--- Log opened Sat Mar 20 00:00:39 2010 |
00:08 | <@AnnoDomini> | www.what.com |
00:13 | < celticminstrel> | What is that? Perl? Ruby? (I've used neither.) |
00:13 | < celticminstrel> | Something else? |
00:17 | < gnolam> | Inform, I would presume. |
00:23 | <@McMartin> | Inform 6, yeah. |
01:19 | | You're now known as TheWatcher[T-2] |
01:21 | | You're now known as TheWatcher[zZzZ] |
01:48 | | AnnoDomini [annodomini@Nightstar-414651a7.adsl.tpnet.pl] has quit [[NS] Quit: Oh, my. It's way past my bedtime.] |
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03:37 | <@Vornicus> | Hrm. I find myself in need of a Source Engine guru. |
03:38 | <@Vornicus> | I'm working on cartography in HL2 and I can't find a way to shut off the fog/fadeout in this map. fog_enable 0 doesn't seem to have done anything. |
03:40 | <@Vornicus> | (if you get far enough away, polys fade completely to white/very light blue) |
03:49 | <@Vornicus> | found it. fog_override |
03:49 | < gnolam> | Aww, crap. A question I was perfectly suited for, and I switched into this window too late. ;) |
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03:51 | <@Vornicus> | Yeah, I said "wait a second, gnolam would know this!" |
03:51 | <@Vornicus> | cuz I was ranting in another channel first. |
03:53 | <@Vornicus> | now if I could get world-sized orthogonal camera going, my life would be much easier. |
03:57 | <@Vornicus> | (I tried convincing Hammer to do this but it didn't work - Hammer shows a lot of "hidden" textures and objects in the perspective view, and doesn't show textures at all in top view.) |
04:00 | < gnolam> | cl_leveloverview [scale] ? |
04:01 | <@Vornicus> | you're kidding. |
04:02 | < gnolam> | It's the standard way to get overview maps out of Source. :) |
04:02 | | * Vornicus sighs |
04:02 | <@Vornicus> | I am Moron! |
04:03 | | * gnolam patpats. |
04:03 | < gnolam> | There, there. |
04:05 | <@Vornicus> | ok, that makes my life easier. |
04:06 | <@Vornicus> | Thank you very much. |
04:06 | < gnolam> | Glad I could help. |
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04:24 | | celticminstrel [celticminstre@Nightstar-f8b608eb.cable.rogers.com] has quit [[NS] Quit: *hums* Can't stay now!] |
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05:43 | <@Vornicus> | http://www.flickr.com/photos/7861878@N06/4446554639/ <--- I guess it's really for gnolam, but hey. |
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06:51 | | Vornicus is now known as Vornicus-Latens |
06:53 | < Alek> | niftiness, Vorn. |
07:01 | < Alek> | hrm. |
07:02 | < Alek> | the 9500 GT is nice, and EVGA made it in 1GB, but it still only supports DX10. not 11, looks like. :/ |
07:02 | < Alek> | and then, the memory bandwidth is lower than basic Nvidia spec for the model. :/ |
07:09 | < Alek> | PhysX ready, but I'm a little confused - does that mean it works well with a PhysX card, or that it can perform PhysX itself? |
07:09 | < Alek> | please don't mind me if that's a stupid question, it's 2 in the morning. >_< |
07:12 | <@Kazriko> | Hmmm. |
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07:21 | | mode/#code [+o Attilla] by Reiver |
07:22 | < Alek> | grr. |
07:22 | < Alek> | I don't like the new look of Minesweeper. |
07:23 | <@Kazriko> | 9500's cost around $60, the 9800 I bought for the wife was $90. *shrug* |
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09:27 | | You're now known as TheWatcher |
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09:30 | | mode/#code [+o AnnoDomini] by Reiver |
09:33 | <@AnnoDomini> | Hmmm. What should I add to the launcher thingy to label my new terminal window as 'irssi' rather than it staying as 'Command Prompt'? |
09:33 | <@AnnoDomini> | It's sometimes annoying if I have more than one terminal open. |
10:04 | < Tarinaky> | AnnoDomini: What terminal are you using? |
10:05 | < Tarinaky> | The way I do it is if [ $TERM = rxvt-unicode ]; then |
10:05 | < Tarinaky> | trap 'echo -ne "\e]0;$BASH_COMMAND\007"' DEBUG |
10:05 | < Tarinaky> | fi |
10:05 | <@AnnoDomini> | Anything I can edit into a launcher? |
10:05 | < Tarinaky> | But you need to be careful because a lot of distros have stuff to that effect already. |
