--- Log opened Wed Nov 26 00:00:17 2008 |
00:18 | | You're now known as TheWatcher[T-2] |
00:25 | | You're now known as TheWatcher[zZzZ] |
00:29 | | Vornicus-Latens is now known as Vornicus |
01:36 | | Attilla [~The.Attil@Nightstar-9469.cdif.cable.ntl.com] has quit [Quit: <Insert Humorous and/or serious exit message here>] |
01:38 | | Derakon[AFK] is now known as Derakno |
01:38 | | Derakno is now known as Derakon |
02:15 | | SouthernMyst [~4ab93f3d@Nightstar-29731.dsl.in-addr.zen.co.uk] has joined #code |
02:15 | | * SouthernMyst waves |
02:15 | | * SouthernMyst sighs at her router |
02:16 | | * Vornicus bites the router. |
02:17 | < SouthernMyst> | I know it's not code, but I don't know who else to ask, so hopefully one of you bright people can help me... |
02:20 | < SouthernMyst> | I've plugged in my wireless router, reset it, connected to it, (connected also via network cable), opened its web-based setup page, renamed it, reconnected to it, set a WPA2 key, ... and can't connect now. |
02:20 | < SouthernMyst> | I've just changed it to a WPA key, but that doesn't look like it's doing anything, either. |
02:21 | <@Derakon> | You should be able to reset it to factory defaults by pressing buttons/unplugging it in certain ways. |
02:21 | < SouthernMyst> | Yes, I did that at the beginning. |
02:21 | < SouthernMyst> | And then I wanted to secure it with a password, rather than just have a wide-open network. |
02:21 | <@Derakon> | Right. |
02:22 | < SouthernMyst> | Did I miss something? |
02:22 | <@Derakon> | Okay, I though the question was "waugh my router is useless to me now how do I fix it?" when it's actually "okay, how do I configure this so it actually does what I want?" |
02:23 | < SouthernMyst> | Sorry, didn't give an actual question, did I? My bad. Yes, did I miss something in the giving it a password bit? |
02:23 | <@Derakon> | Networking is not my strong suit, I'm afraid. |
02:25 | < SouthernMyst> | Ah, well, thanks hun |
02:25 | <@Consul> | If you stick around, someone will probably see this who can help. |
02:26 | <@Consul> | In fact, you got me thinking I should get my wireless network better secured. |
02:28 | < SouthernMyst> | heh. |
02:29 | <@gnolam> | Pfft. If people secured their networks, where then would I get all my free internet access? ;) |
02:29 | < SouthernMyst> | well, seeing as I'm borrowing the net while visiting relatives, I'll delegate the "sticking around" bit to TW, rather than leave this all hooked up in my uncle's office constantly. ;) |
02:29 | | gnolam [lenin@79.136.60.ns-4387] has quit [Quit: Z?] |
02:30 | | Derakon is now known as Derakon[DDR] |
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03:50 | | Derakon[DDR] is now known as Derakon |
06:13 | | Janus [~clairvoir@Nightstar-9198.vdsl.bright.net] has joined #code |
06:20 | | Derakon is now known as Derakon[AFK] |
06:40 | <@Vornicus> | hey Janus! |
06:41 | < Janus> | Been a long time! |
06:42 | <@Vornicus> | Yes it has. |
06:42 | <@Vornicus> | How is that game you were making coming? |
06:43 | < Janus> | ... what game? (that can't be a good sign) |
06:43 | <@Vornicus> | Heh, join the club. |
06:44 | | * Janus gets a T-shirt! |
06:45 | <@Vornicus> | Honestly I can't remember anything particular about it. There was an awesome bit of continuous-world pathfinding around round objects that I helped you with, and some random thing where you got OpenGL to draw an arena wall, but that's... all I remember. |
06:46 | < Janus> | Oooooh yeah, that! Aha. I think I used SDL to render that with. I remember since it rendered at -2 frames per second or something. |
06:46 | <@Vornicus> | heh |
06:47 | | * Vornicus has also hopped from project to project. |
06:48 | <@Vornicus> | Right now I'm working on a remake of the 1990 strategy game King's Bounty. |
06:48 | <@Vornicus> | (which has gotten a bit of a revival lately) |
06:48 | < Janus> | King's Bounty... (wikipedia, up and at 'em!) |
