code logs -> 2009 -> Fri, 13 Feb 2009< code.20090212.log - code.20090214.log >
--- Log opened Fri Feb 13 00:00:50 2009
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10:48 * TheWatcher eyes the bbcode handling in phpbb3, wonders wtf the bbcode uid shenanigans is supposed to solve
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10:57 * TheWatcher finds an answer of sorts: they apparently 'need' it to handle nesting. Which basically tells him that they really are a bunch of muppets.
--- Log closed Fri Feb 13 11:51:20 2009
--- Log opened Fri Feb 13 11:51:33 2009
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18:58 * Derakon ponders the mods DB.
18:59
<@Derakon>
I want to tie the uploader of the mod to an identity on the forum. But figuring out who the user is automatically (i.e. finding the PHPBB code that identifies the user and adapting it to my own needs) is a bit of a pain.
18:59
<@TheWatcher>
Well
18:59
<@TheWatcher>
I'm currently working on a phpBB3.pm module
18:59
<@Derakon>
I could simplify this by just providing an uploader utility and having users send a PM to a moderator saying they've uploaded a file and want to get it signed off on.
19:00
<@TheWatcher>
which will do things like allowing authentication against a phpBB3 user, pulling the text from phpBB3 posts and converting it to html, and suchlike
19:00
<@TheWatcher>
You're welcome to a copy if you'd like
19:01
<@TheWatcher>
I should even be able to get it to allow creation of posts and topics, too
19:01
<@Derakon>
I might well be interested in that. :)
19:02
<@Derakon>
All I need is the ability to figure out the ID of the user doing the file upload.
19:02
<@TheWatcher>
okies, I shall attempt to place my donkey in the correct cog meshing ratio.
19:02
<@Derakon>
So I can then map that to a username.
19:02
<@Derakon>
...?
19:02
<@TheWatcher>
ass in gear.
19:02
<@Derakon>
Ahh.
19:02
<@Derakon>
No rush.
19:09 * Derakon ponders his current setup.
19:09
<@Derakon>
It seems vaguely silly to be using both Perl and PHP...
19:09
<@Derakon>
But I trust Perl way more when it comes to database access than I do PHP.
19:10
<@Derakon>
This does mean that my Perl CGIs tend to end by performing a redirect to a PHP page that does the actual page rendering, though.
19:11
<@McMartin>
The architecture you describe is actually pretty close to the Apache Struts architecture, at least back when I was looking at it.
19:11
<@McMartin>
The request signifies an action, but the action's last task is to fob off rendering to a JSP
19:12
<@McMartin>
(The only real differences I see is (a) the redirect is server-side in struts and (b) the Action and the JSP share an address space)
19:12 * TheWatcher just uses perl for everything, but *shrug*
19:12 * TheWatcher doesn't trust php, period >.>
19:12
<@Derakon>
Heh.
19:12
<@TheWatcher>
(perl -wT is your friend)
19:13
<@McMartin>
(Just watch your slashes)
19:18
<@Derakon>
Whee simple page design. http://derakon.dyndns.org/mods
19:18
<@Derakon>
It ain't fancy, but boy howdy it gets the job done.
19:20
<@TheWatcher>
Heh
19:20
<@TheWatcher>
Works!
19:20
<@Derakon>
Now to implement the uploader~
19:22
<@Derakon>
...hmm, what language are you using for your "get who's logged in" stuff?
19:22
<@TheWatcher>
perl
19:22
<@Derakon>
I'm going to feel very silly making a web request to my own server to get the logged in user when doing a...okay, good.
19:23
<@TheWatcher>
I do note that it may take me several days to get this into a usable state, as it will involve making sure they didn't bugger around with the session handling for phpbb3
19:23 * Derakon nods.
19:24
<@Derakon>
Mods uploading is not critical until, oh, a week after Fusillade hits v1.0.
19:34 * TheWatcher ponders 23:31:30
19:34
<@Derakon>
The witching second?
