code logs -> 2011 -> Wed, 25 May 2011< code.20110524.log - code.20110526.log >
--- Log opened Wed May 25 00:00:02 2011
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--- Log closed Wed May 25 02:42:47 2011
--- Log opened Wed May 25 02:43:00 2011
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03:12
< Derakon>
Because of course Emacs needs its own IRC program.
03:13
< celticminstrel>
Of course. 9_9
03:16
< kwsn>
you know
03:16
< kwsn>
you're at a good company
03:17
< kwsn>
when you wear a polo shirt to work
03:17
< kwsn>
and your'e more dressed up than the CEO
03:54
< McMartin>
ha ha
04:13
< Derakon>
Hee. On the Angband forums, it's been discovered that a recent development version has broken...food.
04:13
< Derakon>
"I hesitate to argue from realism, but I believe there is thematic support for food providing nutrition. Certainly there is a long tradition in roguelikes for players being able to complete the game without starving to death and I believe there would be strong resistance to changing this."
04:15
< McMartin>
Nice.
04:23
< celticminstrel>
I'm confused. It sounds like they're arguing both for and against something.
04:24
< Derakon>
They're arguing for food preventing starvation, on the grounds that it's realistic and changing it would prevent players from being able to win the game.
04:24
< McMartin>
However, they're pretending to feel bad about arguing "it's realistic!" because that is a terrible reason for game mechanics.
04:24
< celticminstrel>
...why on earth would food not prevent starvation?
04:25
< Derakon>
Because it broke!
04:25
< Derakon>
Usually it does, but this is a development version, a.k.a. buggy.
04:25
< celticminstrel>
Realism is a terrible reason for game mechanics, but "food preventing starvation" isn't really specific enough to qualify as an argument from realism...
04:26
< Derakon>
It's a parody of your usual "I object to this change" post.
04:34 * Derakon works on his last translation for the night, http://www.maliki.com/strip.php?strip=201
04:34
< Derakon>
Mischan.
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04:48
< McMartin>
I would actually make so bold as to claim that food providing nutrition is well-attested in both LotR and Amber.
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05:05
< Derakon>
Neat: http://www.extremetech.com/article2/0,2845,2385811,00.asp
05:05
< Derakon>
Algorithmically vectorizing old pixel graphics.
05:07
< Derakon>
Sadly, looks like the original paper is slashdotted.
05:07
< Vornicus>
http://imgur.com/a/gRXPJ Fortunately, it has been mirrored.
05:07
< Vornicus>
I was about to link that.
05:07
< Derakon>
Awesome.
05:09
< Vornicus>
I think the dolphin image is beaten out by the Boo on page 3. I'd have assumed the mouth was hand drawn!
05:09 * Derakon eyes the Doom Head.
05:10
< Vornicus>
The Doom Head is kind of fail.
05:10
< Vornicus>
But only kind of. You can still read it.
05:10
< Derakon>
Clearly works best with cartoony pixel styles.
05:10
< Derakon>
That action shot from SMW is win.
05:11
< McMartin>
Axe Battler looks like a decent Saturday morning cartoon
05:13
< Derakon>
Maybe a bit heavy on the airbrush.
05:15
< Vornicus>
I like the way the "HELP" turned out.
05:15
< Vornicus>
Though I'm not sure comparing it to Orzan is very fair...
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05:56
< Vornicus>
...this description is good enough that I might be able to implement it, wtf.
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06:39
< Derakon[AFK]>
Vorn: people on TASVideos are also interested in implementing it. I suggested contacting the authors to see if there's source code available.
06:39
< Derakon[AFK]>
Derakon away!
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20:57 * gnolam tsks at Mozilla.
20:57
< gnolam>
They've become the GNOME of browser development.
20:57
< gnolam>
"WE KNOW BETTER THAN YOU, SO SHUT UP AND TAKE IT"
20:58
< gnolam>
While needlessly fiddling with UI elements just for the hell of it.
21:05 Vash[Sleeping] is now known as Vash[Working]
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21:11
< AnnoDomini>
http://i.imgur.com/b2PPv.jpg
21:15
< Alek>
dude.
21:16
< AnnoDomini>
Yes, I am.
21:16
< Alek>
that actually sounds like a decent guy.
21:20
< AnnoDomini>
Don't you have a game to move?
21:25
< Alek>
I'm waiting for replies from 2 people.
21:28
< AnnoDomini>
Who taught you to DM?
21:34
< Alek>
err.
21:34
< Alek>
you guys. >_>
21:34
< Alek>
mostly.
21:35
< AnnoDomini>
Then we are terrible teachers.
21:51
< AnnoDomini>
Let me try to amend my reflexive instruction with deliberate advice.
21:51
< AnnoDomini>
Posting often even when it's not necessary, is a sign that you care and are on top of the ball.
21:51
< AnnoDomini>
Badgering the louts who don't post is a sign you care and are on top of the ball.
21:52
< AnnoDomini>
Assuming people are doing nothing when their players don't post is an acceptable solution to resolve the issue.
21:54
< AnnoDomini>
Back when I was running a years-long campaign on DNDOG, I made a habit of posting every day if that was possible, at 2300. It worked for me. It might work for you.
21:54
< Alek>
mmm.
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23:43
< gnolam>
Dammit.
23:43
< gnolam>
Now I have to start hating myself.
23:44
< gnolam>
Seeing as how I hate usability flaws, and now I'm creating them.
23:47
< gnolam>
Oh well. Compared to the program this is replacing, it's still the Usability God Made Flesh.
--- Log closed Thu May 26 00:00:17 2011
code logs -> 2011 -> Wed, 25 May 2011< code.20110524.log - code.20110526.log >