--- Log opened Sat Oct 20 00:00:15 2012 |
--- Day changed Sat Oct 20 2012 |
00:00 | < iospace> | oh, just redundant code that i felt didn't need to be so ^_^ |
00:03 | < Azash> | Ah |
00:03 | < Azash> | \o/ |
00:03 | < iospace> | yeah |
00:11 | < iospace> | though i may just have cuased myself to throw an exception which would be fun :P |
00:14 | < iospace> | nope, no exception it seems |
00:17 | < iospace> | ohshit |
00:18 | < iospace> | past 6 whoops D: |
00:18 | < iospace> | later all |
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02:19 | | * gnolam hmms. |
02:28 | < gnolam> | Bah. |
02:28 | < gnolam> | I'll need some proper equipment to debug this. |
02:29 | < gnolam> | I'm getting an ominous hummmm and no booting. |
02:30 | < Azash> | Check your case for buddhists |
02:31 | < gnolam> | That would be an Ommmmmm hum. |
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06:24 | <@Tamber> | w4 |
06:24 | | * Tamber sighs, glares at fingers. |
06:40 | | * syksleep chews off Tamber's fingers. Problem solved! |
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06:44 | <@Tamber> | Augh! |
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06:52 | | * McMartin finally gets freeglut to work. |
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06:53 | <&McMartin> | I wonder how churlish it would be to start systematically translating the MODERN!!!!!!!! OpenGL tutorial into old, busted, DirectX 9.0c equivalent code. =P |
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19:35 | | * McMartin grumbles at the OpenGL tutorial |
19:35 | <&McMartin> | OK, now it's starting to casually use stuff that DX9 cards don't have |
19:35 | <&McMartin> | However, it's doing so for silly things =P |
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23:06 | < AnnoDomini> | I'm trying to compile Vinland Trail on Windows. I've gotten as far as managing to get the libraries to include properly. |
23:07 | < AnnoDomini> | However, I'm getting the error: "undefined reference to `WinMain@16'" |
23:08 | < AnnoDomini> | I've googled a bit on it, which tells me that for some reason the program is searching for the wrong kind of main() function, but I'm unsure what to do with that. |
23:08 | <@Tamber> | "Cry for a bit, then sacrifice a chicken." |
23:10 | < AnnoDomini> | My main looks like: "int main ( int argc, char** argv )" |
23:11 | < gnolam> | Link against SDLmain.lib |
23:11 | < gnolam> | . |
23:12 | < AnnoDomini> | How? |
23:12 | < ToxicFrog> | AnnoDomini: the fix for this depends on what build system and libraries you're using. |
23:12 | < ToxicFrog> | The short form is, you have a command line program that's being linked as a windows GUI program |
23:13 | < ToxicFrog> | If you're using mingw-gcc, try the -mconsole option |
23:13 | < AnnoDomini> | Code::Blocks, MinGW32, SDL and a bunch of SDL things. |
23:13 | < gnolam> | In which case, you're probably linking against SDL.lib, but not SDLmain.lib. |
23:14 | < gnolam> | TL;DR: Windows actually wants an expanded main prototype. Cross-platform libraries have their own main() redefinitions to get around this. |
23:14 | < AnnoDomini> | ToxicFrog: That doesn't seem to work. |
23:15 | < ToxicFrog> | As an SDL program, you should be using gnolam's solution of linking against libsdlmain |
23:20 | < AnnoDomini> | I'm trying that, but I'm quite unsure what to put where. Do I keep the #include as it is, pointing to SDL.h? |
23:21 | < AnnoDomini> | Changing the linked library from SDL to SDLmain or SDL_main produces different errors. |
23:22 | < AnnoDomini> | (A bunch of .o errors and can't find the library, respectively.) |
23:23 | < AnnoDomini> | I'm guessing SDLmain is the proper name to link. But it spawns errors of the "undefined reference to `SDL_Flip'" sort. |
23:23 | < ToxicFrog> | You don't change it, you add it |
23:24 | < ToxicFrog> | You should be linking against SDL and SDLmain and whatever other libraries you need (math, SDL_image, SDL_gfx, etc) |
23:24 | < AnnoDomini> | This brings me back to undefined reference to WinMain@16. |
23:29 | <@TheWatcher> | Just to check, what /order/ are you putting them in? ¬¬ |
23:29 | <@TheWatcher> | try putting SDLmain before SDL, ie: -lSDLmain -lSDL |
23:29 | < AnnoDomini> | I've tried both. |
23:29 | < AnnoDomini> | Same error. |
23:29 | <@TheWatcher> | Oh, and trying -mwindows at the end |
23:30 | < AnnoDomini> | In the linker options? |
23:30 | <@TheWatcher> | yus |
23:30 | < AnnoDomini> | No change. |
23:32 | <@TheWatcher> | Huh. You're also linking mingw32? |
23:33 | < AnnoDomini> | No. Should I? |
23:34 | < AnnoDomini> | Linking mingw32 doesn't change the error. |
23:37 | | * AnnoDomini sleeps. |
23:44 | | You're now known as TheWatcher[T-2] |
23:56 | | You're now known as TheWatcher[zZzZ] |
--- Log closed Sun Oct 21 00:00:00 2012 |