10:05 | < Tarinaky> | And it might conflict. |
10:05 | <@AnnoDomini> | I'm using Terminal. |
10:07 | < Tarinaky> | rxvt -e '"echo -ne "\e[0;irssi\007"; irssi' ? |
10:07 | < Tarinaky> | Replacing rxvt with your terminal of choice. |
10:07 | <@AnnoDomini> | It seems to be 'gnome-terminal'. |
10:08 | < Tarinaky> | And the echo statement with whatever works for your terminal. |
10:08 | < Tarinaky> | Most terminals also have a flag for setting the title of the window too. |
10:08 | < Tarinaky> | Probably easier o look that up. |
10:08 | < Tarinaky> | I don't have the manual for that app. |
10:08 | < Tarinaky> | I also don't know what you're using to make the launcher. |
10:08 | | * Tarinaky shrugs. |
10:09 | < Tarinaky> | urxvt specifies: -title text |
10:09 | < Tarinaky> | Window title (-T still respected); the default title is the basename of the program specified after the -e option, if any, otherwise the application name; resource |
10:09 | < Tarinaky> | title. |
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10:28 | | mode/#code [+o AnnoDomini] by Reiver |
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12:12 | | You're now known as TheWatcher[afk] |
12:49 | < Alek> | this is funny. |
12:50 | < Alek> | my power LED is bright enough to read by. XD |
12:50 | < Alek> | makes a VERY nice night-light. <_< |
12:51 | <@AnnoDomini> | Most would consider that a bug. |
12:52 | < Alek> | well, it can be a little too bright for falling-asleep purposes, but I manage. |
12:53 | < Alek> | it's a violettish blue, so it's not like it's glaring or anything. plus, my walls are grayish light blue, so that takes some of the sting out. |
12:54 | < Alek> | the erratic green HD led is almost as bright, but it manages to meld well. >_> |
12:54 | <@AnnoDomini> | I used to be able to fall asleep comfortably despite the sound of the clock in my room. Now I must sandwich my head in pillows to go to sleep easily. Curiously enough, sleeping on lectures, despite the noise, comes very easily. |
12:54 | < Alek> | heh. |
12:55 | <@AnnoDomini> | Is it soon yet? |
12:56 | < Alek> | I can sleep through the noise of a truck. from the inside. I manage to tune it out pretty well - having grown up with sound as a secondary instead of primary sense helps. -_- |
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12:56 | < Alek> | my vibratory sense is a little TOO sensitive, to compensate. >_> |
12:57 | <@AnnoDomini> | Where's that game you are supposed to be running? |
12:57 | < Alek> | I can feel my own body vibrating. feels a lot like I'm sitting in a car with the engine running. -_- |
12:57 | < Alek> | which really bugs me when I'm sitting in the car with the engine off. :P |
12:58 | < Alek> | anno: patience. I have to go to work soon. >_> |
12:58 | < Alek> | plus, Alien's gotta redo her char. |
12:59 | <@AnnoDomini> | These are DIRE news. |
13:04 | | * Alek eyes Anno. |
13:08 | <@AnnoDomini> | What? |
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16:18 | | Vornicus-Latens is now known as Vornicus |
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17:22 | <@Vornicus> | gnolam: http://www.flickr.com/photos/7861878@N06/4446554639/ |
17:25 | < gnolam> | \o/ |
17:25 | <@Vornicus> | looking through it, I should probably: 1. turn off the skybox entirely (turns the world green) and up the jpeg quality to 100 (lossless, makes it so I can floodfill the green.) |
17:26 | <@Vornicus> | though I discovered another minor issue in zone 7 (the rail canyon, and the flooded area with the Railroad Lookout) - some pieces of texture under the water don't show up. |
17:27 | | * TheWatcher eyes |
17:27 | <@TheWatcher> | IS that your cat in the Settlers of Cat-an pic, vorn? :D |
17:27 | <@TheWatcher> | *Is |
17:31 | <@Vornicus> | Yes it is. |
17:31 | <@TheWatcher> | What's it called? |
17:31 | <@Vornicus> | She's Stormy. |
17:32 | <@TheWatcher> | Heh. Black and white, so I guess she's also crazy? :) |
17:32 | <@Vornicus> | Not particularly. |
17:32 | <@Vornicus> | But her mother was named Cloudy. |
17:40 | <@Vornicus> | And nowadays - she's like 14 - she mostly likes warm things to sleep on. |
