--- Log opened Thu Aug 27 00:00:01 2009 |
00:44 | | * Derakon writes a script to automate rendering the different block orientations for the terrain. |
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02:42 | | * McMartin writes some Windows Device Driver code. |
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03:26 | <@Derakon> | Thank you, Cython. *sigh* |
03:26 | <@Derakon> | "ImportError: Building module failed: pygame" |
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03:32 | <@Derakon> | Great. For some reason, my Polygon Cython module is no longer working, even when I revert it to the unchanged version. |
03:41 | <@SmithKurosaki> | :( |
03:58 | <@Derakon> | Hrm. imp.load_dynamic is throwing an exception, the sole text of which is "pygame". |
03:58 | <@Derakon> | Thanks, imp. |
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04:01 | | * Derakon strips out pyximport's try/catch logic, determines that imp is throwing a NameError on the line "self.rect = pygame.Rect(self.upperLeft.tuple(), self.lowerRight.sub(self.upperLeft).tuple())". |
04:01 | <@Derakon> | Which happens to be the first line that refers to pygame in that module. |
04:01 | <@Derakon> | But there's an "import pygame" right at the top of the file. |
04:05 | | * Derakon joins #python, remembers why he usually avoids it if possible. It's too damn busy. |
04:27 | | * Derakon discovers that cloning his repository and running the clone produces no errors, systematically checks in changed files until he's got a clean set, and discovers the code has started working again by the time he's narrowed it down to the one broken file. |
04:33 | <@Derakon> | And now it's broken again, but I've been changing code nowhere near polygon.pyx. >.< |
04:35 | <@SmithKurosaki> | :( |
04:35 | | * SmithKurosaki hugs? |
04:35 | <@Derakon> | Right. polygon.pyx fails to build because of a NameError on the name "pygame", if mapeditor.py tries to create a ButtonUIElement instance in its constructor. Note that pygame has been initialized at this point. |
04:35 | <@Derakon> | SK: thanks. |
04:36 | <@Derakon> | Dealing with obscure build errors is not the kind of thing that I expect from Python...on the fllip side, it's a decent test of my debugging skills. |
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04:43 | <@Derakon> | Okay, it's working now...I don't understand why it was broken, but I had to move the ButtonUIElement creation out of the constructor and into the init() function. |
05:05 | <@Derakon> | Ironically enough, everything else that I'd written for that change worked perfectly on the first try. ¬.¬ |
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17:38 | | * TheWatcher ARGS at html form tab problems |
17:40 | <@TheWatcher> | WTF is this thing arsing around at? I'm explicitly specifying tabindex values, and if I have [input][select][select][input][input] then select the first input, tab into the first select, use the keyboard to change the select value, then tab, it jumps to the last input, or even ne first input on the next line |
17:40 | <@TheWatcher> | This is nucking futs |
17:46 | <@TheWatcher> | ... |
17:46 | <@TheWatcher> | wate |
17:47 | <@TheWatcher> | Nope, still does it in safari. Fuck |
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--- Log closed Fri Aug 28 00:00:15 2009 |