code logs -> 2010 -> Tue, 13 Jul 2010< code.20100712.log - code.20100714.log >
--- Log opened Tue Jul 13 00:00:51 2010
00:39 Attilla [Attilla@Nightstar-dd554ea9.threembb.co.uk] has quit [[NS] Quit: ]
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02:00 gnolam [lenin@Nightstar-38637aa0.priv.bahnhof.se] has quit [[NS] Quit: Z?]
02:10 Vornicus-Latens is now known as Vornicus
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07:13 You're now known as TheWatcher
07:42
<@Vornicus>
assignment does not, and never does, go through the methods, so it will always rewrite the 'pointer'. If you want a list fixed up in a function, use methods.
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10:15 gnolam [lenin@Nightstar-38637aa0.priv.bahnhof.se] has joined #code
10:35 AnnoDomini [annodomini@Nightstar-8dec737c.adsl.tpnet.pl] has joined #code
10:35 mode/#code [+o AnnoDomini] by Reiver
10:35 Rhamphoryncus [rhamph@Nightstar-bbc709c4.abhsia.telus.net] has quit [Client exited]
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11:04 AnnoDomini [annodomini@Nightstar-e039e724.adsl.tpnet.pl] has joined #code
11:04 mode/#code [+o AnnoDomini] by Reiver
11:13 Vornicus is now known as Vornicus-Latens
12:25 cpux is now known as shade_of_cpux
13:02 * gnolam stabs the Soure SDK documentation.
13:02
< gnolam>
Or... /lack of it/.
13:05
< gnolam>
*Source
14:02
<@ToxicFrog>
gnolam: you mean apart from http://developer.valvesoftware.com/wiki/SDK_Docs ?
14:33
< gnolam>
Yes.
14:34
< gnolam>
That is a community-edited Wiki.
14:34
< gnolam>
And like most of those, it's no substitute for real documentation.
14:35
< gnolam>
The entity documentation usually gives you no more information than you'd get from looking at the FGD, for example (or just opening its properties in Hammer).
14:42
< gnolam>
As for API documentation, it's pretty much nonexistent.
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14:56 celticminstrel [celticminstre@Nightstar-f8b608eb.cable.rogers.com] has joined #code
15:17 Thaqui [Thaqui@27B34E.D54D49.F53FA1.6A113C] has quit [Connection reset by peer]
15:35 gnolam [lenin@Nightstar-38637aa0.priv.bahnhof.se] has quit [[NS] Quit: Thor is angry.]
16:36 gnolam [lenin@Nightstar-38637aa0.priv.bahnhof.se] has joined #code
16:46 Vornicus-Latens is now known as Vornicus
16:50
< SmithKurosaki>
Who knows what the diff between sata 1 and the 2 and 3 versions (I suspect transfer speeds)
16:51
< Namegduf>
Yeah
16:51
< Namegduf>
I think that's about it
16:51
< Namegduf>
http://en.wikipedia.org/wiki/Serial_ATA#SATA_Revision_1.0_.28SATA_1.5Gb.2Fs.29
16:51
<@Vornicus>
Essentially, yes. sata 2 is twice the speed of sata 1, sata 3 is twice the speed of sata 2.
16:52
< Namegduf>
2 is enough unless you're using Flash drives, generally
16:53
< Namegduf>
It's rarely the limiting factor.
16:55
<@Vornicus>
sata 2 is also the most common.
17:11 You're now known as TheWatcher
17:17
< PinkFreud>
confusingly, sata2 is often referred to as sata3
17:18
<@Vornicus>
That is pretty confusing
17:19
< PinkFreud>
yes it is. it's called that becase of the speed. Sata1 is 1.5MB/sec, Sata2 is 3.0MB/sec
17:19
< PinkFreud>
er, that's probably Mb/sec
17:20
<@Vornicus>
Gb
17:20
< PinkFreud>
or that.
17:20 * PinkFreud continues to down coffeee
17:27 Attilla [Attilla@Nightstar-7686e0f7.threembb.co.uk] has joined #code
17:27 mode/#code [+o Attilla] by Reiver
17:28
< Namegduf>
Both!
17:28
< Namegduf>
Hmm, no, Gb
17:28
< Namegduf>
And 100s of MB.
