--- Log opened Thu Aug 23 00:00:30 2012 |
00:01 | <~Vornicus> | WHAT |
00:01 | <~Vornicus> | is your name. |
00:01 | <&McMartin> | WHAT |
00:01 | <&McMartin> | is your password |
00:02 | <~Vornicus> | WHAT |
00:03 | <~Vornicus> | is the number on that blinky thing you keep in your wallet. |
00:03 | <&McMartin> | Well, it's a generalized challenge/response system |
00:03 | <&McMartin> | I *actually can* demand the capital of Assyria |
00:11 | | You're now known as TheWatcher[T-2] |
00:21 | | You're now known as TheWatcher[zZzZ] |
00:25 | | McMartin [mcmartin@Nightstar-99166553.pltn13.sbcglobal.net] has quit [Ping timeout: 121 seconds] |
00:59 | <&ToxicFrog> | Interviews at Google: complete |
01:00 | < sshine> | ToxicFrog, how'd it go? |
01:01 | <&ToxicFrog> | I rocked a million faces and dropped ice cold time and space complexity analyses. |
01:05 | <&ToxicFrog> | In other words: it went great. |
01:05 | <&ToxicFrog> | It was actually a lot of fun and after finishing the fifth interview I was kind of disappointed there weren't more. |
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01:23 | | Derakon[AFK] is now known as Derakon |
01:37 | <@Alek> | hmm. |
01:37 | <@Alek> | so I had a thought today. |
01:37 | <@Alek> | how hard would it be to design a stylish wristwatch out of willow glass, with crystal trim/fastenings? |
01:38 | <@Alek> | simple, low-power LCD. delicate gold circuitry. perhaps even powered by body electromagnetism, with a capacitor for when it's off you. |
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02:29 | <&ToxicFrog> | 8 nnnnnnnnnnnnn |
03:33 | <~Vornicus> | \o/ |
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09:00 | | You're now known as TheWatcher |
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11:23 | < gnolam> | <Tarinaky> No it doesn't, it doesn't support modern openGL. :p |
11:23 | < gnolam> | That's not SDL's fault. |
11:23 | < gnolam> | Tarinaky: http://glew.sourceforge.net/ |
11:26 | < Tarinaky> | I was finally able to find the right incantation to make some progress with SDL2. |
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19:38 | | You're now known as TheWatcher[afk] |
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20:51 | | * Derakon ponders this code. |
20:52 | <&Derakon> | I want to write a generic "interact with terrain" command that can handle opening, closing, disarming, tunneling through, etc. |
20:53 | <&Derakon> | The only things these commands don't have in common are the containers their targets are in (i.e. the bucket of all openable things, the bucket of all things that can be tunneled through), the message to display if none of the desired thing type is available to interact with...and the function to invoke on the thing when the interaction is performed. |
20:53 | <&Derakon> | I.e. openables are required to implement the open() function, which is what is called when something tries to open them. |
20:54 | <&Derakon> | That last makes it a bit difficult to cleanly set up a system where a single class can cleanly handle each of these interactions without having a giant if/elif/.../else block. |
20:56 | <&Derakon> | For example: http://pastebin.com/43bnxQKT |
20:56 | <&Derakon> | Line 57 is the problem area. |
20:57 | <&Derakon> | I can't very well stick the function into the INTERACTION_COMMAND_MAP dict since the function is a member of a class instance. And I can't have a generic interact() method for these instances, since e.g. doors can be both tunneled through and opened. |
21:28 | <&ToxicFrog> | ']]]]]]]]]]]]]]]]]]]]]]]]]]'];;;;tttt mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm |
21:28 | <&ToxicFrog> | mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm7 |
21:28 | <&Derakon> | Clearly TF's cat has found something very tasty. |
21:29 | < celticminstrel> | Meep! M overload! |
21:29 | < Moltare> | \o/ |