06:49 | <@Vornicus> | You are a powerful bounty hunter. You throw together an army, fight baddies, capture castles and villains, and find the scepter of order, all on a time limit. |
06:49 | <@Vornicus> | If you've played an HoMM game, it's like that, except you're the only hero and you don't get to develop castles. |
06:49 | < Janus> | King Maximus doesn't like to be kept waiting, I see! |
06:50 | <@Vornicus> | Made by the same guys. |
06:56 | < Janus> | Looks interestin', from what I see. Can't wait to play it, sometime~ |
06:57 | | * Janus has no idea what a HoMM game is, though. Except that there's more than one hero, and they are also urban planners. |
06:57 | | AnnoDomini [~farkoff@Nightstar-29144.neoplus.adsl.tpnet.pl] has joined #Code |
06:58 | | mode/#code [+o AnnoDomini] by ChanServ |
06:58 | <@Vornicus> | Heroes of Might And Magic: you control a kingdom, and can hire heroes to command armies. |
06:59 | <@Vornicus> | You develop your castle to produce more, and more advanced, units, and send your heroes out to find treasures, fight other heroes, and conquer other castles. |
07:01 | < Janus> | Ah. Yeah, I've heard of that name before. I thought that was some arcade hack and slash game though. I must be getting my name and description wires crossed. |
07:03 | <@Vornicus> | Might and Magic is something different. |
07:05 | <@ToxicFrog> | Although it's still not a hack and slash, really. |
07:05 | <@Vornicus> | No. |
07:05 | <@Vornicus> | Wizards and Warriors is hack and slash. |
07:05 | <@ToxicFrog> | It's a...uniquely demented series of RPGs. |
07:06 | | * Vornicus hasn't played M&M |
07:06 | <@AnnoDomini> | I think I played the demo of one of them. |
07:06 | <@AnnoDomini> | I concur that it's... special. |
07:09 | | crem [~moo@Nightstar-28703.adsl.mgts.by] has quit [Quit: Ep0xa 1.2v] |
07:12 | | * Janus takes notes |
07:13 | | Janus [~clairvoir@Nightstar-9198.vdsl.bright.net] has quit [Quit: SLEP] |
07:14 | | crem [~moo@Nightstar-28703.adsl.mgts.by] has joined #code |
07:18 | <@Vornicus> | He'd better come back. |
07:30 | | Vornicus is now known as Vornicus-Latens |
07:54 | | Attilla [~The.Attil@Nightstar-9469.cdif.cable.ntl.com] has joined #code |
07:54 | | mode/#code [+o Attilla] by ChanServ |
07:55 | | * McMartin strongly recommends LP M&M. |
07:56 | <@McMartin> | LP KB is also quite good. |
07:56 | <@McMartin> | BRIDGE: THE MOST POWERFUL SPELL IN THE GAME |
08:35 | | gnolam [lenin@79.136.60.ns-4387] has joined #Code |
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08:44 | <@Reiver> | Oh dear. How'd they break it? |
08:51 | | You're now known as TheWatcher |
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13:48 | <@McMartin> | Reiver: They didn't. However, it took rather too long to get to the Fiery Death spells, which annoyed our heroine. |
13:48 | <@McMartin> | Who was only not named "Incinderella" because the name field was too truncated. |
13:58 | <@Reiver> | Not Kings Bounty? |
14:02 | <@McMartin> | ? |
14:03 | <@McMartin> | And yes, Ignatia and Bridge Spell rantings were both Let's Play King's Bounty |
14:22 | <@Doctor_Nick> | ;o |
14:22 | <@Doctor_Nick> | :3 |
15:05 | <@Vornicus-Latens> | but, they did break the game. Using the classic trick, though, not anything with Bridge. |
16:44 | <@ToxicFrog> | Yeah. It's Clone and Time Stop that broke it. |
16:45 | <@McMartin> | Clone isn't nearly as awesome without Raise Control. |
16:46 | <@McMartin> | Time Stop seems less like breaking it and more like "Absolutely necessary if you want to actually finish the game completely" |
16:48 | <@ToxicFrog> | Mmm, true. |
17:10 | | You're now known as TheWatcher[afk] |
18:21 | | You're now known as TheWatcher |
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23:07 | | gnolam [lenin@79.136.60.ns-4387] has quit [Quit: Z?] |
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23:55 | | You're now known as TheWatcher[T-2] |
23:59 | | You're now known as TheWatcher[zZzZ] |
--- Log closed Thu Nov 27 00:00:27 2008 |