19:35
<@TheWatcher>
1234567890 in unix time
19:35
<@TheWatcher>
( date -d "20090213 23:31:30" +"%s" )
19:41
<@Derakon>
Argle bargle fargle. I can't convince Google that I exist as a seller until I verify my bank account...and the deposit used to do so hasn't shown up yet. >.<
19:41
<@Derakon>
Why, why must I keep hitting roadblocks I can't do anything about? ;.;
19:41
<@TheWatcher>
:/
19:41
<@TheWatcher>
Did you ever hear back from your hoster, btw?
19:41
<@Derakon>
Oh, yeah.
19:42
<@Derakon>
In fact, they're very friendly once I got in touch with them. Got the modules sorted out in no time.
19:42
<@Derakon>
They just hadn't seen the ticket. >.<
19:42
<@TheWatcher>
...
19:42
<@Derakon>
Yeah.
19:44
<@TheWatcher>
They need a new ticket system, or a better excuse, then ¬¬
19:44
<@Derakon>
I think their excuse is "the tools they have suck."
19:44
<@Derakon>
They themselves appear to be friendly and at least competent.
19:45
<@Derakon>
But they're paying for something called CPanel to automate a lot of the administrative stuff, and it doesn't appear to work very well.
19:45
<@TheWatcher>
oh merciful Cthulhu, say no more
19:45
<@Derakon>
HEh.
19:45
<@Derakon>
s/E/e/
19:47
<@TheWatcher>
I used to have to deal with that *shudder* You might want to give them a friendly suggestion to try OTRS; it's a free, very powerful ticketing system that includes things like escalation timers, reminders, auto assigment and more
19:47
<@TheWatcher>
I use it in work, wouldn't be without it
19:57
<@Derakon>
Oh, wait, I was trying to use the sandbox Google Checkout with a production merchant ID. Duh!
19:57
<@Derakon>
And now I present, for your entertainment, the Happy Coder Dance.
19:58
<@Derakon>
People who are willing to use Google Checkout can now preorder Fusillade!
20:00
<@TheWatcher>
Yaay :)
20:04 Rhamphoryncus [~rhamph@Nightstar-7184.ed.shawcable.net] has joined #code
20:13
<@Derakon>
Paypal, however, a) did not send me the order details, and b) did not send the user to my thankyou page on order completion. Hrm.
20:13
<@Derakon>
And I don't see any differences between my sandbox and production account configs.
20:17 Consul [~consul@Nightstar-541.dsl.sfldmi.ameritech.net] has quit [Ping Timeout]
20:21
<@Derakon>
Blah. This is the part where testing costs money. ;.;
20:21
<@Derakon>
$.33 per test.
20:22
<@TheWatcher>
>.<
20:42
<@Derakon>
Okay.
20:43
<@Derakon>
Hm. No email yet.
20:43
<@Derakon>
But I did get the thankyou page.
20:47 * TheWatcher stabstabstabs the phpBB3 devs
20:48
<@Derakon>
Fascinating. The "buy now" buttons for Paypal take you to a page where you can either log in to an existing account or go without an account. There is no "sign up" option.
20:50
<@TheWatcher>
Perfect example of their design philosophies: the function that handle bbcode are actually split up over at least three files, one - the one you'd expect it all to be in - called bbcode.php, and two others that just kinda get around to doing some bbcode work as part of other stuff.
20:52
<@TheWatcher>
For a supposed "from scratch rewrite", bb3 is a godawful high coupling mess.
20:58
<@UndeadAnno>
Hmm. Anyone knowledgeable in Apache in here? I have been wondering for a while now if it's possible to set up different 404 pages for different parts of a site - like /foo/404.html and /bar/404.html?
20:59
<@TheWatcher>
yep
20:59
<@UndeadAnno>
How hard is it?