17:41 | <@Vornicus> | Fortunately people are warm. |
17:44 | <@TheWatcher> | Awww |
17:48 | < Rhamphoryncus> | Vornicus: jpeg quality 100 isn't lossless... |
17:48 | <@Vornicus> | (she's also the purringest cat in the universe |
17:48 | <@Vornicus> | Well, it's a lot closer than 90. |
17:50 | < Rhamphoryncus> | The last time I experimented I found that jpeg quality 100 and png were actually the same size, although the jpeg still had compression artifacts. I don't recall what sort of image I was using though |
17:50 | <@Vornicus> | Really though I should be using something more sophisticated than Paint so I can give it a tolerance. |
17:50 | <@Vornicus> | er, give floodfill a tolerance. |
17:50 | < Rhamphoryncus> | It might have involved fonts or line art or something, which really shows jpeg compression |
18:02 | <@Vornicus> | My Problem Domain is 3d game stuff from a noclip environment; lots of blank space and then sudden detail. |
18:04 | <@TheWatcher> | What is it you're intending doing, idly? |
18:04 | <@TheWatcher> | You're not going to try to make those maps for all of HL2, are you? |
18:05 | <@Vornicus> | I are. mostly because I couldn't find an already existing one. |
18:07 | <@TheWatcher> | A noble endeavour. You are quite mad (and I say this as someone currently working in Dromed), but I hope you manage to pull it off because it'd be a) v. interestink, and b) bloody impressive. |
18:07 | <@Vornicus> | I found one for HL1 (which is coated in 5d space) and one for HL2E2, but not for HL2 or HL2E1 |
18:16 | <@Vornicus> | Now it's getting into harder parts - after Route Kanal (which at the very least /starts/ with a segment with more n-s displacement than the entire rest of the game so far) there's a vehicle section. |
18:18 | <@Vornicus> | Which means that the whole world is about to get much bigger - I may need to zoom out even further. |
19:30 | | * ToxicFrog eyes his package manager |
19:31 | <@ToxicFrog> | I asked you to install the Kile LaTeX editor. |
19:31 | <@ToxicFrog> | Why are you installing Lilypond? |
19:31 | <@ToxicFrog> | I don't want Lilypond. |
19:31 | <@ToxicFrog> | Also, it's huge. |
19:31 | < jerith> | Lilypond is awesome, but somewhat specialised. |
19:32 | < jerith> | And Kile may support it as a backend. |
19:32 | <@ToxicFrog> | Yes. And I have no use for it. |
19:32 | <@ToxicFrog> | And lilypond-doc is larger than all of kile's other dependencies combined. |
19:32 | < jerith> | Ah. Yes, the docs contain many, many images. |
19:37 | | * AnnoDomini mutters crossly at LINQ to SQL. |
19:38 | <@AnnoDomini> | The only worthwhile tutorials for it appear to be for a version that had some of its core functions deprecated. |
19:39 | <@AnnoDomini> | Now I'm completely stumped at how to do foreign key stuff, which was notably obscure and difficult to understand in Java's model too. |
19:41 | <@AnnoDomini> | I wonder if I could just ignore this entire topic by doing it the old-fashioned way of manipulating FK values directly. |
19:52 | <@AnnoDomini> | Tentative testing proves this to be tentatively possible. |
19:53 | <@Vornicus> | how tentative is it? |
19:54 | <@AnnoDomini> | Treating the FK field like a normal int doesn't throw exceptions. |
19:55 | <@AnnoDomini> | I remember Java treating these fields like objects of the related table's class, which was a bit of a pain. |
19:58 | | * AnnoDomini is somewhat confused where the significant improvements lie, compared to normal SQL use. I mean, basic SQL isn't hard, and anything complex in SQL will be just as complex when interpreted via table classes. |
20:05 | <@Vornicus> | 1. you cn apply oo stuff to the objects, meaning you can use methods in there. 2. you can do your horrible calculations and not worry about the SQL at all. One less language to worry about, one less piece of duplication. |
20:08 | | * Vornicus gets around to adding zones 7 and 8 (canal 1 and 1a). Rather a ways from the train station now. |
20:13 | | * AnnoDomini understands 1., but wouldn't properly understanding how it all works require knowledge of SQL? |
20:13 | <@Vornicus> | not particularly. |
20:14 | <@AnnoDomini> | Okay, relational database structure, then. |
