy |
19:41 | < auREAX> | >optional |
19:41 | < auREAX> | nooo |
19:41 | < celticminstrel> | ??? |
19:41 | < AnnoDomini> | I shiggy diggy. |
19:42 | < AnnoDomini> | celticminstrel: Use a Mersenne Twister! :V |
19:42 | < celticminstrel> | I said nothing anywhere about using PRNGs. >_> |
19:42 | < celticminstrel> | Anyway, that's already what I'm using in the game that's currently on hold again. |
19:43 | < auREAX> | AnnoDomini: mersenne twisters aren't exactly cryptography-safe |
19:43 | < AnnoDomini> | Write a script that randomly generates a 20-page paper on CPRNGs. |
19:46 | < celticminstrel> | XD |
20:07 | | Kindamoody is now known as Kindamoody[zZz] |
20:13 | < celticminstrel> | Oh huh, I found something apparently using a Wiimote as a randomness source... |
20:18 | | * Vornicus derps for a while at his code because dang it's kinda derpy |
20:38 | < simon`> | so apparently haskell's happy can't derive LR(k) for k > 1... or? |
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21:24 | <~Vornicus> | It's really weird how much difference a higher resolution makes |
21:25 | <~Vornicus> | I can see almost twice as much of my code now. |
21:27 | < gnolam> | One of my nonnegotiable requirements when I retired Behemoth was "no loss of vertical resolution or size". |
21:29 | | Vash [Vash@Nightstar-35eb62f8.sd.cox.net] has joined #code |
21:35 | <~Vornicus> | I've been on a netbook this week while my personal machine is in transit. |
21:36 | <~Vornicus> | 1024x600 is Not Much Fun |
21:36 | | Vash [Vash@Nightstar-35eb62f8.sd.cox.net] has quit [[NS] Quit: I <lovecraft3 Vorn!] |
21:36 | < gnolam> | Not much fun in Stalingrad, no. |
21:37 | | Vash [Vash@Nightstar-35eb62f8.sd.cox.net] has joined #code |
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21:37 | < gnolam> | 1024x600: the resolution at which you can't play indie games even if your computer is more than powerful enough. |
21:37 | <~Vornicus> | but now I've hooked it up to an actual monitor and I can see again. |
21:38 | | Vash is now known as Vash[SK] |
21:41 | <&McMartin> | LR(k) (k > 1) is crazy-nuts hardcore, nobody does that |
21:42 | <&McMartin> | Even LR(1) is overkill if not *ludicrous* overkill |
21:42 | <&McMartin> | LL(k), on the other hand, not so much |
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22:10 | | You're now known as TheWatcher |
22:11 | | * Vornicus counts. Okay. 20 full-tile images, at least 6 tiny-tile images, 4 halos, 4 race icons (not ships), some number of event splashes, 12 large planet images. |
22:12 | <~Vornicus> | The splashes, large images, and the race icons are the hardest art, being quite large. |
22:14 | <~Vornicus> | The tiny tiles are Quite Small but I'm not sure how small. |
22:14 | <~Vornicus> | could be half tile size, could be quarter. |
22:14 | <~Vornicus> | THis also still doesn't count the GUI images of which there may be quite a few. |
22:15 | <~Vornicus> | Then there's sounds, and I'm not sure how many of those there are. |
22:38 | <~Vornicus> | The fewer distinct image files I need, the better, I think; I haven't even picked sizes for the large planet images or event splashes. |
22:47 | < Tarinaky> | I got my AI assignment mark back. |
22:48 | < Tarinaky> | 63.333333333333333333% |
22:48 | <~Vornicus> | You got it to call the grader "insect", didn't you. |
22:48 | < Tarinaky> | That's next semester when we do the chatbot. |
22:48 | < celticminstrel> | ? |
22:48 | < Tarinaky> | This was more a worksheet. |
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23:50 | | You're now known as TheWatcher[T-2] |
23:53 | | You're now known as TheWatcher[zZzZ] |
--- Log closed Tue Dec 04 00:00:39 2012 |