20:59
<@TheWatcher>
Trivial
21:00
<@TheWatcher>
add a .htaccess file in the appropriate location
21:00
<@TheWatcher>
in there put: ErrorDocument 404 /path/to/404file.html
21:02
<@TheWatcher>
each .htaccess can contain different ErrorDocument directives, so you can send them wherever you like
21:02
<@UndeadAnno>
That's one custom file. If I want more, I'd have to make more lines like this, only with different files in different locations?
21:03
<@UndeadAnno>
Uh.
21:03 * UndeadAnno scratches head.
21:04
<@TheWatcher>
you have /foo/.htaccess that contains ErrorDocument 404 /foo/404.html and /bar/.htaccess that contains ErrorDocument 404 /bar/404.html
21:04
<@UndeadAnno>
So. If I want a 404 page specific to a directory in which a whole subsite is placed, I put a .htaccess file with "ErrorDocument 404 /path/to/404file.html" in it, and that's that?
21:04
<@TheWatcher>
yep
21:04
<@UndeadAnno>
A .htaccess file is just a weirdly named text file, right?
21:04
<@TheWatcher>
Indeed.
21:06
<@TheWatcher>
It must be readable by the webserver, but apache will - by default, anyway - prevent normal access to any .htaccess files by users.
21:09
<@UndeadAnno>
So I can actually do it without bothering the server admin, if I have FTP access?
21:10
<@TheWatcher>
Provided that the server admin has given you AllowOverride FileInfo on your tree, yes
21:11
<@UndeadAnno>
How does he do that?
21:11
<@UndeadAnno>
Also, funky. I think I uploaded the .htaccess file, but FTP is not showing it server side.
21:11
<@TheWatcher>
it's part of the apache server configuration
21:12
<@TheWatcher>
Your ftp client is probably hiding dot files, hunt around to see if you have a "Show hidden files" option or the like
21:12 * UndeadAnno is using Total Commander.
21:13
<@TheWatcher>
Configuration -> Options -> Display -> show hidden/system files
21:14
<@TheWatcher>
Also, plz to be shooting your hoster for using ftp.
21:14
<@UndeadAnno>
Why?
21:15
<@UndeadAnno>
TheWatcher: It's still not showing.
21:15
<@TheWatcher>
ftp is insanely low security - it, for example, sends your username and password in plain text
21:16
<@UndeadAnno>
I see.
21:17
<@TheWatcher>
Huh. Dunno why it's not working. Try using Filezilla?
21:17
<@UndeadAnno>
What's a better solution, then?
21:17
<@TheWatcher>
sftp
21:18
<@TheWatcher>
The SSH File Transfer Protocol - everything is encrypted
21:20
<@UndeadAnno>
I see. Thanks.
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21:50
<@Derakon>
Oh, what the Christ.
21:50
<@Derakon>
Oh, wait, there it is.
21:51
<@Derakon>
Nevermind~
21:51
<@Derakon>
Stupid headache is keeping me from braining well today.
21:56 * TheWatcher recommends Braindrugs.
21:57
<@Derakon>
I took a couple of ibuprofen earlier.
21:57
<@Derakon>
It's not making Paypal fucking do what it's supposed to do, though. >.<
21:58
<@Derakon>
How fucking hard is it to send order data to me? I've got the script right there! I've told you where it is! It works on the goddamn sandbox!
21:59
<@Derakon>
Google can do it, and they've been in the business a hell of a lot less time than you have!
22:00 * UndeadAnno mutters.
22:00
<@UndeadAnno>
I really need to get a better computer to run DF.
22:01
<@UndeadAnno>
At 100 dorfs, framerate drops to levels where I need only half the fingers on one hand to count it.
22:10 * Derakon submits a ticket to Paypal.
22:10
<@Derakon>
I'm sick of losing $.33 per test cycle. They can figure out what's broken.
22:11
<@Derakon>
Problem with that being, it's 2:00 in the afternoon on a Friday, which means I probably won't get resolution until Monday.
22:11
<@Derakon>
So, fuck it, launching preorders without Paypal.