20:15 | <@Vornicus> | It means your /database/ guy is the only one who cares how the database works, in any case. |
20:15 | <@AnnoDomini> | I see. |
20:16 | <@AnnoDomini> | It helps me none, since I'm both the dabatase guy and the code guy. |
20:22 | <@Vornicus> | It also handles all the data conversions for you, and it does that objects of the related table's class thing, which shouldn't throw you off. |
21:14 | | * Vornicus decides he's had enough HL2 cartography for today. |
21:15 | <@AnnoDomini> | Yeah, I may be biased against objective database models, but LINQ to SQL is way prettier and nice than Java's modelling. |
21:15 | <@AnnoDomini> | *nicer |
21:15 | <@AnnoDomini> | For one, it allows me to DO IT WRONG. :) |
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23:11 | <@AnnoDomini> | Hmm. Will == compare strings correctly in C#? |
23:51 | < Namegduf> | I love comments like "// This shouldn't happen" |
23:53 | < Tarinaky> | Ever have comments that proclaim Lovecraftian prophicies? |
23:53 | < Namegduf> | Yes. |
23:53 | < Tarinaky> | / IT COMES FROM BEHIND THE WALL OF TEARS |
23:53 | < Tarinaky> | *// |
23:53 | < Namegduf> | In fact, I fully intend to replace that "// This shouldn't happen" with one |
23:53 | < Tarinaky> | //ELEVEN HEADS ON ELEVEN ARMS |
23:54 | < Namegduf> | It indicates something about the state is corrupt and is directly followed by an error to stderr and bailing out. |
23:54 | < Tarinaky> | //EACH WITH THREE MOUTHS AND NO EYES |
23:54 | <@AnnoDomini> | // Load bearing code. Do not remove. |
23:54 | < Tarinaky> | Hehe. |
23:55 | < Namegduf> | AnnoDomini: That one is best when added to horrible code at random, with no VCS |
23:55 | < Tarinaky> | / This is a hack, don't understand why this works. |
23:55 | < Namegduf> | XD |
23:55 | < Tarinaky> | //WARNING: Horrible hack below |
23:55 | <@AnnoDomini> | Tarinaky: I have many of those. The ones before. |
23:55 | < Tarinaky> | //Seriously sorry for anyone reading this. |
23:56 | < Namegduf> | Okay, I replaced that one with panic. |
23:56 | < Tarinaky> | AnnoDomini: I'm informed that it can be used as a measure of code quality. |
23:56 | < Namegduf> | Also, what kind of person does checks like... |
23:56 | < Tarinaky> | If you have markers indicating horrible hacks it means you realise what good and bad code looks like. |
23:56 | < Namegduf> | if (valid) { do stuff; } else { /* Oh shit, bail out */ } |
23:56 | < Namegduf> | Instead of if(!valid) { /* Oh shit. */ } do stuff; |
23:57 | < Namegduf> | Do these people love unnecessary indentation levels? |
23:57 | < Namegduf> | For as much code as possibel? |
23:57 | < Namegduf> | *possible |
23:57 | < Tarinaky> | Namegduf: Short answer? Yes. |
23:57 | <@AnnoDomini> | On the checks thing, it depends on the structure of the code. |
23:57 | <@AnnoDomini> | Sometimes, the way your Sebastian has done it is easier. |
23:57 | <@AnnoDomini> | I think. |
23:58 | < Namegduf> | Fair enough, sometimes it could be; this time it was just arbitrary, though. |
23:58 | < Namegduf> | It was in the default: of a switch, and literally looked like that. |
23:58 | < Tarinaky> | For me it usually depends on how my thought processes are flowing at the time. |
23:58 | < Namegduf> | I work in a 80 width terminal |
23:58 | < Namegduf> | So I try to keep indentation level down. |
23:58 | < Tarinaky> | I'm informed that I have shorter than average lines of code. |
23:58 | < Tarinaky> | At least... by comparison with Anno. |
23:59 | | * AnnoDomini hits a spot in his LINQ conversion where doesn't understand how to do a moderately involved query with LINQ. |
23:59 | < Namegduf> | That said, this is Java, so I use 4-character tabs anyway. |
23:59 | | * AnnoDomini thinks to replace it with several queries. |
23:59 | < Namegduf> | A method automatically starts with two tabs in front. |
23:59 | < Tarinaky> | THIS. IS. JAVA! |
23:59 | | * Tarinaky kicks Namegduf. |
23:59 | < Namegduf> | Eight character ones take away all my screen space. |
23:59 | < Namegduf> | Er, a line of a method, that is. |
23:59 | <@AnnoDomini> | But then I wouldn't know how to supply the full thing into the data container. |
--- Log closed Sun Mar 21 00:00:40 2010 |