code logs -> 2011 -> Tue, 14 Jun 2011< code.20110613.log - code.20110615.log >
--- Log opened Tue Jun 14 00:00:11 2011
00:21 gnolam [lenin@Nightstar-38637aa0.priv.bahnhof.se] has quit [Ping timeout: 121 seconds]
00:22 gnolam [lenin@Nightstar-38637aa0.priv.bahnhof.se] has joined #code
00:56
< gnolam>
Hmm. Lowercase 'c' or uppercase 'C' as the comment symbol, that is the question.
00:56 Derakon[AFK] is now known as Derakon
00:58 * gnolam decides to go with lowercase.
00:58
< gnolam>
Makes more of a difference against the card numbers.
00:58
<@simon_>
what kind of language is that?
00:59
< McMartin>
... Fortran?
01:00
< gnolam>
Input files for a program written entirely in Fortran. :P
01:02 kwsn [kwsn@Nightstar-91f4dc53.dyn.centurytel.net] has joined #code
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01:03 Kindamoody is now known as Kindamoody[zZz]
01:08 celmin|away is now known as celticminstrel
01:38 Attilla [Some.Dude@Nightstar-febccc15.cable.virginmedia.com] has quit [Ping timeout: 121 seconds]
02:17
< gnolam>
Argh. Any non-sleep-deprived mathematicians around?
02:18
< gnolam>
So... I have an equation for a general axis-parallel ellipsoid/hyperboloid/paraboloid: A(x - x)^2 + B(y - y)^2 + C(z - z)^2 + 2D(x - x) + 2E(y - y) + +2F(z - z) + G = 0
02:19
< gnolam>
I want to define an ellipsoid with radii rx, ry, rz at position x0, y0, z0.
02:20
< gnolam>
Sorry, additional plus sign in the equation
02:21
< gnolam>
Should be A(x - x)^2 + B(y - y)^2 + C(z - z)^2 + 2D(x - x) + 2E(y - y) + 2F(z - z) + G = 0
02:21
< gnolam>
Anyone?
02:22
< gnolam>
The center position should just be x=x0,y=y0 etc.
02:22
< ToxicFrog>
Um
02:22
< ToxicFrog>
Don't most of those cancel?
02:23
< gnolam>
The bolding didn't show up?
02:23
< gnolam>
A(x - _x_)^2 + B(y - _y_)^2 + C(z - _z_)^2 + 2D(x - _x_) + 2E(y - _y_) + 2F(z - _z_) + G = 0 then.
02:23
< ToxicFrog>
The bolding did show up, I just didn't notice it.
02:24 * Vornicus tries to remember how it works exactly.
02:34
< gnolam>
Ah, think I found it!
02:35
< gnolam>
A = 1/r_x^2, B=1/r_y^2, C=1/r_y^2, D=E=F=0, G=1
02:43
< gnolam>
... sorry, G = -1
02:49
< Vornicus>
Yeah, that's it.
02:52 * gnolam ...s.
02:52
< gnolam>
You define geometry by defining cells (volumes bounded by surfaces).
02:54
< gnolam>
This is basically [cell number] [list of surface numbers] [additional parameters].
02:55
< gnolam>
And surfaces are [surface number] [surface type, parameters]
02:55
< gnolam>
Now here's the real kicker:
02:56
< gnolam>
The surface definition section MUST come /after/ the cell definition section.
02:56
< gnolam>
In the words of the great poet Samuel L Jackson: This is some fucked-up repugnant shit.
03:09
< Vornicus>
This is... Source world models?
03:12 kw|GO_CANUCKS is now known as kwsn
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03:13
< gnolam>
MCNP input files.
04:08 cpux is now known as shade_of_cpux
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05:51 kw\t-2 [kwsn@Nightstar-91f4dc53.dyn.centurytel.net] has quit [[NS] Quit: moo]
06:24 Vash[Working] is now known as Vash[Ded]
06:31 Derakon is now known as Derakon[AFK]
06:37 Thaqui [Thaqui@27B34E.D54D49.F53FA1.6A113C] has joined #code
06:42 celticminstrel [celticminstre@Nightstar-f8b608eb.cable.rogers.com] has quit [[NS] Quit: And lo! The computer falls into a deep sleep, to awake again some other day!]
