--- Log opened Sat Jul 09 00:00:47 2011 |
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08:24 | < ambiabexigo> | hello |
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09:22 | | Kindamoody[zZz] is now known as Kindamoody |
09:25 | | You're now known as TheWatcher |
10:20 | | * TheWatcher is beginning to get the feeling he may be a bit out of his depth with this Projekt. |
10:31 | <@froztbyte> | allocate some skillpoints? |
10:44 | | gnolam [lenin@Nightstar-202a5047.priv.bahnhof.se] has joined #code |
11:02 | < TheWatcher> | froztbyte: pretty much |
11:04 | <@froztbyte> | hehe |
11:09 | < TheWatcher> | Certainly going to be some of the most complicated javascript I've ever attempted, anyway |
11:11 | < Tamber> | Reconstructing Perl in JavaScript? |
11:21 | | Attilla [Some.Dude@Nightstar-f29f718d.cable.virginmedia.com] has joined #code |
11:22 | < TheWatcher> | Nah, someone's already tried that ;P |
11:22 | < Tamber> | :p |
11:23 | | * Tamber is shocked; this comes as a complete surprise. Honest! |
11:23 | < Tamber> | ;) |
11:23 | < TheWatcher> | Mmhmm. |
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19:13 | < Vornicus> | ARG |
19:13 | < Vornicus> | This db model thing is getting on my nerves! |
19:13 | < kwsn> | how? XD |
19:14 | < Vornicus> | Okay so here's the problem domain: I'm building Settlers of Catan. In SoC, you have tiles, and you can placethings on corners and edges. |
19:14 | < Vornicus> | And these corners, edges, and tiles all have to know what (of the others) are adjacent to it. |
19:16 | < Vornicus> | But there's also position information. |
19:18 | < Vornicus> | And I'm trying to figure out how to build a database model that makes the adjacency questions findable as db queries (so the back end can make decisions), but doing so while making sure I can't vastly screw up the data at the same time is blowing me up. |
19:23 | | * Vornicus gets an awful idea: store only position information, and then use views to build the link tables. |
19:33 | < kwsn> | heh |
20:03 | | Derakon[AFK] is now known as Derakon |
20:19 | < Derakon> | Vorn: when I tried working on this, I just stored things as a graph in program memory and didn't even worry about the database backend. |
20:19 | < Derakon> | I'd say just have the database serialize the current map state. |
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21:26 | | You're now known as TheWatcher |
21:27 | | celticminstrel is now known as celmin|away |
21:31 | | * TheWatcher readsup |
21:32 | | * jerith concurs with Derakon. |
21:33 | < TheWatcher> | one table for tile types, one for instances of tiles with pk 'tileid', and a table of tileid, adjacentid, direction? Or am I missing something? |
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22:31 | < Vornicus> | TW: well it's not just tiles. |
22:32 | < Vornicus> | There's also edges (roads) and corners (settlements) |
22:32 | < Vornicus> | And those have adjacency and position as well. |
22:34 | < Vornicus> | I suspect I might end up just doing serialize; might be problematic but I'm not sure how much. |
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22:40 | < Vornicus> | But here are some questions I need to answer: Given a tile, who has settlements/cities on corners adjacent to this tile? Given a tile, who has ships on edges adjacent to this tile? Given an edge, who has settlementds on corners adjacent? Who has roads on edges adjacent to those corners? Given an edge, what tile types are adjacent? ...etc etc etc. |
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23:50 | < Tarinaky> | I'm not sure if I'm being thick but... You couldgive the settlements coordinates that're +/- 0.5... |
23:52 | < Tarinaky> | I... think I'm being thick. |
23:52 | | * Tarinaky shuts up and leaves. |
--- Log closed Sun Jul 10 00:00:01 2011 |