22:12
<@Derakon>
They've been ass to integrate with and they're more money-grubbing than Google. If they didn't have a stranglehold on the market, I wouldn't even touch them. *sigh*
22:13 * gnolam stabs Emacs.
22:13 UndeadAnno is now known as Emacs
22:13 * Emacs likes it.
22:14 Emacs is now known as UndeadAnno
22:15
<@gnolam>
It must, the way it's designed.
22:15
<@Derakon>
Use vim instead~
22:15
<@McMartin>
Derakon: Tuesday. Monday's a holiday.
22:15
<@Derakon>
Oh, really? Which?
22:15
<@McMartin>
President's Day
22:15
<@Derakon>
Hm.
22:16
<@McMartin>
Bank holiday, but any excuse to shaft customer service right~
22:16
<@Derakon>
Sounds about right.
22:16 Searh [~Z@Nightstar-5401.atm2-0-1041217.0xc329e232.boanxx12.customer.tele.dk] has joined #code
22:17 * McMartin decorates an internal dev tool with a Lemeza icon.
22:17
<@Derakon>
Hee.
22:17 * Searh decorates McMartin with ribbons.
22:18
<@McMartin>
It's for dealing with legacy stuff. Ergo: 8-bit Archaeologist go
22:18
<@UndeadAnno>
McMartin becomes <<McMartin>>.
22:18 * McMartin earns some chevrons
22:21
<@UndeadAnno>
"This is a Leftpondian programmer. All craftsmanship is of the highest quality. This person menaces with spikes of SDL. It is decoraded with Pig tail ribbons."
22:33 * gnolam WTFs at OpenGL-.
22:34
<@gnolam>
It's crashing on glCreateShader() :P
22:40
<@TheWatcher>
Fun! ¬¬
22:40
<@Vornicus>
McM: so what will you use when you need something to deal with even /older/ legacy stuff?
22:41
<@Derakon>
The Adventure! avatar.
22:41
<@Vornicus>
...
22:44 Consul [~consul@Nightstar-2844.dsl.sfldmi.ameritech.net] has quit [Quit: Leaving]
22:45
<@gnolam>
Ahh. I forgot to insert the GLEW stuff.
22:45 * TheWatcher ponders the concept of the paleogrammer
22:48 * gnolam can now fully enjoy the Phongy goodness of fragment shaders again.
22:51 Consul [~consul@Nightstar-2844.dsl.sfldmi.ameritech.net] has joined #code
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22:51
<@McMartin>
An @, probably.
22:57 * gnolam stabs the GLSL pow() function.
22:59 * Derakon mutters at Windows.
22:59
<@Derakon>
Why do you need a special file format for file icons? It's stupid.
23:00
<@Derakon>
Just let me paste an image into the properties panel like OSX does.
23:00
<@Vornicus>
Um
23:00
< Searh>
Mu?
23:01
<@Vornicus>
OSX also uses a special file format for file icons.
23:01
<@Derakon>
...okay, fine, but the interface is leagues better.
23:01
<@Derakon>
(granted, it seems to have ignored the transparency on my PNG file. Grrr...)
23:02
<@McMartin>
Just pasting the image doesn't work right.
23:02
<@McMartin>
You have to use the icon editor, which is hiding in Developer/Applications/Utilities or somewhere
23:02
<@McMartin>
I distinctly recall Spotlight not finding it.
23:02
<@Derakon>
Okay, it used to be leagues bette.r
23:03
<@Derakon>
Back in OS9 when I last mucked with icons.
23:03
<@McMartin>
It has advantages.
23:03
<@McMartin>
Clean magnification up to WTFxWTF, for one.
23:04
<@McMartin>
On the other hand, mipmapped program icons.
23:06
<@Derakon>
Do you know offhand where the .icns file should be in OSX? *sigh*
23:06
<@McMartin>
Yes; one moment
23:07
<@McMartin>
Contents/Resources/blah.icns
23:07
<@Derakon>
Ah. I had it in MacOS instead.
