code logs -> 2009 -> Sun, 27 Sep 2009< code.20090926.log - code.20090928.log >
--- Log opened Sun Sep 27 00:00:12 2009
00:29 You're now known as TheWatcher[T-2]
00:32 You're now known as TheWatcher[zZzZ]
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01:15
< thalass>
Is there a way to set up a upload/download counter in a router?
01:25
<@ToxicFrog>
Depends on the router
01:26
<@ToxicFrog>
If it's running Linux, I know there are tools to do that but I don't know what they are
01:26
<@ToxicFrog>
Tomato has it built in
01:28 * gnolam ponders real-time weather.
01:28
< thalass>
ah
01:28 * McMartin finishes his analysis script, produces http://hkn.eecs.berkeley.edu/~mcmartin/if/reviews/data.txt
01:29
< gnolam>
http://www.perlmonks.org/?node_id=663393
01:33
< gnolam>
Hmm. Anyone used Stellarium?
01:34
< gnolam>
I was thinking of using it to generate nighttime skyboxes...
01:38
<@McMartin>
Never even heard of it
01:38
<@McMartin>
That said, the article you linked is fantastic
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02:12
< Rhamphoryncus>
Third-party linux-based firmwares (or at least tomato) have much better statistics than the default shit firmware
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11:48
<@AnnoDomini>
The Google Maps team really has a sense of humour.
11:48
<@AnnoDomini>
Kayaking across the Pacific Ocean.
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14:40 * gnolam stabs C++'s I/O functions.
14:40
< gnolam>
C varargs it is.
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16:44
<@Kazriko>
AnnoDomini, they give you a kayak for the pacific? When they make you go across the atlantic, they just have you swim.
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17:00
<@Derakon>
I had an idea for a game while I was in the shower.
17:00
<@Derakon>
It's played on a 2D grid. Each space is either empty or has a gem of a particular color.
17:01
<@Derakon>
You place your own gem onto one of the empty tiles, and all adjacent gems change color to be one step closer to your placed gem.
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17:01
<@Derakon>
Any time you get at least three gems of the same color connected to each other, they clear.
17:06
<@jerith>
Sounds... like there's a lot more strategy to it than it would at first appear.
17:06
<@Derakon>
I don't think I've ever seen the color-shifting concept before in a game.
17:07
<@jerith>
I have, but not quite like that.
17:10
<@Derakon>
I'm wondering if the act of a gem clearing should affect the non-clearing gems adjacent to it. That's the only way I can think of to set up a combination system, but it might make things too complicated.
17:14 * AbuDhabi mumbles at Soul Reaver, which won't run normally, and has skipping, choppy sound in a virtual machine.
17:16
<@TheWatcher>
Woe
17:26 * Derakon makes a copy of the Jetblade project code, then deletes 24 of the base Python files that won't be needed.
17:26
<@Derakon>
Goodbye, physics! Goodbye, map! Goodbye, camera!
17:27
<@Vornicus-Latens>
Reminds me I should raid Jetblade's code.
17:27
<@Derakon>
What is it you need?
17:30
<@Vornicus-Latens>
C vectors; other things like that.
17:30
<@Derakon>
Others recommended that I use Numpy for my vectors; you might consider it.
17:30
<@Derakon>
I stuck with my Vector2D class mostly because I'd already written it and it worked.
17:32
<@Vornicus-Latens>
I got kind of mad at numpy because I couldn't tell which one was being updated.
17:32
<@Derakon>
Ahh.
17:32
<@Derakon>
Well, all Vector2D methods return new Vector2Ds; it's only by poking the .x and .y values that you can change them.
17:32
<@Derakon>
And generally I discourage that because I use them as keys into dictionaries.
17:40
< Rhamphoryncus>
Derakon: making another game?
17:40
<@Derakon>
Something small and simple; a puzzle game about manipulating color.
17:40
<@Derakon>
I had the idea while I was in the shower this morning.
17:41
< Rhamphoryncus>
do they drop down or not?
17:41
<@Derakon>
Not.
17:41
< Rhamphoryncus>
okay. No need to compare to bejeweled or gweled then
17:41
<@Derakon>
You start with a pattern of gems on the board, and your goal is to clear them all.
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--- Log closed Mon Sep 28 00:00:26 2009
code logs -> 2009 -> Sun, 27 Sep 2009< code.20090926.log - code.20090928.log >