--- Log opened Sat Jun 04 00:00:32 2011 |
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01:11 | < Alek> | don't suppose someone can help me troubleshoot an interesting firefox thing that popped up today? |
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03:45 | < Vornicus> | Why the hell did I pick 10:9 for my ratio when I did my settlers art as opposed to 8:7 which is so close to 60 degrees that the observed error is less than 1 pixel out of 200? |
04:15 | < Kazriko> | because you didn't think that far ahead? |
04:17 | < Vornicus> | But I sat there with it on my list of candidates. I have no idea why I didn't pick it. |
04:22 | < Reiver> | What error is 10:9? |
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04:23 | < Vornicus> | 1 in 60. |
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04:24 | < Reiver> | Clearly, 1 in 60 sounded good because you were hunting for "60" |
04:27 | < Vornicus> | Pff |
04:28 | < Vornicus> | Well, actually, I'm not sure if that's a sensible error description anyway. |
04:29 | < Reiver> | Naw, I realise that :) |
04:29 | < Vornicus> | And while I'm at it, 8:7 works better for certain things i wish to do -- particularly, it lets me tile things more naturally. |
04:31 | < Vornicus> | (because it's 8, it has a more natural quartering distance than 10 does, which is important for doing the tiling.) |
05:00 | < Vornicus> | (actual provocation here is that I got grumpy at my trophy images and then went back and got grumpy at the kind of crap you have to do to place stuff.) |
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05:19 | < Vornicus> | (and while I was in the neighborhood grumpy at my rakefile which I can't use any more.) |
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06:18 | < Rhamphoryncus> | settlers art? What are you talking about? |
06:19 | < Vornicus> | I built, some time ago, art for a Settlers webgame because I found that all the existing Settlers games on the internet lacked one very important feature: persistence. |
06:19 | < Vornicus> | Settlers of Catan, that is |
06:20 | < Rhamphoryncus> | ahhh |
06:22 | < Vornicus> | THen I got bogged down in basic rendering code and never got around to going back. |
06:24 | < Vornicus> | Now I look at my art and go "oh that's why it's such a pain, there's absolutely no consistency, I have to code in each object's offsets individually" |
06:30 | < Vornicus> | whereas with a relatively simple "tile" setup eveything's the same size. |
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09:58 | < Kazriko> | persistence? |
10:03 | < TheWatcher[zZzZ]> | As in, you can start, suspend play, and return later, I suspect from context. |
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14:08 | < Vornicus-Latens> | what tw said. |
14:09 | < jerith> | So you don't have to finish a whole game all at once. |
15:07 | < Vornicus-Latens> | But yeah. That angrered me. I wonder if it's still true. I suspect so. |
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16:43 | < gnolam> | Vornicus-Latens: ? |
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16:44 | < jerith> | gnolam: Persistence, as applied to his reimplementation of web-based Settlers of Catan. |
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22:08 | < celticminstrel> | How do I get the pid of the most recently run program in bash? |
22:08 | < celticminstrel> | I need to do something like "program & cat pid > program.pid". |
22:13 | < jerith> | $! gives you the pid of the last job run in the background. |
22:15 | < jerith> | Generally, you want the app to write its own pidfile, though. |
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22:16 | < celticminstrel> | This is slightly easier. <_< |
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22:17 | < jerith> | I think the standard approach is a little wrapper app that writes its pid and then exec()s the target. |
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23:22 | < kwsn> | http://a3.sphotos.ak.fbcdn.net/hphotos-ak-snc6/254822_10150259391730935_72614093 4_9190907_5535457_n.jpg |
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--- Log closed Sun Jun 05 00:00:47 2011 |