--- Log opened Mon Jul 02 00:00:04 2012 |
00:00 | <@rms> | Oh? |
00:43 | | You're now known as TheWatcher[T-2] |
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00:47 | | You're now known as TheWatcher[zZzZ] |
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--- Log closed Mon Jul 02 01:23:09 2012 |
--- Log opened Mon Jul 02 01:23:16 2012 |
01:23 | | TheWatcher[zZzZ] [chris@Nightstar-3762b576.co.uk] has joined #code |
01:23 | | Irssi: #code: Total of 25 nicks [7 ops, 0 halfops, 0 voices, 18 normal] |
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--- Log opened Mon Jul 02 01:37:28 2012 |
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--- Log opened Mon Jul 02 01:46:36 2012 |
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04:32 | <~Vornicus> | hooray, code that eats data |
04:35 | | * Vornicus ends up with 30 lines of code that determine current movement speed and direction in Vorns Ahoy, trimmed down from an original 250ish. |
04:37 | | Syloq_Home [Syloq@NetworkAdministrator.Nightstar.Net] has joined #code |
04:45 | | iospace is now known as iospacedout |
04:57 | <~Vornicus> | and including the path-continuation code I'm at 80. Now to see how it goes. |
05:13 | | * Vornicus thinks at his code. Looks like all path-related data is invalidated before the End of Path event? |
05:23 | <~Vornicus> | well that's no fun, that means I have to carry that around with me. |
05:23 | <~Vornicus> | now let's see if I can figure out the other bugs. |
05:32 | <~Vornicus> | setting a path position doesn't modify the position of your object even if you set the path as absolute; you have to tell it as well that you need the object's position in the right place. |
05:34 | <~Vornicus> | This explains at least part of the problems I've been having. |
05:39 | <~Vornicus> | all right. Now to fix that in other places so it actually makes sense... |
05:41 | <~Vornicus> | gneh. okay I guess I'll look at that tomorrow. |
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--- Log closed Mon Jul 02 13:22:58 2012 |
--- Log opened Mon Jul 02 13:23:06 2012 |
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13:23 | | Irssi: #code: Total of 24 nicks [6 ops, 0 halfops, 0 voices, 18 normal] |
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--- Log closed Mon Jul 02 13:27:17 2012 |
--- Log opened Mon Jul 02 13:27:47 2012 |
13:27 | | TheWatcher [chris@Nightstar-3762b576.co.uk] has joined #code |
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13:55 | | * TheWatcher pokes at ckeditor, wonders how the hell to get overtext to work properly with it, hrms |
14:31 | | io|gone is now known as iospace |
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--- Log closed Mon Jul 02 16:23:35 2012 |
--- Log opened Mon Jul 02 16:23:42 2012 |
16:23 | | TheWatcher [chris@Nightstar-3762b576.co.uk] has joined #code |
16:23 | | Irssi: #code: Total of 25 nicks [6 ops, 0 halfops, 0 voices, 19 normal] |
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16:52 | < iospace> | 1200 BAUD |
16:52 | | * iospace commits ritualistic suicide |
16:53 | <@ToxicFrog> | You can't configure the systems for 9600? |
16:54 | < iospace> | oh we can |
16:54 | < iospace> | but i have to test every damn baudrate |
16:54 | < iospace> | normally we're at 115200 |
16:55 | <@ToxicFrog> | Aah |
16:55 | < iospace> | ^^;; |
16:58 | < iospace> | this is so painfully slow Dx |
16:58 | < iospace> | on to 2400 baud |
17:00 | <~Vornicus> | 1200 baud is, what, 2 lines a second? |
17:01 | <~Vornicus> | less than that, because of overhead? |
17:01 | < iospace> | on 80x25? no clue |
17:01 | <~Vornicus> | 1200 / 8 = 150 bytes/sec |
17:09 | < iospace> | 4.8k now |
17:11 | < iospace> | and finally on to something actually managable... 9600 |
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17:17 | < iospace> | ok now that that's done ^^;; |
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20:04 | < iospace> | lets set the PCI enumeration delay to 255 seconds |
20:04 | < iospace> | YAAAAAAAAAAAAAAY~ |
20:04 | | * iospace kills self |
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22:06 | <@ToxicFrog> | This really sounds like it should be automated. |
22:07 | < iospace> | ToxicFrog: if i could |
22:07 | < iospace> | i would |
22:08 | < iospace> | i've bitched about this here before |
22:08 | < iospace> | and quite frankly i'm tired of hearing "oh you should automate it" |
22:13 | <@ToxicFrog> | Sorry |
22:14 | < iospace> | because ya know, one board allows me to set one option in the utility, another board doesnt' |
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22:20 | | * Rhamphoryncus wonders how little interpolation he can get away with for a heightmap, considering he wants to use tessellation to smoothly increase the vertex count (and as a result smoothly shift vertex positions) |
22:22 | < Rhamphoryncus> | My gut is telling me I need for anisotropic filtering to completely avoid jitter :/ |
22:22 | < Rhamphoryncus> | full* |
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22:25 | | mode/#code [+ao Derakon Derakon] by ChanServ |
22:26 | | * Derakon mutters in irritation at some code. |
22:26 | <&Derakon> | This looks pretty simple, aye? http://pastebin.com/VvG2sWA4 |
22:27 | <&Derakon> | stageIsStoppedEvent is a threading.Event instance. |
22:27 | <&Derakon> | Its wait() function is supposed to wait until the event is set, or the timeout is hit, whichever comes first. |
22:27 | <&Derakon> | Then it returns True if the event is set, False otherwise (i.e. it timed out). |
22:27 | <&Derakon> | But here I'm getting it returning False after about .2 seconds, when I'm using the default timeout. |
22:28 | <&Derakon> | Granted that the event is being turned on and off in rapid succession, that still shouldn't be possible. |
22:32 | <&Derakon> | Hm, well, found why the event's being toggled so quickly, and changed my wait strategy, so the program's not getting into a bad state any more, at least. |
22:50 | | iospace is now known as io|GONE |
22:52 | < gnolam> | Rhamphoryncus: anisotropic filtering... on a heightmap? o_O |
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--- Log closed Tue Jul 03 00:00:47 2012 |