21:30 | < iospace> | \o/ KITTY! |
21:37 | <~Vornicus> | \p/ |
21:42 | <&Derakon> | \q/ |
21:54 | < iospace> | \p/ \q/ \p/ |
21:55 | <~Vornicus> | apparently we've all turned into ET |
21:55 | <&Derakon> | \p/ "Are we doing this right?" \q/ "Shut up, eyes forward!" \o/ \o/ |
21:55 | < iospace> | i blame ToxicFrog |
21:55 | < iospace> | ^_^ |
21:56 | < celticminstrel> | Ooh, \p/ and \q/ are directional variants of \o/. |
21:56 | < iospace> | yup :P |
21:57 | <&ToxicFrog> | Derakon: there is a fishtank next to my laptop. |
21:58 | <&Derakon> | That sounds like a dangerous combination. |
21:58 | <&Derakon> | > USE KITTEN ON FISHTANK. "Well, there's water all over your laptop now. Congratulations." |
21:59 | <@Vash> | Dera nailed it. I thought it meant that- looking left and right (the p and q thing) |
22:02 | <&ToxicFrog> | Oh, it's fully covered. |
22:02 | <&ToxicFrog> | But she likes to watch. |
22:08 | | celticminstrel is now known as celmin|away |
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22:48 | | * Derakon eyes a script he wrote, eyes the time, kills the script. |
22:48 | <&Derakon> | I guess trying to manhandle a 401x528x528 array wasn't a great idea. |
22:48 | <&Derakon> | It's only 415MB of data! |
22:49 | <&Derakon> | (Well, on disk it is, anyway; that script managed to force all my other programs into virtual memory) |
22:51 | <~Vornicus> | Yeah, if you're working with data that size you basically have to do it in slices. |
22:53 | <&Derakon> | The problem being that the data is arranged as a sequence of 401 images...and I need to do a linear fit on each pixel (a 1D array of length 401). |
22:53 | <&Derakon> | So the proper slicing arrangement is per-pixel, but the proper loading arrangement is per-image. |
22:54 | <~Vornicus> | linear fit... |
22:54 | | * Vornicus thinkthinkthinks |
22:54 | | * Vornicus tries to remember if you can stream linear regression. |
22:54 | <&Derakon> | Eh, it's not worth rewriting this script. |
22:54 | <&Derakon> | To start out, I'll just use a smaller input dataset. |
22:55 | <&Derakon> | (The original original data is 401 250x512x528 image stacks -- 50GB of data!) |
22:55 | <~Vornicus> | that's a bit. |
22:57 | <&Derakon> | That's just to get averages on our side, though. |
23:00 | | You're now known as TheWatcher |
23:00 | | Reivdroid [Reiver@5B433A.3CF6C7.21958C.B3B1A6] has joined #code |
23:01 | | * Derakon eyes this: http://www.dcemu.co.uk/vbulletin/threads/485420-Super-Mario-World-Clone-Released -on-the-Atari-2600 |
23:02 | <&Derakon> | Bears more in common with Super Mario Bros. than Super Mario World, but still, impressive. |
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23:23 | <~Vornicus> | hm. not quite streamable, but you can do it with about five variables per pixel |
23:24 | <~Vornicus> | Then you just handle one image at a time, applying the changes to each variable, then unloading that image and getting the next one... |
23:30 | <~Vornicus> | Actually only two per-pixel variables - sum(x*y) and sum(y), and then you have x and x^2 floating around but that gets handled per image. |
23:33 | < Rhamphoryncus> | Oh hey, blender has a Operator Cheat Sheet in the Help menu |
23:33 | < Rhamphoryncus> | It hung when I clicked on it :P |
23:40 | | Derakon [chriswei@Nightstar-a3b183ae.ca.comcast.net] has quit [[NS] Quit: leaving] |
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23:53 | < Rhamphoryncus> | "It should be noted that no ethically-trained software engineer would ever consent to write a DestroyBaghdad procedure. Basic professional ethics would instead require him to write a DestroyCity procedure, to which Baghdad could be given as a parameter. - Author Unknown" XD |
23:58 | < Rhamphoryncus> | So to add custom attributes to blender I'd have to write an addon in python, which is both awesome and horrific |
--- Log closed Fri Aug 24 00:00:45 2012 |