23:07
<@McMartin>
Then ensure that your Contents/Info.plist has its CFBundleIconFIle set to blah.icns.
23:08
<@Derakon>
Ahh, thank you.
23:08 UndeadAnno [~farkoff@Nightstar-29899.neoplus.adsl.tpnet.pl] has quit [Quit: <>There is no phenotype</>]
23:08
<@Derakon>
Every Google attempt I tried started off with "Download these four programs and they'll make it easy!"
23:09
<@Derakon>
And I'm thinking "This is Linux, I know this, just tell me where the goddamn file goes."
23:09
<@Derakon>
s/Lin/Un/
23:09
<@McMartin>
It's BSD, not Linux~
23:09
<@Derakon>
:p
23:09
<@Derakon>
I just want to get Beta 4 out the door. ;..;
23:09
<@Derakon>
And I can't type today.
23:09
<@McMartin>
(The difference is occasionally important, usually when dealing with syscall compatibility)
23:10 * TheWatcher eyes phpBB3 sessions
23:10
<@TheWatcher>
well, that was surprisingly painless
23:10
<@Derakon>
Awesome.
23:10
<@Derakon>
Okay, now I get to do the same thing for Windows.
23:11
<@McMartin>
I don't believe you *can* properly attach icon files to EXEs in Windows without special programs.
23:11
<@McMartin>
It's part of Win32's !Resource Fork.
23:12
<@McMartin>
(btw, sorted out the icon stuff on Mac by looking at Sable.)
23:12
<@McMartin>
(The Windows side will be of no help whatsoever, since I did Sable's with MSVC's resource compiler.)
23:12
<@Derakon>
(Aww, I guessed UQM)
23:12
<@McMartin>
(Pygame may have extra options for this)
23:13
<@McMartin>
(Mac wasn't my UQM beat at the time)
23:13
<@Derakon>
(py2exe more likely; I'm googling it now)
23:13
<@McMartin>
(Er, yes)
23:13
<@Derakon>
http://www.velocityreviews.com/forums/t332696-setting-icon-using-py2exe.html looks promising though the guy's complaining "Look, you said there's two ways to do it, neither work."
23:13
<@Derakon>
Maybe he's using an outdated version.
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23:19
<@Derakon>
Argle bargle fargle icons! *shakes fist*
23:19
<@Derakon>
Seriously, why's it so hard to set a frickin' icon on a file?
23:23
<@McMartin>
icon_resources didn't work for you?
23:23
<@Derakon>
May be a Vista limitation: http://stackoverflow.com/questions/525329/embedding-icon-in-exe-with-py2exe-visi ble-in-vista
23:24
<@McMartin>
Could be.
23:24
<@McMartin>
I'll happily test XP for you once I get home.
23:24
<@Derakon>
In which case, fuck Vista, I mean seriously.
23:25
<@Derakon>
In other news, I figured out how to cut down on the number of files at the root level of the Windows build.
23:25
<@McMartin>
Don't forget that to set the icon on the window, as opposed to the file, you need to use the SDL call.
23:25
<@Derakon>
Adding -b 1 to py2exe's args works.
23:25
<@McMartin>
Yay!
23:25
<@Derakon>
Oh, yeah, setting the icon on the window was easy.
23:25 * McMartin had a little trouble finding Fusillade.exe on his last test.
23:25
<@Derakon>
I now have five files at the root level: Fusillade.exe, w9xpopen.exe (?), msvcr71.dll (?), library.zip (dependencies), and data (resources).
23:26
<@McMartin>
w9xpopen.exe = Python dependency for handling file operations on pre-NT Win32
23:26
<@McMartin>
msvcr71.dll = libc, basically
23:26
<@Derakon>
Ahh.
23:26
<@McMartin>
Microsoft Visual C Runtime 7.1
23:26
<@Derakon>
pre-NT Win32 = Win2k and earlier?