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08:18 You're now known as TheWatcher
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08:58
< Vornicus>
http://dfan.org/writing/comment.html
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09:03
< McMartin>
Yay dfan
09:09
< Vornicus>
I must admit that's a good band name.
09:13
< McMartin>
I mostly find it interesting that Guitar Hero, Rock Band, and UUW all have basically the same lead
09:13
< McMartin>
And he was IIRC also involved in SS2
09:13
< McMartin>
Dude's had a Career.
09:13
< Vornicus>
Apparently.
09:17
< McMartin>
(He's also an IF guy; did the lovely surreal game "For a Change")
09:17
< McMartin>
(The sun is gone. It must be brought. You have a rock.)
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09:20 Vash[Ded] is now known as Vash[Sleeping]
09:23
< Vornicus>
I recall trying that, I do not recall whether I finished it or not.
09:29 Rhamphoryncus [rhamph@C06FE3.F5723C.BE3FEB.9D4666] has quit [Client exited]
10:04 Attilla [Some.Dude@Nightstar-febccc15.cable.virginmedia.com] has joined #code
10:23
<@Tarinaky>
Anyone here know PXE well?
10:24
<@Tarinaky>
I'm struggling to find instructions for using a Windows XP install disk to PXE boot.
10:24
<@Tarinaky>
Linux you have to copy kernels about but I can't find any reference to do so for Windows.
10:25
<@Tarinaky>
Can I copy the disk to a share and boot off that?
10:25
<@Tarinaky>
A yes/no answer would really help.
10:25
<@Tarinaky>
Most the instructions I've found for Windows are doing complicated stuff like serving up several install images.
11:45 Vornicus is now known as Vornicus-Latens
12:03
< gnolam>
Vornicus: :D @ the comment.
12:05
< gnolam>
And I've finally seen the physical simulation.
12:05
< gnolam>
It looks even better than I imagined.
12:06
< gnolam>
Deep in the labyrinthine culverts under the hospital, there's a storage room. That, aside from the locked door, looks forgotten and abandoned.
12:07
< gnolam>
And in the middle of it, surrounded by all kinds of junk, there's a bright red oil drum with a huge radioactivity sign on it. :)
12:07
< gnolam>
It looks like something out of C.H.U.D.!
12:28 shade_of_cpux [chatzilla@Nightstar-c978de34.dyn.optonline.net] has quit [Client closed the connection]
14:03 celticminstrel [celticminst@Nightstar-f8b608eb.cable.rogers.com] has joined #code
14:43 * Reiver grumbles, for he is after a remarkably specific bit of software, and suspects he's not going to find it.
14:43
< Reiver>
Essentially, I want to be able to sketch out plans pixel-by-pixel, then count just how many pixels are used.
14:44
< Reiver>
My current best bet is Excel tables with the XY sizes set to being about 5mm each, and colouring them after selection
14:44
< Reiver>
But this is, understandably, somewhat batshit.
14:47
< TheWatcher>
Use a graphics package, and use its histogram function to count the pixels used?
14:48
< TheWatcher>
For example, in GIMP create a new image, leave background as white, draw plan in black, look at the histogram, set the min and max to 0 and you'll get the count of black pixels
14:54
< Reiver>
Huh, funky
14:54
< Reiver>
Not quite what I had in mind but clever nonetheless.
14:54 * Reiver tries to find the right keywords when trying to find charts of how to do circles of a certain diameter.
14:54
< Reiver>
In pixels, as it were.
14:56
< ToxicFrog>
What's your end goal here?
14:56
< ToxicFrog>
Oh. DF/Minecraft building design?
14:56
< Reiver>
How could you tell ??
