code logs -> 2011 -> Sat, 04 Jun 2011< code.20110603.log - code.20110605.log >
--- Log opened Sat Jun 04 00:00:32 2011
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01:11
< Alek>
don't suppose someone can help me troubleshoot an interesting firefox thing that popped up today?
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03:45
< Vornicus>
Why the hell did I pick 10:9 for my ratio when I did my settlers art as opposed to 8:7 which is so close to 60 degrees that the observed error is less than 1 pixel out of 200?
04:15
< Kazriko>
because you didn't think that far ahead?
04:17
< Vornicus>
But I sat there with it on my list of candidates. I have no idea why I didn't pick it.
04:22
< Reiver>
What error is 10:9?
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04:23
< Vornicus>
1 in 60.
04:24 shade_of_cpux is now known as cpux
04:24
< Reiver>
Clearly, 1 in 60 sounded good because you were hunting for "60"
04:27
< Vornicus>
Pff
04:28
< Vornicus>
Well, actually, I'm not sure if that's a sensible error description anyway.
04:29
< Reiver>
Naw, I realise that :)
04:29
< Vornicus>
And while I'm at it, 8:7 works better for certain things i wish to do -- particularly, it lets me tile things more naturally.
04:31
< Vornicus>
(because it's 8, it has a more natural quartering distance than 10 does, which is important for doing the tiling.)
05:00
< Vornicus>
(actual provocation here is that I got grumpy at my trophy images and then went back and got grumpy at the kind of crap you have to do to place stuff.)
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05:19
< Vornicus>
(and while I was in the neighborhood grumpy at my rakefile which I can't use any more.)
05:31 Vash[Working] is now known as Vash
06:18
< Rhamphoryncus>
settlers art? What are you talking about?
06:19
< Vornicus>
I built, some time ago, art for a Settlers webgame because I found that all the existing Settlers games on the internet lacked one very important feature: persistence.
06:19
< Vornicus>
Settlers of Catan, that is
06:20
< Rhamphoryncus>
ahhh
06:22
< Vornicus>
THen I got bogged down in basic rendering code and never got around to going back.
06:24
< Vornicus>
Now I look at my art and go "oh that's why it's such a pain, there's absolutely no consistency, I have to code in each object's offsets individually"
06:30
< Vornicus>
whereas with a relatively simple "tile" setup eveything's the same size.
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09:58
< Kazriko>
persistence?
10:03
< TheWatcher[zZzZ]>
As in, you can start, suspend play, and return later, I suspect from context.
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14:08
< Vornicus-Latens>
what tw said.
14:09
< jerith>
So you don't have to finish a whole game all at once.
15:07
< Vornicus-Latens>
But yeah. That angrered me. I wonder if it's still true. I suspect so.
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16:43
< gnolam>
Vornicus-Latens: ?
16:43 AnnoDomini [annodomini@D553D1.9D4909.49802F.6BDDEC] has quit [[NS] Quit: Stuff needs doing.]
16:44
< jerith>
gnolam: Persistence, as applied to his reimplementation of web-based Settlers of Catan.
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22:08
< celticminstrel>
How do I get the pid of the most recently run program in bash?
22:08
< celticminstrel>
I need to do something like "program & cat pid > program.pid".
22:13
< jerith>
$! gives you the pid of the last job run in the background.
22:15
< jerith>
Generally, you want the app to write its own pidfile, though.
22:16 Derakon[AFK] is now known as Derakoen
22:16
< celticminstrel>
This is slightly easier. <_<
22:16 Derakoen is now known as Derakon
22:17
< jerith>
I think the standard approach is a little wrapper app that writes its pid and then exec()s the target.
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23:22
< kwsn>
http://a3.sphotos.ak.fbcdn.net/hphotos-ak-snc6/254822_10150259391730935_72614093 4_9190907_5535457_n.jpg
23:59 kwsn is now known as kw\blargh
--- Log closed Sun Jun 05 00:00:47 2011
code logs -> 2011 -> Sat, 04 Jun 2011< code.20110603.log - code.20110605.log >

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