17:29
< Namegduf>
150MB/s is the real speed of the 1.5Gb/s link due to 8b/10b encoding
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18:25 Namegduf [namegduf@Nightstar-5c10d129.beshir.org] has quit [[NS] Quit: Client restart.]
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20:29
<@ToxicFrog>
Oh dear oh dear oh dear.
20:29
<@ToxicFrog>
So we're trying to test the new network stack and it keeps crashing in new and interesting ways.
20:30
<@ToxicFrog>
The question on everyone's lips is: why does it crash for us and not for the SG team?
20:30
<@AnnoDomini>
Sun spots.
20:30
<@ToxicFrog>
Turns out that this fancy new multiprocessor stack has never been tested on multiple processors, because the team developing it apparently doesn't have access to machines with >8 cores, and below that it runs only on a single CPU.
20:31
<@ToxicFrog>
We're using 12-core machines, though, so it expands to take three processors. And then crashes.
20:31
< Namegduf>
What does SG stand for?
20:31
<@ToxicFrog>
Security Gateway.
20:31
<@ToxicFrog>
In theory, both CF and SG will be using these new 12-core systems, but we're the only team that has access to them so far.
20:32
<@ToxicFrog>
So we get to find all of the problems that occur because the multiprocessor stack has never been tested on multiple processors. >.<
20:32
< Namegduf>
Ah.
20:32
< Namegduf>
Can you kill the people responsible for the decision of not giving people writing multiprocessor software machines that can properly test it?
20:32
<@ToxicFrog>
(quoth my boss: "It's been a long time since I graduated, but it seems to me that there might be a few minor differences in timing and whatnot between the single- and multi-core modes.")
20:33
<@TheWatcher>
(just maaaybe~)
20:34
<@ToxicFrog>
Namegduf: first of all, as far as I can tell, they never asked; secondly, they do have machines that can test it, it's just a matter of making a custom build that enables MP mode on 8 processors.
20:35
< Namegduf>
Ah, so the developers were lazy.
20:35
<@ToxicFrog>
Granted, this won't be representative of real-world performance, because you'll have more cores for the network and fewer for the cache administrator than you would in a real deployment; but it's a lot better than not testing at all, and would have given a way to catch the obvious crashes.
20:36
<@ToxicFrog>
And now the guy on the stack team responsible for this latest crash wants to remote into the desktop of the guy who discovered it, because apparently downloading the debugging images from the build server or checking out the source code from p4 is too hard @.@
20:39
<@TheWatcher>
-_-
20:40
<@ToxicFrog>
(granted, p4 isn't exactly pleasant, but seriously)
20:45 Syloqs_AFH [Syloq@NetworkAdministrator.Nightstar.Net] has joined #code
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20:48
< gnolam>
Booya! I'
20:48
< gnolam>
m getting my NPC's to step forward and assume the party position one by one.
20:58
< PinkFreud>
bent over with pants around ankles?
21:53
< gnolam>
Standing straight, arms out ~30 degrees.
21:57
< EvilDarkLord>
Speaking of degrees, it's bloody hot here in the frigid north.
21:57
< PinkFreud>
with pants around ankles. gotcha.
21:57
< EvilDarkLord>
Anyone here not suffering from imminent heat death?
21:57 * Vornicus is not!
21:57 * Vornicus is getting rained on.
21:57
< PinkFreud>
EvilDarkLord: northeast US is suffering similarly
21:58
<@Vornicus>
Except where it's getting rained on.
21:58
< PinkFreud>
Vornicus: wait until the rain passes. the bloody hot air is behind it.
21:59
<@Vornicus>
oh. how nice.
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23:26 Derakon [Derakon@Nightstar-1ffd02e6.ucsf.edu] has joined #code
23:26 mode/#code [+o Derakon] by Reiver
23:26
<@Derakon>
Urgh...
23:26
<@Derakon>
I've been locked in a closet all day. >.<
23:26
<@Derakon>
(getting work done on the microscope)
23:33 You're now known as TheWatcher[zZzZ]
23:48 * Derakon eyes the results of today's hacking. Total diff size: 1480 lines.
23:49
<@Derakon>
On the one hand, that's a lot...on the other hand, I kinda feel like it should be bigger.
--- Log closed Wed Jul 14 00:00:52 2010
code logs -> 2010 -> Tue, 13 Jul 2010< code.20100712.log - code.20100714.log >