23:27
<@Vornicus>
WinME, 98, 95.
23:27
<@Derakon>
Or Win98 and earlier?
23:27
<@Derakon>
Hm.
23:27
<@Derakon>
So I could probably ditch that and do nobody any harm.
23:27
<@McMartin>
Probably.
23:27
<@McMartin>
Unless it checks for it.
23:27
<@Vornicus>
NT, 2k, XP, and Vista are NT based.
23:27
<@McMartin>
The others are collectively "Win9x"
23:27
< Searh>
Not if you ask MS.
23:27
< Searh>
Then Vista is vista based. :p
23:27
<@McMartin>
Serah: If you ask their APIs, Vista is NT 6.
23:28
<@McMartin>
2k is NT 5.0, and I forget whether XP is 5.x or 6.0 while Vista is 6.x
23:28
<@Vornicus>
XP is 5.1
23:29
<@McMartin>
As of Windows 7, Microsoft gets back with the program of actually using its version numbers everywhere.
23:29
<@McMartin>
A feat not seen since the days of NT 4, or possibly Windows 3.1, depending on who you ask.
23:29
<@McMartin>
Maybe even MS-DOS 6.0
23:29
<@Derakon>
In the meantime, Apple is still going on about big cats, which means I can never tell which OS they're talking about since I can't keep the mapping straight.
23:31
<@McMartin>
Right, but there's a 10.x before it
23:31
<@McMartin>
And everyone sane just uses those.
23:32
<@McMartin>
Speaking of, 10.6 is sounding suspiciously like it's going to be a Vista.
23:32
<@gnolam>
Hah. Google is acknowledging epoch time.
23:32
<@TheWatcher>
1234567890, yey!
23:33
<@McMartin>
"Nobody uses Carbon anymore right? That'll only break everything ever developed for Mac using wx, Qt, or, really, anything that wasn't Objective-C. Who did that?"
23:34
<@McMartin>
(Actually, I think SDL is fine since the Mac wrapper for it *does* seem to involve ObjC)
23:34
<@Derakon>
Oh, that's auspicious.
23:34
<@McMartin>
(However, it doesn't use Quartz so it might still find that the stuff it links against is suddenly gone)
23:34
<@Derakon>
I'm releasing beta 4 on Friday the 13th.
23:36
<@Consul>
Is it a potentially very bad thing that 1234567890 occurred on Friday the 13th?
23:36
<@Consul>
Some kind of omen, perhaps?
23:37
<@gnolam>
It didn't. It occurred on Saturday the 14th. ;)
23:37
<@Consul>
Heh
23:37
<@McMartin>
Not UTC it didn't~
23:37
<@Consul>
Curse my America-centric mind.
23:37
<@McMartin>
... unless I've gotten its interaction with Summer Time messed up again.
23:37
<@McMartin>
GMT it didn't, since it was 23:31:30 there.
23:38
<@Derakon>
Right, time to post Fusillade to the TASVideos forums~
23:39
<@C_tiger>
Consul: 0x50000000 is also on a friday the 13th
23:39
<@C_tiger>
so go figure.
23:40
<@Derakon>
How far in the future is that one?
23:40
<@C_tiger>
I think it's the next major one.
23:40
<@gnolam>
UTC doesn't incorporate summer time.
23:41
<@gnolam>
But it's not summer in GMT anyway.~
23:43
<@C_tiger>
Derakon: 2012-07-13
23:45
<@McMartin>
gnolam: Yeah, I never remember whether it doesn't incorporate summer time, or if it effectively has it always on
23:53
<@gnolam>
Winter time is normal time.
23:54
<@gnolam>
And summer time is a horrible invention by the morning mafia.
23:54
<@Derakon>
No preorders yet~
--- Log closed Sat Feb 14 00:00:35 2009
code logs -> 2009 -> Fri, 13 Feb 2009< code.20090212.log - code.20090214.log >