14:56
< ToxicFrog>
http://www.bhslaughter.com/forum/index.php?/gallery/image/1747-circle-template/
14:57
< Reiver>
... how the hell did you find that so fast
14:57
< Reiver>
Also I find it nifty, but interesting they left out the even-diametered iterations.
14:57
< ToxicFrog>
Because I'd seen it before and knew to google "minecraft circle template"
14:58
< Reiver>
Haha, sweet
14:58
< Reiver>
I would have gotten there eventually I swear!
15:01
< ToxicFrog>
And presumably they omitted the even-numbered ones because those don't have a block centerline, which makes them generally less popular.
15:02
< Reiver>
I am not sure why that makes them unpopular, but the reasoning behind it seems decent.
15:06
< Reiver>
... ew
15:07
< Reiver>
That thing looks like it was once a png ;_;
15:10 * Reiver goes to start Geometry Hacking, for he has a rather unique set of designs in mind.
15:10
< Reiver>
1) a minimum diameter of 12, though preferably not excessively beyond this (17 or so is probably okay) for a very good reason:
15:11
< Reiver>
2) A minimum wall thickness of 3 on at least the straight bits of the walls.
15:11
< Reiver>
3) And a schematic as to how you expand these upper parts to a diameter at least 4 bigger than the initial sizes.
15:12
< Reiver>
(Yes, when I go to engineer a castle, I really engineer a castle ??)
15:12
< Reiver>
So now I'm trying to overlay, eg, Diameter 15, 17, and 19 circles to see how the pixels line up... and find out that this png does not have clean gridlines, haha.
15:18
< Reiver>
... aha, that particular link was a very slightly scaled down of an origional from elsewhere. The origionals lines are clean.
15:18 * Reiver woots, goes play
15:20
< Reiver>
Aha, that does it.
15:36
< gnolam>
Yay, conference!
15:37 * gnolam might be going to Iceland.
15:43
< FurryHelix>
You're the one they're sacrificing to the volcano?
15:51
< ToxicFrog>
Reiver: which game, incidentally?
15:55 Attilla_ [Some.Dude@Nightstar-febccc15.cable.virginmedia.com] has joined #code
15:55
< gnolam>
Could be.
15:55 Attilla [Some.Dude@Nightstar-febccc15.cable.virginmedia.com] has quit [Ping timeout: 121 seconds]
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15:59 Attilla [Some.Dude@Nightstar-febccc15.cable.virginmedia.com] has joined #code
15:59 Attilla_ [Some.Dude@Nightstar-febccc15.cable.virginmedia.com] has quit [Ping timeout: 121 seconds]
16:08
< Reiver>
ToxicFrog: Minecraft, of course.
16:08
< Reiver>
Where else would I be so determined to achieve concentric circles in order to create proper cylindrical towers, with properly proportioned overhangs at the top?
16:09
< Reiver>
Dwarf Fortress is fun, but does not yet lend itself to overland building. :p
16:09
< FurryHelix>
It's doable. If you enjoy Fun.
16:10
< jerith>
Reiver: I've built some huge structures overland.
16:10
< TheWatcher>
And by 'fun', he means 'horrendous pain'~
16:10
< FurryHelix>
Of course. What else could it mean, it is Dwarf Fortress.
16:12 Attilla_ [Some.Dude@Nightstar-febccc15.cable.virginmedia.com] has joined #code
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16:12
< Reiver>
This is why Minecraft made its creator a billionare: You can do cool shit without horrendeous pain. ??
16:12
< FurryHelix>
XD
16:12
< Reiver>
Though I do wish a) For more variety in critters, b) For a better water model.
16:12
< Reiver>
I do not mind the current setup in general
16:12
< FurryHelix>
But the horrendous pain is all part of the Fun!
16:12
< Reiver>
But if I dig a ditch between two oceans, it should bloody well fill up.
16:12
< FurryHelix>
hehe
16:13
< Reiver>
Likewise, mining out an island should not leave a hole in my ocean. :(
16:13
< FurryHelix>
"We shelled it so hard, we left a hole in the ocean." "..."
16:14
< ToxicFrog>
Reiver: well, I've built giant cylindrical pits into the planet's mantle with obsidian towers rising out of them in DF, so
16:14
< ToxicFrog>
And yeah, you basically have to manually fill in pits in the ocean in Minecraft.
16:14
< Reiver>
Admittedly, for this particular project, the topdown nature of Minecraft would be rather tempting.
16:15
< ToxicFrog>
On the other hand, this also means you can make moats in the middle of the water.
16:15
< Reiver>
I am, afterall, constructing a Goddamn Flying Castle, here.
16:16
< Reiver>
Step 1: Punch several tens of hundreds of, uh, sheep ??
16:17
< FurryHelix>
hehe
16:20
< ToxicFrog>
At that point I'd probably just cheat myself the wool~
16:24
< Reiver>
I'd be tempted if this wasn't a multiplayer server~
16:24
< FurryHelix>
"Several days of punching sheep later..."
16:24
< gnolam>
FurryHelix: basically, they're presenting the project I'm working on at said conference. And it dawned on them that maybe their coder should come to. :)
16:24
< gnolam>
*too
16:25
< FurryHelix>
hehe
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17:09
< Reiver>
hm
17:10 * Reiver tries to determine what ratio of castle:cloud is needed to make it look good.
17:15 Kindamoody|out is now known as Kindamoody
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17:30
< Reiver>
Hm.
17:30 Attilla_ [Some.Dude@Nightstar-febccc15.cable.virginmedia.com] has quit [Client closed the connection]
17:30
< Reiver>
My Excel Plan makes it look like roughly the height of the walls in depth is appropriate.
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17:30
< Reiver>
Though I must be careful not to make it stretch out too far beyond the walls; both for issues of monster proliferation, ruining my view, and ruining visibility from the ground.
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17:49
< gnolam>
Also, found out that I missed http://www.youtube.com/watch?v=tKj39eWFs10 two weeks ago. That's a lot of helium...
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20:04 Vornicus-Latens is now known as Vornicus
20:12
< gnolam>
Huh, interesting.
20:13
< gnolam>
The EM transient from turning on or off my table fan is enough to temporarily shut down my digital thermometer. :)
20:23 Thaqui [Thaqui@27B34E.D54D49.F53FA1.6A113C] has quit [Connection closed]
20:48 TheUnknownPrimordial is now known as AnnoDomini
20:51
< Alek>
isn't that an FCC violation?
20:51
< Alek>
or the equivalent, for your country?
20:54
< McMartin>
I think there's a "within timeframe X" clause on the "absorb harmful interference" requirements.
20:55 * Alek seems to recall requirements on not affecting other electronic equipment unduly.
21:43 Netsplit *.net <-> *.split quits: Kindamoody|out, @Derakon[AFK], AnnoDomini, Vornicus, celticminstrel, PinkFreud, @Tarinaky, Vash, Kazriko, jerith, (+3 more, use /NETSPLIT to show all of them)
21:43 Netsplit over, joins: PinkFreud, jerith, Vornicus, @Derakon[AFK], Vash, @Tarinaky, @Namegduf, Kazriko, Alek, Kindamoody|out (+3 more)
22:08 Kindamoody|out is now known as Kindamoody
22:16 Vash is now known as Vash[Working]
22:36 * gnolam stabs ICC's error messages.
23:05 AnnoDomini [annodomini@Nightstar-c8615873.adsl.tpnet.pl] has quit [[NS] Quit: Sleep.]
23:55
< gnolam>
TAKE THAT, IDEAL GAS LAW
23:59 Rikushadow5 [DSD@Nightstar-5a4542a1.res.rr.com] has quit [[NS] Quit: Eh?]
--- Log closed Wed Jun 15 00:00:26 2011
code logs -> 2011 -> Tue, 14 Jun 2011< code.20110613.log - code.20110615.log >

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